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[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
3324
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rastername, rasterpath, rasterurl, CHELSA_warn_version, layers bioclim_path = joinpath(ENV["RASTERDATASOURCES_PATH"], "CHELSA", "BioClim") @testset "CHELSEA BioClim" begin @test rasterpath(CHELSA{BioClim}) == bioclim_path @test rasterurl(CHELSA) == URI(scheme="https", host="os.zhdk.cloud.switch.ch", path="") # version 1 @test rastername(CHELSA{BioClim}, 5; version = 1) == "CHELSA_bio10_05.tif" # version 1 @test rasterpath(CHELSA{BioClim}, 5; version = 1) == joinpath(bioclim_path, "CHELSA_bio10_05.tif") @test rasterurl(CHELSA{BioClim}, 5; version = 1) == URI(scheme="https", host="os.zhdk.cloud.switch.ch", path="/chelsav1/climatologies/bio/CHELSA_bio10_05.tif") raster_path = joinpath(bioclim_path, "CHELSA_bio10_05.tif") @test getraster(CHELSA{BioClim}, :bio5; version = 1) == raster_path @test getraster(CHELSA{BioClim}, (5,); version = 1) == (bio5=raster_path,) @test getraster(CHELSA{BioClim}, 5:5; version = 1) == (bio5=raster_path,) @test getraster(CHELSA{BioClim}, [:bio5]; version = 1) == (bio5=raster_path,) @test isfile(raster_path) # version 2 (default) # test if warning when downloading data for a new chelsa version works @test_logs (:info, ) CHELSA_warn_version(CHELSA{BioClim}, 5, 2, 1, rasterpath(CHELSA{BioClim}, 5; version = 2)) @test rastername(CHELSA{BioClim}, 6) == "CHELSA_bio6_1981-2010_V.2.1.tif" # version 2 @test rasterpath(CHELSA{BioClim}, 6) == joinpath(bioclim_path, "CHELSA_bio6_1981-2010_V.2.1.tif") @test rasterurl(CHELSA{BioClim}, 6) == URI(scheme="https", host="os.zhdk.cloud.switch.ch", path="/chelsav2/GLOBAL/climatologies/1981-2010/bio/CHELSA_bio6_1981-2010_V.2.1.tif") raster_path = joinpath(bioclim_path, "CHELSA_bio6_1981-2010_V.2.1.tif") @test getraster(CHELSA{BioClim}, :bio6) == raster_path @test getraster(CHELSA{BioClim}, (6,)) == (bio6=raster_path,) @test getraster(CHELSA{BioClim}, 6:6) == (bio6=raster_path,) @test getraster(CHELSA{BioClim}, [:bio6]) == (bio6=raster_path,) @test isfile(raster_path) @test RasterDataSources.getraster_keywords(CHELSA{BioClim}) == (:version, :patch) # test non-valid version @test_throws ArgumentError rastername(CHELSA{BioClim}, 6; version = 3) end @testset "CHELSEA BioClimPlus" begin @test rastername(CHELSA{BioClimPlus}, :bio5) == rastername(CHELSA{BioClim}, 5) @test rasterpath(CHELSA{BioClimPlus}) == bioclim_path @test rasterpath(CHELSA{BioClimPlus}, :clt_mean) == joinpath(bioclim_path, "CHELSA_clt_mean_1981-2010_V.2.1.tif") @test rasterurl(CHELSA{BioClimPlus}, :clt_mean) == URI(scheme="https", host="os.zhdk.cloud.switch.ch", path="/chelsav2/GLOBAL/climatologies/1981-2010/bio/CHELSA_clt_mean_1981-2010_V.2.1.tif") raster_path = joinpath(bioclim_path, "CHELSA_clt_mean_1981-2010_V.2.1.tif") @test getraster(CHELSA{BioClimPlus}, :clt_mean) == raster_path @test getraster(CHELSA{BioClimPlus}, [:clt_mean]) == (clt_mean=raster_path,) @test isfile(raster_path) @test RasterDataSources.getraster_keywords(CHELSA{BioClimPlus}) == (:version, :patch) @test length(layers(CHELSA{BioClimPlus})) == 75 @test length(layers(CHELSA{Future{BioClimPlus}})) == 46 end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1115
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rastername, rasterpath, rasterurl, layers @testset "CHELSA Climate" begin tmax_name = "CHELSA_tasmax_07_1981-2010_V.2.1.tif" @test rastername(CHELSA{Climate}, :tasmax; month=7) == tmax_name climate_path = joinpath(ENV["RASTERDATASOURCES_PATH"], "CHELSA", "Climate") @test rasterpath(CHELSA{Climate}) == climate_path raster_path = joinpath(climate_path, "tasmax", tmax_name) @test rasterpath(CHELSA{Climate}, :tasmax; month=7) == raster_path @test rasterurl(CHELSA{Climate}, :pr; month=6) |> string == "https://os.zhdk.cloud.switch.ch/chelsav2/GLOBAL/climatologies/1981-2010/pr/CHELSA_pr_06_1981-2010_V.2.1.tif" @test getraster(CHELSA{Climate}, :tasmax; month=7) == raster_path @test getraster(CHELSA{Climate}, [:tasmax]; month=7) == (tasmax=raster_path,) @test getraster(CHELSA{Climate}, (:tasmax,); month=7:7) == [(tasmax=raster_path,)] @test isfile(raster_path) @test RasterDataSources.getraster_keywords(CHELSA{Climate}) == (:month,) @test length(layers(CHELSA{Climate})) == 12 end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
6754
using RasterDataSources, Test, Dates using RasterDataSources: rasterurl, rastername, rasterpath @testset "CHELSA Future BioClim CMIP5" begin @test rastername(CHELSA{Future{BioClim,CMIP5,CCSM4,RCP26}}, 5; date=Date(2050)) == "CHELSA_bio_mon_CCSM4_rcp26_r1i1p1_g025.nc_5_2041-2060_V1.2.tif" bioclim_path = joinpath(ENV["RASTERDATASOURCES_PATH"], "CHELSA", "Future", "BioClim", "RCP26", "CCSM4") @test rasterpath(CHELSA{Future{BioClim,CMIP5,CCSM4,RCP26}}) == bioclim_path raster_path = joinpath(bioclim_path, "CHELSA_bio_mon_CCSM4_rcp26_r1i1p1_g025.nc_5_2041-2060_V1.2.tif") @test getraster(CHELSA{Future{BioClim,CMIP5,CCSM4,RCP26}}, 5; date=Date(2050)) == raster_path @test getraster(CHELSA{Future{BioClim,CMIP5,CCSM4,RCP26}}, (5,); date=Date(2050)) == (bio5=raster_path,) @test getraster(CHELSA{Future{BioClim,CMIP5,CCSM4,RCP26}}, [5]; date=Date(2050)) == (bio5=raster_path,) @test isfile(raster_path) @test RasterDataSources.getraster_keywords(CHELSA{Future{BioClim}}) == (:date,) end @testset "CHELSA Future BioClim CMIP6" begin bioclim_name = "CHELSA_bio5_2041-2070_mri-esm2-0_ssp126_V.2.1.tif" @test rastername(CHELSA{Future{BioClim,CMIP6,MRIESM2,SSP126}}, 5; date=Date(2050)) == bioclim_name bioclim_path = joinpath(ENV["RASTERDATASOURCES_PATH"], "CHELSA", "Future", "BioClim", "SSP126", "MRIESM2") @test rasterpath(CHELSA{Future{BioClim,CMIP6,MRIESM2,SSP126}}) == bioclim_path raster_path = joinpath(bioclim_path, bioclim_name) raster_path2 = joinpath(bioclim_path, "CHELSA_bio5_2071-2100_mri-esm2-0_ssp126_V.2.1.tif") @test getraster(CHELSA{Future{BioClim,CMIP6,MRIESM2,SSP126}}, 5; date=Date(2050)) == raster_path @test getraster(CHELSA{Future{BioClim,CMIP6,MRIESM2,SSP126}}, (5,); date=Date(2050)) == (bio5=raster_path,) @test getraster(CHELSA{Future{BioClim,CMIP6,MRIESM2,SSP126}}, [5]; date=Date(2050)) == (bio5=raster_path,) @test getraster(CHELSA{Future{BioClim,CMIP6,MRIESM2,SSP126}}, (5,); date=[Date(2050)]) == [(bio5=raster_path,)] @test getraster(CHELSA{Future{BioClim,CMIP6,MRIESM2,SSP126}}, :bio5; date=Date(2050)) == raster_path @test getraster(CHELSA{Future{BioClim,CMIP6,MRIESM2,SSP126}}, (:bio5,); date=Date(2050)) == (bio5=raster_path,) @test getraster(CHELSA{Future{BioClimPlus,CMIP6,MRIESM2,SSP126}}, :bio5; date=Date(2050)) == raster_path @test getraster(CHELSA{Future{BioClimPlus,CMIP6,MRIESM2,SSP126}}, (:bio5,); date=Date(2050)) == (bio5=raster_path,) @test isfile(raster_path) # bioclimplus requires symbol input @test_throws ArgumentError getraster(CHELSA{Future{BioClimPlus,CMIP6,MRIESM2,SSP126}}, 5; date=Date(2050)) end @testset "CHELSA Future Climate CMIP5" begin tmax_name = "CHELSA_tasmax_mon_CCSM4_rcp60_r1i1p1_g025.nc_7_2041-2060_V1.2.tif" @test rastername(CHELSA{Future{Climate,CMIP5,CCSM4,RCP60}}, :tmax; date=Date(2050), month=7) == tmax_name climate_path = joinpath(ENV["RASTERDATASOURCES_PATH"], "CHELSA", "Future", "Climate", "RCP60", "CCSM4") @test rasterpath(CHELSA{Future{Climate,CMIP5,CCSM4,RCP60}}) == climate_path raster_path = joinpath(climate_path, tmax_name) @test rasterpath(CHELSA{Future{Climate,CMIP5,CCSM4,RCP60}}, :tmax; date=Date(2050), month=7) == raster_path @test rasterurl(CHELSA{Future{Climate,CMIP5,CCSM4,RCP45}}, :prec; date=Date(2050), month=6) |> string == "https://os.zhdk.cloud.switch.ch/chelsav1/cmip5/2041-2060/prec/CHELSA_pr_mon_CCSM4_rcp45_r1i1p1_g025.nc_6_2041-2060.tif" @test rasterurl(CHELSA{Future{Climate,CMIP5,CCSM4,RCP45}}, :tmin; date=Date(2050), month=1) |> string == "https://os.zhdk.cloud.switch.ch/chelsav1/cmip5/2041-2060/tmin/CHELSA_tasmin_mon_CCSM4_rcp45_r1i1p1_g025.nc_1_2041-2060_V1.2.tif" @test getraster(CHELSA{Future{Climate,CMIP5,CCSM4,RCP60}}, :tmax; date=Date(2050), month=7) == raster_path @test getraster(CHELSA{Future{Climate,CMIP5,CCSM4,RCP60}}, [:tmax]; date=Date(2050), month=7) == (tmax=raster_path,) @test getraster(CHELSA{Future{Climate,CMIP5,CCSM4,RCP60}}, (:tmax,); date=Date(2050), month=7:7) == [(tmax=raster_path,)] @test getraster(CHELSA{Future{Climate,CMIP5,CCSM4,RCP60}}, :tmax; date=[Date(2050)], month=7:7) == [[raster_path]] @test isfile(raster_path) @test RasterDataSources.getraster_keywords(CHELSA{Future{Climate}}) == (:date, :month) end @testset "CHELSA Future Climate CMIP6" begin date_name = "CHELSA_gfdl-esm4_r1i1p1f1_w5e5_ssp585_tas_01_2011_2040_norm.tif" date_name2 = "CHELSA_gfdl-esm4_r1i1p1f1_w5e5_ssp585_tas_01_2041_2070_norm.tif" date_name3 = "CHELSA_gfdl-esm4_r1i1p1f1_w5e5_ssp585_tas_01_2071_2100_norm.tif" month_name = "CHELSA_gfdl-esm4_r1i1p1f1_w5e5_ssp585_tas_01_2011_2040_norm.tif" month_name2 = "CHELSA_gfdl-esm4_r1i1p1f1_w5e5_ssp585_tas_02_2011_2040_norm.tif" @test rastername(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, :temp; date=Date(2030), month=1) == date_name climate_path = joinpath(ENV["RASTERDATASOURCES_PATH"], "CHELSA", "Future", "Climate", "SSP585", "GFDLESM4") @test rasterpath(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}) == climate_path date_path = joinpath(climate_path, date_name) date_path2 = joinpath(climate_path, date_name2) date_path3 = joinpath(climate_path, date_name3) month_path = joinpath(climate_path, month_name) month_path2 = joinpath(climate_path, month_name2) @test rasterpath(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, :temp; date=Date(2030), month=1) == date_path @test rasterpath(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, :temp; date=Date(2030), month=1) == date_path date_url = "https://os.zhdk.cloud.switch.ch/chelsav2/GLOBAL/climatologies/2011-2040/GFDL-ESM4/ssp585/tas/" * date_name @test rasterurl(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, :temp; date=Date(2030), month=1) |> string == date_url @test getraster(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, :temp; date=Date(2030), month=1) == date_path @test getraster(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, (:temp,); date=Date(2030), month=1) == (temp=date_path,) @test getraster(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, :temp; date=Date(2030), month=1) == date_path # Month is the inner vector @test getraster(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, [:temp]; date=[Date(2030)], month=1:2) == [[(temp=month_path,), (temp=month_path2,)]] @test getraster(CHELSA{Future{Climate,CMIP6,GFDLESM4,SSP585}}, [:temp]; date=(Date(2030), Date(2090)), month=1:1) == [[(temp=date_path,)], [(temp=date_path2,)], [(temp=date_path3,)]] @test isfile(date_path) @test isfile(date_path2) @test isfile(date_path3) @test isfile(month_path) @test isfile(month_path2) end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1399
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rastername, rasterpath, rasterurl @testset "EarthEnv HabitatHeterogeneity" begin using RasterDataSources: rastername, rasterurl, rasterpath @test rastername(EarthEnv{HabitatHeterogeneity}, :Dissimilarity; res="1km") == "Dissimilarity_1km.tif" hh_path = joinpath(ENV["RASTERDATASOURCES_PATH"], "EarthEnv", "HabitatHeterogeneity") @test rasterpath(EarthEnv{HabitatHeterogeneity}) == hh_path @test rasterpath(EarthEnv{HabitatHeterogeneity}, :Dissimilarity; res="1km") == joinpath(hh_path, "1km", "Dissimilarity_1km.tif") @test rasterurl(EarthEnv{HabitatHeterogeneity}, :Dissimilarity; res="1km") == URI(scheme="https", host="data.earthenv.org", path="/habitat_heterogeneity/1km/Dissimilarity_01_05_1km_uint32.tif") raster_path = joinpath(hh_path, "25km", "Dissimilarity_25km.tif") @test getraster(EarthEnv{HabitatHeterogeneity}, :dissimilarity; res="25km") == raster_path @test getraster(EarthEnv{HabitatHeterogeneity}, (:Dissimilarity,)) == (dissimilarity=raster_path,) @test getraster(EarthEnv{HabitatHeterogeneity}, [:dissimilarity]) == (dissimilarity=raster_path,) @test isfile(raster_path) files = getraster(EarthEnv{HabitatHeterogeneity}) @test all(map(isfile, files)) @test RasterDataSources.getraster_keywords(EarthEnv{HabitatHeterogeneity}) == (:res,) end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1988
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rastername, rasterpath, rasterurl @testset "EarthEnv LandCover" begin using RasterDataSources: rastername, rasterurl, rasterpath @test rastername(EarthEnv{LandCover{:DISCover}}, 2) == "consensus_full_class_2.tif" landcover_path = joinpath(ENV["RASTERDATASOURCES_PATH"], "EarthEnv", "LandCover") @test rasterpath(EarthEnv{LandCover{:DISCover}}) == joinpath(landcover_path, "with_DISCover") @test rasterpath(EarthEnv{LandCover}) == joinpath(landcover_path, "without_DISCover") @test rasterpath(EarthEnv{LandCover{:DISCover}}, 2) == joinpath(landcover_path, "with_DISCover", "consensus_full_class_2.tif") @test rasterurl(EarthEnv{LandCover{:DISCover}}, 2) == URI(scheme="https", host="data.earthenv.org", path="/consensus_landcover/with_DISCover/consensus_full_class_2.tif") without_discover_path = joinpath(landcover_path, "without_DISCover", "Consensus_reduced_class_2.tif") with_discover_path = joinpath(landcover_path, "with_DISCover", "consensus_full_class_2.tif") @test getraster(EarthEnv{LandCover{:DISCover}}, 2) == with_discover_path @test isfile(with_discover_path) @test getraster(EarthEnv{LandCover}, :evergreen_broadleaf_trees) == without_discover_path @test getraster(EarthEnv{LandCover}, (2,)) == (evergreen_broadleaf_trees=without_discover_path,) @test getraster(EarthEnv{LandCover}, (:evergreen_broadleaf_trees,)) == (evergreen_broadleaf_trees=without_discover_path,) @test getraster(EarthEnv{LandCover}, 2:2) == (evergreen_broadleaf_trees=without_discover_path,) @test getraster(EarthEnv{LandCover}, [:evergreen_broadleaf_trees]) == (evergreen_broadleaf_trees=without_discover_path,) @test isfile(without_discover_path) for layer in RasterDataSources.layers(EarthEnv{LandCover}) getraster(EarthEnv{LandCover{:DISCover}}, layer) end @test RasterDataSources.getraster_keywords(EarthEnv{LandCover}) == () end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
2256
using RasterDataSources, Test, Dates using RasterDataSources: rastername, rasterpath, zipurl, zipname, zippath, layers @testset verbose = true "MODIS interface functions" begin @testset "Core interface functionality" begin @test rastername( MOD13Q1; RasterDataSources.crozon... ) == "48.24_-4.5_2012-02-02.asc" raster_file = joinpath( ENV["RASTERDATASOURCES_PATH"], "MODIS", "MOD13Q1", "250m_16_days_NDVI", "48.2313_-4.513_2012-02-02.asc" ) @test rasterpath(MOD13Q1, :NDVI; lat = 48.2313, lon = -4.513, date = "2012-02-02") == raster_file @test getraster(MOD13Q1, :NDVI; RasterDataSources.crozon...) == raster_file @test getraster(MOD13Q1, (:NDVI,); RasterDataSources.crozon...) == (NDVI = raster_file,) @test getraster(MOD13Q1, [:NDVI]; RasterDataSources.crozon...) == (NDVI = raster_file,) @test isfile(raster_file) ## covers three different use cases : # - more than 10 dates # - MODIS{ModisProduct} # - integer layer @test length(getraster(MODIS{MOD13Q1}, 3; RasterDataSources.broceliande...)) > 10 ## covers three use cases: # - iterable `date` of length > 2 # - integer layer # - `date` is a @test length(getraster(MOD13Q1, 3; RasterDataSources.crozon2...)) == 3 @test layers(MOD13Q1) == Tuple(1:12) end @testset "date_sequence" begin twodates = [Date(2011, 1, 1), Date(2011, 1, 17)] @test RasterDataSources.date_sequence(MOD13Q1, (Date(2011,1,1), Date(2011,2,1)); RasterDataSources.broceliande...) == twodates @test RasterDataSources.date_sequence(MODIS{MOD09A1}, (Date(2011,1,1), Date(2011,2,1)); RasterDataSources.broceliande...) == twodates end @testset "Ensure metadata copy opt out" begin @test RasterDataSources.has_constant_metadata(MODIS{MOD13Q1}) == false @test RasterDataSources.has_constant_metadata(VNP09A1) == false end @test RasterDataSources.getraster_keywords(MODIS) == (:lat, :lon, :km_ab, :km_lr, :date, :end) @test RasterDataSources.getraster_keywords(MOD13Q1) == (:lat, :lon, :km_ab, :km_lr, :date, :end) end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
663
using RasterDataSources, Test @testset verbose = true "MODIS product information functions" begin # product name @test RasterDataSources.product(VNP09A1) == "VNP09A1" # layers list @test RasterDataSources.list_layers(SIF005) == ["EVI_Quality", "SIF_740_daily_corr", "SIF_740_daily_corr_SD"] # dates list (2 modis dates 16 days apart), in two formats @test length(RasterDataSources.list_dates(MOD13Q1; lat = 48.25, lon = -4.5, from = "2012-02-02", to = "2012-02-18", format = "ModisDate")) == 2 @test string(RasterDataSources.list_dates(MOD13Q1; lat = 48.25, lon = -4.5, from = "2012-02-02", to = "2012-02-18")[1]) == "2012-02-02" end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1324
using RasterDataSources, Test @testset verbose = true "MODIS utility functions" begin @testset "Coordinate conversions" begin @test RasterDataSources.sinusoidal_to_latlon(0,0) == (0.0, 0.0) @test RasterDataSources.meters_to_latlon(0, 45) == (0.0, 0.0) @test RasterDataSources.meters_to_latlon(111000, 0)[1] ≈ 1.0 rtol = 0.01 end @testset "Low-level MODIS functions" begin # example request : the middle of Crozon peninsula in western France simple_request = RasterDataSources.modis_request( MOD13Q1, "250m_16_days_EVI", 48.24, -4.5, 1, 1, "A2012033", "A2012033" ) # look for a layer by its name @test RasterDataSources.modis_int(VNP21A2, :Emis_15) == 2 # build a geotransform @test RasterDataSources._maybe_prepare_params(155555, 266666, 100, 142.4) == (xll = 1.4001660509018832, yll = 2.398184953639242, dx = 0.0012803223271200504, dy = 0.0012835043749800093) # request to MODIS and process it @test length(simple_request[1]) == 1 # one (date, band) @test length(simple_request[2]) == 5 # 5 header params @test typeof(RasterDataSources.process_subset(MOD13Q1, simple_request...)) == String end end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1729
using SafeTestsets, Aqua, RasterDataSources, Pkg if VERSION >= v"1.5.0" # HTTP.jl `write` is full of ambiguities # Aqua.test_ambiguities([RasterDataSources, Base, Core]) Aqua.test_unbound_args(RasterDataSources) # Aqua.test_stale_deps(RasterDataSources) Aqua.test_undefined_exports(RasterDataSources) Aqua.test_project_extras(RasterDataSources) # Aqua.test_deps_compat(RasterDataSources) # Aqua.test_project_toml_formatting(RasterDataSources) end # TODO ALWB data is all giving 404s # Check in later to see if BOM have fixed this # @time @safetestset "alwb" begin include("alwb.jl") end @time @safetestset "awap" begin include("awap.jl") end @time @safetestset "chelsa bioclim" begin include("chelsa-bioclim.jl") end @time @safetestset "chelsa climate" begin include("chelsa-climate.jl") end @time @safetestset "chelsa future" begin include("chelsa-future.jl") end @time @safetestset "earthenv habitat heterogeneity" begin include("earthenv-heterogeneity.jl") end @time @safetestset "earthenv landcover" begin include("earthenv-landcover.jl") end @time @safetestset "worldclim bioclim" begin include("worldclim-bioclim.jl") end @time @safetestset "worldclim climate" begin include("worldclim-climate.jl") end @time @safetestset "worldclim weather" begin include("worldclim-weather.jl") end @time @safetestset "worldclim elevation" begin include("worldclim-elevation.jl") end # SRTM SSL certs have expired # @time @safetestset "srtm" begin include("srtm.jl") end @time @safetestset "modis utilities" begin include("modis-utilities.jl") end @time @safetestset "modis product info" begin include("modis-products.jl") end @time @safetestset "modis interface" begin include("modis-interface.jl") end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1339
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rasterpath, zipurl, zipname @testset "SRTM" begin zip_url = URI(scheme = "https", host = "srtm.csi.cgiar.org", path = "/wp-content/uploads/files/srtm_5x5/TIFF/srtm_02_01.zip") tile_index1 = CartesianIndex(1, 2) # [y, x] order tile_index2 = CartesianIndex(2, 2) # [y, x] order @test zipurl(SRTM; tile_index = tile_index1) == zip_url @test zipurl(SRTM; tile_index = tile_index1) == zip_url @test zipname(SRTM; tile_index = tile_index1) == "srtm_02_01.zip" raster_path1 = joinpath(ENV["RASTERDATASOURCES_PATH"], "SRTM", "srtm_02_01.tif") raster_path2 = joinpath(ENV["RASTERDATASOURCES_PATH"], "SRTM", "srtm_02_02.tif") @test rasterpath(SRTM; tile_index = tile_index1) == raster_path1 @test getraster(SRTM; tile_index = tile_index1) == raster_path1 @test isfile(raster_path1) lon1, lat1 = -175, 60 # Coordinates of [0, 0] pixel of tile x=2, y=1 @test getraster(SRTM; bounds=((lon1, lon1), (lat1, lat1))) == reshape([raster_path1], 1, 1) lon2, lat2 = -171, 55 # Coordinates of [3000, 3000] pixel of tile x=2, y=2 @test getraster(SRTM; bounds=((lon1, lon2), (lat2, lat1))) == permutedims([raster_path1 raster_path2]) @test RasterDataSources.getraster_keywords(SRTM) == (:bounds, :tile_index) end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1010
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rastername, rasterpath, zipurl, zipname, zippath @testset "WorldClim BioClim" begin zip_url = URI(scheme="https", host="geodata.ucdavis.edu", path="/climate/worldclim/2_1/base/wc2.1_10m_bio.zip") @test zipurl(WorldClim{BioClim}, 2; res="10m") == zip_url @test zipname(WorldClim{BioClim}, 2; res="10m") == "wc2.1_10m_bio.zip" raster_file = joinpath(ENV["RASTERDATASOURCES_PATH"], "WorldClim", "BioClim", "wc2.1_10m_bio_2.tif") @test rasterpath(WorldClim{BioClim}, 2; res="10m") == raster_file @test getraster(WorldClim{BioClim}, :bio2; res="10m") == raster_file @test getraster(WorldClim{BioClim}, (2,); res="10m") == (bio2=raster_file,) @test getraster(WorldClim{BioClim}, 2:2; res="10m") == (bio2=raster_file,) @test getraster(WorldClim{BioClim}, [:bio2]; res="10m") == (bio2=raster_file,) @test isfile(raster_file) @test RasterDataSources.getraster_keywords(WorldClim{BioClim}) == (:res,) end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1110
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rastername, rasterpath, zipurl, zipname, zippath @testset "WorldClim Climate" begin zip_url = URI(scheme="https", host="geodata.ucdavis.edu", path="/climate/worldclim/2_1/base/wc2.1_10m_wind.zip") @test zipurl(WorldClim{Climate}, :wind; res="10m") == zip_url @test zipname(WorldClim{Climate}, :wind; res="10m") == "wc2.1_10m_wind.zip" raster_file = joinpath(ENV["RASTERDATASOURCES_PATH"], "WorldClim", "Climate", "wind", "wc2.1_10m_wind_01.tif") @test rasterpath(WorldClim{Climate}, :wind; month=1, res="10m") == raster_file @test getraster(WorldClim{Climate}, (:wind,); month=1, res="10m") == (wind=raster_file,) @test getraster(WorldClim{Climate}, :wind; month=1:1, res="10m") == [raster_file] @test getraster(WorldClim{Climate}, (:wind,); month=1:1, res="10m") == [(; wind=raster_file)] @test getraster(WorldClim{Climate}, [:wind]; month=1:1, res="10m") == [(; wind=raster_file)] @test isfile(raster_file) @test RasterDataSources.getraster_keywords(WorldClim{Climate}) == (:month, :res,) end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1041
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rastername, rasterpath, zipurl, zipname, zippath @testset "WorldClim Elevation" begin zip_url = URI(scheme="https", host="geodata.ucdavis.edu", path="/climate/worldclim/2_1/base/wc2.1_10m_elev.zip") @test zipurl(WorldClim{Elevation}, :elev; res="10m") == zip_url @test zipname(WorldClim{Elevation}, :elev; res="10m") == "wc2.1_10m_elev.zip" raster_file = joinpath(ENV["RASTERDATASOURCES_PATH"], "WorldClim", "Elevation", "wc2.1_10m_elev.tif") @test rasterpath(WorldClim{Elevation}, :elev; res="10m") == raster_file @test getraster(WorldClim{Elevation}; res="10m") == (elev=raster_file,) @test getraster(WorldClim{Elevation}, (:elev,); res="10m") == (elev=raster_file,) @test getraster(WorldClim{Elevation}, :elev; res="10m") == raster_file @test getraster(WorldClim{Elevation}, [:elev]; res="10m") == (elev=raster_file,) @test isfile(raster_file) @test RasterDataSources.getraster_keywords(WorldClim{Elevation}) == (:res,) end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
code
1845
using RasterDataSources, URIs, Test, Dates using RasterDataSources: rastername, rasterpath, zipurl, zipname, zippath @testset "WorldClim Weather" begin raster_file = joinpath(ENV["RASTERDATASOURCES_PATH"], "WorldClim", "Weather", "prec", "wc2.1_2.5m_prec_2001-01.tif") @test rasterpath(WorldClim{Weather}, :prec; date=Date(2001, 1)) == raster_file @test rastername(WorldClim{Weather}, :prec; date=Date(2001, 1)) == "wc2.1_2.5m_prec_2001-01.tif" zip_file = joinpath(ENV["RASTERDATASOURCES_PATH"], "WorldClim", "Weather", "zips", "wc2.1_2.5m_prec_2010-2018.zip") @test zippath(WorldClim{Weather}, :prec; decade=Date(2010)) == zip_file @test zipurl(WorldClim{Weather}, :prec; decade=Date(2010)) == URI(scheme="https", host="geodata.ucdavis.edu", path="/climate/worldclim/2_1/hist/wc2.1_2.5m_prec_2010-2018.zip") @test zipname(WorldClim{Weather}, :prec; decade=Date(2010)) == "wc2.1_2.5m_prec_2010-2018.zip" # These files are 3GB each. Too big to test in CI. if !haskey(ENV, "CI") @test getraster(WorldClim{Weather}, :prec; date=Date(2001, 1)) == raster_file @test getraster(WorldClim{Weather}, (:prec,); date=Date(2001, 1)) == (prec=raster_file,) raster_files = [joinpath(ENV["RASTERDATASOURCES_PATH"], "WorldClim", "Weather", "prec", "wc2.1_2.5m_prec_2001-$(lpad(string(x), 2, '0')).tif") for x in 1:12] @test getraster(WorldClim{Weather}, :prec; date=Date(2001):Month(1):Date(2001, 12)) == raster_files @test getraster(WorldClim{Weather}, (:prec,); date=Date(2001):Month(1):Date(2001, 12)) == map(f -> (prec=f,), raster_files) @test getraster(WorldClim{Weather}, [:prec]; date=Date(2001):Month(1):Date(2001, 12)) == map(f -> (prec=f,), raster_files) end @test RasterDataSources.getraster_keywords(WorldClim{Weather}) == (:date,) end
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
docs
3505
# RasterDataSources.jl [![](https://img.shields.io/badge/docs-stable-blue.svg)](https://ecojulia.github.io/RasterDataSources.jl/stable) [![](https://img.shields.io/badge/docs-dev-blue.svg)](https://ecojulia.github.io/RasterDataSources.jl/dev) [![CI](https://github.com/EcoJulia/RasterDataSources.jl/actions/workflows/CI.yml/badge.svg)](https://github.com/EcoJulia/RasterDataSources.jl/actions/workflows/CI.yml) [![codecov.io](http://codecov.io/github/ecojulia/RasterDataSources.jl/coverage.svg?branch=master)](http://codecov.io/github/ecojulia/RasterDataSources.jl?branch=master) RasterDataSources downloads raster data for local use or for integration into other spatial data packages, like [Rasters.jl](https://github.com/rafaqz/Rasters.jl). The collection is largely focussed on datasets relevant to ecology, but will have a lot of crossover with other sciences. Currently sources include: | Source | URL | Status | | --------- | ---------------------------------------- | ---------------------------------------- | | CHELSA | https://chelsa-climate.org | BioClim, BioClimPlus, and Climate | | WorldClim | https://www.worldclim.org | Climate, Weather, BioClim, and Elevation | | EarthEnv | http://www.earthenv.org | LandCover and HabitatHeterogeneity | | AWAP | http://www.bom.gov.au/jsp/awap/index.jsp | Complete | | ALWB | http://www.bom.gov.au/water/landscape/ | Complete | | SRTM | https://www2.jpl.nasa.gov/srtm/ | Complete | | MODIS | https://modis.ornl.gov | Complete (beta) | Please open an issue if you need more datasets added, or (even better) open a pull request following the form of the other datasets where possible. ## Retrieving data Usage is generally via the `getraster` method - which will download the raster data source if it isn't available locally, or simply return the path/s of the raster file/s: ```julia julia> using RasterDataSources julia> getraster(WorldClim{Climate}, :wind; month=1:12) 12-element Array{String,1}: "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_01.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_02.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_03.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_04.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_05.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_06.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_07.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_08.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_09.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_10.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_11.tif" "/home/user/Data/WorldClim/Climate/wind/wc2.1_10m_wind_12.tif" ``` ## Installation and setup Install as usual with: ```julia ] add RasterDataSources ``` To download data you will need to specify a folder to put it in. You can do this by assigning the environment variable `RASTERDATASOURCES_PATH`: ```julia ENV["RASTERDATASOURCES_PATH"] = "/home/user/Data/" ``` This can be put in your `startup.jl` file or the system environment. RasterDataSources was based on code from the `SimpleSDMDataSoures.jl` package by Timothée Poisot.
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "MIT" ]
0.6.1
dfab74c3efb21c6df589f30f7bbe5b9b8dbbe3c9
docs
2826
# RasterDataSources.jl ```@docs RasterDataSources ``` # getraster RasterDataSources.jl only exports a single function, `getraster`. ```@docs getraster ``` Specific implementations are included with each source, below. # Data sources ```@docs RasterDataSources.RasterDataSource ``` ## ALWB ```@docs ALWB getraster(T::Type{<:ALWB}, layers::Union{Tuple,Symbol}; date) ``` ## AWAP ```@docs AWAP getraster(T::Type{AWAP}, layer::Union{Tuple,Symbol}; date) ``` ## CHELSA ```@docs CHELSA getraster(T::Type{CHELSA{BioClim}}, layer::Union{Tuple,Int,Symbol}) getraster(T::Type{<:CHELSA{<:Future{Climate}}}, layers::Union{Tuple,Symbol}; date, month) ``` ## EarthEnv ```@docs EarthEnv getraster(T::Type{EarthEnv{HabitatHeterogeneity}}, layers::Union{Tuple,Symbol}; res) getraster(T::Type{EarthEnv{LandCover}}, layers::Union{Tuple,Int,Symbol}; res) ``` ## WorldClim ```@docs WorldClim getraster(T::Type{WorldClim{BioClim}}, layers::Union{Tuple,Int,Symbol}; res) getraster(T::Type{WorldClim{Weather}}, layers::Union{Tuple,Symbol}; date) getraster(T::Type{WorldClim{Climate}}, layers::Union{Tuple,Symbol}; month, res) getraster(T::Type{WorldClim{Elevation}}, layers::Union{Tuple,Symbol}; month, res) ``` ## MODIS ```@docs MODIS getraster(T::Type{<:ModisProduct}) ModisProduct RasterDataSources.layerkeys(T::Type{<:ModisProduct}) ``` # Datasets ```@docs RasterDataSources.RasterDataSet BioClim Climate Weather Elevation LandCover HabitatHeterogeneity Future ``` # Models, phases and scenarios for [`Future`](@ref) data. ```@docs RasterDataSources.ClimateModel RasterDataSources.CMIPphase CMIP5 CMIP6 RasterDataSources.ClimateScenario RasterDataSources.RepresentativeConcentrationPathway RasterDataSources.SharedSocioeconomicPathway ``` # Other ```@docs Values Deciles ``` # Internal interface These methods are not exported at this stage, but are for the most part internally consistent. Any new sources added to the package should use these methods in a consistent way for readability, consistency and the potential to use them for other things later. ```@docs RasterDataSources.layerkeys RasterDataSources.rastername RasterDataSources.rasterpath RasterDataSources.rasterurl RasterDataSources.zipname RasterDataSources.zippath RasterDataSources.zipurl ``` # Internal MODIS interface Unlike all the other currently supported data sources, MODIS data is not available online in raster file format. Building rasters out of the available information therefore requires internal functions that are not exported. They might be extended as needed if other similar sources get supported. ### Requesting to server and building raster files ```@docs RasterDataSources.modis_request RasterDataSources.process_subset ``` ### Miscellaneous ```@docs RasterDataSources.product RasterDataSources.sinusoidal_to_latlon ```
RasterDataSources
https://github.com/EcoJulia/RasterDataSources.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1819
module XDiag using Printf using CxxWrap using XDiag_jll using LinearAlgebra import Base: +, *, ==, !=, getindex, setindex!, size, isreal, convert, show, real, imag, push!, iterate, fill, rand, zeros, zero import LinearAlgebra: dot, norm @wrapmodule(XDiag_jll.get_libxdiagjl_path) printlib() = println(XDiag_jll.get_libxdiagjl_path()) export printlib export say_hello, print_version, set_verbosity include("operators/coupling.jl") export Coupling, type, isreal, ismatrix, isexplicit include("operators/op.jl") export Op, coupling, sites include("operators/opsum.jl") export OpSum, couplings, defined include("symmetries/permutation.jl") export Permutation, inverse include("symmetries/permutation_group.jl") export PermutationGroup, n_sites include("symmetries/representation.jl") export Representation include("operators/symmetrize.jl") export symmetrize include("states/product_state.jl") export ProductState, _begin, _end abstract type Block end include("blocks/spinhalf.jl") include("blocks/tj.jl") include("blocks/electron.jl") export Spinhalf, tJ, Electron, n_up, n_dn, dim, permutation_group, irrep, index include("states/state.jl") export State, vector, matrix, col, make_complex!, n_rows, n_cols include("states/random_state.jl") export RandomState, seed, normalized include("states/gpwf.jl") export GPWF include("states/fill.jl") export fill include("states/create_state.jl") export product include("algebra/matrix.jl") export matrix include("algebra/apply.jl") export apply include("algebra/algebra.jl") export norm, norm1, norminf, dot, inner include("algorithms/sparse_diag.jl") export eig0, eigval0 include("algorithms/lanczos/eigvals_lanczos.jl") export eigvals_lanczos include("algorithms/lanczos/eigs_lanczos.jl") export eigs_lanczos function __init__() @initcxx end end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1423
LinearAlgebra.norm(state::State) = Float64(cxx_norm(state.cxx_state)) norm1(state::State) = Float64(cxx_norm1(state.cxx_state)) norminf(state::State) = Float64(cxx_norminf(state.cxx_state)) function LinearAlgebra.dot(v::State, w::State) if isreal(v) && isreal(w) return cxx_dot(v.cxx_state, w.cxx_state) else return cxx_dotC(v.cxx_state, w.cxx_state) end end function inner(ops::OpSum, v::State) if isreal(ops) && isreal(v) return cxx_inner(ops.cxx_opsum, v.cxx_state) else return cxx_innerC(ops.cxx_opsum, v.cxx_state) end end function inner(op::Op, v::State) if isreal(op) && isreal(v) return cxx_inner(op.cxx_op, v.cxx_state) else return cxx_innerC(op.cxx_op, v.cxx_state) end end # Vector space operations Base.:+(v::State, w::State) = State(cxx_add(v.cxx_state, w.cxx_state)) Base.:-(v::State, w::State) = State(cxx_sub(v.cxx_state, w.cxx_state)) Base.:*(alpha::Float64, v::State) = State(cxx_scalar_mult(alpha, v.cxx_state)) Base.:*(alpha::ComplexF64, v::State) = State(cxx_scalar_mult(alpha, v.cxx_state)) Base.:*(v::State, alpha::Float64) = State(cxx_scalar_mult(alpha, v.cxx_state)) Base.:*(v::State, alpha::ComplexF64) = State(cxx_scalar_mult(alpha, v.cxx_state)) Base.:/(v::State, alpha::Float64) = State(cxx_scalar_div(v.cxx_state, alpha)) Base.:/(v::State, alpha::ComplexF64) = State(cxx_scalar_div(v.cxx_state, alpha))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
261
apply(ops::OpSum, v::State, w::State, precision::Float64 = 1e-12) = cxx_apply(ops.cxx_opsum, v.cxx_state, w.cxx_state, precision) apply(op::Op, v::State, w::State, precision::Float64 = 1e-12) = cxx_apply(op.cxx_op, v.cxx_state, w.cxx_state, precision)
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
2062
function matrix( ops::OpSum, block_in::Block, block_out::Block; force_complex::Bool = false, precision::Float64 = 1e-12, ) if isreal(ops) && isreal(block_in) && isreal(block_out) && !force_complex # Allocate matrix on julia side mat = Matrix{Float64}(undef, size(block_in), size(block_out)) # Let the C++ routine write to this matrix matrix( Base.unsafe_convert(Ptr{Float64}, mat), ops.cxx_opsum, block_in.cxx_block, block_out.cxx_block, precision, ) return mat else # Allocate matrix on julia side mat = Matrix{ComplexF64}(undef, size(block_in), size(block_out)) # Let the C++ routine write to this matrix # the following works but is ugly because wrapper is wrong if typeof(block_in) <: Spinhalf matrixC( Base.unsafe_convert(Ptr{ComplexF64}, mat), ops.cxx_opsum, block_in.cxx_block, block_out.cxx_block, precision, ) else matrix( Base.unsafe_convert(Ptr{ComplexF64}, mat), ops.cxx_opsum, block_in.cxx_block, block_out.cxx_block, precision, ) end return mat end end function matrix( op::Op, block_in::Block, block_out::Block; force_complex::Bool = false, precision::Float64 = 1e-12, ) ops = OpSum([op]) matrix(ops, block_in, block_out; force_complex = force_complex, precision = precision) end function matrix( ops::OpSum, block::Block; force_complex::Bool = false, precision::Float64 = 1e-12, ) return matrix(ops, block, block; force_complex = force_complex, precision = precision) end function matrix( op::Op, block::Block; force_complex::Bool = false, precision::Float64 = 1e-12, ) return matrix(op, block, block; force_complex = force_complex, precision = precision) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
566
function eig0( ops::OpSum, block::Block; precision::Real = 1e-12, maxiter::Int64 = 1000, force_complex::Bool = false, seed::Int64 = 42, ) e0, cxx_state = eig0(ops.cxx_opsum, block.cxx_block, precision, maxiter, force_complex, seed) return e0, State(cxx_state) end function eigval0( ops::OpSum, block::Block; precision::Real = 1e-12, maxiter::Integer = 1000, force_complex::Bool = false, seed::Integer = 42, ) return eigval0(ops.cxx_opsum, block.cxx_block, precision, maxiter, force_complex, seed) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
894
struct EigsLanczosResult alphas::Vector{Float64} betas::Vector{Float64} eigenvalues::Vector{Float64} eigenvectors::State niterations::Int64 criterion::String end function eigs_lanczos( ops::OpSum, block::Block; neigvals::Int64 = 1, precision::Float64 = 1e-12, max_iterations::Int64 = 1000, force_complex::Bool = false, deflation_tol::Float64 = 1e-7, random_seed::Int64 = 42, ) cxx_res = cxx_eigs_lanczos( ops.cxx_opsum, block.cxx_block, neigvals, precision, max_iterations, force_complex, deflation_tol, random_seed, ) return EigsLanczosResult( to_julia(alphas(cxx_res)), to_julia(betas(cxx_res)), to_julia(eigenvalues(cxx_res)), State(eigenvectors(cxx_res)), niterations(cxx_res), criterion(cxx_res), ) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
844
struct EigvalsLanczosResult alphas::Vector{Float64} betas::Vector{Float64} eigenvalues::Vector{Float64} niterations::Int64 criterion::String end function eigvals_lanczos( ops::OpSum, block::Block; neigvals::Int64 = 1, precision::Float64 = 1e-12, max_iterations::Int64 = 1000, force_complex::Bool = false, deflation_tol::Float64 = 1e-7, random_seed::Int64 = 42, ) cxx_res = cxx_eigvals_lanczos( ops.cxx_opsum, block.cxx_block, neigvals, precision, max_iterations, force_complex, deflation_tol, random_seed, ) return EigvalsLanczosResult( to_julia(alphas(cxx_res)), to_julia(betas(cxx_res)), to_julia(eigenvalues(cxx_res)), niterations(cxx_res), criterion(cxx_res), ) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1671
struct Electron <: Block cxx_block::cxx_Electron end # Constructors Electron(n_sites::Integer) = Electron(cxx_Electron(n_sites)) Electron(n_sites::Integer, n_up::Integer, n_dn::Integer) = Electron(cxx_Electron(n_sites, n_up, n_dn)) Electron(n_sites::Integer, group::PermutationGroup, irrep::Representation) = Electron(cxx_Electron(n_sites, group.cxx_group, irrep.cxx_representation)) Electron( n_sites::Integer, n_up::Integer, n_dn::Integer, group::PermutationGroup, irrep::Representation, ) = Electron(cxx_Electron(n_sites, n_up, n_dn, group.cxx_group, irrep.cxx_representation)) # Methods n_sites(block::Electron) = n_sites(block.cxx_block) n_up(block::Electron) = n_up(block.cxx_block) n_dn(block::Electron) = n_dn(block.cxx_block) permutation_group(block::Electron) = PermutationGroup(permutation_group((block.cxx_block))) irrep(block::Electron) = Representation(irrep(block.cxx_block)) Base.isreal(block::Electron) = isreal(block.cxx_block) dim(block::Electron) = dim(block.cxx_block) Base.size(block::Electron) = size(block.cxx_block) index(block::Electron, pstate::ProductState) = Int64(index(block.cxx_block, pstate.cxx_product_state)) + 1 # Iterators function Base.iterate(block::Electron) if size(block) > 0 b = _begin(block.cxx_block) return ProductState(_deref(b)), b else return nothing end end function Base.iterate(block::Electron, state) _incr(state) if state != _end(block.cxx_block) return ProductState(_deref(state)), state else return nothing end end # Output Base.show(io::IO, block::Electron) = print(io, "\n" * to_string(block.cxx_block))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1560
struct Spinhalf <: Block cxx_block::cxx_Spinhalf end # Constructors Spinhalf(n_sites::Integer) = Spinhalf(cxx_Spinhalf(n_sites)) Spinhalf(n_sites::Integer, n_up::Integer) = Spinhalf(cxx_Spinhalf(n_sites, n_up)) Spinhalf(n_sites::Integer, group::PermutationGroup, irrep::Representation) = Spinhalf(cxx_Spinhalf(n_sites, group.cxx_group, irrep.cxx_representation)) Spinhalf(n_sites::Integer, n_up::Integer, group::PermutationGroup, irrep::Representation) = Spinhalf(cxx_Spinhalf(n_sites, n_up, group.cxx_group, irrep.cxx_representation)) # Methods n_sites(block::Spinhalf) = n_sites(block.cxx_block) n_up(block::Spinhalf) = n_up(block.cxx_block) permutation_group(block::Spinhalf) = PermutationGroup(permutation_group((block.cxx_block))) irrep(block::Spinhalf) = Representation(irrep(block.cxx_block)) Base.isreal(block::Spinhalf) = isreal(block.cxx_block) dim(block::Spinhalf) = dim(block.cxx_block) Base.size(block::Spinhalf) = size(block.cxx_block) index(block::Spinhalf, pstate::ProductState) = Int64(index(block.cxx_block, pstate.cxx_product_state)) + 1 # Iterators function Base.iterate(block::Spinhalf) if size(block) > 0 b = _begin(block.cxx_block) return ProductState(_deref(b)), b else return nothing end end function Base.iterate(block::Spinhalf, state) _incr(state) if state != _end(block.cxx_block) return ProductState(_deref(state)), state else return nothing end end # Output Base.show(io::IO, block::Spinhalf) = print(io, "\n" * to_string(block.cxx_block))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1330
struct tJ <: Block cxx_block::cxx_tJ end # Constructors tJ(n_sites::Integer, n_up::Integer, n_dn::Integer) = tJ(cxx_tJ(n_sites, n_up, n_dn)) tJ( n_sites::Integer, n_up::Integer, n_dn::Integer, group::PermutationGroup, irrep::Representation, ) = tJ(cxx_tJ(n_sites, n_up, n_dn, group.cxx_group, irrep.cxx_representation)) # Methods n_sites(block::tJ) = n_sites(block.cxx_block) n_up(block::tJ) = n_up(block.cxx_block) n_dn(block::tJ) = n_dn(block.cxx_block) permutation_group(block::tJ) = PermutationGroup(permutation_group((block.cxx_block))) irrep(block::tJ) = Representation(irrep(block.cxx_block)) Base.isreal(block::tJ) = isreal(block.cxx_block) dim(block::tJ) = dim(block.cxx_block) Base.size(block::tJ) = size(block.cxx_block) index(block::tJ, pstate::ProductState) = Int64(index(block.cxx_block, pstate.cxx_product_state)) + 1 # Iterators function Base.iterate(block::tJ) if size(block) > 0 b = _begin(block.cxx_block) return ProductState(_deref(b)), b else return nothing end end function Base.iterate(block::tJ, state) _incr(state) if state != _end(block.cxx_block) return ProductState(_deref(state)), state else return nothing end end # Output Base.show(io::IO, block::tJ) = print(io, "\n" * to_string(block.cxx_block))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
2378
include("../utils/armadillo.jl") struct Coupling cxx_coupling::cxx_Coupling end # Constructors Coupling() = Coupling(cxx_Coupling()) Coupling(name::String) = Coupling(cxx_Coupling(name)) Coupling(val::Float64) = Coupling(cxx_Coupling(val)) Coupling(val::ComplexF64) = Coupling(cxx_Coupling(val)) Coupling(mat::Matrix{Float64}) = Coupling(cxx_Coupling(to_armadillo(mat))) Coupling(mat::Matrix{Int64}) = Coupling(convert(Matrix{Float64}, mat)) Coupling(mat::Matrix{ComplexF64}) = Coupling(cxx_Coupling(to_armadillo(mat))) Coupling(mat::Matrix{Complex{Int64}}) = Coupling(convert(Matrix{ComplexF64}, mat)) # Methods type(cpl::Coupling) = String(type(cpl.cxx_coupling)) isreal(cpl::Coupling) = Bool(isreal(cpl.cxx_coupling)) ismatrix(cpl::Coupling) = Bool(ismatrix(cpl.cxx_coupling)) isexplicit(cpl::Coupling) = Bool(isexplicit(cpl.cxx_coupling)) # Output Base.show(io::IO, cpl::Coupling) = print(io, to_string(cpl.cxx_coupling)) # Conversion function Base.convert(::Type{String}, cpl::Coupling) if is_string(cpl.cxx_coupling) return String(as_string(cpl.cxx_coupling)) else error(@sprintf "Coupling is of type \"%s\" cannot be converted to type \"String\"" type(cpl)) end end function Base.convert(::Type{Float64}, cpl::Coupling) if is_double(cpl.cxx_coupling) return Float64(as_double(cpl.cxx_coupling)) else error(@sprintf "Coupling is of type \"%s\" cannot be converted to type \"Float64\"" type(cpl)) end end function Base.convert(::Type{ComplexF64}, cpl::Coupling) if is_double(cpl.cxx_coupling) || is_complex(cpl.cxx_coupling) return ComplexF64(as_complex(cpl.cxx_coupling)) else error(@sprintf "Coupling is of type \"%s\" cannot be converted to type \"ComplexF64\"" type(cpl)) end end function Base.convert(::Type{Matrix{Float64}}, cpl::Coupling) if is_mat(cpl.cxx_coupling) return to_julia(as_mat(cpl.cxx_coupling)) else error(@sprintf "Coupling is of type \"%s\" cannot be converted to type \"Matrix{Float64}\"" type(cpl)) end end function Base.convert(::Type{Matrix{ComplexF64}}, cpl::Coupling) if is_mat(cpl.cxx_coupling) || is_cx_mat(cpl.cxx_coupling) return to_julia(as_cx_mat(cpl.cxx_coupling)) else error(@sprintf "Coupling is of type \"%s\" cannot be converted to type \"Matrix{ComplexF64}\"" type(cpl)) end end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
2350
using Printf struct Op cxx_op::cxx_Op end # Constructors Op() = Op(cxx_Op()) Op(type::String, cpl::Coupling, sites::Vector{Int64}) = Op(cxx_Op(type, cpl.cxx_coupling, StdVector(sites .- 1))) Op(type::String, cpl::Coupling, site::Int64) = Op(cxx_Op(type, cpl.cxx_coupling, site - 1)) Op(type::String, name::String, sites::Vector{Int64}) = Op(cxx_Op(type, name, StdVector(sites .- 1))) Op(type::String, name::String, site::Int64) = Op(cxx_Op(type, name, site - 1)) Op(type::String, val::Float64, sites::Vector{Int64}) = Op(cxx_Op(type, val, StdVector(sites .- 1))) Op(type::String, val::Float64, site::Int64) = Op(cxx_Op(type, val, site - 1)) Op(type::String, val::ComplexF64, sites::Vector{Int64}) = Op(cxx_Op(type, val, StdVector(sites .- 1))) Op(type::String, val::ComplexF64, site::Int64) = Op(cxx_Op(type, val, site - 1)) Op(type::String, mat::Matrix{Float64}, sites::Vector{Int64}) = Op(cxx_Op(type, to_armadillo(mat), StdVector(sites .- 1))) Op(type::String, mat::Matrix{Float64}, site::Int64) = Op(cxx_Op(type, to_armadillo(mat), site - 1)) Op(type::String, mat::Matrix{Int64}, sites::Vector{Int64}) = Op(type, convert(Matrix{Float64}, mat), sites) Op(type::String, mat::Matrix{Int64}, site::Int64) = Op(type, convert(Matrix{Float64}, mat), site) Op(type::String, mat::Matrix{ComplexF64}, sites::Vector{Int64}) = Op(cxx_Op(type, to_armadillo(mat), StdVector(sites .- 1))) Op(type::String, mat::Matrix{ComplexF64}, site::Int64) = Op(cxx_Op(type, to_armadillo(mat), site - 1)) Op(type::String, mat::Matrix{Complex{Int64}}, sites::Vector{Int64}) = Op(type, convert(Matrix{ComplexF64}, mat), sites) Op(type::String, mat::Matrix{Complex{Int64}}, site::Int64) = Op(type, convert(Matrix{ComplexF64}, mat), site) # methods type(op::Op) = String(strip(type(op.cxx_op))) coupling(op::Op) = Coupling(coupling(op.cxx_op)) Base.size(op::Op) = Int64(size(op.cxx_op)) Base.getindex(op::Op, idx::Int64) = Int64(getindex(op.cxx_op, idx)) + 1 sites(op::Op) = Vector{Int64}(sites(op.cxx_op)) .+ 1 isreal(op::Op) = Bool(isreal(op.cxx_op)) ismatrix(op::Op) = Bool(ismatrix(op.cxx_op)) isexplicit(op::Op) = Bool(isexplicit(op.cxx_op)) # Output function Base.show(io::IO, op::Op) # print(io, "\n" * to_string(op.cxx_op)) print(io, @sprintf "%s %s %s" type(op) coupling(op) sites(op)) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
963
struct OpSum cxx_opsum::cxx_OpSum end # Constructors OpSum() = OpSum(cxx_OpSum()) function OpSum(ops::Vector{Op}) cxx_ops = cxx_VectorOp() for op in ops push_back(cxx_ops, op.cxx_op) end OpSum(cxx_OpSum(cxx_ops)) end # Methods Base.size(ops::OpSum) = Int64(size(ops.cxx_opsum)) defined(ops::OpSum, name::String) = Bool(defined(ops.cxx_opsum, name)) Base.getindex(ops::OpSum, name::String) = Coupling(getindex(ops.cxx_opsum, name)) Base.setindex!(ops::OpSum, cpl, name::String) = setindex!(ops.cxx_opsum, Coupling(cpl).cxx_coupling, name) couplings(ops::OpSum) = Vector{String}(couplings(ops.cxx_opsum)) isreal(ops::OpSum) = Bool(isreal(ops.cxx_opsum)) isexplicit(ops::OpSum) = Bool(isexplicit(ops.cxx_opsum)) Base.:+(ops::OpSum, ops2::OpSum) = OpSum(ops.cxx_opsum + ops2.cxx_opsum) Base.:+(ops::OpSum, op2::Op) = OpSum(ops.cxx_opsum + op2.cxx_op) # Output Base.show(io::IO, ops::OpSum) = print(io, "\n" * to_string(ops.cxx_opsum))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
514
symmetrize(ops::OpSum, group::PermutationGroup) = OpSum(cxx_symmetrize(ops.cxx_opsum, group.cxx_group)) symmetrize(op::Op, group::PermutationGroup) = OpSum(cxx_symmetrize(op.cxx_op, group.cxx_group)) symmetrize(ops::OpSum, group::PermutationGroup, irrep::Representation) = OpSum(cxx_symmetrize(ops.cxx_opsum, group.cxx_group, irrep.cxx_representation)) symmetrize(op::Op, group::PermutationGroup, irrep::Representation) = OpSum(cxx_symmetrize(op.cxx_op, group.cxx_group, irrep.cxx_representation))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
460
product(block::Block, local_states::Vector{String}; real::Bool=true) = State(cxx_product(block.cxx_block, StdVector(StdString.(local_states)), real)) Base.rand(block::Block; real::Bool=true, seed::Int64=42, normalized::Bool=true) = State(cxx_rand(block.cxx_block, real, seed, normalized)) Base.zeros(block::Block; real::Bool=true, n_col::Int64=1) = State(cxx_zeros(block.cxx_block, real, n_col)) Base.zero(state::State) = cxx_zero(state.cxx_state)
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
349
fill(state::State, pstate::ProductState, ncol::Int64 = 1) = cxx_fill(state.cxx_state, pstate.cxx_product_state, ncol-1) fill(state::State, rstate::RandomState, ncol::Int64 = 1) = cxx_fill(state.cxx_state, rstate.cxx_random_state, ncol-1) fill(state::State, gpwf::GPWF, ncol::Int64 = 1) = cxx_fill(state.cxx_state, gpwf.cxx_gpwf, ncol-1)
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
494
struct GPWF cxx_gpwf::cxx_GPWF end # Constructors GPWF() = GPWF(cxx_GPWF()) GPWF(mat::Matrix{Float64}, n_up::Int64 = -1) = GPWF(cxx_GPWF(to_armadillo(mat), n_up)) GPWF(mat::Matrix{ComplexF64}, n_up::Int64 = -1) = GPWF(cxx_GPWF(to_armadillo(mat), n_up)) # Methods n_sites(state::GPWF) = n_sites(state.cxx_gpwf) n_up(state::GPWF) = n_up(state.cxx_gpwf) Base.isreal(state::GPWF) = isreal(state.cxx_gpwf) # Output Base.show(io::IO, state::GPWF) = print(io, "\n" * to_string(state.cxx_gpwf))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1306
struct ProductState cxx_product_state::cxx_ProductState end # Constructors ProductState() = ProductState(cxx_ProductState()) ProductState(n_sites::Int64) = ProductState(cxx_ProductState(n_sites)) ProductState(local_states::Vector{String}) = ProductState(cxx_ProductState(StdVector(StdString.(local_states)))) # Methods n_sites(state::ProductState) = n_sites(state.cxx_product_state) Base.size(state::ProductState) = size(state.cxx_product_state) Base.getindex(state::ProductState, idx::Int64) = getindex(state.cxx_product_state, idx) Base.setindex!(state::ProductState, local_state::String, idx::Int64) = setindex!(state.cxx_product_state, local_state, idx) Base.push!(state::ProductState, local_state::String) = push!(state.cxx_product_state, local_state) _begin(state::ProductState) = _begin(state.cxx_product_state) _end(state::ProductState) = _end(state.cxx_product_state) # Iterators function Base.iterate(s::ProductState) if size(s) > 0 return s[1], _begin(s) else return nothing end end function Base.iterate(s::ProductState, state) _incr(state) if state == _end(s) return nothing else return _deref(state), state end end # Output Base.show(io::IO, state::ProductState) = print(io, "\n" * to_string(state.cxx_product_state))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
416
struct RandomState cxx_random_state::cxx_RandomState end # Constructors RandomState(seed::Int64 = 42, normalized::Bool = true) = RandomState(cxx_RandomState(seed, normalized)) # Methods seed(state::RandomState) = seed(state.cxx_random_state) normalized(state::RandomState) = seed(state.cxx_random_state) # Output Base.show(io::IO, state::RandomState) = print(io, "\n" * to_string(state.cxx_random_state))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
2405
struct State cxx_state::cxx_State end # Constructors State(block::Block; real::Bool = true, n_cols::Int64 = 1) = State(cxx_State(block.cxx_block, real, n_cols)) function State(block::Block, vec::Vector{Float64}) m = length(vec) if m != size(block) error("Vector and Block do not have the same size!") end memptr = Base.unsafe_convert(Ptr{Float64}, vec) State(cxx_State(block.cxx_block, memptr, 1, 1)) end function State(block::Block, vec::Vector{ComplexF64}) m = length(vec) if m != size(block) error("Vector and Block do not have the same size!") end memptr = Base.unsafe_convert(Ptr{ComplexF64}, vec) State(cxx_State(block.cxx_block, memptr, 1)) end function State(block::Block, mat::Matrix{Float64}) m = size(mat)[1] n = size(mat)[2] if m != size(block) error("First dimension of matrix and Block do not have the same size!") end memptr = Base.unsafe_convert(Ptr{Float64}, mat) State(cxx_State(block.cxx_block, memptr, n, 1)) end function State(block::Block, mat::Matrix{ComplexF64}) m = size(mat)[1] n = size(mat)[2] if m != size(block) error("First dimension of matrix and Block do not have the same size!") end memptr = Base.unsafe_convert(Ptr{ComplexF64}, mat) State(cxx_State(block.cxx_block, memptr, n)) end # Methods n_sites(state::State) = n_sites(state.cxx_state) Base.isreal(state::State) = isreal(state.cxx_state) Base.real(state::State) = State(real(state.cxx_state)) Base.imag(state::State) = State(imag(state.cxx_state)) make_complex!(state::State) = make_complex(state.cxx_state) dim(state::State) = dim(state.cxx_state) Base.size(state::State) = size(state.cxx_state) n_rows(state::State) = n_rows(state.cxx_state) n_cols(state::State) = n_cols(state.cxx_state) col(state::State, n::Int64 = 1; copy::Bool = true) = State(col(state.cxx_state, n - 1, copy)) function vector(state::State; n::Int64 = 1) if isreal(state) return to_julia(vector(state.cxx_state, n-1, false)) else return to_julia(vectorC(state.cxx_state, n-1, false)) end end function matrix(state::State) if isreal(state) return to_julia(matrix(state.cxx_state, false)) else return to_julia(matrixC(state.cxx_state, false)) end end # Output Base.show(io::IO, state::State) = print(io, "\n" * to_string(state.cxx_state))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
610
struct Permutation cxx_perm::cxx_Permutation end # Constructors Permutation(array::Vector{Int64}) = Permutation(cxx_Permutation(StdVector(array .- 1))) # Methods Base.size(perm::Permutation) = size(array(perm.cxx_perm)) inverse(perm::Permutation) = Permutation(inverse(perm.cxx_perm)) Base.:getindex(perm::Permutation, idx::Integer) = array(perm.cxx_perm)[idx] Base.:*(p1::Permutation, p2::Permutation) = Permutation(multiply(p1.cxx_perm, p2.cxx_perm)) # Output function Base.show(io::IO, perm::Permutation) # print(io, "\n" * to_string(perm.cxx_perm)) print(io, array(perm.cxx_perm) .+ 1) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
624
struct PermutationGroup cxx_group::cxx_PermutationGroup end # Constructors function PermutationGroup(permutations::Vector{Permutation}) cxx_perms = cxx_VectorPermutation() for p in permutations push_back(cxx_perms, p.cxx_perm) end PermutationGroup(cxx_PermutationGroup(cxx_perms)) end # Methods Base.size(group::PermutationGroup) = size(group.cxx_group) n_sites(group::PermutationGroup) = n_sites(group.cxx_group) inverse(group::PermutationGroup, idx::Integer) = inverse(group.cxx_group, idx) # Output Base.show(io::IO, group::PermutationGroup) = print(io, "\n" * to_string(group.cxx_group))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
763
struct Representation cxx_representation::cxx_Representation end # Constructors function Representation(characters::Vector{<:Number}) characters_cplx = Vector{ComplexF64}(characters) memptr = Base.unsafe_convert(Ptr{ComplexF64}, characters_cplx) n = length( characters_cplx) return Representation(cxx_Representation(memptr, n)) end # Methods Base.size(irrep::Representation) = size(irrep.cxx_representation) Base.isreal(irrep::Representation; precision::Real=1e-12) = isreal(irrep.cxx_representation, precision) Base.:*(r1::Representation, r2::Representation) = Representation(multiply(r1.cxx_representation, r2.cxx_representation)) # Output Base.show(io::IO, irrep::Representation) = print(io, "\n" * to_string(irrep.cxx_representation))
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1719
function to_armadillo(mat::Matrix{Float64}; copy=true) m, n = size(mat) memptr = Base.unsafe_convert(Ptr{Float64}, mat) return cxx_arma_mat(memptr, m, n, copy, true) end function to_armadillo(mat::Matrix{ComplexF64}; copy=true) m, n = size(mat) memptr = Base.unsafe_convert(Ptr{ComplexF64}, mat) return cxx_arma_cx_mat(memptr, m, n, copy, true) end function to_julia(vec::cxx_arma_vec) m = n_rows(vec) julia_vec = Vector{Float64}(undef, m) # Low level C call to copy vec_ptr = memptr(vec).cpp_object julia_vec_ptr = Base.unsafe_convert(Ptr{Float64}, julia_vec) Base.unsafe_copyto!(julia_vec_ptr, vec_ptr, m) return julia_vec end function to_julia(vec::cxx_arma_cx_vec) m = n_rows(vec) julia_vec = Vector{ComplexF64}(undef, m) # Low level C call to copy vec_ptr = memptr(vec).cpp_object julia_vec_ptr = Base.unsafe_convert(Ptr{ComplexF64}, julia_vec) Base.unsafe_copyto!(julia_vec_ptr, vec_ptr, m) return julia_vec end function to_julia(mat::cxx_arma_mat) m = n_rows(mat) n = n_cols(mat) N = n_elem(mat) julia_mat = Matrix{Float64}(undef, m, n) # Low level C call to copy mat_ptr = memptr(mat).cpp_object julia_mat_ptr = Base.unsafe_convert(Ptr{Float64}, julia_mat) Base.unsafe_copyto!(julia_mat_ptr, mat_ptr, N) return julia_mat end function to_julia(mat::cxx_arma_cx_mat) m = n_rows(mat) n = n_cols(mat) N = n_elem(mat) julia_mat = Matrix{ComplexF64}(undef, m, n) # Low level C call to copy mat_ptr = memptr(mat).cpp_object julia_mat_ptr = Base.unsafe_convert(Ptr{ComplexF64}, julia_mat) Base.unsafe_copyto!(julia_mat_ptr, mat_ptr, N) return julia_mat end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
239
using XDiag using Test include("operators/coupling.jl") include("operators/op.jl") include("operators/opsum.jl") include("states/state.jl") include("blocks/blocks.jl") include("algebra/algebra.jl") include("algorithms/eigs_lanczos.jl")
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
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code
436
@testset "algebra" begin N = 8 block = Spinhalf(N, N ÷ 2) ops = OpSum() for i in 1:N ops += Op("HB", 1.0, [i, mod1(i+1, N)]) end e0, psi = eig0(ops, block); # @show vector(psi) v = vector(psi) # @show e0 n2 = norm(psi) n1 = norm1(psi) ni = norminf(psi) @test ni < n2 @test n2 < n1 @test isapprox(dot(psi, psi), 1.0) @test isapprox(e0, inner(ops, psi)) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
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code
299
@testset "eigs_lanczos" begin N = 8 block = Spinhalf(N, N ÷ 2) ops = OpSum() for i in 1:N ops += Op("HB", 1.0, [i, mod1(i+1, N)]) end res = eigs_lanczos(ops, block) psi0 = res.eigenvectors E = inner(ops, psi0) @test isapprox(E, res.eigenvalues[1]) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
895
@testset "blocks" begin N = 4 nup = 2 ndn = 1 p1 = Permutation([1, 2, 3, 4]) p2 = Permutation([2, 3, 4, 1]) p3 = Permutation([3, 4, 1, 2]) p4 = Permutation([4, 1, 2, 3]) group = PermutationGroup([p1, p2, p3, p4]) rep = Representation([1, -1, 1, -1]) block_sym = tJ(N, nup, ndn, group, rep) # Iteration idx = 1 for pstate in block_sym @test index(block_sym, pstate) == idx # @show pstate idx += 1 end block_sym = Electron(N, nup, ndn, group, rep) # Iteration idx = 1 for pstate in block_sym @test index(block_sym, pstate) == idx # @show pstate idx += 1 end block_sym = Spinhalf(N, nup, group, rep) # Iteration idx = 1 for pstate in block_sym @test index(block_sym, pstate) == idx # @show pstate idx += 1 end end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1308
@testset "Coupling" begin c = Coupling("hello") # @show c, type(c), isexplicit(c) @test type(c) == "string" @test isexplicit(c) == false @test convert(String, c) == "hello" c = Coupling(1.0) # @show c, type(c), isreal(c), ismatrix(c), isexplicit(c) @test type(c) == "double" @test isreal(c) == true @test ismatrix(c) == false @test isexplicit(c) == true @test convert(Float64, c) == 1.0 @test convert(ComplexF64, c) == 1.0 + 0.0im c = Coupling(2.0 + 3im) # @show c, type(c), isreal(c), ismatrix(c), isexplicit(c) @test type(c) == "complex" @test isreal(c) == false @test ismatrix(c) == false @test isexplicit(c) == true @test convert(ComplexF64, c) == 2.0 + 3.0im cm = [0.0 1.0; 2.0 0.0] c = Coupling(cm) # @show c, type(c), isreal(c), ismatrix(c), isexplicit(c) @test type(c) == "mat" @test isreal(c) == true @test ismatrix(c) == true @test isexplicit(c) == true @test cm == convert(Matrix{Float64}, c) cm = [0 -im; im 0.0] c = Coupling(cm) # @show c, type(c), isreal(c), ismatrix(c), isexplicit(c) @test type(c) == "cx_mat" @test isreal(c) == false @test ismatrix(c) == true @test isexplicit(c) == true @test cm == convert(Matrix{ComplexF64}, c) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
1595
@testset "Op" begin op = Op("HOP", "T", [1, 2]) @test type(op) == "HOP" @test convert(String, coupling(op)) == "T" @test size(op) == 2 @test op[1] == 1 @test op[2] == 2 @test sites(op) == [1, 2] @test isexplicit(op) == false c = 1.23 op = Op("HOP", c, [1, 2]) @test type(op) == "HOP" @test convert(Float64, coupling(op)) == c @test size(op) == 2 @test op[1] == 1 @test op[2] == 2 @test sites(op) == [1, 2] @test isreal(op) == true @test ismatrix(op) == false @test isexplicit(op) == true c = 3.21 + 1.23im op = Op("HOP", c, [1, 2]) @test type(op) == "HOP" @test convert(ComplexF64, coupling(op)) == c @test size(op) == 2 @test op[1] == 1 @test op[2] == 2 @test sites(op) == [1, 2] @test isreal(op) == false @test ismatrix(op) == false @test isexplicit(op) == true c = [0 1; 1 0] op = Op("HOP", c, [1, 2]) @test type(op) == "HOP" @test convert(Matrix{Float64}, coupling(op)) == convert(Matrix{Float64}, c) @test size(op) == 2 @test op[1] == 1 @test op[2] == 2 @test sites(op) == [1, 2] @test isreal(op) == true @test ismatrix(op) == true @test isexplicit(op) == true c = [0 -im; im 0] op = Op("HOP", c, [1, 2]) @test type(op) == "HOP" @test convert(Matrix{ComplexF64}, coupling(op)) == convert(Matrix{ComplexF64}, c) @test size(op) == 2 @test op[1] == 1 @test op[2] == 2 @test sites(op) == [1, 2] @test isreal(op) == false @test ismatrix(op) == true @test isexplicit(op) == true end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
617
@testset "OpSum" begin op1 = Op("HOP", "T", [1, 2]) op2 = Op("HOP", "T", [2, 3]) ops = OpSum([op1, op2]) @test size(ops) == 2 ops += Op("HOP", "T", [3, 4]) @test size(ops) == 3 # @test isexplicit(ops) == false ops2 = OpSum() ops2 += Op("HB", "J", [1, 2]) ops2 += Op("HB", "J", [2, 3]) ops2 += Op("HB", "J", [4, 5]) J = 1.23 ops2["J"] = J @test convert(Float64, ops2["J"]) == J @test size(ops2) == 3 @test isexplicit(ops2) == false ops3 = OpSum() ops3 += Op("HB", 1.23, [0, 1]) ops3 += Op("HB", 1.23, [1, 2]) @test isexplicit(ops3) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
code
696
@testset "State" begin block = Spinhalf(2) v = [1.0, 2.0, 3.0, 4.0] psi1 = State(block, v) @test v == vector(psi1) @test isreal(psi1) make_complex!(psi1) @test !isreal(psi1) @test [1.0 + 0.0im, 2.0 + 0.0im, 3.0 + 0.0im, 4.0 + 0.0im] == vector(psi1) @test size(psi1) == 4 @test dim(psi1) == 4 psi2 = State(block, real=false, n_cols=3) @test all(isapprox.(matrix(psi2), 0.0)) @test n_rows(psi2) == 4 @test n_cols(psi2) == 3 @test !isreal(psi2) v = [1.0+4.0im, 2.0+3.0im, 3.0+2.0im, 4.0+1.0im] psi3 = State(block, v) @test !isreal(psi3) @test vector(real(psi3)) == real(v) @test vector(imag(psi3)) == imag(v) end
XDiag
https://github.com/awietek/XDiag.jl.git
[ "Apache-2.0" ]
0.2.3
0abe5af94f5aaf31dc0afc0d1284656964d745dc
docs
2054
![license](https://img.shields.io/badge/license-Apache%202.0-blue) [![docs](https://img.shields.io/badge/Documentation-here-red.svg)](https://awietek.github.io/xdiag) [![Linux CI](https://github.com/awietek/xdiag/actions/workflows/linux.yml/badge.svg?style=for-the-badge)](https://github.com/awietek/xdiag/actions/workflows/linux.yml) [![Mac OSX CI](https://github.com/awietek/xdiag/actions/workflows/osx.yml/badge.svg?style=for-the-badge)](https://github.com/awietek/xdiag/actions/workflows/osx.yml) [![Julia CI](https://github.com/awietek/XDiag.jl/actions/workflows/CI.yml/badge.svg?style=for-the-badge)](https://github.com/awietek/XDiag.jl/actions/workflows/CI.yml) [![DOI](https://zenodo.org/badge/169422780.svg)](https://zenodo.org/badge/latestdoi/169422780) # XDiag ## High-performance Yxact Diagonalization Routines and Algorithms A Julia library to perform efficient Exact Diagonalizations of quantum many body systems. ### Features: - Basic algebra of operators in quantum many-body systems - Iterative linear algebra for computing eigendecompositions and time-evolutions (e.g. Lanczos algorithm) - Local spin, t-J, or fermionic models - Full support of generic space group symmetries - parallelization using OpenMP - based on C++ library [xdiag](https://github.com/awietek/xdiag) ### Installation: Enter the package mode using `]` in the Julia REPL and add type ```bash add XDiag ``` That's it! ### Example Code: ```julia using XDiag let N = 16; nup = N ÷ 2; block = Spinhalf(N, nup); # Define the nearest-neighbor Heisenberg model ops = OpSum() for i in 1:N ops += Op("HB", "J", [i, mod1(i+1, N)]) end ops["J"] = 1.0; set_verbosity(2); # set verbosity for monitoring progress e0 = eigval0(ops, block); # compute ground state energy println("Ground state energy: $e0"); end ``` ### Documentation The full documentation is available at [awietek.github.io/xdiag](https://awietek.github.io/xdiag). ### About author: Alexander Wietek license: Apache License 2.0
XDiag
https://github.com/awietek/XDiag.jl.git
[ "MIT" ]
0.4.0
cb9308adec767a59c3f9857af1c567b81c4cfe73
code
795
using Documenter using UtilityModels makedocs( warnonly = true, sitename = "UtilityModels", format = Documenter.HTML( assets = [ asset( "https://fonts.googleapis.com/css?family=Montserrat|Source+Code+Pro&display=swap", class = :css ) ], collapselevel = 1 ), modules = [ UtilityModels # Base.get_extension(SequentialSamplingModels, :TuringExt), # Base.get_extension(SequentialSamplingModels, :PlotsExt) ], pages = [ "Home" => "index.md", "Models" => [ "Expected Utility Theory" => "expected_utility.md" ], "Parameter Estimation" => "parameter_estimation.md" ] ) deploydocs( repo = "github.com/itsdfish/UtilityModels.jl.git", )
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
0.4.0
cb9308adec767a59c3f9857af1c567b81c4cfe73
code
1278
""" ExpectedUtility{T <: Real} <: UtilityModel A model object for expected utility theory # Fields - `α`: utility curvature - `θ`: temperature or decisional consistency # Constructors ````julia ExpectedUtility(; α = .80, θ = 1.0) ```` ````julia ExpectedUtility(α, θ) ```` # Example ```julia using UtilityModels gamble1 = Gamble(; p = [.25, .25, .50], v = [44, 40, 5] ) gamble2 = Gamble(; p = [.25, .25, .50], v = [98, 10, 5] ) gambles = [gamble1,gamble2] mean.(model, gambles) std.(model, gambles) model = ExpectedUtility(; α = .80, θ = 1.0) pdf(model, gambles, 1) logpdf(model, gambles, 1) ``` """ mutable struct ExpectedUtility{T <: Real} <: UtilityModel α::T θ::T end function ExpectedUtility(; α = 0.80, θ = 1.0) return ExpectedUtility(α, θ) end function ExpectedUtility(α, θ) return ExpectedUtility(promote(α, θ)...) end """ compute_utility(model::ExpectedUtility, gamble::Gamble) Computes utility of gamble outcomes according to expected utility theory. # Arguments - `model::ExpectedUtility`: a model object for prospect theory - `gamble::Gamble`: a gamble object """ function compute_utility(model::ExpectedUtility, gamble::Gamble) (; α) = model (; v) = gamble return @. sign(v) * abs(v)^α end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
0.4.0
cb9308adec767a59c3f9857af1c567b81c4cfe73
code
606
""" Gamble{T <: Real} A gamble object with probability vector `p` and outcome vector `v`. # Fields - `p`: probability vector - `v`: outcome vector # Constructors Gamble(; p = [0.5, 0.5], v = [10.0, 0.0]) Gamble(p, v) """ mutable struct Gamble{T <: Real} p::Vector{T} v::Vector{T} end function Gamble(; p = [0.5, 0.5], v = [10.0, 0.0]) return Gamble(p, v) end function Gamble(p, v) T = promote_type(typeof(p), typeof(v)) return Gamble(T(p), T(v)) end function sample(gamble::Gamble) return sample(gamble.v, Weights(gamble.p)) end mean(g::Gamble) = g.v' * g.p
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
0.4.0
cb9308adec767a59c3f9857af1c567b81c4cfe73
code
3785
abstract type AbstractProspectTheory <: UtilityModel end """ ProspectTheory{T <: Real} <: AbstractProspectTheory A model object for cummulative prospect theory. By default, parameters for utility curvature and probability weigting are equal gains and losses. # Fields - `α = .80`: utility curvature for gains - `β = α`: utility curvature for losses - `γg = .70`: probability weighting parameter for gains - `γl = γg`: probability weighting parameter for losses - `λ = 2.25`: loss aversion parameter - `θ`: temperature or decisional consistency # Constructors ```julia ProspectTheory(; α = 0.80, β = α, γg = 0.70, γl = γg, λ = 2.25, θ = 1.0) ProspectTheory(α, β, γg, γl, λ, θ) ``` # Example ```julia using UtilityModels gamble1 = Gamble(; p = [.25, .25, .50], v = [44, 40, 5] ) gamble2 = Gamble(; p = [.25, .25, .50], v = [98, 10, 5] ) gambles = [gamble1,gamble2] mean.(model, gambles) std.(model, gambles) model = ProspectTheory(; α = 0.80, γg = 0.70, λ = 2.25, θ = 1.0 ) pdf(model, gambles, 1) logpdf(model, gambles, 1) ``` # References Fennema, H., & Wakker, P. (1997). Original and cumulative prospect theory: A discussion of empirical differences. Journal of Behavioral Decision Making, 10(1), 53-64. Tversky, A., & Kahneman, D. (1992). Advances in prospect theory: Cumulative representation of uncertainty. Journal of Risk and uncertainty, 5(4), 297-323. """ mutable struct ProspectTheory{T <: Real} <: AbstractProspectTheory α::T β::T γg::T γl::T λ::T θ::T end function ProspectTheory(; α = 0.80, β = α, γg = 0.70, γl = γg, λ = 2.25, θ = 1.0) return ProspectTheory(α, β, γg, γl, λ, θ) end function ProspectTheory(α, β, γg, γl, λ, θ) return ProspectTheory(promote(α, β, γg, γl, λ, θ)...) end """ compute_utility(model::AbstractProspectTheory, gamble) Computes utility of gamble outcomes according to prospect theory # Arguments - `model::AbstractProspectTheory`: a model object for prospect theory - `gamble`: a gamble object """ function compute_utility(model::AbstractProspectTheory, gamble) (; α, β, λ) = model vl, vg = split_values(gamble) utilg = vg .^ α utill = @. -λ * abs(vl)^β return [utill; utilg] end """ compute_weights(model::AbstractProspectTheory, gamble::Gamble) Computes decision weights based on cummulative outcomes # Arguments - `model::AbstractProspectTheory`: a model object for prospect theory - `gamble`: a gamble object """ function compute_weights(model::AbstractProspectTheory, gamble::Gamble) pl, pg = split_probs(gamble) (; γg, γl) = model ω = [_compute_weights(pl, γl); _compute_weights(pg, γg)] return ω end """ _compute_weights(p, γ) Computes decision weights based on cummulative outcomes # Arguments - `p`: a probability vector - `γ`: parameter that controls weighting of low and high probabilities """ function _compute_weights(p, γ) n = length(p) f(i) = weight(sum(p[i:n]), γ) - weight(sum(p[(i + 1):n]), γ) ω = [f(i) for i = 1:(n - 1)] isempty(p) ? nothing : push!(ω, weight(p[n], γ)) return ω end function weight(p, γ) p = min(p, 1.0) # to deal with overflow return (p^γ) / (p^γ + (1 - p)^γ)^(1 / γ) end function sort!(model::AbstractProspectTheory, gamble::Gamble) (; p, v) = gamble i = sortperm(v) p .= p[i] v .= v[i] gains = v .>= 0 pl = @view p[.!gains] vl = @view v[.!gains] reverse!(vl) reverse!(pl) return nothing end function split_values(gamble) (; v) = gamble gains = v .>= 0 vg = @view v[gains] vl = @view v[.!gains] return vl, vg end function split_probs(gamble) (; v, p) = gamble gains = v .>= 0 pg = @view p[gains] pl = @view p[.!gains] return pl, pg end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
0.4.0
cb9308adec767a59c3f9857af1c567b81c4cfe73
code
2784
abstract type AbstractTAX <: UtilityModel end """ TAX{T <: Real} <: AbstractTAX A model object for transfer of attention exchange. # Fields - `δ = 1.0`: transfer of attention parameter - `γ = 1.0`: probability weighting parameter - `β = .70`: utility curvature - `θ`: temperature or decisional consistency # Constructors ```julia TAX(; δ = -1.0, β = 1.0, γ = 0.70, θ = 1.0) TAX(δ, γ, β, θ) ``` # Example ```julia using UtilityModels gamble1 = Gamble(; p = [.25, .25, .50], v = [44, 40, 5] ) gamble2 = Gamble(; p = [.25, .25, .50], v = [98, 10, 5] ) gambles = [gamble1,gamble2] mean.(model, gambles) std.(model, gambles) model = TAX(; δ = -1.0, β = 1.0, γ = 0.70, θ = 1.0 ) pdf(model, gambles, 1) logpdf(model, gambles, 1) ``` # References Birnbaum, M. H., & Chavez, A. (1997). Tests of theories of decision making: Violations of branch independence and distribution independence. Organizational Behavior and Human Decision Processes, 71(2), 161-194. Birnbaum, M. H. (2008). New paradoxes of risky decision making. Psychological Review, 115(2), 463. """ mutable struct TAX{T <: Real} <: AbstractTAX δ::T γ::T β::T θ::T end function TAX(; δ = -1.0, β = 1.0, γ = 0.70, θ = 1.0) return TAX(δ, γ, β, θ) end function TAX(δ, γ, β, θ) return TAX(promote(δ, γ, β, θ)...) end """ compute_utility(model::AbstractTAX, gamble) Computes utility of gamble outcomes according to TAX # Arguments - `model::AbstractTAX`: a model object for TAX - `gamble`: a gamble object """ function compute_utility(model::AbstractTAX, gamble) (; β) = model (; v) = gamble utility = @. sign(v) * abs(v)^β return utility end tax_weight(p, γ) = (p^γ) function ω(p, pk, n, δ, γ) if δ > 0 return δ * tax_weight(pk, γ) / (n + 1) end return δ * tax_weight(p, γ) / (n + 1) end function sort!(model::AbstractTAX, gamble::Gamble) (; p, v) = gamble i = sortperm(v) p .= p[i] v .= v[i] return nothing end """ mean(model::AbstractTAX, gamble::Gamble) Computes mean utility for the TAX model # Arguments - `model::AbstractTAX`: a model M <: UtilityModel - `gamble::Gamble`: a gamble object """ function mean(model::AbstractTAX, gamble::Gamble) (; p, v) = gamble (; γ, δ) = model n = length(p) sort!(model, gamble) utility = compute_utility(model, gamble) eu = 0.0 sum_weight = 0.0 for i ∈ 1:n eu += tax_weight(p[i], γ) * utility[i] sum_weight += tax_weight(p[i], γ) for k ∈ 1:(i - 1) eu += (utility[i] - utility[k]) * ω(p[i], p[k], n, δ, γ) end end return eu / sum_weight end function var(model::AbstractTAX, gamble::Gamble) error("var not implimented for TAX") return -100.0 end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
0.4.0
cb9308adec767a59c3f9857af1c567b81c4cfe73
code
4460
""" UtilityModel <: DiscreteMultivariateDistribution `UtilityModel` is an abstract type for utility-based models ```` """ abstract type UtilityModel <: DiscreteMultivariateDistribution end """ mean(model::UtilityModel, gamble::Gamble) Computes mean or expected utility # Arguments - `model::UtilityModel`: a model M <: UtilityModel - `gamble::Gamble`: a gamble object ```` """ function mean(model::UtilityModel, gamble::Gamble) sort!(model, gamble) weights = compute_weights(model, gamble) utility = compute_utility(model, gamble) return weights' * utility end Base.broadcastable(model::UtilityModel) = Ref(model) length(model::UtilityModel) = 1 """ var(model::UtilityModel, gamble::Gamble) Computes the variance of the gamble # Arguments - `model::UtilityModel`: a utility model - `gamble::Gamble`: a gamble object """ function var(model::UtilityModel, gamble::Gamble) (; p) = gamble utility = compute_utility(model, gamble) eu = mean(model, gamble) return sum(p .* (utility .- eu) .^ 2) end """ std(model::UtilityModel, gamble::Gamble) Computes the standard deviation of the gamble # Arguments - `model::UtilityMode`: a model M <: UtilityModel - `gamble::Gamble`: a gamble object """ std(model::UtilityModel, gamble::Gamble) = sqrt(var(model, gamble)) """ compute_weights(model::UtilityModel, gamble::Gamble) Computes decision weights as `gamble.p` by default . # Arguments - `model::UtilityModel`: a model M <: UtilityModel - `gamble::Gamble`: a gamble object """ compute_weights(model::UtilityModel, gamble::Gamble) = gamble.p """ sort!(model::UtilityModel, gamble) Sorts gamble probabilities and values. The generic method does not sort the gambles # Arguments - `model::UtilityModel`: a utility model - `gamble::Gamble`: a gamble object """ function sort!(model::UtilityModel, gamble::Gamble) end """ pdf(model::UtilityModel, gambles::Vector{<:Gamble}, choice::Int) Computes the choice probability for a vector of gambles. # Arguments - `model::UtilityModel`: a utility model - `gambles::Vector{<:Gamble}`: a vector of gambles representing a choice set - `choice_idxs::Vector{<:Int}`: indices for the chosen gambles """ function pdf(model::UtilityModel, gambles::Vector{<:Gamble}, choice_idxs::Vector{<:Int}) utility = mean.(model, gambles) util_exp = exp.(model.θ .* utility) n = sum(choice_idxs) p = util_exp ./ sum(util_exp) return pdf(Multinomial(n, p), choice_idxs) end """ logpdf(model::UtilityModel, gambles::Vector{<:Gamble}, choice::Int) Computes the choice log probability for a vector of gambles. # Arguments - `model::UtilityModel`: a utility model - `gambles::Vector{<:Gamble}`: a vector of gambles representing a choice set - `choice_idxs::Vector{<:Int}`: indices for the chosen gambles """ function logpdf(model::UtilityModel, gambles::Vector{<:Gamble}, choice_idxs::Vector{<:Int}) utility = mean.(model, gambles) util_exp = exp.(model.θ .* utility) T = typeof(model.θ) n = sum(choice_idxs) p = util_exp ./ sum(util_exp) !isprobvec(p) ? (return T(-Inf)) : nothing return logpdf(Multinomial(n, p), choice_idxs) end isprobvec(p::AbstractVector{<:Real}) = all(x -> x ≥ zero(x), p) && isapprox(sum(p), one(eltype(p))) function logpdf(model::UtilityModel, data::Tuple) return logpdf(model, data[1], data[2]) end loglikelihood( model::UtilityModel, data::Tuple{Vector{<:Vector{<:Gamble}}, Vector{<:Vector{<:Integer}}} ) = loglikelihood(model, data[1], data[2]) loglikelihood( model::UtilityModel, gambles::Vector{<:Vector{<:Gamble}}, choices::Vector{<:Vector{<:Integer}} ) = sum(logpdf.(model, gambles, choices)) loglikelihood( model::UtilityModel, gambles::Vector{<:Gamble}, choices::Vector{<:Integer} ) = sum(logpdf(model, gambles, choices)) loglikelihood( model::UtilityModel, data::Tuple{Vector{<:Gamble}, Vector{<:Integer}} ) = sum(logpdf(model, data[1], data[2])) """ rand(model::UtilityModel, gambles::Vector{<:Gamble}) Generates a simulated choice # Arguments - `model::UtilityModel`: a utility model - `gambles::Vector{<:Gamble}`: a vector of gambles representing a choice set """ function rand(model::UtilityModel, gambles::Vector{<:Gamble}, n_sim::Int = 1) utility = mean.(model, gambles) util_exp = exp.(model.θ .* utility) probs = util_exp ./ sum(util_exp) return rand(Multinomial(n_sim, probs)) end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
0.4.0
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module UtilityModels using StatsBase using StatsFuns using Distributions import Distributions: length import Distributions: loglikelihood import Distributions: logpdf import Distributions: mean import Distributions: pdf import Distributions: std import Distributions: rand import Distributions: var import StatsBase: sample import Base: sort! export ExpectedUtility export Gamble export ProspectTheory export TAX export UtilityModel export ValenceExpectancy export compute_utility export mean export loglikelihood export logpdf export pdf export var export sample export std include("Gamble.jl") include("UtilityModel.jl") include("ProspectTheory.jl") include("ExpectedUtility.jl") include("ValenceExpectancy.jl") include("TAX.jl") end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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abstract type AbstractValenceExpectancy <: UtilityModel end """ ValenceExpectancy{T <: Real} <: AbstractValenceExpectancy A model object for expected utility theory # Fields - `υ`: a vector of expected utilities - `Δ`: learning rate where `Δ ∈ [0,1]` - `α`: utility shape parameter where `α > 0` - `λ`: loss aversion where `λ > 0` - `c`: temperature # Constructors ```julia ValenceExpectancy(; n_options, Δ, α = 0.80, λ, c) ValenceExpectancy(Δ, α, λ, c) ``` """ mutable struct ValenceExpectancy{T <: Real} <: AbstractValenceExpectancy υ::Vector{T} Δ::T α::T λ::T c::T end function ValenceExpectancy(; n_options, Δ, α = 0.80, λ, c) υ = zeros(n_options) return ValenceExpectancy(υ, Δ, α, λ, c) end function ValenceExpectancy(Δ, α, λ, c) Δ, α, λ, c = promote(Δ, α, λ, c) υ = zeros(typeof(Δ), n_options) return ValenceExpectancy(υ, Δ, α, λ, c) end """ compute_utility(model::ValenceExpectancy, outcomes::Vector) `compute_utility` computes utility of gamble outcomes according to expected utility theory - `model`: a model object for prospect theory - `gamble`: a gamble object Function Signature ````julia compute_utility(model::ExpectedUtility, gamble::Gamble) ```` """ function compute_utility(model::ValenceExpectancy, outcomes) (; λ, α) = model v = sum(outcomes) utility = sign(v) * abs(v)^α utility *= v < 0 ? λ : 1 return utility end function update_utility!(model::AbstractValenceExpectancy, choice_idx, outcomes) υ = model.υ υ[choice_idx] += model.Δ * (compute_utility(model, outcomes) - υ[choice_idx]) return υ end function compute_probs(model::AbstractValenceExpectancy, trial_idx) (; υ, c) = model θ = min(300, (trial_idx / 10)^c) v = exp.(υ * θ) return v ./ sum(v) end function logpdf(model::AbstractValenceExpectancy, choices, outcomes) LL = 0.0 for i ∈ 1:length(choices) probs = compute_probs(model, i) p = max(1e-10, probs[choices[i]]) LL += log(p) update_utility!(model, choices[i], outcomes[i]) end return LL end function rand(model::AbstractValenceExpectancy, gambles, n_trials::Int) choices = fill(0, n_trials) n_options = length(gambles) outcomes = fill(0.0, n_trials) for i ∈ 1:length(choices) probs = compute_probs(model, i) choice = sample(1:n_options, Weights(probs)) choices[i] = choice outcome = sample(gambles[choice]) outcomes[i] = outcome update_utility!(model, choice, outcome) end return choices, outcomes end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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0.4.0
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@safetestset "pdf" begin @safetestset "1" begin using Test using UtilityModels gamble1 = Gamble(; p = [0.50, 0.50], v = [-10, 10] ) gamble2 = Gamble(; p = [1], v = [0] ) gambles = [gamble1, gamble2] model = ExpectedUtility(; α = 1.0, θ = 1.0) prob = pdf(model, gambles, [1, 0]) @test prob ≈ 0.50 end @safetestset "2" begin using Test using UtilityModels gamble1 = Gamble(; p = [0.50, 0.50], v = [-11, 10] ) gamble2 = Gamble(; p = [1], v = [0] ) gambles = [gamble1, gamble2] model = ExpectedUtility(; α = 1.0, θ = 2.0) prob = pdf(model, gambles, [1, 0]) @test prob ≈ 1 / (1 + exp(-2 * -0.5)) end end @safetestset "logpdf" begin @safetestset "1" begin using Test using UtilityModels gamble1 = Gamble(; p = [0.50, 0.50], v = [-11, 10] ) gamble2 = Gamble(; p = [1], v = [0] ) gambles = [gamble1, gamble2] model = ExpectedUtility(; α = 1.0, θ = 2.0) log_prob = pdf(model, gambles, [1, 0]) |> log @test log_prob ≈ logpdf(model, gambles, [1, 0]) end end @safetestset "loglikelihood" begin @safetestset "1" begin using Test using UtilityModels gamble1 = Gamble(; p = [0.50, 0.50], v = [-11, 10] ) gamble2 = Gamble(; p = [1], v = [0] ) gambles = [gamble1, gamble2] model = ExpectedUtility(; α = 1.0, θ = 2.0) log_prob = pdf(model, gambles, [1, 0]) |> log @test log_prob ≈ loglikelihood(model, gambles, [1, 0]) end @safetestset "2" begin using Test using UtilityModels gamble1 = Gamble(; p = [0.50, 0.50], v = [-11, 10] ) gamble2 = Gamble(; p = [1], v = [0] ) gambles = [gamble1, gamble2] model = ExpectedUtility(; α = 1.0, θ = 2.0) log_prob = pdf(model, gambles, [1, 0]) |> log data = (gambles, [1, 0]) @test log_prob ≈ loglikelihood(model, data) end @safetestset "3" begin using Test using UtilityModels gamble1 = Gamble(; p = [0.50, 0.50], v = [-11, 10] ) gamble2 = Gamble(; p = [1], v = [0] ) gambles = [[gamble1, gamble2], [gamble1, gamble2]] choices = [[1, 0], [0, 1]] model = ExpectedUtility(; α = 1.0, θ = 2.0) sumlogpdf = logpdf(model, gambles[1], choices[1]) + logpdf(model, gambles[2], choices[2]) @test sumlogpdf ≈ loglikelihood(model, gambles, choices) end @safetestset "4" begin using Test using UtilityModels gamble1 = Gamble(; p = [0.50, 0.50], v = [-11, 10] ) gamble2 = Gamble(; p = [1], v = [0] ) gambles = [[gamble1, gamble2], [gamble1, gamble2]] choices = [[1, 0], [0, 1]] model = ExpectedUtility(; α = 1.0, θ = 2.0) sumlogpdf = logpdf(model, gambles[1], choices[1]) + logpdf(model, gambles[2], choices[2]) @test sumlogpdf ≈ loglikelihood(model, (gambles, choices)) end end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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@safetestset "ExpectedUtility" begin using Test using UtilityModels α = 1.0 θ = 1.0 model = ExpectedUtility(α, θ) p = [0.3, 0.2, 0.3, 0.2] v = [10.0, 3.0, -2.0, -1.0] gamble = Gamble(; p, v) eu = mean(model, gamble) @test eu ≈ p' * v atol = 1e-4 α = 0.8 θ = 1.0 model = ExpectedUtility(α, θ) p = [0.3, 0.2, 0.3, 0.2] v = [10.0, 3.0, -2.0, -1.0] gamble = Gamble(; p, v) eu = mean(model, gamble) @test eu ≈ (sign.(v) .* abs.(v) .^ α)' * p atol = 1e-4 end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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@safetestset "Prospect Theory" begin # test values based on http://psych.fullerton.edu/mbirnbaum/calculators/cpt_calculator.htm using Test using UtilityModels import UtilityModels: compute_weights α = 0.8 β = 0.9 γg = 0.6 γl = 0.7 λ = 2.25 model = ProspectTheory(; α, β, γg, γl, λ) p = [0.3, 0.2, 0.3, 0.2] v = [10.0, 3.0, -2.0, -1.0] gamble = Gamble(; p, v) eu = mean(model, gamble) @test eu ≈ 0.5672 atol = 1e-4 ω = compute_weights(model, gamble) @test ω ≈ [0.1293, 0.3281, 0.0992, 0.3165] atol = 1e-4 α = 1.2 β = 1.5 γg = 0.8 γl = 0.9 λ = 1.5 model = ProspectTheory(; α, β, γg, γl, λ) p = [0.1, 0.2, 0.5, 0.2] v = [1.0, 3.0, -5.0, -2.0] gamble = Gamble(; p, v) eu = mean(model, gamble) @test eu ≈ -8.1017 atol = 1e-4 ω = compute_weights(model, gamble) @test ω ≈ [0.1811, 0.4962, 0.0848, 0.2415] atol = 1e-4 end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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using SafeTestsets files = filter(x -> x ≠ "runtests.jl", readdir()) for file ∈ files include(file) end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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@safetestset "TAX" begin # tested against http://psych.fullerton.edu/mbirnbaum/calculators/taxcalculator.htm # using gambles from Birnbaum 2008 using Test using UtilityModels model = TAX() p = [0.25, 0.25, 0.50] v = [100.0, 0.0, -50.0] gamble = Gamble(; p, v) eu = mean(model, gamble) @test eu ≈ -15.5125 atol = 1e-4 model = TAX() p = [0.80, 0.10, 0.10] v = [110.0, 44.0, 40.0] gamble = Gamble(; p, v) eu = mean(model, gamble) @test eu ≈ 65.02513599372996 atol = 1e-8 model = TAX() p = [0.05, 0.05, 0.90] v = [96.0, 12.0, 3.0] gamble = Gamble(; p, v) eu = mean(model, gamble) @test eu ≈ 8.803653482548164 atol = 1e-8 δ = 1.0 β = 0.9 γ = 0.70 model = TAX(; δ, β, γ) p = [0.05, 0.05, 0.90] v = [96.0, 12.0, 3.0] gamble = Gamble(; p, v) eu = mean(model, gamble) # calculator uses certainty equivalent @test (eu)^(1 / β) ≈ 33.567163255247856 atol = 1e-8 δ = -0.8 β = 1.1 γ = 0.70 model = TAX(; δ, β, γ) p = [0.90, 0.05, 0.05] v = [10.0, 12.0, 2.0] gamble = Gamble(; p, v) eu = mean(model, gamble) # calculator uses certainty equivalent @test (eu)^(1 / β) ≈ 7.964935426997389 atol = 1e-8 end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
0.4.0
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using Test @testset verbose = true "Valence Expectancy" begin @safetestset "compute_probs" begin using Test using UtilityModels using UtilityModels: compute_probs gambles = [Gamble(; p = [0.5, 0.5], v = [10.0, 0.0]), Gamble(; p = [0.9, 0.1], v = [5.0, 8.0])] parms = (n_options = 2, Δ = 0.3, α = 0.5, λ = 1.0, c = 0.5) model = ValenceExpectancy(; parms...) probs = compute_probs(model, 1) @test probs ≈ [0.5, 0.5] parms = (n_options = 2, Δ = 0.3, α = 0.5, λ = 1.0, c = 1.0) model = ValenceExpectancy(; parms...) model.υ = [0.0, 2^2] probs = compute_probs(model, 5) p = 1 / (1 + exp(-2)) true_probs = [(1 - p), p] @test true_probs ≈ probs end @safetestset "compute_utility" begin using Test using UtilityModels using UtilityModels: compute_utility parms = (n_options = 2, Δ = 0.3, α = 0.5, λ = 2.0, c = 0.5) model = ValenceExpectancy(; parms...) utility = -6.0 @test utility ≈ compute_utility(model, [-10, 1]) end @safetestset "update_utility!" begin using Test using UtilityModels using UtilityModels: update_utility! parms = (n_options = 2, Δ = 0.3, α = 0.5, λ = 2.0, c = 0.5) model = ValenceExpectancy(; parms...) utility = [0.0, -6.0 * 0.3] @test utility ≈ update_utility!(model, 2, [-10, 1]) atol = 1e-8 end end
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
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# UtilityModels UtilityModels.jl is a collection of utility based decision models. Currently, expected utlity theory, transfer of attention exchange, and prospect theory are implemented. More models soon to follow. See the [documentation](https://itsdfish.github.io/UtilityModels.jl/dev/) for more details. # Quick Example ````julia using UtilityModels # TAX with default values model = TAX() p = [.25,.25,.50] v = [100.0,0.0,-50.0] gamble = Gamble(; p, v) # expected utility mean(model, gamble) ```` ````julia -15.51253 ````
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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# Expected Utility Theory The Leaky Competing Accumulator (LCA; Usher & McClelland, 2001) is a sequential sampling model in which evidence for options races independently. The LCA is similar to the Linear Ballistic Accumulator (LBA), but additionally assumes an intra-trial noise and leakage (in contrast, the LBA assumes that evidence accumulates in a ballistic fashion, i.e., linearly and deterministically until it hits the threshold). # Example In this example, we will demonstrate how to use the LCA in a generic two alternative forced choice task. ```@setup expected_utility using Plots using Random using UtilityModels ``` ## Load Packages The first step is to load the required packages. ```@example expected_utility using Plots using Random using UtilityModels Random.seed!(8741) ``` ## Create Choice Set We will consider the following two options in this example. Note that the package can handle choices between an arbitrary number of options. ```@example expected_utility gamble1 = Gamble(; p = [.20, .20, .60], v = [58, 56, 2] ) gamble2 = Gamble(; p = [.20, .20, .60], v = [96, 4, 2] ) gambles = [gamble1,gamble2] ``` ## Create Model Object In the code below, we will define parameters for the LBA and create a model object to store the parameter values. ### Utility Curvature The utility curvature parameter $\alpha$ controls whether the utility function is concave, linear, or convex. The utility function is given by: ```math U(x) = \mathrm{sign}(x)|x|^\alpha. ``` The parameter $\alpha$ can be intrepreted in terms of risk profile as follows: - risk averse: ``0 \geq \alpha < 1`` - risk neutral: ``\alpha = 1`` - risk seeking: ``\alpha > 1`` The utility function $U(x)$ is plotted below for a range of values of $\alpha$. ```@raw html <details><summary>Show Plotting Code</summary> ``` ```@example expected_utility model = ExpectedUtility() vals = [-20:.5:20;] gamble = Gamble(; v = vals) αs = range(0, 1.5, length = 5) utilities = [compute_utility(ExpectedUtility(; α) , gamble) for α ∈ αs] utility_plot = plot(vals, utilities, xlabel = "x", ylabel = "U(x)", labels = αs', legendtitle = "α", grid = false) ``` ```@raw html </details> ``` ```@example expected_utility utility_plot ``` Below, we set the $\alpha$ parameter to a value associated with moderate risk aversion. ```@example expected_utility α = .80 ``` ### Decisional Consistency The parameter $\theta$—sometimes known as decisional consistency or sensitivity—controls how deterministically a model selects the option with the higher expected utility. In the equation below, the probability of selecting $\x_i$ from choice set $\{x_1,\dots, x_n\}$ is computed with the soft max function. ```math \Pr(X = x_i \mid \{x_1, \dots, x_n\}) = \frac{e^{\theta \cdot \mathrm{EU}(x_i)}}{\sum_{j=1}^n e^{\theta \cdot \mathrm{EU}(x_j)}} ``` As shown in the plot below, parameter $\theta$ modulates the choice probability. ```@raw html <details><summary>Show Plotting Code</summary> ``` ```@example expected_utility vals = [-10:.1:10;] θs = range(0, 2, length = 5) probs = [pdf(ExpectedUtility(; α = 1, θ) , [Gamble(; p = [1], v = [0]), Gamble(; p = [1], v=[v])], [1,0]) for v ∈ vals, θ ∈ θs] prob_plot = plot(reverse!(vals), probs, xlabel = "U(A) - U(B)", ylabel = "Probability A", labels = θs', legendtitle = "θ", grid = false) ``` ```@raw html </details> ``` ```@example expected_utility prob_plot ``` We will set $\theta$ to the following value: ```@example expected_utility θ = 1.0 ``` ### Expected Utility Constructor Now that values have been asigned to the parameters, we will pass them to `ExpectedUtility` to generate the model object. ```@example expected_utility dist = ExpectedUtility(; α, θ) ``` ## Expected Utility The expected utilities of each gamble can be computed via `mean` as demonstrated below: ```@example expected_utility mean.(dist, gambles) ``` ## Standard Deviation Utility The standard deviation of utilities of each gamble can be computed via `std` as demonstrated below: ```@example expected_utility std.(dist, gambles) ``` The larger standard deviation of the second gamble indicates it is a riskier option. ## Simulate Model Now that the model is defined, we will generate $10$ choices using `rand`. ```@example expected_utility choices = rand(dist, gambles, 10) ``` In the code block above, the output is a sample from a multinomial distribution in which the ## Compute Choice Probability The probability of choosing the first option can be obtained as follows: ```@example expected_utility pdf(dist, gambles, [1,0]) ``` The relatively high choice probability for the first option makes sense in light of its higher expected value (and lower variance). ## Multiple Choice Sets The logic above can be easily extended to situations involving multiple choice sets by wrapping them in vectors. Consider the following situation involing two repetitions of two choice sets: ```@example expected_utility choice_sets = [ [ Gamble(; p = [0.20, 0.20, 0.60], v = [58, 56, 2]), Gamble(; p = [0.20, 0.20, 0.60], v = [96, 4, 2]) ], [ Gamble(; p = [0.45, 0.45, 0.10], v = [58, 56, 2]), Gamble(; p = [0.45, 0.45, 0.10], v = [96, 4, 2]) ] ] ``` Next, we simulate two choices for each choice set: ```@example expected_utility choices = rand.(dist, choice_sets, [2,2]) ``` Finally, we compute the joint choice probabilities for each choice set: ```@example expected_utility choices = pdf.(dist, choice_sets, choices) ```
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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# UtilityModels.jl Documentation for UtilityModels.jl
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
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docs
3697
# Parameter Estimation In this brief tutorial, we will demonstrate how to perform Bayesian parameter estimation using [Turing.jl](https://turinglang.org/docs/tutorials/docs-00-getting-started/index.html). For simplicity, we will estimate the utility curvature parameter of an expected utility model from 50 independent identically distributed observations from a single choice set. ## Load Packages The first step is to load the required packages. ```julia using Plots using Random using Turing using UtilityModels Random.seed!(6541) ``` ## Choice Set Next, we will create the choice set from two trinary gambles. The first gamble is less risky than the second gamble, as defined by lower variance. ```julia gamble1 = Gamble(; p = [.25, .25, .50], v = [44, 40, 5] ) ``` The second gamble is relatively more risky. ```julia gamble2 = Gamble(; p = [.25, .25, .50], v = [98, 10, 5] ) ``` In the code block below, we combine the gambles into a vector representing the available options. In addition, we create a model object and generate 50 simulated choices. The gambles and simulated choices are combined into a single data structure so it can be passed to `logpdf` via Turing and subsequently parsed. ```julia gambles = [gamble1,gamble2] eu_model = ExpectedUtility(; α = .80, θ = 1) choices = rand(eu_model, gambles, 50) data = (gambles,choices) ``` ## Create Turing Model Below, we create a turing model by prefixing a function with the `@model` macro. The function passes the data and defines two sampling statements: a prior distribution on the utlity curvature parameter, and a sampling statement for the data. ```julia @model function model(data) α ~ truncated(Normal(.8, 1), 0, Inf) data ~ ExpectedUtility(; α, θ = 1) end ``` ## Estimate Parameters Now that the Turing model has been defined, we can pass it, along with the data, to `sample` to perform Bayesian parameter estimation with an MCMC algorithm called the No-U-turn sampler. The function call below will sample 2,000 times from the posterior distribution (discarding the first 1,000 warmup samples), for 4 parallel chains. ```julia chain = sample(model(data), NUTS(1000, .85), MCMCThreads(), 1000, 4) ``` ```julia ┌ Info: Found initial step size └ ϵ = 0.0125 ┌ Info: Found initial step size └ ϵ = 0.025 ┌ Info: Found initial step size └ ϵ = 0.00625 ┌ Info: Found initial step size └ ϵ = 3.2 Chains MCMC chain (1000×13×4 Array{Float64, 3}): Iterations = 1001:1:2000 Number of chains = 4 Samples per chain = 1000 Wall duration = 0.91 seconds Compute duration = 3.03 seconds parameters = α internals = lp, n_steps, is_accept, acceptance_rate, log_density, hamiltonian_energy, hamiltonian_energy_error, max_hamiltonian_energy_error, tree_depth, numerical_error, step_size, nom_step_size Summary Statistics parameters mean std mcse ess_bulk ess_tail rhat ess_per_sec Symbol Float64 Float64 Float64 Float64 Float64 Float64 Float64 α 0.8031 0.0317 0.0009 1299.4792 1501.7839 1.0008 428.8710 Quantiles parameters 2.5% 25.0% 50.0% 75.0% 97.5% Symbol Float64 Float64 Float64 Float64 Float64 α 0.7346 0.7841 0.8055 0.8240 0.8591 ``` ## Plot Posterior Distribution Inspection of the trace plot does not reveal any anomolies. The density plot shows that the posterior distribution is centered near the data generating value of $\alpha = .80$ and spans roughtly between .75 and .85, suggesting good recovery of the parameter. ```julia plot(chain, grid = false) ``` ![](assets/posterior_distribution.png)
UtilityModels
https://github.com/itsdfish/UtilityModels.jl.git
[ "MIT" ]
0.1.1
78a1c05f2d1a5ac6c178590594195031a222aaba
code
1517
# set to true to support intel fortran compiler try println("************************Trying to build ParSpMatVec ******************************") useIntelFortran = false # construct absolute path depsdir = splitdir(Base.source_path())[1] builddir = joinpath(depsdir,"builds") srcdir = joinpath(depsdir,"src") println("=== Building ParSpMatVec ===") println("depsdir = $depsdir") println("builddir = $builddir") println("srcdir = $srcdir") println("useIntel = $useIntelFortran") if !isdir(builddir) println("creating build directory") mkdir(builddir) if !isdir(builddir) error("Could not create build directory") end end @static if Sys.isunix() src1 = joinpath(srcdir,"A_mul_B.f90") src2 = joinpath(srcdir,"Ac_mul_B.f90") outfile = joinpath(builddir,"ParSpMatVec.so") if useIntelFortran run(`ifort -O3 -xHost -fPIC -fpp -openmp -integer-size 64 -diag-disable=7841 -shared $src1 $src2 -o $outfile`) else println("fortran version") # run(`gfortran --version`) run(`gfortran -v -O3 -fPIC -cpp -fopenmp -fdefault-integer-8 -shared $src1 $src2 -o $outfile`) println("Done compiling.") end end @static if Sys.iswindows() src1 = joinpath(srcdir,"A_mul_B.f90") src2 = joinpath(srcdir,"Ac_mul_B.f90") outfile = joinpath(builddir,"ParSpMatVec.dll") run(`gfortran --version`) run(`gfortran -v -O3 -cpp -fopenmp -fdefault-integer-8 -shared -DBUILD_DLL $src1 $src2 -o $outfile`) end catch @warn "Warning: Unable to build ParSpMatVec" end
ParSpMatVec
https://github.com/JuliaInv/ParSpMatVec.jl.git
[ "MIT" ]
0.1.1
78a1c05f2d1a5ac6c178590594195031a222aaba
code
3729
export A_mul_B! function A_mul_B!( alpha::Float64, A::SparseMatrixCSC{Float64,Int}, x::Array{Float64}, beta::Float64, y::Array{Float64}, nthreads::Int64=0 ) # Real: y = beta*y + alpha * A*x if nthreads == 0 #Base.A_mul_B!( alpha, A, x, beta, y ) mul!(y,A,x, alpha, beta) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != m || size(y,1) != n throw(DimensionMismatch("length(x) != m || length(y) != n")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:a_mul_b_rr_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Float64}, Ptr{Float64}, Ptr{Float64}, Ptr{Int64}, Ptr{Int64}, Ptr{Float64}, Ptr{Float64}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), A.nzval, A.rowval, A.colptr, x, y); end # function A_mul_B! #------------------------------------------------------------------------------ function A_mul_B!( alpha::ComplexF64, A::SparseMatrixCSC{Float64,Int}, x::Array{ComplexF64}, beta::ComplexF64, y::Array{ComplexF64}, nthreads::Int64=0 ) # Real, Complex A: y = beta*y + alpha * A*x if nthreads == 0 mul!(y,A,x, alpha, beta) # Base.A_mul_B!( alpha, complex(A), x, beta, y ) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != m || size(y,1) != n throw(DimensionMismatch("length(x) != m || length(y) != n")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:a_mul_b_rc_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}, Ptr{Float64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), A.nzval, A.rowval, A.colptr, convert(Ptr{ComplexF64}, pointer(x)), convert(Ptr{ComplexF64}, pointer(y))); end # function A_mul_B! #------------------------------------------------------------------------------ function A_mul_B!( alpha::ComplexF64, A::SparseMatrixCSC{ComplexF64,Int}, x::Array{ComplexF64}, beta::ComplexF64, y::Array{ComplexF64}, nthreads::Int64=0 ) # Complex A: y = beta*y + alpha * A*x if nthreads == 0 mul!(y,A,x, alpha, beta) # Base.A_mul_B!( alpha, A, x, beta, y ) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != m || size(y,1) != n throw(DimensionMismatch("length(x) != m || length(y) != n")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:a_mul_b_cc_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}, Ptr{ComplexF64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), convert(Ptr{ComplexF64}, pointer(A.nzval)), A.rowval, A.colptr, convert(Ptr{ComplexF64}, pointer(x)), convert(Ptr{ComplexF64}, pointer(y))); end # function A_mul_B!
ParSpMatVec
https://github.com/JuliaInv/ParSpMatVec.jl.git
[ "MIT" ]
0.1.1
78a1c05f2d1a5ac6c178590594195031a222aaba
code
7463
export Ac_mul_B! function Ac_mul_B!( alpha::Float64, A::SparseMatrixCSC{Float64,Int}, x::Array{Float64}, beta::Float64, y::Array{Float64}, nthreads::Int64=0 ) # Real: y = beta*y + alpha * A'*x if nthreads == 0 #Ac_mul_B!( alpha, A, x, beta, y ) mul!(y,adjoint(A),x, alpha, beta) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != n || size(y,1) != m throw(DimensionMismatch("size(x) != n || size(y) != m")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:ac_mul_b_rr_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Float64}, Ptr{Float64}, Ptr{Float64}, Ptr{Int64}, Ptr{Int64}, Ptr{Float64}, Ptr{Float64}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), A.nzval, A.rowval, A.colptr, x, y); end # function Ac_mul_B! #------------------------------------------------------------------------------ function Ac_mul_B!( alpha::ComplexF64, A::SparseMatrixCSC{Float64,Int}, x::Array{ComplexF64}, beta::ComplexF64, y::Array{ComplexF64}, nthreads::Int64=0 ) # Real, Complex A: y = beta*y + alpha * A'*x if nthreads == 0 mul!(y,adjoint(A),x, alpha, beta) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != n || size(y,1) != m throw(DimensionMismatch("length(x) != n || length(y) != m")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:ac_mul_b_rc_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}, Ptr{Float64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), A.nzval, A.rowval, A.colptr, convert(Ptr{ComplexF64}, pointer(x)), convert(Ptr{ComplexF64}, pointer(y))); end # function Ac_mul_B! #------------------------------------------------------------------------------ function Ac_mul_B!( alpha::ComplexF64, A::SparseMatrixCSC{ComplexF64,Int}, x::Array{ComplexF64}, beta::ComplexF64, y::Array{ComplexF64}, nthreads::Int64=0 ) # Complex: y = beta*y + alpha * A'*x if nthreads == 0 mul!(y,adjoint(A),x, alpha, beta) #Base.Ac_mul_B!( alpha, A, x, beta, y ) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != n || size(y,1) != m throw(DimensionMismatch("length(x) != n || length(y) != m")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:ac_mul_b_cc_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}, Ptr{ComplexF64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), convert(Ptr{ComplexF64}, pointer(A.nzval)), A.rowval, A.colptr, convert(Ptr{ComplexF64}, pointer(x)), convert(Ptr{ComplexF64}, pointer(y))); end # function Ac_mul_B! function Ac_mul_B!( alpha::ComplexF32, A::SparseMatrixCSC{ComplexF32,Int64}, x::Array{ComplexF32}, beta::ComplexF32, y::Array{ComplexF32}, nthreads::Int64=0 ) # Complex: y = beta*y + alpha * A'*x if nthreads == 0 mul!(y,adjoint(A),x, alpha, beta) #Base.Ac_mul_B!( alpha, A, x, beta, y ) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != n || size(y,1) != m throw(DimensionMismatch("length(x) != n || length(y) != m")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:ac_mul_b_cc_short_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF32}, Ptr{ComplexF32}, Ptr{ComplexF32}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF32}, Ptr{ComplexF32}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), convert(Ptr{ComplexF32}, pointer(A.nzval)), A.rowval, A.colptr, convert(Ptr{ComplexF32}, pointer(x)), convert(Ptr{ComplexF32}, pointer(y))); end # function Ac_mul_B! function Ac_mul_B!( alpha::ComplexF32, A::SparseMatrixCSC{Float32,Int64}, x::Array{ComplexF32}, beta::ComplexF32, y::Array{ComplexF32}, nthreads::Int64=0 ) # Complex: y = beta*y + alpha * A'*x if nthreads == 0 mul!(y,adjoint(A),x, alpha, beta) #Base.Ac_mul_B!( alpha, A, x, beta, y ) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != n || size(y,1) != m throw(DimensionMismatch("length(x) != n || length(y) != m")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:ac_mul_b_rc_short_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF32}, Ptr{ComplexF32}, Ptr{Float32}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF32}, Ptr{ComplexF32}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), A.nzval, A.rowval, A.colptr, convert(Ptr{ComplexF32}, pointer(x)), convert(Ptr{ComplexF32}, pointer(y))); end # function Ac_mul_B! function Ac_mul_B!( alpha::ComplexF64, A::SparseMatrixCSC{ComplexF32,Int64}, x::Array{ComplexF64}, beta::ComplexF64, y::Array{ComplexF64}, nthreads::Int64=0 ) # Complex: y = beta*y + alpha * A'*x if nthreads == 0 mul!(y,adjoint(A),x, alpha, beta) #Base.Ac_mul_B!( alpha, A, x, beta, y ) return elseif nthreads < 1 throw(ArgumentError("nthreads < 1")) end n,m = size(A) nvec = size(x,2) if size(x,1) != n || size(y,1) != m throw(DimensionMismatch("length(x) != n || length(y) != m")) elseif size(y,2) != nvec throw(DimensionMismatch("length(y,2) != nvec")) end p = ccall( (:ac_mul_b_cc_mixed_, spmatveclib), Int64, ( Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}, Ptr{ComplexF32}, Ptr{Int64}, Ptr{Int64}, Ptr{ComplexF64}, Ptr{ComplexF64}), Ref(nthreads), Ref(nvec), Ref(m), Ref(n), Ref(alpha), Ref(beta), convert(Ptr{ComplexF32}, pointer(A.nzval)), A.rowval, A.colptr, convert(Ptr{ComplexF64}, pointer(x)), convert(Ptr{ComplexF64}, pointer(y))); end # function Ac_mul_B!
ParSpMatVec
https://github.com/JuliaInv/ParSpMatVec.jl.git
[ "MIT" ]
0.1.1
78a1c05f2d1a5ac6c178590594195031a222aaba
code
360
module ParSpMatVec using SparseArrays using LinearAlgebra using Libdl const spmatveclib = abspath(joinpath(splitdir(Base.source_path())[1],"..","deps","builds","ParSpMatVec")) include("A_mul_B.jl") include("Ac_mul_B.jl") export isBuilt function isBuilt() println(spmatveclib) return find_library([spmatveclib])!="" end end # module
ParSpMatVec
https://github.com/JuliaInv/ParSpMatVec.jl.git
[ "MIT" ]
0.1.1
78a1c05f2d1a5ac6c178590594195031a222aaba
code
54
include("test_A_mul_B.jl") include("test_Ac_mul_B.jl")
ParSpMatVec
https://github.com/JuliaInv/ParSpMatVec.jl.git
[ "MIT" ]
0.1.1
78a1c05f2d1a5ac6c178590594195031a222aaba
code
3341
using ParSpMatVec using Test using SparseArrays using Printf using LinearAlgebra n = 50000 nvec = 20 A = sprand(n,n, 2.e-6); numProcs = 4; x = rand(n,nvec); x = x*10 .- 5; y = rand(n,nvec); y = y*10 .- 5; println("Real") alpha = 123.56 beta = 543.21 y2 = copy(y) println("y = beta*y + alpha * A*x") BaseTime = @elapsed y2 = beta*y2 + alpha * A*x; for k=0:numProcs y3 = copy(y) println("ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-12 end # test error handling for nprocs try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3, -1) catch E @test isa(E,ArgumentError) end # test error handling for sizes try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x[1:10,:], beta, y3, 1) catch E @test isa(E,DimensionMismatch) end try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3[:,3], 1) catch E @test isa(E,DimensionMismatch) end println("Complex Scalars, Real Matrix") alpha = 123.56 + 1im*randn() beta = 543.21 + 1im*randn() y = rand(n,nvec) + 1im* rand(n,nvec) x = rand(n,nvec) + 1im* rand(n,nvec) println("y = beta*y + alpha * A*x") BaseTime = @elapsed y2 = beta*y + alpha * A*x; for k=0:numProcs y3 = copy(y) println("ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-12 end try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3, -1) catch E @test isa(E,ArgumentError) end # test error handling for sizes try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x[1:10,:], beta, y3, 1) catch E @test isa(E,DimensionMismatch) end try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3[:,3], 1) catch E @test isa(E,DimensionMismatch) end println() #----------------------------------- # Complex y2=0; ii,jj,vv = findnz(A) ai = ones(length(ii)); vv = vv + im*ai A = sparse(ii,jj, vv, n,n) ii=0; jj=0; vv=0; ai=0; xi = rand(n,nvec); xi = xi*10 .- 5; x = x + im*xi xi=0 yi = rand(n,nvec); yi = yi*10 .- 5; y = y + im*yi yi=0 println("Complex") alpha = complex(123.56, 333.444) beta = complex(543.21, 111.222) y2 = copy(y) println("y = beta*y + alpha * A*x") BaseTime = @elapsed y2 = beta*y2 + alpha * A*x for k=0:numProcs y3 = copy(y) println("ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-12 end try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3, -1) catch E @test isa(E,ArgumentError) end # test error handling for sizes try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x[1:10,:], beta, y3, 1) catch E @test isa(E,DimensionMismatch) end try y3 = copy(y) ParSpMatVec.A_mul_B!( alpha, A, x, beta, y3[:,3], 1) catch E @test isa(E,DimensionMismatch) end println()
ParSpMatVec
https://github.com/JuliaInv/ParSpMatVec.jl.git
[ "MIT" ]
0.1.1
78a1c05f2d1a5ac6c178590594195031a222aaba
code
6267
using ParSpMatVec using Test using SparseArrays using Printf using LinearAlgebra n = 50000 numProcs =4; nvec = 5 A = sprand(n,n, 2.e-6); x = rand(n,nvec); x = x*10 .- 5; y = rand(n,nvec); y = y*10 .- 5; println("Real") alpha = 123.56 beta = 543.21 y2 = copy(y) println("y = beta*y + alpha * A'*x") BaseTime = @elapsed y2 = beta*y2 + alpha * A'*x; for k=0:numProcs y3 = copy(y) println("ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-12 end println() # test error handling for nthreads try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, -1); catch E @test isa(E,ArgumentError) end # test error handling for sizes try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x[1:10,:], beta, y3, 1); catch E @test isa(E,DimensionMismatch) end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3[:,2], 1); catch E @test isa(E,DimensionMismatch) end println("Complex Scalars, Real matrix") alpha = 123.56 .+ 1im*randn() beta = 543.21 .+ 1im*randn() y = rand(n,nvec) + 1im* rand(n,nvec) x = rand(n,nvec) + 1im* rand(n,nvec) println("y = beta*y + alpha * A'*x") BaseTime = @elapsed y2 = beta*y + alpha * A'*x; for k=0:numProcs y3 = copy(y) println("ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-12 end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, -1); catch E @test isa(E,ArgumentError) end # test error handling for sizes try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x[1:10,:], beta, y3, 1); catch E @test isa(E,DimensionMismatch) end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3[:,2], 1); catch E @test isa(E,DimensionMismatch) end println() #----------------------------------- # Complex y2=0; ii,jj,vv = findnz(A) ai = ones(length(ii)); vv = vv + im*ai A = sparse(ii,jj, vv, n,n) ii=0; jj=0; vv=0; ai=0; xi = rand(n,nvec); xi = xi*10 .- 5; x = x + im*xi xi=0 yi = rand(n,nvec); yi = yi*10 .- 5; y = y + im*yi yi=0 println("Complex") alpha = complex(123.56, 333.444) beta = complex(543.21, 111.222) y2 = copy(y) println("y = beta*y + alpha * A'*x") BaseTime = @elapsed y2 = beta*y2 + alpha * A'*x; for k=0:numProcs y3 = copy(y) println("ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-12 end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, -1); catch E @test isa(E,ArgumentError) end # test error handling for sizes try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x[1:10,:], beta, y3, 1); catch E @test isa(E,DimensionMismatch) end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3[:,2], 1); catch E @test isa(E,DimensionMismatch) end println() println("Complex short") alpha = convert(ComplexF32, alpha) beta = convert(ComplexF32,beta); A = convert(SparseMatrixCSC{ComplexF32,Int64},A); x = convert(Array{ComplexF32},x); y = convert(Array{ComplexF32},y); y2 = copy(y) println("y = beta*y + alpha * A'*x") BaseTime = @elapsed y2 = beta*y2 + alpha * A'*x; for k=0:numProcs y3 = copy(y) println("ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-4 end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, -1); catch E @test isa(E,ArgumentError) end # test error handling for sizes try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x[1:10,:], beta, y3, 1); catch E @test isa(E,DimensionMismatch) end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3[:,2], 1); catch E @test isa(E,DimensionMismatch) end println() println("Complex short with a real matrix") alpha = convert(ComplexF32, alpha) beta = convert(ComplexF32,beta); A = convert(SparseMatrixCSC{Float32,Int64},real(A)); x = convert(Array{ComplexF32},x); y = convert(Array{ComplexF32},y); y2 = copy(y) println("y = beta*y + alpha * A'*x") BaseTime = @elapsed y2 = beta*y2 + alpha * A'*x; for k=0:numProcs y3 = copy(y) println("ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-5 end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, -1); catch E @test isa(E,ArgumentError) end # test error handling for sizes try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x[1:10,:], beta, y3, 1); catch E @test isa(E,DimensionMismatch) end try y3 = copy(y) ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3[:,2], 1); catch E @test isa(E,DimensionMismatch) end println() println("Complex single with a complex matrix but double target and source") alpha = convert(ComplexF64, alpha) beta = convert(ComplexF64,beta); A = convert(SparseMatrixCSC{ComplexF32,Int64},real(A) + 1im*A); x = convert(Array{ComplexF64},x); y = convert(Array{ComplexF64},y); y2 = copy(y) println("y = beta*y + alpha * A'*x") BaseTime = @elapsed y2 = beta*y2 + alpha * A'*x; for k=0:numProcs y3 = copy(y) println("ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3,",k,")") PSMVtime = @elapsed ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, y3, k ); @printf "Base=%1.4f\t ParSpMatVec=%1.4f\t speedup=%1.4f\n" BaseTime PSMVtime BaseTime/PSMVtime @test norm(y3-y2) / norm(y) < 1.e-5 norm(y3-y2) / norm(y) end println()
ParSpMatVec
https://github.com/JuliaInv/ParSpMatVec.jl.git
[ "MIT" ]
0.1.1
78a1c05f2d1a5ac6c178590594195031a222aaba
docs
1814
[![Build Status](https://travis-ci.org/JuliaInv/ParSpMatVec.jl.svg?branch=master)](https://travis-ci.org/JuliaInv/ParSpMatVec.jl) [![Coverage Status](https://coveralls.io/repos/github/JuliaInv/ParSpMatVec.jl/badge.svg?branch=master)](https://coveralls.io/github/JuliaInv/ParSpMatVec.jl?branch=master) [![Build status](https://ci.appveyor.com/api/projects/status/rhce77smh99fag93?svg=true)](https://ci.appveyor.com/project/lruthotto/parspmatvec-jl-fmwu5) # ParSpMatVec.jl Shared-memory implementation of parallel sparse matrix vector product in Julia. We thank Roman Shekhtman (UBC) for providing the Fortran code. ## Installation To install on a unix machine, follow these steps ``` Pkg.add("ParSpMatVec") Pkg.test("ParSpMatVec") ``` The first line downloads the package and (on unix) compiles the Fortran codes (`gfortran` is used by default). Currently there is no automatic build procedure for Windows. Pull requests are welcome. The second line tests the package. ## Usage Currently, we do not overload the matrix vector product in `Base` (this might be added in the future). Let `A` be a sparse matrix, `alpha` and `beta` floating point numbers and `x` and `y` be real- or complex values vectors of appropriate size. Then, the following commands are equivalent ``` nproc = 4; # choose number of OMP threads yt = copy(y) y = beta*y + alpha * A*x ParSpMatVec.A_mul_B!( alpha, A, x, beta, yt, nproc) ``` Similarly, for the transpose matrix-vector product: ``` yt= copy(y) y = beta*y + alpha * A'*x ParSpMatVec.Ac_mul_B!( alpha, A, x, beta, yt, nproc) ``` The last input, `nproc`, determines how many OpenMP threads are used. Note that, due to the compressed column storage, products with the adjoint of `A` are expected to scale better. ## ToDo A few things to do: - [ ] automatic build on Windows
ParSpMatVec
https://github.com/JuliaInv/ParSpMatVec.jl.git
[ "MIT" ]
1.0.0
c8bc9ee15c7c395e0f3f3ea9a8a882bb66566cbe
code
68
module SparsePCA export SPCA include("functions.jl") end # module
SparsePCA
https://github.com/Deepmalya3D/SparsePCA.jl.git
[ "MIT" ]
1.0.0
c8bc9ee15c7c395e0f3f3ea9a8a882bb66566cbe
code
2177
using LinearAlgebra using ProgressMeter using ElasticPDMats using SparseArrays using GLMNet function SPCA(X, n_components, l1, l2 = 0.01, max_iter = 10000, tol = 0.0001) """ SPCA algorithm for simultaneous sparse coding and principal component analysis. Parameters: X: Array of shape (n_samples, n_features) The input data matrix. n_components: Int Number of principal components to retain. l1: Float64 Sparsity controlling parameter. Higher values lead to sparser components. l2: Float64 Amount of ridge shrinkage to apply in order to improve conditioning when calling the transform method. max_iter: Int Maximum number of iterations for the optimization. tol: Float64 Maximum allowed tolerance Returns: sparse_components : Array of shape (n_samples, n_components) The sparse codes for the input data. loadings: Array of shape (n_features, n_components) The projection matrix for the principal components. """ cor_mat = X' * X eigen_decomp = eigen(cor_mat) V = eigen_decomp.vectors[:, sortperm(eigen_decomp.values, rev=true)] A = V[:, 1:n_components] B = zeros(size(V, 1), n_components) iter = 0 pbar = Progress(max_iter+1) while iter < max_iter diff = 0 B_temp = zeros(size(V, 1), n_components) for j in 1:size(A, 2) y_s = X * A[:, j] x_s = X alpha = l1[j] + 2 * l2 l1_ratio = l1[j] / (l1[j] + 2 * l2) elas_net = glmnet(x_s, y_s, alpha=l1_ratio, lambda=[alpha]) B_temp[:, j] = elas_net.betas end diff = norm(B_temp - B) B = B_temp cor_B = cor_mat * B U, D, V_ = svd(cor_B) A = U * V_' iter += 1 if diff < tol break elseif iter == max_iter - 1 println("Max Iterations reached") end next!(pbar) end loadings = B / norm(B) sparse_components = X * loadings return sparse_components, loadings end
SparsePCA
https://github.com/Deepmalya3D/SparsePCA.jl.git
[ "MIT" ]
1.0.0
c8bc9ee15c7c395e0f3f3ea9a8a882bb66566cbe
code
392
using SparsePCA using Test using RDatasets using LinearAlgebra iris = dataset("datasets", "iris") describe(iris) X = Array(iris[:, 1:4]) y = Vector(iris[:, 5]) @testset "SparsePCA.jl" begin w, z = SparsePCA.SPCA(X, 2, [0.1, 0.26]) @test z == [0.7628055537099959 0.0; 0.011448860867247397 0.0; 0.016680144792570066 -0.5890917106637228; 0.14750795241577716 -0.22120294750550107] end
SparsePCA
https://github.com/Deepmalya3D/SparsePCA.jl.git
[ "MIT" ]
1.0.0
c8bc9ee15c7c395e0f3f3ea9a8a882bb66566cbe
docs
857
# SparsePCA SparsePCA.jl is a Julia package that provides an implementation of the sparse principal component analysis (SparsePCA) algorithm. SparsePCA is a dimensionality reduction technique that finds a sparse representation of high-dimensional data by identifying a set of orthogonal basis vectors that capture the most variation in the data while minimizing the number of non-zero coefficients in each basis vector. The SparsePCA.jl package provides a flexible implementation of the SparsePCA algorithm that allows for various optimization methods and penalty functions. The package also includes parameters for selecting the optimal number of components and hyperparameters. The package is designed to be fast and memory-efficient, making it suitable for large-scale problems. The implementation uses the GLMNet.jl package for Elastic net penalty.
SparsePCA
https://github.com/Deepmalya3D/SparsePCA.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
code
584
using FuncTransforms using Documenter DocMeta.setdocmeta!(FuncTransforms, :DocTestSetup, :(using FuncTransforms); recursive=true) makedocs(; modules=[FuncTransforms], authors="chengchingwen <[email protected]> and contributors", sitename="FuncTransforms.jl", format=Documenter.HTML(; canonical="https://chengchingwen.github.io/FuncTransforms.jl", edit_link="main", assets=String[], ), pages=[ "Home" => "index.md", ], ) deploydocs(; repo="github.com/chengchingwen/FuncTransforms.jl", devbranch="main", )
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
code
7329
module FuncTransforms export FuncTransform, NA, FA, VA, toCodeInfo, FuncInfo, FuncInfoIter, renamearg!, renamevar!, arg2var!, addarg!, addvar!, deletearg!, deletevar!, getparg, insertparg!, deleteparg!, addparg!, addva!, getva, setva!, firstssavalue, lastssavalue, prevssavalue, nextssavalue, replacestmt!, addstmt!, addstmtafter!, addstmtbefore!, insertafter!, insertbefore!, repackva!, assignva! include("utils.jl") include("funcinfo.jl") include("functransform.jl") """ abstract type FuncArgs An abstract type for representing function arguments in a function transformation context for constructing `FuncTransform`. Subtypes of `FuncArgs` include: - `NA`: Represents a new argument to be added to the function. - `FA`: Represents an existing function argument, possibly with modifications. - `VA`: Specifically denotes a Vararg. """ FuncArgs """ NA(name::Symbol; gen = true) A "New Argument" with `name`. Used to introduce new position argument. """ NA """ FA(name::Symbol, slotnumber::Int; gen = true) A "Function Argument" from the transformed function with old `slotnumber` renamed to `name`. """ FA """ VA(name::Symbol, drop::Int; gen = true) A "VarArg". With `VA`, we can assign the values in this argument to the arguments of the transformed function. `drop` would drop the given number of arguments of the transformed function (var"#self#" also counts). """ VA """ FuncTransform(sig, world, fargs::Union{Vector{FuncArgs}, Nothing} = nothing; caller::Union{MethodInstance, Nothing} = nothing, method_tables::Union{Nothing, MethodTable} = nothing) Constructs a `FuncTransform` object used to perform transformations on function `sig` of world age `world`. `fargs` is used to specific the new function arguments of the new function. If `fargs` is `nothing`, the origin arguments would be used. If `caller` is provided, it also set the backedge accordingly. The transformations should be applied to `FuncTransform(...).fi::FuncInfo` and use `toCodeInfo` to get the result. """ FuncTransform """ toCodeInfo(fi::Union{FuncInfo, FuncTransform}) Converts a `FuncInfo` or `FuncTransform` into a `Core.CodeInfo`. """ toCodeInfo """ FuncInfo(sig, world; method_tables::Union{Nothing, MethodTable} = nothing) Lookup to `Core.CodeInfo` of a function signature `sig` with specific world age and convert the `Core.CodeInfo` into `FuncInfo`. """ FuncInfo """ FuncInfoIter(fi::FuncInfo, start = firstssavalue(fi)) Creates an iterator over the code statements of a function's code block starting from a given SSA value. """ FuncInfoIter """ renamearg!(fi::FuncInfo, slot, name::Symbol) Renames an argument identified by `slot` in `FuncInfo` to the new `name` provided. """ renamearg! """ renamevar!(fi::FuncInfo, slot, name::Symbol) Renames a variable identified by `slot` in `FuncInfo` to the new `name` provided. """ renamevar! """ arg2var!(fi::FuncInfo, id::Union{SlotNumber, Int}) Moves an argument identified by `id` from the argument slots to variable slots in `FuncInfo`. """ arg2var! """ addarg!(fi::FuncInfo, name::Symbol) Adds a new argument to `FuncInfo` with the specified `name`. Returns the new `SlotNumber`. """ addarg! """ addvar!(fi::FuncInfo, name::Symbol) Adds a new variable to `FuncInfo` with the specified `name`. Returns the new `SlotNumber`. """ addvar! """ deletearg!(fi::FuncInfo, id::Union{SlotNumber, Int}) Deletes an argument from `FuncInfo` identified by `id`. """ deletearg! """ deletevar!(fi::FuncInfo, id::Union{SlotNumber, Int}) Deletes a variable from `FuncInfo` identified by `id`. """ deletevar! """ getparg(fi::FuncInfo, index::Integer) Retrieves the `SlotNumber` of the positional argument at the given `index` in `FuncInfo`. """ getparg """ insertparg!(fi::FuncInfo, id::Union{SlotNumber, Int}, index::Integer) Inserts an existing argument identified by `id` into the positional arguments of `FuncInfo` at the specified `index`. """ insertparg! """ deleteparg!(fi::FuncInfo, id::Union{SlotNumber, Int}) Removes the positional argument from `FuncInfo` identified by `id`. """ deleteparg! """ addparg!(fi::FuncInfo, name::Symbol [, index::Integer]) Adds a new argument to `FuncInfo` with the specified `name`, and insert it to the position arguments. If `index` is not provided, insert it to the last non-vararg position. Returns the new `SlotNumber`. Equivalent to `addarg!` + `insertparg!`. """ addparg! """ addva!(fi::FuncInfo, name::Symbol) Adds a new argument to `FuncInfo` and sets it as the vararg. Returns the `SlotNumber` of the new argument. """ addva! """ getva(fi::FuncInfo) Returns the `SlotNumber` of the vararg in `FuncInfo`. """ getva """ setva!(fi::FuncInfo, id::Union{SlotNumber, Int}) Sets the vararg of `FuncInfo` to the specified `id`. """ setva! """ firstssavalue(fi::FuncInfo) Returns the first SSA value in the code block of `FuncInfo`. """ firstssavalue """ lastssavalue(fi::FuncInfo) Returns the last SSA value in the code block of `FuncInfo`. """ lastssavalue """ prevssavalue(fi::FuncInfo, i::Union{SSAValue, Int}) Returns the previous SSA value of the given SSA Value `i` in the code block of `FuncInfo`. """ prevssavalue """ nextssavalue(fi::FuncInfo, i::Union{SSAValue, Int}) Returns the next SSA value of the given SSA value `i` in the code block of `FuncInfo`. """ nextssavalue """ replacestmt!(fi::FuncInfo, id::Union{SSAValue, Int}, stmt) Replaces the statement at the given SSA Value `id` in `FuncInfo`'s code block with a new statement. """ replacestmt! """ addstmt!(fi::FuncInfo, stmt) Adds a new statement to `FuncInfo` but not insert into the code block. Returns the new `SSAValue`. """ addstmt! """ addstmtafter!(fi::FuncInfo, id::Union{SSAValue, Int}, stmt) Inserts a new statement after the statement identified by `id` in `FuncInfo`. Returns the new `SSAValue` for the inserted statement. Equivalent to `addstmt!` + `insertafter!`. """ addstmtafter! """ addstmtbefore!(fi::FuncInfo, id::Union{SSAValue, Int}, stmt) Inserts a new statement before the statement identified by `id` in `FuncInfo`. Returns the new `SSAValue` for the inserted statement. Equivalent to `addstmt!` + `insertbefore!`. """ addstmtbefore! """ insertafter!(fi::FuncInfo, id::Union{SSAValue, Int}, stmtid::Union{SSAValue, Int}) Inserts the statement identified by `stmtid` after the statement identified by `id` in `FuncInfo`. """ insertafter! """ insertbefore!(fi::FuncInfo, id::Union{SSAValue, Int}, stmtid::Union{SSAValue, Int}) Inserts the statement identified by `stmtid` before the statement identified by `id` in `FuncInfo`. """ insertbefore! """ repackva!(fi::FuncInfo, varid::Union{SlotNumber, Int}, vaid::Union{SlotNumber, Int}, indices::Vector{Integer}) Add the code at the beginning of code block that: given the new vararg (`vaid`), extract the element at `indices`, pack them as a tuple and assign to the old vararg (`varid`). """ repackva! """ assignva!(fi::FuncInfo, varid::Union{SlotNumber, Int}, vaid::Union{SlotNumber, Int}, index::Integer) Add the code at the beginning of code block that: given the new vararg (`vaid`), extract the element at `index and assign to the old argument `varid`. """ assignva! end
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
code
17851
using Core.Compiler: IR_FLAG_NULL, IR_FLAG_INBOUNDS, IR_FLAG_INLINE, IR_FLAG_NOINLINE using Base: SLOT_USED const SlotFlagType = eltype(fieldtype(CodeInfo, :slotflags)) const SSAFlagType = eltype(fieldtype(CodeInfo, :ssaflags)) const HAS_DEBUGINFO = isdefined(Core, :DebugInfo) @static if HAS_DEBUGINFO const CodeLocType = Any else const CodeLocType = eltype(fieldtype(CodeInfo, :codelocs)) end const SlotID = Union{Int, SlotNumber} const SSAID = Union{Int, SSAValue} _id(id::Int) = id _id(slotnumber::SlotNumber) = slotnumber.id _id(ssavalue::SSAValue) = ssavalue.id mutable struct Slot name::Symbol flag::SlotFlagType end Slot(name::Symbol) = Slot(name, SLOT_USED) _slot(val::Slot) = (val.name, val.flag) _slot(val) = val struct Slots name2id::Dict{Symbol, Any} id2nameflag::Dict{Int, Slot} end Slots() = Slots(Dict{Symbol, Any}(), Dict{Int, Slot}()) function getunique(slots::Slots, name::Symbol) id = slots.name2id[name] id isa Int || error("multiple slot with same name, use slot id directly.") return id end getslot(slots::Slots, id::SlotID) = slots.id2nameflag[_id(id)] getslot(slots::Slots, name::Symbol) = slots.id2nameflag[getunique(slots, name)] setslot!(slots::Slots, id::SlotID, slot::Slot) = slots.id2nameflag[_id(id)] = slot Base.length(slots::Slots) = length(slots.id2nameflag) Base.getindex(slots::Slots, id::SlotID) = _slot(getslot(slots, id)) Base.getindex(slots::Slots, name::Symbol) = getunique(slots, name) Base.haskey(slots::Slots, id::SlotID) = haskey(slots.id2nameflag, _id(id)) Base.haskey(slots::Slots, name::Symbol) = haskey(slots.name2id, name) Base.get(slots::Slots, id::SlotID, default) = _slot(get(slots.id2nameflag, _id(id), default)) Base.get(slots::Slots, name::Symbol, default) = haskey(slots.name2id, name) ? getunique(slots, name) : default function Base.delete!(slots::Slots, name::Symbol) id = getunique(slots, name) delete!(slots.name2id, name) delete!(slots.id2nameflag, id) return slots end function _deleteid!(slots::Slots, name::Symbol, id::SlotID) id = _id(id) ids = slots.name2id[name] if ids isa Int ids == id && delete!(slots.name2id, name) else delete!(ids, id) end end function _pushid!(slots::Slots, name::Symbol, id::SlotID) id = _id(id) if haskey(slots, name) ids = slots.name2id[name] if ids isa Int slots.name2id[name] = BitSet((ids, id)) else push!(ids, id) end else slots.name2id[name] = id end end function Base.delete!(slots::Slots, id::SlotID) id = _id(id) name, _ = slots[id] delete!(slots.id2nameflag, id) _deleteid!(slots, name, id) return slots end function Base.setindex!(slots::Slots, @nospecialize(_nameflag::Union{Tuple{Symbol, Integer}, Symbol}), id::SlotID) hasflag = _nameflag isa Tuple nameflag = hasflag ? _nameflag : (_nameflag,) name = nameflag[1] id = _id(id) if haskey(slots, id) slot = getslot(slots, id) _deleteid!(slots, slot.name, id) _pushid!(slots, name, id) slot.name = nameflag[1] hasflag && (slot.flag = nameflag[2]) else slot = Slot(nameflag...) _pushid!(slots, name, id) setslot!(slots, id, slot) end return _slot(slot) end function Base.iterate(slots::Slots, state...) iter = iterate(slots.id2nameflag, state...) isnothing(iter) && return nothing kv, nstate = iter id, slot = kv (; name, flag) = slot return (id, name, flag), nstate end function rename!(slots::Slots, name2::Symbol, name::Symbol) @assert haskey(slots, name2) "renamed slot($name2) not exist" return rename!(slots, slots[name2], name) end function rename!(slots::Slots, id::SlotID, name::Symbol) id = _id(id) @assert get(slots, name, id) == id "renamed slot($id) to an existing name \"$name\"" @assert haskey(slots, id) "renamed slot($id) not exist" slot = getslot(slots, id) name2 = slot.name slots[id] = name return name2 end mutable struct PrevNext prev::Int next::Int end mutable struct Code stmt::Any flag::SSAFlagType loc::CodeLocType end Code(@nospecialize(stmt::Any), flag::Integer) = Code(stmt, flag, 0) Code(@nospecialize(stmt::Any)) = Code(stmt, IR_FLAG_NULL) Base.getindex(c::Code, i) = getfield(c, i) Base.iterate(c::Code, s=1) = s > 3 ? nothing : (c[s], s+1) inlineflag!(c::Code) = (c.flag |= IR_FLAG_INLINE; nothing) noinlineflag!(c::Code) = (c.flag |= IR_FLAG_NOINLINE; nothing) inboundsflag!(c::Code) = (c.flag |= IR_FLAG_INBOUNDS; nothing) struct CodeBlock id2stmtflagloc::Dict{Int, Code} order::Dict{Int, PrevNext} linetable::Any end CodeBlock(linetable) = CodeBlock(Dict{Int, Code}(), Dict{Int, PrevNext}(), linetable) getcode(codes::CodeBlock, id::SSAID) = codes.id2stmtflagloc[_id(id)] setcode!(codes::CodeBlock, id::SSAID, code::Code) = codes.id2stmtflagloc[_id(id)] = code getorder(codes::CodeBlock, id::SSAID) = codes.order[_id(id)] getnext(codes::CodeBlock, id::SSAID) = codes.order[_id(id)].next getprev(codes::CodeBlock, id::SSAID) = codes.order[_id(id)].prev setorder!(codes::CodeBlock, id::SSAID, order::NTuple{2, Int}) = codes.order[_id(id)] = PrevNext(order...) function setnext!(codes::CodeBlock, id::SSAID, next::SSAID) order = getorder(codes, id) next2 = order.next order.next = _id(next) return next2 end function setprev!(codes::CodeBlock, id::SSAID, prev::SSAID) order = getorder(codes, id) prev2 = order.prev order.prev = _id(prev) return prev2 end Base.length(codes::CodeBlock) = length(codes.order) Base.getindex(codes::CodeBlock, id::SSAID) = getcode(codes, id) Base.haskey(codes::CodeBlock, id::SSAID) = haskey(codes.id2stmtflagloc, _id(id)) Base.get(codes::CodeBlock, id::SSAID, default) = get(codes.id2stmtflagloc, _id(id), default) function Base.delete!(codes::CodeBlock, id::SSAID) id = _id(id) delete!(codes.id2stmtflagloc, id) delete!(codes.order, id) return codes end function _setindex!(codes::CodeBlock, @nospecialize(stmtflagloc::Tuple), id::SSAID) if haskey(codes, id) code = getcode(codes, id) code.stmt = stmtflagloc[1] length(stmtflagloc) > 1 && (code.flag = stmtflagloc[2]) length(stmtflagloc) > 2 && (code.loc = stmtflagloc[3]) else code = Code(stmtflagloc...) setcode!(codes, id, code) end return code end Base.setindex!(codes::CodeBlock, @nospecialize(stmtflagloc::Tuple{Any, Integer, Integer}), id::SSAID) = _setindex!(codes, stmtflagloc, id) Base.setindex!(codes::CodeBlock, @nospecialize(stmtflag::Tuple{Any, Integer}), id::SSAID) = _setindex!(codes, stmtflag, id) Base.setindex!(codes::CodeBlock, @nospecialize(stmt::Tuple{Any}), id::SSAID) = _setindex!(codes, stmt, id) struct CodeIter codes::CodeBlock start::Int end CodeIter(codes::CodeBlock, start::SSAValue) = CodeIter(codes, _id(start)) function Base.iterate(iter::CodeIter, ssavalue = iter.start) !haskey(iter.codes.order, ssavalue) && return nothing nextssa = getnext(iter.codes, ssavalue) return ((ssavalue, iter.codes[ssavalue]), ssavalue == nextssa ? 0 : nextssa) end # In FuncInfo, we give the id of `SlotNumber`/`SSAValue` a different meaning as the unique id instead of index. # This make it easier to modify the code without worrying the shift of id. The correct id/index will be reassigned # when generating new CodeInfo. mutable struct FuncInfo pargs::Vector{Int} # position of args w/o vararg va::Int # vararg id first::Int last::Int args::Slots vars::Slots codes::CodeBlock end function FuncInfo(meth::Method, ci::CodeInfo) args = Slots() vars = Slots() @static if hasfield(CodeInfo, :nargs) nargs = ci.nargs isva = ci.isva else nargs = meth.nargs isva = meth.isva end pargs = collect(1:nargs - isva) va = isva ? nargs : 0 for (slotnumber, (name, flag)) in enumerate(zip(ci.slotnames, ci.slotflags)) (slotnumber <= nargs ? args : vars)[slotnumber] = (name, flag) end @static if HAS_DEBUGINFO codes = CodeBlock(nothing) for (ssavalue, code_flag) in enumerate(zip(ci.code, ci.ssaflags)) codes[ssavalue] = code_flag end else codes = CodeBlock(ismutable(ci.linetable) ? copy(ci.linetable) : ci.linetable) for (ssavalue, code_flag_loc) in enumerate(zip(ci.code, ci.ssaflags, ci.codelocs)) codes[ssavalue] = code_flag_loc end end ssavalues = length(ci.code) for ssavalue in 1:ssavalues prev = ssavalue == 1 ? 1 : ssavalue - 1 next = ssavalue == ssavalues ? ssavalues : ssavalue + 1 setorder!(codes, ssavalue, (prev, next)) end return FuncInfo(pargs, va, min(ssavalues, 1), ssavalues, args, vars, codes) end function FuncInfo( @nospecialize(fsig), world; method_tables::Union{Nothing, MethodTable, Vector{MethodTable}} = nothing ) match = method_by_ftype(fsig, method_tables, world) meth = match.method inst = Core.Compiler.specialize_method(match) ci = get_codeinfo(inst, world) Meta.partially_inline!(ci.code, Any[], meth.sig, Any[match.sparams...], 0, 0, :propagate) return FuncInfo(meth, ci) end newslotnumber(fi::FuncInfo) = length(fi.args) + length(fi.vars) + 1 newssavalue(fi::FuncInfo) = length(fi.codes.id2stmtflagloc) + 1 Base.getindex(fi::FuncInfo, slotnumber::SlotNumber) = haskey(fi.args, id) ? fi.args[id] : fi.vars[id] Base.getindex(fi::FuncInfo, ssavalue::SSAValue) = fi.codes[id] renamearg!(fi::FuncInfo, slot, name::Symbol) = rename!(fi.args, slot, name) renamevar!(fi::FuncInfo, slot, name::Symbol) = rename!(fi.vars, slot, name) arg2var!(fi::FuncInfo, name::Symbol) = arg2var!(fi, fi.args[name]) function arg2var!(fi::FuncInfo, id::SlotID) id = _id(id) @assert haskey(fi.args, id) "arg slot($id) not exist" name, flag = fi.args[id] delete!(fi.args, id) addvar!(fi, name, flag, id) end function addarg!(fi::FuncInfo, name::Symbol, flag::Integer = SLOT_USED, id::SlotID = newslotnumber(fi)) id = _id(id) fi.args[id] = (name, flag) return SlotNumber(id) end function addvar!(fi::FuncInfo, name::Symbol, flag::Integer = SLOT_USED, id::SlotID = newslotnumber(fi)) id = _id(id) fi.vars[id] = (name, flag) return SlotNumber(id) end deletearg!(fi::FuncInfo, id::SlotID) = deletearg!(fi, first(fi.args[id])) function deletearg!(fi::FuncInfo, name::Symbol) id = fi.args[name] _deleteslot!(fi.args, id, name) return SlotNumber(id) end deletevar!(fi::FuncInfo, id::SlotID) = deletevar!(fi, first(fi.vars[id])) function deletevar!(fi::FuncInfo, name::Symbol) id = fi.varsyms[name] _deleteslot!(fi.vars, id, name) return SlotNumber(id) end getparg(fi::FuncInfo, index::Integer) = SlotNumber(fi.pargs[index]) insertparg!(fi::FuncInfo, name::Symbol, index::Integer) = insertparg!(fi, fi.args[name], index) function insertparg!(fi::FuncInfo, id::SlotID, index::Integer) id = _id(id) @assert haskey(fi.args, id) insert!(fi.pargs, index, id) return SlotNumber(id) end deleteparg!(fi::FuncInfo, name::Symbol) = deleteparg!(fi, fi.args[name]) function deleteparg!(fi::FuncInfo, id::SlotID) id = _id(id) index = findfirst(==(id), fi.pargs) @assert !isnothing(index) "id $id not found in position arguments" deletepargat!(fi, index) end deletepargat!(fi::FuncInfo, index::Integer) = SlotNumber(popat!(fi.pargs, index)) addparg!(fi::FuncInfo, name::Symbol, index::Integer = length(fi,pargs) + 1) = insertparg!(fi, addarg!(fi, name), index) hasva(fi::FuncInfo) = !iszero(fi.va) function addva!(fi::FuncInfo, name::Symbol, flag::Integer = SLOT_USED, id::SlotID = newslotnumber(fi)) id = addarg!(fi, name, flag, id) return setva!(fi, id) end getva(fi::FuncInfo) = SlotNumber(fi.va) function setva!(fi::FuncInfo, id::SlotID) id = _id(id) fi.va = id return SlotNumber(id) end firstssavalue(fi::FuncInfo) = fi.first lastssavalue(fi::FuncInfo) = fi.last prevssavalue(fi::FuncInfo, i::SSAID) = getorder(fi.codes, i).prev nextssavalue(fi::FuncInfo, i::SSAID) = getorder(fi.codes, i).next function ithssavalue(fi::FuncInfo, i) ssavalues = length(fi.codes) rev = i > div(ssavalues, 2) ssavalue = (rev ? lastssavalue : firstssavalue)(fi) for _ = 1:(rev ? ssavalues - i : i) ssavalue = (rev ? prevssavalue : nextssavalue)(fi, ssavalue) end return ssavalue end function replacestmt!(fi::FuncInfo, id::SSAID, stmtflagloc...) id = _id(id) @assert haskey(fi.codes, id) "ssa($id) not found in codes" fi.codes[id] = stmtflagloc end function addstmt!(fi::FuncInfo, @nospecialize(stmt::Any), flag = IR_FLAG_NULL, loc = 0, id::SSAID = newssavalue(fi)) id = _id(id) fi.codes[id] = (stmt, flag, loc) return SSAValue(id) end addstmtafter!(fi::FuncInfo, id::SSAID, @nospecialize(stmt::Any), flag = IR_FLAG_NULL, loc = 0, stmtid::SSAID = newssavalue(fi)) = insertafter!(fi, id, addstmt!(fi, stmt, flag, loc, stmtid)) addstmtbefore!(fi::FuncInfo, id::SSAID, @nospecialize(stmt::Any), flag = IR_FLAG_NULL, loc = 0, stmtid::SSAID = newssavalue(fi)) = insertbefore!(fi, id, addstmt!(fi, stmt, flag, loc, stmtid)) function insertafter!(fi::FuncInfo, id::SSAID, stmtid::SSAID) # id -> next => id -> stmtid -> next id = _id(id) stmtid = _id(stmtid) next = setnext!(fi.codes, id, stmtid) if next == id # last setorder!(fi.codes, stmtid, (id, stmtid)) fi.last = stmtid else setorder!(fi.codes, stmtid, (id, next)) setprev!(fi.codes, next, stmtid) end return SSAValue(stmtid) end function insertbefore!(fi::FuncInfo, id::SSAID, stmtid::SSAID) # prev -> id => prev -> stmtid -> id id = _id(id) stmtid = _id(stmtid) prev = setprev!(fi.codes, id, stmtid) if prev == id # first setorder!(fi.codes, stmtid, (stmtid, id)) fi.first = stmtid else setorder!(fi.codes, stmtid, (prev, id)) setnext!(fi.codes, prev, stmtid) end return SSAValue(stmtid) end function repackva!(fi::FuncInfo, varid::SlotID, vaid::SlotID, indices) var = SlotNumber(_id(varid)) va = SlotNumber(_id(vaid)) stmts = SSAValue[] for index in indices stmt = Expr(:call, GlobalRef(Core, :getfield), va, index, true) push!(stmts, addstmt!(fi, stmt)) end vastmt = Expr(:(=), var, Expr(:call, GlobalRef(Core, :tuple), stmts...)) push!(stmts, addstmt!(fi, vastmt)) for id in Iterators.reverse(stmts) insertbefore!(fi, firstssavalue(fi), id) end return last(stmts) end function assignva!(fi::FuncInfo, varid::SlotID, vaid::SlotID, index) var = SlotNumber(_id(varid)) va = SlotNumber(_id(vaid)) stmt = Expr(:(=), var, Expr(:call, GlobalRef(Core, :getfield), va, index, true)) addstmtbefore!(fi, firstssavalue(fi), stmt) end FuncInfoIter(fi::FuncInfo, start::SSAID = firstssavalue(fi)) = CodeIter(fi.codes, _id(start)) function toCodeInfo(fi::FuncInfo, ci::Union{CodeInfo, Nothing} = nothing; inline = false, noinline = false, propagate_inbounds = false) fargs = Symbol[] slotnames = Any[] slotflags = UInt8[] slotremap = Dict{Int, Int}() for (slotnumber, id) in enumerate(fi.pargs) name, flag = fi.args[id] push!(fargs, name) push!(slotnames, name) push!(slotflags, flag) slotremap[id] = slotnumber end if hasva(fi) id = getva(fi).id name, flag = fi.args[id] push!(fargs, name) push!(slotnames, name) push!(slotflags, flag) slotremap[id] = length(slotremap) + 1 end offset = length(slotremap) for (i, (id, name, flag)) in enumerate(fi.vars) push!(slotnames, name) push!(slotflags, flag) slotremap[id] = offset + i end if isnothing(ci) ci = create_codeinfo(fargs, Expr(:block); inline, noinline, propagate_inbounds) else ci = copy(ci) @assert nand(inline, noinline) @assert nand(propagate_inbounds, noinline) if propagate_inbounds ci.inlining = 0x01 ci.propagate_inbounds = true elseif inline ci.inlining = 0x01 elseif noinline ci.inlining = 0x02 end end @static if hasfield(CodeInfo, :nargs) ci.nargs = length(fi.pargs) + hasva(fi) ci.isva = hasva(fi) end code = Any[] ssaflags = UInt8[] @static if !HAS_DEBUGINFO codelocs = fieldtype(CodeInfo, :codelocs)() end ssaremap = Dict{Int, Int}() ssavalues = length(fi.codes) for (ssavalue, (id, stmtflagloc)) in enumerate(FuncInfoIter(fi)) stmt, flag, loc = stmtflagloc push!(code, stmt) push!(ssaflags, flag) @static if !HAS_DEBUGINFO push!(codelocs, loc) end ssaremap[id] = ssavalue end for (ssavalue, stmt) in enumerate(code) newstmt = walk(stmt) do x if x isa SlotNumber id = get(slotremap, _id(x), nothing) isnothing(id) && error("slot id $id used in code but not found in the output") return SlotNumber(id) elseif x isa SSAValue id = get(ssaremap, _id(x), nothing) isnothing(id) && error("ssa id $id used in code but not found in the output") return SSAValue(id) else return x end end @inbounds code[ssavalue] = newstmt end ci.slotnames = slotnames ci.slotflags = slotflags ci.code = code ci.ssaflags = ssaflags ci.ssavaluetypes = ssavalues @static if !HAS_DEBUGINFO ci.codelocs = codelocs ci.linetable = fi.codes.linetable end return ci end
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
code
3654
abstract type FuncArgs end FuncArgs(name::Symbol) = NA(name) FuncArgs(arg::FuncArgs) = arg struct NA <: FuncArgs name::Symbol NA(name; gen = true) = new(gen ? gensym(name) : name) end struct FA <: FuncArgs name::Symbol slotnumber::Int FA(name, slotnumber; gen = true) = new(gen ? gensym(name) : name, slotnumber) end struct VA <: FuncArgs name::Symbol drop::Int VA(name, drop; gen = true) = new(gen ? gensym(name) : name, drop) end struct FuncTransform # old info meth::Method inst::MethodInstance ci::CodeInfo # transform fargs::Vector{FuncArgs} fi::FuncInfo function FuncTransform(meth::Method, inst::MethodInstance, ci::CodeInfo, fargs = nothing) if isnothing(fargs) fargs = FuncArgs[FA(name, i) for (i, name) in zip(1:meth.nargs, ci.slotnames)] end nva = count(arg->arg isa VA, fargs) if nva == 1 !isa(last(fargs), VA) && error("Vararg must be the last argument") drop = last(fargs).drop any(arg->arg isa FA && arg.slotnumber > drop, fargs) && error("Argument $(arg.name) is reassigned but not dropped") elseif nva > 1 error("can only has 1 Vararg") end fi = FuncInfo(meth, ci) ft = new(meth, inst, ci, map(FuncArgs, fargs), fi) updateargs!(ft) return ft end end function FuncTransform( @nospecialize(fsig), world, fargs = nothing; caller::Union{MethodInstance, Nothing} = nothing, method_tables::Union{Nothing, MethodTable, Vector{MethodTable}} = nothing ) match = method_by_ftype(fsig, method_tables, world) meth = match.method inst = Core.Compiler.specialize_method(match) ci = get_codeinfo(inst, world) Meta.partially_inline!(ci.code, Any[], meth.sig, Any[match.sparams...], 0, 0, :propagate) add_backedge!(caller, inst) return FuncTransform(meth, inst, ci, fargs) end function updateargs!(ft::FuncTransform) unseen = BitSet(ft.fi.pargs) hasva(ft.fi) && push!(unseen, getva(ft.fi).id) for (i, arg) in enumerate(ft.fargs) updatearg!(ft, arg, i, unseen) end @assert isempty(unseen) """arguments [$(join((first(ft.fi.args[i]) for i in unseen), ", "))] not handled.""" return ft end function updatearg!(ft::FuncTransform, arg::NA, i, unseen) addparg!(ft.fi, arg.name, i) return unseen end function updatearg!(ft::FuncTransform, arg::FA, i, unseen) id = arg.slotnumber if getva(ft.fi).id != id deleteparg!(ft.fi, id) insertparg!(ft.fi, id, i) end renamearg!(ft.fi, id, arg.name) delete!(unseen, id) return unseen end function updatearg!(ft::FuncTransform, arg::VA, i, unseen) va = getva(ft.fi).id !iszero(va) && delete!(unseen, va) newva = addva!(ft.fi, arg.name).id index = 1 for id = 1:ft.meth.nargs if id == va # the number of element the original Vararg should get vasize = length(ft.inst.specTypes.parameters) - ft.meth.nargs arg2var!(ft.fi, id) repackva!(ft.fi, id, newva, index:index+vasize) elseif id > arg.drop arg2var!(ft.fi, id) assignva!(ft.fi, id, newva, index) deleteparg!(ft.fi, id) index += 1 elseif id in unseen deleteparg!(ft.fi, id) end delete!(unseen, id) end return unseen end function toCodeInfo(ft::FuncTransform; inline = false, noinline = false, propagate_inbounds = false) ci = toCodeInfo(ft.fi, ft.ci; inline, noinline, propagate_inbounds) ci.method_for_inference_limit_heuristics = ft.meth return ci end
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
code
5043
using Core: CodeInfo, MethodTable, MethodInstance, SSAValue, SlotNumber, NewvarNode, ReturnNode, GotoNode, GotoIfNot, PhiNode using Base.Meta: isexpr create_codeinfo(argnames, body; kws...) = create_codeinfo(argnames, nothing, body; kws...) create_codeinfo(mod::Module, argnames, body; kws...) = create_codeinfo(mod, argnames, nothing, body; kws...) create_codeinfo(argnames, spnames, body; kws...) = create_codeinfo(@__MODULE__, argnames, spnames, body; kws...) function create_codeinfo(mod::Module, argnames, spnames, body; inline = false, noinline = false, propagate_inbounds = false) # argnames: `Vector{Symbol}` representing the variable names, starts with `Symbol("#self#")`. # spnames: the variable names in `where {...}` @assert isexpr(body, :block) "body should be `Expr(:block, ...)`." @assert nand(inline, noinline) @assert nand(propagate_inbounds, noinline) if propagate_inbounds body = Expr(:block, Expr(:meta, :inline, :propagate_inbounds), body.args...) elseif inline body = Expr(:block, Expr(:meta, :inline), body.args...) elseif noinline body = Expr(:block, Expr(:meta, :noinline), body.args...) end expr = Expr(:lambda, argnames, Expr(Symbol("scope-block"), body)) if !isnothing(spnames) expr = Expr(Symbol("with-static-parameters"), expr, spnames...) end ci = ccall(:jl_expand, Any, (Any, Any), expr, mod) # expand macrocall and return code_info ci.inlineable = true return ci end walk(fn, x, guard) = fn(x) walk(fn, x::SSAValue, guard) = fn(x) walk(fn, x::SlotNumber, guard) = fn(x) walk(fn, x::NewvarNode, guard) = NewvarNode(walk(fn, x.slot, guard)) walk(fn, x::ReturnNode, guard) = ReturnNode(walk(fn, x.val, guard)) walk(fn, x::GotoNode, guard) = GotoNode(walk(fn, SSAValue(x.label), guard).id) walk(fn, x::GotoIfNot, guard) = GotoIfNot(walk(fn, x.cond, guard), walk(fn, SSAValue(x.dest), guard).id) walk(fn, x::Expr, guard) = Expr(x.head, walk(fn, x.args, guard)...) walk(fn, x::Vector, guard) = Core.Compiler.anymap(el -> walk(fn, el, guard), x) walk(fn, x::PhiNode, guard) = PhiNode(map(i->Int32(walk(fn, SSAValue(Int(i)), guard).id), x.edges), walk(fn, x.values, guard)) walk(fn, x) = walk(fn, x, nothing) resolve(x) = x resolve(gr::GlobalRef) = getproperty(gr.mod, gr.name) function lookup_method(@nospecialize(fsig::Type), @nospecialize(mt::Union{Nothing, MethodTable}), world) matches = Base._methods_by_ftype(fsig, mt, -1, world) return !isnothing(matches) && !isempty(matches) ? only(matches) : nothing end function lookup_method(@nospecialize(fsig::Type), @nospecialize(method_tables::Vector{MethodTable}), world) for mt in method_tables matches = Base._methods_by_ftype(fsig, mt, -1, world) !isnothing(matches) && !isempty(matches) && return only(matches) end return nothing end function method_by_ftype(@nospecialize(fsig::Type), @nospecialize(mt::Union{MethodTable, Vector{MethodTable}}), world) meth = lookup_method(fsig, mt, world) return isnothing(meth) ? only(Base._methods_by_ftype(fsig, -1, world)) : meth end method_by_ftype(@nospecialize(fsig::Type), @nospecialize(::Nothing), world) = only(Base._methods_by_ftype(fsig, -1, world)) function get_codeinfo(inst::MethodInstance, world) ci = Core.Compiler.retrieve_code_info(inst, world) isnothing(ci) && error("Could not get codeinfo for ", inst) return copy(ci) end # `func` is not directly called, so we need to set the backedges manually so that change of `func` # trigger recompilation. On Julia below v1.11, GPUCompiler use a callback for invalidations, but the callback # might not be set for `func`, so we add our callback to trigger the callback of the caller. function add_backedge!(caller::Union{MethodInstance, Nothing}, inst::MethodInstance) isnothing(caller) && return @static if VERSION < v"1.11.0-DEV.1552" callercallback!(caller, inst) end ccall(:jl_method_instance_add_backedge, Cvoid, (Any, Any, Any), inst, nothing, caller) return end @static if VERSION < v"1.11.0-DEV.1552" struct CallerCallback caller::MethodInstance end function (callback::CallerCallback)(replaced::MethodInstance, max_world, seen::Set{MethodInstance} = Set{MethodInstance}()) push!(seen, replaced) # run callback of caller caller = callback.caller isdefined(caller, :callbacks) || return for cb in caller.callbacks cb(caller, max_world, seen) end return end function callercallback!(caller::Union{MethodInstance, Nothing}, inst::MethodInstance) isnothing(caller) && return cb = CallerCallback(caller) hascallbacks = isdefined(inst, :callbacks) if hascallbacks callbacks = inst.callbacks isnothing(findfirst(==(cb), callbacks)) || return push!(callbacks, cb) else inst.callbacks = Any[cb] end return end end
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
code
2933
module Contextual using Core: MethodTable using Core.Compiler: specialize_method using Base.Meta: isexpr using FuncTransforms using FuncTransforms: create_codeinfo, method_by_ftype, lookup_method, walk, resolve struct WithCtxGenerator{MT<:Union{Nothing, MethodTable, Vector{MethodTable}}} overlay_tables::MT end function (g::WithCtxGenerator)(world, source, self, ctx, func, args) fsig = Tuple{func, args...} overlaymeth = isnothing(g.overlay_tables) ? nothing : lookup_method(fsig, g.overlay_tables, world) overlay = !isnothing(overlaymeth) dispatchsig = Tuple{typeof(ctxcall), ctx, func, args...} dispatchmeth = lookup_method(dispatchsig, nothing, world) hasdispatch = !isnothing(dispatchmeth) match = method_by_ftype(Tuple{self, ctx, func, args...}, g.overlay_tables, world) # withctx overlaid meth = match.method caller = specialize_method(match) descend = !(hasdispatch || overlay) if hasdispatch ft = FuncTransform(dispatchsig, world, [:withctx, FA(:__ctx__, 2), FA(:func, 3), VA(:__args__, 3)]; caller) elseif overlay ft = FuncTransform(fsig, world, [:withctx, :__ctx__, FA(:func, 1), VA(:__args__, 1)]; caller, method_tables = g.overlay_tables) else ft = FuncTransform(fsig, world, [:withctx, :__ctx__, FA(:func, 1), VA(:__args__, 1)]; caller) end if descend witharg = getparg(ft.fi, 1) ctxarg = getparg(ft.fi, 2) end for (ssavalue, code) in FuncInfoIter(ft.fi, 1) stmt = code.stmt if descend && isexpr(stmt, :call) callee = resolve(stmt.args[1]) if callee isa Core.Builtin || callee isa Type{Core.TypeVar} if callee isa typeof(Core._apply_iterate) id = addstmtbefore!(ft.fi, ssavalue, Expr(:call, GlobalRef(Core, :tuple), ctxarg, stmt.args[3])) newstmt = Expr(:call, stmt.args[1], stmt.args[2], witharg, id, stmt.args[4:end]...) else newstmt = stmt end else newstmt = Expr(:call, witharg, ctxarg, stmt.args...) end code.stmt = newstmt end end ci = toCodeInfo(ft) mt_edges = Core.Compiler.vect(typeof(ctxcall).name.mt, Tuple{typeof(ctxcall), ctx, func, Vararg{Any}}) ci.edges = mt_edges return ci end abstract type Context end # for dispatch only, would never be called directly # behavior default to `withctx(ctx, func, args...)` ctxcall(ctx::Context, func::Core.Builtin, args...) = func(args...) ctxcall(ctx::Context, func::typeof(Core._apply_iterate), iter, f, args...) = Core._apply_iterate(iter, withctx, (ctx, f), args...) ctxcall(ctx::Context, T::Type{Core.TypeVar}, args...) = T(args...) @eval function withctx(ctx::Context, func, args...) $(Expr(:meta, :generated, WithCtxGenerator(nothing))) $(Expr(:meta, :generated_only)) end end
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
code
4461
using FuncTransforms using Test include("contextual.jl") macro isinferred(ex) esc(quote try @inferred $ex true catch err @error err isa(err, ErrorException) ? false : rethrow(err) end end) end macro resultshow(a, val, ex) expr_str = sprint(Base.show_unquoted, ex) expr = Symbol(expr_str) linfo = findfirst("=# ", expr_str) if !isnothing(linfo) expr_str = expr_str[last(linfo)+1:end] end return quote @time $(esc(ex)) print($expr_str) print(" = ") $expr = collect($(esc(a)))[] println($expr) @test $expr ≈ $val end end @testset "FuncTransforms.jl" begin function f(::Type{T}, ::Type, a, b, c, d...) where T z = sum(d) return a + b + c + z end fi = FuncInfo(Tuple{typeof(f), Type{Int}, Type{Float32}, Int, Int, Int, Int, Int}, Base.get_world_counter()) @test length(fi.pargs) == 6 # "self", "unused", "unused, :a, :b, :c @test FuncTransforms.hasva(fi) @test length(fi.args) == 7 # pargs + va @test length(fi.vars) == 1 @test haskey(fi.args, :a) @test haskey(fi.args, :d) @test !haskey(fi.args, :T) @test !haskey(fi.args, :z) @test !haskey(fi.vars, :a) @test haskey(fi.vars, :z) ci = FuncTransforms.create_codeinfo(@__MODULE__, [], quote end; inline = true) @test ci.inlining == 1 @test !ci.propagate_inbounds ci = FuncTransforms.create_codeinfo(@__MODULE__, [], quote end; propagate_inbounds = true) @test ci.inlining == 1 @test ci.propagate_inbounds ci = FuncTransforms.create_codeinfo(@__MODULE__, [], quote end; noinline = true) @test ci.inlining == 2 @test !ci.propagate_inbounds @test_throws AssertionError FuncTransforms.create_codeinfo(@__MODULE__, [], quote end; noinline = true, inline = true) @test_throws AssertionError FuncTransforms.create_codeinfo(@__MODULE__, [], quote end; noinline = true, propagate_inbounds = true) @testset "Contextual" begin using .Contextual using .Contextual: withctx, Context struct Sin2Cos <: Context end foo(x) = sin(2 * x) / 2 bar(a, x) = (a[1] = foo(x); return) baz(a, x) = (withctx(Sin2Cos(), bar, a, x); return) qux(a, x) = (a[1] = withctx(Sin2Cos(), sin, x); return) a_cpu = Float32[0] println("\nbefore:") @resultshow a_cpu sin(2 * 0.7) / 2 withctx(Sin2Cos(), bar, a_cpu, 0.7) @resultshow a_cpu sin(2 * 0.7) / 2 baz(a_cpu, 0.7) @resultshow a_cpu sin(0.3) qux(a_cpu, 0.3) Contextual.ctxcall(::Sin2Cos, ::typeof(sin), x) = cos(x) println("\nafter:") @resultshow a_cpu cos(2 * 0.7) / 2 withctx(Sin2Cos(), bar, a_cpu, 0.7) @resultshow a_cpu cos(2 * 0.7) / 2 baz(a_cpu, 0.7) @resultshow a_cpu cos(0.3) qux(a_cpu, 0.3) Contextual.ctxcall(::Sin2Cos, ::typeof(sin), x) = tan(x) println("\nredefine:") @resultshow a_cpu tan(2 * 0.7) / 2 withctx(Sin2Cos(), bar, a_cpu, 0.7) @resultshow a_cpu tan(2 * 0.7) / 2 baz(a_cpu, 0.7) @resultshow a_cpu tan(0.3) qux(a_cpu, 0.3) ms = methods(Contextual.ctxcall, Tuple{Sin2Cos, typeof(sin), Any}) while length(ms) != 0 Base.delete_method(ms[1]) ms = methods(Contextual.ctxcall, Tuple{Sin2Cos, typeof(sin), Any}) end println("\ndelete:") @resultshow a_cpu sin(2 * 0.7) / 2 withctx(Sin2Cos(), bar, a_cpu, 0.7) @resultshow a_cpu sin(2 * 0.7) / 2 baz(a_cpu, 0.7) @resultshow a_cpu sin(0.3) qux(a_cpu, 0.3) Contextual.ctxcall(ctx::Sin2Cos, ::typeof(foo), x) = sin(x) + withctx(ctx, cos, x) Contextual.ctxcall(ctx::Sin2Cos, ::typeof(cos), x) = tan(x) println("\nafter2:") @resultshow a_cpu sin(0.7) + tan(0.7) withctx(Sin2Cos(), bar, a_cpu, 0.7) @resultshow a_cpu sin(0.7) + tan(0.7) baz(a_cpu, 0.7) @resultshow a_cpu sin(0.3) qux(a_cpu, 0.3) Contextual.ctxcall(ctx::Sin2Cos, ::typeof(foo), x) = sin(x) + cos(x) println("\nredefine2:") @resultshow a_cpu sin(0.7) + cos(0.7) withctx(Sin2Cos(), bar, a_cpu, 0.7) @resultshow a_cpu sin(0.7) + cos(0.7) baz(a_cpu, 0.7) @resultshow a_cpu sin(0.3) qux(a_cpu, 0.3) @test @isinferred withctx(Sin2Cos(), x->hcat(x,x)[1], [8,9,99]) @test @isinferred withctx(Sin2Cos(), sort!, [3,1,2]) @test withctx(Sin2Cos(), sort!, [3,1,2]) == [1,2,3] end end
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
docs
692
# FuncTransforms [![Stable](https://img.shields.io/badge/docs-stable-blue.svg)](https://chengchingwen.github.io/FuncTransforms.jl/stable/) [![Dev](https://img.shields.io/badge/docs-dev-blue.svg)](https://chengchingwen.github.io/FuncTransforms.jl/dev/) [![Build Status](https://github.com/chengchingwen/FuncTransforms.jl/actions/workflows/CI.yml/badge.svg?branch=main)](https://github.com/chengchingwen/FuncTransforms.jl/actions/workflows/CI.yml?query=branch%3Amain) [![Coverage](https://codecov.io/gh/chengchingwen/FuncTransforms.jl/branch/main/graph/badge.svg)](https://codecov.io/gh/chengchingwen/FuncTransforms.jl) Small tool for manipulate and construct `Core.CodeInfo` for a function.
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
e544bbe81878317d24af5383540aff1429416586
docs
211
```@meta CurrentModule = FuncTransforms ``` # FuncTransforms Documentation for [FuncTransforms](https://github.com/chengchingwen/FuncTransforms.jl). ```@index ``` ```@autodocs Modules = [FuncTransforms] ```
FuncTransforms
https://github.com/chengchingwen/FuncTransforms.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
1275
using PsychExpAPIs using SimpleDirectMediaLayer using SimpleDirectMediaLayer.LibSDL2 # Moving Ball Exampile #-============================= function main() InitPsychoJL() # make a new floating window using the PsychoPy coordinate space and and color space win = Window( [1280, 720], false; colorSpace = "PsychoPy", coordinateSpace = "PsychoPy", timeScale = "seconds") # 2560, 1440 [1000,1000] myCirc = Circle(win, [ 0.0, 0.0], # screen center 0.1, # radius is 10% of the screen height fillColor = [+1.0,-1.0,-1.0, +1.0], # r,g,b, alpha lineColor = "yellow", # has color names fill = true) draw(myCirc) # everything draws into memory flip(win) # copies to screen waitTime(win, 0.5) # wait one second for i in 0:10 x = -.5 + (i*0.1) setPos(myCirc, [x, 0]) draw(myCirc) # everything draws into memory #println(x) flip(win) # copies to screen waitTime(win, 0.1) # 0.10 end closeWinOnly(win) #core.quit() #sys.exit(0) #exit() end #-=============================================================== main()
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
4067
println("\n----------------------------- NEW RUN ------------------------------\n") using PsychExpAPIs using Random using SimpleDirectMediaLayer using SimpleDirectMediaLayer.LibSDL2 using SDL2_ttf_jll using SDL2_gfx_jll const setSizes = [8, 16, 24] const targetPresences = 2 const repetitions = 30 mutable struct ExperimentDesign # we'll pass this around instead of globals numTrials::Int64 trialSS::Vector{Int64} # this holds the combination of SetSize control trialTP::Vector{Int64} # randomOrder::Vector{Int64} # this will hold the random order in which the trials will be displayed. end #----- function main() # global setSizes # global constants are kosher in Julia, but not gloval variables. # global targetPresences # global repetitions InitPsychoJL() myWin = Window( [1000,1000], false) exp = makeExperimentalDesign(setSizes, targetPresences, repetitions) # returns an ExperimentDesign struct spinningDemo(myWin, 10) #practice for t in 1:10 doATrial(myWin, t, false) end println("done!") SDL_Delay(2000) exit() end #-============================================================================ # I did this to demonstrate reusing TextStim objects. Ideally you should # not be making, and releasing, objects all of the time. Might not matter # in the big picture, but reuse == speed. function spinningDemo(win::Window, trials::Int64) DEFAULT_TEXT = ["The", "quick", "brown", "fox", "jumped", "over", "the", "lazy", "dog", "house"] myTextStim = TextStim(win, DEFAULT_TEXT[1], [750, 750], color = [rand(128:255), rand(128:255), rand(128:255)]) #myTextStim = TextStim(win, DEFAULT_TEXT[trialNum], [750, 750], color = [rand(128:255), 0, 0]) for trialNum in 1:trials myTextStim.textMessage = DEFAULT_TEXT[trialNum] myTextStim.fontSize = 24 myTextStim.orientation = (trialNum*10) - 45 myTextStim.horizAlignment = 0 myTextStim.scale = 1 + trialNum/4 #myTextStim.fontSize = 1 + round(Int64,trialNum/4) draw(myTextStim) flip(win) SDL_Delay(15) #SDL_Delay(285) flip(win) #SDL_Delay(15) print("boo") end end#-============================================================================ # We'll make the target an O among Q's function doATrial(win::Window, trialNum::Int64, realOrPractice::Bool = true) DEFAULT_TEXT = ["The", "quick", "brown", "fox", "jumped", "over", "the", "lazy", "dog", "house"] myTextStim = TextStim(win, DEFAULT_TEXT[trialNum], [750, 750], color = [rand(128:255), rand(128:255), rand(128:255)]) #myTextStim = TextStim(win, DEFAULT_TEXT[trialNum], [750, 750], color = [rand(128:255), 0, 0]) myTextStim.fontSize = 24 myTextStim.orientation = trialNum*10 myTextStim.horizAlignment = -1 myTextStim.scale = 1 + trialNum/4 #myTextStim.fontSize = 1 + round(Int64,trialNum/4) draw(myTextStim) flip(win) SDL_Delay(285) flip(win) SDL_Delay(15) print("boo") end #-============================================================================ # Algorithmically make the control variables for the experiment function makeExperimentalDesign(SS, TP, Reps) numTrials = sizeof(SS) * TP * Reps trialSetSize = zeros(Int64, numTrials) # this will holder the set size control variable that we will fill below trialTP = zeros(Int64, numTrials) # this will holder the target presence control variable that we will fill below trial = 1 for r in 1:repetitions # we do this outer because it makes block randomization easier for ss in SS # array of set setSizes for pres in 1:TP # target presence trialSetSize[trial] = ss trialTP[trial] = pres-1 # 0 = absent, 1 = present trial += 1 end end end # next, create the random order for the trials. This is not fancy block randomization. order = collect(1:numTrials) shuffleOrder = shuffle(order) # below we fill the struct with info about the experimental design and return it. designInfo = ExperimentDesign(numTrials, trialSetSize, trialTP, shuffleOrder) return designInfo end #-============================================================================ main()
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
10029
#= THINGS TO ADD/FIX Save subject data have the screen scaling change whether it is full screen or not (done in Win?) =# println("\n----------------------------- NEW RUN ------------------------------\n") using PsychExpAPIs using Random using SimpleDirectMediaLayer using SimpleDirectMediaLayer.LibSDL2 using SDL2_ttf_jll using SDL2_gfx_jll using Printf const setSizes = [8, 16, 24] # global constants are kosher in Julia, but not global variables. const targetPresences = 2 const repetitions = 30 mutable struct ExperimentDesign # we'll pass this around instead of globals numTrials::Int64 trialSS::Vector{Int64} # this holds the combination of SetSize control trialTP::Vector{Int64} # Target Presence randomOrder::Vector{Int64} # this will hold the random order in which the trials will be displayed. end #----- function main() global subjInfo global subjID InitPsychoJL() subjID = getSubjectInfo() subjFile = openDataFile(subjID) myWin = Window( [2560,1440], true) # 5120 × 2880, or 2560 x 1440 [1000,1000] mouseVisible(false) exp = makeExperimentalDesign(setSizes, targetPresences, repetitions) # returns an ExperimentDesign struct showInstructions(myWin) #practice for t in 1:3 doATrial(myWin, t, exp, subjFile, false ) end for t in 1:10 doATrial(myWin, t, exp, subjFile, true ) end shutDown(myWin, subjFile) #exit() end #-============================================================================ function showInstructions(win::Window, ) x2 = win.pos[1] y2 = win.pos[1] x,y = getPos(win) posMes = @sprintf("(%d, %d) (%d, %d)", x,y,x2,y2) posText = TextStim(win, posMes, [100, 100 ]) posText.horizAlignment = -1 draw(posText) w2 = Ref{Cint}() h2 = Ref{Cint}() SDL_GetWindowSize(win.win, w2, h2) posText.textMessage = @sprintf("SDL_GetWindowSize (%d, %d)", w2[],h2[]) posText.pos = [100, 150 ] draw(posText) w3 = Ref{Cint}() h3 = Ref{Cint}() SDL_GL_GetDrawableSize(win.win, w3, h3) posText.textMessage = @sprintf("SDL_GL_GetDrawableSize (%d, %d)", w3[],h3[]) posText.pos = [100, 200 ] draw(posText) line1 = Line(win, [x, 0], [x, y*2], width = 1, lineColor = [255,0,0,255] ) line2 = Line(win, [0, y], [x* 2, y], width = 1, lineColor = [0,0,255,255] ) draw(line1) draw(line2) #x = win.pos[1] ÷ 2 # divide by two for retina scaling issue #y = win.pos[2] ÷ 2 print("x and y = ", x,", ",y) message1 = "Press the '/' key if a T is present." TextStim1 = TextStim(win, message1, [x, y - 50 ]) TextStim1.color = [255, 255, 255] TextStim1.scale = 1.5 TextStim1.horizAlignment = 0 # center aligned draw(TextStim1) message2 = "Press the 'z' key if the target T is absent." TextStim2 = TextStim(win, message2, [x, y + 50 ]) TextStim2.color = [255, 255, 255] TextStim2.scale = 1.5 TextStim2.horizAlignment = 0 # center aligned draw(TextStim2) message3 = "Press the space bar when you are ready to continue." TextStim3 = TextStim(win, message3, [x, y + 250 ]) TextStim3.color = [255, 255, 0] draw(TextStim3) flip(win) getKey(win) end #-============================================================================ function shutDown(win::Window, subjFile::IOStream) close(subjFile) mouseVisible(true) setFullScreen(win, false) hideWindow(win) happyMessage( "Thank-you for participating") closeAndQuitPsychoJL(win) println("post closeAndQuitPsychoJL") end #-============================================================================ function openDataFile(subjID::String) fileName = "subj" * subjID * ".txt" println(pwd()) println(fileName) while isfile(fileName) == true && subjID != "999" message = fileName * " already exists!" displayMessage( message) subjID = getSubjectInfo() fileName = "subj" * subjID * ".txt" end f = open(fileName, "a") # append, so that we can stream the data write(f,"TrialNum\tOrder\tTargetPresent\tSetSize\tRT\tCorrect\tkeypressed\n") return f end #-============================================================================ # We'll make the target a left or right rotated T among rotated Ls function doATrial(win::Window, trialNum::Int64, trialInfo::ExperimentDesign, subjFile::IOStream, realOrPractice::Bool = true) #--------- # make an ErrSound object errSound = ErrSound() # NOTE: Ideally you would not do this here, because it # (1) creates a sound object and loads a sound file # (2) destroys the sound object after each trial # however, it probably does not have an effect on performance. theTrial = trialInfo.randomOrder[trialNum] # get our randomized trial number # (2) need to fill an array full of stimuli to display, depending on set size, target presence, etc. # make a list of distractors as orientatons 0-4 (90 degree). Target will be coded as -1 stimList = zeros(trialInfo.trialSS[theTrial]) ori = 0 # distractor orientation for i in eachindex(stimList) stimList[i] = ori ori += 1 if ori >= 4 ori = 0 end end if trialInfo.trialTP[theTrial] == 1 # if the target is present stimList[1] = -1 # replace the first item in stimList with the target (-1) end # (3) need to randomly pick the locations locations = collect(0:99) # these are in a 10 x 10 grid shuffle!(locations) # (4) Premake the stimuli stimDrawList::Vector{TextStim} = [] _, gridSize = getSize(win) # square display area, so grabbing window's height gridSize *= 0.9 # we'll use 90% of the area gridSize *= 0.1 # and divide it into 10 xScootch, _ = win.pos # find the middle of the window... xScootch = round(Int64, xScootch /2) # ... and take half that. We'll scootch the stimuli over so that they are centered. for i in eachindex(stimList) #x = 50+((locations[i]%10)*100) # 1000 x 1000, steps of 100 #y = 50+(floor(Int64, locations[i]/10)*100) # 1000 x 1000, steps of 100 x = (gridSize÷2)+((locations[i]%10)*gridSize) # 1000 x 1000, steps of 100 y = (gridSize÷2)+(floor(Int64, locations[i]/10)*gridSize) # 1000 x 1000, steps of 100 x += xScootch x = round(Int64, x) y = round(Int64, y) if stimList[i] == -1 # target ori = rand(1:2) if ori == 1 ori = -90 else ori = +90 end tempStim = TextStim(win, "T", [x, y], color = [255,255,0], fontSize = 24, orientation = ori) push!(stimDrawList, tempStim) # append it to stimDrawList else # else it is a distractor tempStim = TextStim(win, "L", [x, y], color = [255,255,255], fontSize = 24, orientation = floor(Int, stimList[i] * 90) ) push!(stimDrawList, tempStim) # append it to stimDrawList end end if stimList[1] == -1 println("target present\n", theTrial) else println("target absent\n", theTrial) end for s in stimDrawList draw(s) end flip(win) startTimer(win) keypressed = getKey(win) RT = stopTimer(win) # Grade Keypress accuracy = 0 if keypressed == "z" && trialInfo.trialTP[theTrial] == 0 accuracy = 1 elseif keypressed == "/" && trialInfo.trialTP[theTrial] == 1 accuracy = 1 elseif keypressed == "7" # secret abort key shutDown(win, subjFile) else play(errSound) end #------ if realOrPractice == true # do not save practice data buf = @sprintf("%d\t%d\t%d\t", trialNum, theTrial, trialInfo.trialTP[theTrial]) buf = buf * @sprintf("%d\t%4.1f\t%d\t%s\n", trialInfo.trialSS[theTrial], RT, accuracy, keypressed) write(subjFile, buf) end end #-============================================================================ # Algorithmically make the control variables for the experiment function makeExperimentalDesign(SS, TP, Reps) numTrials = length(SS) * TP * Reps trialSetSize = zeros(Int64, numTrials) # this will holder the set size control variable that we will fill below trialTP = zeros(Int64, numTrials) # this will holder the target presence control variable that we will fill below trial = 1 for r in 1:repetitions # we do this outer because it makes block randomization easier for ss in SS # array of set setSizes for pres in 1:TP # target presence trialSetSize[trial] = ss trialTP[trial] = pres-1 # 0 = absent, 1 = present trial += 1 end end end # next, create the random order for the trials. This is not fancy block randomization. order = collect(1:numTrials) shuffleOrder = shuffle(order) # below we fill the struct with info about the experimental design and return it. designInfo = ExperimentDesign(numTrials, trialSetSize, trialTP, shuffleOrder) return designInfo end #-=============================================================== function OldgetSubjectInfo() #subjInfo = {"Particpant":""} subjInfo= Dict("Particpant" => "") dictDlg = DlgFromDict(subjInfo) if dictDlg[1] == "OK" println(subjInfo) else println("User Cancelled") displayMessage("User Cancelled") waitTimeMsec(3000) exit() end subjID = dictDlg[2]["Particpant"] subjID = String(strip(subjID, ' ')) # sometimes returns an extra space println("subject name = ", subjID,"\n") return subjID end #-============================================================================ function getSubjectInfo() done = false subjID = "" # ensures that subjID is not local to the while loop while done == false subjInfo= Dict("Particpant" => "") dictDlg = DlgFromDict(subjInfo) if dictDlg[1] == "OK" println(subjInfo) else print("User Cancelled") displayMessage("User Cancelled") waitTimeMsec(3000) exit() end subjID = dictDlg[2]["Particpant"] subjID = String(strip(subjID, ' ')) # sometimes returns an extra space println("subjID = ", subjID,"\n") # check if the filename is valid (length <= 8 & no special char) fileName = "subj" * subjID * ".txt" if isfile(fileName) == true && subjID != "999" # 999 is my demo subject message = fileName * " already exists!" displayMessage( message) #subjID = getSubjectInfo() #fileName = "subj" * subjID * ".txt" else done = true end end return subjID end main()
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
2017
using Documenter, PsychExpAPIs using Dates println("------------------ NEW MAKE ------------------") println("----- ", now()) makedocs( modules = [PsychExpAPIs], sitename="PsychExpAPIs.jl", checkdocs=:none, pages = [ "Home" => "index.md", "Initialization and Timing" => "InitializationAndTiming.md", "Windows" => "Windows.md", "Colors" => "Colors.md", "Coordinates Systems" => "Coordinates.md", "GUI" => "GUI.md", "Images" => "ImageStim.md", "Input Events" => "InputEvents.md", "Setter Functions" => "SetterFunctions.md", "Shapes" => "Shapes.md", "Sound" => "SoundStim.md", "Text" => "TextStim.md", "Timing" => "Timings.md" #= "Getting Started" => "start.md", "Concepts" => "concepts.md", "Library" => Any[ "Agents" => Any[ "library/Agents/index.md", "library/Agents/stationary.md", "library/Agents/nonstationary.md" ], "Arms" => Any[ "library/Arms/index.md", "library/Arms/stationary.md", "library/Arms/nonstationary.md" ] ], "Manual" => Any[ "contributing.md", "ack.md" ] =# ], ) deploydocs( repo = "github.com/mpeters2/PsychExpAPIs.jl.git", target = "build", deps = nothing, make = nothing ) #= Order = [:function, :type] deploydocs( repo = "https://github.com/mpeters2/PsychoJL.jl", target = "build", deps = nothing, make = nothing ) =# #= ```@docs InitPsychoJL() wait(win::Window, time::Float64) MakeInt8Color(r,g,b,a) ``` - link to [..core.jl](@ref) - link to [`InitPsychoJL()`](@ref) ``` @autodocs Modules = [PsychoJL, core] Private = false Order = [:function, :type] ``` ``` checkdocs=:exports ``` ```@docs InitPsychoJL() waitTime() ``` =# #= ## Random Auto-generated list of functions and objects. ```@autodocs Modules = [PsychoJL] Private = false Order = [:function, :type] ``` =# #= chapters Initialization and timing Window input GUI Shapes Text Images =#
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
3167
" Module for writing Psychology Experiments inspired by Psychopy" module PsychExpAPIs # need to make an alignment option for all widgets, like I did with textStim. # Look at this about scaling and SDL with SDL_WINDOW_ALLOW_HIGHDPI https://discourse.libsdl.org/t/high-dpi-mode/34411/7 # Need to add copyright for whatever fotn I am using. #= - link to [core.jl](@ref) - link to [`InitPsychoJL()`](@ref) - link to [`MakeInt8Color(r,g,b,a)`](@ref) =# #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ using SimpleDirectMediaLayer using SimpleDirectMediaLayer.LibSDL2 using SDL2_ttf_jll using StaticArrays using Colors #using Documenter using JET #println("---------------------------- NEW RUN -----------------------------") #print("\ncurrent directory: ", pwd(),"\n\n") #cd("src") #print("\ncurrent directory: ", pwd(),"\n\n") include( "window.jl") include( "core.jl" ) include( "shapes.jl" ) include( "textStim.jl" ) include( "events.jl" ) include( "imageStim.jl" ) include( "buttons.jl" ) include( "SDL2_gfxPrimitives.jl" ) #include( "SDL2_ttf_wrapping.jl" ) include( "gui.jl" ) include( "popUpMenu.jl" ) include( "timings.jl" ) include( "soundStim.jl" ) export InitPsychoJL, MakeInt8Color, waitTime, waitTimeMsec, colorToSDL, SDLcoords export PsychoColor, PsychoCoords export Window, closeAndQuitPsychoJL, flip, closeWinOnly, hideWindow, getPos, getSize, setFullScreen export mouseVisible export Rect, Ellipse, Line, Circle, ShapeStim, Polygon, Line2 export setColor, setLineColor, setFillColor, setPos export TextStim, TextStimExp, setColor export waitKeys, getKey export ImageStim export infoMessage, inputDialog, askQuestionDialog, fileOpenDlg, textInputDialog, DlgFromDict export alertMessage, happyMessage export roundedRectangleRGBA, aaRoundRectRGBA, wuAACircle, aaRoundRectRGBAThick, aaFilledRoundRectRGBA export ButtonStim, ButtonMap, buttonDraw, buttonDrawClicked, buttonStim export PopUpMenu, PopUpMap export startTimer, stopTimer export ErrSound, SoundStim, play #/Users/MattPetersonsAccount/.julia/dev/PsychoJL/src/testStim.jl #/Users/MattPetersonsAccount/.julia/dev/PsychoJL/src/textStim.jl #-==============================================0 # scratchpad for future PsychoJL functions, structs, and stuff #= ToDo Fix super hi-res scaling issue √ add a gui Add multiple coordinate systems √ TextStim STruct √ GEt and show images √ GEt and show images √ waitKeys √ draw for ellipse (not sdl_ellipse() ) √ draw for ellipse (not sdl_ellipse() ) change color methods so that they can handle 255, 1.0, and Psychopy √ add line √ thickLineRGBA looks like shit. How can I anti-alias? √ add fullscreen to window √ show images add documenter √ upload to github √ Need Gui interface for getting information =# #---------- # needed for converting SDL pointers #unsafe_convert(::Type{Ptr{Float32}}, q::Quaternions.Quaternion{Float64}) = # convert(Ptr{Float32}, Ptr{Float32}(pointer_from_objref([imag(q), real(q)]))) #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ end # module PsychoJL
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
3163
" Module for writing Psychology Experiments inspired by Psychopy" module PsychoJL # need to make an alignment option for all widgets, like I did with textStim. # Look at this about scaling and SDL with SDL_WINDOW_ALLOW_HIGHDPI https://discourse.libsdl.org/t/high-dpi-mode/34411/7 # Need to add copyright for whatever fotn I am using. #= - link to [core.jl](@ref) - link to [`InitPsychoJL()`](@ref) - link to [`MakeInt8Color(r,g,b,a)`](@ref) =# #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ using SimpleDirectMediaLayer using SimpleDirectMediaLayer.LibSDL2 using SDL2_ttf_jll using StaticArrays using Colors #using Documenter using JET #println("---------------------------- NEW RUN -----------------------------") #print("\ncurrent directory: ", pwd(),"\n\n") #cd("src") #print("\ncurrent directory: ", pwd(),"\n\n") include( "window.jl") include( "core.jl" ) include( "shapes.jl" ) include( "textStim.jl" ) include( "events.jl" ) include( "imageStim.jl" ) include( "buttons.jl" ) include( "SDL2_gfxPrimitives.jl" ) #include( "SDL2_ttf_wrapping.jl" ) include( "gui.jl" ) include( "popUpMenu.jl" ) include( "timings.jl" ) include( "soundStim.jl" ) export InitPsychoJL, MakeInt8Color, waitTime, waitTimeMsec, colorToSDL, SDLcoords export PsychoColor, PsychoCoords export Window, closeAndQuitPsychoJL, flip, closeWinOnly, hideWindow, getPos, getSize, setFullScreen export mouseVisible export Rect, Ellipse, Line, Circle, ShapeStim, Polygon, Line2 export setColor, setLineColor, setFillColor, setPos export TextStim, TextStimExp, setColor export waitKeys, getKey export ImageStim export infoMessage, inputDialog, askQuestionDialog, fileOpenDlg, textInputDialog, DlgFromDict export alertMessage, happyMessage export roundedRectangleRGBA, aaRoundRectRGBA, wuAACircle, aaRoundRectRGBAThick, aaFilledRoundRectRGBA export ButtonStim, ButtonMap, buttonDraw, buttonDrawClicked, buttonStim export PopUpMenu, PopUpMap export startTimer, stopTimer export ErrSound, SoundStim, play #/Users/MattPetersonsAccount/.julia/dev/PsychoJL/src/testStim.jl #/Users/MattPetersonsAccount/.julia/dev/PsychoJL/src/textStim.jl #-==============================================0 # scratchpad for future PsychoJL functions, structs, and stuff #= ToDo Fix super hi-res scaling issue √ add a gui Add multiple coordinate systems √ TextStim STruct √ GEt and show images √ GEt and show images √ waitKeys √ draw for ellipse (not sdl_ellipse() ) √ draw for ellipse (not sdl_ellipse() ) change color methods so that they can handle 255, 1.0, and Psychopy √ add line √ thickLineRGBA looks like shit. How can I anti-alias? √ add fullscreen to window √ show images add documenter √ upload to github √ Need Gui interface for getting information =# #---------- # needed for converting SDL pointers #unsafe_convert(::Type{Ptr{Float32}}, q::Quaternions.Quaternion{Float64}) = # convert(Ptr{Float32}, Ptr{Float32}(pointer_from_objref([imag(q), real(q)]))) #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ end # module PsychoJL
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
95159
# SDL2_gfxPrimitives.c # https://github.com/RobLoach/sdl2_gfx/blob/edc1880666d5a62e8d58c71cee094c21ba7c5d53/SDL2_gfxPrimitives.c#L1733 # # Translated to Julia by Matt Peterson, December 2023 # # semicolon note: Julia is happy with or without semicolons at the end of lines. I just left them there. using SimpleDirectMediaLayer using SimpleDirectMediaLayer.LibSDL2 #using .window using Printf using Images const ELLIPSE_OVERSCAN::Int64 = 4 const AAlevels::Int64 = 256 const AAbits::Int64 = 8 const POLYSIZE::Int64 = 16384 truncInt(x) = floor(Int, x) # for typecasting floats to ints when indexing #------ lrint(x) = truncInt(round(x)) #-======================================================================= function line(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64) return SDL_RenderDrawLine(renderer, x1, y1, x2, y2); end #------------- function vline(renderer::Ptr{SDL_Renderer}, x::Int64, y1::Int64, y2::Int64) return SDL_RenderDrawLine(renderer, x, y1, x, y2);; end #------------- function hline(renderer::Ptr{SDL_Renderer}, x1::Int64, x2::Int64, y::Int64) return SDL_RenderDrawLine(renderer, x1, y, x2, y);; end #-======================================================================= function pixelRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) result::Int64 = 0; result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); result |= SDL_RenderDrawPoint(renderer, x, y); return result; end #------------- #function pixelRGBAfloat(renderer::Ptr{SDL_Renderer}, x::Float64, y::Float64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) function pixelRGBAfloat(renderer::Ptr{SDL_Renderer}, x::Float64, y::Float64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); result |= SDL_RenderDrawPointF(renderer, x, y); return result; end #------------- function pixelRGBAWeight(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8, weight::Int64) #= * Modify Alpha by weight =# ax::UInt8 = a; ax = ((ax * weight) >> 8); if (ax > 255) a = 255; else a = ax & 0x000000ff end return pixelRGBA(renderer, x, y, r, g, b, convert(UInt8, a)); end #------------- function pixelColor(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, c::Vector{UInt8}) return pixelRGBA(renderer, x, y, c[1], c[2], c[3], c[4]); end #------------- function pixelColorWeight(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, c::Vector{UInt8}, weight::Int64) #= * Modify Alpha by weight =# ax::Int64 = c[4]; ax = ((ax * weight) >> 8); if (ax > 255) c[4] = 255; else c[4] = ax & 0x000000ff end return pixelRGBA(renderer, x, y, c[1], c[2], c[3], c[4]); end #-======================================================================= function _drawQuadrants(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, dx::Int64, dy::Int64, flag::Bool) result::Int64 = 0 xpdx::Int64 = 0 xmdx::Int64 = 0 ypdy::Int64 = 0 ymdy::Int64 = 0 if (dx == 0) if (dy == 0) result = result | pixel(renderer, x, y); else ypdy = y + dy; ymdy = y - dy; if (flag) result = result | vline(renderer, x, ymdy, ypdy); else result = result | pixel(renderer, x, ypdy); result = result | pixel(renderer, x, ymdy); end end else xpdx = x + dx; xmdx = x - dx; ypdy = y + dy; ymdy = y - dy; if (flag) result = result | vline(renderer, xpdx, ymdy, ypdy); result = result | vline(renderer, xmdx, ymdy, ypdy); else result = result | pixel(renderer, xpdx, ypdy); result = result | pixel(renderer, xmdx, ypdy); result = result | pixel(renderer, xpdx, ymdy); result = result | pixel(renderer, xmdx, ymdy); end end return result end #=! brief Internal function to draw ellipse or filled ellipse with blending. param renderer The renderer to draw on. param x X coordinate of the center of the ellipse. param y Y coordinate of the center of the ellipse. param rx Horizontal radius in pixels of the ellipse. param ry Vertical radius in pixels of the ellipse. param r The red value of the ellipse to draw. param g The green value of the ellipse to draw. param b The blue value of the ellipse to draw. param a The alpha value of the ellipse to draw. param f Flag indicating if the ellipse should be filled (1) or not (0). returns Returns 0 on success, -1 on failure. =# #-=========================================================================================================================== function _ellipseRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, rx::Int64, ry::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8, flag::Bool) result::Int64 = 0 rx2::Int64 = 0 ry2::Int64 = 0 rx22::Int64 = 0 ry22::Int64 = 0 error::Int64 = 0 curX::Int64 = 0 curY::Int64 = 0 curXp1::Int64 = 0 curYm1::Int64 = 0 scrX::Int64 = 0 scrY::Int64 = 0 oldX::Int64 = 0 oldY::Int64 = 0 deltaX::Int64 = 0 deltaY::Int64 = 0 #= * Sanity check radii =# if ((rx < 0) || (ry < 0)) return (-1) end #= * Set color =# result = 0; result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); #= * Special cases for rx=0 and/or ry=0: draw a hline/vline/pixel =# if (rx == 0) if (ry == 0) return (pixel(renderer, x, y)); else return (vline(renderer, x, y - ry, y + ry)); end else if (ry == 0) return (hline(renderer, x - rx, x + rx, y)); end end #= * Top/bottom center points. =# oldX = scrX = 0 oldY = scrY = ry result = result | _drawQuadrants(renderer, x, y, 0, ry, flag) #= Midpoint ellipse algorithm with overdraw =# rx *= ELLIPSE_OVERSCAN; ry *= ELLIPSE_OVERSCAN; rx2 = rx * rx; rx22 = rx2 + rx2; ry2 = ry * ry; ry22 = ry2 + ry2; curX = 0; curY = ry; deltaX = 0; deltaY = rx22 * curY; #= Points in segment 1 =# error = ry2 - rx2 * ry + rx2 / 4; while (deltaX <= deltaY) curX += 1 deltaX += ry22; error += deltaX + ry2; if (error >= 0) curY -= 1 deltaY -= rx22; error -= deltaY; end scrX = lrint(curX / ELLIPSE_OVERSCAN) scrY = lrint(curY / ELLIPSE_OVERSCAN) if ((scrX != oldX && scrY == oldY) || (scrX != oldX && scrY != oldY)) result |= _drawQuadrants(renderer, x, y, scrX, scrY, flag); oldX = scrX; oldY = scrY; end end #= Points in segment 2 =# if (curY > 0) curXp1 = curX + 1; curYm1 = curY - 1; error = lrint(ry2 * curX * curXp1 + ((ry2 + 3) / 4) + rx2 * curYm1 * curYm1 - rx2 * ry2) while (curY > 0) curY -= 1 deltaY -= rx22; error += rx2; error -= deltaY; if (error <= 0) curX += 1 deltaX += ry22; error += deltaX; end scrX = lrint(curX/ELLIPSE_OVERSCAN) scrY = lrint(curY/ELLIPSE_OVERSCAN) if ((scrX != oldX && scrY == oldY) || (scrX != oldX && scrY != oldY)) oldY -= 1; yyy = oldY #for (;oldY >= scrY; oldY -= 1) for yyy in oldY:-1:scrY result |= _drawQuadrants(renderer, x, y, scrX, oldY, flag); #= prevent overdraw =# if (flag) oldY = scrY - 1; end end oldX = scrX; oldY = scrY; end end #= Remaining points in vertical =# if (!flag) oldY -= 1 #for (;oldY >= 0; oldY -= 1) # equivalent to (for yyy = oldY; zzz >=0; zzz -= 1) then assign yyy to oldy when done; Julia for yyy in oldY:-1:0 yyy = oldY for yyy in oldY:-1:0 result |= _drawQuadrants(renderer, x, y, scrX, yyy, flag); end oldY = yyy end end return (result) end #=! brief Draw ellipse with blending. param renderer The renderer to draw on. param x X coordinate of the center of the ellipse. param y Y coordinate of the center of the ellipse. param rx Horizontal radius in pixels of the ellipse. param ry Vertical radius in pixels of the ellipse. param color The color value of the ellipse to draw (0xRRGGBBAA). returns Returns 0 on success, -1 on failure. =# #-=========================================================================================================================== #=! \brief Draw anti-aliased ellipse with blending. \param renderer The renderer to draw on. \param x X coordinate of the center of the aa-ellipse. \param y Y coordinate of the center of the aa-ellipse. \param rx Horizontal radius in pixels of the aa-ellipse. \param ry Vertical radius in pixels of the aa-ellipse. \param r The red value of the aa-ellipse to draw. \param g The green value of the aa-ellipse to draw. \param b The blue value of the aa-ellipse to draw. \param a The alpha value of the aa-ellipse to draw. \returns Returns 0 on success, -1 on failure. =# function _aaellipseRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, rx::Int64, ry::Int64, color::Vector{Int64}, flag::Bool) aaellipseRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, rx::Int64, ry::Int64, convert(UInt8, color[1]), convert(UInt8, color[2]), convert(UInt8, color[3]), convert(UInt8, color[4]), flag::Bool) end # anti-alliased ellipse function aaellipseRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, rx::Int64, ry::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8, flag::Bool) result::Int64 = 0 i::Int64 = 0 a2::Int64 = 0 b2::Int64 = 0 ds::Int64 = 0 dt::Int64 = 0 dxt::Int64 = 0 t::Int64 = 0 s::Int64 = 0 d::Int64 = 0 p::Int64 = 0 yp::Int64 = 0 xs::Int64 = 0 ys::Int64 = 0 dyt::Int64 = 0 od::Int64 = 0 xx::Int64 = 0 yy::Int64 = 0 xc2::Int64 = 0 yc2::Int64 = 0 cp::Float64 = 0 sab::Float64 = 0 weight::Int64 = 0 iweight::Int64 = 0 #= * Sanity check radii =# if ((rx < 0) || (ry < 0)) return (-1); end #= * Special cases for rx=0 and/or ry=0: draw a hline/vline/pixel =# if (rx == 0) if (ry == 0) return (pixelRGBA(renderer, x, y, r, g, b, a)); else return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a)); end else if (ry == 0) return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a)); end end #= Variable setup =# a2 = rx * rx; b2 = ry * ry; ds = 2 * a2; dt = 2 * b2; xc2 = 2 * x; yc2 = 2 * y; sab = sqrt(a2 + b2) # sab = sqrt((double)(a2 + b2)); od = lrint(lrint(sab*0.01) + 1) #= introduce some overdraw =# dxt = lrint(lrint(a2 / sab) + od) t = 0; s = -2 * a2 * ry; d = 0; xp = x; yp = y - ry; #= Draw =# result = 0; result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); #= "End points" =# result |= pixelRGBA(renderer, xp, yp, r, g, b, a); result |= pixelRGBA(renderer, xc2 - xp, yp, r, g, b, a); result |= pixelRGBA(renderer, xp, yc2 - yp, r, g, b, a); result |= pixelRGBA(renderer, xc2 - xp, yc2 - yp, r, g, b, a); #for (i = 1; i <= dxt; i += 1) for i in 1:dxt xp -= 1; d += t - b2; if (d >= 0) ys = yp - 1; elseif ((d - s - a2) > 0) if ((2 * d - s - a2) >= 0) ys = yp + 1; else ys = yp; yp += 1; d -= s + a2; s += ds; end else yp += 1; ys = yp + 1; d -= s + a2; s += ds; end t -= dt; #= Calculate alpha =# if (s != 0) cp = abs(d) / abs(s); # (float) abs(d) / (float) abs(s); if (cp > 1.0) cp = 1.0; end else cp = 1.0; end #= Calculate weights =# weight = lrint( (cp * 255)) iweight = 255 - weight; #= Upper half =# xx = xc2 - xp; # mirrors xp result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight); result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight); result |= pixelRGBAWeight(renderer, xp, ys, r, g, b, a, weight); result |= pixelRGBAWeight(renderer, xx, ys, r, g, b, a, weight); ##hline(renderer, xp, xx, yp); #hline(renderer, xp, xx, ys); #= Lower half =# yy = yc2 - yp; # mirrors yp result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight); result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight); yy = yc2 - ys; result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, weight); result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight); end #= Replaces original approximation code dyt = abs(yp - yc); =# dyt = lrint(b2 / sab ) + od; #for (i = 1; i <= dyt; i += 1) for i in 1:dyt yp += 1; d -= s + a2; if (d <= 0) xs = xp + 1; elseif ((d + t - b2) < 0) if ((2 * d + t - b2) <= 0) xs = xp - 1; else xs = xp; xp -= 1; d += t - b2; t -= dt; end else xp -= 1; xs = xp - 1; d += t - b2; t -= dt; end s += ds; #= Calculate alpha =# if (t != 0) cp = abs(d) / abs(t); # MSP this had (float)...does it matter in Julia? if (cp > 1.0) cp = 1.0; end else cp = 1.0; end #= Calculate weight =# weight = lrint( (cp * 255) ) iweight = 255 - weight; #= Left half =# xx = xc2 - xp; yy = yc2 - yp; result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight); result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight); result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight); result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight); #vline(renderer, xp, yp, yy); #vline(renderer, xx, yp, yy); #= Right half =# xx = xc2 - xs; result |= pixelRGBAWeight(renderer, xs, yp, r, g, b, a, weight); result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, weight); result |= pixelRGBAWeight(renderer, xs, yy, r, g, b, a, weight); result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight); #vline(renderer, xs, yp, yy); #vline(renderer, xx, yp, yy); end return (result) end #= \brief Draw thick ellipse with blending. \param renderer The renderer to draw on. \param xc X coordinate of the center of the ellipse. \param yc Y coordinate of the center of the ellipse. \param xr Horizontal radius in pixels of the ellipse. \param yr Vertical radius in pixels of the ellipse. \param r The red value of the ellipse to draw. \param g The green value of the ellipse to draw. \param b The blue value of the ellipse to draw. \param a The alpha value of the ellipse to draw. \param thick The line thickness in pixels \returns Returns 0 on success, -1 on failure. =# function thickEllipseRGBA(renderer::Ptr{SDL_Renderer}, xc::Int64, yc::Int64, xr::Int64, yr::Int64, r::Int64, g::Int64, b::Int64, a::Int64, thick::Int64) result::Int64 = 0 ; #xi, yi, xo, yo, x, y, z ; #double xi2, yi2, xo2, yo2 ; #if (thick <= 1) # return _aaellipseRGBA(renderer, xc, yc, xr, yr, r, g, b, a) ; #end xi = xr - thick / 2 ; xo = xi + thick - 1 ; yi = yr - thick / 2 ; yo = yi + thick - 1 ; if ((xi <= 0) || (yi <= 0)) return -1 ; end xi2 = xi * xi ; yi2 = yi * yi ; xo2 = xo * xo ; yo2 = yo * yo ; if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); end result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); if (xr < yr) #for (x = -xo; x <= -xi; x++) for x in -xo:xi y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ; result |= renderdrawline(renderer, xc+x, yc-y, xc+x, yc+y) ; end #for (x = -xi + 1; x <= xi - 1; x++) for x in -xi:(xi - 1) y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ; z = sqrt(yi2 * (1.0 - x*x/xi2)) + 0.5 ; result |= renderdrawline(renderer, xc+x, yc+z, xc+x, yc+y) ; result |= renderdrawline(renderer, xc+x, yc-z, xc+x, yc-y) ; end #for (x = xo; x >= xi; x--) for x in xo:-1:xi y = sqrt(yo2 * (1.0 - x*x/xo2)) + 0.5 ; result |= renderdrawline(renderer, xc+x, yc-y, xc+x, yc+y) ; end else #for (y = -yo; y <= -yi; y++) for y in -yo:-yi x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ; result |= renderdrawline(renderer, xc-x, yc+y, xc+x, yc+y) ; end #for (y = -yi + 1; y <= yi - 1; y++) for y in (-yi + 1):(yi - 1) x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ; z = sqrt(xi2 * (1.0 - y*y/yi2)) + 0.5 ; result |= renderdrawline(renderer, xc+z, yc+y, xc+x, yc+y) ; result |= renderdrawline(renderer, xc-z, yc+y, xc-x, yc+y) ; end #for (y = yo; y >= yi; y--) for y in yo:-1:yi; x = sqrt(xo2 * (1.0 - y*y/yo2)) + 0.5 ; result |= renderdrawline(renderer, xc-x, yc+y, xc+x, yc+y) ; end end return result end #-============================================================================================================================================================ # function to draw anti-aliased filled ellipse # int aaFilledEllipseRGBA(SDL_Renderer * renderer, float cx, float cy, float rx, float ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a) #---------- function aaFilledEllipseRGBA(renderer::Ptr{SDL_Renderer}, cx::Int64, cy::Int64, rx::Int64, ry, r::Int64, g::Int64, b::Int64, a::Int64) aaFilledEllipseRGBA(renderer, convert(Float64, cx), convert(Float64, cy), convert(Float64, rx), convert(Float64, ry), convert(UInt8, r), convert(UInt8, g), convert(UInt8, b), convert(UInt8, a) ) end #---------- function aaFilledEllipseRGBA(renderer::Ptr{SDL_Renderer}, cx::Float64, cy::Float64, rx::Float64, ry::Float64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) n::Int64 = 0 xi::Int64 = 0 yi::Int64 = 0 result::Int64 = 0 s::Float64 = 0 v::Float64 = 0 x::Float64 = 0 y::Float64 = 0 dx::Float64 = 0 dy::Float64 = 0 if ((rx <= 0.0) || (ry <= 0.0)) return -1 ; end result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) ; if (rx >= ry) n = ry + 1 ; #for (yi = cy - n - 1; yi <= cy + n + 1; yi++) for yi in (cy - n):1:(cy + n + 2) if (yi < (cy - 0.5)) y = yi ; else y = yi + 1 ; end s = (y - cy) / ry ; s = s * s ; x = 0.5 ; if (s < 1.0) x = rx * sqrt(1.0 - s) ; if (x >= 0.5) result |= SDL_SetRenderDrawColor(renderer, r, g, b, a ) ; result |= renderdrawline(renderer, cx - x + 1, yi, cx + x - 1, yi) ; end end s = 8 * ry * ry ; dy = abs(y - cy) - 1.0 ; xi = trunc(cx - x) ; # left while (true) dx = (cx - xi - 1) * ry / rx ; v = s - 4 * (dx - dy) * (dx - dy) ; if (v < 0) break ; end v = (sqrt(v) - 2 * (dx + dy)) / 4 ; if (v < 0) break ; end if (v > 1.0) v = 1.0 ; end result |= SDL_SetRenderDrawColor(renderer, r, g, b, truncInt(a * v) ) ; result |= SDL_RenderDrawPoint(renderer, xi, yi) ; xi -= 1 ; end xi = trunc(cx + x) ; # right while (true) dx = (xi - cx) * ry / rx ; v = s - 4 * (dx - dy) * (dx - dy) ; if (v < 0) break ; end v = (sqrt(v) - 2 * (dx + dy)) / 4 ; if (v < 0) break ; end if (v > 1.0) v = 1.0 ; end result |= SDL_SetRenderDrawColor(renderer, r, g, b, truncInt(a * v) ) ; result |= SDL_RenderDrawPoint(renderer, xi, yi) ; xi += 1 ; end end else n = rx + 1 ; #for (xi = cx - n - 1; xi <= cx + n + 1; xi++) for xi in (cx - n - 0):1:( cx + n + 2) if (xi < (cx - 0.5)) x = xi ; else x = xi + 1 ; end s = (x - cx) / rx ; s = s * s ; y = 0.5 ; if (s < 1.0) y = ry * sqrt(1.0 - s) ; if (y >= 0.5) result |= SDL_SetRenderDrawColor(renderer, r, g, b, a ) ; result |= renderdrawline(renderer, xi, cy - y + 1, xi, cy + y - 1) ; end end s = 8 * rx * rx ; dx = abs(x - cx) - 1.0 ; yi = trunc(cy - y) ; # top while (true) dy = (cy - yi - 1) * rx / ry ; v = s - 4 * (dy - dx) * (dy - dx) ; if (v < 0) break ; end v = (sqrt(v) - 2 * (dy + dx)) / 4 ; if (v < 0) break ; end if (v > 1.0) v = 1.0 ; end result |= SDL_SetRenderDrawColor(renderer, r, g, b, truncInt(a * v) ) ; result |= SDL_RenderDrawPoint(renderer, xi, yi) ; yi -= 1 ; end yi = trunc(cy + y) ; # bottom while (true) dy = (yi - cy) * rx / ry ; v = s - 4 * (dy - dx) * (dy - dx) ; if (v < 0) break ; end v = (sqrt(v) - 2 * (dy + dx)) / 4 ; if (v < 0) break ; end if (v > 1.0) v = 1.0 ; break end result |= SDL_SetRenderDrawColor(renderer, r, g, b, a * v) ; result |= SDL_RenderDrawPoint(renderer, xi, yi) ; yi += 1 ; end end end return result ; end #--------------------------- function renderdrawline(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64) #ifndef __EMSCRIPTEN__ #= if ((x1 == x2) && (y1 == y2)) result = SDL_RenderDrawPoint (renderer, x1, y1) ; else if (y1 == y2) { int x ; if (x1 > x2) { x = x1 ; x1 = x2 ; x2 = x ; } SDL_Point *points = (SDL_Point*) malloc ((x2 - x1 + 1) * sizeof(SDL_Point)) ; if (points == NULL) return -1 ; for (x = x1; x <= x2; x++) { points[x - x1].x = x ; points[x - x1].y = y1 ; } result = SDL_RenderDrawPoints (renderer, points, x2 - x1 + 1) ; free (points) ; } else if (x1 == x2) { int y ; if (y1 > y2) { y = y1 ; y1 = y2 ; y2 = y ; } SDL_Point *points = (SDL_Point*) malloc ((y2 - y1 + 1) * sizeof(SDL_Point)) ; if (points == NULL) return -1 ; for (y = y1; y <= y2; y++) { points[y - y1].x = x1 ; points[y - y1].y = y ; } result = SDL_RenderDrawPoints (renderer, points, y2 - y1 + 1) ; free (points) ; } else =# #endif result = SDL_RenderDrawLine(renderer, x1, y1, x2, y2) ; return result ; end #----------- function renderdrawline(renderer::Ptr{SDL_Renderer}, x1::Float64, y1::Float64, x2::Float64, y2::Float64) return SDL_RenderDrawLine(renderer, truncInt(x1), # C would trunc floats to ints, so I'm not rounding truncInt(y1), truncInt(x2), truncInt(y2) ) end #-=========================================================================================================================== # unfilled ellipse function ellipseRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, rx::Int64, ry::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) return _ellipseRGBA(renderer, x, y, rx, ry, r, g, b, a, false); end #--------------- # filled ellipse function filledEllipseRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, rx::Int64, ry::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) return _ellipseRGBA(renderer, x, y, rx, ry, r, g, b, a, true); end #-=========================================================================================================================== # unfilled circle function circleRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, radius::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) return ellipseRGBA(renderer, x, y, radius, radius, r, g, b, a); end #--------------- # filled circle function filledCircleRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, radius::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) return _ellipseRGBA(renderer, x, y, radius, radius, r, g ,b, a, true); end #-=========================================================================================================================== #-=========================================================================================================================== function thickLineRGBA(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, width::Int64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; wh::Int64 = 1; LineStyle::Int64 = -1; if (renderer == C_NULL) return -1; end if (width < 1) return -1; end # Special case: thick "point" if ((x1 == x2) && (y1 == y2)) wh = width / 2; return boxRGBA(renderer, x1 - wh, y1 - wh, x2 + width, y2 + width, r, g, b, a); end # Set color result = 0; if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); end result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); # draw_varthick_line(renderer, LineStyle, x1, y1, x2, y2, convert(Float64, width)); return(result); end #-=========================================================================================================================== function draw_varthick_line(B::Ptr{SDL_Renderer}, style::Int64, x0::Int64,y0::Int64, x1::Int64, y1::Int64, thickness::Float64) dx::Int64 = 0 dy::Int64 = 0 xstep::Int64 = 0 ystep::Int64 = 0 pxstep::Int64 = 0 pystep::Int64 = 0; dx= x1-x0; dy= y1-y0; xstep= ystep= 1; if (dx<0) dx= -dx; xstep= -1; end if (dy<0) dy= -dy; ystep= -1; end if (dx==0) xstep= 0; end if (dy==0) ystep= 0; end if (xstep + ystep*4) == ( -1 + -1*4 ) pystep= -1; pxstep= 1; # -5 elseif (xstep + ystep*4) == (-1 + 0*4) pystep= -1; pxstep= 0; # -1 elseif (xstep + ystep*4) == (-1 + 1*4) pystep= 1; pxstep= 1; # 3 elseif (xstep + ystep*4) == (0 + -1*4) pystep= 0; pxstep= -1; # -4 elseif (xstep + ystep*4) == (0 + 0*4) pystep= 0; pxstep= 0; # 0 elseif (xstep + ystep*4) == (0 + 1*4) pystep= 0; pxstep= 1; # 4 elseif (xstep + ystep*4) == (1 + -1*4) pystep= -1; pxstep= -1; # -3 elseif (xstep + ystep*4) == (1 + 0*4) pystep= -1; pxstep= 0; # 1 elseif (xstep + ystep*4) == (1 + 1*4) pystep= 1; pxstep= -1; # 5 end #= switch(xstep + ystep*4) { case -1 + -1*4 : pystep= -1; pxstep= 1; break; # -5 case -1 + 0*4 : pystep= -1; pxstep= 0; break; # -1 case -1 + 1*4 : pystep= 1; pxstep= 1; break; # 3 case 0 + -1*4 : pystep= 0; pxstep= -1; break; # -4 case 0 + 0*4 : pystep= 0; pxstep= 0; break; # 0 case 0 + 1*4 : pystep= 0; pxstep= 1; break; # 4 case 1 + -1*4 : pystep= -1; pxstep= -1; break; # -3 case 1 + 0*4 : pystep= -1; pxstep= 0; break; # 1 case 1 + 1*4 : pystep= 1; pxstep= -1; break; # 5 } =# if (dx>dy) x_varthick_line(B,style,x0,y0,dx,dy,xstep,ystep, thickness+1.0, pxstep,pystep); else y_varthick_line(B,style,x0,y0,dx,dy,xstep,ystep, thickness+1.0, pxstep,pystep); end return; end #-=========================================================================================================================== function y_varthick_line(B::Ptr{SDL_Renderer}, style::Int64, x0::Int64, y0::Int64, dx::Int64, dy::Int64, xstep::Int64, ystep::Int64, thickness::Float64, pxstep::Int64, pystep::Int64 ) p_error::Int64 = 0 error::Int64 = 0 x::Int64 = x0 y::Int64 = y0 threshold::Int64 = dy - 2*dx; E_diag::Int64 = -2*dy E_square::Int64 = 2*dx length::Int64 = dy+1 p::Int64 = 0 D::Float64= sqrt(dx*dx+dy*dy); w_left::Int64 = lrint(thickness*D + 0.5) w_right::Int64 = lrint(2.0 * thickness*D + 0.5) w_right -= w_left; #= D::Float64 = 0.0 p_error= 0; error= 0; y= y0; x= x0; threshold = dy - 2*dx; E_diag= -2*dy; E_square= 2*dx; length = dy+1; w_left= thickness*D + 0.5; w_right= 2.0*thickness*D + 0.5; =# # for(p=0;p<length;p++) for p in 0:1:length style = (style << 1) | (style < 0); if (style < 0) y_perpendicular(B,x,y, dx, dy, pxstep, pystep, p_error,w_left,w_right,error); end if (error>=threshold) x = x + xstep; error = error + E_diag; if (p_error>=threshold) if (style < 0) y_perpendicular(B, x, y, dx, dy, pxstep, pystep, p_error+E_diag+E_square, w_left, w_right, error); end p_error= p_error + E_diag; end p_error= p_error + E_square; end error = error + E_square; y= y + ystep; end end #-=========================================================================================================================== #-=========================================================================================================================== function y_perpendicular(B::Ptr{SDL_Renderer}, x0::Int64, y0::Int64, dx::Int64, dy::Int64, xstep::Int64, ystep::Int64, einit::Int64, w_left::Int64, w_right::Int64, winit::Int64 ) threshold::Int64 = dy - 2*dx E_diag::Int64 = -2*dy E_square::Int64 = 2*dx tk::Int64 = dx + dy + winit error::Int64 = -einit p::Int64 = 0 q::Int64 = 0; y::Int64 = y0; x::Int64 = x0; while(tk<=w_left) SDL_RenderDrawPoint(B,x,y); if (error>threshold) y= y + ystep; error = error + E_diag; tk= tk + 2*dx; end error = error + E_square; x= x + xstep; tk= tk + 2*dy; q += 1 end y= y0; x= x0; error = einit; tk= dx + dy - winit; while(tk<=w_right) if (p > 0) SDL_RenderDrawPoint(B,x,y); end if (error>=threshold) y= y - ystep; error = error + E_diag; tk= tk + 2*dx; end error = error + E_square; x= x - xstep; tk= tk + 2*dy; p +=1; end if (q==0 && p<2) SDL_RenderDrawPoint(B,x0,y0); # we need this for very thin lines end end #-============================================================================================================================================================ #-============================================================================================================================================================ function lineRGBA(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, r::UInt64, g::UInt64, b::UInt64, a::UInt64) result::Int16 = 0; if (a != 255) result |= SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); end result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); result |= SDL_RenderDrawLine(renderer, x1, y1, x2, y2); return result; end #-============================================================================================================================================================ # This one works in Julia. Could not get _aalineRGBA to work at all without jaggies. # below is the original from Mike Abrash's Black Box book #renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, r::Int64, g::Int64, b::Int64, a::Int64, draw_endpoint::Bool) function DrawWuLine(renderer::Ptr{SDL_Renderer}, X0::Int64, Y0::Int64, X1::Int64, Y1::Int64, r::UInt64, g::UInt64, b::UInt64, a::UInt64) IntensityShift::UInt32 = 0 ErrorAdj::UInt32 = 0 ErrorAcc::UInt32 = 0; ErrorAccTemp::UInt32 = 0 Weighting::UInt32 = 0 WeightingComplementMask::UInt32 = 0 DeltaX::Int32 = 0 DeltaY::Int32 = 0 Temp::Int32 = 0 XDir::Int32 = 0 #= Make sure the line runs top to bottom =# if (Y0 > Y1) Temp = Y0; Y0 = Y1; Y1 = Temp; Temp = X0; X0 = X1; X1 = Temp; end #= Draw the initial pixel, which is always exactly intersected by the line and so needs no weighting =# #DrawPixel(X0, Y0, BaseColor); pixelRGBA(renderer, convert(Int64, X0), convert(Int64, Y0), r, g, b, a); if ((DeltaX = X1 - X0) >= 0) XDir = 1; else Dir = -1; DeltaX = -DeltaX; #= make DeltaX positive =# end #= Special-case horizontal, vertical, and diagonal lines, which require no weighting because they go right through the center of every pixel =# if ((DeltaY = Y1 - Y0) == 0) #= Horizontal line =# DeltaX -= 1 while (DeltaX != 0) X0 += XDir; pixelRGBA(renderer, convert(Int64, X0), convert(Int64, Y0), r, g, b, a) DeltaX -= 1 end return end if DeltaX == 0 # vertical line while DeltaY != 0 Y0 += 1 pixelRGBA(renderer, convert(Int64, X0), convert(Int64, Y0), r, g, b, a) DeltaY -= 1 end return end if DeltaX == DeltaY # diagonal line while DeltaY != 0 X0 += XDir; Y0 += 1 DeltaY -= 1 end return end #= line is not horizontal, diagonal, or vertical =# ErrorAcc =0 # initialize the line error accumulator to 0 # # of bits by which to shift ErrorAcc to get intensity level IntensityShift = 16 - AAbits #= Mask used to flip all bits in an intensity weighting, producing the result (1 - intensity weighting) =# WeightingComplementMask = AAlevels - 1; #= Is this an X-major or Y-major line? =# if (DeltaY > DeltaX) #= Y-major line; calculate 16-bit fixed-point fractional part of a pixel that X advances each time Y advances 1 pixel, truncating the result so that we won't overrun the endpoint along the X axis =# #ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; #= Draw all pixels other than the first and last =# println(DeltaX,", ",DeltaY) ErrorAdj = truncInt( ( DeltaX << 16) / DeltaY ) #= Draw all pixels other than the first and last =# while (DeltaY > 0) ErrorAccTemp = ErrorAcc; #= remember currrent accumulated error =# ErrorAcc += ErrorAdj; #= calculate error for next pixel =# if (ErrorAcc <= ErrorAccTemp) #= The error accumulator turned over, so advance the X coord =# X0 += XDir; end Y0 +=1; #= Y-major, so always advance Y =# #= The IntensityBits most significant bits of ErrorAcc give us the intensity weighting for this pixel, and the complement of the weighting for the paired pixel =# Weighting = ErrorAcc >> IntensityShift; #DrawPixel(X0, Y0, BaseColor + Weighting); pixelRGBAWeight(renderer, convert(Int64, X0), convert(Int64, Y0), r, g, b, a, convert(Int64, Weighting)) #DrawPixel(X0 + XDir, Y0, BaseColor + (Weighting ^ WeightingComplementMask)); pixelRGBAWeight(renderer, convert(Int64, X0 + XDir), convert(Int64, Y0), r, g, b, a, convert(Int64, Weighting ^ WeightingComplementMask) ); #pixelRGBAWeight(renderer, convert(Int64, X0 + XDir), convert(Int64, Y0), r, g, b, a, convert(Int64, wgt) ); DeltaY -= 1 end #= Draw the final pixel, which is always exactly intersected by the line and so needs no weighting =# pixelRGBA(renderer, convert(Int64, X1), convert(Int64, Y1), r, g, b, a) return end #= It's an X-major line; calculate pixel that Y advances each time result to avoid overrunning the 16-bit fixed-point fractional part of a X advances 1 pixel, truncating the endpoint along the X axis =# #ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; #= Draw all pixels other than the first and last =# ErrorAdj = truncInt( ( DeltaY << 16) / DeltaX) #= Draw all pixels other than the first and last =# DeltaX -= 1 #while (--DeltaX) while DeltaX > 0 ErrorAccTemp = ErrorAcc; #= remember currrent accumulated error =# ErrorAcc += ErrorAdj; #= calculate error for next pixel =# if (ErrorAcc <= ErrorAccTemp) #= The error accumulator turned over, so advance the Y coord =# Y0 += 1 end X0 += XDir; #= X-major, so always advance X =# #= The IntensityBits most significant bits of ErrorAcc give us the intensity weighting for this pixel, and the complement of the weighting for the paired pixel =# Weighting = ErrorAcc >> IntensityShift; #DrawPixel(X0, Y0, BaseColor + Weighting); #DrawPixel(X0, Y0 + 1, BaseColor + (Weighting ^ WeightingComplementMask)); pixelRGBAWeight(renderer, convert(Int64, X0), convert(Int64, Y0), r, g, b, a, convert(Int64, Weighting)) pixelRGBAWeight(renderer, convert(Int64, X0), convert(Int64, Y0 + 1), r, g, b, a, convert(Int64, Weighting ^ WeightingComplementMask) ); DeltaX -= 1 end #= Draw the final pixel, which is always exactly intersected by the line and so needs no weighting =# pixelRGBA(renderer, convert(Int64, X1), convert(Int64, Y1), r, g, b, a) end #-==================================================================================== # returns fractional part of any number. function fpart( x::Float64) return (x-floor(x)) end #---- function rfpart( x::Float64) return (1-fpart(x)); end #---- # https://en.wikipedia.org/wiki/Talk%3AXiaolin_Wu%27s_line_algorithm # void WULinesAlpha(double x1,double y1,double x2,double y2,Uint32 color,SDL_Surface* screen) function WULinesAlpha(win::Window, x1::Float64, y1::Float64, x2::Float64, y2::Float64, colR::UInt8, colG::UInt8, colB::UInt8, colAlpha::UInt8) vertical::Bool =false; r::UInt8 = 0 g::UInt8 = 0 b::UInt8 = 0 # temporary Surface with alpha support. # screen = SDL_GetWindowSurface(win) # alpha = SDL_CreateRGBSurface(SDL_ALPHA_OPAQUE,WIDTH,HEIGHT,32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); #SDL_GetRGB(color,screen.format, r, g, b); # new color but with alpha value. #colorAlpha = SDL_MapRGBA(alpha.format,r,g,b,255); orignalAlpha = colAlpha #colorAlpha = SDL_Color(colR, colG, colB, colAlpha) colorAlpha::Vector{UInt8} = [ colR, colG, colB, colAlpha] # checking if this is a vertical or horizental line type. if(abs(y2-y1)>abs(x2-x1)) vertical=true; end # make vertical lines horizental. if (vertical) temp = x1 x1 = y1 y1 = temp temp = x2 x2 = y2 y2 = temp end # if x is decreasing swap x1 and x2; if (x2 < x1) temp = x1 x1 = x2 x2 = temp temp = y1 y1 = y2 y2 = temp end # line WIDTH and HEIGHT!!! dx::Int32 = lrint(x2 - x1); dy::Int32 = lrint(y2 - y1); # this is for calculating y from x ;) gradient::Float64 = (dy) / (dx); # handle first endpoint. endpoints will be handle seperately. cuz they are thricky. # wu's line algorithm can draw lines with non integer start and end. so we need to # have an integer to start with. xend::Int32 = round(x1); # some good y for end point this is also an int. yend::Float64 = y1 + gradient * (xend - x1); # xgap is simply pixel around integer xgap::Float64 = rfpart(x1 + 0.5); xpxl1::Int32 = xend; # this will be used in the main loop # in original algorithm, ypxl1 was integer part of yend!!! ypxl1::Int32 = floor(yend); #colorAlpha = SDL_Color(colR, colG, colB, lrint(255 * (rfpart(yend) * xgap))) colorAlpha = [colR, colG, colB, lrint(255 * (rfpart(yend) * xgap))] if(vertical) #putPixel(ypxl1,xpxl1,colorAlpha,alpha); #pixelRGBA(win.renderer, convert(Int64, ypxl1), convert(Int64, xpxl1), r, g, b, a) pixelColor(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1), colorAlpha) #colorAlpha=SDL_MapRGBA(alpha->format,r,g,b,255*(fpart(yend) * xgap)); #colorAlpha[4] = 255*(fpart(yend) * xgap) #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(fpart(yend) * xgap))) colorAlpha = [colR, colG, colB, lrint(255*(fpart(yend) * xgap))] #putPixel(ypxl1 + 1, xpxl1, colorAlpha,alpha); #pixelRGBA(win.renderer, convert(Int64, ypxl1+1), convert(Int64, xpxl1), r, g, b, a) pixelColor(win.renderer, convert(Int64, xpxl1+1), convert(Int64, ypxl1), colorAlpha) else #putPixel(xpxl1, ypxl1,colorAlpha,alpha); #pixelRGBA(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1), r, g, b, a) pixelColor(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1), colorAlpha) #colorAlpha=SDL_MapRGBA(alpha->format,r,g,b,255*(fpart(yend) * xgap)); #colorAlpha[4] = 255*(fpart(yend) * xgap) #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(fpart(yend) * xgap)) ) colorAlpha = [colR, colG, colB, lrint(255*(fpart(yend) * xgap))] #putPixel(xpxl1, ypxl1 + 1, colorAlpha,alpha); #pixelRGBA(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1+1), r, g, b, a) # <<<<<<<<<<<<<<<<<<<<, I think in here we can add the width. For horizontal-based lines, ypxl1+1 is the pixel # <<<<<<<<<<<<<<<<<<<< we are merging into. We can insert a solid color here. pixelColor(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1+1), colorAlpha) end # putPixel(xpxl1, ypxl1,colorAlpha,alpha); intery::Float64 = yend + gradient; # first y-intersection for the main loop # handle second endpoint xend = round(x2); yend = y2 + gradient * (xend - x2); xgap = fpart(x2 + 0.5); xpxl2::Int32 = xend; # this will be used in the main loop ypxl2::Int32 = floor(yend); # calculate color of pixel based in its distant from logical line. #colorAlpha[4] = 255*(rfpart(yend) * xgap); #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(rfpart(yend) * xgap))) colorAlpha = [colR, colG, colB, lrint(255*(rfpart(yend) * xgap))] # following if, elses are for handling vertical and horizental lines: if(vertical) # first pixel #putPixel(ypxl2, xpxl2, colorAlpha,alpha); #pixelRGBA(win.renderer, convert(Int64, ypxl2), convert(Int64, xpxl2), r, g, b, a) pixelColor(win.renderer, convert(Int64, ypxl2), convert(Int64, xpxl2), colorAlpha) # calculate color of pixel based in its distant from logical line. #colorAlpha[4] = 255*(fpart(yend) * xgap) #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(fpart(yend) * xgap))) colorAlpha = [colR, colG, colB, lrint(255*(fpart(yend) * xgap))] # second pixel #putPixel(ypxl2 + 1,xpxl2, colorAlpha,alpha); #pixelRGBA(win.renderer, convert(Int64, ypxl2+1), convert(Int64, xpxl2), r, g, b, a) pixelColor(win.renderer, convert(Int64, ypxl2+1), convert(Int64, xpxl2), colorAlpha) else # same as if. #putPixel(xpxl2, ypxl2, colorAlpha,alpha); #pixelRGBA(win.renderer, convert(Int64, xpxl2), convert(Int64, ypxl2), r, g, b, a) pixelColor(win.renderer, convert(Int64, xpxl2), convert(Int64, ypxl2), colorAlpha) #colorAlpha[4] = 255*(fpart(yend) * xgap); #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(fpart(yend) * xgap))) colorAlpha = [colR, colG, colB, lrint(255*(fpart(yend) * xgap))] #putPixel(xpxl2, ypxl2 + 1, colorAlpha,alpha); #pixelColorWeight(win.renderer, convert(Int64, xpxl2), convert(Int64, ypxl2+1), color, colorAlpha) pixelColor(win.renderer, convert(Int64, xpxl2), convert(Int64, ypxl2+1), colorAlpha) end # main loop. this is where we draw the rest of the line. like end points # we need to draw 2 pixel. and their alpha is calculaed from their distance # ^^^ - this could be 2, 3, 8, 20, whatever. The in-between are solid # fillers. For first pass, I would simply add filler, but that will offset the line # Final version should center the line, so that instead of intery, we have intery-1, intery-4, etc. # from logical line. #for (int i=xpxl1+1;i<=xpxl2-1;i++) for i in xpxl1+1:1:xpxl2 #colorAlpha[4] = 255*(rfpart(intery)); #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(rfpart(intery)))) colorAlpha = [colR, colG, colB, lrint(255*(rfpart(intery)))] if(vertical) #putPixel(floor(intery),i, colorAlpha,alpha); pixelColor(win.renderer, convert(Int64, floor(intery)), convert(Int64, i), colorAlpha) #colorAlpha[4] = 255*( fpart(intery)); #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(fpart(intery)))) colorAlpha = [colR, colG, colB, lrint(255*(fpart(intery)))] #putPixel(floor(intery) + 1,i, colorAlpha,alpha); pixelColor(win.renderer, convert(Int64, floor(intery+1)), convert(Int64, i), colorAlpha) else #putPixel(i,floor(intery), colorAlpha,alpha); pixelColor(win.renderer, convert(Int64, i), convert(Int64, floor(intery)), colorAlpha) #colorAlpha[4] = 255*( fpart(intery)) #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(fpart(intery)))) colorAlpha = [colR, colG, colB, lrint(255*(fpart(intery)))] #putPixel(i, floor(intery) + 1, colorAlpha,alpha); pixelColor(win.renderer, convert(Int64, i), convert(Int64, floor(intery+1)), colorAlpha) end intery = intery + gradient; end# end for now we need to blit alpha surface to original one # SDL_BlitSurface(alpha,0,screen,0); # SDL_FreeSurface(alpha); end #-.......................................................................................... # This clarified how to make the lines variable width https://github.com/jambolo/thick-xiaolin-wu/blob/master/cs/thick-xiaolin-wu.coffee function WULinesAlphaWidth(win::Window, x1::Float64, y1::Float64, x2::Float64, y2::Float64, colR::UInt8, colG::UInt8, colB::UInt8, colAlpha::UInt8,width::Int64) vertical::Bool =false; r::UInt8 = 0 g::UInt8 = 0 b::UInt8 = 0 # for odd widths, we will start at -(w-1)/2. So a width of 3 starts at -1, width of 5 starts at -2, etc. # for even widths, we will start at -(w-2)/2. So a width of 2 starts at 0, a width of 4 starts at -1, etc. # If we were really cool, we would center Even lines by somehow antialiasing the sides (cut alpha in half?) # in order to make the lines look centered at the start point instead of offset like we do here. if width%2 == 0 # even start = -(width-2)÷2 # integer division returns turncated int (like C) else start = -(width-1)÷2 # integer division returns turncated int (like C) end originalColor::Vector{UInt8} = [ colR, colG, colB, colAlpha] #colorAlpha = SDL_Color(colR, colG, colB, colAlpha) colorAlpha::Vector{UInt8} = [ colR, colG, colB, colAlpha] # checking if this is a vertical or horizental line type. if(abs(y2-y1)>abs(x2-x1)) vertical=true; end # make vertical lines horizental. if (vertical) temp = x1 x1 = y1 y1 = temp temp = x2 x2 = y2 y2 = temp end # if x is decreasing swap x1 and x2; if (x2 < x1) temp = x1 x1 = x2 x2 = temp temp = y1 y1 = y2 y2 = temp end # line WIDTH and HEIGHT!!! dx::Int32 = lrint(x2 - x1); dy::Int32 = lrint(y2 - y1); # this is for calculating y from x ;) gradient::Float64 = (dy) / (dx); # handle first endpoint. endpoints will be handle seperately. cuz they are thricky. # wu's line algorithm can draw lines with non integer start and end. so we need to # have an integer to start with. xend::Int32 = round(x1); # some good y for end point this is also an int. yend::Float64 = y1 + gradient * (xend - x1); # xgap is simply pixel around integer xgap::Float64 = rfpart(x1 + 0.5); xpxl1::Int32 = xend; # this will be used in the main loop # in original algorithm, ypxl1 was integer part of yend!!! ypxl1::Int32 = floor(Int32, yend); #colorAlpha = SDL_Color(colR, colG, colB, lrint(255 * (rfpart(yend) * xgap))) colorAlpha = [colR, colG, colB, lrint(255 * (rfpart(yend) * xgap))] if(vertical) pixelColor(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1), colorAlpha) colorAlpha = [colR, colG, colB, lrint(255*(fpart(yend) * xgap))] pixelColor(win.renderer, convert(Int64, xpxl1+1), convert(Int64, ypxl1), colorAlpha) else pixelColor(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1), colorAlpha) colorAlpha = [colR, colG, colB, lrint(255*(fpart(yend) * xgap))] #putPixel(xpxl1, ypxl1 + 1, colorAlpha,alpha); #pixelRGBA(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1+1), r, g, b, a) pixelColor(win.renderer, convert(Int64, xpxl1), convert(Int64, ypxl1+1), colorAlpha) end # putPixel(xpxl1, ypxl1,colorAlpha,alpha); intery::Float64 = yend + gradient; # first y-intersection for the main loop # handle second endpoint xend = round(x2); yend = y2 + gradient * (xend - x2); xgap = fpart(x2 + 0.5); xpxl2::Int32 = xend; # this will be used in the main loop ypxl2::Int32 = floor(yend); # calculate color of pixel based in its distant from logical line. #colorAlpha[4] = 255*(rfpart(yend) * xgap); #colorAlpha = SDL_Color(colR, colG, colB, lrint(255*(rfpart(yend) * xgap))) colorAlpha = [colR, colG, colB, lrint(255*(rfpart(yend) * xgap))] # following if, elses are for handling vertical and horizental lines: if(vertical) # first pixel pixelColor(win.renderer, convert(Int64, ypxl2), convert(Int64, xpxl2), colorAlpha) # calculate color of pixel based in its distant from logical line. colorAlpha = [colR, colG, colB, lrint(255*(fpart(yend) * xgap))] # second pixel pixelColor(win.renderer, convert(Int64, ypxl2+1), convert(Int64, xpxl2), colorAlpha) else # same as if. pixelColor(win.renderer, convert(Int64, xpxl2), convert(Int64, ypxl2), colorAlpha) colorAlpha = [colR, colG, colB, lrint(255*(fpart(yend) * xgap))] pixelColor(win.renderer, convert(Int64, xpxl2), convert(Int64, ypxl2+1), colorAlpha) end # main loop. this is where we draw the rest of the line. like end points # we need to draw 2 pixel. and their alpha is calculaed from their distance # ^^^ - this could be 2, 3, 8, 20, whatever. The in-between are solid # fillers. For first pass, I would simply add filler, but that will offset the line # Final version should center the line, so that instead of intery, we have intery-1, intery-4, etc. # from logical line. #for (int i=xpxl1+1;i<=xpxl2-1;i++) for i in xpxl1+1:1:xpxl2 colorAlpha = [colR, colG, colB, lrint(255*(rfpart(intery)))] if(vertical) # pixelColor( renderer, x, y, color) pixelColor(win.renderer, convert(Int64, floor(intery+start)), convert(Int64, i), colorAlpha) #This is how we add the width. Only sides are antialiased. for w in 1:(width-1) pixelColor(win.renderer, convert(Int64, floor(intery+start+w)), convert(Int64, i), originalColor) end colorAlpha = [colR, colG, colB, lrint(255*(fpart(intery)))] pixelColor(win.renderer, convert(Int64, floor(intery+start+width)), convert(Int64, i), colorAlpha) else pixelColor(win.renderer, convert(Int64, i), convert(Int64, floor(intery+start)), colorAlpha) # x, intery , rfpart for w in 1:(width-1) pixelColor(win.renderer, convert(Int64, i), convert(Int64, floor(intery+start+w)), originalColor) end colorAlpha = [colR, colG, colB, lrint(255*(fpart(intery)))] pixelColor(win.renderer, convert(Int64, i), convert(Int64, floor(intery+start+width)), colorAlpha) # x, intery + w, fpart end intery = intery + gradient; end# end for now we need to blit alpha surface to original one end #pixelColorWeight #= # main loop if steep for x in [xpxl1 + 1...xpxl2] fpart = intery - Math.floor(intery) rfpart = 1 - fpart y = Math.floor(intery) drawPixel y , x, rfpart drawPixel y + i, x, 1 for i in [1...w] drawPixel y + w, x, fpart intery = intery + gradient else for x in [xpxl1 + 1...xpxl2] fpart = intery - Math.floor(intery) rfpart = 1 - fpart y = Math.floor(intery) drawPixel x, y , rfpart drawPixel x, y + i, 1 for i in [1...w] drawPixel x, y + w, fpart intery = intery + gradient return =# #-==================================================================================== #-==================================================================================== #= ---- Rounded Rectangle =# #=! \brief Draw rounded-corner rectangle with blending. \param renderer The renderer to draw on. \param x1 X coordinate of the first point (i.e. top right) of the rectangle. \param y1 Y coordinate of the first point (i.e. top right) of the rectangle. \param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. \param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. \param radius The radius of the corner arc. \param color The color value of the rectangle to draw (0xRRGGBBAA). \returns Returns 0 on success, -1 on failure. =# function roundedRectangleColor(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, radius::Int64, color::SDL_Color) #Uint8 *c = (Uint8 *)&color; return aaRoundRectangleRGBA(renderer, x1, y1, x2, y2, radius, color.r, color.g, color.b, color.a); end #=! \brief Draw rounded-corner rectangle with blending. \param renderer The renderer to draw on. \param x1 X coordinate of the first point (i.e. top right) of the rectangle. \param y1 Y coordinate of the first point (i.e. top right) of the rectangle. \param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. \param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. \param radius The radius of the corner arc. \param r The red value of the rectangle to draw. \param g The green value of the rectangle to draw. \param b The blue value of the rectangle to draw. \param a The alpha value of the rectangle to draw. \returns Returns 0 on success, -1 on failure. =# #function roundedRectangleRGBA(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, radius::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) function aaRoundRectangleRGBA(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, radius::Int64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; #Sint16 tmp; #Sint16 w, h; #Sint16 xx1, xx2; #Sint16 yy1, yy2; #= * Check renderer =# if (renderer == C_NULL) return -1; end #= * Check radius for valid range =# if (radius < 0) return -1; end #= * Special case - no rounding =# if (radius <= 1) return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a); end #= * Test for special cases of straight lines or single point =# if (x1 == x2) if (y1 == y2) return (pixelRGBA(renderer, x1, y1, r, g, b, a)); else return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); end else if (y1 == y2) return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); end end #= * Swap x1, x2 if required =# if (x1 > x2) tmp = x1; x1 = x2; x2 = tmp; end #= * Swap y1, y2 if required =# if (y1 > y2) tmp = y1; y1 = y2; y2 = tmp; end #= * Calculate width&height =# w = x2 - x1; h = y2 - y1; #= * Maybe adjust radius =# if ((radius * 2) > w) radius = w / 2; end if ((radius * 2) > h) radius = h / 2; end #= * Draw corners =# xx1 = x1 + radius; xx2 = x2 - radius; yy1 = y1 + radius; yy2 = y2 - radius; result |= arcRGBA(renderer, xx1, yy1, radius, 180, 270, r, g, b, a); result |= arcRGBA(renderer, xx2, yy1, radius, 270, 360, r, g, b, a); result |= arcRGBA(renderer, xx1, yy2, radius, 90, 180, r, g, b, a); result |= arcRGBA(renderer, xx2, yy2, radius, 0, 90, r, g, b, a); #= * Draw lines =# if (xx1 <= xx2) result |= hlineRGBA(renderer, xx1, xx2, y1, r, g, b, a); result |= hlineRGBA(renderer, xx1, xx2, y2, r, g, b, a); end if (yy1 <= yy2) result |= vlineRGBA(renderer, x1, yy1, yy2, r, g, b, a); result |= vlineRGBA(renderer, x2, yy1, yy2, r, g, b, a); end return result; end #1810 #= from ellipse result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight); result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight); =# #-=========================================================================== function pixelColor(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, color::SDL_Color) #Uint8 *c = (Uint8 *)&color; return pixelRGBA(renderer, x, y, color.r, color.g, color.b, color.a); end #-===================== #=! \brief Draw pixel with blending enabled if a<255. \param renderer The renderer to draw on. \param x X (horizontal) coordinate of the pixel. \param y Y (vertical) coordinate of the pixel. \param r The red color value of the pixel to draw. \param g The green color value of the pixel to draw. \param b The blue color value of the pixel to draw. \param a The alpha value of the pixel to draw. \returns Returns 0 on success, -1 on failure. =# function pixelRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); result |= SDL_RenderDrawPoint(renderer, x, y); return result; end #-===================== function pixel(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64) return SDL_RenderDrawPoint(renderer, x, y); end #-===================== function hlineRGBA(renderer::Ptr{SDL_Renderer}, x1::Int64, x2::Int64, y::Int64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); result |= SDL_RenderDrawLine(renderer, x1, y, x2, y); return result; end #---------- function vlineRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y1::Int64, y2::Int64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); result |= SDL_RenderDrawLine(renderer, x, y1, x, y2); return result; end #-============================================================================================================ function aaRoundRectRGBA(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, radius::Int64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; # Check renderer if (renderer == C_NULL) return -1; end SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(renderer, r, g, b, a); #---------- # Check radius for valid range if (radius < 0) return -1; end #---------- # Special case - no rounding of corners if (radius <= 1) return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a); end #---------- # Test for special cases of straight lines or single point if (x1 == x2) if (y1 == y2) return (pixelRGBA(renderer, x1, y1, r, g, b, a)); else return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); end else if (y1 == y2) return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); end end #---------- # Swap x1, x2 if required if (x1 > x2) tmp = x1; x1 = x2; x2 = tmp; end #---------- # Swap y1, y2 if required if (y1 > y2) tmp = y1; y1 = y2; y2 = tmp; end #---------- # Calculate width&height w = x2 - x1; h = y2 - y1; #---------- # Maybe adjust radius if ((radius * 2) > w) radius = w / 2; end if ((radius * 2) > h) radius = h / 2; end #---------- # Now we start with Matt's stuff # Draw Sides #---------- # left side vlineRGBA(renderer, x1, y1+radius-1, y2-radius+1, r, g, b, a) #---------- # right side vlineRGBA(renderer, x2, y1+radius-1, y2-radius+1, r, g, b, a) # bottom side hlineRGBA(renderer, x1+radius-1, x2-radius+1, y1, r, g, b, a) # top side hlineRGBA(renderer, x1+radius-1, x2-radius+1, y2, r, g, b, a) #---------- # Below is the Wu aa circle algorithm adapted to draw the corners radiusY = radius # circle radiusX2 = radius * radius; radiusY2 = radiusY * radiusY; #maxTransparency::Float64 = 127; maxTransparency::Float64 = 255; quarter = round(radiusX2 / sqrt(radiusX2 + radiusY2)); #for(float _x = 0; _x <= quarter; _x++) for _x in 0:1:quarter _y = radiusY * sqrt(1 - _x * _x / radiusX2); error = _y - floor(_y); transparency = round(error * maxTransparency); alpha::Int64 = round(transparency) alpha2::Int64 = round(Int64, maxTransparency - transparency) #(renderer,cx, cy, _x, floor(_y), r, g, b, alpha)#, data, areasData, false); setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, _x, floor(_y), r, g, b, alpha) #setRoundRectPixel4(renderer,cx, cy, _x, floor(_y) - 1, r, g, b, alpha2)#, data, areasData, false); setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, _x, floor(_y) - 1, r, g, b, alpha2) end quarter = round(radiusY2 / sqrt(radiusX2 + radiusY2)); #for(float _y = 0; _y <= quarter; _y++) { for _y in 0:1:quarter _x = radius * sqrt(1 - _y * _y / radiusY2); error = _x - floor(_x); transparency = round(error * maxTransparency); alpha::Int64 = round(transparency) alpha2::Int64 = round(Int64, maxTransparency - transparency) #setRoundRectPixel4(renderer, cx, cy, floor(_x), _y, r, g, b, alpha)#, data, areasData, false); setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, floor(_x), _y, r, g, b, alpha) #setRoundRectPixel4(renderer, cx, cy, floor(_x) - 1, _y, r, g, b, alpha2)#, data, areasData, false); setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, floor(_x)- 1, _y, r, g, b, alpha2) end #= #---------- # draw corners # top left cx::Float64 = x1 + radius cy::Float64 = y1 + radius startAng = 180 endAng = 270 for deg in startAng:10:endAng radians = deg2rad(deg) x = cx + (cos(radians) * radius) y = cy + (sin(radians) * radius) pixelRGBAfloat(renderer, x, y, r, g, b, a) end #---------- # top right cx = x2 - radius cy = y1 + radius startAng = 270 endAng = 360 for deg in startAng:10:endAng radians = deg2rad(deg) x = cx + (cos(radians) * radius) y = cy + (sin(radians) * radius) pixelRGBAfloat(renderer, x, y, r, g, b, a) end #---------- # bottom right cx = x2 - radius cy = y2 - radius startAng = 0 endAng = 90 for deg in startAng:10:endAng radians = deg2rad(deg) x = cx + (cos(radians) * radius) y = cy + (sin(radians) * radius) pixelRGBAfloat(renderer, x, y, r, g, b, a) end #---------- # bottom left cx = x1 + radius cy = y2 - radius startAng = 90 endAng = 180 for deg in startAng:10:endAng radians = deg2rad(deg) x = cx + (cos(radians) * radius) y = cy + (sin(radians) * radius) pixelRGBAfloat(renderer, x, y, r, g, b, a) end =# end #-============================================================================================================ # # The logic behind this is to draw two rounded rects into a matrix. Then, starting at the top, and doing # it seperately for the left and the right, find the points with the highest alpha. Go one over and fill # between with a horizontal line. function aaRoundRectRGBAThick(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, radius::Int64, thickness::Int64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; # Check renderer if (renderer == C_NULL) return -1; end SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(renderer, r, g, b, a); #---------- # Check radius for valid range if (radius < 0) return -1; end #---------- # Special case - no rounding of corners if (radius <= 1) return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a); end #---------- # Test for special cases of straight lines or single point if (x1 == x2) if (y1 == y2) return (pixelRGBA(renderer, x1, y1, r, g, b, a)); else return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); end else if (y1 == y2) return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); end end #---------- # Swap x1, x2 if required if (x1 > x2) tmp = x1; x1 = x2; x2 = tmp; end #---------- # Swap y1, y2 if required if (y1 > y2) tmp = y1; y1 = y2; y2 = tmp; end #---------- # Calculate width&height w = x2 - x1; h = y2 - y1; #---------- # Maybe adjust radius if ((radius * 2) > w) radius = w ÷ 2; # ÷ is integer divide in Julia. // in Python is integer divide, but in Julia it is fractions (rational number) end if ((radius * 2) > h) radius = h ÷ 2; end #---------- # check to see if thickness is 1 or 2. If one, call the regular function, if 2, call the regular function twice if thickness == 1 aaRoundRectRGBA(renderer, x1, y1, x2, y2, radius, r, g, b, a) return 0 elseif thickness == 2 aaRoundRectRGBA(renderer, x1, y1, x2, y2, radius, r, g, b, a) aaRoundRectRGBA(renderer, x1+1, y1+1, x2-1, y2-1, radius-1, r, g, b, a) return 0 end alphaMatrix = zeros((w+1, h+1)) x1orig = x1 y1orig = y1 x2orig = x2 y2orig = y2 radiusOrig = radius thicknesses = [0, thickness] for thick in thicknesses # the first run does the outer one, then it steps down by the thickness. # Now we start with Matt's stuff # Draw Sides x1 += thick y1 += thick x2 -= thick y2 -= thick radius -= thick # somehow it became a float at some point #---------- # Below is the Wu aa circle algorithm adapted to draw the corners radiusY = radius # circle radiusX2 = radius * radius; radiusY2 = radiusY * radiusY; #maxTransparency::Float64 = 127; maxTransparency::Float64 = 255; quarter = round(radiusX2 / sqrt(radiusX2 + radiusY2)); #for(float _x = 0; _x <= quarter; _x++) for _x in 0:1:quarter _y = radiusY * sqrt(1 - _x * _x / radiusX2); error = _y - floor(_y); transparency = round(error * maxTransparency); alpha::Int64 = round(transparency) alpha2::Int64 = round(Int64, maxTransparency - transparency) #(renderer,cx, cy, _x, floor(_y), r, g, b, alpha)#, data, areasData, false); setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, _x, floor(_y), r, g, b, alpha) setRoundRectMAtrix(alphaMatrix, x1, y1, x2, y2, radius, _x, floor(_y), thick, alpha) #setRoundRectPixel4(renderer,cx, cy, _x, floor(_y) - 1, r, g, b, alpha2)#, data, areasData, false); setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, _x, floor(_y) - 1, r, g, b, alpha2) setRoundRectMAtrix(alphaMatrix, x1, y1, x2, y2, radius, _x, floor(_y) - 1, thick, alpha2) end quarter = round(radiusY2 / sqrt(radiusX2 + radiusY2)); #for(float _y = 0; _y <= quarter; _y++) { for _y in 0:1:quarter _x = radius * sqrt(1 - _y * _y / radiusY2); error = _x - floor(_x); transparency = round(error * maxTransparency); alpha::Int64 = round(transparency) alpha2::Int64 = round(Int64, maxTransparency - transparency) #setRoundRectPixel4(renderer, cx, cy, floor(_x), _y, r, g, b, alpha)#, data, areasData, false); setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, floor(_x), _y, r, g, b, alpha) setRoundRectMAtrix(alphaMatrix, x1, y1, x2, y2, radius, floor(_x), _y, thick, alpha) #setRoundRectPixel4(renderer, cx, cy, floor(_x) - 1, _y, r, g, b, alpha2)#, data, areasData, false); setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, floor(_x)- 1, _y, r, g, b, alpha2) setRoundRectMAtrix(alphaMatrix, x1, y1, x2, y2, radius, floor(_x)- 1, _y, thick, alpha2) end # Draw lines last, as some of the anti-aliasing was erasing parts #---------- # left side vlineRGBA(renderer, x1, y1+radius-1, y2-radius+1, r, g, b, a) # r, g, b, a) alphaMatrix = vMatrix(alphaMatrix, x1, y1, x1, y1+radius-1, y2-radius+1, thick, a) #---------- # right side vlineRGBA(renderer, x2, y1+radius-1, y2-radius+1, r, g, b, a) alphaMatrix = vMatrix(alphaMatrix, x1, y1, x2, y1+radius-1, y2-radius+1, thick, a) # bottom side hlineRGBA(renderer, x1+radius-1, x2-radius+1, y1, r, g, b, a) alphaMatrix = hMatrix(alphaMatrix, x1, y1, x1+radius-1, x2-radius+1, y1, thick, a) # top side hlineRGBA(renderer, x1+radius-1, x2-radius+1, y2, r, g, b, a) alphaMatrix = hMatrix(alphaMatrix, x1, y1, x1+radius-1, x2-radius+1, y2, thick, a) #find the maximum bunds of corners in case a faint anti-alias is being plotted end #------------- # Next, do the horizontal fills. Split matrix in half, and draw horiz between highest 2 values. #alphaMatrix = zeros((w+1, h+1)) # start at the left hand side+1, find where it goes from max to zero for y in 2:(h-1) cX = 1 startX = 1 endX = round(Int64,w/2) done = false alphaMax = 0 while !done cX += 1 if cX == round(Int64,w/2) done = true elseif alphaMatrix[cX-1,y] > alphaMax && alphaMatrix[cX,y] == 0 alphaMax = alphaMatrix[cX-1,y] done = true startX = cX-1 end end done = false alphaMax = 0 while !done # find righthand side cX += 1 if cX >= round(Int64,w/2) cX = endX done = true # stop at midline elseif alphaMatrix[cX-1,y] == 0 && alphaMatrix[cX,y]> alphaMax # find next side alphaMax = alphaMatrix[cX,y] done = true endX = cX end end if(endX - startX) <= thickness+3 # prevents gaps and bleedthroughs #hlineRGBA(renderer, x1orig + startX, x1orig + endX-1, y1orig + y-1, 0, 0, 255, 127) #r, g, b, a) hlineRGBA(renderer, x1orig + startX-1, x1orig + endX-1, y1orig + y-1, r, g, b, a) #r, g, b, a) end end #------------------------ # now the right-hand side for y in 2:(h-0) cX = round(Int64,w/2) startX = 1 endX = -99 done = false alphaMax = 0 while !done cX += 1 if cX == w done = true elseif alphaMatrix[cX-1,y] > alphaMax && alphaMatrix[cX,y] == 0 alphaMax = alphaMatrix[cX-1,y] done = true startX = cX-1 end end done = false alphaMax = 0 while !done # find righthand side cX += 1 if cX > w+1 cX = endX done = true # stop at midline elseif alphaMatrix[cX-1,y] == 0 && alphaMatrix[cX,y]> alphaMax # find next side alphaMax = alphaMatrix[cX,y] done = true endX = cX end end if(endX - startX) <= thickness+3 # prevents gaps and bleedthroughs # hlineRGBA(renderer, x1orig + startX, x1orig + endX-1, y1orig + y-1, 0, 0, 255, 127) #r, g, b, a) if endX != -99 hlineRGBA(renderer, x1orig + startX-1, x1orig + endX-1, y1orig + y-1, r, g, b, a) #r, g, b, a) end end end #------------------------ # now the top for x in 2:(w-1) cY = 1 startY = 1 endY = round(Int64,h/2) done = false alphaMax = 0 while !done cY += 1 if cY == round(Int64,h/2) done = true elseif alphaMatrix[x, cY-1] > alphaMax && alphaMatrix[x, cY] == 0 alphaMax = alphaMatrix[x, cY-1] done = true startY = cY-1 end end done = false alphaMax = 0 while !done # find righthand side cY += 1 if cY >= round(Int64,h/2) cY = endY done = true # stop at midline elseif alphaMatrix[x, cY-1] == 0 && alphaMatrix[x, cY]> alphaMax # find next side alphaMax = alphaMatrix[x, cY] done = true endY = cY end end if(endY - startY) <= thickness+3 # prevents gaps and bleedthroughs #vlineRGBA(renderer, x1orig + x-1, y1orig + startY, y1orig + endY-1, 0, 0, 255, 127) #r, g, b, a) vlineRGBA(renderer, x1orig + x-1, y1orig + startY-1, y1orig + endY-1, r, g, b, a) #r, g, b, a) end end #------------------------ # finally the bottom for x in 2:(w-0) cY = round(Int64,h/2) startY = 1 endY = -99 done = false alphaMax = 0 while !done cY += 1 if cY == h done = true elseif alphaMatrix[x, cY-1] > alphaMax && alphaMatrix[x, cY] == 0 alphaMax = alphaMatrix[x, cY-1] done = true startY = cY-1 end end done = false alphaMax = 0 while !done # find righthand side cY += 1 if cY > h+1 cY = endY done = true # stop at midline elseif alphaMatrix[x, cY-1] == 0 && alphaMatrix[x, cY]> alphaMax # find next side alphaMax = alphaMatrix[x, cY] done = true endY = cY end end if(endY - startY) <= thickness+3 # prevents gaps and bleedthroughs #vlineRGBA(renderer, x1orig + x-1, y1orig + startY, y1orig + endY-1, 0, 0, 255, 127) #r, g, b, a) if endY != -99 vlineRGBA(renderer, x1orig + x-1, y1orig + startY-1, y1orig + endY-1, r, g, b, a) #r, g, b, a) end end end #= #---------- Debug lines below x1 = x1orig y1 = y1orig x2 = x2orig y2 = y2orig radius = radiusOrig for thick in thicknesses # the first run does the outer one, then it steps down by the thickness. # Now we start with Matt's stuff # Draw Sides x1 += thick y1 += thick x2 -= thick y2 -= thick radius -= thick # somehow it became a float at some point # Draw lines last, as some of the anti-aliasing was erasing parts #---------- # left side vlineRGBA(renderer, x1, y1+radius-1, y2-radius+1, 0, 0, 255, 255) # r, g, b, a) #---------- # right side vlineRGBA(renderer, x2, y1+radius-1, y2-radius+1, 0, 0, 255, 255) # bottom side hlineRGBA(renderer, x1+radius-1, x2-radius+1, y1, 0, 0, 255, 255) # top side hlineRGBA(renderer, x1+radius-1, x2-radius+1, y2, 0, 0, 255, 255) #find the maximum bunds of corners in case a faint anti-alias is being plotted end =# #= for y in 1:h # find top 2 peaks for left max1 = 0 max2 = 0 foundX1 = 1 foundX1 = 2 for x in 1:round(Int64,w/2) if alphaMatrix[x,y] > max1 max1 = alphaMatrix[x,y] foundX1 = x # index of found end if alphaMatrix[x,y] > max2 && alphaMatrix[x,y] <-= =# # save("gray.png", colorview(Gray, alphaMatrix/255)) end #-================================================================================== function aaFilledRoundRectRGBA(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, radius::Int64, r::Int64, g::Int64, b::Int64, a::Int64) result::Int64 = 0; # Check renderer if (renderer == C_NULL) return -1; end SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(renderer, r, g, b, a); #---------- # Check radius for valid range if (radius < 0) return -1; end #---------- # Special case - no rounding of corners if (radius <= 1) return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a); end #---------- # Test for special cases of straight lines or single point if (x1 == x2) if (y1 == y2) return (pixelRGBA(renderer, x1, y1, r, g, b, a)); else return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); end else if (y1 == y2) return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); end end #---------- # Swap x1, x2 if required if (x1 > x2) tmp = x1; x1 = x2; x2 = tmp; end #---------- # Swap y1, y2 if required if (y1 > y2) tmp = y1; y1 = y2; y2 = tmp; end #---------- # Calculate width&height w = x2 - x1; h = y2 - y1; #---------- # Maybe adjust radius if ((radius * 2) > w) radius = w ÷ 2; # ÷ is integer divide in Julia. // in Python is integer divide, but in Julia it is fractions (rational number) end if ((radius * 2) > h) radius = h ÷ 2; end #---------- alphaMatrix = zeros((w+1, h+1)) x1orig = x1 y1orig = y1 x2orig = x2 y2orig = y2 radiusOrig = radius # Now we start with Matt's stuff # Draw Sides #---------- # Below is the Wu aa circle algorithm adapted to draw the corners radiusY = radius # circle radiusX2 = radius * radius; radiusY2 = radiusY * radiusY; maxTransparency::Float64 = 255; quarter = round(radiusX2 / sqrt(radiusX2 + radiusY2)); #for(float _x = 0; _x <= quarter; _x++) for _x in 0:1:quarter _y = radiusY * sqrt(1 - _x * _x / radiusX2); error = _y - floor(_y); transparency = round(error * maxTransparency); alpha::Int64 = round(transparency) alpha2::Int64 = round(Int64, maxTransparency - transparency) setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, _x, floor(_y), r, g, b, alpha) setRoundRectMAtrix(alphaMatrix, x1, y1, x2, y2, radius, _x, floor(_y), 0, alpha) setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, _x, floor(_y) - 1, r, g, b, alpha2) setRoundRectMAtrix(alphaMatrix, x1, y1, x2, y2, radius, _x, floor(_y) - 1, 0, alpha2) end quarter = round(radiusY2 / sqrt(radiusX2 + radiusY2)); for _y in 0:1:quarter _x = radius * sqrt(1 - _y * _y / radiusY2); error = _x - floor(_x); transparency = round(error * maxTransparency); alpha::Int64 = round(transparency) alpha2::Int64 = round(Int64, maxTransparency - transparency) setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, floor(_x), _y, r, g, b, alpha) setRoundRectMAtrix(alphaMatrix, x1, y1, x2, y2, radius, floor(_x), _y, 0, alpha) setRoundRectPixel4(renderer, x1, y1, x2, y2, radius, floor(_x)- 1, _y, r, g, b, alpha2) setRoundRectMAtrix(alphaMatrix, x1, y1, x2, y2, radius, floor(_x)- 1, _y, 0, alpha2) end # Draw lines last, as some of the anti-aliasing was erasing parts #---------- # left side vlineRGBA(renderer, x1, y1+radius-1, y2-radius+1, r, g, b, a) # r, g, b, a) alphaMatrix = vMatrix(alphaMatrix, x1, y1, x1, y1+radius-1, y2-radius+1, 0, a) #---------- # right side vlineRGBA(renderer, x2, y1+radius-1, y2-radius+1, r, g, b, a) alphaMatrix = vMatrix(alphaMatrix, x1, y1, x2, y1+radius-1, y2-radius+1, 0, a) # bottom side hlineRGBA(renderer, x1+radius-1, x2-radius+1, y1, r, g, b, a) alphaMatrix = hMatrix(alphaMatrix, x1, y1, x1+radius-1, x2-radius+1, y1, 0, a) # top side hlineRGBA(renderer, x1+radius-1, x2-radius+1, y2, r, g, b, a) alphaMatrix = hMatrix(alphaMatrix, x1, y1, x1+radius-1, x2-radius+1, y2, 0, a) #------------- # Next, do the horizontal fills. Unlike the thick one, we do not need to split the matrix in half #alphaMatrix = zeros((w+1, h+1)) # start at the left hand side+1, find where it goes from max to zero for y in 2:h cX = 1 startX = 1 endX = -99 done = false alphaMax = 0 while !done cX += 1 if cX == w done = true elseif alphaMatrix[cX-1,y] > alphaMax && alphaMatrix[cX,y] == 0 alphaMax = alphaMatrix[cX-1,y] done = true startX = cX-1 end end done = false alphaMax = 0 while !done # find righthand side cX += 1 if cX >= w+1 cX = endX done = true # stop at midline elseif alphaMatrix[cX-1,y] == 0 && alphaMatrix[cX,y]> alphaMax # find next side alphaMax = alphaMatrix[cX,y] done = true endX = cX end end if endX != -99 hlineRGBA(renderer, x1orig + startX-1, x1orig + endX-1, y1orig + y-1, r, g, b, a) #r, g, b, a) end end #------------------------ #------------------------ # now vertical for x in 1:w cY = 1 startY = 1 endY = -99 done = false alphaMax = 0 while !done cY += 1 if cY == h done = true elseif alphaMatrix[x, cY-1] > alphaMax && alphaMatrix[x, cY] == 0 alphaMax = alphaMatrix[x, cY-1] done = true startY = cY-1 end end done = false alphaMax = 0 while !done # find righthand side cY += 1 if cY > h+1 cY = endY done = true # stop at midline elseif alphaMatrix[x, cY-1] == 0 && alphaMatrix[x, cY]> alphaMax # find next side alphaMax = alphaMatrix[x, cY] done = true endY = cY end end if endY != -99 # prevents gaps and bleedthroughs vlineRGBA(renderer, x1orig + x-1, y1orig + startY-1, y1orig + endY-1, r, g, b, a) #r, g, b, a) end end end #-=================================== # filling vertical matrix as if we drew into it # should rewrite these as in-place functions, i.e. vMatrix!() function vMatrix(matrix, left, top, x1, y1, y2, thick, alpha) x = x1- left +1 + thick startY::Int64 = y1-top +1 endY::Int64 = y2-top + 1 for y in startY:endY matrix[x,y+ thick] = alpha end return matrix end #----------- function hMatrix(matrix, left, top, x1, x2, y1, thick, alpha) y = y1- top +1 + thick startX::Int64 = x1-left +1 endX::Int64 = x2-left + 1 for x in startX:endX matrix[x+ thick,y] = alpha end return matrix end #----------- # one down, 2 over for left top # draw the alpha values of the round corners into a matrix function setRoundRectMAtrix(matrix, left::Int64, top::Int64, right::Int64, bot::Int64, radius::Int64, dx::Float64, dy::Float64, thick::Int64, alpha::Int64) # This draws all 4 quarters of a round rect at once. if alpha > 0 leftBitmap = left topBitmap = top left = radius +0 + thick # +1 right -= radius right -= leftBitmap # right -= thick right += thick right += 2 # right -= 1 top = radius +0 + thick # +1 bot -= radius bot -= topBitmap # bot -= thick bot += thick bot += 2 # bot -= 1 dxInt = round(Int64, dx) dyInt = round(Int64, dy) matrix[right + dxInt, bot + dyInt] = alpha matrix[left - dxInt, bot + dyInt] = alpha matrix[right + dxInt, top - dyInt] = alpha matrix[left - dxInt, top - dyInt] = alpha end return matrix end #= left += radius right -= radius top += radius bot -= radius =# #-==================================================================================================================== # 1 extend lines by 1 pixel #= radius -= 1 left += radius right -= radius top += radius bot -= radius pixelRGBAfloat(renderer, right + dx, bot + dy, r, g, b, a) pixelRGBAfloat(renderer, left - dx, bot + dy, r, g, b, a) pixelRGBAfloat(renderer, right + dx, top - dy, r, g, b, a) pixelRGBAfloat(renderer, left - dx, top - dy, r, g, b, a) =# #-=================================== function wuAACircle(renderer::Ptr{SDL_Renderer}, cx::Float64, cy::Float64, radiusX::Float64, startDeg::Float64, endDeg::Float64, r::Int64, g::Int64, b::Int64, a::Int64) #float radiusX = endRadius; #float radiusY = endRadius; radiusY = radiusX # circle radiusX2 = radiusX * radiusX; radiusY2 = radiusY * radiusY; maxTransparency::Float64 = 255; # quarter = round(radiusX2 / sqrt(radiusX2 + radiusY2)); #for(float _x = 0; _x <= quarter; _x++) for _x in 0:1:quarter _y = radiusY * sqrt(1 - _x * _x / radiusX2); error = _y - floor(_y); transparency = round(error * maxTransparency); alpha::Int64 = round(transparency) alpha2::Int64 = round(Int64, maxTransparency - transparency) setPixel4(renderer,cx, cy, _x, floor(_y), r, g, b, alpha)#, data, areasData, false); setPixel4(renderer,cx, cy, _x, floor(_y) - 1, r, g, b, alpha2)#, data, areasData, false); end quarter = round(radiusY2 / sqrt(radiusX2 + radiusY2)); #for(float _y = 0; _y <= quarter; _y++) { for _y in 0:1:quarter _x = radiusX * sqrt(1 - _y * _y / radiusY2); error = _x - floor(_x); transparency = round(error * maxTransparency); alpha::Int64 = round(transparency) alpha2::Int64 = round(Int64, maxTransparency - transparency) setPixel4(renderer, cx, cy, floor(_x), _y, r, g, b, alpha)#, data, areasData, false); setPixel4(renderer, cx, cy, floor(_x) - 1, _y, r, g, b, alpha2)#, data, areasData, false); end end #-=========================== function setPixel4(renderer::Ptr{SDL_Renderer}, centerX::Float64, centerY::Float64, deltaX::Float64, deltaY::Float64, r::Int64, g::Int64, b::Int64, a::Int64) # This draws all 4 quarters of a circle at once. pixelRGBAfloat(renderer, centerX + deltaX, centerY + deltaY, r, g, b, a) pixelRGBAfloat(renderer, centerX - deltaX, centerY + deltaY, r, g, b, a) pixelRGBAfloat(renderer, centerX + deltaX, centerY - deltaY, r, g, b, a) pixelRGBAfloat(renderer, centerX - deltaX, centerY - deltaY, r, g, b, a) end #-=========================== # instead of drawing the 4 quarters with the same center to make a circle, # it uses the 4 corners of the rect to make the corners of a round rect function setRoundRectPixel4(renderer::Ptr{SDL_Renderer}, left::Int64, top::Int64, right::Int64, bot::Int64, radius::Int64, dx::Float64, dy::Float64, r::Int64, g::Int64, b::Int64, a::Int64) # This draws all 4 quarters of a round rect at once. #radius -= 1 left += (radius -1) right -= (radius-1) top += (radius -1) bot -= (radius -1) pixelRGBAfloat(renderer, right + dx, bot + dy, r, g, b, a) pixelRGBAfloat(renderer, left - dx, bot + dy, r, g, b, a) pixelRGBAfloat(renderer, right + dx, top - dy, r, g, b, a) pixelRGBAfloat(renderer, left - dx, top - dy, r, g, b, a) end #-============================================================================================== # BELOW ARE COMMENTED-OUT POTENTIAL DELETABLE FUNCTIONS #-============================================================================================== #= #- =================================================================================================================================== #function arcRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, radius::Int64, startDeg::Int64, endDeg::Int64, r::UInt8, g::UInt8, b::UInt8, a::UInt8) function arcRGBA(renderer::Ptr{SDL_Renderer}, x::Int64, y::Int64, radius::Int64, startDeg::Int64, endDeg::Int64, r::Int64, g::Int64, b::Int64, a::Int64) println("\n start arcRGBA") cx::Int16 = 0; cy = convert(Int16, radius) df = 1 - radius; d_e = 3; d_se = -2 * radius + 5; #Sint16 xpcx, xmcx, xpcy, xmcy; #Sint16 ypcy, ymcy, ypcx, ymcx; #Uint8 drawoct; startoct::Int64 = 0 endoct::Int64 = 0 oct::Int64 = 0 stopval_start::Int64 = 0 stopval_end::Int64 = 0 dstart::Float64 = 0 dend::Float64 = 0 temp::Float64 = 0 #= * Sanity check radius =# if (radius < 0) return (-1); end #= * Special case for radius=0 - draw a point =# if (radius == 0) return (pixelRGBA(renderer, x, y, r, g, b, a)); end #= Octant labeling \ 5 | 6 / \ | / 4 \ | / 7 \|/ ------+------ +x /|\ 3 / | \ 0 / | \ / 2 | 1 \ +y Initially reset bitmask to 0x00000000 the set whether or not to keep drawing a given octant. For example: 0x00111100 means we're drawing in octants 2-5 =# drawoct::UInt8 = 0; #= * Fixup angles =# startDeg %= 360; endDeg %= 360; #= 0 <= start & end < 360; note that sometimes start > end - if so, arc goes back through 0. =# while (startDeg < 0) startDeg += 360; end while (endDeg < 0) endDeg += 360; end startDeg %= 360; endDeg %= 360; #= now, we find which octants we're drawing in. =# startoct = startDeg / 45; endoct = endDeg / 45; oct = startoct - 1; #= stopval_start, stopval_end; what values of cx to stop at. =# done = false while done == false oct = (oct + 1) % 8; if (oct == startoct) #= need to compute stopval_start for this octant. Look at picture above if this is unclear =# dstart = Float64(startDeg) if oct == 3 temp = sin(dstart * π / 180.); elseif oct == 6 temp = cos(dstart * π / 180.); elseif oct == 5 temp = -cos(dstart * π / 180.); elseif oct == 7 temp = -sin(dstart * π / 180.); end temp *= radius; stopval_start = Int64(round(temp)); #= This isn't arbitrary, but requires graph paper to explain well. The basic idea is that we're always changing drawoct after we draw, so we stop immediately after we render the last sensible pixel at x = ((int)temp). and whether to draw in this octant initially =# println("pre oct %2 ", oct ,", ", drawoct) if oct % 2 != 0 #= this is basically like saying drawoct[oct] = true, if drawoct were a bool array =# drawoct |= 1 << oct else drawoct &= 255 - (1 << oct) #= this is basically like saying drawoct[oct] = false =# end println("oct %2 ", oct % 2,", ", drawoct) if (oct == endoct) #= need to compute stopval_end for this octant =# dend = Float64(endDeg) if oct == 3 temp = sin(dend * π / 180); elseif oct == 6 temp = cos(dend * π / 180); elseif oct == 5 temp = -cos(dend * π / 180); elseif oct == 7 temp = -sin(dend * π / 180); end temp *= radius; stopval_end = Int64(temp); #= and whether to draw in this octant initially =# if startoct == endoct # note: we start drawing, stop, then start again in this case # otherwise: we only draw in this octant, so initialize it to false, it will get set back to true if startDeg > endDeg # unfortunately, if we're in the same octant and need to draw over the whole circle, # we need to set the rest to true, because the while loop will end at the bottom. drawoct = 255 else drawoct &= 255 - (1 << oct) end elseif (oct % 2) drawoct &= 255 - (1 << oct); else drawoct |= (1 << oct); end elseif oct != startoct #&& oct != endoct drawoct |= 1 << oct end if oct == endoct done = true end end #while (oct != endoct); #= so now we have what octants to draw and when to draw them. all that's left is the actual raster code. =# #= * Set color =# result = 0; result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); #= * Draw arc =# done2 = false #do while done2 == false ypcy = y + cy; ymcy = y - cy; if cx > 0 xpcx = x + cx xmcx = x - cx # always check if we're drawing a certain octant before adding a pixel to that octant. if drawoct & 4 != 0 result |= pixel(renderer, xmcx, ypcy) @printf("drawoct & 4 != 0, x,y = [%d, %d]\n", xmcx, ypcy) end if drawoct & 2 != 0 result |= pixel(renderer, xpcx, ypcy) @printf("drawoct & 2 != 0, x,y = [%d, %d]\n", xpcx, ypcy) end if drawoct & 32 != 0 result |= pixel(renderer, xmcx, ymcy) @printf("drawoct & 32 != 0, x,y = [%d, %d]\n", xmcx, ymcy) end if drawoct & 64 != 0 result |= pixel(renderer, xpcx, ymcy) @printf("drawoct & 64 != 0, x,y = [%d, %d], \n", xpcx, ymcy ) end else if drawoct & 96 != 0 result |= pixel(renderer, x, ymcy) @printf("drawoct & 96 != 0, x,y = [%d, %d]\n", x, ymcy) end if drawoct & 6 != 0 result |= pixel(renderer, x, ypcy) @printf("drawoct & 6 != 0, x,y = [%d, %d]\n", x, ypcy) end end xpcy = x + cy; xmcy = x - cy; if (cx > 0 && cx != cy) ypcx = y + cx; ymcx = y - cx; println("drawoct & 8", drawoct,", ", drawoct & 8) if (drawoct & 8) != 0 result |= pixel(renderer, xmcy, ypcx) @printf("drawoct & 8 != 0, x,y = [%d, %d]\n", xmcy, ypcx) end if (drawoct & 1) != 0 result |= pixel(renderer, xpcy, ypcx) @printf("drawoct & 1 != 0, x,y = [%d, %d]\n", xpcy, ypcx) end if (drawoct & 16) != 0 result |= pixel(renderer, xmcy, ymcx) @printf("drawoct & 16 != 0, x,y = [%d, %d]\n", xmcy, ymcx) end if (drawoct & 128) != 0 result |= pixel(renderer, xpcy, ymcx) @printf("drawoct & 128 != 0, x,y = [%d, %d]\n", xpcy, ymcx) end elseif (cx == 0) if (drawoct & 24) != 0 result |= pixel(renderer, xmcy, y) @printf("drawoct & 24 != 0, x,y = [%d, %d]\n", xmcy, y) end if (drawoct & 129) != 0 result |= pixel(renderer, xpcy, y) @printf("drawoct & 129 != 0, x,y = [%d, %d]\n", xpcy, y) end end #= * Update whether we're drawing an octant =# if (stopval_start == cx) #= works like an on-off switch. =# #= This is just in case start & end are in the same octant. =# if (drawoct & (1 << startoct)) == 1 drawoct &= 255 - (1 << startoct); else drawoct |= (1 << startoct) end println("drawoct 1: ", drawoct) end if (stopval_end == cx) if (drawoct & (1 << endoct)) != 0 drawoct &= 255 - (1 << endoct); else drawoct |= (1 << endoct); end println("drawoct 2: ", drawoct) end #= * Update pixels =# if (df < 0) df += d_e; d_e += 2; d_se += 2; else df += d_se; d_e += 2; d_se += 4; cy -= 1; end cx += 1; if (cx > cy) done2 = true end end #while (cx <= cy); return (result); end end # just for fun #-============================================================================================================================================================ function _aalineRGBA(renderer::Ptr{SDL_Renderer}, x1::Int64, y1::Int64, x2::Int64, y2::Int64, r::Int64, g::Int64, b::Int64, a::Int64, draw_endpoint::Bool) result::Int32 = 0; intshift::Int32 = 0 erracc::Int32 = 0 erracctmp::Int32 = 0 wgt::Int32 = 0 dx::UInt32 = 0 dy::UInt32 = 0 tmp::Int32 = 0 xdir::Int32 = 0 y0p1::Int32 = 0 x0pxdir::Int32 = 0 #= * Keep on working with 32bit numbers =# xx0::Int32 = x1; yy0::Int32 = y1; xx1::Int32 = x2; yy1::Int32 = y2; #= * Reorder points to make dy positive =# if (yy0 > yy1) tmp = yy0; yy0 = yy1; yy1 = tmp; tmp = xx0; xx0 = xx1; xx1 = tmp; end #= * Calculate distance =# dx = xx1 - xx0; dy = yy1 - yy0; #= * Adjust for negative dx and set xdir =# if (dx >= 0) xdir = 1; else xdir = -1; dx = (-dx); end #= * Check for special cases =# if (dx == 0) #= * Vertical line =# if (draw_endpoint) return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); else if (dy > 0) return (vlineRGBA(renderer, x1, yy0, yy0+dy, r, g, b, a)); else return (pixelRGBA(renderer, x1, y1, r, g, b, a)); end end elseif (dy == 0) #= * Horizontal line =# if (draw_endpoint) return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); else if (dx > 0) return (hlineRGBA(renderer, xx0, xx0+(xdir*dx), y1, r, g, b, a)); else return (pixelRGBA(renderer, x1, y1, r, g, b, a)); end end elseif ((dx == dy) && (draw_endpoint)) #= * Diagonal line (with endpoint) =# return (lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a)); end #= * Line is not horizontal, vertical or diagonal (with endpoint) =# result = 0; #= * Zero accumulator =# erracc = 0; #= * # of bits by which to shift erracc to get intensity level =# intshift = 32 - AAbits; #= * Draw the initial pixel in the foreground color =# result |= pixelRGBA(renderer, x1, y1, r, g, b, a); #= * x-major or y-major? =# if (dy > dx) #= * y-major. Calculate 16-bit fixed point fractional part of a pixel that * X advances every time Y advances 1 pixel, truncating the result so that * we won't overrun the endpoint along the X axis =# #= * Not-so-portable version: erradj = ((Uint64)dx << 32) / (Uint64)dy; =# #erradj = ((dx << 16) / dy) << 16; erradj = (dx << 32) / dy #= * draw all pixels other than the first and last =# x0pxdir = xx0 + xdir; #while (--dy) println("\n dy: ", dy,"\n") while (dy > 0) # << what does this do? dy -= 1 erracctmp = erracc; erracc += trunc(erradj); if (erracc <= erracctmp) #= * rollover in error accumulator, x coord advances =# xx0 = x0pxdir; x0pxdir += xdir; end yy0 += 1; #= y-major so always advance Y =# #= * the AAbits most significant bits of erracc give us the intensity * weighting for this pixel, and the complement of the weighting for * the paired pixel. =# wgt = (erracc >> intshift) & 255; result |= pixelRGBAWeight(renderer, convert(Int64, xx0 ), convert(Int64, yy0 ), r, g, b, a, 255 - wgt); result |= pixelRGBAWeight(renderer, convert(Int64, x0pxdir), convert(Int64, yy0), r, g, b, a, convert(Int64, wgt) ); end else #= * x-major line. Calculate 16-bit fixed-point fractional part of a pixel * that Y advances each time X advances 1 pixel, truncating the result so * that we won't overrun the endpoint along the X axis. =# #= * Not-so-portable version: erradj = ((Uint64)dy << 32) / (Uint64)dx; =# #erradj = ((dy << 16) / dx) << 16; erradj = (dx << 32) / dy #= * draw all pixels other than the first and last =# y0p1 = yy0 + 1; #while (--dx) while (dx -= 1) erracctmp = erracc; erracc += erradj; if (erracc <= erracctmp) #= * Accumulator turned over, advance y =# yy0 = y0p1; y0p1 += 1; end xx0 += xdir; #= x-major so always advance X =# #= * the AAbits most significant bits of erracc give us the intensity * weighting for this pixel, and the complement of the weighting for * the paired pixel. =# wgt = (erracc >> intshift) & 255; result |= pixelRGBAWeight(renderer, convert(Int64, xx0), convert(Int64, yy0), r, g, b, a, 255 - wgt); result |= pixelRGBAWeight(renderer, convert(Int64, xx0), convert(Int64, y0p1), r, g, b, a, convert(Int64, wgt) ); end end #= * Do we have to draw the endpoint =# if (draw_endpoint) #= * Draw final pixel, always exactly intersected by the line and doesn't * need to be weighted. =# result |= pixelRGBA(renderer, x2, y2, r, g, b, a); end return (result); end =#
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
9779
# From: https://github.com/GPUWorks/SDL_GUI/blob/e9f7eca21fad733ad4444aede354162dbd175ac1/Source/SDL_TTF_utf8wrapsize.cpp#L16 # Translated to Julia by Matt Peterson, February 2024 using SDL2_ttf_jll const lineSpace = 2; function character_is_delimiter(c::Char, delimiters::String) for d in delimiters if c == d return true end end return false end #-------------------- function ttf_size_utf8_wrappedAI(font::Ptr{SimpleDirectMediaLayer.LibSDL2._TTF_Font}, text::String, wrap_length::Int64) if isempty(text) || wrap_length == 0 error("Text has zero width or invalid wrap length") end wrap_length *= 2 # retina # Assuming TTF_SizeUTF8 is a function that returns the width and height of the text # This function needs to be defined or replaced with an equivalent in Julia #width, height = TTF_SizeUTF8(font, text) width = Ref{Cint}() height = Ref{Cint}() TTF_SizeUTF8(font, text, width, height) line_space = 2 num_lines = 1 wrap_delims = [' ', '\t', '\r', '\n'] #" \t\r\n" str_lines = [] str_len = length(text) str = text tok = 1 end_pos = str_len while tok <= end_pos line_end = findfirst(isequal('\n'), str[tok:end]) if line_end === nothing # === means "is" line_end = end_pos else line_end += tok - 1 end # Wrap the line if necessary if wrap_length > 0 && (line_end - tok + 1) > wrap_length # Find the last delimiter before the wrap length wrap_spot = tok + wrap_length - 1 while wrap_spot > tok && !character_is_delimiter(str[wrap_spot], wrap_delims) wrap_spot -= 1 end if wrap_spot == tok wrap_spot = tok + wrap_length - 1 end push!(str_lines, str[tok:wrap_spot]) tok = wrap_spot + 1 else push!(str_lines, str[tok:line_end]) tok = line_end + 1 end num_lines += 1 end # Calculate the final width and height if num_lines > 1 final_width = wrap_length else final_width = width[] end final_height = height[] + (num_lines - 1) * (height[] + line_space) return final_width, final_height end # *w = (numLines > 1) ? wrapLength : width; # *h = height * numLines + (lineSpace * (numLines - 1)); #= #-********************************* AI version above function TTF_SizeUTF8_Wrapped(TTF_Font::Ptr{SimpleDirectMediaLayer.LibSDL2._TTF_Font}, text::String, w::Ptr{Int64}, # *w, h::Ptr{Int64}, #int *h, wrapLength::Int64) status = 0; #int width, height; width = Ref{Cint}() height = Ref{Cint}() #int numLines; #char *str, **strLines; # Get the dimensions of the text surface */ if isempty(text) || wrap_length == 0 error("Text has zero width or invalid wrap length") end numLines = 1; str = C_NULL; strLines = C_NULL; if (wrapLength > 0 && length(text) >0 ) wrapDelims = " \t\r\n"; #int w, h; int line = 0; #char *spot, *tok, *next_tok, *endText; #char delim; #str_len = SDL_strlen(text); str_len = length(text); numLines = 0; str = SDL_stack_alloc(char, str_len + 1); if (str == NULL) TTF_SetError("Out of memory"); return -1; end SDL_strlcpy(str, text, str_len + 1); tok = str; endText = str + str_len; do strLines = (char **)SDL_realloc(strLines, (numLines + 1) * sizeof(*strLines)); if (!strLines) TTF_SetError("Out of memory"); return -1; end strLines[numLines++] = tok; # Look for the end of the line */ if ((spot = SDL_strchr(tok, '\r')) != NULL || (spot = SDL_strchr(tok, '\n')) != NULL) if (*spot == '\r') ++spot; end if (*spot == '\n') ++spot; end else spot = endText; end next_tok = spot; # Get the longest string that will fit in the desired space */ for (; ; ) # Strip trailing whitespace */ while (spot > tok && CharacterIsDelimiter(spot[-1], wrapDelims)) --spot; end if (spot == tok) if (CharacterIsDelimiter(*spot, wrapDelims)) *spot = '\0'; end break; end delim = *spot; *spot = '\0'; TTF_SizeUTF8(font, tok, &w, &h); if ((Uint32)w <= wrapLength) break; else # Back up and try again... */ *spot = delim; end while (spot > tok && !CharacterIsDelimiter(spot[-1], wrapDelims)) --spot; end if (spot > tok) next_tok = spot; end end tok = next_tok; end while (tok < endText); end if numLines > 1 w[] = wrap_length else w[] = width[] end #*w = (numLines > 1) ? wrapLength : width; h[] = height * numLines + (lineSpace * (numLines - 1)); return status; end =# #-=============================================================================== # From: https://github.com/davidsiaw/SDL2_ttf/commit/5f5e8d09095f6ba03f1b92ce1349509d54165d53 # Translated to Julia by Matt Peterson, February 2024 #= function SDL_bool GetDimensionsOfWrappedTextSurface(width_p::Int64, height_p::Int64, text::String, TTF_Font::Ptr{SimpleDirectMediaLayer.LibSDL2._TTF_Font}, numLines_p::Int64, strLines_p::String, str::String, size_t str_len::Int64, wrapLength::Uint32) w = Ref{Cint}() h = Ref{Cint}() # Get the dimensions of the text surface #if ( (TTF_SizeUTF8(font, text, &(*width_p), &(*height_p)) < 0) || !(*width_p) ) if ( (TTF_SizeUTF8(font, text, w, h) < 0) || width_p <= 0 ) TTF_SetError("Text has zero width"); return(SDL_FALSE); end width_p = 0; # set this to zero. we will find out what the longest line is numLines_p = 1; strLines_p = C_NULL; if ( wrapLength > 0 && length(text) > 0 ) const char *wrapDelims = " \t\r\n"; int w, h; int line = 0; char *spot, *tok, *next_tok, *end; char delim; *numLines_p = 0; if ( str == NULL ) TTF_SetError("Out of memory"); return(SDL_FALSE); end SDL_strlcpy(str, text, str_len+1); tok = str; end = str + str_len; do size_t size = (*numLines_p+1)*sizeof(*(*strLines_p)); *strLines_p = (char **)SDL_realloc(*strLines_p, size); if (!(*strLines_p)) TTF_SetError("Out of memory"); return(SDL_FALSE); end (*strLines_p)[(*numLines_p)++] = tok; # Look for the end of the line if ((spot = SDL_strchr(tok, '\r')) != NULL || (spot = SDL_strchr(tok, '\n')) != NULL) if (*spot == '\r') ++spot; end if (*spot == '\n') ++spot; end else spot = end; end next_tok = spot; # Get the longest string that will fit in the desired space for ( ; ; ) # Strip trailing whitespace while ( spot > tok && CharacterIsDelimiter(spot[-1], wrapDelims) ) --spot; end if ( spot == tok ) if (CharacterIsDelimiter(*spot, wrapDelims)) *spot = '\0'; end break; end delim = *spot; *spot = '\0'; TTF_SizeUTF8(font, tok, &w, &h); if ((Uint32)w <= wrapLength) if (w > *width_p) *width_p = w; end break; else # Back up and try again... *spot = delim; end while ( spot > tok && !CharacterIsDelimiter(spot[-1], wrapDelims) ) --spot; end if ( spot > tok ) next_tok = spot; end end tok = next_tok; end while (tok < end); end return SDL_TRUE; end #-===================================================================================================== function TTF_SizeUTF8_Wrapped(TTF_Font::Ptr{SimpleDirectMediaLayer.LibSDL2._TTF_Font}, text::String, wrapLength::Int64, w::Ptr{Int64}, # *w, h::Ptr{Int64}, #int *h, lineCount::Ptr{Int64} #int *lineCount) ) TTF_CHECKPOINTER(text, NULL); str = C_NULL; if (wrapLength > 0 && text) str_len = SDL_strlen(text); str = SDL_stack_alloc(char, str_len+1); end get_dimension_result = GetDimensionsOfWrappedTextSurface(w, h, text, font, lineCount, &strLines, str, str_len, wrapLength); if (!get_dimension_result) return(-1); end *h *= *lineCount; return 0; end =#
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
15304
# code for testing the PsychoJL module during development # working prototype should be abale to draw square, circle, text, pictures and get keyboard input println("------------------------------------ starting new run --------------------------------------") using PsychExpAPIs using SimpleDirectMediaLayer using SimpleDirectMediaLayer.LibSDL2 using SDL2_ttf_jll using SDL2_gfx_jll using Revise using JET using Printf #= √ missing textbox √ need down arrows for pop-ups √ button is missing text √ need to center OK button at 75% √ add Cancel button at 25% √ fix pop-up text and highlighting √ add event loop √ change draw functions to just "draw" so I can loop through them √ add mouse-driven focus need to return struct full of values change the spacing of the labels and widgets so that they are closer to eachother have Window size be based on number of widgets make pop-ups and text entries prettier =# # look at thick lines # overload int and float versions #----------------- const Sint16 = Int16 const Uint8 = UInt8 #println(libsdl2) libsdl2 ="/Library/Frameworks/SDL.framework/Versions/A/SDL" function aalineRGBA(renderer, x1, y1, x2, y2, r, g, b, a) ccall((:aalineRGBA, libsdl2), Cint, (Ptr{SDL_Renderer}, Sint16, Sint16, Sint16, Sint16, Uint8, Uint8, Uint8, Uint8), renderer, x1, y1, x2, y2, r, g, b, a) end #/Users/MattPetersonsAccount/Documents/Development/Julia/PaddleBattle.jl-master/libs/libSDL2-2.0.0.dylib #----------------- function DemoWindow() # resp, entry_text = inputDialog("Subject ID: ", "000") #println(resp, entry_text) # displayMessage(" a message") # displayError(" an error") # displayWarning(" a warning") InitPsychoJL() infoMessage("This is some important information.") happyMessage("Thank-you for participating.\nYou are free to go.") warningMessage("Something suspicious happened.") errorMessage("Critical error: your CPU is melting.\nPlease call the fire department at your earliest convenience.") #------------------------------------------ exp_info = Dict("subject_nr"=>0, "age"=>0, "handedness"=>("right","left","ambi"), "gender"=>("male","female","other","prefer not to say")) new_info = DlgFromDict(exp_info) println("\n New experiment info from dialog: \n\t", new_info) displayMessage( "Something happened") #------------------------------------------ #IDnumber = textInputDialog( "Enter the subject ID number", "000") #println("Id number received is", IDnumber) myWin = Window( [2560, 1440], false) # 2560, 1440 [1000,1000] reportedSize = getSize(myWin) println("getSize() Window size = ", reportedSize ) newColor = colorToSDL(myWin, "powderblue") t1 = TextStim(myWin, "powderblue", [100, 300], color = "powderblue") t2 = TextStim(myWin, "255, 128, 0 ,255", [100, 400], color = [255, 128, 0 ,255]) #t3 = TextStimExp(myWin, "[0, 0.5, 1.0 ,1.0]", [100, 500], color = [0, 0.5, 1.0 ,1.0]) draw(t1) draw(t2) c1 = Circle(myWin, [2560, 1440], 200, lineWidth=1, lineColor = [127, 255, 127, 255], fillColor = "green", fill = true) draw(c1) c2 = Circle(myWin, [reportedSize[1], reportedSize[2]], 200, lineWidth=1, lineColor = [255, 127, 127, 255], fillColor = "red", fill = true) draw(c2) #draw(t3) flip(myWin) println("text color = ", newColor) getKey(myWin) setColor(t1, "brown") draw(t1) flip(myWin) println("text color = ", newColor) getKey(myWin) SDL_SetWindowResizable(myWin.win, SDL_TRUE) # sets it as a resiable Window. Scales contents when resized #-------- ********************************************** LipsumString = "Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum." LipsumText = TextStim(myWin, LipsumString, [100, 300], color = [255, 255, 255]) draw(LipsumText, wrapLength = 500) LipsumRect = Rect(myWin, 500, 500, [350,282], lineColor = [255,255,0, 255], fillColor = [0,0,0,255], opacity = 0.5 ) draw(LipsumRect) flip(myWin) getKey(myWin) #-------- ********************************************** # renderer = SDL_CreateRenderer(myWin.win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC) mRect = SDL_Rect(250, 150, 200, 200) # wacky Julia struct constructor; x,y, widht, height wuAACircle(myWin.renderer, 150.0, 600.0, 50.0, 0.0, 90.0, 255, 255, 255, 255) aaRoundRectRGBA(myWin.renderer, #roundedRectangleRGBA 100, 700, 200, 750, 20, 255, 128, 0, 255) aaRoundRectRGBA(myWin.renderer, #roundedRectangleRGBA 102, 702, 198, 748, 18, 255, 128, 0, 255) aaRoundRectRGBA(myWin.renderer, #roundedRectangleRGBA 100, 800, 200, 850, 10, 255, 128, 0, 255) aaRoundRectRGBAThick(myWin.renderer, #roundedRectangleRGBA 100, 900, 200, 950, 20, 4, 255, 255, 0, 255) aaRoundRectRGBAThick(myWin.renderer, #roundedRectangleRGBA 100, 600, 300, 675, 30, 7, 255, 255, 0, 255) aaFilledRoundRectRGBA(myWin.renderer, #roundedRectangleRGBA 500, 700, 968, 768, 17, 131, 149, 247, 255) #454, 54 aaFilledRoundRectRGBA(myWin.renderer, #roundedRectangleRGBA 507, 707, 961, 761, 13, 64, 135, 247, 255) aaRoundRectRGBA(myWin.renderer, #roundedRectangleRGBA 507, 707, 961, 761, 13, 45, 97, 228, 255) buttonText = TextStim(myWin, "OK", [734, 734], color = [255, 255, 255], fontSize = 24, horizAlignment = 0, vertAlignment = 0, style = "bold") draw(buttonText) #= TextBox( t::String, font::Ptr{SimpleDirectMediaLayer.LibSDL2._TTF_Font}, color::SDL_Color, renderer::Ptr{SDL_Renderer}, wrapWidth::Int64) myfont = myWin.font #char CharArray[2000]; // Create a char array #strcpy_s(CharArray, t.c_str()); // Convert the string into a char array for the surface function. Surface = TTF_RenderText_Blended_Wrapped(font, t, color, wrapWidth); # Make into a surface. Texture = SDL_CreateTextureFromSurface(renderer, Surface); # Turn the surface into a texture. TTF_SizeText(font, CharArray, &w, &h); # Size the texture so it renders the text correctly. end =# psychoRect = Rect(myWin, 100, 100, [400,400], lineColor = [255,0,0], fillColor = [255,128,128] ) SDL_SetRenderDrawColor(myWin.renderer, 255, 255, 255, 255); #SDL_RenderDrawRect(renderer, mRect) SDL_RenderDrawRect(myWin.renderer, Ref{SDL_Rect}(mRect)) # that addition mess lets me send the Rect as a pointer to the Rect SDL_SetRenderDrawColor(myWin.renderer, 255, 255, 0, 255); # <<< this becomes the next background color, during flip() #SDL_RenderPresent(renderer); flip(myWin) SDL_SetRenderDrawColor(myWin.renderer, 255, 0, 0, 255); mRect = SDL_Rect(300, 300, 200, 200) # wacky Julia struct constructor; x,y, widht, height SDL_RenderDrawRect(myWin.renderer, Ref{SDL_Rect}(mRect)) # that addition mess lets me send the Rect as a pointer to the Rect # SDL_RenderPresent(myWin.renderer) # equivalent to win.Flip() # SDL_PumpEvents() # Must do this after every SDL_RenderPresent println("start") SDL_Delay(250) flip(myWin) println("\n") SDL_Delay(250) draw(psychoRect) newRect = Rect(myWin, 100, 100, [200,200], lineColor = [255,0,0], fillColor = [255,128,128] ) draw(newRect) hollowRect = Rect(myWin, 500, 500, [750,750], lineColor = [128,128,128, 255], fillColor = [0,0,0,0] ) draw(hollowRect) hollowRect2 = Rect(myWin, 500, 500, [250,250], lineColor = [128,128,128, 255], fillColor = [0,0,0,0] ) draw(hollowRect2) # sdl_ellipse(myWin, 500, 500, 75, 75) # filledCircleRGBA(myWin.renderer, 550, 600, 50, 255,128, 128, 255) #drawText(myWin, "does this work?") myColor = [255, 255, 255, 255] #myLine = Line(myWin, [50, 150], [150, 1500], width = 1, lineColor = myColor ) myLine = Line(myWin, [500, 875], [1000, 625], width = 1, lineColor = myColor ) draw(myLine) myColor2 = [0, 255, 0, 255] # myLine2 = Line(myWin, [500, 750], [1000, 750], width = 2, lineColor = myColor2 ) # ::Vector{Int8} # draw(myLine2) myColor3 = [0, 0, 255, 255] myLine3 = Line(myWin, [500, 500], [1000, 1000], width = 3, lineColor = myColor3 ) draw(myLine3) myColor4 = [255, 255, 0, 255] myLine4 = Line(myWin, [750, 500], [750, 1000], width = 4, lineColor = myColor4 ) draw(myLine4) myColor5 = [255, 0, 255, 255] myLine5 = Line(myWin, [500, 625], [1000, 875], width = 5, lineColor = myColor5 ) draw(myLine5) # draw a grid to evaluate where text is drawn for x in 0:50:250 tempLine = Line(myWin, [x,0], [x,250], width = 1, lineColor = [200, 200, 200, 255] ) draw(tempLine) end for y in 0:50:250 tempLine = Line(myWin, [0,y], [250,y], width = 1, lineColor = [200, 200, 200, 255] ) draw(tempLine) end myText = TextStim(myWin, "Using a TextStim", [100, 100], color = [255, 255, 128]) draw(myText) textLine = Line(myWin, [100,100], [400,100], width = 1, lineColor = [128, 255, 255, 255] ) draw(textLine) textLine = Line(myWin, [100,100], [100,50], width = 1, lineColor = [128, 255, 255, 255] ) draw(textLine) myLine6 = Line(myWin, [1300, 200], [1305, 1500], width = 1, lineColor = myColor ) draw(myLine6) myLine7 = Line(myWin, [1320, 200], [1325, 1500], width = 5, lineColor = myColor5 ) draw(myLine7) myLine8 = Line(myWin, [500, 675], [1000, 925], width = 1, lineColor = myColor5 ) draw(myLine8) myLine9 = Line(myWin, [500, 725], [1000, 975], width = 2, lineColor = myColor5 ) draw(myLine9) horizLine = Line(myWin, [500, 1100], [1000, 1100], width = 4, lineColor = [255, 0, 0, 255] ) draw(horizLine) vertLine = Line(myWin, [1100, 500], [1100, 1000], width = 4, lineColor = [255, 0, 0, 255] ) draw(vertLine) #= Sans = TTF_OpenFont("Sans.ttf", 24); White = SDL_Color(255, 255, 255, 255) render_text(myWin.renderer, "Does this work?", Sans, White, 50, 50) =# # aaellipseRGBA(myWin.renderer, 650, 600, 50,50, 128,255, 128, 255) myellipse1 = Ellipse(myWin, [500, 1200], 120, 80, lineColor = [128, 255, 128, 255], fill = false) myellipse2 = Ellipse(myWin, [700, 600], 50,50, lineColor = [128, 128, 255, 255], fillColor = [255, 128, 128, 255], fill =true) draw(myellipse1) draw(myellipse2) theCircle = Circle(myWin, [800, 200], 50, lineWidth=20, lineColor = [255, 255, 255, 255], fillColor = [0, 0, 0, 255], fill = false) draw(theCircle) theCircle2 = Circle(myWin, [1000, 200], 50, lineWidth=20, lineColor = [255, 255, 255, 255], fillColor = [255, 0, 0, 255], fill = true) draw(theCircle2) theCircle3 = Circle(myWin, [600, 200], 50, lineWidth=1, lineColor = [255, 255, 255, 255], fillColor = [0, 0, 0, 0], fill = false) draw(theCircle3) oval = Ellipse(myWin, [1000, 400], 100, 50, lineWidth=20, lineColor = [127, 255, 127, 255], fillColor = [0, 0, 255, 255], fill = true) draw(oval) vertices =[ [300, 10], [400, 5], [410,150], [320, 100] ,[290, 20] ] myShapeStim = ShapeStim(myWin, vertices, lineWidth = 3, lineColor = [255,128,128,255]) draw(myShapeStim) myPoly = Polygon( myWin, [1200, 200], 50, 5, lineWidth = 3, lineColor = [128,128,255,255]) draw(myPoly) #myColor = MakeInt8Color(255, 0, 255, 255) #------------------------------------------------------ # This sections is for checking anti-aliasing and subpixels rendering bult-in to SDL2 # SDL_RenderDrawLine, aaline, SDL_RenderDrawLineF SDL_SetRenderDrawColor(myWin.renderer, 255,255,255,255) SDL_RenderDrawLine(myWin.renderer, 1500, 10, 1510, 1500 ) # shallow SDL_RenderDrawLine(myWin.renderer, 1600, 10, 1900, 310 ) # 45° #---- #= aalineRGBA(myWin.renderer, convert(Int16, 1510), convert(Int16, 10), convert(Int16, 1520), convert(Int16, 1500), convert(UInt8, 255), convert(UInt8, 255), convert(UInt8, 255), convert(UInt8, 255) ) aalineRGBA(myWin.renderer, 1610, 10, 1910, 1500, 255,255,255,255) =# #---- SDL_SetRenderDrawColor(myWin.renderer, 255,255,255,255) #= SDL_RenderDrawLineF(myWin.renderer, 1520.5, 10, 1530.5, 1500 ) # shallow SDL_RenderDrawLineF(myWin.renderer, 1530, 10, 1540, 1500 ) # shallow SDL_RenderDrawLineF(myWin.renderer, 1620.5, 10, 1920.5, 310 ) # 45° SDL_RenderDrawLineF(myWin.renderer, 1630, 10, 1930, 310 ) # 45° =# theLine = Line(myWin, [1520, 10], [1530, 1500], width = 1, lineColor = myColor ) draw(theLine) #------------------------------------------------------ imagePath = joinpath(dirname(pathof(SimpleDirectMediaLayer)), "..", "assets", "cat.png") myImage = ImageStim(myWin, imagePath, [250,400]) draw(myImage, magnification = 10.0) #--------------------- winSize = getSize(myWin) x = round(Int64, winSize[2]/2) widthRatio = winSize[1]/winSize[2] expLine1 = Line(myWin, [x, 0], [x, winSize[1]], width = 1, lineColor = [255,0,0,255] ) # int coordinates #expLine2 = Line(myWin, [0.98, 0.0], [0.98, 1.0], width = 1, lineColor = [0,255,0,255] ) # float coordinates # green is much too short # and red does not show up at all. draw(expLine1) # expLine2 = Line(myWin, [0.0, 0.02], [widthRatio, 0.02], width = 1, lineColor = [0,255,255,255] ) # float coordinates # draw(expLine2) # expLine2 = Line(myWin, [0.0, 0.98], [widthRatio, 0.98], width = 1, lineColor = [0,255,255,255] ) # float coordinates # draw(expLine2) # expLine2 = Line(myWin, [0.02, 0.00], [0.02, 1.0], width = 1, lineColor = [0,255,255,255] ) # float coordinates # draw(expLine2) # expLine2 = Line(myWin, [widthRatio - 0.02, 0.0], [widthRatio - 0.02, 1.0], width = 1, lineColor = [0,255,255,255] ) # float coordinates # draw(expLine2) message = @sprintf("width ratio = %4.2f", widthRatio) myText = TextStim(myWin, message, [100, 300], color = [0, 255, 255, 255]) draw(myText) #--------------------- flip(myWin) startTimer(myWin) #theKey = getKey(myWin) theKey = waitKeys(myWin, 5000) timeTaken = stopTimer(myWin) println("the key ", theKey," was pressed. It took ", timeTaken," milliseconds") #-------------- for x in 300:100:500 setPos(myImage, [x, 400]) draw(myImage, magnification = 10.0) waitTime(myWin, 100.0) flip(myWin) end #----------- SDL_Delay(2000) #= for i in 1:10 println(getKey(myWin) ) end =# done = false while done == false key = getKey(myWin) if key == "q" done = true end end closeAndQuitPsychoJL(myWin) end #@report_opt DemoWindow() #font = FC_CreateFont(); #FC_LoadFont(font, renderer, "fonts/FreeSans.ttf", 20, FC_MakeColor(0,0,0,255), TTF_STYLE_NORMAL); #@report_opt DemoWindow() #@report_call DemoWindow() DemoWindow() SDL_Delay(2000) #exit() #= i should make it unclicked and slection mode need state to change state with each click =#
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
1916
using Images fpart(x) = mod(x, one(x)) rfpart(x) = one(x) - fpart(x) function drawline!(img::Matrix{Gray{N0f8}}, x0::Integer, y0::Integer, x1::Integer, y1::Integer) steep = abs(y1 - y0) > abs(x1 - x0) if steep x0, y0 = y0, x0 x1, y1 = y1, x1 end if x0 > x1 x0, x1 = x1, x0 y0, y1 = y1, y0 end dx = x1 - x0 dy = y1 - y0 grad = dy / dx if iszero(dx) grad = oftype(grad, 1.0) end # handle first endpoint xend = round(Int, x0) yend = y0 + grad * (xend - x0) xgap = rfpart(x0 + 0.5) xpxl1 = xend ypxl1 = floor(Int, yend) if steep img[ypxl1, xpxl1] = rfpart(yend) * xgap img[ypxl1+1, xpxl1] = fpart(yend) * xgap else img[xpxl1, ypxl1 ] = rfpart(yend) * xgap img[xpxl1, ypxl1+1] = fpart(yend) * xgap end intery = yend + grad # first y-intersection for the main loop # handle second endpoint xend = round(Int, x1) yend = y1 + grad * (xend - x1) xgap = fpart(x1 + 0.5) xpxl2 = xend ypxl2 = floor(Int, yend) if steep img[ypxl2, xpxl2] = rfpart(yend) * xgap img[ypxl2+1, xpxl2] = fpart(yend) * xgap else img[xpxl2, ypxl2 ] = rfpart(yend) * xgap img[xpxl2, ypxl2+1] = fpart(yend) * xgap end # main loop if steep for x in xpxl1+1:xpxl2-1 img[floor(Int, intery), x] = rfpart(intery) img[floor(Int, intery)+1, x] = fpart(intery) intery += grad end else for x in xpxl1+1:xpxl2-1 img[x, floor(Int, intery) ] = rfpart(intery) img[x, floor(Int, intery)+1] = fpart(intery) intery += grad end end return img end img = fill(Gray(1.0N0f8), 250, 250); img2 = drawline!(img, 8, 8, 192, 154) img_path = pwd() println(img_path) save("img1.png", img) save("img2.png", img2)
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
7984
export ButtonStim, ButtonMap, buttonDraw, buttonDrawClicked, buttonStim # SDL-based buttons for dialog boxes. """ Structs ButtonStim: threee types: default (enter key triggers), other (non-triggered), and custom ButtonMap: internally used as part of a list of butttons. Used for detecting button presses, dispatching, etc. """ mutable struct ButtonStim win::Window pos::Vector{Int64} size::Vector{Int64} TextStim::TextStim type::String # default, other, custom. default can be clicked with enter key outlineColor::Vector{Int64} # these will need to change to floats to handle Psychopy colors fillColor::Vector{Int64} # these will need to change to floats to handle Psychopy colors # other are the non-default buttons. # custom uses the colors provided. #---------- function ButtonStim(win::Window, pos::Vector{Int64} = [10,10], size::Vector{Int64} = [10,10], TextStim::TextStim = nothing, type::String = "other"; outlineColor::Vector{Int64} = fill(128, (4)), # these will need to change to floats to handle Psychopy colors fillColor::Vector{Int64} = fill(128, (4)) # these will need to change to floats to handle Psychopy colors ) if TextStim == nothing error("Buttons require a TextStim.") end TextStim.pos[1] = pos[1] * 2 # high dpi TextStim.pos[2] = pos[2] * 2 # high dpi outlineColor = colorToSDL(win, outlineColor) fillColor = colorToSDL(win, fillColor) new(win, pos, size, TextStim, type, outlineColor, fillColor, # these will need to change to floats to handle Psychopy colors ) end end #---------- function buttonDraw(but::ButtonStim) # don't need to divide by 2, because high dpi causes everything to be half as large x1 = (but.pos[1]*2) - but.size[1] #÷ 2 # left; ÷ is integer divide in Julia. // in Python is integer divide, but in Julia it is fractions (rational number) x2 = (but.pos[1]*2) + but.size[1] #÷ 2 # right y1 = (but.pos[2]*2) - but.size[2] ÷ 2 # top y2 = (but.pos[2]*2) + but.size[2] ÷ 2 # bottom cx = (x1+x2) ÷ 2 cy = (y1+y2) ÷ 2 fillR = but.fillColor[1] fillG = but.fillColor[2] fillB = but.fillColor[3] fillA = but.fillColor[4] outR = but.outlineColor[1] outG = but.outlineColor[2] outB = but.outlineColor[3] outA = but.outlineColor[4] if but.type == "other" # white button with black text aaFilledRoundRectRGBA(but.win.renderer, x1-2, y1-2, x2+3, y2+4, 19, # lightshadow first 238, 238, 238, 255) aaFilledRoundRectRGBA(but.win.renderer, x1-1, y1-1, x2+2, y2+3, 18, # lightshadow first 230, 230, 230, 255) aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2+1, y2+2, 17, # shadow first 203, 203, 203, 255) aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2, y2, 16, 255, 255, 255, 255) #aaRoundRectRGBA(but.win.renderer,x1, y1, x2, y2, 17, # 0, 0, 0, 255) but.TextStim.color = [0, 0, 0] but.TextStim.fontSize = 24 but.TextStim.horizAlignment = 0 but.TextStim.vertAlignment = 0 #but.TextStim.style = "bold" draw(but.TextStim) elseif but.type == "default" # blue highlighted button with white text aaFilledRoundRectRGBA(but.win.renderer, x1-2, y1-2, x2+4, y2+4, 19, # lightshadow first 238, 238, 238, 255) aaFilledRoundRectRGBA(but.win.renderer, x1-1, y1-1, x2+3, y2+3, 18, # lightshadow first 230, 230, 230, 255) aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2+2, y2+2, 17, # shadow first 203, 203, 203, 255) aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2, y2, 16, 131, 149, 247, 255) aaFilledRoundRectRGBA(but.win.renderer, x1 + 7, y1 +7, x2-7, y2-7, 12, 64, 135, 247, 255) aaRoundRectRGBA(but.win.renderer,x1 + 7, y1 +7, x2-7, y2-7, 12, 45, 97, 228, 255) but.TextStim.color = [255, 255, 255] but.TextStim.fontSize = 24 but.TextStim.horizAlignment = 0 but.TextStim.vertAlignment = 0 #but.TextStim.style = "bold" draw(but.TextStim) elseif but.type == "custom" aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2, y2, 16, fillR, fillG, fillB, fillA) aaRoundRectRGBA(but.win.renderer,x1, y1, x2, y2, 16, outR, outG, outB, outA) draw(but.TextStim) else error("Invalid button type. Options are 'default', 'other', or 'custom'.") end end #-================================ function buttonDrawClicked(but::ButtonStim) # don't need to divide by 2, because high dpi causes everything to be half as large x1 = (but.pos[1]*2) - but.size[1] #÷ 2 # left; ÷ is integer divide in Julia. // in Python is integer divide, but in Julia it is fractions (rational number) x2 = (but.pos[1]*2) + but.size[1] #÷ 2 # right y1 = (but.pos[2]*2) - but.size[2] ÷ 2 # top y2 = (but.pos[2]*2) + but.size[2] ÷ 2 # bottom cx = (x1+x2) ÷ 2 cy = (y1+y2) ÷ 2 fillR = but.fillColor[1] fillG = but.fillColor[2] fillB = but.fillColor[3] fillA = but.fillColor[4] outR = but.outlineColor[1] outG = but.outlineColor[2] outB = but.outlineColor[3] outA = but.outlineColor[4] if but.type == "other" # white button with black text aaFilledRoundRectRGBA(but.win.renderer, x1-2, y1-2, x2+3, y2+4, 20, # lightshadow first 238, 238, 238, 255) aaFilledRoundRectRGBA(but.win.renderer, x1-1, y1-1, x2+2, y2+3, 19, # lightshadow first 230, 230, 230, 255) aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2+1, y2+2, 18, # shadow first 203, 203, 203, 255) aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2, y2, 17, 239, 239, 239, 255) #aaRoundRectRGBA(but.win.renderer,x1, y1, x2, y2, 17, # 0, 0, 0, 255) but.TextStim.color = [0, 0, 0] but.TextStim.fontSize = 24 but.TextStim.horizAlignment = 0 but.TextStim.vertAlignment = 0 but.TextStim.style = "bold" draw(but.TextStim) elseif but.type == "default" # blue highlighted button with white text aaFilledRoundRectRGBA(but.win.renderer, x1-2, y1-2, x2+4, y2+4, 20, # lightshadow first 238, 238, 238, 255) aaFilledRoundRectRGBA(but.win.renderer, x1-1, y1-1, x2+3, y2+3, 19, # lightshadow first 230, 230, 230, 255) aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2+2, y2+2, 18, # shadow first 203, 203, 203, 255) aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2, y2, 17, 131, 149, 247, 255) aaFilledRoundRectRGBA(but.win.renderer, x1 + 7, y1 +7, x2-7, y2-7, 13, 48, 113, 247, 227) aaRoundRectRGBA(but.win.renderer,x1 + 7, y1 +7, x2-7, y2-7, 13, 45, 97, 228, 255) but.TextStim.color = [255, 255, 255] but.TextStim.fontSize = 24 but.TextStim.horizAlignment = 0 but.TextStim.vertAlignment = 0 but.TextStim.style = "bold" draw(but.TextStim) elseif but.type == "custom" aaFilledRoundRectRGBA(but.win.renderer, x1, y1, x2, y2, 17, fillR, fillG, fillB, fillA) aaRoundRectRGBA(but.win.renderer,x1, y1, x2, y2, 17, outR, outG, outB, outA) draw(but.TextStim) else error("Invalid button type. Options are 'default', 'other', or 'custom'.") end end #--------------------------------------------- # button maps are part of a larger list of buttons that is looped through to # draw and handle events. mutable struct ButtonMap button::ButtonStim message::String # used for dealing with logic of mouse click state::String # clicked or not leftTop::Vector{Int64} rightBottom::Vector{Int64} function ButtonMap( button::ButtonStim, message::String) state = "unclicked" leftTop = [button.pos[1] - button.size[1]÷ 2, button.pos[2] - button.size[2]÷ 2] rightBottom = [button.pos[1] + button.size[1]÷ 2, button.pos[2] + button.size[2]÷ 2] new(button, message, state, leftTop, rightBottom ) end end
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git
[ "MIT" ]
0.1.0
3bb03a80c95594883082fd3fe384f0fe86ffb2cf
code
7238
# Translation of psycopy window file to Julia export InitPsychoJL, MakeInt8Color, waitTime, waitTimeMsec, colorToSDL, SDLcoords export PsychoColor, PsychoCoords using Colors #using SimpleDirectMediaLayer #using SimpleDirectMediaLayer.LibSDL2 PsychoColor = Union{String, Vector{Int64}, Vector{Float64}} PsychoCoords = Union{ Vector{Int64}, Vector{Float64}} #---------- """ InitPsychoJL() Initializes PsychoJL module. **Inputs:** None\n **Outputs:** None """ function InitPsychoJL() @assert SDL_Init(SDL_INIT_EVERYTHING) == 0 "error initializing SDL: $(unsafe_string(SDL_GetError()))" @assert TTF_Init() == 0 "error initializing TTF_Init: $(unsafe_string(SDL_GetError()))" SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 16) # the number of multisample anti-aliasing buffers. SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 16) # the number of samples used around the current pixel used for multisample anti-aliasing if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 1, 1024) < 0) println("SDL_mixer could not initialize!", Mix_GetError()) end end #-================================================= #= """ MakeInt8Color(r,g,b,a) Packs 8-bit red, green, blue, alpha values into a 32-bit Int. inputs: Four integers of any type outputs: UInt32 """ =# function MakeInt8Color(r,g,b,a) #color::Vector{UInt8} = [mod(r, UInt8), mod(g, UInt8), mod(b, UInt8), mod(a, UInt8)] color::UInt32 = mod(a, UInt8) color += mod(b, UInt8) * 256 color += mod(g, UInt8) * 65536 color += mod(r, UInt8) * 16777216 # 16777216 65536 256 1 #------ println("r, g, b, a = ", r,", ",g,", ",b,", ",a) colorString = dec2hex255(a) #string(mod(r, UInt8) , base=16) colorString = colorString * dec2hex255(r) #string(mod(g, UInt8), base=16) colorString = colorString * dec2hex255(g) #string(mod(b, UInt8), base=16) colorString = colorString * dec2hex255(b) #string(mod(a, UInt8), base=16) color = parse(UInt32, colorString, base= 16) println("color = ", color) #, "\n") #------ return color end #-================================================= """ waitTime(win::Window, time::Float64) Pauses for a set amount of time. Time scale (second or milliseconds) is set when making the Window. **Inputs:** PsychoJL Window, 64-bit float\n **Outputs:** Nothing """ function waitTime(win::Window, time::Float64) if win.timeScale == "milliseconds" SDL_Delay( round(UInt32, time) ) elseif win.timeScale == "seconds" SDL_Delay( round(UInt32, time * 1000) ) else error("Invalid timescale: ", win.timeScale) end end #-================================================= """ waitTimeMsec(time::Float64) Pauses for a set amount of time. Time scale is in milliseconds, and does not require a window to be passed to it.. **Inputs:** 64-bit float\n **Outputs:** Nothing """ function waitTimeMsec(time::Float64) SDL_Delay(time) end #-================================================= #-========= function dec2hex255(number) if number <= 255 && number >=0 if number < 16 # if we don't do this, string() will return a single char without left 0 padding. hex = "0" hex = hex * string(mod(number, UInt8) , base=16) else hex = string(mod(number, UInt8) , base=16) end else println("*** Error: number should be from 0-255, got this instead: ", number) end return hex end #-===================================================================================================== # Changes various types of colors to standard SDL RGB color with an alpha channel # RGB. Adds alpha channel if length < 4 function colorToSDL(win::Window, inColor::Vector{Int64}) if win.colorSpace != "rgba255" && win.colorSpace != "rgb255" error("Mismatch between colorspace. Given integer vector, but colorspace is ", win.colorSpace) end if length(inColor) == 4 return inColor elseif length(inColor) == 3 outColor = zeros(Int64, 4) for i in eachindex(inColor) outColor[i] = inColor[i] end outColor[4] = 255 return outColor else error("color is too short. Only ", length(inColor)," values given") end end #------------------------- # below tranlates decimal (0.0-1.0) and PsychoPy (-1.0 - +1.0) to rgba255 function colorToSDL(win::Window, inColor::Vector{Float64}) if win.colorSpace != "decimal" && win.colorSpace != "PsychoPy" error("Mismatch between colorspace. Given float vector, but colorspace is ", win.colorSpace) end #----- if win.colorSpace == "decimal" outColor = zeros(Int64, 4) for i in eachindex(inColor) outColor[i] = round(Int64, inColor[i] * 255) end if length(inColor) == 3 outColor[4] = 255 # default is alpha of 255 elseif length(inColor) < 3 error("color is too short. Only ", length(inColor)," values given") end elseif win.colorSpace == "PsychoPy" outColor = zeros(Int64, 4) for i in eachindex(inColor) outColor[i] = round(Int64, 127.5 + (inColor[i] * 127.5) ) end if length(inColor) == 3 outColor[4] = 255 # default is alpha of 255 elseif length(inColor) < 3 error("color is too short. Only ", length(inColor)," values given") end else error(win.colorSpace," is an invalid color space") end return outColor end #------------------------- # below tranlates strings to rgba255. Ignores color space, and translates function colorToSDL(win::Window, inColor::String) if haskey(Colors.color_names, inColor) theColor = Colors.color_names[inColor] # color is an rgba255 outColor = zeros(Int64, 4) for i in eachindex(theColor) # have to convert tuple to vector outColor[i] = theColor[i] end if length(theColor) == 3 # add alpha if necessary outColor[4] = 255 end return outColor else error("Color name ", inColor," could not be found in Colors.jl") end end #-==================================================== function SDLcoords(win::Window, coords::Union{Vector{Int64}, Vector{Float64}}) if win.coordinateSpace == "LT_Pix" return coords elseif win.coordinateSpace == "LT_Percent" # origin is left top, width is percent of height return ConvertFloatCoordsToPixels(win, coords) elseif win.coordinateSpace == "LB_Percent" # origin is left bott0m, width is percent of height x = coords[1] y = 1 - coords[2] return ConvertFloatCoordsToPixels(win, [x,y]) elseif win.coordinateSpace == "PsychoPy" # origin is left bott0m, width is percent of height return ConvertPsychoPyToPixels(win, coords) else error("Invalid coordinate space given: ", win.coordinateSpace) end end #---------- function ConvertPsychoPyToFloatCoords(coord::Vector{Float64}) x = coord[1] + 0.5 y = -coord[2] + 0.5 return [x,y] end #---------- function ConvertFloatCoordsToPixels(win::Window, coord::Vector{Float64}) _, displayHeight = getSize(win) x = round(Int64, coord[1] * displayHeight) y = round(Int64, coord[2] * displayHeight) return [x,y] end #---------- function ConvertPsychoPyToPixels(win::Window, coord::Vector{Float64}) coord = ConvertPsychoPyToFloatCoords(coord) return ConvertFloatCoordsToPixels(win, coord) end #---------- # This (the name) makes no sense! Do not write code late at night! function convertFloatCoordToInt255(coords::Vector{Float64}) out = ones(Int64, 2) out[1] = round(Int64, coords[1] * 255) out[2] = round(Int64, coords[2] * 255) return out end
PsychExpAPIs
https://github.com/mpeters2/PsychExpAPIs.jl.git