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http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Klingphix
Klingphix
{ recursive } :factorial dup 1 great ( [dup 1 - factorial *] [drop 1] ) if ;   { iterative } :factorial2 1 swap [*] for ;   ( 0 22 ) [ "Factorial(" print dup print ") = " print factorial2 print nl ] for   " " input
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#F.23
F#
  printfn "-1 + 1 = %d" (-1+1)  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Factor
Factor
USING: math math.constants math.functions prettyprint ; 1 e pi C{ 0 1 } * ^ + .
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Forth
Forth
  ." e^(i*π) + 1 = " pi fcos 1e0 f+ f. '+ emit space pi fsin fs. 'i emit cr bye  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SNOBOL4
SNOBOL4
define("fib(a)") :(fib_end) fib fib = lt(a,2) a :s(return) fib = fib(a - 1) + fib(a - 2) :(return) fib_end   while a = trim(input) :f(end) output = a " " fib(a) :(while) end
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Klong
Klong
  factRecursive::{:[x>1;x*.f(x-1);1]} factIterative::{*/1+!x}  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Fortran
Fortran
  program euler use iso_fortran_env, only: output_unit, REAL64 implicit none   integer, parameter :: d=REAL64 real(kind=d), parameter :: e=exp(1._d), pi=4._d*atan(1._d) complex(kind=d), parameter :: i=(0._d,1._d)   write(output_unit,*) e**(pi*i) + 1 end program euler  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#FreeBASIC
FreeBASIC
#define PI 3.141592653589793238462643383279502884197169399375105821 #define MAXITER 12   '--------------------------------------- ' complex numbers and their arithmetic '---------------------------------------   type complex r as double i as double end type   function conj( a as complex ) as complex dim as complex c c.r = a.r c.i = -a.i return c end function   operator + ( a as complex, b as complex ) as complex dim as complex c c.r = a.r + b.r c.i = a.i + b.i return c end operator   operator - ( a as complex, b as complex ) as complex dim as complex c c.r = a.r - b.r c.i = a.i - b.i return c end operator   operator * ( a as complex, b as complex ) as complex dim as complex c c.r = a.r*b.r - a.i*b.i c.i = a.i*b.r + a.r*b.i return c end operator   operator / ( a as complex, b as complex ) as complex dim as double bcb = (b*conj(b)).r dim as complex acb = a*conj(b), c c.r = acb.r/bcb c.i = acb.i/bcb return c end operator   sub printc( a as complex ) if a.i>=0 then print using "############.############### + ############.############### i"; a.r; a.i else print using "############.############### - ############.############### i"; a.r; -a.i end if end sub   function intc( n as integer ) as complex dim as complex c c.r = n c.i = 0.0 return c end function   function absc( a as complex ) as double return sqr( (a*conj(a)).r ) end function   '----------------------- ' the algorithm ' Uses a rapidly converging continued ' fraction expansion for e^z and recursive ' expressions for its convergents '-----------------------   dim as complex pii, pii2, curr, A2, A1, A0, B2, B1, B0 dim as complex ONE, TWO dim as integer i, k = 2 pii.r = 0.0 pii.i = PI pii2 = pii*pii   B0 = intc(2) A0 = intc(2) B1 = (intc(2) - pii) A1 = B0*B1 + intc(2)*pii printc( A0/B0) print " Absolute error = ", absc(A0/B0) printc( A1/B1) print " Absolute error = ", absc(A1/B1)   for i = 1 to MAXITER k = k + 4 A2 = intc(k)*A1 + pii2*A0 B2 = intc(k)*B1 + pii2*B0 curr = A2/B2 A0 = A1 A1 = A2 B0 = B1 B1 = B2 printc( curr ) print " Absolute error = ", absc(curr) next i
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SNUSP
SNUSP
@!\+++++++++# /<<+>+>-\ fib\==>>+<<?!/>!\  ?/\ #<</?\!>/@>\?-<<</@>/@>/>+<-\ \-/ \  !\ !\ !\  ?/#
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#KonsolScript
KonsolScript
function factorial(Number n):Number { Var:Number ret; if (n >= 0) { ret = 1; Var:Number i = 1; for (i = 1; i <= n; i++) { ret = ret * i; } } else { ret = 0; } return ret; }
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Go
Go
package main   import ( "fmt" "math" "math/cmplx" )   func main() { fmt.Println(cmplx.Exp(math.Pi * 1i) + 1.0) }
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Groovy
Groovy
import static Complex.*   Number.metaClass.mixin ComplexCategory   def π = Math.PI def e = Math.E   println "e ** (π * i) + 1 = " + (e ** (π * i) + 1)   println "| e ** (π * i) + 1 | = " + (e ** (π * i) + 1).ρ
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Softbridge_BASIC
Softbridge BASIC
  Function Fibonacci(n) x = 0 y = 1 i = 0 n = ABS(n) If n < 2 Then Fibonacci = n Else Do Until (i = n) sum = x+y x=y y=sum i=i+1 Loop Fibonacci = x End If   End Function  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Kotlin
Kotlin
fun facti(n: Int) = when { n < 0 -> throw IllegalArgumentException("negative numbers not allowed") else -> { var ans = 1L for (i in 2..n) ans *= i ans } }   fun factr(n: Int): Long = when { n < 0 -> throw IllegalArgumentException("negative numbers not allowed") n < 2 -> 1L else -> n * factr(n - 1) }   fun main(args: Array<String>) { val n = 20 println("$n! = " + facti(n)) println("$n! = " + factr(n)) }
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Haskell
Haskell
import Data.Complex   eulerIdentityZeroIsh :: Complex Double eulerIdentityZeroIsh = exp (0 :+ pi) + 1   main :: IO () main = print eulerIdentityZeroIsh
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#J
J
  NB. Euler's number is the default base for power NB. using j's expressive numeric notation: 1 + ^ 0j1p1 0j1.22465e_16     NB. Customize the comparison tolerance to 10 ^ (-15) NB. to show that _1 (=!.1e_15) ^ 0j1p1 1       TAU =: 2p1   NB. tauday.com pi is wrong NB. with TAU as 2 pi, NB. Euler's identity should have read     1 (=!.1e_15) ^ j. TAU 1  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Spin
Spin
con _clkmode = xtal1 + pll16x _clkfreq = 80_000_000   obj ser : "FullDuplexSerial.spin"   pub main | i ser.start(31, 30, 0, 115200)   repeat i from 0 to 10 ser.dec(fib(i)) ser.tx(32)   waitcnt(_clkfreq + cnt) ser.stop cogstop(0)   pub fib(i) : b | a b := a := 1 repeat i a := b + (b := a)
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Lambdatalk
Lambdatalk
  {def fac {lambda {:n} {if {< :n 1} then 1 else {long_mult :n {fac {- :n 1}}}}}}   {fac 6} -> 720   {fac 100} -> 93326215443944152681699238856266700490715968264381621468592963895217599993229 915608941463976156518286253697920827223758251185210916864000000000000000000000000  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Java
Java
  public class EulerIdentity {   public static void main(String[] args) { System.out.println("e ^ (i*Pi) + 1 = " + (new Complex(0, Math.PI).exp()).add(new Complex(1, 0))); }   public static class Complex {   private double x, y;   public Complex(double re, double im) { x = re; y = im; }   public Complex exp() { double exp = Math.exp(x); return new Complex(exp * Math.cos(y), exp * Math.sin(y)); }   public Complex add(Complex a) { return new Complex(x + a.x, y + a.y); }   @Override public String toString() { return x + " + " + y + "i"; } } }  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#jq
jq
def multiply(x; y): if (x|type) == "number" then if (y|type) == "number" then [ x*y, 0 ] else [x * y[0], x * y[1]] end elif (y|type) == "number" then multiply(y;x) else [ x[0] * y[0] - x[1] * y[1], x[0] * y[1] + x[1] * y[0]] end;   def plus(x; y): if (x|type) == "number" then if (y|type) == "number" then [ x+y, 0 ] else [ x + y[0], y[1]] end elif (y|type) == "number" then plus(y;x) else [ x[0] + y[0], x[1] + y[1] ] end;   def exp(z): def expi(x): [ (x|cos), (x|sin) ]; if (z|type) == "number" then z|exp elif z[0] == 0 then expi(z[1]) # for efficiency else multiply( (z[0]|exp); expi(z[1]) ) end ;   def pi: 4 * (1|atan);  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SPL
SPL
fibo(n)= s5 = #.sqrt(5) <= (((1+s5)/2)^n-((1-s5)/2)^n)/s5 .
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Lang5
Lang5
 : fact iota 1 + '* reduce ; 5 fact 120  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Julia
Julia
@show ℯ^(π * im) + 1 @assert ℯ^(π * im) ≈ -1
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Kotlin
Kotlin
// Version 1.2.40   import kotlin.math.sqrt import kotlin.math.PI   const val EPSILON = 1.0e-16 const val SMALL_PI = '\u03c0' const val APPROX_EQUALS = '\u2245'   class Complex(val real: Double, val imag: Double) { operator fun plus(other: Complex) = Complex(real + other.real, imag + other.imag)   operator fun times(other: Complex) = Complex( real * other.real - imag * other.imag, real * other.imag + imag * other.real )   fun inv(): Complex { val denom = real * real + imag * imag return Complex(real / denom, -imag / denom) }   operator fun unaryMinus() = Complex(-real, -imag)   operator fun minus(other: Complex) = this + (-other)   operator fun div(other: Complex) = this * other.inv()   val modulus: Double get() = sqrt(real * real + imag * imag)   override fun toString() = if (imag >= 0.0) "$real + ${imag}i" else "$real - ${-imag}i" }   fun main(args: Array<String>) { var fact = 1.0 val x = Complex(0.0, PI) var e = Complex(1.0, PI) var n = 2 var pow = x do { val e0 = e fact *= n++ pow *= x e += pow / Complex(fact, 0.0) } while ((e - e0).modulus >= EPSILON) e += Complex(1.0, 0.0) println("e^${SMALL_PI}i + 1 = $e $APPROX_EQUALS 0") }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SQL
SQL
  SELECT round ( EXP ( SUM (ln ( ( 1 + SQRT( 5 ) ) / 2) ) OVER ( ORDER BY level ) ) / SQRT( 5 ) ) fibo FROM dual CONNECT BY level <= 10;  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#langur
langur
val .factorial = f fold(f .x x .y, pseries .n) writeln .factorial(7)
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Lambdatalk
Lambdatalk
  {require lib_complex}   '{C.exp {C.mul {C.new 0 1} {C.new {PI} 0}}} // e^πi = exp( [π,0] * [0,1] ) -> (-1 1.2246467991473532e-16) // = -1  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Lua
Lua
local c = { new = function(s,r,i) s.__index=s return setmetatable({r=r, i=i}, s) end, add = function(s,o) return s:new(s.r+o.r, s.i+o.i) end, exp = function(s) local e=math.exp(s.r) return s:new(e*math.cos(s.i), e*math.sin(s.i)) end, mul = function(s,o) return s:new(s.r*o.r+s.i*o.i, s.r*o.i+s.i*o.r) end } local i = c:new(0, 1) local pi = c:new(math.pi, 0) local one = c:new(1, 0) local zero = i:mul(pi):exp():add(one) print(string.format("e^(i*pi)+1 is approximately zero:  %.18g%+.18gi", zero.r, zero.i))
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SSEM
SSEM
10101000000000100000000000000000 0. -21 to c acc = -n 01101000000001100000000000000000 1. c to 22 temp = acc 00101000000001010000000000000000 2. Sub. 20 acc -= m 10101000000001100000000000000000 3. c to 21 n = acc 10101000000000100000000000000000 4. -21 to c acc = -n 10101000000001100000000000000000 5. c to 21 n = acc 01101000000000100000000000000000 6. -22 to c acc = -temp 00101000000001100000000000000000 7. c to 20 m = acc 11101000000000100000000000000000 8. -23 to c acc = -count 00011000000001010000000000000000 9. Sub. 24 acc -= -1 00000000000000110000000000000000 10. Test skip next if acc<0 10011000000000000000000000000000 11. 25 to CI goto (15 + 1) 11101000000001100000000000000000 12. c to 23 count = acc 11101000000000100000000000000000 13. -23 to c acc = -count 11101000000001100000000000000000 14. c to 23 count = acc 00011000000000000000000000000000 15. 24 to CI goto (-1 + 1) 10101000000000100000000000000000 16. -21 to c acc = -n 10101000000001100000000000000000 17. c to 21 n = acc 10101000000000100000000000000000 18. -21 to c acc = -n 00000000000001110000000000000000 19. Stop 00000000000000000000000000000000 20. 0 var m = 0 10000000000000000000000000000000 21. 1 var n = 1 00000000000000000000000000000000 22. 0 var temp = 0 10010000000000000000000000000000 23. 9 var count = 9 11111111111111111111111111111111 24. -1 const -1 11110000000000000000000000000000 25. 15 const 15
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Lasso
Lasso
define factorial(n) => { local(x = 1) with i in generateSeries(2, #n) do { #x *= #i } return #x }
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
E^(I Pi) + 1
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Nim
Nim
import math, complex   echo "exp(iπ) + 1 = ", exp(complex(0.0, PI)) + 1, " ~= 0"
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#OCaml
OCaml
# open Complex;; # let pi = acos (-1.0);; val pi : float = 3.14159265358979312 # add (exp { re = 0.0; im = pi }) { re = 1.0; im = 0.0 };; - : Complex.t = {re = 0.; im = 1.22464679914735321e-16}
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Stata
Stata
program fib args n clear qui set obs `n' qui gen a=1 qui replace a=a[_n-1]+a[_n-2] in 3/l end
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Latitude
Latitude
factorial := { 1 upto ($1 + 1) product. }.
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Perl
Perl
use Math::Complex; print exp(pi * i) + 1, "\n";
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Phix
Phix
with javascript_semantics include builtins\complex.e complex i = complex_new(0,1), res = complex_add(complex_exp(complex_mul(PI,i)),1) ?complex_sprint(res,both:=true) ?complex_sprint(complex_round(res,1e16),true) ?complex_sprint(complex_round(res,1e15),true)
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#StreamIt
StreamIt
void->int feedbackloop Fib { join roundrobin(0,1); body in->int filter { work pop 1 push 1 peek 2 { push(peek(0) + peek(1)); pop(); } }; loop Identity<int>; split duplicate; enqueue(0); enqueue(1); }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#LFE
LFE
  (defun factorial (n) (cond ((== n 0) 1) ((> n 0) (* n (factorial (- n 1))))))  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Prolog
Prolog
  % reduce() prints the intermediate results so that one can see Prolog "thinking." % reduce(A, C) :- simplify(A, B), (B = A -> C = A; io:format("= ~w~n", [B]), reduce(B, C)).   simplify(exp(i*X), cos(X) + i*sin(X)) :- !.   simplify(0 + A, A) :- !. simplify(A + 0, A) :- !. simplify(A + B, C) :- integer(A), integer(B), !, C is A + B. simplify(A + B, C + D) :- !, simplify(A, C), simplify(B, D).   simplify(0 * _, 0) :- !. simplify(_ * 0, 0) :- !. simplify(1 * A, A) :- !. simplify(A * 1, A) :- !. simplify(A * B, C) :- integer(A), integer(B), !, C is A * B. simplify(A * B, C * D) :- !, simplify(A, C), simplify(B, D).   simplify(cos(0), 1) :- !. simplify(sin(0), 0) :- !. simplify(cos(pi), -1) :- !. simplify(sin(pi), 0) :- !.   simplify(X, X).  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#SuperCollider
SuperCollider
  f = { |n| if(n < 2) { n } { f.(n-1) + f.(n-2) } }; (0..20).collect(f)  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Liberty_BASIC
Liberty BASIC
for i =0 to 40 print " FactorialI( "; using( "####", i); ") = "; factorialI( i) print " FactorialR( "; using( "####", i); ") = "; factorialR( i) next i   wait   function factorialI( n) if n >1 then f =1 For i = 2 To n f = f * i Next i else f =1 end if factorialI =f end function   function factorialR( n) if n <2 then f =1 else f =n *factorialR( n -1) end if factorialR =f end function   end
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Python
Python
>>> import math >>> math.e ** (math.pi * 1j) + 1 1.2246467991473532e-16j
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#R
R
# lang R exp(1i * pi) + 1
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Racket
Racket
#lang racket (+ (exp (* 0+i pi)) 1)
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Swift
Swift
import Cocoa   func fibonacci(n: Int) -> Int { let square_root_of_5 = sqrt(5.0) let p = (1 + square_root_of_5) / 2 let q = 1 / p return Int((pow(p,CDouble(n)) + pow(q,CDouble(n))) / square_root_of_5 + 0.5) }   for i in 1...30 { println(fibonacci(i)) }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Lingo
Lingo
on fact (n) if n<=1 then return 1 return n * fact(n-1) end
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Raku
Raku
sub infix:<⁢> is tighter(&infix:<**>) { $^a * $^b };   say 'e**i⁢π + 1 ≅ 0 : ', e**i⁢π + 1 ≅ 0; say 'Error: ', e**i⁢π + 1;
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#REXX
REXX
/*REXX program proves Euler's identity by showing that: e^(i pi) + 1 ≡ 0 */ numeric digits length( pi() ) - length(.) /*define pi; set # dec. digs precision*/ cosPI= fmt( cos(pi) ) /*calculate the value of cos(pi). */ sinPI= fmt( sin(pi) ) /* " " " " sin(pi). */ say ' cos(pi) = ' cosPI /*display " " " cos(Pi). */ say ' sin(pi) = ' sinPI /* " " " " sin(Pi). */ say /*separate the wheat from the chaff. */ $= cosPI + mult( sqrt(-1), sinPI ) + 1 /*calc. product of sin(x) and sqrt(-1).*/ say ' e^(i pi) + 1 = ' fmt($) ' ' word("unproven proven", ($=0) + 1) exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ fmt: procedure; parse arg x; x= format(x, , digits() %2, 0); return left('', x>=0)x /1 mult: procedure; parse arg a,b; if a=0 | b=0 then return 0; return a*b pi: pi= 3.1415926535897932384626433832795028841971693993751058209749445923; return pi cos: procedure; parse arg x; z= 1; _= 1; q= x*x; i= -1; return .sinCos() sin: procedure; parse arg x 1 z 1 _; q= x*x; i= 1; return .sinCos() .sinCos: do k=2 by 2 until p=z; p=z; _= -_ * q/(k*(k+i)); z= z+_; end; return z /*──────────────────────────────────────────────────────────────────────────────────────*/ sqrt: procedure; parse arg x; if x=0 then return 0; d=digits(); i=; h= d+6 numeric digits; numeric form; if x<0 then do; x= -x; i= 'i'; end; m.= 9 parse value format(x, 2, 1, , 0) 'E0' with g 'E' _ .; g= g * .5'e'_ % 2 do j=0 while h>9; m.j= h; h= h % 2 + 1; end do k=j+5 to 0 by -1; numeric digits m.k; g= (g+x/g) *.5; end; return g || i
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#11l
11l
F euler(f, y0, a, b, h) V t = a V y = y0 L t <= b print(‘#2.3 #2.3’.format(t, y)) t += h y += h * f(t, y)   V newtoncooling = (time, temp) -> -0.07 * (temp - 20)   euler(newtoncooling, 100.0, 0.0, 100.0, 10.0)
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Tailspin
Tailspin
  templates nthFibonacci when <=0|=1> do $ ! otherwise ($ - 1 -> #) + ($ - 2 -> #) ! end nthFibonacci  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Lisaac
Lisaac
- factorial x : INTEGER : INTEGER <- ( + result : INTEGER; (x <= 1).if { result := 1; } else { result := x * factorial(x - 1); }; result );
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Ruby
Ruby
  include Math   E ** (PI * 1i) + 1 # => (0.0+0.0i)
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Rust
Rust
use std::f64::consts::PI;   extern crate num_complex; use num_complex::Complex;   fn main() { println!("{:e}", Complex::new(0.0, PI).exp() + 1.0); }
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Scala
Scala
import spire.math.{Complex, Real}   object Scratch extends App{ //Declare values with friendly names to clean up the final expression val e = Complex[Real](Real.e, 0) val pi = Complex[Real](Real.pi, 0) val i = Complex[Real](0, 1) val one = Complex.one[Real]   println(e.pow(pi*i) + one) }
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#Ada
Ada
  generic type Number is digits <>; package Euler is type Waveform is array (Integer range <>) of Number; function Solve ( F  : not null access function (T, Y : Number) return Number; Y0  : Number; T0, T1 : Number; N  : Positive ) return Waveform; end Euler;  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Tcl
Tcl
proc fibiter n { if {$n < 2} {return $n} set prev 1 set fib 1 for {set i 2} {$i < $n} {incr i} { lassign [list $fib [incr fib $prev]] prev fib } return $fib }
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#C.2B.2B
C++
#include <algorithm> #include <cassert> #include <iomanip> #include <iostream> #include <map> #include <vector>   #include <primesieve.hpp>   class erdos_selfridge { public: explicit erdos_selfridge(int limit); uint64_t get_prime(int index) const { return primes_[index].first; } int get_category(int index);   private: std::vector<std::pair<uint64_t, int>> primes_; size_t get_index(uint64_t prime) const; };   erdos_selfridge::erdos_selfridge(int limit) { primesieve::iterator iter; for (int i = 0; i < limit; ++i) primes_.emplace_back(iter.next_prime(), 0); }   int erdos_selfridge::get_category(int index) { auto& pair = primes_[index]; if (pair.second != 0) return pair.second; int max_category = 0; uint64_t n = pair.first + 1; for (int i = 0; n > 1; ++i) { uint64_t p = primes_[i].first; if (p * p > n) break; int count = 0; for (; n % p == 0; ++count) n /= p; if (count != 0) { int category = (p <= 3) ? 1 : 1 + get_category(i); max_category = std::max(max_category, category); } } if (n > 1) { int category = (n <= 3) ? 1 : 1 + get_category(get_index(n)); max_category = std::max(max_category, category); } pair.second = max_category; return max_category; }   size_t erdos_selfridge::get_index(uint64_t prime) const { auto it = std::lower_bound(primes_.begin(), primes_.end(), prime, [](const std::pair<uint64_t, int>& p, uint64_t n) { return p.first < n; }); assert(it != primes_.end()); assert(it->first == prime); return std::distance(primes_.begin(), it); }   auto get_primes_by_category(erdos_selfridge& es, int limit) { std::map<int, std::vector<uint64_t>> primes_by_category; for (int i = 0; i < limit; ++i) { uint64_t prime = es.get_prime(i); int category = es.get_category(i); primes_by_category[category].push_back(prime); } return primes_by_category; }   int main() { const int limit1 = 200, limit2 = 1000000;   erdos_selfridge es(limit2);   std::cout << "First 200 primes:\n"; for (const auto& p : get_primes_by_category(es, limit1)) { std::cout << "Category " << p.first << ":\n"; for (size_t i = 0, n = p.second.size(); i != n; ++i) { std::cout << std::setw(4) << p.second[i] << ((i + 1) % 15 == 0 ? '\n' : ' '); } std::cout << "\n\n"; }   std::cout << "First 1,000,000 primes:\n"; for (const auto& p : get_primes_by_category(es, limit2)) { const auto& v = p.second; std::cout << "Category " << std::setw(2) << p.first << ": " << "first = " << std::setw(7) << v.front() << " last = " << std::setw(8) << v.back() << " count = " << v.size() << '\n'; } }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Little_Man_Computer
Little Man Computer
  // Little Man Computer // Reads an integer n and prints n factorial // Works for n = 0..6 LDA one // initialize factorial to 1 STA fac INP // get n from user BRZ done // if n = 0, return 1 STA n // else store n LDA one // initialize k = 1 outer STA k // outer loop: store latest k LDA n // test for k = n SUB k BRZ done // done if so LDA fac // save previous factorial STA prev LDA k // initialize i = k inner STA i // inner loop: store latest i LDA fac // build factorial by repeated addition ADD prev STA fac LDA i // decrement i SUB one BRZ next_k // if i = 0, move on to next k BRA inner // else loop for another addition next_k LDA k // increment k ADD one BRA outer // back to start of outer loop done LDA fac // done, load the result OUT // print it HLT // halt n DAT 0 // input value k DAT 0 // outer loop counter, 1 up to n i DAT 0 // inner loop counter, k down to 0 fac DAT 0 // holds k!, i.e. n! when done prev DAT 0 // previous value of fac one DAT 1 // constant 1 // end  
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Scheme
Scheme
; A way to get pi. (define pi (acos -1))   ; Print the value of e^(i*pi) + 1 -- should be 0. (printf "e^(i*pi) + 1 = ~a~%" (+ (exp (* +i pi)) 1))
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Sidef
Sidef
say ('e**i⁢π + 1 ≅ 0 : ', Num.e**Num.pi.i + 1 ≅ 0) say ('Error: ', Num.e**Num.pi.i + 1)
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#ALGOL_68
ALGOL 68
# Approximates y(t) in y'(t)=f(t,y) with y(a)=y0 and t=a..b and the step size h. # PROC euler = (PROC(REAL,REAL)REAL f, REAL y0, a, b, h)REAL: ( REAL y := y0, t := a; WHILE t < b DO printf(($g(-6,3)": "g(-7,3)l$, t, y)); y +:= h * f(t, y); t +:= h OD; printf($"done"l$); y );   # Example: Newton's cooling law # PROC newton cooling law = (REAL time, t)REAL: ( -0.07 * (t - 20) );   main: ( euler(newton cooling law, 100, 0, 100, 10) )
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Tern
Tern
func fib(n) { if (n < 2) { return 1; } return fib(n - 1) + fib(n - 2); }
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#F.23
F#
  // Erdös-Selfridge categorization of primes. Nigel Galloway: April 12th., 2022 let rec fG n g=match n,g with ((_,1),_)|(_,[])->n |((_,p),h::_) when h>p->n |((p,q),h::_) when q%h=0->fG (p,q/h) g |(_,_::g)->fG n g let fN g=Seq.unfold(fun(n,g)->let n,g=n|>List.map(fun n->fG n g)|>List.partition(fun(_,n)->n<>1) in let g=g|>List.map fst in if g=[] then None else Some(g,(n,g)))(primes32()|>Seq.take g|>Seq.map(fun n->(n,n+1))|>List.ofSeq,[2;3]) fN 200|>Seq.iteri(fun n g->printfn "Category %d: %A" (n+1) g) fN 1000000|>Seq.iteri(fun n g->printfn "Category %d: first->%d last->%d count->%d" (n+1) (List.head g) (List.last g) (  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#LiveCode
LiveCode
// recursive function factorialr n if n < 2 then return 1 else return n * factorialr(n-1) end if end factorialr   // using accumulator function factorialacc n acc if n = 0 then return acc else return factorialacc(n-1, n * acc) end if end factorialacc   function factorial n return factorialacc(n,1) end factorial   // iterative function factorialit n put 1 into f if n > 1 then repeat with i = 1 to n multiply f by i end repeat end if return f end factorialit
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Tcl
Tcl
# Set up complex sandbox (since we're doing a star import) namespace eval complex_ns { package require math::complexnumbers namespace import ::math::complexnumbers::*   set pi [expr {acos(-1)}]   set r [+ [exp [complex 0 $pi]] [complex 1 0]] puts "e**(pi*i) = [real $r]+[imag $r]i" }
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#Wren
Wren
import "/complex" for Complex   System.print((Complex.new(0, Num.pi).exp + Complex.one).toString)
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#ALGOL_W
ALGOL W
begin % Euler's method %  % Approximates y(t) in y'(t)=f(t,y) with y(a)=y0 and t=a..b and the step size h. % real procedure euler ( real procedure f; real value y0, a, b, h ) ; begin real y, t; y := y0; t := a; while t < b do begin write( r_format := "A", r_w := 8, r_d := 4, s_w := 0, t, ": ", y ); y := y + ( h * f(t, y) ); t := t + h end while_t_lt_b ; write( "done" ); y end euler ;    % Example: Newton's cooling law % real procedure newtonCoolingLaw ( real value time, t ) ; -0.07 * (t - 20);   euler( newtonCoolingLaw, 100, 0, 100, 10 ) end.
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#BASIC
BASIC
PROCeuler("-0.07*(y-20)", 100, 0, 100, 2) PROCeuler("-0.07*(y-20)", 100, 0, 100, 5) PROCeuler("-0.07*(y-20)", 100, 0, 100, 10) END   DEF PROCeuler(df$, y, a, b, s) LOCAL t, @% @% = &2030A t = a WHILE t <= b PRINT t, y y += s * EVAL(df$) t += s ENDWHILE ENDPROC
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#TI-83_BASIC
TI-83 BASIC
[Y=] nMin=0 u(n)=u(n-1)+u(n-2) u(nMin)={1,0} [TABLE] n u(n) ------- ------- 0 0 1 1 2 1 3 2 4 3 5 5 6 8 7 13 8 21 9 34 10 55 11 89 12 144
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#Factor
Factor
USING: assocs combinators formatting grouping grouping.extras io kernel math math.primes math.primes.factors math.statistics prettyprint sequences sequences.deep ;   PREDICATE: >3 < integer 3 > ;   GENERIC: depth ( seq -- n )   M: sequence depth 0 swap [ flatten1 [ 1 + ] dip ] to-fixed-point drop ;   M: integer depth drop 1 ;   MEMO: pfactors ( n -- seq ) 1 + factors ;   : category ( m -- n ) [ dup >3? [ pfactors ] when ] deep-map depth ;   : categories ( n -- assoc ) nprimes [ category ] collect-by ;   : table. ( seq n -- ) [ "" pad-groups ] keep group simple-table. ;   : categories... ( assoc -- ) [ [ "Category %d:\n" printf ] dip 15 table. ] assoc-each ;   : row. ( category first last count -- ) "Category %d: first->%d last->%d count->%d\n" printf ;   : categories. ( assoc -- ) [ [ minmax ] keep length row. ] assoc-each ;   200 categories categories... nl 1,000,000 categories categories.
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#Go
Go
package main   import ( "fmt" "math" "rcu" )   var limit = int(math.Log(1e6) * 1e6 * 1.2) // should be more than enough var primes = rcu.Primes(limit)   var prevCats = make(map[int]int)   func cat(p int) int { if v, ok := prevCats[p]; ok { return v } pf := rcu.PrimeFactors(p + 1) all := true for _, f := range pf { if f != 2 && f != 3 { all = false break } } if all { return 1 } if p > 2 { len := len(pf) for i := len - 1; i >= 1; i-- { if pf[i-1] == pf[i] { pf = append(pf[:i], pf[i+1:]...) } } } for c := 2; c <= 11; c++ { all := true for _, f := range pf { if cat(f) >= c { all = false break } } if all { prevCats[p] = c return c } } return 12 }   func main() { es := make([][]int, 12) fmt.Println("First 200 primes:\n") for _, p := range primes[0:200] { c := cat(p) es[c-1] = append(es[c-1], p) } for c := 1; c <= 6; c++ { if len(es[c-1]) > 0 { fmt.Println("Category", c, "\b:") fmt.Println(es[c-1]) fmt.Println() } }   fmt.Println("First million primes:\n") for _, p := range primes[200:1e6] { c := cat(p) es[c-1] = append(es[c-1], p) } for c := 1; c <= 12; c++ { e := es[c-1] if len(e) > 0 { format := "Category %-2d: First = %7d Last = %8d Count = %6d\n" fmt.Printf(format, c, e[0], e[len(e)-1], len(e)) } } }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#LLVM
LLVM
; ModuleID = 'factorial.c' ; source_filename = "factorial.c" ; target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128" ; target triple = "x86_64-pc-windows-msvc19.21.27702"   ; This is not strictly LLVM, as it uses the C library function "printf". ; LLVM does not provide a way to print values, so the alternative would be ; to just load the string into memory, and that would be boring.   ; Additional comments have been inserted, as well as changes made from the output produced by clang such as putting more meaningful labels for the jumps   $"\01??_C@_04PEDNGLFL@?$CFld?6?$AA@" = comdat any   @"\01??_C@_04PEDNGLFL@?$CFld?6?$AA@" = linkonce_odr unnamed_addr constant [5 x i8] c"%ld\0A\00", comdat, align 1   ;--- The declaration for the external C printf function. declare i32 @printf(i8*, ...)   ; Function Attrs: noinline nounwind optnone uwtable define i32 @factorial(i32) #0 { ;-- local copy of n %2 = alloca i32, align 4 ;-- long result %3 = alloca i32, align 4 ;-- int i %4 = alloca i32, align 4 ;-- local n = parameter n store i32 %0, i32* %2, align 4 ;-- result = 1 store i32 1, i32* %3, align 4 ;-- i = 1 store i32 1, i32* %4, align 4 br label %loop   loop: ;-- i <= n %5 = load i32, i32* %4, align 4 %6 = load i32, i32* %2, align 4 %7 = icmp sle i32 %5, %6 br i1 %7, label %loop_body, label %exit   loop_body: ;-- result *= i %8 = load i32, i32* %4, align 4 %9 = load i32, i32* %3, align 4 %10 = mul nsw i32 %9, %8 store i32 %10, i32* %3, align 4 br label %loop_increment   loop_increment: ;-- ++i %11 = load i32, i32* %4, align 4 %12 = add nsw i32 %11, 1 store i32 %12, i32* %4, align 4 br label %loop   exit: ;-- return result %13 = load i32, i32* %3, align 4 ret i32 %13 }   ; Function Attrs: noinline nounwind optnone uwtable define i32 @main() #0 { ;-- factorial(5) %1 = call i32 @factorial(i32 5) ;-- printf("%ld\n", factorial(5)) %2 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([5 x i8], [5 x i8]* @"\01??_C@_04PEDNGLFL@?$CFld?6?$AA@", i32 0, i32 0), i32 %1) ;-- return 0 ret i32 0 }   attributes #0 = { noinline nounwind optnone uwtable "correctly-rounded-divide-sqrt-fp-math"="false" "disable-tail-calls"="false" "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-infs-fp-math"="false" "no-jump-tables"="false" "no-nans-fp-math"="false" "no-signed-zeros-fp-math"="false" "no-trapping-math"="false" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+fxsr,+mmx,+sse,+sse2,+x87" "unsafe-fp-math"="false" "use-soft-float"="false" }   !llvm.module.flags = !{!0, !1} !llvm.ident = !{!2}   !0 = !{i32 1, !"wchar_size", i32 2} !1 = !{i32 7, !"PIC Level", i32 2} !2 = !{!"clang version 6.0.1 (tags/RELEASE_601/final)"}
http://rosettacode.org/wiki/Euler%27s_identity
Euler's identity
This page uses content from Wikipedia. The original article was at Euler's_identity. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) In mathematics, Euler's identity is the equality: ei π {\displaystyle \pi } + 1 = 0 where e is Euler's number, the base of natural logarithms, i is the imaginary unit, which satisfies i2 = −1, and π {\displaystyle \pi } is pi, the ratio of the circumference of a circle to its diameter. Euler's identity is often cited as an example of deep mathematical beauty. Three of the basic arithmetic operations occur exactly once each: addition, multiplication, and exponentiation. The identity also links five fundamental mathematical constants: The number 0. The number 1. The number π {\displaystyle \pi } ( π {\displaystyle \pi } = 3.14159+), The number e (e = 2.71828+), which occurs widely in mathematical analysis. The number i, the imaginary unit of the complex numbers. Task Show in your language that Euler's identity is true. As much as possible and practical, mimic the Euler's identity equation. Most languages are limited to IEEE 754 floating point calculations so will have some error in the calculation. If that is the case, or there is some other limitation, show that ei π {\displaystyle \pi } + 1 is approximately equal to zero and show the amount of error in the calculation. If your language is capable of symbolic calculations, show that ei π {\displaystyle \pi } + 1 is exactly equal to zero for bonus kudos points.
#zkl
zkl
var [const] GSL=Import("zklGSL"); // libGSL (GNU Scientific Library) Z,pi,e := GSL.Z, (0.0).pi, (0.0).e;   println("e^(\u03c0i) + 1 = %s \u2245 0".fmt( Z(e).pow(Z(0,1)*pi) + 1 )); println("TMI: ",(Z(e).pow(Z(0,1)*pi) + 1 ).format(0,25,"g"));
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#C
C
#include <stdio.h> #include <math.h>   typedef double (*deriv_f)(double, double); #define FMT " %7.3f"   void ivp_euler(deriv_f f, double y, int step, int end_t) { int t = 0;   printf(" Step %2d: ", (int)step); do { if (t % 10 == 0) printf(FMT, y); y += step * f(t, y); } while ((t += step) <= end_t); printf("\n"); }   void analytic() { double t; printf(" Time: "); for (t = 0; t <= 100; t += 10) printf(" %7g", t); printf("\nAnalytic: ");   for (t = 0; t <= 100; t += 10) printf(FMT, 20 + 80 * exp(-0.07 * t)); printf("\n"); }   double cooling(double t, double temp) { return -0.07 * (temp - 20); }   int main() { analytic(); ivp_euler(cooling, 100, 2, 100); ivp_euler(cooling, 100, 5, 100); ivp_euler(cooling, 100, 10, 100);   return 0; }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#TI-89_BASIC
TI-89 BASIC
fib(n) when(n<2, n, fib(n-1) + fib(n-2))
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#Java
Java
import java.util.*;   public class ErdosSelfridge { private int[] primes; private int[] category;   public static void main(String[] args) { ErdosSelfridge es = new ErdosSelfridge(1000000);   System.out.println("First 200 primes:"); for (var e : es.getPrimesByCategory(200).entrySet()) { int category = e.getKey(); List<Integer> primes = e.getValue(); System.out.printf("Category %d:\n", category); for (int i = 0, n = primes.size(); i != n; ++i) System.out.printf("%4d%c", primes.get(i), (i + 1) % 15 == 0 ? '\n' : ' '); System.out.printf("\n\n"); }   System.out.println("First 1,000,000 primes:"); for (var e : es.getPrimesByCategory(1000000).entrySet()) { int category = e.getKey(); List<Integer> primes = e.getValue(); System.out.printf("Category %2d: first = %7d last = %8d count = %d\n", category, primes.get(0), primes.get(primes.size() - 1), primes.size()); } }   private ErdosSelfridge(int limit) { PrimeGenerator primeGen = new PrimeGenerator(100000, 200000); List<Integer> primeList = new ArrayList<>(); for (int i = 0; i < limit; ++i) primeList.add(primeGen.nextPrime()); primes = new int[primeList.size()]; for (int i = 0; i < primes.length; ++i) primes[i] = primeList.get(i); category = new int[primes.length]; }   private Map<Integer, List<Integer>> getPrimesByCategory(int limit) { Map<Integer, List<Integer>> result = new TreeMap<>(); for (int i = 0; i < limit; ++i) { var p = result.computeIfAbsent(getCategory(i), k -> new ArrayList<Integer>()); p.add(primes[i]); } return result; }   private int getCategory(int index) { if (category[index] != 0) return category[index]; int maxCategory = 0; int n = primes[index] + 1; for (int i = 0; n > 1; ++i) { int p = primes[i]; if (p * p > n) break; int count = 0; for (; n % p == 0; ++count) n /= p; if (count != 0) { int category = (p <= 3) ? 1 : 1 + getCategory(i); maxCategory = Math.max(maxCategory, category); } } if (n > 1) { int category = (n <= 3) ? 1 : 1 + getCategory(getIndex(n)); maxCategory = Math.max(maxCategory, category); } category[index] = maxCategory; return maxCategory; }   private int getIndex(int prime) { return Arrays.binarySearch(primes, prime); } }
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Logo
Logo
to factorial :n if :n < 2 [output 1] output :n * factorial :n-1 end
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#C.23
C#
using System;   namespace prog { class MainClass { const float T0 = 100f; const float TR = 20f; const float k = 0.07f; readonly static float[] delta_t = {2.0f,5.0f,10.0f}; const int n = 100;   public delegate float func(float t); static float NewtonCooling(float t) { return -k * (t-TR); }   public static void Main (string[] args) { func f = new func(NewtonCooling); for(int i=0; i<delta_t.Length; i++) { Console.WriteLine("delta_t = " + delta_t[i]); Euler(f,T0,n,delta_t[i]); } }   public static void Euler(func f, float y, int n, float h) { for(float x=0; x<=n; x+=h) { Console.WriteLine("\t" + x + "\t" + y); y += h * f(y); } } } }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Tiny_BASIC
Tiny BASIC
10 LET A = 0 20 LET B = 1 30 PRINT "Which F_n do you want?" 40 INPUT N 50 IF N = 0 THEN GOTO 140 60 IF N = 1 THEN GOTO 120 70 LET C = B + A 80 LET A = B 90 LET B = C 100 LET N = N - 1 110 GOTO 60 120 PRINT B 130 END 140 PRINT 0 150 END  
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#Julia
Julia
using Primes   primefactors(n) = collect(keys(factor(n)))   function ErdösSelfridge(n) highfactors = filter(>(3), primefactors(n + 1)) category = 1 while !isempty(highfactors) highfactors = unique(reduce(vcat, [filter(>(3), primefactors(a + 1)) for a in highfactors])) category += 1 end return category end   function testES(numshowprimes, numtotalprimes) println("First $numshowprimes primes by Erdös-Selfridge categories:") dict = Dict{Int, Vector{Int}}(i => [] for i in 1:5) for p in primes(prime(numshowprimes)) push!(dict[ErdösSelfridge(p)], p) end for cat in 1:5 println("$cat => ", dict[cat]) end dict2 = Dict{Int, Tuple{Int, Int, Int}}(i => (0, 0, 0) for i in 1:11) println("\nTotals for first $numtotalprimes primes by Erdös-Selfridge categories:") for p in primes(prime(numtotalprimes)) cat = ErdösSelfridge(p) fir, tot, las = dict2[cat] fir == 0 && (fir = p) dict2[cat] = (fir, tot + 1, p) end for cat in 1:11 first, total, last = dict2[cat] println("Category", lpad(cat, 3), " => first:", lpad(first, 8), ", total:", lpad(total, 7), ", last:", last) end end   testES(200, 1_000_000)  
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#Perl
Perl
use strict; use warnings; use feature 'say'; use List::Util 'max'; use ntheory qw/factor/; use Primesieve qw(generate_primes);   my @primes = (0, generate_primes (1, 10**8)); my %cat = (2 => 1, 3 => 1);   sub comma { reverse ((reverse shift) =~ s/(.{3})/$1,/gr) =~ s/^,//r }   sub ES { my ($n) = @_; my @factors = factor $n + 1; my $category = max map { defined $cat{$_} and $cat{$_} } @factors; unless (defined $cat{ $factors[-1] }) { $category = max $category, (1 + max map { $cat{$_} } factor 1 + $factors[-1]); $cat{ $factors[-1] } = $category; } $category }   my %es; my $upto = 200; push @{$es{ES($_)}}, $_ for @primes[1..$upto]; say "First $upto primes, Erdös-Selfridge categorized:"; say "$_: " . join ' ', sort {$a <=> $b} @{$es{$_}} for sort keys %es;   %es = (); $upto = 1_000_000; say "\nSummary of first @{[comma $upto]} primes, Erdös-Selfridge categorized:"; push @{$es{ES($_)}}, $_ for @primes[1..$upto]; printf "Category %2d: first: %9s last: %10s count: %s\n", map { comma $_ } $_, (sort {$a <=> $b} @{$es{$_}})[0, -1], scalar @{$es{$_}} for sort {$a <=> $b} keys %es;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#LOLCODE
LOLCODE
HAI 1.3   HOW IZ I Faktorial YR Number BOTH SAEM 1 AN BIGGR OF Number AN 1 O RLY? YA RLY FOUND YR 1 NO WAI FOUND YR PRODUKT OF Number AN I IZ Faktorial YR DIFFRENCE OF Number AN 1 MKAY OIC IF U SAY SO   IM IN YR LOOP UPPIN YR Index WILE DIFFRINT Index AN 13 VISIBLE Index "! = " I IZ Faktorial YR Index MKAY IM OUTTA YR LOOP KTHXBYE
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#C.2B.2B
C++
#include <iomanip> #include <iostream>   typedef double F(double,double);   /* Approximates y(t) in y'(t)=f(t,y) with y(a)=y0 and t=a..b and the step size h. */ void euler(F f, double y0, double a, double b, double h) { double y = y0; for (double t = a; t < b; t += h) { std::cout << std::fixed << std::setprecision(3) << t << " " << y << "\n"; y += h * f(t, y); } std::cout << "done\n"; }   // Example: Newton's cooling law double newtonCoolingLaw(double, double t) { return -0.07 * (t - 20); }   int main() { euler(newtonCoolingLaw, 100, 0, 100, 2); euler(newtonCoolingLaw, 100, 0, 100, 5); euler(newtonCoolingLaw, 100, 0, 100, 10); }
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#True_BASIC
True BASIC
FUNCTION fibonacci (n) LET n1 = 0 LET n2 = 1 FOR k = 1 TO ABS(n) LET sum = n1 + n2 LET n1 = n2 LET n2 = sum NEXT k IF n < 0 THEN LET fibonacci = n1 * ((-1) ^ ((-n) + 1)) ELSE LET fibonacci = n1 END IF END FUNCTION   PRINT fibonacci(0)  ! 0 PRINT fibonacci(13)  ! 233 PRINT fibonacci(-42)  !-267914296 PRINT fibonacci(47)  ! 2971215073 END
http://rosettacode.org/wiki/Esthetic_numbers
Esthetic numbers
An esthetic number is a positive integer where every adjacent digit differs from its neighbour by 1. E.G. 12 is an esthetic number. One and two differ by 1. 5654 is an esthetic number. Each digit is exactly 1 away from its neighbour. 890 is not an esthetic number. Nine and zero differ by 9. These examples are nominally in base 10 but the concept extends easily to numbers in other bases. Traditionally, single digit numbers are included in esthetic numbers; zero may or may not be. For our purposes, for this task, do not include zero (0) as an esthetic number. Do not include numbers with leading zeros. Esthetic numbers are also sometimes referred to as stepping numbers. Task Write a routine (function, procedure, whatever) to find esthetic numbers in a given base. Use that routine to find esthetic numbers in bases 2 through 16 and display, here on this page, the esthectic numbers from index (base × 4) through index (base × 6), inclusive. (E.G. for base 2: 8th through 12th, for base 6: 24th through 36th, etc.) Find and display, here on this page, the base 10 esthetic numbers with a magnitude between 1000 and 9999. Stretch: Find and display, here on this page, the base 10 esthetic numbers with a magnitude between 1.0e8 and 1.3e8. Related task   numbers with equal rises and falls See also OEIS A033075 - Positive numbers n such that all pairs of consecutive decimal digits differ by 1 Numbers Aplenty - Esthetic numbers Geeks for Geeks - Stepping numbers
#11l
11l
F isEsthetic(=n, b) I n == 0 {R 0B} V i = n % b n I/= b L n > 0 V j = n % b I abs(i - j) != 1 R 0B n I/= b i = j R 1B   F listEsths(Int64 n1, n2, m1, m2; perLine, all) [Int64] esths   F dfs(Int64 n, m, i) -> N I i C n .. m @esths.append(i) I i == 0 | i > m {R} V d = i % 10 V i1 = i * 10 + d - 1 V i2 = i1 + 2 I d == 0 @dfs(n, m, i2) E I d == 9 @dfs(n, m, i1) E @dfs(n, m, i1) @dfs(n, m, i2)   L(i) 10 dfs(n2, m2, i)   print(‘Base 10: ’esths.len‘ esthetic numbers between ’n1‘ and ’m1‘:’) I all L(esth) esths print(esth, end' I (L.index + 1) % perLine == 0 {"\n"} E ‘ ’) print() E L(i) 0 .< perLine print(esths[i], end' ‘ ’) print("\n............") L(i) esths.len - perLine .< esths.len print(esths[i], end' ‘ ’) print() print()   L(b) 2..16 print(‘Base ’b‘: ’(4 * b)‘th to ’(6 * b)‘th esthetic numbers:’) V n = Int64(1) V c = Int64(0) L c < 6 * b I isEsthetic(n, b) c++ I c >= 4 * b print(String(n, radix' b), end' ‘ ’) n++ print("\n")   listEsths(1000, 1010, 9999, 9898, 16, 1B) listEsths(100'000'000, 101'010'101, 130'000'000, 123'456'789, 9, 1B) listEsths(100'000'000'000, 101'010'101'010, 130'000'000'000, 123'456'789'898, 7, 0B) listEsths(100'000'000'000'000, 101'010'101'010'101, 130'000'000'000, 123'456'789'898'989, 5, 0B) listEsths(100'000'000'000'000'000, 101'010'101'010'101'010, 130'000'000'000'000'000, 123'456'789'898'989'898, 4, 0B)
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#Phix
Phix
with javascript_semantics sequence escache = {} function es_cat(integer p) if p>length(escache) and platform()!=JS then escache &= repeat(0,p-length(escache)) end if integer category = escache[p] if not category then sequence f = filter(prime_factors(p+1,false,-1),">",3) category = 1 if length(f) then category += max(apply(f,es_cat)) end if escache[p] = category end if return category end function procedure categorise(integer n) sequence p = get_primes(n) printf(1,"First %,d primes:\n",n) atom t1 = time() sequence es = {} for i=1 to n do if time()>t1 then progress("categorising %d/%d...",{i,n}) t1 = time()+1 end if integer category = es_cat(p[i]) while length(es)<category do es = append(es,{}) end while es[category] &= p[i] end for progress("") for c=1 to length(es) do sequence e = es[c] if n=200 then printf(1,"Category %d: %s\n",{c,join(shorten(e,"primes",5,"%d"),",")}) else printf(1,"Category %2d: %7d .. %-8d Count: %d\n",{c,e[1],e[$],length(e)}) end if end for printf(1,"\n") end procedure atom t0 = time() categorise(200) categorise(1e6) ?elapsed(time()-t0)
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#Lua
Lua
function fact(n) return n > 0 and n * fact(n-1) or 1 end
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#Clay
Clay
  import printer.formatter as pf;   euler(f, y, a, b, h) { while (a < b) { println(pf.rightAligned(2, a), " ", y); a += h; y += h * f(y); } }   main() { for (i in [2.0, 5.0, 10.0]) { println("\nFor delta = ", i, ":"); euler((temp) => -0.07 * (temp - 20), 100.0, 0.0, 100.0, i); } }  
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#Clojure
Clojure
(ns newton-cooling (:gen-class))   (defn euler [f y0 a b h] "Euler's Method. Approximates y(time) in y'(time)=f(time,y) with y(a)=y0 and t=a..b and the step size h." (loop [t a y y0 result []] (if (<= t b) (recur (+ t h) (+ y (* (f (+ t h) y) h)) (conj result [(double t) (double y)])) result)))   (defn newton-coolling [t temp] "Newton's cooling law, f(t,T) = -0.07*(T-20)" (* -0.07 (- temp 20)))   ; Run for case h = 10 (println "Example output") (doseq [q (euler newton-coolling 100 0 100 10)] (println (apply format "%.3f %.3f" q)))  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#TSE_SAL
TSE SAL
    // library: math: get: series: fibonacci <description></description> <version control></version control> <version>1.0.0.0.3</version> <version control></version control> (filenamemacro=getmasfi.s) [<Program>] [<Research>] [kn, ri, su, 20-01-2013 22:04:02] INTEGER PROC FNMathGetSeriesFibonacciI( INTEGER nI ) // // Method: // // 1. Take the sum of the last 2 terms // // 2. Let the sum be the last term // and goto step 1 // INTEGER I = 0 INTEGER minI = 1 INTEGER maxI = nI INTEGER term1I = 0 INTEGER term2I = 1 INTEGER term3I = 0 // FOR I = minI TO maxI // // make value 3 equal to sum of two previous values 1 and 2 // term3I = term1I + term2I // // make value 1 equal to next value 2 // term1I = term2I // // make value 2 equal to next value 3 // term2I = term3I // ENDFOR // RETURN( term3I ) // END   PROC Main() STRING s1[255] = "3" REPEAT IF ( NOT ( Ask( " = ", s1, _EDIT_HISTORY_ ) ) AND ( Length( s1 ) > 0 ) ) RETURN() ENDIF Warn( FNMathGetSeriesFibonacciI( Val( s1 ) ) ) // gives e.g. 3 UNTIL FALSE END    
http://rosettacode.org/wiki/Esthetic_numbers
Esthetic numbers
An esthetic number is a positive integer where every adjacent digit differs from its neighbour by 1. E.G. 12 is an esthetic number. One and two differ by 1. 5654 is an esthetic number. Each digit is exactly 1 away from its neighbour. 890 is not an esthetic number. Nine and zero differ by 9. These examples are nominally in base 10 but the concept extends easily to numbers in other bases. Traditionally, single digit numbers are included in esthetic numbers; zero may or may not be. For our purposes, for this task, do not include zero (0) as an esthetic number. Do not include numbers with leading zeros. Esthetic numbers are also sometimes referred to as stepping numbers. Task Write a routine (function, procedure, whatever) to find esthetic numbers in a given base. Use that routine to find esthetic numbers in bases 2 through 16 and display, here on this page, the esthectic numbers from index (base × 4) through index (base × 6), inclusive. (E.G. for base 2: 8th through 12th, for base 6: 24th through 36th, etc.) Find and display, here on this page, the base 10 esthetic numbers with a magnitude between 1000 and 9999. Stretch: Find and display, here on this page, the base 10 esthetic numbers with a magnitude between 1.0e8 and 1.3e8. Related task   numbers with equal rises and falls See also OEIS A033075 - Positive numbers n such that all pairs of consecutive decimal digits differ by 1 Numbers Aplenty - Esthetic numbers Geeks for Geeks - Stepping numbers
#ALGOL_68
ALGOL 68
BEGIN # find some esthetic numbers: numbers whose successive digits differ by 1 # # returns TRUE if n is esthetic in the specified base, FALSE otherwise # PRIO ISESTHETIC = 1; OP ISESTHETIC = ( INT n, base )BOOL: BEGIN INT v := ABS n; BOOL is esthetic := TRUE; INT prev digit := v MOD base; v OVERAB base; WHILE v > 0 AND is esthetic DO INT next digit := v MOD base; is esthetic := ABS ( next digit - prev digit ) = 1; prev digit := next digit; v OVERAB base OD; is esthetic END # ISESTHETIC # ; # returns an array of the first n esthetic numbers in the specified base # PRIO ESTHETIC = 1; OP ESTHETIC = ( INT n, base )[]INT: BEGIN [ 1 : n ]INT result; INT e count := 0; FOR i WHILE e count < n DO IF i ISESTHETIC base THEN result[ e count +:= 1 ] := i FI OD; result END # ESTHETIC # ; # returns a string erpresentation of n in the specified base, 2 <= base <= 16 must be TRUE # PRIO TOBASESTRING = 1; OP TOBASESTRING = ( INT n, base )STRING: IF base < 2 OR base > 16 THEN # invalid vbase # "?" + whole( n, 0 ) + ":" + whole( base, 0 ) + "?" ELSE INT v := ABS n; STRING digits = "0123456789abcdef"; STRING result := digits[ ( v MOD base ) + 1 ]; WHILE ( v OVERAB base ) > 0 DO digits[ ( v MOD base ) + 1 ] +=: result OD; IF n < 0 THEN "-" +=: result FI; result FI # TOBASESTRING # ; # sets count to the number of esthetic numbers with length digits in base b less than max # # also displays the esthetic numbers # PROC show esthetic = ( INT number, base, length, max, REF INT count )VOID: IF length = 1 THEN # number is esthetic # IF number <= max THEN # number is in the required range # print( ( " ", whole( number, 0 ) ) ); IF ( count +:= 1 ) MOD 9 = 0 THEN print( ( newline ) ) FI FI ELSE # find the esthetic numbers that start with number # INT digit = number MOD base; INT prefix = number * base; IF digit > 0 THEN # can have a lower digit # show esthetic( prefix + ( digit - 1 ), base, length - 1, max, count ) FI; IF digit < base - 1 THEN # can have a higher digit # show esthetic( prefix + ( digit + 1 ), base, length - 1, max, count ) FI FI # show esthetic # ; # task # # esthetic numbers from base * 4 to base * 6 for bases 2 to 16 # FOR base FROM 2 TO 16 DO INT e from = base * 4; INT e to = base * 6; print( ( "Esthetic numbers ", whole( e from, 0 ), " to ", whole( e to, 0 ), " in base ", whole( base, 0 ), newline ) ); []INT e numbers = e to ESTHETIC base; print( ( " " ) ); FOR n FROM e from TO e to DO print( ( " ", e numbers[ n ] TOBASESTRING base ) ) OD; print( ( newline ) ) OD; # esthetic base 10 numbers between 1000 and 9999 # print( ( "Base 10 eshetic numbers between 1000 and 9999", newline ) ); INT e count := 0; FOR i FROM 1000 TO 9999 DO IF i ISESTHETIC 10 THEN print( ( " ", whole( i, 0 ) ) ); IF ( e count +:= 1 ) MOD 16 = 0 THEN print( ( newline ) ) FI FI OD; print( ( newline, newline ) ); print( ( "Esthetic numbers between 100 000 000 and 130 000 000:", newline ) ); e count := 0; show esthetic( 1, 10, 9, 130 000 000, e count ); print( ( newline ) ); print( ( "Found ", whole( e count, 0 ), " esthetic numbers", newline ) ) END
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#Raku
Raku
use Prime::Factor; use Lingua::EN::Numbers; use Math::Primesieve; my $sieve = Math::Primesieve.new;   my %cat = 2 => 1, 3 => 1;   sub Erdös-Selfridge ($n) { my @factors = prime-factors $n + 1; my $category = max %cat{ @factors }; unless %cat{ @factors[*-1] } { $category max= ( 1 + max %cat{ prime-factors 1 + @factors[*-1] } ); %cat{ @factors[*-1] } = $category; } $category }   my $upto = 200;   say "First { cardinal $upto } primes; Erdös-Selfridge categorized:"; .say for sort $sieve.n-primes($upto).categorize: &Erdös-Selfridge;   $upto = 1_000_000;   say "\nSummary of first { cardinal $upto } primes; Erdös-Selfridge categorized:"; printf "Category %2d: first: %9s last: %10s count: %s\n", ++$, |(.[0], .[*-1], .elems).map: &comma for $sieve.n-primes($upto).categorize( &Erdös-Selfridge ).sort(+*.key)».value;
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterative or recursive. Support for trapping negative   n   errors is optional. Related task   Primorial numbers
#M2000_Interpreter
M2000 Interpreter
  Module CheckIt { Locale 1033 ' ensure #,### print with comma Function factorial (n){ If n<0 then Error "Factorial Error!" If n>27 then Error "Overflow"   m=1@:While n>1 {m*=n:n--}:=m } Const Proportional=4 Const ProportionalLeftJustification=5 Const NonProportional=0 Const NonProportionalLeftJustification=1 For i=1 to 27 \\ we can print over (erasing line first), without new line at the end \\ and we can change how numbers apears, and the with of columns \\ numbers by default have right justification \\ all $() format have temporary use in this kind of print. Print Over $(Proportional),$("\f\a\c\t\o\r\i\a\l\(#\)\=",15), i, $(ProportionalLeftJustification), $("#,###",40), factorial(i) Print \\ new line Next i } Checkit  
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals 0 iff i is even. The remainder equals +1 or -1 iff i is odd. Use modular congruences: i ≡ 0 (mod 2) iff i is even. i ≡ 1 (mod 2) iff i is odd.
#0815
0815
  }:s:|=<:2:x~#:e:=/~%~<:20:~$=<:73:x<:69:~$~$~<:20:~$=^:o:<:65: x<:76:=$=$~$<:6E:~$<:a:~$^:s:}:o:<:6F:x<:64:x~$~$$<:a:~$^:s:  
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f ( t , y ( t ) ) {\displaystyle {\frac {dy(t)}{dt}}=f(t,y(t))} with an initial value y ( t 0 ) = y 0 {\displaystyle y(t_{0})=y_{0}} To get a numeric solution, we replace the derivative on the   LHS   with a finite difference approximation: d y ( t ) d t ≈ y ( t + h ) − y ( t ) h {\displaystyle {\frac {dy(t)}{dt}}\approx {\frac {y(t+h)-y(t)}{h}}} then solve for y ( t + h ) {\displaystyle y(t+h)} : y ( t + h ) ≈ y ( t ) + h d y ( t ) d t {\displaystyle y(t+h)\approx y(t)+h\,{\frac {dy(t)}{dt}}} which is the same as y ( t + h ) ≈ y ( t ) + h f ( t , y ( t ) ) {\displaystyle y(t+h)\approx y(t)+h\,f(t,y(t))} The iterative solution rule is then: y n + 1 = y n + h f ( t n , y n ) {\displaystyle y_{n+1}=y_{n}+h\,f(t_{n},y_{n})} where   h {\displaystyle h}   is the step size, the most relevant parameter for accuracy of the solution.   A smaller step size increases accuracy but also the computation cost, so it has always has to be hand-picked according to the problem at hand. Example: Newton's Cooling Law Newton's cooling law describes how an object of initial temperature   T ( t 0 ) = T 0 {\displaystyle T(t_{0})=T_{0}}   cools down in an environment of temperature   T R {\displaystyle T_{R}} : d T ( t ) d t = − k Δ T {\displaystyle {\frac {dT(t)}{dt}}=-k\,\Delta T} or d T ( t ) d t = − k ( T ( t ) − T R ) {\displaystyle {\frac {dT(t)}{dt}}=-k\,(T(t)-T_{R})} It says that the cooling rate   d T ( t ) d t {\displaystyle {\frac {dT(t)}{dt}}}   of the object is proportional to the current temperature difference   Δ T = ( T ( t ) − T R ) {\displaystyle \Delta T=(T(t)-T_{R})}   to the surrounding environment. The analytical solution, which we will compare to the numerical approximation, is T ( t ) = T R + ( T 0 − T R ) e − k t {\displaystyle T(t)=T_{R}+(T_{0}-T_{R})\;e^{-kt}} Task Implement a routine of Euler's method and then to use it to solve the given example of Newton's cooling law with it for three different step sizes of:   2 s   5 s       and   10 s and to compare with the analytical solution. Initial values   initial temperature   T 0 {\displaystyle T_{0}}   shall be   100 °C   room temperature   T R {\displaystyle T_{R}}   shall be   20 °C   cooling constant     k {\displaystyle k}     shall be   0.07   time interval to calculate shall be from   0 s   ──►   100 s A reference solution (Common Lisp) can be seen below.   We see that bigger step sizes lead to reduced approximation accuracy.
#COBOL
COBOL
DELEGATE-ID func. PROCEDURE DIVISION USING VALUE t AS FLOAT-LONG RETURNING ret AS FLOAT-LONG. END DELEGATE.   CLASS-ID. MainClass.   78 T0 VALUE 100.0. 78 TR VALUE 20.0. 78 k VALUE 0.07.   01 delta-t INITIALIZE ONLY STATIC FLOAT-LONG OCCURS 3 VALUES 2.0, 5.0, 10.0.   78 n VALUE 100.   METHOD-ID NewtonCooling STATIC. PROCEDURE DIVISION USING VALUE t AS FLOAT-LONG RETURNING ret AS FLOAT-LONG. COMPUTE ret = - k * (t - TR) END METHOD.   METHOD-ID Main STATIC. DECLARE f AS TYPE func SET f TO METHOD self::NewtonCooling   DECLARE delta-t-len AS BINARY-LONG MOVE delta-t::Length TO delta-t-len PERFORM VARYING i AS BINARY-LONG FROM 1 BY 1 UNTIL i > delta-t-len DECLARE elt AS FLOAT-LONG = delta-t (i) INVOKE TYPE Console::WriteLine("delta-t = {0:F4}", elt) INVOKE self::Euler(f, T0, n, elt) END-PERFORM END METHOD.   METHOD-ID Euler STATIC. PROCEDURE DIVISION USING VALUE f AS TYPE func, y AS FLOAT-LONG, n AS BINARY-LONG, h AS FLOAT-LONG. PERFORM VARYING x AS BINARY-LONG FROM 0 BY h UNTIL x >= n INVOKE TYPE Console::WriteLine("x = {0:F4}, y = {1:F4}", x, y) COMPUTE y = y + h * RUN f(y) END-PERFORM END METHOD. END CLASS.
http://rosettacode.org/wiki/Evaluate_binomial_coefficients
Evaluate binomial coefficients
This programming task, is to calculate ANY binomial coefficient. However, it has to be able to output   ( 5 3 ) {\displaystyle {\binom {5}{3}}} ,   which is   10. This formula is recommended: ( n k ) = n ! ( n − k ) ! k ! = n ( n − 1 ) ( n − 2 ) … ( n − k + 1 ) k ( k − 1 ) ( k − 2 ) … 1 {\displaystyle {\binom {n}{k}}={\frac {n!}{(n-k)!k!}}={\frac {n(n-1)(n-2)\ldots (n-k+1)}{k(k-1)(k-2)\ldots 1}}} See Also: Combinations and permutations Pascal's triangle The number of samples of size k from n objects. With   combinations and permutations   generation tasks. Order Unimportant Order Important Without replacement ( n k ) = n C k = n ( n − 1 ) … ( n − k + 1 ) k ( k − 1 ) … 1 {\displaystyle {\binom {n}{k}}=^{n}\operatorname {C} _{k}={\frac {n(n-1)\ldots (n-k+1)}{k(k-1)\dots 1}}} n P k = n ⋅ ( n − 1 ) ⋅ ( n − 2 ) ⋯ ( n − k + 1 ) {\displaystyle ^{n}\operatorname {P} _{k}=n\cdot (n-1)\cdot (n-2)\cdots (n-k+1)} Task: Combinations Task: Permutations With replacement ( n + k − 1 k ) = n + k − 1 C k = ( n + k − 1 ) ! ( n − 1 ) ! k ! {\displaystyle {\binom {n+k-1}{k}}=^{n+k-1}\operatorname {C} _{k}={(n+k-1)! \over (n-1)!k!}} n k {\displaystyle n^{k}} Task: Combinations with repetitions Task: Permutations with repetitions
#11l
11l
F binomial_coeff(n, k) V result = 1 L(i) 1..k result = result * (n - i + 1) / i R result   print(binomial_coeff(5, 3))
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow and are mostly used as an exercise in recursion). The sequence is sometimes extended into negative numbers by using a straightforward inverse of the positive definition: Fn = Fn+2 - Fn+1, if n<0 support for negative     n     in the solution is optional. Related tasks   Fibonacci n-step number sequences‎   Leonardo numbers References   Wikipedia, Fibonacci number   Wikipedia, Lucas number   MathWorld, Fibonacci Number   Some identities for r-Fibonacci numbers   OEIS Fibonacci numbers   OEIS Lucas numbers
#Turing
Turing
% Recursive function fibb (n: int) : int if n < 2 then result n else result fibb (n-1) + fibb (n-2) end if end fibb   % Iterative function ifibb (n: int) : int var a := 0 var b := 1 for : 1 .. n a := a + b b := a - b end for result a end ifibb   for i : 0 .. 10 put fibb (i) : 4, ifibb (i) : 4 end for
http://rosettacode.org/wiki/Esthetic_numbers
Esthetic numbers
An esthetic number is a positive integer where every adjacent digit differs from its neighbour by 1. E.G. 12 is an esthetic number. One and two differ by 1. 5654 is an esthetic number. Each digit is exactly 1 away from its neighbour. 890 is not an esthetic number. Nine and zero differ by 9. These examples are nominally in base 10 but the concept extends easily to numbers in other bases. Traditionally, single digit numbers are included in esthetic numbers; zero may or may not be. For our purposes, for this task, do not include zero (0) as an esthetic number. Do not include numbers with leading zeros. Esthetic numbers are also sometimes referred to as stepping numbers. Task Write a routine (function, procedure, whatever) to find esthetic numbers in a given base. Use that routine to find esthetic numbers in bases 2 through 16 and display, here on this page, the esthectic numbers from index (base × 4) through index (base × 6), inclusive. (E.G. for base 2: 8th through 12th, for base 6: 24th through 36th, etc.) Find and display, here on this page, the base 10 esthetic numbers with a magnitude between 1000 and 9999. Stretch: Find and display, here on this page, the base 10 esthetic numbers with a magnitude between 1.0e8 and 1.3e8. Related task   numbers with equal rises and falls See also OEIS A033075 - Positive numbers n such that all pairs of consecutive decimal digits differ by 1 Numbers Aplenty - Esthetic numbers Geeks for Geeks - Stepping numbers
#Arturo
Arturo
esthetic?: function [n, b][ if n=0 -> return false k: n % b l: n / b   while [l>0][ j: l % b if 1 <> abs k-j -> return false l: l / b k: j ] return true ]   HEX: "0000000000ABCDEF"   getHex: function [ds][ map ds 'd [ (d < 10)? -> to :string d -> to :string HEX\[d] ] ]   findEsthetics: function [base][ limDown: base * 4 limUp: base * 6   cnt: 0 i: 1 result: new [] while [cnt < limUp][ if esthetic? i base [ cnt: cnt + 1 if cnt >= limDown -> 'result ++ join getHex digits.base: base i ] i: i + 1 ] print ["Base" base "->" (to :string limDown)++"th" "to" (to :string limUp)++"th" "esthetic numbers:"] print result print "" ]   loop 2..16 'bs -> findEsthetics bs   print "Esthetic numbers between 1000 and 9999:"   loop split.every: 16 select 1000..9999 'num -> esthetic? num 10 'row [ print map to [:string] row 'item -> pad item 4 ]
http://rosettacode.org/wiki/Erd%C3%B6s-Selfridge_categorization_of_primes
Erdös-Selfridge categorization of primes
A prime p is in category 1 if the prime factors of p+1 are 2 and or 3. p is in category 2 if all the prime factors of p+1 are in category 1. p is in category g if all the prime factors of p+1 are in categories 1 to g-1. The task is first to display the first 200 primes allocated to their category, then assign the first million primes to their category, displaying the smallest prime, the largest prime, and the count of primes allocated to each category.
#Rust
Rust
// [dependencies] // primal = "0.3"   use std::collections::BTreeMap;   struct ErdosSelfridge { primes: Vec<usize>, category: Vec<u32>, }   impl ErdosSelfridge { fn new(limit: usize) -> ErdosSelfridge { let mut es = ErdosSelfridge { primes: primal::Primes::all().take(limit).collect(), category: Vec::new(), }; es.category.resize(es.primes.len(), 0); es }   fn get_category(&mut self, index: usize) -> u32 { if self.category[index] != 0 { return self.category[index]; } let mut max_category = 0; let mut n = self.primes[index] + 1; for i in 0.. { let p = self.primes[i]; if p * p > n { break; } let mut count = 0; while n % p == 0 { n /= p; count += 1; } if count != 0 { let category = if p <= 3 { 1 } else { 1 + self.get_category(i) }; max_category = std::cmp::max(max_category, category); } } if n > 1 { let i = self.get_index(n); let category = if n <= 3 { 1 } else { 1 + self.get_category(i) }; max_category = std::cmp::max(max_category, category); } self.category[index] = max_category; max_category }   fn get_index(&self, prime: usize) -> usize { self.primes.binary_search(&prime).unwrap() }   fn get_primes_by_category(&mut self, limit: usize) -> BTreeMap<u32, Vec<usize>> { let mut primes_by_category: BTreeMap<u32, Vec<usize>> = BTreeMap::new(); for i in 0..limit { let category = self.get_category(i); let prime = self.primes[i]; if let Some(primes) = primes_by_category.get_mut(&category) { primes.push(prime); } else { let mut primes = Vec::new(); primes.push(prime); primes_by_category.insert(category, primes); } } primes_by_category } }   fn main() { let mut es = ErdosSelfridge::new(1000000); let primes_by_category = es.get_primes_by_category(200); println!("First 200 primes:"); for (category, primes) in primes_by_category.iter() { println!("Category {}:", category); for i in 0..primes.len() { print!( "{:4}{}", primes[i], if (i + 1) % 15 == 0 { "\n" } else { " " } ); } print!("\n\n"); } println!("First 1,000,000 primes:"); let primes_by_category = es.get_primes_by_category(1000000); for (category, primes) in primes_by_category.iter() { let first = primes[0]; let count = primes.len(); let last = primes[count - 1]; println!( "Category {:2}: first = {:7} last = {:8} count = {}", category, first, last, count ); } }