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http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Python
Python
from math import *   def analytic_fibonacci(n): sqrt_5 = sqrt(5); p = (1 + sqrt_5) / 2; q = 1/p; return int( (p**n + q**n) / sqrt_5 + 0.5 )   for i in range(1,31): print analytic_fibonacci(i),
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#FunL
FunL
def factorial( n ) = if n < 0 error( 'factorial: n should be non-negative' ) else res = 1   for i <- 2..n res *= i   res
http://rosettacode.org/wiki/Execute_Brain****
Execute Brain****
Execute Brain**** is an implementation of Brainf***. Other implementations of Brainf***. RCBF is a set of Brainf*** compilers and interpreters written for Rosetta Code in a variety of languages. Below are links to each of the versions of RCBF. An implementation need only properly implement the following instructions: Command Description > Move the pointer to the right < Move the pointer to the left + Increment the memory cell under the pointer - Decrement the memory cell under the pointer . Output the character signified by the cell at the pointer , Input a character and store it in the cell at the pointer [ Jump past the matching ] if the cell under the pointer is 0 ] Jump back to the matching [ if the cell under the pointer is nonzero Any cell size is allowed,   EOF   (End-O-File)   support is optional, as is whether you have bounded or unbounded memory.
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 GO SUB 1000 20 LET e=LEN p$ 30 LET a$=p$(ip) 40 IF a$=">" THEN LET dp=dp+1 50 IF a$="<" THEN LET dp=dp-1 60 IF a$="+" THEN LET d(dp)=d(dp)+1 70 IF a$="-" THEN LET d(dp)=d(dp)-1 80 IF a$="." THEN PRINT CHR$ d(dp); 90 IF a$="," THEN INPUT d(dp) 100 IF a$="[" THEN GO SUB 500 110 IF a$="]" THEN LET bp=bp-1: IF d(dp)<>0 THEN LET ip=b(bp)-1 120 LET ip=ip+1 130 IF ip>e THEN PRINT "eof": STOP 140 GO TO 30   499 REM match close 500 LET bc=1: REM bracket counter 510 FOR x=ip+1 TO e 520 IF p$(x)="[" THEN LET bc=bc+1 530 IF p$(x)="]" THEN LET bc=bc-1 540 IF bc=0 THEN LET b(bp)=ip: LET be=x: LET x=e: REM bc will be 0 once all the subnests have been counted over 550 IF bc=0 AND d(dp)=0 THEN LET ip=be: LET bp=bp-1 560 NEXT x 570 LET bp=bp+1 580 RETURN   999 REM initialisation 1000 DIM d(100): REM data stack 1010 LET dp=1: REM data pointer 1020 LET ip=1: REM instruction pointer 1030 DIM b(30): REM bracket stack 1040 LET bp=1: REM bracket pointer 1050 LET p$="++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.+++++++..+++.>>.<-.<.+++.------.--------.>>+.>+++++.": REM program, marginally modified from Wikipedia; outputs CHR$ 13 at the end instead of CHR$ 10 as ZX Spectrum Basic handles the carriage return better than the line feed 1060 RETURN
http://rosettacode.org/wiki/Evolutionary_algorithm
Evolutionary algorithm
Starting with: The target string: "METHINKS IT IS LIKE A WEASEL". An array of random characters chosen from the set of upper-case letters together with the space, and of the same length as the target string. (Call it the parent). A fitness function that computes the ‘closeness’ of its argument to the target string. A mutate function that given a string and a mutation rate returns a copy of the string, with some characters probably mutated. While the parent is not yet the target: copy the parent C times, each time allowing some random probability that another character might be substituted using mutate. Assess the fitness of the parent and all the copies to the target and make the most fit string the new parent, discarding the others. repeat until the parent converges, (hopefully), to the target. See also   Wikipedia entry:   Weasel algorithm.   Wikipedia entry:   Evolutionary algorithm. Note: to aid comparison, try and ensure the variables and functions mentioned in the task description appear in solutions A cursory examination of a few of the solutions reveals that the instructions have not been followed rigorously in some solutions. Specifically, While the parent is not yet the target: copy the parent C times, each time allowing some random probability that another character might be substituted using mutate. Note that some of the the solutions given retain characters in the mutated string that are correct in the target string. However, the instruction above does not state to retain any of the characters while performing the mutation. Although some may believe to do so is implied from the use of "converges" (:* repeat until the parent converges, (hopefully), to the target. Strictly speaking, the new parent should be selected from the new pool of mutations, and then the new parent used to generate the next set of mutations with parent characters getting retained only by not being mutated. It then becomes possible that the new set of mutations has no member that is fitter than the parent! As illustration of this error, the code for 8th has the following remark. Create a new string based on the TOS, changing randomly any characters which don't already match the target: NOTE: this has been changed, the 8th version is completely random now Clearly, this algo will be applying the mutation function only to the parent characters that don't match to the target characters! To ensure that the new parent is never less fit than the prior parent, both the parent and all of the latest mutations are subjected to the fitness test to select the next parent.
#zkl
zkl
const target = "METHINKS IT IS LIKE A WEASEL"; const C = 100; // Number of children in each generation. const P = 0.05; // Mutation probability. const A2ZS = ["A".."Z"].walk().append(" ").concat(); fcn fitness(s){ Utils.zipWith('!=,target,s).sum(0) } // bigger is worser fcn rnd{ A2ZS[(0).random(27)] } fcn mutate(s){ s.apply(fcn(c){ if((0.0).random(1) < P) rnd() else c }) }   parent := target.len().pump(String,rnd); // random string of "A..Z " gen:=0; do{ // mutate C copies of parent and pick the fittest parent = (0).pump(C,List,T(Void,parent),mutate) .reduce(fcn(a,b){ if(fitness(a)<fitness(b)) a else b }); println("Gen %2d, dist=%2d: %s".fmt(gen+=1, fitness(parent), parent)); }while(parent != target);
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#QB64_2
QB64
_DEFINE F AS _UNSIGNED _INTEGER64 CLS PRINT PRINT "Enter 40 to more easily see the difference in calculation speeds." PRINT INPUT "Enter n for Fibonacci(n): ", n PRINT PRINT " Analytic Method (Fastest): F("; LTRIM$(STR$(n)); ") ="; fA(n) PRINT "Iterative Method (Fast): F("; LTRIM$(STR$(n)); ") ="; fI(n) PRINT "Recursive Method (Slow): F("; LTRIM$(STR$(n)); ") ="; fR(n) END   ' === Analytic Fibonacci Function (Fastest) FUNCTION fA (n) fA = INT(0.5 + (((SQR(5) + 1) / 2) ^ n) / SQR(5)) END FUNCTION   ' === Iterative Fibonacci Function (Fast) FUNCTION fI (n) FOR i = 1 TO n IF i < 3 THEN a = 1: b = 1 t = fI + b: fI = b: b = t NEXT END FUNCTION   ' === Recursive Fibonacci function (Slow) FUNCTION fR (n) IF n <= 1 THEN fR = n ELSE fR = fR(n - 1) + fR(n - 2) END IF END FUNCTION  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Futhark
Futhark
  fun fact(n: int): int = if n == 0 then 1 else n * fact(n-1)  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Qi
Qi
  (define fib 0 -> 0 1 -> 1 N -> (+ (fib-r (- N 1)) (fib-r (- N 2))))  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Iterative_34
Iterative
  fun fact(n: int): int = loop (out = 1) = for i < n do out * (i+1) in out  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Quackery
Quackery
[ 0 1 rot times [ tuck + ] drop ] is fibo ( n --> n )   100 fibo echo
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#FutureBasic
FutureBasic
window 1, @"Factorial", ( 0, 0, 300, 550 )   local fn factorialIterative( n as long ) as double double f long i   if ( n > 1 ) f = 1 for i = 2 to n f = f * i next else f = 1 end if end fn = f   local fn factorialRecursive( n as long ) as double double f   if ( n < 2 ) f = 1 else f = n * fn factorialRecursive( n -1 ) end if end fn = f   long i   for i = 0 to 12 print "Iterative:"; using "####"; i; " = "; fn factorialIterative( i ) print "Recursive:"; using "####"; i; " = "; fn factorialRecursive( i ) print next   HandleEvents
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#R
R
fib=function(n,x=c(0,1)) { if (abs(n)>1) for (i in seq(abs(n)-1)) x=c(x[2],sum(x)) if (n<0) return(x[2]*(-1)^(abs(n)-1)) else if (n) return(x[2]) else return(0) }   sapply(seq(-31,31),fib)
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Gambas
Gambas
  ' Task: Factorial ' Language: Gambas ' Author: Sinuhe Masan (2019) ' Function factorial iterative Function factorial_iter(num As Integer) As Long Dim fact As Long Dim i As Integer   fact = 1 If num > 1 Then For i = 2 To num fact = fact * i   Next   Endif   Return fact   End   ' Function factorial recursive Function factorial_rec(num As Integer) As Long   If num <= 1 Then Return 1   Else Return num * factorial_rec(num - 1)   Endif   End     Public Sub Main() Print factorial_iter(6) Print factorial_rec(7)   End  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Ra
Ra
  class FibonacciSequence **Prints the nth fibonacci number**   on start   args := program arguments   if args empty print .fibonacci(8)   else   try print .fibonacci(integer.parse(args[0]))   catch FormatException print to Console.error made !, "Input must be an integer" exit program with error code   catch OverflowException print to Console.error made !, "Number too large" exit program with error code   define fibonacci(n as integer) as integer is shared **Returns the nth fibonacci number**   test assert fibonacci(0) = 0 assert fibonacci(1) = 1 assert fibonacci(2) = 1 assert fibonacci(3) = 2 assert fibonacci(4) = 3 assert fibonacci(5) = 5 assert fibonacci(6) = 8 assert fibonacci(7) = 13 assert fibonacci(8) = 21     body a, b := 0, 1   for n a, b := b, a + b   return a  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#GAP
GAP
# Built-in Factorial(5);   # An implementation fact := n -> Product([1 .. n]);
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Racket
Racket
  (define (fib n) (let loop ((cnt 0) (a 0) (b 1)) (if (= n cnt) a (loop (+ cnt 1) b (+ a b)))))  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Genyris
Genyris
def factorial (n) if (< n 2) 1 * n factorial (- n 1)
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Raku
Raku
constant @fib = 0, 1, *+* ... *;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#GML
GML
n = argument0 j = 1 for(i = 1; i <= n; i += 1) j *= i return j
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#RASEL
RASEL
1&-:?v2\:2\01\--2\ >$.@
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#gnuplot
gnuplot
set xrange [0:4.95] set key left plot int(x)!
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Red
Red
palindrome: [fn: fn-1 + fn-1: fn] fibonacci: func [n][ fn-1: 0 fn: 1 loop n palindrome ]
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Go
Go
package main   import ( "fmt" "math/big" )   func main() { fmt.Println(factorial(800)) }   func factorial(n int64) *big.Int { if n < 0 { return nil } r := big.NewInt(1) var f big.Int for i := int64(2); i <= n; i++ { r.Mul(r, f.SetInt64(i)) } return r }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Relation
Relation
  function fibonacci (n) if n < 2 set result = n else set f0 = 0 set f1 = 1 set k = 2 while k <= n set result = f0 + f1 set f0 = f1 set f1 = result set k = k + 1 end while end if end function  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Golfscript
Golfscript
{.!{1}{,{)}%{*}*}if}:fact; 5fact puts # test
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Retro
Retro
: fib ( n-m ) dup [ 0 = ] [ 1 = ] bi or if; [ 1- fib ] sip [ 2 - fib ] do + ;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Gridscript
Gridscript
  #FACTORIAL.   @width 14 @height 8   (1,3):START (7,1):CHECKPOINT 0 (3,3):INPUT INT TO n (5,3):STORE n (7,3):GO EAST (9,3):DECREMENT n (11,3):SWITCH n (11,5):MULTIPLY BY n (11,7):GOTO 0 (13,3):PRINT  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#REXX
REXX
/*REXX program calculates the Nth Fibonacci number, N can be zero or negative. */ numeric digits 210000 /*be able to handle ginormous numbers. */ parse arg x y . /*allow a single number or a range. */ if x=='' | x=="," then do; x=-40; y=+40; end /*No input? Then use range -40 ──► +40*/ if y=='' | y=="," then y=x /*if only one number, display fib(X).*/ w= max(length(x), length(y) ) /*W: used for making formatted output.*/ fw= 10 /*Minimum maximum width. Sounds ka─razy*/ do j=x to y; q= fib(j) /*process all of the Fibonacci requests*/ L= length(q) /*obtain the length (decimal digs) of Q*/ fw= max(fw, L) /*fib number length, or the max so far.*/ say 'Fibonacci('right(j,w)") = " right(q,fw) /*right justify Q.*/ if L>10 then say 'Fibonacci('right(j, w)") has a length of" L end /*j*/ /* [↑] list a Fib. sequence of x──►y */ exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ fib: procedure; parse arg n; an= abs(n) /*use │n│ (the absolute value of N).*/ a= 0; b= 1; if an<2 then return an /*handle two special cases: zero & one.*/ /* [↓] this method is non─recursive. */ do k=2 to an; $= a+b; a= b; b= $ /*sum the numbers up to │n│ */ end /*k*/ /* [↑] (only positive Fibs nums used).*/ /* [↓] an//2 [same as] (an//2==1).*/ if n>0 | an//2 then return $ /*Positive or even? Then return sum. */ return -$ /*Negative and odd? Return negative sum*/
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Groovy
Groovy
def rFact rFact = { (it > 1) ? it * rFact(it - 1) : 1 as BigInteger }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Ring
Ring
  give n x = fib(n) see n + " Fibonacci is : " + x   func fib nr if nr = 0 return 0 ok if nr = 1 return 1 ok if nr > 1 return fib(nr-1) + fib(nr-2) ok  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Haskell
Haskell
factorial n = product [1..n]
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Rockstar
Rockstar
  Fibonacci takes Number FNow is 0 FNext is 1 While FNow is less than Number Say FNow Put FNow into Temp Put FNow into FNext Put FNext plus Temp into FNext   Say Fibonacci taking 1000 (prints out highest number in Fibonacci sequence less than 1000)  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Haxe
Haxe
static function factorial(n:Int):Int { var result = 1; while (1<n) result *= n--; return result; }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Ruby
Ruby
def fib(n) if n < 2 n else prev, fib = 0, 1 (n-1).times do prev, fib = fib, fib + prev end fib end end   p (0..10).map { |i| fib(i) }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#hexiscript
hexiscript
fun fac n let acc 1 while n > 0 let acc (acc * n--) endwhile return acc endfun
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Burlesque
Burlesque
33ro{JroJJJL[\/JL[\/nr\/{-1}\/.*FLJL[ro?^?*\/JL[{2}\/.*FL\/?^?*\/{1.+}m[J{lg}m[\/?/?*++\/1 3.0./\/?^.*}m[++-2 3 2lg.*./.*2lg2./.+
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Run_BASIC
Run BASIC
for i = 0 to 10 print i;" ";fibR(i);" ";fibI(i) next i end   function fibR(n) if n < 2 then fibR = n else fibR = fibR(n-1) + fibR(n-2) end function   function fibI(n) b = 1 for i = 1 to n t = a + b a = b b = t next i fibI = a end function
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#HicEst
HicEst
WRITE(Clipboard) factorial(6) ! pasted: 720   FUNCTION factorial(n) factorial = 1 DO i = 2, n factorial = factorial * i ENDDO END
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#C
C
/********************************************* Subject: Comparing five methods for computing Euler's constant 0.5772... tested : tcc-0.9.27 --------------------------------------------*/ #include <math.h> #include <stdio.h>   #define eps 1e-6   int main(void) { double a, b, h, n2, r, u, v; int k, k2, m, n;   printf("From the definition, err. 3e-10\n");   n = 400;   h = 1; for (k = 2; k <= n; k++) { h += 1.0 / k; } //faster convergence: Negoi, 1997 a = log(n +.5 + 1.0 / (24*n));   printf("Hn  %.16f\n", h); printf("gamma %.16f\nk = %d\n\n", h - a, n);     printf("Sweeney, 1963, err. idem\n");   n = 21;   double s[] = {0, n}; r = n; k = 1; do { k += 1; r *= (double) n / k; s[k & 1] += r / k; } while (r > eps);   printf("gamma %.16f\nk = %d\n\n", s[1] - s[0] - log(n), k);     printf("Bailey, 1988\n");   n = 5;   a = 1; h = 1; n2 = pow(2,n); r = 1; k = 1; do { k += 1; r *= n2 / k; h += 1.0 / k; b = a; a += r * h; } while (fabs(b - a) > eps); a *= n2 / exp(n2);   printf("gamma %.16f\nk = %d\n\n", a - n * log(2), k);     printf("Brent-McMillan, 1980\n");   n = 13;   a = -log(n); b = 1; u = a; v = b; n2 = n * n; k2 = 0; k = 0; do { k2 += 2*k + 1; k += 1; a *= n2 / k; b *= n2 / k2; a = (a + b) / k; u += a; v += b; } while (fabs(a) > eps);   printf("gamma %.16f\nk = %d\n\n", u / v, k);     printf("How Euler did it in 1735\n"); //Bernoulli numbers with even indices double B2[] = {1.0,1.0/6,-1.0/30,1.0/42,-1.0/30,\ 5.0/66,-691.0/2730,7.0/6,-3617.0/510,43867.0/798}; m = 7; if (m > 9) return(0);   n = 10;   //n-th harmonic number h = 1; for (k = 2; k <= n; k++) { h += 1.0 / k; } printf("Hn  %.16f\n", h);   h -= log(n); printf(" -ln %.16f\n", h);   //expansion C = -digamma(1) a = -1.0 / (2*n); n2 = n * n; r = 1; for (k = 1; k <= m; k++) { r *= n2; a += B2[k] / (2*k * r); }   printf("err  %.16f\ngamma %.16f\nk = %d", a, h + a, n + m);   printf("\n\nC = 0.57721566490153286...\n"); }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Rust
Rust
fn main() { let mut prev = 0; // Rust needs this type hint for the checked_add method let mut curr = 1usize;   while let Some(n) = curr.checked_add(prev) { prev = curr; curr = n; println!("{}", n); } }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#HolyC
HolyC
U64 Factorial(U64 n) { U64 i, result = 1; for (i = 1; i <= n; ++i) result *= i; return result; }   Print("1:  %d\n", Factorial(1)); Print("10: %d\n", Factorial(10));
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#FreeBASIC
FreeBASIC
'********************************************** 'Subject: Comparing five methods for ' computing Euler's constant 0.5772... 'tested : FreeBasic 1.08.1 '---------------------------------------------- const eps = 1e-6 dim as double a, b, h, n2, r, u, v dim as integer k, k2, m, n   ? "From the definition, err. 3e-10"   n = 400   h = 1 for k = 2 to n h += 1 / k next k 'faster convergence: Negoi, 1997 a = log(n +.5 + 1 / (24*n))   ? "Hn "; h ? "gamma"; h - a; !"\nk ="; n ?     ? "Sweeney, 1963, err. idem"   n = 21   dim as double s(1) = {0, n} r = n k = 1 do k += 1 r *= n / k s(k and 1) += r / k loop until r < eps   ? "gamma"; s(1) - s(0) - log(n); !"\nk ="; k ?     ? "Bailey, 1988"   n = 5   a = 1 h = 1 n2 = 2^n r = 1 k = 1 do k += 1 r *= n2 / k h += 1 / k b = a: a += r * h loop until abs(b - a) < eps a *= n2 / exp(n2)   ? "gamma"; a - n * log(2); !"\nk ="; k ?     ? "Brent-McMillan, 1980"   n = 13   a = -log(n) b = 1 u = a v = b n2 = n * n k2 = 0 k = 0 do k2 += 2*k + 1 k += 1 a *= n2 / k b *= n2 / k2 a = (a + b) / k u += a v += b loop until abs(a) < eps   ? "gamma"; u / v; !"\nk ="; k ?     ? "How Euler did it in 1735" 'Bernoulli numbers with even indices dim as double B2(9) = {1,1/6,-1/30,1/42,_ -1/30,5/66,-691/2730,7/6,-3617/510,43867/798} m = 7 if m > 9 then end   n = 10   'n-th harmonic number h = 1 for k = 2 to n h += 1 / k next k ? "Hn "; h   h -= log(n) ? " -ln"; h   'expansion C = -digamma(1) a = -1 / (2*n) n2 = n * n r = 1 for k = 1 to m r *= n2 a += B2(k) / (2*k * r) next k   ? "err "; a; !"\ngamma"; h + a; !"\nk ="; n + m ? ? "C = 0.57721566490153286..." end
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#S-BASIC
S-BASIC
  rem - iterative function to calculate nth fibonacci number function fibonacci(n = integer) = integer var f, i, p1, p2 = integer p1 = 0 p2 = 1 if n = 0 then f = 0 else for i = 1 to n f = p1 + p2 p2 = p1 p1 = f next i end = f   rem - exercise the function var i = integer for i = 0 to 10 print fibonacci(i); next i   end  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Hy
Hy
(defn ! [n] (reduce * (range 1 (inc n)) 1))   (print (! 6)) ; 720 (print (! 0)) ; 1
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#jq
jq
# Bailey, 1988 def bailey($n; $eps): pow(2; $n) as $n2 | {a :1, b: 0, h: 1, r: 1, k: 1} | until( (.b - .a)|fabs <= $eps; .k += 1 | .r *= ($n2 / .k) | .h += (1.0 / .k) | .b = .a | .a += (.r * .h) ) | (.a * $n2 / ($n2|exp) ) - ($n * (2|log)) ;
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Julia
Julia
display(MathConstants.γ) # γ = 0.5772156649015...  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SAS
SAS
data fib; a=0; b=1; do n=0 to 20; f=a; output; a=b; b=f+a; end; keep n f; run;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#i
i
concept factorial(n) { return n! }   software { print(factorial(-23)) print(factorial(0)) print(factorial(1)) print(factorial(2)) print(factorial(3)) print(factorial(22)) }  
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
N[EulerGamma, 1000]
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Nim
Nim
import std/math   const n = 1e6 var result = 1.0   for i in 2..int(n): result += 1/i   echo result - ln(n)  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Sather
Sather
class MAIN is   -- RECURSIVE -- fibo(n :INTI):INTI pre n >= 0 is if n < 2.inti then return n; end; return fibo(n - 2.inti) + fibo(n - 1.inti); end;   -- ITERATIVE -- fibo_iter(n :INTI):INTI pre n >= 0 is n3w :INTI;   if n < 2.inti then return n; end; last ::= 0.inti; this ::= 1.inti; loop (n - 1.inti).times!; n3w := last + this; last := this; this := n3w; end; return this; end;   main is loop i ::= 0.upto!(16); #OUT + fibo(i.inti) + " "; #OUT + fibo_iter(i.inti) + "\n"; end; end;   end;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Icon_and_Unicon
Icon and Unicon
procedure factorial(n) n := integer(n) | runerr(101, n) if n < 0 then fail return if n = 0 then 1 else n*factorial(n-1) end
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#PARI.2FGP
PARI/GP
\l "euler_const.log" \p 100 print("gamma ", Euler); \q
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Perl
Perl
#!/usr/bin/perl   use strict; # https://en.wikipedia.org/wiki/Euler%27s_constant use warnings; use List::Util qw( sum );   print sum( map 1 / $_, 1 .. 1e6) - log 1e6, "\n";
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Scala
Scala
def fib(i: Int): Int = i match { case 0 => 0 case 1 => 1 case _ => fib(i - 1) + fib(i - 2) }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#IDL
IDL
function fact,n return, product(lindgen(n)+1) end
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Phix
Phix
-- demo\rosetta\Eulers_constant.exw with javascript_semantics constant C = sum(sq_div(1,tagset(1e6)))-log(1e6) printf(1,"gamma %.12f (max 12d.p. of accuracy)\n",C)
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Picat
Picat
main => Gamma = 0.57721566490153286060651209008240, println(Gamma), foreach(N in 1..8) G = e(10**N), println([n=N,g=G,diff=G-Gamma]) end.   e(N) = [1.0/I : I in 1..N].sum-log(N).
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Scheme
Scheme
(define (fib-iter n) (do ((num 2 (+ num 1)) (fib-prev 1 fib) (fib 1 (+ fib fib-prev))) ((>= num n) fib)))
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Inform_6
Inform 6
[ factorial n; if(n == 0) return 1; else return n * factorial(n - 1); ];
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Processing
Processing
  /********************************************* Subject: Comparing five methods for computing Euler's constant 0.5772... // https://rosettacode.org/wiki/Euler%27s_constant_0.5772... --------------------------------------------*/ double a, b, h, n2, r, u, v; float floatA, floatB, floatN2; int k, k2, m, n; double eps = 1e-6;   void setup() { size(100, 100); noLoop(); }   void draw() { println("From the definition, err. 3e-10\n");   n = 400;   h = 1;   for (int k = 2; k <= n; k++) { h += 1.0 / k; } //faster convergence: Negoi, 1997 a = log(n +.5 + 1.0 / (24*n));   println("Hn ", h); println("gamma ", h - a); println("k = ", n); println("");     println("Sweeney, 1963, err. idem"); n = 21;   double s[] = {0, n}; r = n; k = 1; while (r > eps) { k ++; r *= (double) n / k; s[k & 1] = s[k & 1] + r / k; }   // println("gamma %.16f\nk = %d\n\n", s[1] - s[0] - log(n), k);   println("Hn ", h); println("gamma ", s[1] - s[0] - log(n)); println("k = ", k); println("");   println("Bailey, 1988"); n = 5; floatA = 1; h = 1; floatN2 = pow(2, n); r = 1; k = 1; while (abs(floatB - floatA) > eps) { k += 1; r *= floatN2 / k; h += 1.0 / k; floatB = floatA; floatA += r * h; } floatA *= floatN2 / exp(floatN2);   println("gamma ", floatA - n * log(2)); println("k = ", k); println("");   println("Brent-McMillan, 1980");   n = 13;   floatA = -log(n); floatB = 1; u = a; v = b; n2 = n * n; k2 = 0; k = 0;     while (abs(floatA) > eps) { k2 += 2*k + 1; k += 1; floatA *= n2 / k; floatB *= n2 / k2; floatA = (floatA + floatB) / k; u += floatA; v += floatB; } println("gamma ", u / v); println("k ", k);       println("How Euler did it in 1735\n"); //Bernoulli numbers with even indices   double[] B2 = new double[11];   B2[1] = 1.0; B2[2] = 1.0/6; B2[3] = -1.0/30; B2[4] = 1.0/42; B2[5] = -1.0/30; B2[6] = 5.0/66; B2[7] = -691.0/2730; B2[8] = 7.0/6; B2[9] = -3617.0/510; B2[10]= 43867.0/798;   m = 7; n = 10;   //n-th harmonic number h = 1; for (k = 2; k <= n; k++) { h += 1.0 / k; } println("Hn ", h);   h -= log(n); println(" -ln ", h);   //expansion C = -digamma(1) a = -1.0 / (2*n); n2 = n * n; r = 1; for (k = 1; k <= m; k++) { r *= n2; a += B2[k] / (2*k * r); }   println(""); println("err ", a); println("gamma ", h + a ); println("k = ", n + m); println(""); println("C = 0.57721566490153286...\n"); }  
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Racket
Racket
#lang racket/base   (require math/number-theory math/base)   gamma.0   ;; if you want to work it out the hard way... (define (H n) (for/sum ((i n)) (/ (add1 i))))   (define (g #:n (n 10) #:k (k 7)) (+ (- (H n) (log n) (/ (* n 2))) (for/sum ((2k (in-range 2 (* 2 (add1 k)) 2))) (/ (bernoulli-number 2k) (* (expt n 2k) 2k)))))   (g)
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Scilab
Scilab
clear n=46 f1=0; f2=1 printf("fibo(%d)=%d\n",0,f1) printf("fibo(%d)=%d\n",1,f2) for i=2:n f3=f1+f2 printf("fibo(%d)=%d\n",i,f3) f1=f2 f2=f3 end
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Io
Io
3 factorial
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Raku
Raku
# 20211124 Raku programming solution   sub gamma (\N where N > 1) { # Vacca series https://w.wiki/4ybp # convert terms to FatRat for arbitrary precision return (1/2 - 1/3) + [+] (2..N).race.map: -> \n {   my ($power, $sign, $term) = 2**n, -1;   for ($power..^2*$power) { $term += ($sign = -$sign) / $_ }   n*$term } }   say gamma 23 ;
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Ruby
Ruby
n = 1e6 p (1..n).sum{ 1.0/_1 } - Math.log(n)
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#sed
sed
#!/bin/sed -f   # First we need to convert each number into the right number of ticks # Start by marking digits s/[0-9]/<&/g   # We have to do the digits manually. s/0//g; s/1/|/g; s/2/||/g; s/3/|||/g; s/4/||||/g; s/5/|||||/g s/6/||||||/g; s/7/|||||||/g; s/8/||||||||/g; s/9/|||||||||/g   # Multiply by ten for each digit from the front. :tens s/|</<||||||||||/g t tens   # Done with digit markers s/<//g   # Now the actual work. :split # Convert each stretch of n >= 2 ticks into two of n-1, with a mark between s/|\(|\+\)/\1-\1/g # Convert the previous mark and the first tick after it to a different mark # giving us n-1+n-2 marks. s/-|/+/g # Jump back unless we're done. t split # Get rid of the pluses, we're done with them. s/+//g   # Convert back to digits :back s/||||||||||/</g s/<\([0-9]*\)$/<0\1/g s/|||||||||/9/g; s/|||||||||/9/g; s/||||||||/8/g; s/|||||||/7/g; s/||||||/6/g; s/|||||/5/g; s/||||/4/g; s/|||/3/g; s/||/2/g; s/|/1/g; s/</|/g t back s/^$/0/
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#J
J
 ! 8 NB. Built in factorial operator 40320
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Rust
Rust
// 20220322 Rust programming solution   fn gamma(N: u32) -> f64 { // Vacca series https://w.wiki/4ybp   return 1f64 / 2f64 - 1f64 / 3f64 + ((2..=N).map(|n| { let power: u32 = 2u32.pow(n); let mut sign: f64 = -1f64; let mut term: f64 = 0f64;   for denominator in power..=(2 * power - 1) { sign *= -1f64; term += sign / f64::from(denominator); }   return f64::from(n) * term; })) .sum::<f64>(); }   fn main() { println!("{}", gamma(23)); }
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Scheme
Scheme
; Procedure to compute factorial. (define fact (lambda (n) (if (<= n 0) 1 (* n (fact (1- n))))))   ; Compute Euler's gamma constant as the difference of log(n) from a sum. ; See section 2.3 of <http://numbers.computation.free.fr/Constants/Gamma/gamma.html>. (define gamma (lambda (n) (let ((sum 0)) (do ((k 1 (1+ k))) ((> k (* 3.5911 n)) (- sum (log n))) (set! sum (+ sum (/ (* (expt -1 (1- k)) (expt n k)) (* k (fact k)))))))))   ; Show Euler's gamma constant computed at log(100). (printf "Euler's gamma constant: ~a~%" (gamma 100))
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Seed7
Seed7
const func integer: fib (in integer: number) is func result var integer: result is 1; begin if number > 2 then result := fib(pred(number)) + fib(number - 2); elsif number = 0 then result := 0; end if; end func;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Janet
Janet
  (defn factorial [x] (cond (< x 0) nil (= x 0) 1 (* x (factorial (dec x)))))  
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Sidef
Sidef
# 100 decimals of precision local Num!PREC = 4*100 say Num.EulerGamma
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Vlang
Vlang
import math const eps = 1e-6 fn main() { //.5772 println("From the definition, err. 3e-10") mut n := 400 mut h := 1.0 for k in 2..n+1 { h += 1.0/f64(k) } //faster convergence: Negoi, 1997 mut a := math.log(f64(n) + 0.5 + 1.0/f64(24*n))   println("Hn ${h:0.16f}") println("gamma ${h-a:0.16f}\nk = $n\n")   println("Sweeney, 1963, err. idem") n = 21 mut s := [0.0, f64(n)] mut r := f64(n) mut k := 1 for { k++ r *= f64(n) / f64(k) s[k & 1] += r/f64(k) if r <= eps { break } } println("gamma ${s[1] - s[0] - math.log(n):0.16f}\nk = $k\n")   println("Bailey, 1988") n = 5 a = 1.0 h = 1.0 mut n2 := math.pow(f64(2),f64(n)) r = 1 k = 1 for { k++ r *= n2 / f64(k) h += 1/f64(k) b := a a += r * h if math.abs(b-a) <= eps { break } } a *= n2 / math.exp(n2) println("gamma ${a - n * math.log(2):.16f}\nk = $k\n")   println("Brent-McMillan, 1980") n = 13 a = -math.log(n) mut b := 1.0 mut u := a mut v := b n2 = n * n mut k2 := 0 k = 0 for { k2 += 2*k + 1 k++ a *= n2 / f64(k) b *= n2 / f64(k2) a = (a + b)/f64(k) u += a v += b if math.abs(a) <= eps { break } } println("gamma ${u/v:0.16f}\nk = $k\n")   println("How Euler did it in 1735") // Bernoulli numbers with even indices b2 := [1.0, 1.0/6, -1.0/30, 1.0/42, -1.0/30, 5.0/66, -691.0/2730, 7.0/6, -3617.0/510, 43867.0/798] m := 7 n = 10 // n'th harmonic number h = 1.0 for kz in 2..n+1 { h += 1.0/f64(kz) } println("Hn ${h:0.16f}") h -= math.log(n) println(" -ln ${h:0.16f}") // expansion C = -digamma(1) a = -1.0 / (2.0*f64(n)) n2 = f64(n * n) r = 1 for kq in 1..m+1 { r *= n2 a += b2[kq] / (2.0*f64(kq)*r) } println("err ${a:0.16f}\ngamma ${h+a:0.16f}\nk = ${n+m}") println("\nC = 0.57721566490153286...") }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SequenceL
SequenceL
fibonacci(n) := n when n < 2 else fibonacci(n - 1) + fibonacci(n - 2);
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Java
Java
  package programas;   import java.math.BigInteger; import java.util.InputMismatchException; import java.util.Scanner;   public class IterativeFactorial {   public BigInteger factorial(BigInteger n) { if ( n == null ) { throw new IllegalArgumentException(); } else if ( n.signum() == - 1 ) { // negative throw new IllegalArgumentException("Argument must be a non-negative integer"); } else { BigInteger factorial = BigInteger.ONE; for ( BigInteger i = BigInteger.ONE; i.compareTo(n) < 1; i = i.add(BigInteger.ONE) ) { factorial = factorial.multiply(i); } return factorial; } }   public static void main(String[] args) { Scanner scanner = new Scanner(System.in); BigInteger number, result; boolean error = false; System.out.println("FACTORIAL OF A NUMBER"); do { System.out.println("Enter a number:"); try { number = scanner.nextBigInteger(); result = new IterativeFactorial().factorial(number); error = false; System.out.println("Factorial of " + number + ": " + result); } catch ( InputMismatchException e ) { error = true; scanner.nextLine(); }   catch ( IllegalArgumentException e ) { error = true; scanner.nextLine(); } } while ( error ); scanner.close(); }   }    
http://rosettacode.org/wiki/Euler%27s_constant_0.5772...
Euler's constant 0.5772...
Task. Compute the Euler constant 0.5772... Discovered by Leonhard Euler around 1730, it is the most ubiquitous mathematical constant after pi and e, but appears more arcane than these. Denoted gamma (γ), it measures the amount by which the partial sums of the harmonic series (the simplest diverging series) differ from the logarithmic function (its approximating integral): lim n → ∞ (1 + 1/2 + 1/3 + … + 1/n − log(n)). The definition of γ converges too slowly to be numerically useful, but in 1735 Euler himself applied his recently discovered summation formula to compute ‘the notable number’ accurate to 15 places. For a single-precision implementation this is still the most economic algorithm. In 1961, the young Donald Knuth used Euler's method to evaluate γ to 1271 places. Knuth found that the computation of the Bernoulli numbers required in the Euler-Maclaurin formula was the most time-consuming part of the procedure. The next year Dura Sweeney computed 3566 places, using a formula based on the expansion of the exponential integral which didn't need Bernoulli numbers. It's a bit-hungry method though: 2d digits of working precision obtain d correct places only. This was remedied in 1988 by David Bailey; meanwhile Richard Brent and Ed McMillan had published an even more efficient algorithm based on Bessel function identities and found 30100 places in 20 hours time. Nowadays the old records have far been exceeded: over 6·1011 decimal places are already known. These massive computations suggest that γ is neither rational nor algebraic, but this is yet to be proven. References. [1] Gourdon and Sebah, The Euler constant γ. (for all formulas) [2] Euler's original journal article translated from the latin (p. 9)
#Wren
Wren
import "./fmt" for Fmt   var eps = 1e-6   System.print("From the definition, err. 3e-10") var n = 400 var h = 1 for (k in 2..n) h = h + 1/k //faster convergence: Negoi, 1997 var a = (n + 0.5 + 1/(24*n)).log   Fmt.print("Hn $0.14f", h) Fmt.print("gamma $0.14f\nk = $d\n", h - a, n)   System.print("Sweeney, 1963, err. idem") n = 21 var s = [0, n] var r = n var k = 1 while (true) { k = k + 1 r = r * n / k s[k & 1] = s[k & 1] + r/k if (r <= eps) break } Fmt.print("gamma $0.14f\nk = $d\n", s[1] - s[0] - n.log, k)   System.print("Bailey, 1988") n = 5 a = 1 h = 1 var n2 = 2.pow(n) r = 1 k = 1 while (true) { k = k + 1 r = r * n2 / k h = h + 1/k var b = a a = a + r * h if ((b-a).abs <= eps) break } a = a * n2 / n2.exp Fmt.print("gamma $0.14f\nk = $d\n", a - n * 2.log, k)   System.print("Brent-McMillan, 1980") n = 13 a = -n.log var b = 1 var u = a var v = b n2 = n * n var k2 = 0 k = 0 while (true) { k2 = k2 + 2*k + 1 k = k + 1 a = a * n2 / k b = b * n2 / k2 a = (a + b)/k u = u + a v = v + b if (a.abs <= eps) break } Fmt.print("gamma $0.14f\nk = $d\n", u / v, k)   System.print("How Euler did it in 1735") // Bernoulli numbers with even indices var b2 = [1, 1/6, -1/30, 1/42, -1/30, 5/66, -691/2730, 7/6, -3617/510, 43867/798] var m = 7 n = 10 // n'th harmonic number h = 1 for (k in 2..n) h = h + 1/k Fmt.print("Hn $0.14f", h) h = h - n.log Fmt.print(" -ln $0.14f", h) // expansion C = -digamma(1) a = -1 / (2*n) n2 = n * n r = 1 for (k in 1..m) { r = r * n2 a = a + b2[k] / (2*k*r) } Fmt.print("err $0.14f\ngamma $0.14f\nk = $d", a, h + a, n + m) System.print("\nC = 0.57721566490153286...")
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SETL
SETL
$ Print out the first ten Fibonacci numbers $ This uses Set Builder Notation, it roughly means $ 'collect fib(n) forall n in {0,1,2,3,4,5,6,7,8,9,10}' print({fib(n) : n in {0..10}});   $ Iterative Fibonacci function proc fib(n); A := 0; B := 1; C := n; for i in {0..n} loop C := A + B; A := B; B := C; end loop; return C; end proc;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#JavaScript
JavaScript
function factorial(n) { //check our edge case if (n < 0) { throw "Number must be non-negative"; }   var result = 1; //we skip zero and one since both are 1 and are identity while (n > 1) { result *= n; n--; } return result; }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Shen
Shen
(define fib 0 -> 0 1 -> 1 N -> (+ (fib (+ N 1)) (fib (+ N 2))) where (< N 0) N -> (+ (fib (- N 1)) (fib (- N 2))))
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#JOVIAL
JOVIAL
PROC FACTORIAL(ARG) U; BEGIN ITEM ARG U; ITEM TEMP U; TEMP = 1; FOR I:2 BY 1 WHILE I<=ARG; TEMP = TEMP*I; FACTORIAL = TEMP; END
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Sidef
Sidef
func fib_iter(n) { var (a, b) = (0, 1) { (a, b) = (b, a+b) } * n return a }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Joy
Joy
DEFINE factorial == [0 =] [pop 1] [dup 1 - factorial *] ifte.
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#11l
11l
print(math:e ^ (math:pi * 1i) + 1)
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Simula
Simula
INTEGER PROCEDURE fibonacci(n); INTEGER n; BEGIN INTEGER lo, hi, temp, i; lo := 0; hi := 1; FOR i := 1 STEP 1 UNTIL n - 1 DO BEGIN temp := hi; hi := hi + lo; lo := temp END; fibonacci := hi END;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#jq
jq
def fact: reduce range(1; .+1) as $i (1; . * $i);
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Ada
Ada
with Ada.Long_Complex_Text_IO; use Ada.Long_Complex_Text_IO; with Ada.Numerics; use Ada.Numerics; with Ada.Numerics.Long_Complex_Types; use Ada.Numerics.Long_Complex_Types; with Ada.Numerics.Long_Complex_Elementary_Functions; use Ada.Numerics.Long_Complex_Elementary_Functions; procedure Eulers_Identity is begin Put (Exp (Pi * i) + 1.0); end Eulers_Identity;
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#ALGOL_68
ALGOL 68
BEGIN # calculate an approximation to e^(i pi) + 1 which should be 0 (Euler's identity) #   # returns e^ix for long real x, using the series: # # exp(ix) = 1 - x^2/2! + x^4/4! - ... + i(x - x^3/3! + x^5/5! - x^7/7! ... ) # # the expansion stops when successive terms differ by less than 1e-15 # PROC expi = ( LONG REAL x )LONG COMPL: BEGIN LONG REAL t := 1; LONG REAL real part := 1; LONG REAL imaginary part := 0; LONG REAL divisor := 1; BOOL even power := FALSE; BOOL subtract := FALSE; LONG REAL diff := 1; FOR n FROM 1 WHILE ABS diff > 1e-15 DO divisor *:= n; t *:= x; LONG REAL term := t / divisor; IF even power THEN # this term is real # subtract := NOT subtract; LONG REAL prev := real part; IF subtract THEN real part -:= term ELSE real part +:= term FI; diff := prev - real part ELSE # this term is imaginary # LONG REAL prev := imaginary part; IF subtract THEN imaginary part -:= term ELSE imaginary part +:= term FI; diff := prev - imaginary part FI; even power := NOT even power OD; ( real part, imaginary part ) END # expi # ; LONG COMPL eulers identity = expi( long pi ) + 1; print( ( "e^(i*pi) + 1 ~ " , fixed( re OF eulers identity, -23, 20 ) , " " , fixed( im OF eulers identity, 23, 20 ) , "i" , newline ) ) END
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SkookumScript
SkookumScript
42.fibonacci
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Jsish
Jsish
/* Factorial, in Jsish */   /* recursive */ function fact(n) { return ((n < 2) ? 1 : n * fact(n - 1)); }   /* iterative */ function factorial(n:number) { if (n < 0) throw format("factorial undefined for negative values: %d", n);   var fac = 1; while (n > 1) fac *= n--; return fac; }   if (Interp.conf('unitTest') > 0) { ;fact(18); ;fact(1);   ;factorial(18); ;factorial(42); try { factorial(-1); } catch (err) { puts(err); } }
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Bracmat
Bracmat
e^(i*pi)+1
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#C
C
#include <stdio.h> #include <math.h> #include <complex.h> #include <wchar.h> #include <locale.h>   int main() { wchar_t pi = L'\u03c0'; /* Small pi symbol */ wchar_t ae = L'\u2245'; /* Approximately equals symbol */ double complex e = cexp(M_PI * I) + 1.0; setlocale(LC_CTYPE, ""); printf("e ^ %lci + 1 = [%.16f, %.16f] %lc 0\n", pi, creal(e), cimag(e), ae); return 0; }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Slate
Slate
n@(Integer traits) fib [ n <= 0 ifTrue: [^ 0]. n = 1 ifTrue: [^ 1]. (n - 1) fib + (n - 2) fib ].   slate[15]> 10 fib = 55. True
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Julia
Julia
help?> factorial search: factorial Factorization factorize factorial(n) Factorial of n. If n is an Integer, the factorial is computed as an integer (promoted to at least 64 bits). Note that this may overflow if n is not small, but you can use factorial(big(n)) to compute the result exactly in arbitrary precision. If n is not an Integer, factorial(n) is equivalent to gamma(n+1). julia> factorial(6) 720 julia> factorial(21) ERROR: OverflowError() [...] julia> factorial(21.0) 5.109094217170944e19 julia> factorial(big(21)) 51090942171709440000
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#C.23
C#
using System; using System.Numerics;   public class Program { static void Main() { Complex e = Math.E; Complex i = Complex.ImaginaryOne; Complex π = Math.PI; Console.WriteLine(Complex.Pow(e, i * π) + 1); } }
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#C.2B.2B
C++
#include <iostream> #include <complex>   int main() { std::cout << std::exp(std::complex<double>(0.0, M_PI)) + 1.0 << std::endl; return 0; }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Smalltalk
Smalltalk
Integer >> fibI |aNMinus1 an t|   aNMinus1 := 1. an := 0. self timesRepeat:[ t := an. an := an + aNMinus1 . aNMinus1 := t. ]. ^ an
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#K
K
facti:*/1+!: facti 5 120
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Common_Lisp
Common Lisp
  (+ 1 (exp (complex 0 pi)))  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Delphi
Delphi
  program Euler_identity;   {$APPTYPE CONSOLE}   uses System.VarCmplx;   begin var result := VarComplexExp(Pi * VarComplexCreate(0, 1)) + 1; writeln(result); readln; end.
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#smart_BASIC
smart BASIC
FOR i = 0 TO 15 PRINT fibR(i),fibI(i),fibN(i) NEXT i   /* Recursive Method */ DEF fibR(n) IF n <= 1 THEN fibR = n ELSE fibR = fibR(n-1) + fibR(n-2) ENDIF END DEF   /* Iterative Method */ DEF fibI(n) a = 0 b = 1 FOR i = 1 TO n temp = a + b a = b b = temp NEXT i fibI = a END DEF   /* N-th Term Method */ DEF fibN(n) uphi = .5 + SQR(5)/2 lphi = .5 - SQR(5)/2 fibN = (uphi^n-lphi^n)/SQR(5) END DEF