text
stringlengths
27
208k
Alicia Dominica - Age of Apostasy: Alicia Dominica's origins can be traced back to the late 35th Millennium, during the Age of Apostasy, and the rise of the Apostate High Lord Goge Vandire. Through political maneuvering, blackmail, and outright murder, Vandire managed to assume the mantle of both High Lord of the Administratum and Ecclesiarch of the Adeptus Ministorum.Vandire sought to impose his own rule over the Imperium in place of the Emperor and used the power of the two Adepta he controlled to eliminate anyone who opposed him. Thus began the period in Imperial history known as the Reign of Blood. Through trickery and manipulation, Vandire managed to co-opt Alicia Dominica and her Sisters of the newly discovered Daughters of the Emperor from the world of San Leor into his personal bodyguard, renaming them the Brides of the Emperor.Vandire convinced the Daughters that he was personally blessed by the Emperor when he told Dominica to fire a weapon at him. The shot bounced off of the High Lord, who was secretly wearing a Conversion Field generator, though he pretended that it was the Emperor Himself who would not allow him to be harmed, earning the Daughters' absolute loyalty.He then took the Daughters as his new Ecclesiarchal bodyguard back with him to Terra. From then on, the warrior women became his personal retinue of soldiers and companions, and Vandire renamed them the Brides of the Emperor.They were trained by the best mentors in the Astra Militarum to combine their own skills with the modern weapons of war. Word of their dedication to the protection of Vandire spread throughout the Imperium. They were his constant guardians and his silent executioners, who would kill with a word from their lord.The Brides not only served as Vandire's bodyguard, but also as his servants and companions. They tasted the High Lord's food, fed him when he fell weak with illness, nursed his frail body back to health and entertained him with singing, dancing and other, more exotic, skills.For all their gaiety on occasion, the Brides of the Emperor were still hardened fighters, and when the Holy Synod of the Ecclesiarchy tried to have Vandire assassinated a few years later to rid themselves of the tyrant, the Brides went into the Synod's meeting chambers, locked the doors, and emerged an hour later carrying the severed heads of every Cardinal present.This violent repression and wanton slaughter continued for seven solar decades after Vandire's ascension to the Ecclesiarchal Palace, and provided a new name for Vandire's rule -- the Reign of Blood. The immense resources of the Adeptus Ministorum were directed towards bloodthirsty pogroms against often imagined Heretics and the building of immense new monuments to the Emperor and Vandire.However, Vandire's insanity was always directed outwards, and though distant planets boasted mile-high spires and cathedrals, the Terran Ecclesiarchal Palace was allowed to fall into decay once more.Soon rebellion against Vandire's tyranny began to foment after a simple preacher named Sebastian Thor, from the world of Dimmamar, began proselytizing the people of the Imperium, leading them in direct opposition of Vandire. The planetary government of Dimmamar even denounced the High Lord as a traitor to the Imperium.The Adeptus Mechanicus and the mighty Space Marine Chapters continued to play only a small role in the Age of Apostasy. The vagaries of Warp travel made any long distance journeys hazardous at best and impossible in some areas. Instead, the Adeptus Astartes' Chapter planets and the Forge Worlds of the Adeptus Mechanicus became fortresses amidst a sea of anarchy.These organisations were on the defensive, protecting the few star systems they could from the ravages of the Age of Apostasy and the carnage of Vandire's Reign of Blood. With news of Sebastian Thor and the spread of his mighty army of the faithful -- the Confederation of Light -- many Space Marine Chapter Masters in the Segmentum Solar and the sectors nearest to Terra in the rest of the Imperium began voicing their support for this reform movement.Since the start of the Reign of Blood, another organisation had remained apart from the bloodshed and devastation of the era. Within the secure walls of the Imperial Palace, the Adeptus Custodes continued their eternal vigil over the Golden Throne. To escape the anarchy that prevailed in the wider Imperium, and to ensure the protection of the Emperor himself, the Custodians had cut themselves off from the outside completely.Only scraps of information passed through the sealed walls of the most holy of places in the galaxy, and it was only when the Space Marines and the Adeptus Mechanicus moved against Vandire that the full extent of the treachery perpetrated by the High Lord became known to them. In secret meetings with the commanders of the Space Marines, the Adeptus Custodes learned of the Reign of Blood and how the Brides of the Emperor defended the traitorous High Lord. The mysterious order advised the Space Marines to continue their attack while they would do what they could.A small contingent of Custodians, led by a Centurion named Longinus of the Companions, made its way into the very heart of Vandire's domain. Surfacing within the Ecclesiarchal Palace not far from Vandire's audience chamber, they were confronted by the Brides of the Emperor. Calling for a truce and a parley, the Longinus laid down his weapons and walked unarmed to meet the guardians of Vandire.For an hour Longinus made an impassioned plea for the Brides to revoke their oaths, striving to convince them that they were fighting for evil, not the Emperor. However, they were not to be swayed by his arguments, and Longinus had only one option left. Leaving his men as hostages, the Centurion guided their leader, Alicia Dominica and her personal bodyguard of five female warriors (Arabella, Katherine, Lucia, Mina, and Silvana), into the center of the Imperial Palace itself -- the Sanctum Imperialis, to stand before the God-Emperor upon his Golden Throne.What occurred in this most sacred of chambers is not recorded, but when the Brides of the Emperor stepped through the Eternity Gate once more into the Outer Palace, their eyes burned with unparalleled anger and hatred. Without a word, the Centurion led them back through the dark places of the earth, this time leading them directly back to Vandire's Audience Chamber.Alicia Dominica spoke of the treachery of Vandire and his depraved corruption of the Ecclesiarchy, but most of all she spoke of his twisted perversion of their own Order. Burning with shame and anger, they renounced the name of the Brides of the Emperor and once again became the Daughters of the Emperor.Alicia Dominica and her vengeful Sisters confronted the corrupt Vandire within his own chambers. The words that she spoke during this confrontation are engraved upon the black marble of her sarcophagus:"You have committed the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship; you walk in the darkness and cannot be allowed to live. Your sentence has been long overdue and now it is time for you to die."With this proclamation, Dominica drew her Power Sword and held it aloft for all to see. Vandire glanced around the assembled warriors, his brow knitted in confusion. Shaking his head slightly, the High Lord whispered his last words, "I don't have time to die...I'm too busy!" The Power Sword slashed down, beheading the traitorous High Lord in one stroke. The Reign of Blood had ended.
Alicia Dominica - The Reformation: The Reformation of the Ecclesiarchy unleashed by the newly appointed Ecclesiarch, Sebastian Thor, ended the wars of religious schism and gave birth to the Inquisition's Ordo Hereticus, intended to hunt for the enemies of the Emperor within the Imperium.They owe their power in no small part to Thor's famed Decree Passive that forbade the Ministorum from raising permanent bodies of "men under arms." Following the disbanding of the Ecclesiarchy's standing armies and fleets (the Frateris Templar), the Daughters of the Emperor, now called the Adepta Sororitas, replaced the Templars as the defenders of the Ecclesiarchy and the faith of the Imperial Cult from direct threats.The Orders Militant of the Sororitas also served as the Chamber Militant of the Ordo Hereticus, a zealous and utterly fanatical force of elite soldiers, learned savants and skilled physicians who are today an invaluable part of the Ordo Hereticus’s war on unbelief, witchery, mutation and, of course, heresy.It was Alicia Dominica who formally established the Sisterhood -- the Orders Militant of the Adepta Sororitas, with the Orders of the Sisters divided between the Convents Prioris and Sanctorum on Terra and the Cardinal World of Ophelia VII, respectively. Dominica then became the first Canoness of her own Order Militant, the Order of the Ebon Chalice.In 650.M36, Alicia Dominica fell at the Battle of Frideswide's World, surviving hundreds of blows but falling to a single Traitor's lasgun blast to her heart. She was canonised as a saint of the Imperial Cult by the Ecclesiarchy she had so long served soon after.
All That Remains (Short Story) - All That Remains (Short Story): All That Remains is a short story published in the Horus Heresy Series. All That Remains was originally published as part of the limited-release anthology novel The Imperial Truth, and it was later released as a stand-alone e-book. It is now also included in the War Without End anthology novel.
All That Remains (Short Story) - Synopsis: As Horus' rebellion consumes the galaxy, the dead number in the billions. Far greater, however, are the countless casualties evacuated from front line duties to tend their wounds and someday return to the fight. On one particular vessel cast adrift in the Warp, a handful of ragged Imperial Army soldiers make a startling discovery, and the question of why so many more of their comrades have been lost is soon answered...
Allarus Pattern Terminator Armour - Allarus Pattern Terminator Armour: Allarus Pattern Terminator Armour is the pattern of Tactical Dreadnought Armour currently used in the 41st Millennium by the Allarus Custodians of the Adeptus Custodes, the praetorian guard of the Emperor of Mankind. The Allarus Pattern is an expertly crafted form of Terminator Armour whose worth can be measured in worlds. Driven by magnatomic generator-shrines, articulated with Leonus-class actuators, and fashioned from layered auramite and adamantium, Allarus Terminator Armour is a marvel of craftsmanship.To supplement their usual weapons load out, Allarus Terminator Armour is also outfitted with Balistus Grenade Launchers mounted upon the left forearm. These drum-fed weapons can be triggered with a thought, spitting salvoes of sanctified projectiles in saturation patterns through the enemy ranks. They are also capable of launching concussion grenades that explode amidst bursts of electro-exorcist chaff and overwhelming light and sound. Enemies subjected to these barrages are sent reeling, their senses rebelling against the onslaught even as their weapons and equipment falter and they spasm in pain.Allarus Terminator Armour provides its wearer with an exceptional range of movement and near-unencumbered speed, augmented strength and resilience, and the survivability to stride unharmed from the blast of a Macrocannon shell. Coupled with the protective blessings of the Emperor, Allarus Terminator plate is arguably the most effective man-portable combat armour in the entire Imperium. Just as well, for the battles fought by Allarus Custodians demand nothing less.
Allegiance (Short Story) - Allegiance (Short Story): Allegiance is the fifty-eighth short story published in the The Horus Heresy series that was not originally part of an anthology novel. Allegiance was first published in the limited-edition Sedition's Gate anthology novel.
Allegiance (Short Story) - Synopsis: After the Second Battle of Prospero, the White Scars carry a lone Sorcerer with them -- Revuel Arvida, only survivor of the Wolf King's wrath. Guided by the Stormseer Yesugei, he recovers his esoteric powers, as well as reliving memories of a world turned to ashes. But the sons of Chogoris are wounded too, riven by the treachery that almost destroyed them. As the Khan delivers his painful judgement on those of his warriors who swore the fateful blood oath, Arvida too must decide where his true allegiance lies -- to those who saved him from oblivion, or to the lost legacy of his own Primarch.
Allewis LXXXIII - Allewis LXXXIII: Allewis LXXXIII is the prince-prefect of the Fortress World of Karlack in the Jericho Reach.Originally, Prince Allewis LXXXIII (83rd) ruled Karlack when the Achilus Crusade first made contact. The Imperium was quick to praise him for his preservation of tradition and the Emperor's Creed.He in turn was quick to support the re-assimilation of Karlack into the Imperium, and the re-introduction of the many wondrous technologies the people had forgotten.No one benefitted more from these marvels than the prince himself. The crusade bestowed upon him the additional title of Imperial prefect, and has made sure he lives in safety and comfort.He now occupies a suite on one of the Citadel Primaris' highest levels, sound-proofed against the clamour of armies and vehicles outside.Allewis is a shrewd politician who kept his planet in line with strong public demonstrations of force before the Imperium's arrival. His primary function now, beyond serving as a figurehead, is to advise Lord General Castus Iacton on his people's culture.Although he has been able to take a far less active role in the ruling of Karlack since the crusade arrived, his political instincts remain unchanged.He understands that he stands in a precarious situation -- dependent upon the crusade to maintain his station, and yet in competition with them for influence over the planet and its resources.His best asset in this power struggle is to grow his allies on and off-planet. He is always quick to invite important visitors for an audience, and Space Marines are no exception.
Alpha Legion - Alpha Legion: The Alpha Legion is the Chaos Space Marine Traitor Legion about whom the least is known. The Alpha Legion was once the XXth Legion of Astartes created during the First Founding by the Emperor of Mankind to carry out His Great Crusade to reunite all of Humanity in a new golden age under His rule. They are experts in infiltration, covert operations, misdirection and diversion tactics, and their armies contain many Chaos Cultists and other mortal agents in addition to regular Heretic Astartes.The Alpha Legion's primarch was named Alpharius, and was actually one of the identical twin Primarchs Alpharius Omegon, two brilliant and secretive sons of the Emperor, one of whom was believed slain at the Battle of Pluto during the Horus Heresy by Rogal Dorn of the Imperial Fists and the other reportedly after the end of the Heresy by Roboute Guilliman, the primarch of the Ultramarines. Despite its seeming allegiance to Chaos, a closer scrutiny of the Alpha Legion's known history indicates that their seeming service to Chaos Undivided might actually be the greatest deception they have played upon the Imperium.With true accounts of the Horus Heresy the purview of the Ordo Malleus and only known to the bulk of Humanity as legend and myth, records of most of the Traitor Legions are very hard to come by. This is even more the case with the Alpha Legion, because the XXth Legion embraced misdirection and stealth as its primary means of conducting war. The Alpha Legion was the last of the Legiones Astartes to be united with its primarch, only serving under them for a few solar decades before the Horus Heresy erupted.The Legion was known as secretive in the extreme, favouring cunning ruses and clandestine deployments, and as such very little is known of its deeds. While most accounts involving the Traitor Legions are unreliable, those that mention the Alpha Legion are regarded by most Imperial savants with outright skepticism. The misinformation surrounding the Alpha Legion even extends to the nature and identity of its primarch. Known to outsiders only by the cipher "Alpharius," very little is known of the Legion's primarch besides his genius in implementing the most cunning of stratagems and tactics.It is said that Alpharius revelled in fighting in such a manner that his enemies only ever realised they were under attack at the very last moment. Such tactics are said to range from conventional flank attacks timed to strike at the precise moment when they would precipitate the enemy's complete collapse, to extended campaigns of infiltration, exploitation of partisan groups, undermining enemy command and control assets and spreading fear and suspicion through compromised communication networks.As Space Marines, the Alpha Legion was entirely capable of conducting the full range of military operations normally associated with these elite, transhuman warriors. However, it appears that Alpharius and his warriors were disposed towards the use of stealth and guile, preferring such tactics to more mundane approaches to war.This is said to have caused acrimony between Alpharius and Roboute Guilliman when the Alpha Legion was tasked with conquering the world of Tesstra Prime. The XXth Legion executed a masterful campaign in which every possible ruse and stratagem was utilised and the enemy defeated before he even realised he was fighting for his very existence, by which time he had suffered an estimated 90% losses.The primarch of the Ultramarines declared the campaign a grand waste of time and resources, claiming the target world could have been taken far quicker by conventional means. Alpharius replied that such an approach would have been "too easy," a view that Horus alone shared with him.The Alpha Legion is known to have taken part in the galaxy-spanning disaster that was the Horus Heresy, though as ever, its exact role is unclear. One thing is for certain, the XXth Legion was present at the Drop Site Massacre at Isstvan V, fighting in the second wave as one of the three Traitor Legions that only revealed their true colours when the savagely mauled Raven Guard, Salamanders and Iron Hands were falling back to the drop zone.Aside from this action, the Alpha Legion is largely absent from what accounts of the Horus Heresy remain in the 41st Millennium, only cropping up in a handful of places and often in contradictory fashion. The annals of the Space Wolves and White Scars both record battles against the Alpha Legion, and it appears that Alpharius revelled in the battles he fought against his erstwhile brothers.Yet, at the same time, he pursued his own strategy. Even after Horus was defeated at the Siege of Terra, the Alpha Legion continued fighting, all the while working its way towards the galactic east. As such, the Legion was not pursued into the Eye of Terror as so many others were, but became embroiled in a series of bitter confrontations against the Ultramarines, who themselves had been engaged in that region when the Warmaster had attacked Terra.Battle was joined at Eskrador, where the Ultramarines Primarch Roboute Guilliman proved himself the greatest of strategists when he predicted that the Alpha Legion would believe they could foresee the tactics he would utilise in the coming battle. For perhaps the only time in his life, Guilliman acted contrary to his own firmly-held military doctrines, and it was Alpharius who walked into a trap. The two primarchs faced one another in battle and Alpharius was defeated and seemingly slain, precipitating the collapse of the entire Alpha Legion.Or so it at first appeared. Having burned the Traitor primarch's body on a great pyre, Guilliman led his Legion against the remnants of the Alpha Legion, only to discover that far from collapsing, the Legion was mounting a series of cunning and often devastating counterstrikes. After many solar days of bitter fighting, Guilliman gave up hope of an honourable victory and departed Eskrador, ordering a massive orbital bombardment to finish the survivors off.Some have claimed that the entire battle was some grand ploy, though to what end none can say. Certainly, the Alpha Legion fought in the manner of the mythical beast that adorns their armour -- the hydra -- for each time one head is cut off, another moves in to replace it.
Alpha Legion - Ghost Legion: Before the vile treachery of Horus came to being, the XXth Legion, its formation, and purpose was shrouded in mystery and bellicose concealment from the rest of the Imperium. This secrecy was colluded -- as is evident -- by the highest circles of power. Indeed, it cannot be doubted that it was the Emperor's will.It is believed by many Imperial scholars that the secrecy surrounding this "outsider" Legion and its designed purposes would later serve to conceal the dark transformation at its heart which was long in its gestation. This malediction and the increasing addiction for its own preternatural use for subterfuge and destruction, only worsened after the ascension of Horus to the rank of Warmaster.The Alpha Legion became a twisting serpentine force of formless shadows, as dangerous and deadly as the multi-headed monster of ancient myth that in latter days became its modus operandi and its icon. It was a weapon neither first the Emperor nor later the Warmaster could control.The pall of mystery surrounding the XXth Legion can be traced back to their creation. The last known of the gene-seed strains used in the creation of the Legiones Astartes at the end of the Unification Wars, factors relating to the XXth Legion were kept beyond the usual secrecy and security that the Emperor chose to surround the Space Marine project with.The XXth along with the XVIIIth (Salamanders) and VIth (Space Wolves) proto-Legions, were formed and established largely in separation from the rest of the Legiones Astartes and were generally thought created to very specific ends and purposes. What plan of the Emperor's lay behind this action cannot now be known, and even at the dawning of the Age of the Imperium, this was one of many secrets the Emperor kept both from the Imperial Court and many of His own advisors, and the primarchs themselves.These Legions were kept veiled and distant from the beginning, breeding distrust between them that, save in the case of the XVIIIth Legion -- who would later become the widely renowned Salamanders Legion -- would never disappear. In the case of the Alpha Legion, it would instead worsen over time. This first mystery would breed others, and questions would continue to go unanswered not simply about the XXth Legion's methods and nature, but about the use to which it was put in its earliest days.Of the early solar decades of the XXth Legion on Terra and during the re-conquest of the Sol System almost nothing can be said with any accuracy whatsoever, and even the cluster of myths and rumours that would later grow to surround the Legion's activities is absent. What remains instead are a few sparse but suggestive fragments, anomalous records of unknown Legiones Astartes units carrying out targeted strikes, abductions and assassinations, both on Terra and beyond, and reports of Space Marine units answering to no known masters or Legion allegiance passing through war zones on high priority missions and under the writ of unassailable clearance codes which broached no question.Rumour and supposition even surrounded the designation "Alpha", which by some records is connected with the XXth proto-Legion from a very early period. This, aside from the numerous occult and arcane associations and significance that certain sources choose to derive from this fact, ties into another, more prosaic, potential association dating back to the hidden work of the Emperor's own gene-labs.It is apparent from numerous extant sources that during their creation, each nascent proto-Legion after the Primus or Ist Legion (later the Angelis Tenebrium or Dark Angels), was raised first to active service in a staged process of testing and trials before the full active force was created through mass recruitment from amongst Terran populations loyal to the Emperor's cause.Each stage of creation would result in expansion of the gene-seed implantation on progressively larger groups of Neophytes. The last of the these preliminary stages was, according to sources, the "Alpha" induction. This was in essence believed to be the first non-experimental implantation, and its purpose was to create a proto-Legion of Astartes at minimum fighting strength to be field-tested in open battle.Tellingly, there is no recorded evidence that the XXth pattern gene-seed group, although having been approved by the Emperor after its limited battle-tests, was ever ordered to expand to full implantation, or received an allotted intake region of Terra for mass recruitment as the rest would do during the early years of the Great Crusade. This then effectively limited the XXth Legion to a body of around 1,000-3,000 Astartes and effectively side-lined them while their contemporaries underwent rapid expansion and deployment through the opening phases of the Great Crusade. The question then remains, why?Almost certainly it was not a question of gene adaptation; the extant sample records place the gene-seed implantation success rate for the XXth pattern as being in the highest end of the recorded spectrum. The evidence would indicate it was certainly far superior to certain other developed types (the difficulties experienced by the VIth (Space Wolves) and IXth (Blood Angels) genetic patterns being documented elsewhere). Likewise, their battlefield performance was stated high, removing the other most obvious likelihood for considering the XXth proto-Legion a failure.There are three outstanding theories that have been posited as to why the XXth Legion was not apparently expanded to full Legion strength during the early Great Crusade which may each have some merit. The first is entirely mundane, and is simply the sabotage of suitable manpower. The recruitment assignments of the other Legions during the period now covered most of the suitable genetic and cultural candidates of both Terra and the Sol System, and some sort of disaster (which has been redacted from official Imperial records) had proven the folly of attempting to recruit Legiones Astartes stock from potentially tainted sources.The second is the suspicion that some hidden problems, or potential flaw had been discovered which prevented the proto-Legion's expansion -- although this in many ways seems unlikely for it is to suggest the Emperor was either unable or unwilling to solve such a problem and equally unwilling to ruthlessly eradicate a failed experiment as He had done before.The third theory is that the XXth Legion was deliberately preserved separately as an isolated unit for other specific or military reasons possibly to act as a strategic gene-seed reserve or indeed a control group as some have suggested. This theory also posits the possibility that the XXth proto-Legion was held back to undergo some further development and conditioning unique to them that the rest of the Legiones Astartes was restricted from by design. There remains evidence that this last "Alpha"-stage Legion of the Emperor led to the later development and eventual creation of his personal cadre of transhuman protectors, the Legio Custodes.
Alpha Legion - A War in Shadow: Once the Great Crusade was fully underway after 798.M30 and the first of the great Expeditionary Fleets had set out en masse to bring unity to the galaxy, the XXth Legion disappears from official history for many solar decades. However, there seems to be a connection between them and certain shadowed events during the Great Crusade that have never been adequately explained by the official record, even to what was known to the highest echelons of the Imperium, including even the Throne of Terra itself.Some suggest that during this time the XXth Legion, without their lost primarch, had a secret role to play in ensuring the Imperium's future. It has been suggested since the earliest days of the Great Crusade and the Emperor's great vision of a united humanity free of the shackles of torment of nightmarish enemies, as well as the threat of enemies without, there has remained the danger of the enemy within as has been proven time and again.Evidence for this hypothesis can be seen by the fact that the nascent Imperium of Man was plagued with rampant insurrections, petty rebellions and the dangerous plots of Renegades and Traitors. Such enemies had slunk into shadowed obscurity following bitter defiance and crushing conquests during the bloody wars of Unification, but yet plotted vengeance. Many were twisted by lust for power or tainted by exposure to the horrors beyond, and sought to pervert the Imperial Truth to their own ends.None thought that such hidden foes could strike at the heart of the Imperium until the so-called "incident" that reached into the Astartes gene-seed reserve that was nearly to doom the IIIrd Legion (the future Emperor's Children) occurred -- an act which many have since attributed to the actions of a secret enemy within. It was not long into this dark event in the fourth solar decade of the Great Crusade (ca. 838.M30) when the IIIrd Legion's gene-seed was tainted by a terrible viral blight that scattered and unspecified reports of anomalous Space Marine Legion activity came to light.These actions were uniformly tactical scale operations, which occurred far from the front lines of the Great Crusade by small detached units, ranging between squad and company in size. The warriors who carried them out were doubtless of the Legiones Astartes, identified by their power, abilities and wargear, but their identity remained concealed. These mysterious Legionaries carried little or no unit markings or heraldry, or in some cases wore unrecognised markings not in the official record.In some stranger instances they operated under a "false flag", wearing the livery of a known Legion, often amid a war zone where that impersonated Legion was operating but without that Legion's knowledge, license or command. These actions were uniformly of a covert nature; surgical strikes, assassinations, espionage, sabotage, the recovery of unknown artefacts and the abduction of important individuals or entire groups for some unknown purpose. Such strikes, carried out both at the front lines and within the already Compliant worlds of the Imperium, were deadly accurate and seldom left any witnesses alive to tell directly of them.The predations of what came to be known in certain circles as the "Ghost Legion" were rare -- at least those that came to light were few -- and protests by local Imperial commanders or Planetary Governors against them were rebuffed or simply ignored. It was suggested by some within the Imperial High Command that the XXth Legion was at work, but as other, specialised agencies of the Imperium such as the Legio Custodes, the Securitas Inconcensus and the Officio Assassinorum rose to power and established themselves, aspects of this unknown force faded and began to enter myth, although they never entirely disappeared.If such a "Ghost Legion" existed as a coherent entity, then it represented the frightening prospect of a Legiones Astartes force whose specialisation was to act in a way that was distinctly different from its peers, and to do so in secret. If this force was indeed the XXth Legion, then it may have been operating in the shadows of the Imperium for more than a Terran century, building a wealth of influence and experience akin to any other Space Marine Legion and undertaking a secret war at once part of and parallel to the Great Crusade itself.What it became, what it learned during these years remains unknown, but even if this supposition is true and not merely a conspiracy theory fashioned after the fact in regards to what was to follow, it poses yet another question -- why was the purpose of this "Ghost Legion" in its particular role ended? Had it simply been replaced by more specialised and newly founded Imperial powers, or had it become perhaps too unpredictable, uncontrollable or even too dangerous in its current form?Had the Great Crusade's need for front-line battle Legions to add to its war effort proved too great to allow the XXth Legion to remain in the shadows, or had the long awaited discovery of their primarch necessitated the change? Irrespective of the truth, the twisting coils of the Alpha Legion rose from the darkness and into the light of the Imperium.
Alpha Legion - Rangdan Xenocides: During the Rangdan Xenocides, a representative of the XXth Legion appeared before Lion El'Jonson. Though identifying itself as "Alpharius," the representative acknowledged that their primarch had not yet been found but would be in time.This Alpharius offered aid to The Lion against the Rangdan in hopes that one day the Lion could be made the Imperial Warmaster. This "Alpharius" revealed that the XXth Legion preferred the Lion be made the Warmaster over someone like Roboute Guilliman as they shared similar views on war and secrecy.Though a primarch, not even Lion El'Jonson had been explicitly aware of the XXth Legion's existence, though he had been privy to the rumours of a "Ghost Legion."
Alpha Legion - Unity and Lies: There remains much that is contradictory in the accounts of the first open actions of the Alpha Legion as a force of the Legiones Astartes in its own right. Official accounts found in both the datalooms of the Logistica Corpus and the more prosaic work of the Remembrancers place the Alpha Legion's appearance as an active Legion force in its own right to either the solar decade immediately preceding the commencement of the Farinatus Extermination or as appearing as an unexpected reinforcing power during the darkest days of the Third Rangdan Xenocide.This represents a discrepancy of some thirty sidereal years, but in many regards makes the Alpha Legion the last of the Legiones Astartes to be recognised as a military entity in its own right by a considerable margin, and also the last to be officially re-united with its primarch (again accounts widely differ as to the exact timing and conditions of this occurrence).The XXth Legion's chosen name -- the Alpha Legion (in the ancient form commonly meaning the "first" or the "beginning" in the glyph pattern) -- seems an almost deliberately perverse jest in the light of its late inception, as does the name by which its primarch was generally to become known -- Alpharius. Some who have studied the history of the Traitor Legions have chosen to see the adoption of this naming convention neither as irony nor deliberate contradiction of fact, but rather as a statement of ambition and intent.Alpha also means "Primarcy," and "Supreme," particularly in conjunction with the ancient glyph called the Omega and the pre-Dark Age of Technology sigil known as the "Æternus". This sigil, which was used particularly in the earlier displays of the XXth Legion's heraldry, carries other hidden meanings not limited to themes of unity, continuum and indestructibility.It contains within it the pre-Imperial "sacred geometry" of the serpent of power and knowledge coiling around the pillars of physical reality and truth. The serpent also has, since time immemorial, been seen as a symbol of treachery, secrets, strife and lies.The ancient Terran mythic serpent of devastation that could not be slain -- for when one head is cut off, two more would uncoil in its place -- would provide the XXth Legion's other great icon-type, and one which would become dominant by the time of the Horus Heresy; the symbol of the Hydra. Even then, within these symbols alone could be divined layer upon layer of hidden meaning and the promise of baleful intent, ambition and destruction; so would it be with the Alpha Legion.
Alpha Legion - The Hydra: Of the many mysteries that surround the Alpha Legion, the most fundamental and key enigma is the question of the Alpha Legion's primarch, Alpharius. Of all of the primarchs who remained to draw blood against each other in the Horus Heresy, of Alpharius the least is known for certain. Furthering this mystery and the outright deception perpetrated by Alpharius, many reliable accounts of his origins differ.One such account of the finding of Alpharius circulated secretly between the houses and factions of the Imperial Court on Terra, which states that his discovery was an accident of the Luna Wolves Legion prior to the end of the Great Crusade and the beginning of the 31st Millennium. By this, Alpharius was the leader of a confederation of human star systems whose fleet of warships, no match in size or scale to Imperial vessels, managed through trickery and ambush to ingloriously lay low one of the outlying Luna Wolves Battleships as it entered an unnamed star system.Responding to this unforgivable defeat, Horus himself and his fleet gave chase, only to find themselves mired in ambush after ambush, tricked into deadly traps and chasing shadows until Horus' own flagship, the mighty Vengeful Spirit, came under attack. In the ensuing confrontation, the Luna Wolves smashed the enemy fleet's desperate attack aside, but in the confusion a single assassin broke into the flagship, and through stealth and murder managed the impossible task of fighting his way clear to Horus' command chamber and slaughtered his Justaerin bodyguards before Horus himself was forced to confront him.But Horus did not slay the attacker but recognised him instead for a brother. He had found the last primarch! The new arrival called himself Alpharius and claimed to have been travelling this region of space for many Terran years. However, he remained tight-lipped as to where he had come from. Various worlds in that locale were subsequently brought into the Imperial fold, but Alpharius always denied that any of them were his homeworld of origin. The conglomeration of planets he had been leading was persuaded to join the Imperium with little bloodshed.Another account torn form the mind of an Alpha Legion Centurion captured by the Legio Custodes after the Fall of the Seraphin tells the story of the finding of Alpharius. It speaks of a nameless Dead World at the edge of the Mandragoran Stars whose civilisation rose and was wiped out by bloody hands long before Mankind first walked on Terra.On this nameless orb, the nascent primarch fell into the shattered ruins of a fallen city murdered long ages ago. Utterly alone, voiceless and without aid, he was forced to survive against the tortuous elements of the desolate world and the predations of the hungry ghosts of the charnel pit into which he had been consigned.His solitude was only broken after many long years by a new star falling from the heavens; a corsair ship of degenerate half-human Renegades and alien mercenaries intent on plundering the dead ruins for whatever worth might remain. Instead they found only death at the young primarch's hands, and Alpharius gained their weapons, their knowledge and their vessel as his own, and with it he set out in search of He who had made him.Two other accounts, found encrypted within the pages of certain volumes of the suppressed work of memetic corrosion known as the Transit of the Human Soul through Strife, or the Codex Hydra as it is sometimes known, offer differing contentions. The first is that the lost primarch was deposited on a thriving tech-oligarchy world known as Bar'Savor, but before his first solar decade of life there was done, the skies of Bar'Savor darkened as the nightmarish xenos worm-creatures known as the Slaugth descended to feed.Capturing the young primarch, a being alone strong enough to resist them, the Slaugth kept Alpharius as a curiosity, twisting his mind with their horrors and enslaving him and tutoring him as a living weapon to sow strife and discord on their victim worlds before they fell upon them to feast.It was the Emperor Himself who at last liberated him, His gold Battle Barge ramming into the heart of the vast stone ship of the foul xenos to break it open, the Emperor's wrath like that of a vengeful god of legend in retribution for what had been done to His son. For long years after, Alpharius remained at his father's side as the Emperor undid what had been done to mar His creation.This account also offers a contradictory version of events, saying that Alpharius alone, unfinished in some way, had been spared or at least some part of him had remained behind though gravely injured when the rest of the primarchs were scattered across the stars by unknown hands. Here, in the shadow of Terra, he grew and was nurtured alone of the primarchs by the Emperor Himself, his existence a jealously guarded secret even from those closest to the Emperor, lest the dark fates move against him.Upon his maturity he became the Emperor's own secret hand and His greatest shield, until he was at last parted from his father, his destiny to fulfill. It is unknown which one of these accounts are true and which are lies. The recorded facts suggest none of these accounts are real and they are but a few of the phantasms that purport to be the secret truth of Alpharius' past. Like the most potent of falsehoods, perhaps they contain a grain of truth within them, a hint at a greater secret yet.
Alpha Legion - The Emperor and Alpharius: Whatever the truth, following his public discovery, eventually Alpharius was taken back to the epicentre of the ever-expanding Imperium and reunited with his father, the Emperor. There was the usual rejoicing, pomp and circumstance, but records on Terra suggest that the two spent little time together, and that their relationship was distant and formal. Alpharius was quickly sent to take command of his Legion, while the Emperor had many pressing affairs of state by this time.Those outside the Legion later believed this was because the Emperor had already completed his galactic odyssey to reclaim the primarchs by the time the two met in person, and that his focus had shifted elsewhere. Some Legionaries realised that their relationship was likely more complex, and others whispered that Alpharius was one of two twins who were all but identical.Alpharius and his twin-primarch brother Omegon shared the same physical appearance and together served as joint-primarch of the Alpha Legion. The Emperor was aware of Alpharius Omegon's secret; but whether the creation of the twin primarchs was intentional or not remains a mystery. The two Primarchs supposedly shared one soul, with Omegon acting as Alpharius' second-in-command of the XXth Legion. The existence of the twin primarchs of the Alpha Legion was known only to the members of the Legion itself, and was a well-kept secret even from the other Legions.The new Legionaries under their command were tall and strong, and were reminiscent of their primarch, and possessed their gene-sire's cunning intelligence. When Alpharius Omegon took command of the XXth Legion, it was eager, zealous and completely committed to embracing the primarch's command and combat philosophy.Alpharius led his Legion, created in his image, to the outer reaches of the Imperium and was eager to join battle and emulate the glories of the older Legions. In battle, this "youngest" Legion, driven by its mysterious and taciturn primarch, became renowned quickly for its discipline and strict and impenetrable organisation and regime, which emphasised the unity of the Legion and its wider actions over the individual Astartes in every aspect.Its hallmark was a relentless application of force and a terrifying level of co-ordination between its warriors and war machines. This capacity for combined arms warfare, speed and surety of attack, were matched only by a mastery of the darker arts of war -- of sabotage and ambush, stealth tactics and assassination. Also evident was its desire for secrecy and talent for misdirection. It kept its distance from its fellow Legions, even when tasked to directly fight alongside them, and it is certain many fostered a sinister willfulness, and beneath the facade, the shadow of mockery.
Alpha Legion - The Harrowing: Unlike the other Legiones Astartes in which could be discerned patterns of Terran culture and the ethnic origins of their intake of recruitment, the Alpha Legion and their primarch were to all intents and purposes, one and the same. Their hallmarks were unity, power and the confusion that outsiders encountered in dealing with them.Right from the very beginning, even the Imperialis Logistica could not confirm even the most basic details of the Legion with any certainty, be it their Legion's preliminary spheres of recruitment, its livery or anything remotely approaching a true gauge of its operating strength. It was a Legion seemingly sprung whole in its entirety, as if from nowhere, complete with tens of thousands of fully-equipped Legionaries and a capable war fleet that operated with veteran skill.Even the name under which it operated seemed in doubt, for while the name of "Alpha Legion" gained common currency, official battle reports saw it operating under self-given titles such as the "Unbroken Chain" or more sinister appellations such as "The Harrowing", as it called itself in the xenocidal campaigns of the Perfidian Gap Extermination.Likewise, many accounts occur of individual members of the XXth Legion referring to themselves to outsiders by the name of "Alpharius" or simply as "One of Many", often infuriating and confounding the forces they served alongside. Whether this policy of anonymity was the result of the unusual focus the Legion placed on unity and solidarity in its ranks, or mere outright addiction to secrecy or a deliberate attempt to mask its numbers is unknown.Other contrary accounts exist which belie this practice, however. Multiple sources of evidence exist of names originating in ancient long-thought lost dialects being used by the XXth Legion both in communication and as personal cognomen for its members. Further, on at least one occasion, analysis of after-action reports involving a battalion of the Alpha Legion (in this case serving alongside the Klarkash Imperialis Auxillia regiment against the Khrave at Memlock), the names and code words used by its Legionaries were later found to exactly correlate to the population of a recidivist human world the Alpha Legion itself had previously exterminated.The reason for this falsehood or the function this macabre practice served remains unknown. Such attitudes of deception -- in their broadest sense at least -- appear to have been tacitly accepted and tolerated by the Emperor and later by Horus as the Imperial Warmaster, though to what true ends remains unclear. In battle the Alpha Legion proved itself capable of wielding a devastating mixture of subtlety and overwhelming force, revelling in both meticulous planning and the exercising of imaginative cruelty in war.Quickly, the Alpha Legion developed an unmatched reputation among the Legiones Astartes -- save perhaps by the Raven Guard -- for the use of espionage, infiltration and sabotage in its strategic planning. But where the Raven Guard sought to use such tactics to achieve victory without unnecessary attrition, or spare a human population it sought to liberate, the Alpha Legion had other, darker, purposes in mind.To them, such covert tactics seemed almost a deadly game of prelude. Where it could, the Alpha Legion would spread confusion and disorder seemingly for its own sake as well as any tactical gain it conferred, or even perhaps for the bloody spectacle of it. They maimed and bled the foe, forced them to chase phantoms and turn on each other in panic before they struck.Such tactics often brought the Alpha Legion's target to an agonised fever pitch while simultaneously robbing them of their real strength and forcing them into such vulnerable configurations as the Alpha Legion wished. Then would come the kill. Often this final attack, or "Harrowing," would be in the form of an assault from a hundred directions at once, a blizzard of different tactics and attack plans used against a foe either utterly unaware of the true danger or already brought to the brink of chaos.The result was almost inevitable catastrophe for the Alpha Legion's victims, as the full might of the XXth Legion would then descend at the point of their enemy's greatest weakness, and what would follow would be, to the onlooker, more akin to murder than battle. To their allies, the Alpha Legion represented a shifting, protean entity of uncertain identity and active deceit, coupled with undeniable military strength, unknowable goals -- and to some observers -- unproven loyalty -- a dangerous combination and one that did not breed trust.To their enemies they were a true nightmare; a foe that could strike from any direction, a foe that seemed to thwart any stratagem and strike at weakness no matter how well hidden. The Alpha Legion was a foe that knew neither mercy, nor honour, nor quarter, and always seemed to delight in destruction for its own sake, and the chaos and anarchy it could inspire before the death blow.Although its history as an active Legion is a short one compared to many -- at least under its own name -- it proved quickly determined to match any of its brethren in glory -- or perhaps more accurately prove itself superior to them -- and its tally of victories mounted with surpassing speed. The Alpha Legion, ever watchful, was far from adverse from studying the strengths of their fellow Legions, and their weaknesses, and adapting the weapons and tactics of the other Legiones Astartes to their own ends.In this the Legion was not so different in strategic observances as the Ultramarines Legion and their master Roboute Guilliman, although it is doubtful that the Lord of Ultramar would have cared much for the comparison, even before the two Legions later came to bitter bloodshed. Such zealousness to prove themselves as part of the Great Crusade at any cost, and the often over-elaborate and needlessly complex and malign way in which the Alpha Legion chose to wage war, saw them quickly gain infamy more than fame.This, coupled with growing distrust due to their insular and deceptive nature, brought rivalry and acrimony between the Alpha Legion and much of the rest of the Legiones Astartes. As time passed, the relationship between the Alpha Legion and its peers soured further. The nature of the Alpha Legion's way of war and their lack of alliance to the commands of other Legions placed over them in the field brought Alpharius and his brothers Guilliman of the Ultramarines and Mortarion of the Death Guard into conflict on several separate occasions, with incidents notably occurring both in the aftermath of the Ullanor Crusade and the later Vasalius Uprisings.More pointedly Rogal Dorn of the Imperial Fists quickly grew to see the entire Alpha Legion as an "...honourless assassin, not fit to bear the Emperor's mark," and only the direst intervention of the Emperor Himself forestalled blood being spilt between the higher-ranking officers of the two Legions in an affair of honour after the fall of the Fortress of Jakalla during the Avalorn Compliance.Beyond these more famous incidents, Konrad Curze of the Night Lords is recorded in the secret transcripts of the Legio Custodes to have openly condemned the XXth Legion as "hiding their true sins in a shroud of lies", while the evidence also seems to suggest that the Alpha Legion were discreetly shunned and avoided by the Thousand Sons Legion where possible, although no cause for this discord has ever come to light.Conversely, if the Alpha Legion could be said to have had an ally or friend among the primarchs, it was Horus himself, and a potent ally he would prove. Horus saw the XXth Legion as a unique weapon in the Imperium's arsenal, its ambition laudable and its tactics not so very far removed from those favoured by his own XVIth Legion.Furthermore, the XXth Legion is also known (perhaps surprisingly) to have successfully campaigned beside both the Dark Angels and the Iron Hands without incident on multiple occasions before the outbreak of the war of the Horus Heresy, and also displayed a talent for successfully formulating battle plans which incorporated non-Legiones Astartes forces in its campaigns with great effect, although spending the power and lives of those who served alongside the Legion with coldly calculated efficiency.Standing also in favour of the Alpha Legion was an enviable record of success in military terms, particularly in forcing the Imperial Compliance of recalcitrant human colonies, and exposing and rooting out rebellion and treachery on recently Compliant worlds. It had also developed a reputation for hunting down and exterminating Warp-capable raiding forces, nomadic xenos threats and human Renegades, at which it had also proven remarkably successful.After his ascension to the rank of Imperial Warmaster, where he gained control over the outward campaigns of the Great Crusade, Horus increasingly gave free reign to the Alpha Legion to operate independently of other Legiones Astartes forces. The Alpha Legion during this time noticeably and swiftly expanded in size, creating the core of several Expeditionary Fleets and splitting to form scores of independent deep-range raiding forces, often operating alongside Rogue Traders and reaching into the unknown void well beyond the Great Crusade's frontlines.In the final years before the outbreak of the Horus Heresy, there is fragmentary evidence to indicate that even Horus was beginning to doubt his grip on the Alpha Legion, and doubt also the veracity of his own knowledge about the XXth Legion, its goals and who it truly served. Secret reports prepared for both the Warmaster and the Imperial Court on Terra during this period show a growing unease about the Alpha Legion, some implying that it was increasingly beyond the Imperium's ability to measure or to control.Furthermore, that perhaps some obsession or madness was taking hold of the Legion's psyche in the way it operated and made war. It has been suggested that the Alpha Legion had begun to seek out battles to fight for the challenge they offered, rather than to suit the needs of the Great Crusade, orchestrating ever more apocalyptic displays of their arcane and malevolent methods of war, even when mere conventional assault would have proved more efficient and expedient.The most notorious example of this took place on the world of Tesstra Prime, where the Alpha Legion, instead of taking the opportunity to capture the planetary capital city and thus force the world's surrender, allowed the enemy to dig in and defend it so that they could then expertly take the defending forces apart in a number of different ways. After a solar week of suffering seemingly random mishaps and deadly sabotage as well as brutal ambushes, the defenders were forced to capitulate, having taken 90% casualties.When asked why the XXth Legion had not taken the simpler strategy, Alpharius is reported to have replied that they avoided it as "...it would have been too easy." This campaign brought Alpharius censure from almost all of his brother primarchs; Guilliman in particular raged at Alpharius' conduct of the war, labeling the drawn-out operation as a "...mere exercise in cruelty and the wasting of the Great Crusade's time and resources" in a formal protest to the Warmaster. The Alpha Legion would not serve again directly alongside the Ultramarines in the Great Crusade.In time the accusations had started to become such common currency among the Terran Court and many Imperial commanders that the Alpha Legion had now become seemingly addicted to bringing low civilisations by anarchy, fire and blood that might have been brought into Imperial Compliance readily through negotiation or a limited display of force, rather than be turned into strife-torn ruins as a test of the Alpha Legion's skills.Worse, it was alleged that this need to orchestrate the elaborate destruction of their foes was no mere affection but a pathological flaw, and one that was only worsening as the Great Crusade progressed. Such accusations the Warmaster pointedly dismissed. As the time of the Horus Heresy drew closer, the Alpha Legion, as if in response to the growing cloud of suspicion and distrust of them in some quarters, drew further into the outer darkness at the fringes of known space, or at least appeared to.Their deceptions multiplied, as too, it appears, did the names that the XXth Legion and its agents were known under, particularly in the dark stars beyond the Imperium's borders, where many of those it came into contact with had no idea of their destroyer's true nature or allegiance until it was too late.
Alpha Legion - Fall to Heresy: With such examples existing in the Imperial records, it is perhaps easy to see why the Alpha Legion sided with Horus when the Warmaster made his pact with Chaos and rebelled against the Emperor; their martial pride and Alpharius' avoidance of all his primarch brothers apart from Horus seemingly the catalysts for their downfall. Yet, the Alpha Legion's turn to Chaos was, oddly, something they chose for the sake of the Imperium.While undertaking a war of Imperial Compliance on the planet of Nurth some two standard years before the outbreak of the Horus Heresy, the twin primarchs were approached by a man named John Grammaticus, an agent of an alien organisation known as the Cabal. The Cabal revealed to Alpharius Omegon, as well as two other men, Peto Soneka and a psyker by the name of Shere, the outcome of Horus being named Imperial Warmaster of the Great Crusade -- the onset of the terrible interstellar civil war called the Horus Heresy.They then presented two psychically foreseen possibilities to the twin primarchs: If the Emperor won the impending civil war, the Imperium of Man would slowly decay over the next ten to twenty millennia until it and trillions of souls were ultimately consumed by Chaos. If Horus won the war, however, after "two to three generations" Horus would be wracked with guilt for slaying his father the Emperor and would ultimately obliterate all Chaos-tainted factions in the galaxy and humanity itself in constant warfare. Humanity would be destroyed in the process, but the Emperor's greatest foes, the Chaos Gods, would be all but eliminated because so much of their power derived from the inherent psychic flaws of humanity itself.At this point, both primarchs staggered back and screamed at the vision: "The Alpha Legion has always, always, been for the Emperor!" The primarchs ultimately chose to follow Horus in their belief that the ultimate destruction of Chaos was the choice the Emperor Himself would have made, yet their loyalties remained with the Emperor even as they swore their souls to Chaos Undivided. The Cabal may have been sincere in its desire to prevent the terrible onset of the stagnation and constant warfare for the Imperium of Man that the Horus Heresy would initiate or it may have intentionally misled the primarchs, as the support of a Loyalist Alpha Legion might have changed the course of the campaign in ways that would have precluded Horus from reaching the Emperor and mortally wounding Him.Instead, by supporting Horus, the Alpha Legion actually implemented the future for humanity they had sought to prevent. It is unclear whether the Cabal misunderstood their psychic visions, thus acting in such a way that they created a self-fulfilling prophecy, or whether they were actually agents of Chaos or some other faction with an interest in attempting to subvert an otherwise loyal Legion.The Alpha Legion's present battle cry of "For the Emperor!," when viewed in this light, is not the mocking insult of a Traitor Legion it was once thought to be. Rather, it is a testament to the Legion's devotion that they have stayed true to their cause for so long. It is thought that the Alpha Legion's true goal at present is to release the Emperor from His "prison" of the Golden Throne so the revelation made to them by the Cabal is fulfilled.
Alpha Legion - The Hydra Strikes: When the Horus Heresy erupted and the atrocity at Istvaan III occurred, a large Alpha Legion strike force, comprising some 50,000 Legionaries under the direct command of their primarch were conveniently situated to respond to Rogal Dorn's order to attack the Traitors at Istvaan V. This Alpha Legion contingent is believed to have comprised the combined forces of two separate Expeditionary Fleets and their support vessels, having recently returned to the Imperium to resupply and re-arm at the Forge World of Lucius after an extended series of campaigns on the northeastern galactic fringe.The Alpha Legion and their primarch had then been supposedly all but out of contact with the rest of the Great Crusade for several standard years, and by this fact was Rogal Dorn, Praetorian of Terra, likely assured of their loyalty and lack of involvement with whatever treacherous madness had befallen Horus and his immediate coterie. This could not however have been further from the truth as their involvement in the Drop Site Massacre was to prove -- and there have even been unsubstantiated claims since that Alpharius had a hand in the planning of the Drop Site Massacre.It is certain that the Alpha Legion had spread its web of infiltration, espionage and sabotage far and wide through the Imperium prior to the outbreak of hostilities, as was soon to be proven to bloody effect on a score of worlds as part of the Warmaster's opening gambit. At the hands of the Alpha Legion's talent for conspiracy and that of their agents, billions were to die and countless billions more would suffer hardship and disaster in the time to come.Even on planets that would not feel the thunderous footfall of the Legiones Astartes throughout the entire civil war, would the Alpha Legion's cruel plans and talent for strife wreak untold havoc. However, even as Horus unleashed the Alpha Legion to bury its fangs deep into the body of the Imperium, he neither trusted it nor its master to obey him, nor fight the war he wished them to fight once the Hydra had been unchained. History would prove this distrust well-founded.
Alpha Legion - The Horus Heresy: After the virus-bombing of Istvaan III, the presumed Loyalist Alpha Legion was one of the Space Marine Legions sent by the Emperor to destroy Horus and the Traitor Legions at their base on Istvaan V. Assigned to the second wave, the Legion instead turned on the Loyalist first wave during what became known as the Drop Site Massacre. It is thought by many that much of the Traitors' strategy on Istvaan V was planned by Alpharius and the Alpha Legion.In the ensuing slaughter, the Loyalist Iron Hands, Salamanders and Raven Guard Legions were decimated, becoming later known as the "Shattered Legions." Ferrus Manus was killed by the traitorous Fulgrim of the Emperor's Children, Vulkan went missing and Corax was severely wounded. For over three solar months, the remnants of the Raven Guard were pursued by the ravenous World Eaters, who were intent on completely annihilating the Loyalist Legion. Their Legion hard-pressed by the Traitors, Corax and the remnants of his Legion prepared to sell their lives dearly. But their fortunes quickly changed with the arrival of a rescue force of Raven Guard Thunderhawks and Stormbirds to retrieve the remaining survivors.By this time, it had been well-established that the Alpha Legion was well-known for their subterfuge and ability to blend-in with any environment, mimicking those that they infiltrated to gather intelligence, perform sabotage, or plant disinformation. They have also been known to use more drastic measures, such as those employed during the actions on Istvaan V during the opening days of the Horus Heresy. The Alpha Legion played a pivotal role in the infiltration of the Raven Guard to gather vital intelligence on the Imperium's defences within the Sol Sector as well as the Imperial Palace on Terra.Part of the bargain agreed with the Warmaster was for the Alpha Legion to spread disinformation ahead of the events that had occurred in the Istvaan System, whilst seeking new forces for Horus' cause. It was better that Horus' version of events was heard first, casting doubt on the rumours and propaganda that soon followed in the wake of these horrific events.It was a mission Alpharius and Omegon were well-prepared to undertake. On many other worlds, Alpha Legion operatives and legionaries sowed discord amongst the Emperor's followers, stoking thoughts of rebellion in those who had been forced into Compliance by the Legiones Astartes.
Alpha Legion - Deliverance Uprising: Following the Drop Site Massacre on Istvaan V, the mysterious Cabal sought to utilise the Alpha Legion in order to ensure Horus a swift victory. Following the calamitous events of Istvaan V and the Raven Guard's flight to Terra to bring word of the disaster, the shattered XIXth Legion returned to their homeworld of Deliverance.Unknown to them, the insidious Alpha Legion had inserted several of their own Legionaries, surgically disguised as Raven Guard Legionaries who had died on the black sands of Istvaan V, into the surviving Raven Guard. Gathering intelligence on Primarch Corax's efforts to reconstitute his Legion utilising a sample of pure primarch DNA given to him by the Emperor Himself, the Alpha Legion operatives patiently waited until the Raven Guard had achieved a genetic breakthrough.In the meantime, they fomented rebellion amongst the old tech-guilds of Kiavahr, the Forge World that the moon of Deliverance circled, while assembling Alpha Legion forces nearby for an unsuspected surgical strike. The Alpha Legion successfully tainted the primarch DNA, which resulted in the disastrous mutation of newly inducted Raven Guard Aspirants into hideously transformed creatures.At the same time, the Alpha Legion's plans reached their climax. The Kiavahr rebellion was well under way, supported by the newly arrived Alpha Legion forces, who were camouflaged as Raven Guard. The Loyalist Raven Guard successfully put down the rebellion and killed all the Alpha Legion operatives. In the aftermath of this successful operation, Alpharius was forced to hand over the obtained data to the Emperor's Children's Chief Apothecary Fabius for further research.Unknown to Fabius though, was that the data was practically useless and was incomplete at best. The Alpha Legion ensured they kept the integral data for themselves as well as the design of the corrupted Raven Guard genome. Alpharius wished to utilise this valuable data to raise his Legion above all others. Following this action, Omegon met with the Cabal representative Athithirtir aboard his ship. After a terse exchange, the primarch departed, informing the Cabal that the XXth Legion would fulfill its duties on its own without further external influence, interference or control.
Alpha Legion - Blockade at Chondax: Alpharius next dispatched his forces in an attempt to blockade the White Scars from leaving the Chondax System and joining the Loyalist forces. The White Scars only became aware of the larger galaxy-wide conflict of the Horus Heresy, when Omegon initiated a mission to destroy Tenebrae 9-50, an asteroid facility that was being used as an Alpha Legion garrison.The Alpha Legion had been utilising a pylon array in order to jam any communications so that the White Scars would remain ignorant of the Warmaster's rebellion. Omegon dispatched an Alpha Legion team led by Sheed Ranko on a one-way suicide mission to destroy the facility.It was later believed that the Alpha Legion possibly fabricated the claim that the facility was leaking information to their enemies and had therefore become a liability, creating this excuse to destroy it so that the White Scars could learn the truth of the Heresy. After the destruction of Tenebrae 9-50, the becalmed Warp became sedated, which allowed the White Scars to receive word of Horus' rebellion from Terra and the an order of recall to the Throneworld from the Imperial Fists Primarch Rogal Dorn, who served as the Praetorian of Terra.As the White Scars fleet made preparations to depart the Chondax System, they encountered a massive Alpha Legion flotilla. The Alpha Legion was an unknown quantity to the White Scars. They did not respond to communication requests and had hung back on the edge of the system, quietly accumulating more warships across a wide sweep of local space.There was no response from the XXth Legion's command despite all queries. All White Scars vessels were ordered not to escalate the situation and not to fire upon the interlopers unless fired upon. The warriors of the Vth Legion were ordered to maintain perimeter integrity and not to permit Alpha Legion spacecraft to penetrate within range of the core White Scars fleet.Jaghatai next ordered his fleet to prepare for immediate departure. As the White Scars' vessels began to move, the Alpha Legion reacted. They maintained the integrity of the cordon, warding the routes to the nearest suitable Mandeville jump-points and keeping the White Scars corralled within the vicinity of Chondax.Utilising the superior drives of their vessels, and in an instant, the White Scars suddenly switched from an aimless drift-pattern into an arrowhead shock assault of astonishing precision. Though both sides engaged one another, the White Scars made good their escape and fled the Chondax System, with the Alpha Legion strangely never making any real attempt to use their heavier Battleships to engage the White Scars and keep them pinned in the system.
Alpha Legion - Battle of the Alaxxes Nebula: Following the debacle at Chondax, Alpharius ordered the remainder of his fleet to assault the Space Wolves Legion fleet at the Alaxxes Nebula. Leman Russ had ordered his battered VIth Legion to muster there in order to lick its wounds after their recent campaign at Prospero, following the razing of the planet after the Thousand Sons had willfully disobeyed the Emperor's Decree Absolute.Horus had deployed the XXth Legion to launch a massive assault on Russ' battered and outnumbered Space Wolves. The Alpha Legion and its twin primarchs, Alpharius Omegon, had long harboured a deep grudge against the Space Wolves, and Russ in particular, for his criticism of their reliance upon trickery, manipulation and subterfuge to win battles rather than engaging in what the Space Wolves primarch saw as honourable, open combat.The Alpha Legion relished the chance to prove their superiority against the arrogant Wolves of Fenris by delaying them long enough to keep them from contributing to the Imperial defence of Terra. Russ sent a distress call to the nearby White Scars, requesting that his brother Primarch Jaghatai Khan send his forces in order to assist the VIth Legion against the traitorous Alpha Legion.Unsure as to which side the Space Wolves truly belonged, the Khagan sympathised with his brother primarch's predicament, but refused to get involved until he was able to sort out the conflicting and often contradictory astropathic messages he had received. Until he knew, beyond a shadow of doubt, who was ally and who was an enemy, he refused to choose sides. Wishing his brother the best of luck, Jaghatai decided to seek his answers elsewhere.Realising that the VIth Legion faced a hopeless situation, Russ was demoralised and isolated himself within his personal chambers, forcing his First Captain Gunnar Gunnhilt to assume command in his primarch's absence. Harried at every turn, the Space Wolves' fleet faced imminent destruction by the larger Alpha Legion fleet, when suddenly, the primarch reemerged from his chambers to lead his forces against the Traitor forces.During the height of the ensuing battle, a large contingent of elite Cataphractii Terminators of the Alpha Legion's elite Laernaean teleported aboard the bridge of Russ' flagship, Hrafnkel, where the Wolf King seemingly battled Alpharius disguised as one of his own Laernaean Terminators.As the Alpha Legion were on the verge of ultimate victory, help arrived from an unexpected quarter, in the form of a large Dark Angels fleet led by a mobile Ramilies-class Starfort, the Chimaera, who had heard the Space Wolves' distress signals and determined that the VIth Legion was in fact still loyal to the Emperor. With the assistance of their Ist Legion cousins, the Space Wolves were able to force the Alpha Legion to withdraw.
Alpha Legion - The Shattered Legions: Reliable testimonies of the Shattered Legions ship Sisypheum, most importantly the accounts of the Raven Guard specialist Nykona Sharrowkyn, place at least one of the primarchs -- presumably Alpharius -- on a secret and hence unknown facility, designated as Lerna 2-12.In the disguise of the famed Iron Hands warleader Shadrak Meduson, Alpharius used the crew of the Sisypheum to assist in his hunt for Loyalist elements within the XXth Legion. His deception was only revealed towards the end of this affair, after the surviving members of the Shattered Legion force escaped with the knowledge that Alpharius had indeed been masquerading as Meduson.
Alpha Legion - The Solar War: With its network of operatives and bondsmen and bondswomen, it is believed that even in the state of civil war that the Imperium had fallen into, the Alpha Legion had the means and opportunity to transfer materiel and personnel between sectors, including the Segmentum Solar and the strategically vital Sol System, whose defence had been entrusted to the Imperial Fists and their primarch, Rogal Dorn, the newly proclaimed Praetorian of Terra.Under the tireless efforts of the Imperial Fists, the Sol System had become a fortress, each strata of the solar system being turned into a perfectly-organised defence zone to break the Warmaster's eventual assault. Given the Alpha Legion's need to prove its own superiority, it would not simply suffice to break open Terra's outer defences, but to humiliate the VIIth Legion, they would have to infiltrate the most secure location of the entire galaxy -- the Imperial Palace.Alpha Legion units placed into enemy territory were trained and conditioned to pursue broad mission objectives in whatever way they thought best. The scope of these objectives were called mission parameters. An Alpha Legion force or warrior might have been given a series of potential mission parameters before its infiltration, some of which might be radically different in shape: killing or protecting the same individual, for example.Each parameter would have a single activation word or phrase that would set an infiltrator off towards a set of objectives. A word spoken down a Vox channel or scrawled on a slip of parchment was enough to change the direction of their action from one parameter to another. And it was not uncommon for members of the same force to be following different mission parameters.Activating assets that had been dormant and hidden on Terra for several solar decades, the Alpha Legion would eventually succeed where all others had failed before, infiltrating several agents into the Imperial Palace and especially the Investiary, where great statues had been erected to commemorate the Great Crusade's greatest generals -- the primarchs of the twenty Legions.Two plinths had stood empty for a long time, the statues adorning them destroyed when their respective owners were cast to oblivion and their history erased -- the so-called Lost Primarchs, but the nine statues of those primarchs who had turned against the Emperor still remained, merely having been covered up. This was to be the Alpha Legion's target.Infiltrated Legionaries succeeded into penetrating into the Investiary and destroyed all the statues except two of them -- those of Alpharius and Rogal Dorn. Intended as both a challenge and a message, this feat was deliberately kept secret from the other organisations within the Imperial Palace, even the Regent of Terra, Malcador the Sigilite.The Emperor's own bodyguards, the Legio Custodes, were forbidden to enter the Investiary and witness the shaming of the Imperial Fists. By what means the Sigilite still discovered the presence of the Alpha Legion on Terra remains a mystery, but Rogal Dorn was adamant that he would deal with the treacherous XXth Legion in due course.Shortly after this act of sabotage an Alpha Legion fleet, led by Harrowmaster Kel Silonius, attacked the Sol System's outermost defences, and managed to capture several of Pluto's moons, which constituted the heart of the outermost Imperial defence perimeter. What truly occurred there remains a well-guarded secret, one kept by Rogal Dorn himself and his Huscarls bodyguard.
Alpha Legion - Battle of Pluto: In order to prepare for Horus' advance towards Terra, the Alpha Legion was charged by the Warmaster to carry out vital acts of sabotage and preparation, which would plunge the Sol System into complete chaos. Though heavily defended by the Imperial Fists Legion, led by the Praetorian of Terra, Rogal Dorn himself, the Primarch Alpharius, aboard his flagship Alpha, led his fleet towards the Sol System.He managed to successfully infiltrate the outer defences of the system by putting himself, and the entirety of the personnel within his fleet, into stasis. Meanwhile, the Alpha Legion fleet approached at minimum speed and powered down to bare minimum, in order to reduce their overall heat signature. Thus it took an entire standard year for the Alpha Legion fleet to drift towards Sol and successfully reach the outskirts of Terra's defences undetected, as Warp travel had been strictly forbidden.Meanwhile Alpha Legion Sparatoi (augmented and highly adept human agents) as well as Alpha Legion covert operative teams were activated throughout the Sol System. These "sleeper" cells had been planted years earlier before the outbreak of the Horus Heresy, and upon activation, performed their primary functions of sowing destruction and undertaking diversionary terrorist acts, causing panic and anarchy on the Throneworld and throughout the system.Many acts of murder and sabotage were conducted on multiple planets to distract the beleaguered Imperial defenders from the Alpha Legion's true objective -- Pluto -- the lynchpin of the Loyalists' surveillance network within the Sol System. As Rogal Dorn was distracted by these diversionary attacks across the system, Alpharius' fleet, comprised of over 200 vessels led by the Battlesgip Alpha, struck Pluto and its moons Charon, Kerberos, Nix, Styx and Hydra. As the fleet arrived, further uprisings, instigated by Alpha Legion teams, erupted across the Sol System.The Alpha Legion's primary objective was Hydra, a fortress moon that orbited Pluto and was a major astropathic monitoring station. Alpharius himself led a team of Alpha Legion warriors in the attack on the moon.Meanwhile, the Loyalist defenders, led by the Imperial Fists' First Captain Sigismund, had just 30 ships to defend against the massive Alpha Legion fleet. Due to the unexpected and brutal assault, the severely outnumbered Loyalist fleet was badly mauled by Fire Ships hidden among the Alpha Legion fleet, to wreak havoc on the Imperial Fists defenders.The captured fortress moon of Kerberos rained down deadly fire upon Charon, Nix, and Styx with heavy fire. Despite facing overwhelming odds, the Imperial Fists resolutely stood their ground in the face of the Alpha Legion's overwhelming assault.
Alpha Legion - Death and Rebirth: Meanwhile, Archamus, Rogal Dorn's Master of the Huscarls, was eventually able to deduce the Alpha Legion's true intentions -- to sabotage the Imperial astropathic monitoring network centred on Hydra. During the fighting, Archamus led a Huscarl contingent in a daring assault upon the Alpha Legion force led by Primarch Alpharius himself. In the subsequent fighting, the Huscarls were killed and Archamus was left mortally wounded. All seemed lost, as the battle seemed to swing in favour of the Traitor forces.But miraculously, the Imperial Fists' mobile star-fortress Phalanx, led by Rogal Dorn himself, arrived with a massive Imperial Fists fleet in tow. They were boosted by additional reinforcements from the Armada Imperialis. Utilising the competing gravity wells throughout the Solar System, the Imperial Fists fleet managed to arrive quickly by slingshotting itself towards Pluto. The Imperial Fists reinforcements immediately pacified the captured guns on Kerberos, as Rogal Dorn led his Huscarls in an assault upon the astropathic chamber on Hydra.Dorn and his remaining Huscarls teleported directly into the locked chamber, and soon joined battle against Alpharius and his elite Lernaean Terminators. Archamus looked on helplessly, as the two primarchs fought one another in an epic life-or-death duel. When Alpharius was about to impale Dorn with his Pale Spear, the now-dying Archamus attempted to intervene in the battle after spotting Alpharius was primed for a killing blow, however his seax rebounded harmlessly off of the spear's haft.Archamus was unaware that Dorn had anticipated the strike and stepped in to take the blow with his shoulder to pin Alpharius in place, then grabbed the spear with one hand and using his deadly Chainsword, Storm's Teeth, Dorn sliced through Alpharius' wrists, severing his hands from his arms, before slashing his brother across the chest and impaling him with his own spear. Finally, Dorn finished off Alpharius with a deadly chop of his mighty Chainsword into the top of his brother's skull.With the death of their primarch, the Alpha Legion fleet withdrew and retreated from Pluto. At the moment of his twin-primarch's death, Omegon sensed the demise of his sibling and became distant. Shortly thereafter, he was notified that the Warmaster demanded that Alpharius speak with him so that he could know the status of the Alpha Legion's attack on the Sol System. Like he had done many times before, Omegon immediately took upon himself his brother's name, and permanently assumed the mantle of sole primarch of the XX Legion.During the remainder of the Heresy, the Alpha Legion split off from the main body of Horus' forces early and did not attack Terra with the majority of the Traitor Legions, instead embarking upon a series of delaying actions in an attempt to hold potential Imperial reinforcements for the defence of Terra in place.They also engaged in smaller actions, defeating a White Scars force on Tallarn and a Space Wolves unit at Yarant. Despite their contributions, however, Horus was ultimately defeated by the Emperor aboard his battle barge at the end of the Siege of the Imperial Palace on Terra.
Alpha Legion - Post-Heresy: In the aftermath of the Horus Heresy, the Alpha Legion did not retreat to the Eye of Terror like the other Traitor Legions; instead the XXth Legion moved on into the galactic east, following new objectives of their own devising. As such, the Legion was not pursued into the Eye of Terror as so many of their fellow Traitors were, but became embroiled in a series of bitter confrontations with the Ultramarines, who themselves had been engaged in that region when Horus had assaulted Terra.On the world of Eskrador, the Alpha Legion was assaulted by Ultramarines forces. Alpharius was reportedly happy with such a development, as it allowed him to demonstrate the superiority of his flexible, multitudinous and unexpected military strategies over the notoriously precise, methodical and perhaps even tactically moribund Ultramarines.The Ultramarines' Primarch Roboute Guilliman would prove himself the better strategist when he accurately predicted that the Alpha Legion would believe they could foresee the tactics he would utilise in the coming battle. For perhaps the only time in his life, Guiliman acted contrary to his own firmly-held military doctrines, and it was Alpharius who walked into a trap. Accounts vary as to why the Ultramarines and the Alpha Legion fought one another at Eskrador.Some say Alpharius wanted to prove the superiority of his tactics, whilst Guilliman wanted revenge on one of the Traitor Legions for the mortal wounding of the primarchs' beloved Emperor, and so tracked down the traitorous Alpha Legion in the Eskrador System. Alpharius' Legion was the first to arrive and was able to choose their battleground and set what they believed to be the perfect trap for the upstart Ultramarines.With access to all the records of the tactics used by Guilliman during the Great Crusade, Alpharius used this information to take full advantage of the Ultramarines' standard operating procedures. At first the battle was a stalemate between the two evenly matched Legions, but Guilliman chose nightfall to do something unexpected, leading a large portion of his forces with no lines of support or supply deep into the mountains where they deployed by Thunderhawk, Drop Pod, and teleporter in the midst of the Alpha Legion.The Ultramarines quickly took advantage of the situation and soon had the Alpha Legion's command centre in disarray. Hard-pressed by the vengeful Loyalist force, which outnumbered them five to one, the Alpha Legion was unable to fall back up the mountain valley. They were hampered by the terrain and were forced to make a last stand at the head of the valley.Alpharius himself led a furious counterattack against the Ultramarines and was slain in single combat by Roboute Guilliman. However, once again, there is now some doubt as to whether this "Alpharius" was actually Omegon, the twin primarch who had survived the Horus Heresy, or just another Astartes of the Alpha Legion wearing his primarch's armour. This final deception would present the Imperium with an unexpected and very nasty surprise time and time again.Having burned the supposed Traitor primarch's body on a great pyre, Guilliman led his Legion against the remnants of the Alpha Legion on Eskrador, only to discover that far from collapsing, the XXth Legion was mounting a series of cunning and often devastating counterstrikes. The Alpha Legion responded not by breaking and fleeing as Guilliman had expected after the death of their primarch, but by turning on the pursuing Ultramarines detachment and harrying them so mercilessly that by the time they had returned to the main body of the Ultramarines force their casualties were almost total.After solar days of bitter fighting, Guiliman gave up hope of an honourable victory and departed Eskrador, ordering a massive orbital bombardment to finish the XXth Legion's survivors off. Some Imperial savants have claimed that the entire battle was some grand ploy unleashed by the Alpha Legion, though to what end none can say. Certainly, the Alpha Legion fought in the manner of the mythical beast that adorns their armour -- the hydra -- for each time one head was cut off, another two grew back to replace it.Following the Battle of Eskrador, the Alpha Legion fractured in order to hide from the Imperium. Small, autonomous warbands were left in Imperial space where they set up secret bases in asteroid fields, on Space Hulks and on barren, unpopulated worlds. These units launched frequent attacks against Imperial military targets that had already been weakened by the Heresy and even today these warbands still pose a threat to Imperial starships, settlements and garrisons.The Alpha Legion's warbands also coordinate the spread and actions of Chaos Cults throughout the galaxy in order to instigate massive planetary revolts against Imperial rule. These insurrections are often used to lure Imperial forces away from more strategic worlds the Alpha Legion proper wants to attack, paving the way for large-scale assaults of Chaos Space Marines from the Eye of Terror.Unlike the other Traitor Legions, most of the Alpha Legion does not reside in the Warp, but rather roams the galaxy as scattered warbands of warriors, each of which is trained to act independently of the others in pursuit of their greater cause. In this way the Alpha Legion was by and large the only Traitor Legion not to succumb to the mutations of Chaos, an outcome that may also have been dictated by their continued secret loyalty to the Emperor of Mankind.The Alpha Legion's role in spreading heretical Chaos Cults across the Imperium has earned them the loathing of the Inquisition, whose Ordo Malleus and Ordo Hereticus have devoted considerable resources to finding and destroying their secret bases. The Alpha Legion has been declared exterminated by the High Lords of Terra no less than three times, in the 31st Millennium, the 32nd Millennium and the 39th Millennium. These claims have always been disproved by the next Alpha Legion-inspired plot or rebellion that breaks out somewhere in the Imperium and proves that the hydra still has more heads to slay.
Alpha Legion - Notable Campaigns: Third Rangdan Xenocide (ca. 890.M30) - This campaign was led by the Dark Angels under their Primarch Lion El'Jonson. During the campaign, the Dark Angels prevented the total destruction of the northern Imperium but suffered devastating casualties, losing 50,000 Battle-Brothers. The losses the Dark Angels endured eventually contributed to them losing their status as the largest Legion to the Ultramarines. During the later stages of the war a member of the XXth Legion identifying himself as "Alpharius" but admitting that their primarch had not yet been discovered came before the Lion. This "Alpharius" offered aid to the primarch against the Rangdan in hopes that the Dark Angels would maintain their prominence and thus one day the Lion would be made the Imperial Warmaster. The Lion at this time did not even know what the title of "Warmaster" portended, but still secretly believed that such a title would one day likely be bestowed upon one of the primarchs by the Emperor. Alpharius stated that the XXth Legion would prefer the Lion be named Warmaster over someone like Roboute Guilliman, as El'Jonson was not so different from them in their views of war and secrecy. It is not ultimately known if the Lion accepted the help of "Alpharius" or not, though the Rangdan were destroyed shortly after. In the aftermath of the battle, the Space Wolves assisted the Dark Angels in purging the remaining Rangdan from northern Imperial space.Castigation of Terentius (Unknown Date.M30) - When the forces of the Great Crusade first entered the Ordoni Cluster, they encountered the formidable warlord Vatale Gerron Terentius. Observing the forces arrayed against him, Terentius was forced to take the path of survival and surrendered to the Imperium. For the next five decades he rose in power and reputation, conquering worlds around the Halo Stars in the name of the Emperor. At the height of his powers, he had the ear of Malcador the Sigillite and the countenance of several primarchs. When he finally turned against the Imperium, many were shocked. He began a contra-Crusade to conquer already-Compliant worlds to add to his pocket empire. The Imperium responded by sending Horus and his Luna Wolves Legion to not only break the Renegade but to demonstrate to any others who harboured similar ideas within the Imperial forces the inevitability of a betrayer's defeat. Large support from the Night Lords, Iron Hands and the yet-unnamed Alpha Legion, joined the might of the Luna Wolves. At the height of the campaign, Horus himself, with a cadre of 50 elite Justaerin Terminators, teleported aboard the bridge of Terentius' flagship, where the Commander slew the unrepentant traitor with his Talon. Soon the rebel forces were fragmented, driven by tales of culled worlds. The Night Lords decimated every world within Terentius' rebel empire. The power of the Iron Hands and elements of the Ordo Reductor were brought to bear on every structure on Terentius' bastion worlds. Soon the rebels of his realm were slaughtered, their cities smashed to dust, and his homeworld's very air laced with toxins. Once the castigation was complete, Horus sent the gold-dipped skull of Terentius to Terra with the ironic warning carried on the lips of the messenger who bore it, "So perish all traitors".Cryptosi Purgation (927.M30) - When an exotic, meta-dimensional strain of xenos thought to be the species later referred to in some accounts as the "Cryptosi", invaded the Imperium's northern reaches, a sub-company from the Alpha Legion was sent to investigate the atrocities that had been committed. This campaign appears not to have been committed to record, although contact with colony worlds in that region was lost soon after, seemingly as a result of Legiones Astartes activity.The Hunting of the Ak'Haireth (986-989.M30) - One of the earliest campaigns of the Alpha Legion whose date can be well-corroborated involves the xenocide of the alien form known variously as the Ak'Haireth, or "Bone Drinkers" in the vernacular. These fungoid, predatory and parasitic life forms acquired their sentience from operating as physically interwoven gestalt "blooms". Their existence was fuelled by the slow and agonisingly painful siphoning of nutrition from living animals, primarily human bone marrow. Given to no technological creativity of their own, the Ak'Haireth operated at the edge of the western Segmentum Solar, inhabiting the scavenged voidships of other star-faring species and raiding isolated colonies and Feral Worlds unable to resist their predations. Initially encountered in the early years of the Great Crusade, the Ak'Haireth had been subjected to extermination pogroms carried out by both the Luna Wolves and the VIIIth Legion (not then yet formally known as the Night Lords) which had been thought to have been successful. However, a cowardly species, the Ak'Haireth had been wont to flee if not cornered in battle, and over time it became apparent that some marrow-blooms of the foul xenos had hidden themselves and survived. By 986.M30, reports of attacks against isolated outposts and shipping in the region of the stellar wastes near Olmec indicated that the Ak'Haireth were again dangerously growing in strength and number. The Alpha Legion, only a handful of years previously united with their primarch, were assigned the order for the xenocide of the species before it could spread further. Alpharius and his Legion's solution to the problem was both calculated in its planning and ruthless in its execution. Firstly they divided much of their fleet into hunter-killer squadrons to hunt down the Ak'Haireth's infested voidships across the wastes, using their own predatory instincts for ambush and evasion to identify likely places the xenos would be hiding in wait or fleeing to escape pursuit. Secondly, they analysed previous patterns of infestation and attack, and quickly reasoned that, in their terror, some had given themselves over to the alien species' dominion, providing them with a tribute of living sacrifices. While in others, in return for being spared or perhaps for gain, the xenos had human aid in plotting their attacks, such covert corruption having protected them from the Imperium's eye for several decades. This dark communion the Alpha Legion used to their own advantage, infiltrating the conspiracy with their own agents, gathering intelligence and luring the largest concentrations of the parasitic marrow-blooms to their deaths in pre-arranged traps, slaying the rest in close boarding actions of their infested ships or by the mass-cyclonic bombardment of their concentrated breeding nests. The punishment for those worlds that had aided the alien was similarly brutal, as their rulers were put to the sword for their crimes, and the colonies themselves punished by the poisoning of their water supplies or the destabilisation of their climates or seismic patterns. Inside of three sidereal solar years, the Ak'Haireth had once again been hunted to the precipice of extinction, but analysis indicated that some would have fled into hiding and inevitably the threat had to be ended. In order to fully eradicate the Bone Drinkers, the Alpha Legion worked in co-operation with the Magos Biologis of the Mechanicum to create a deadly phage to help annihilate this alien menace once and for all. The Alpha Legion insidiously deployed this virus upon the worlds on which the Ak'Haireth had preyed. The humans that populated those worlds and the Voidborn who plied the stars between those planets were infected with the virus. In the human population, the malignancy rate of the virus was as little as 7%, but to the Ak'Haireth that might feed on them or the generations born of them in the centuries to come, it was irrevocably lethal. Alpharius had won the ultimate victory against the xenos by poisoning their food supply -- Mankind.Compliance of 5-29 (Unknown Date.M30) - This was an Imperial Compliance action carried out by the Alpha Legion against an adversary of unknown origin upon the world designated Five-Twenty-Nine.Compliance of the Ferinus Worlds (Unknown Date.M30) - This was an Imperial Compliance action carried out jointly by the Alpha Legion and an Imperial Army sentry force comprised of the Geno Seven-Sixty Spartocid. The Seven-Sixty were a well-drilled regiment and did not spook easily. They played an instrumental role during the Compliance of the Ferinus Worlds.Compliance of Thorium Abominiplex (Unknown Date.M30) - This was an Imperial Compliance action that was carried out jointly by both the Alpha Legion and Death Guard Legion against an unrecorded adversary.Tesstra Compliance (Unknown Date.M31) - The battle to force the human world of Tesstra into Imperial Compliance has been seen by many as an exemplar of both the Alpha Legion's particular strengths and ultimately its flaws. Tesstra was at that time part of a close alliance of totalitarian colonies resistant to the Imperium's authority. This alliance, known as the "Conservation", had survived the Age of Strife through a mixture of relative good fortune and rigidly imposed eugenic control. This divided its population into highly stratified castes enslaved to their civilisation's greater needs. For the Imperium, the Conservation's worlds represented an addition to the Great Crusade's conquests; a prize that would liberate a human population of nearly eleven billion, but in order for this to be the case, the abhorrent civilisation created by the Conservation would have to be systematically dismantled. Once the Imperium's emissaries made their desires known they were fired upon and driven away, while the Conservation geared its worlds to violent defence against the Great Crusade. The Warmaster Horus, whose own forces were at the time engaged in battle elsewhere, diverted the forces of two Expeditionary Fleets, commanded by Roboute Guilliman and Alpharius respectively, to bring the Conservation to heel. The Ultramarines began to immediately conduct a campaign to engage and conquer the outer worlds of the Conservation, whilst pinning down its mobile military assets in an ever constricting noose. Alpharius and his XXth Legion did not immediately attack, but instead circled, launching probes and raids without seeming rhyme or reason. Increasingly infuriated by the Alpha Legion's lack of progress and co-operation, Roboute Guilliman is known to have openly berated Alpharius in council, demanding that the Alpha Legion learn from his own Ultramarines' method of warfare and emulate it to achieve the victory that the Great Crusade demanded of them both. Further, that if Alpharius were to place his Legion under Guilliman's full command, the Conservation could be made to fall in a matter of solar months. This demand Alpharius ignored. Through the tactical brilliance and strategic genius of Alpharius Omegon, the Legion employed their well-known deceptive tactics of infiltration intelligence gathering through the use of their human non-Astartes agents on the ground. To the Tesstrans they appeared to be delaying their invasion, appearing only as threatening spectres as more and more Tesstran forces were deployed to Tesstra Prime's defences in preparation for the inevitable attack. When the assault finally came, it sent the Tesstrans reeling, striking from a hundred vectors at once yet leaving whole swathes of the defensive lines untouched. Soon sabotage ran amok, causing severe supply shortages and Alpha Legion strike forces began to appear inside the world's capital city, making red slaughter of government facilities and security stations with impunity. Sheer anarchy reigned as the Tesstran commanders were unable to redeploy their forces from the defences not under attack back to the city. Supply lines collapsed or were cut, orders were redirected or simply failed to arrive, and entire divisions were stranded trying to cross bridge networks that had been blown apart before they could reach them. It was then that the Harrowing of Tesstra Prime truly began. Beset on all sides by Alpha Legion forces, the Tesstran forces were subsequently torn apart by the XXth Legion's super-heavy armour columns, and their own forces were advanced directly into the teeth of a vicious trap already laid for them. The battle was short-lived and effectively over, but the killing continued. As the Alpha Legion withdrew from Tesstra Prime, their task done, they left an anarchy of riot, fire and ruin in their wake. The regime and infrastructure had collapsed, and the dead and dying were everywhere in the streets, with pestilence and famine soon to follow. It is estimated that 90% of Tesstra Prime's population, both military and civilian, would not survive the battle and its aftermath. The rest of the planet capitulated in a matter of solar days. Alpharius Omegon's conduct invited censure from many quarters, especially from Primarch Guilliman, who declared the Alpha Legion's tactics dishonourable and unworthy of Astartes in a formal protest to the Warmaster. Horus was the only primarch who openly praised his brother-primarch and the way in which his Legion had conducted a truly masterful campaign, but the Ultramarines would never again serve directly alongside the Alpha Legion for the rest of the Great Crusade.World-Prince Campaign (999.M30) - This was one of the final campaigns fought by the Imperial Fists during the waning years of the Great Crusade upon an unnamed Hive World against a non-Compliant civilisationruled over by a monarch known as the World-Prince. Initially, the World-Prince had refused to surrender to the Imperium and stubbornly resisted the efforts of the Imperial Fists led by Lord Rogal Dorn himself. The Imperial Fists systematically fought one hive at time, and were making slow but steady progress, until the Alpha Legion arrived unexpectedly. Informing their fellow Legion that they were there as allies, the Alpha Legion immediately began operations against the intransigent world. Though no Alpha Legion warriors were encountered by the Imperial Fists during the campaign on the ground, their signature passing was abundantly clear, as soon, uprisings and coups began to erupt across the remaining hives, which threw the beleaguered world into absolute anarchy. Following the death of over 400 members of the World-Prince's nobility, he capitulated to Lord Dorn. Enraged, Rogal Dorn confronted Alpharius and scorned him for his disreputable way of waging war. He then ordered the Alpha Legion to cease all operations and to leave the planet. In one final act of spite, Rogal Dorn also proceeded to lay out the Alpha Legion's entire plan, and poked holes in its overall effectiveness, before walking away in disgust.Compliance of 670-25 (Nurth) (ca. 999.M30) - The Desert World of Nurth was discovered during the Great Crusade by the 670th Expeditionary Fleet under the command of Lord Commander Teng Namitjira. Nurth was a lost human colony world. The population refused to accept the light of the Imperial Truth and opted not to join the Imperium of Man, resulting in a drawn-out, protracted compliance campaign that would eventually result in the death of the entire world. The Primarch Alpharius and a force from his XXth Legion, the Alpha Legion, fought alongside the 670th Expedition during the tragic campaign to bring the world of Nurth to Imperial Compliance, but never became an official part of the 670th Expedition's order of battle. Lord Commander Namitjira remained in formal command during the operation, though of course he deferred to the primarch's orders. When first contacted by the Imperium, Nurth was a primitive, pre-industrial Desert World with geographic features fairly typical for such an arid environment. An exception to this was the harbour of Mon Lo, in the city of the same name. The harbour, while appearing perfectly natural to the ordinary onlooker, was actually an entirely artificial construction, having been created by the xenos organisation known as the Cabal some 11,826 Terran years before the arrival of Imperial forces on the world. Before natural environmental changes had filled the harbour of Mon Lo with water, the bay had served as a giant landing pad or "waystation" for the Cabal's massive primary starship. As such, a detailed orbital scan of Mon Lo revealed features similar to that found on other worlds where Cabal waystations were built and the Cabal's mobile headquarters had come to rest for a time. Another location that featured unusual terrain was the town of Tel Khat, also known as Visages. The plain surrounding the town was littered with old, weathered sculptures of human heads, made from diorite and ranging in size from a pebble to a boulder. For unknown reasons, the ground of Nurth was coloured a striking combination of red and orange and the sky an unusually vibrant blue. This, combined with the brightness of the desert environment, meant that glare-protection was essential equipment for all military forces operating on the planet, so as to avoid disorientation and eventual eye damage. Nurth was eventually destroyed by the Nurthene themselves, as, on the verge of losing the war against the Imperial forces, the Echvehnurth, the Chaos-corrupted Nurthene military forces, activated a Chaotic weapon known as a Black Cube, an ancient weapon of planetary destruction created eons before by the first intelligent races of the galaxy. This weapon, through unknown means, transformed the climate of the planet, turning the air into noxious vapours utterly inimical to any form of life, and generating winds so strong that they scoured soil from the bedrock and raised the temperature to the point where the ocean boiled. In a matter of days, the process was complete, leaving Nurth a lifeless Dead World.Kayvas Persecution (002.M31) - Many tribes of Orks, scattered and leaderless after the hammerblow they had suffered at Ullanor during the Ullanor Crusade, had fled to the points of the etheric compass -- and many had come to rest in the Kayvas Belt, where they carved new outposts out of the drifting, mineral-rich rocks, licked their wounds while they re-armed. The Greenskin xenos soon began to strike out at nearby Imperial star systems and newly Compliant daughter colonies, and it was the duty of the Space Marine Legions to reinforce the lesson of Ullanor again. The Alpha Legion had tracked them to their lair and petitioned the Warmaster Horus for the reinforcements required to prosecute their plan of annihilation, but after the war at the world called Murder and the disastrous engagement with the civilisation known as the Interex, the Luna Wolves had been reluctant to commit ships to Alpharius' new campaign. In the end, it was the Blood Angels who agreed to assist their cousins in the XXth Legion, with Sanguinius himself marshalling a sizable intervention to support the efforts of the 88th Expeditionary Fleet. The mission, Alpharius said, would be five standard years in execution. The Angel rejected that premise and promised it would be over in one, and he committed vessels from every active Blood Angels expeditionary fleet to the cause. Sanguinius was proved right -- more or less. Just over thirteen months after the commencement of the Kayvas initiative, the Orks were almost totally annihilated, but like animals backed into a corner they fought harder than they ever had before. The 88th Expeditionary Fleet took their warships into the Kayvas Belt and vanished from the sensors of the IXth Legion's fleet, leaving the Blood Angels flotilla at the edge of the system to wait. Soon it became clear that the mission Alpharius had been so eager to secure support for was little more than picket duty. First one at a time, then in squadrons and finally in fleets, the Orks began to flee from the Kayvas System. Each time they bolted for open space beyond the mass shadow of the supergiant sun and its asteroid belt, the Blood Angels were waiting for them. Imperial starships and Ork cruisers engaged in deadly games of cat-and-mouse that lasted for weeks on end, threading in and out of the dense dust clouds at the periphery of the star system, mercilessly hunting each other. Mighty vessels clashed again and again, but months of protracted ship-to-ship engagements and naval warfare made the Sons of Baal restless. They had been bred for battles where they could face their foes, not ranged conflicts conducted over huge spans of empty vacuum. However, the chance to fight blade-to-blade did come. The behaviour patterns of the Ork crews began to change. They eschewed what little animal cunning they had and made mistakes. Instead of showing the brutish slyness they were known for, the xenos exhibited conduct that more closely resembled panic. They would take chances, running the gauntlet of the Blood Angels' blockade when the odds were stacked against them. It was almost as if there was something at their backs that they feared far more than the guns of Sanguinius' Legion. No one within the IXth Legion knew what the Alpha Legion had done to make the Orks run. All that was certain was that the Alpha Legion had gone dark, only rising to send regular communiqués out to the Blood Angels' blockade fleet that contained little more than a message to "maintain the line". Finally, Sanguinius tired of Alpharius' evasive manner and sent a frigate in past the outer marker, in defiance of the rules of engagement the two Legions had agreed upon. When the frigate returned weeks later, the crew reported that they had come across no signs of their allies, only the wrecks of Ork vessels and the bodies of dead aliens. The Alpha Legion's 88th Expeditionary Fleet comprised hundreds of warships, and yet no trace of them was sighted. The tempo of the Kayvas campaign had finally reached a terminal pitch. The final remnants of the Ork forces took flight from the belt in a disordered exodus, and perished in the flashes of Lance cannons and torpedo barrages as they crossed the sentry line. At last, the Alpha Legion's starships appeared at the very edge of scanning range, apparently moving in a wall, herding the enemy towards the fringes of the system. The Alpha Legion stated they had fully exterminated the alien infestation in the Kayvas Belt, and were grateful to the Blood Angels for their co-operation. The blockade was finally over, and with the death of the final monolithic Ork wreck at the hands of the Blood Angels fleet, the campaign came to a successful conclusion, though relations between the IXth and XXth Legions remained somewhat strained.Drop Site Massacre of Isstvan V (566.006.M31) - Noted as one of the most devastating defeats in the history of the Adeptus Astartes, the Drop Site Massacre of Istvaan V saw the Iron Hands crippled and the Raven Guard and Salamanders Legions nearly annihilated as effective fighting forces and only the quick thinking and initiative of the Salamanders allowed a bare few Space Marines of these two Legions to escape that dreadful day. In response to the treachery of the Warmaster Horus and his betrayal of the Loyalist Astartes in the Sons of Horus, Emperor's Children, World Eaters and Death Guard Legions at Istvaan III, the primarch of the Imperial Fists Legion, Rogal Dorn, on the direction of the Emperor who had learned of Horus' actions from the Loyalist survivors aboard the Eisenstein, ordered 7 Loyalist Space Marine Legions to Horus' base on the world of Istvaan V to challenge the Traitors. They would attack in two waves and fall under the supreme command of the Iron Hands' Primarch Ferrus Manus. The Legions comprising the first wave were the Raven Guard, Iron Hands and Salamanders. The Legions comprising the second wave were the Alpha Legion, Night Lords, Iron Warriors, and a large contingent of Word Bearers that their Primarch Lorgar had stationed in the star system. Unknown to the Loyalists, the Night Lords, Alpha Legion, Iron Warriors and Word Bearers had all turned from their service to the Emperor and secretly pledged their loyalty to Horus, and been instructed to keep their new allegiance to Chaos a secret. The Iron Hands, Salamanders and Raven Guard were deployed in the first wave of the assault. After they secured the drop site, they were to have been followed by the arrival of the other four Legions. The first wave secured the drop site, known as the Urgall Depression, though at a heavy cost. Horus ordered his front line troops to fall back in a feint, tempting Ferrus Manus to overstretch his already thin lines. Against the advice of Corax and Vulkan, Manus led his Veterans against the fleeing Traitor Marines unsupported. Manus then brought his brother Fulgrim to combat. As the two primarchs drew their weapons, the Raven Guard and Salamanders fell back to regroup and allow the second wave's Legions to advance and earn glory. However, as they returned they were mowed down by the four Traitor Legions that had landed to supposedly support them, thus revealing their new allegiance to Chaos. At the same time the apparent rout of the Sons of Horus, the World Eaters, Death Guard and Emperor's Children suddenly halted and the Traitors pressed their attack. As Horus pressed the counterattack he managed to sandwich the Loyalists between the two Traitor forces, killing most of them. Meanwhile, the Iron Hands were cut off and slaughtered to a man -- the Veteran Morlock Terminators cut down and the Primarch Ferrus Manus beheaded by Fulgrim. The Salamanders and Raven Guard could do nothing to help the Iron Hands, and were forced to make a costly break-out with precious few of their forces. Those Thunderhawk and Stormbird gunships that lifted off and escaped Istvaan V were far fewer than those that had landed. Corvus Corax, the primarch of the Raven Guard, was badly wounded and Vulkan's fate was unknown for some time. The remainder of the Iron Hands Legion arrived to find their Veterans and primarch dead while the Salamanders and Raven Guard had been reduced to a fraction of their full strength, with both Legions nearly wiped out.Battle of Ravendelve (006.M31) - Shortly after the Drop Site Massacre on Istvaan V early in the Horus Heresy, and unbeknownst to Loyalists and Traitors alike, the Alpha Legion managed to infiltrate the remnants of the Raven Guard Legion, surgically altering Alpha Legion operatives to resemble dead Raven Guard Space Marines and then inserting them into the ranks of the XIXth Legion during the chaos of the Drop Site Massacre. Acting on information received from the alien organisation known as the Cabal, Alpharius Omegon believed that the XIXth Legion was going to eventually receive an extremely valuable, top-secret asset from the Emperor that would prove to be of immense value to the Traitors' cause if it could be secured. In an operation personally overseen by Omegon, the Alpha Legion managed to appropriate the asset, which turned out to be a sample of pure primarch gene-stock and related information on its genetic manipulation that the Primarch Corax had recovered from the Emperor's gene-laboratories beneath the Himalazian Mountains in the bowels of the Imperial Palace. Playing their typical game of deception and intrigue against all sides, Alpharius Omegon misled Horus by surrendering tainted information about the pure primarch gene-stock to the Traitors' chief geneticist, the Emperor's Children's Chief Apothecary Fabius Bile. However, Horus knew that the Alpha Legion might have infiltrated any Legion, and had ordered the Alpha Legion to be put under surveillance by other Traitor forces to prevent any double-dealing. Alpharius Omegon also misled the Cabal, by not destroying the pure primarch gene-stock as they had promised to damage the Loyalists' war effort, keeping it for their own benefit. However, the pure gene-stock had been infected by a daemonic virus that had been intended to make it worthless to the Raven Guard. The Alpha Legion had been assured by the Tech-adepts of the Dark Mechanicus that this daemonic taint could be removed once the primarch gene-stock was in the hands of the Traitors, but whether this assertion proved to be correct remains unknown. A second, major objective of the Raven Guard infiltration by the Alpha Legion was the destruction of the Raven Guard's remaining stocks of gene-seed, thereby eliminating any chance that the XIXth Legion could be rebuilt after the massacre on Istvaan V. However the Alpha Legion failed in this objective due to the heroism of the Astartes of the Raven Guard, and the XIXth Legion was eventually able to reconstitute itself and play a crucial role in the future history of the Imperium.First Battle of Paramar (006.M31) - The world of Paramar V was the scene of an invasion and overthrow of the Paramar System by the Traitor Alpha Legion and the forces of the Warmaster Horus during the opening days of the Horus Heresy. Lying at the outer northern edge of the Segmentum Solar, Paramar was a vital staging post and supply terminus for Imperial Expeditionary Fleets, vital to the outward expansion of the Great Crusade. Paramar lies in almost direct conjunction between the Istvaan System and Terra. Before even the blood spilled in such great effusion in the Drop Site Massacre of Isstvan V had cooled, Horus' generals viewed Paramar V and the vast stockpiles of military supplies cached there with covetous eyes, and drew their plans against it. With typical guile and subterfuge, the Alpha Legion launched a massive assault, following in their wake came a second armada of Dark Mechanicum barques and mass-arks drawn from forces loyal to Horus, including the Titans of the Legio Fureans. The world of Paramar was the scene of several fierce battles during the Horus Heresy, amongst which the Traitor assault on Landing Zone Secundus of the Paramar Nexus was perhaps the most bloody. The forces of Chaos, supported by a Sub-Legio of 8-10 maniples of Tiger Eyes Traitor Titans of various classes, strode into the deserted spaceport expecting little resistance. They were surprised to meet Titans of the Legio Gryphonicus, along with support troops and armour from the Mechanicum and Loyalist forces from the Iron Warriors' 77th Grand Company. The speed and overwhelming force of the Alpha Legion's attack took its toll and the battle quickly swung full force in the Traitors' favour. Against the massed firepower of the Tiger Eyes Titans, the final Loyalist base known as Terminus could not stand. The Paramar Nexus fell and with it Paramar V belonged to Horus, its stockpiles and industry intact.The Culling of the Wolves (ca. 007.M31) - Following the Fall of Prospero, the depleted fleet of the VIth Legion, the Space Wolves, is attacked by the Alpha Legion in a great naval battle. Largely superior in numbers and fresher troops, the Alpha Legion forces the Space Wolves to seek shelter in the dangerous and highly corrosive fogs of the Alaxxes Nebula. With cold efficiency and pragmatism, the Alpha Legion harasses the Space Wolves, forcing them ever deeper in the maze of stable corridors within the Nebula, cornering their prey, humiliating the Emperor's henchmens and staying their killing blow until the Space Wolves have nowhere else to run. Every counter-attack from the VIth Legion has been anticipated, the XXth Legion even sacrificing scores of lighter vessels to get the opportunity to destroy one of the Space Wolves capital ships. However, with the Space Wolves finally cornered and the killing blow ready to strike, the Alpha Legion's fleet is forced to retreat as the Space Wolves are unexpectedly rescued by fresh forces from the Dark Angels Legion, the firepower of the Ramilies-class Starfort Chimaera gravely wounding the primarch's flagship, the Alpha. While Leman Russ and his Legion still survived, they had been humbled in a way they never had been. The myth of the Space Wolves' invincibility had been truly shattered in the coils of the Hydra.Battle of the Chondax System (007.M31) - Shortly after the Triumph of Ullanor, Jhagatai Khan and his Vth Legion were next sent to the worlds of the Chondax System. The system was comprised of the planets Epihelikon, Teras, Honderal, Laerteax and Phemus IV, the furthest of the outlying worlds. The culmination of this campaign took place upon the world of Chondax, labeled Chondax Primus EX5, 776 NC-X-S by Imperial cartographers, but named "The White World" by the White Scars due to its salt-like earth. The White World was the crucible of the whole campaign, the heart of those Greenskin forces that had chosen to go to ground in the system. The Khan was ordered by the newly-promoted Warmaster Horus to hunt the remnants of the Ork empire destroyed on Ullanor, the last slivers of the Warlord Urlakk Urruk's Greenskins. The brutal campaign lasted six long standard years as the White Scars hunted the remaining Greenskin forces to extinction. It was at Chondax that the White Scars would first learn of the outbreak of the Horus Heresy and the betrayal of Horus Lupercal. Delayed by the arrival of the fleet of the Alpha Legion, the White Scars would break-out from the Traitors' cordon and begin the long journey back to Terra in search of answers -- leaving multiple Alpha Legion warships as flaming wreckage in the bargain.Capture of the Omnissiax (Unknown Date.M31) - The Omnissiax was a super-heavy ark-freighter registered out of the Heliodyne shipyards which had been charged with the transporting of Battle Group Astramax of the Legio Perennia to Terra. This precious cargo had drawn the attention of the Alpha Legion, which set about to infiltrate the Omnissiax, helped in their task by a number of their sparatoi-agents. Masquerading as empty suits of newly-forged Power Armour, a small force of fifty legionaries under Strike Commander Dartarion Varix, would take the immense vessel. These Legionaries were awakened from their self-induced coma by one of their sparatoi-agents shortly after the Omnissiax had been rerouted to the world of Callistra Mundi to crush the rebellion forming in this important planet of the Gnostica System. With their primary objectives unattainable, Varix settled for the capture of the Titans, a task he had obviously considered a possibility as a full Titan-crew had also been smuggled on board the Omnissiax and was kept in cryostasis somewhere else in the ship. The opening moves for the capture of the Omnissiax were all carried out by sparatoi-agents, an infiltrated Astropath killing the other members of his small choir, while a simple worker destroyed the ark-freighters comm arrays. With almost immediate access to the Mechanicum inner-ship communication, the Alpha Legion lured the Mechanicum troops into ambushes. Through the use of armour-penetrating Banestrike-ammunition, even the most heavily armoured battle-automata such as the Castellax were no match against the Alpha Legion. To further confuse the Mechanicum forces, the Legionaries purposefully set fire to crew-quarters as to better scramble enemy auspexes, killing those units with advanced detection- or sensor-systems first before despatching the remaining Skitarii while still occluded by the surrounding heat-waves. On several occasions the Alpha Legion managed to sneak through security cordons and assassinate high-ranking Magi, including the Magos Dominus in charge of the ship's security. The Mechanicum reacted by using its numerical superiority to swarm the Alpha Legion and hold them of until reinforcements could be brought in from Callistra Mundi or its own escort. Holding the Alpha Legion at bay in selected choke-points, the fight soon reached a stalemate. However Varix had already considered this possibility and enacted a contingency-plan accordingly: to use the Titan's devastating firepower to annihilate the Mechanicum forces within the ship. As the Warmonger-class Abyssus Edax opened fire from the cargo-hold, the last resistance of the Mechanicum was swept away, clearing the way to the bridge and complete victory.Tallarn and Yarant Campaigns (Unknown Date.M31) - During the Horus Heresy the Alpha Legion went out of its way to prove itself as capable as its Loyalist Space Marines counterparts. The XXth Legion inflicted stinging defeats on the Loyalist White Scars at Tallarn, a company of the Space Wolves at Yarant, and units of the other Loyalist Legions at dozens of smaller outposts.Battle of the Alaxxes Nebula (007.M31) - As the Space Wolves were still licking their wounds following their heavy losses during the Razing of Prospero, they were ambushed by a sizable Alpha Legion strike force and subsequently routed at Yarant. Primarch Leman Russ organised a tactical retreat and fled towards the Alaxxes Nebula. The Alpha Legion gave chase and soon the VI Legion found itself in a precarious predicament -- it was effectively cut-off and surrounded. Though Russ reluctantly sent a distress call for assistance to his brother-Primarch Jaghatai Khan, of the White Scars Legion, the Khan declined to assist the Space Wolves and instead set course for Prospero to determine the truth for himself in regards to the Warmaster's heresy. The Space Wolves were eventually forced to flee in order to survive. A final confrontation eventually erupted between the Loyalist and Traitor forces as the Space Wolves vowed to take as many of their foes with them before they are annihilated. The Sons of Russ received relief from an unexpected quarter, in the form of the Dark Angels Legion, and their mighty Ramilies-class Starfort, the Chimaera. Answering Russ' distress signal, the combined force of Loyalists were able to turn the tide, and inflict serious losses on the Alpha Legion, and forced them to withdraw.Blood Among the Pale Stars (008.M31) - A previously unidentified Blackshield group of unknown provenance, calling itself the Dark Brotherhood, carved out its own corsair empire on the edge of the Pale Stars and began a long war against an Alpha Legion hunter-killer force tasked with crushing resistance to the Warmaster's Dark Compliance.Blight of Isessos (008.M31) - A series of void raids on the outskirts of the Isessos System in the Segmentum Pacificus by an Alpha Legion strike group led to severe casualties, which were returned to the colony habitats of the system's three Agri-Worlds for treatment. Several of the casualties were later found to have been infected with an unknown algal strain. Within a year this virus wiped out the system's vast macro-output saturation fields, reducing them to poisonous slime. This resulted in a sector-wide famine that killed an estimated ninety billion Imperial citizens and the complete political destabilisation of the region.Battle of Pluto (010.M31) - The Alpha Legion carried out multiple diversionary attacks of sabotage and preparation, which plunged the Sol System into complete chaos. Their true target however, was the fortress moon of Hydra, which orbits Pluto. First Captain Sigismund and a small fleet of Imperial Fists stubbornly defended Pluto against the larger Alpha Legion fleet until help arrived, in the form of the Phalanx and a large fleet of Imperial Fists and Armada Imperialis warships. At the height of the battle, Rogal Dorn led an assault on the fortress moon and confronted his brother Primarch Alpharius and engaged him in melee combat. Alpharius was killed by Dorn, and the Alpha Legion forces were forced to withdraw. Secretly, Omegon assumed his brother's identity permanently, unknown to the Warmaster Horus and the Imperium at large.Battle of Eskrador (Unknown Date.M32) - During the Great Scouring, the Alpha Legion and the Ultramarines Legion met in battle on the world of Eskrador, where Roboute Guilliman faced his hated brother Primarch Alpharius (unaware that it was actually his twin brother Omegon, who had assumed his brother's identity following Alpharius' death at the hands of Rogal Dorn during the Battle of Pluto) in bitterly contested close combat. Both struck one another in an instant, each Power Sword making a single stroke. For a second the two primarchs stood facing one another, then Alpharius slumped to the ground. Exalted by their primarch's victory the Ultramarines renewed their attack and cut down every last Alpha Legionary. But their exaltation was short-lived, as over the next few days the Ultramarines were harried from all sides by the Eskrador natives as well as remnants of Alpha Legionaries hiding throughout the mountains. After another solar week of futile combat against their shadowy opponents, Guilliman ordered his Ultramarines to evacuate the planet's surface. He then used his Legion's ships to bombard the Traitors from orbit. Despite Guilliman's protests that he had no wish to fight such dishonourable foes, it seems hard to dispute the fact that the Ultramarines were soundly beaten by the Alpha Legion at every turn, despite the loss of Alpharius.The Scourge of Dynat Crowbane (pre-100.M31) - Driven outwards by the resurgent armies of the Emperor of Mankind after the Siege of Terra in what was later called the Great Scouring, Dynat Mal, the main architect behind the Raven Guard’s shaming defeat at the Battle of Lyx, took his forces to the Dark Marches region of the Segmentum Tempestus. There he raided and destroyed the major outpost on Amarah Prime and gathered a coterie of renegades, mutants and heretics that took the name of "The Shadowed Ones". Hiding out with his fleet in the debris fields and nebulas of what would one day become the Orpheus Sector, Dynat Mal successfully ambushed and destroyed several Imperial punitive expeditions and established a reign of terror that lasted for several decades. Although the fate of the Shadowed Ones remains a mysterious one, it is generally believed that Dynat Mal was defeated and subsequently killed by an awakened portion of Necrons belonging to the Maynark Dynasty.I Am Alpharius (Unknown Date) - Word reaches the High Lords of Terra of a Chaos Lord claiming to be Alpharius ravaging the adamantium-laced moons of the Danevra Sub-sector. Debate rages about whether this could potentially be the case, for the primarch's death has been recorded more than once across the span of Imperial history. The Grand Master of the Officio Assassinorum despatches a force of six Vindicare Assassin marksmen. Over a number of standard years they identify and slay a dozen Alpha Legion Chaos Champions bearing the name of Alpharius upon the scrolls of their battle plate, but the reports of raids upon the sub-sector's mining operations only intensify. Five standard years later, the decapitated heads of all six Vindicare Assassins are found frozen in the food storage halls of the High Lords.War of Hidden Lairs (Unknown Date) - The brotherhood of Alpha Legion Chosen known as the Shrouded Hand infiltrates the way station world of Zharastia Jensen, a principal link in the supply chain of the Golgotha System. In their delvings amongst the lower strata of society to recruit more agents to their cause, the Shrouded Hand uncover a hive of Genestealer Cultists. In doing so they trigger an uprising that sees the industrialised populace rise up to seize rulership of the planet. The sleeper cells placed by the Alpha Legion are awakened by the coded messages of the Shrouded Hand, and the streets run with blood as the hidden Chaos Cults fight a savage guerrilla war against those who bear the mark of the Great Devourer. Content that Zharastia Jensen is now a broken cog in the Golgotha war machine, the Shrouded Hand disappear without trace.Dreams of the Serpent (Unknown Date) - A plague of nightmares engulfs the psyker-rich world of Seer's Rest. Each of the planet's oracles, hedge wizards and soothsayers reports having the same recurring dream -- that of a rain of serpents that covers the land. Such is the intensity of these dreams that the subconscious gestalt of the planet's psykers manifests them in reality, and the planet's populace is halved in a day. Millions die to venomous snake bites before the psykers fall into a fugue state and the rain stops. The Adeptus Arbites investigation finds, too late, that the atmosphere processors of the world's terraforming engines have been spiked with psychotropic gas. When the Alpha Legion descend to destroy what remains of the planet's guardian provosts and Astra Militarum regiments, the storm of psychic energy intensifies to such a degree that Seer's Rest is reclassified as a Daemon World. The Alpha Legion abduct thousands of comatose psykers.Planetary Heist of Avernia (Unknown Date) - A coven of Alpha Legion sorcerers, using a combination of psychic hypnosis and double agents seeded within the Administratum, convinces the Imperial authorities that their maps have the system of Avernia in the wrong place. When the Alpha Legion invade the Industrial Worlds of Avernia III and Primavernia, psychic distress calls are sent out into the void. The Adeptus Terra, spurred into action by reports of a Heretic Astartes attack, divert a formidable battle group from the war for the jewel world of Negligence towards Avernia's coordinates in the Segmentum Pacificus. They make their Warp translation in good time, but in entirely the wrong Segmentum! Both Avernia and Negligence fall to the Alpha Legion within the solar year.Zambeque Rebellion (883.M37) - The Zambeque Rebellion was an anti-Imperial uprising on the world of Zambeque. Beginning after the planetary governor was approached by the Dark Angels 5th Company for questioning, upon their arrival the planet declared open rebellion against the Emperor. The Dark Angels task force was soon surrounded in an ambush by Alpha Legion Chaos Space Marines. Only the timely intervention of half the Deathwing prevented the annihilation of the 5th Company. After the battle it was revealed that the Governor was a Fallen Angel known as Solas, who escaped with the remnants of his Chaos Space Marine allies before the planet fell back into the Imperial fold.Relief of Rael's World (814.M39) - In 814.M39 the Imperial penal facility on Rael's World was the target of a concentrated assault by a coalition of Alpha Legion warbands. Many amongst the segmentum's High Command were unwilling to expend their overstretched resources in its relief. Then, with no warning or explanation, a Dark Angels strike force intervened and the Alpha Legion warbands were routed, their leader captured by the Dark Angels. Unknown to the planet's population, the deliverance of Rael's World was a by-product of the Dark Angels' ongoing Hunt for the Fallen.Gothic War (12th Black Crusade) (139-160.M41) - This was a vast military campaign against the Imperium of Man launched by Abaddon the Despoiler. This conflict consisted of hundreds of planetary invasions and naval battles and only ended when Abaddon was forced to retreat to the Immaterium with the arrival of Imperial reinforcements. The only known battle the Alpha Legion took part in was the Lethe Ambush, though undoubtedly the Legion were working behind the scenes manipulating the outcomes of battles, using secret spy networks and fomenting rebellion to assail their enemies from as many different directions as possible in carefully orchestrated attacks.Daethryu Plague (255.M41) - The Agri-world of Daethryu Prime was suddenly plagued by a species of locusts not usually found anywhere in the sector. Thriving in the planet's warm climate the locusts multiplied exponentially, decimating food crops and causing a planetwide famine. The population had a surge of anger and unrest which they directed at the planet's ruling authorities. Within a week's time, riots broke out in every major population center and much of the local military mutinied. A Mordian Iron Guard regiment was dispatched to quell the riots but was ambushed and summarily destroyed as they disembarked from their transports by a force of hidden Chaos Space Marines. The complete loss of food exports caused major supply problems in the subsector for years, resulting in further unrest on other worlds. This hindered Imperial forces during subsequent Chaos incursions into the Segmentum Pacificus. It seems certain the Alpha Legion orchestrated much of the events that occurred in the sector, more than likely being involved at some level.Macharian Heresy (400-470.M41) - The Alpha Legion's allied Chaos Cults carried out a number of infiltration and subversion actions during the conflicts of the Macharaian Heresy.Destruction of the Crimson Consuls (742.M41) - The Alpha Legion's deceptions played a key role in the destruction of the Crimson Consuls Chapter of Loyalist Space Marines.Achilus Crusade (777.M41) - Warbands of the Alpha Legion are among the forces of Chaos that have been opposed by the Achilus Crusade seeking to restore Imperial control over the Jericho Reach.Legacy of the Luxor Uprisings (812.M41) - A coalition of Alpha Legion warbands foments an uprising on the Munitorum provender world of Luxor, threatening the supply of war material to war zones across the northern marches of the Ultima Segmentum. The rebellion is put down by the Ultramarines, but the population is so embittered by the Chapter's actions that insurrection and rebellion flare on numerous occasions over the next century. Some strategio-savants even ascribe the fall of the entire Aradme Cluster some eight decades later to chronic under-supply in the aftermath of the 812.M41 uprising.Hunt for Voldorius (865.M41) - Kernax Voldorius of the Alpha Legion is elevated to daemonhood by the Dark Gods. Kor'sarro Khan of the White Scars is tasked to hunt down the Daemon Prince and to return with the monster's head, or not at all. After driving Voldorius from his foremost stronghold, Kor'sarro Khan tracks him to the planet of Quintus. There, the White Scars find no mere warband but a whole planet of Traitors and Renegades. Upon making planetfall, Kor'sarro Khan finds unexpected allies in the form of Kayvaan Shrike and the Raven Guard's 3rd Company. Such is the grievous threat posed by Voldorius that the two rival Loyalist Chapters put aside their differences and join forces, eventually slaying the Daemon Prince in the streets of the planetary capital of Mankarra.Tartarus Campaign (Unknown Date.M41) - The 3rd Company of the Blood Ravens Chapter of Space Marines and its task force under the command of Captain Gabriel Angelos were sent to the aid of the Imperial forces on the besieged Civilised World of Tartarus, which had been invaded by an Ork WAAAGH!. Over the course of the campaign the Blood Ravens uncovered the planet's dark history, locating numerous sites of Chaos power and relics of the Eldar, left behind to aid future generations in continuing to battle the forces of Chaos trapped on the planet. Over the course of the fighting most of the population that was not evacuated either fell to Chaos or was slain by the Orks and very few civilians escaped from Tartarus. In truth, the Ork invasion had been only a diversion. A warband of Chaos Space Marines from the Alpha Legion, led by the Chaos Lord Baal and the Chaos Sorcerer Sindri Myr had used the cover of the Ork WAAAGH! to make planetfall undetected on the world and begin their own operations in pursuit of an ancient and very powerful Chaotic artefact present on the world known as the Maledictum. Gabriel Angelos, whose own intuition indicated that there was more to the situation on Tartarus than met the eye, disregarded the warnings of the Ordo Malleus Inquisitor Mordecai Toth and continued to hunt down the hidden forces on the planet. Finally Gabriel discovered that a force of Eldar from the Biel-Tan Craftworld had come to reseal a powerful Daemon in the Chaotic artefact known as the Maledictum that had been hidden on the planet, underneath its capital city. However the Blood Ravens broke the back of the Eldar forces, slaying the Avatar of Khaine and killing many of the Eldar warriors. Despite their intervention Sindri managed to get the Maledictum and its key from underneath the Imperial and Xenos forces. Perhaps the most regrettable event of the fighting on Tartarus was not the many Battle-Brothers lost, but the treachery of Librarian Isador Akios, who had been an initiate with Gabriel. He became corrupted by the power of the Maledictum, and it was he who handed it over to Sindri, despite believing himself to be in control, he had been manipulated by the Chaos Sorcerer from the beginning. His treachery could not be forgiven and Isador proved the weaker when he was faced in personal combat by Gabriel Angelos. Sindri used the power of the Maledictum to start his transformation into a Daemon Prince but was slain by Angelos nevertheless. At the conclusion of the Campaign, Gabriel shattered the Maledictum with a Daemonhammer forged from a shard of the Wailing Doom, the blade of the Biel Tan Avatar of Khaine. This only released the Daemon, however, due to the sheer amounts of bloodshed on the planet which served as a sacrifice that empowered the daemon's awakening. When the Daemon was released it hinted at a connection between itself and Inquisitor Toth. It would appear that the Inquisitor was not as pure as he seemed to be. However Gabriel was unable to pursue the matter further, having to escape the planet.Ambush at Kruger Ridge (Unknown Date.M41) - Chapter Master Quesiah Ichabod of the Excoriators Space Marine Chapter had come to the world of Ignis Prime to inspect the Excoriators' mountaintop garrison of Kruger Ridge. He found a slaughterhouse rather than a Chapterhouse, and a waiting ambush in the form of an attack by the Chaos Space Marines of the Alpha Legion. It was there, barricaded in the oratorium, that Chapter Scourge Zachariah Kersh had fallen to Dorn's Darkness, failing both his Master and his Chapter, and allowing the Alpha Legion's victory to become complete. Kersh failed to stop the Alpha Legion's nearly-successful assassination attempt and crippling of Ichabod, and their theft of the Stigmartyr, the ancient and revered Chapter standard of the Excoriators dating back to the days of the Second Founding. This was a devastating blow to the Excoriators' morale, and the cause of many problems for the Chapter. Ichabod was severely injured during the failed assassination attempt. Though strong, the Chapter Master's wounds were grievous, leaving him writhing in envenomed agony. The Alpha Legion's assassination had ultimately failed, but they had employed a virulent toxin for which the Excoriators' Chapter Apothecarion had no record, nor antidote. Chapter Master Ichabod eventually succumbed to his ultimate fate.Kaurava Campaign (Unknown Date.M41) - The campaign for the Kaurava System saw the Blood Ravens pitted against the Astra Militarum stationed in the system and a holy crusade of the Order of the Sacred Rose of the Adepta Sororitas. Despite the presence of more than enough enemies in the form of the Orks of WAAAGH! Gorgutz, Eldar of the Craftworld Ulthwe, the Dark Eldar of the Kabal of the Black Heart, Chaos Space Marines of the Alpha Legion under the command of the Khornate Chaos Champion Firaeveus Carron, and the Tau, the Imperial forces present in the system wound up engaged in brutal infighting. To make matters worse, the Necrons had been slumbering under the sands of Kaurava III, a Necron Tomb World, for millions of years and were now led by the newly awakened Necron Lord of Kaurava. The campaign proved to be a disaster for the Blood Ravens, Captain Indrick Boreale was lost along with all 5 of the Blood Raven companies under his command, though how events unfolded otherwise remains uncertain in Imperial records.War of Beasts (001-025.M42) - Soon after the birth of the Great Rift, Alpha Legion Heretic Astartes and other forces allied to them are among the forces of Chaos who seek to claim the strategically located world of Vigilus in the Imperium Nihilus for Abaddon the Despoiler.The Nest of Serpents (Unknown Date.M42) - The long-seeded plans of the Alpha Legion come to fruition after the Great Rift ripples into being across the heavens. Billions of mortal eyes look to the night sky, and in a thousand locations and more, networks of sleeper and hypno-indoctrinated agents blink in confusion as the mental imperatives of the Alpha Legion are triggered. A wave of anarchy blossoms across every seeded world as newly revealed demagogues decry the Imperium that has failed to protect them, stirring up swathes of Imperial citizenry that have been forbidden from looking at the night sky by heavy-handed and reactionary new laws in the wake of the Great Rift's birth. Dozens of worlds fall when the Alpha Legion arrive to turn rioting into outright war.
Alpha Legion - Pre-Heresy: When faced with the task of elucidating the inner workings and structure of the Alpha Legion, one is once again forced to deal head-on with paradox and contradiction, both by reports and the evidence left in the dust of slaughtered worlds where the XXth Legion wrecked its arts of war.Where one authoritative report might present the Legion's inner workings as highly stratified and cloaked in labyrinthine secrecy beyond any other, a different report, also by reputable sources, might describe the Legion's inner workings as surprisingly open and egalitarian in nature, with each voice bound in conflict regardless of rank or station. Certain commonalities do however exist, particularly in accounts of how the XXth Legion fought, and to some extent trained its Aspirants for war.The first of these is the emphasis the Alpha Legion placed on unity of action and interaction within its ranks. Such co-ordination and faultless discipline was paramount to the rapidly shifting, responsive tactics Alpharius inculcated in his Legion, and the fluidity which characterised the Legion's deployments on the battlefield.It was repeatedly reported that from their first hours as Aspirants, the would-be warriors of the Alpha Legion would train and fight together as units, rather than individual soldiers; the success of each one, and even their survival, depending on the success of the unit as a whole. The exercises and trials the XXth Legion's Aspirants were put through were said to be in their way as deadly as any of the Legiones Astartes, but required both intelligence and cooperation to overcome, so that no single Aspirant might alone survive them.A second commonality in observation of the Alpha Legion was its superlative expertise in the arts of espionage, sabotage, infiltration and assassination. The goal of which was to leave an enemy leaderless and fractured, a helpless puppet before the Legion's onslaught when it came. In counterpoint, tactics of attrition and the forlorn hope, a bloody slog of trench warfare and static defence, were things shunned by the Alpha Legion unless entirely unavoidable, and even then only ever engaged in on the XXth Legion's own terms.When the time for an attack came however, it would be a tactical mistake to underestimate the Alpha Legion's abilities in open warfare, abilities which had drawn grudging praise from both the Warmaster Horus and Sanguinius in action. The members' tactical coherence and fluid mastery of complex stratagems deployed by the Alpha Legion in the realms of infiltration and covert assault also made them masters of eloquent manoeuvres, feints and ambush in open battle. To fight the Alpha Legion's warriors and war machines in open battle was akin to fighting a single, vast and crushing entity with mystical limbs and striking fangs, but operating under a single malevolent will.It is unclear whether the Alpha Legion ever conformed fully to the original operating strictures and organisational pattern laid out for the Space Marine Legions in the Principia Belicosa at the start of the Great Crusade, particularly as the Alpha Legion was formed long after the initial Founding of the other Legions. Outwardly though, there was extensive resemblance to the basic Legion patterns, although the command structure and the organisation of the Alpha Legion can be discerned as being radically more fluid and specialised.It seems entirely probable, given the evidence available, that an individual Legionary's role and position within the division he was attached to was adapted and changed as frequently as tactical need demanded, and perhaps to some higher system of purpose whose ultimate goal remains unknown.The Alpha Legion's companies, battalions and Chapters (sometimes referred to as "Harrows," "Cohorts," "Hosts," and "Instruments" in shifting meaning) were formalised and broken down seemingly at the whim of Alpharius and the Legion's commanders. To this end, unit numerations were swapped and heraldry changed and adapted, personnel and resources were reassigned or removed entirely from an order of battle, only to be later again replaced.Such organisational transits were noted not only between active deployments but also even during the coarse of a particular campaign. This made the Legion's strength, intentions and deployments almost impossible to gauge or track to foe and friend alike.This shifting and deliberate formlessness may, by some reports, have extended even to a particular Legionary's identity and rank, and is echoed in reports of uncommon similarity in both the physical features and aspect sometimes displayed by the Astartes of the XXth Legion. Needless to say, this latter phenomenon is confusingly, not constantly, observed in the record either, and while some reports speak of the Legion's members displaying a strange physical uniformity, others infer them as originating from a mixture of genotypes, while others indicate a stranger, waxy and unnatural appearance with grey flesh blank of pigment, and sees them adorned with shimmering serpentine electoos.It is entirely possible that all of these reports are equally valid. Whether surgical or memetic implantation techniques, proscribed cognitive manipulation or esoteric technologies were employed to these ends remains unknown, as does just to what extent the individual Legionaries undertook such measures voluntarily -- or perhaps were even aware of being subjected to them at all.At a strategic level the Alpha Legion was clearly at pains to maintain a wide spectrum of military assets and capacities, its dedication to flexibility ensuring it was as capable in armoured warfare as it was in surgical drop strikes, artillery fire support or close-quarter Zone Mortalis operations. It was supported in maintaining these abilities by voracious demand for matèriel, particularly supplied by Forge Worlds such as Lucius, Incaladion and Phaeton -- with some of these treaties of provender brokered directly by the Warmaster Horus, no doubt in the hope of further securing the Alpha Legion's loyalty.These arrangements do not, however, account for the full scope of the Alpha Legion's extensive panoply of war, particularly their known acquisition of rare and specialised wargear notionally only manufactured by the armouries of certain Legions and never released to others, or not yet issued outside of close prototype deployments.A case in point is the evidence of the Alpha Legion's access to a version of Mark VI Corvus Pattern Power Armour, not then in general circulation among the Legiones Astartes, as early as the Drop Site Massacre and the First Battle of Paramar. Later battlefield recovery and analysis of this so-called "Corvus-Alpha" armour shows it in fact to be a unique variant of the Mark VI suit likely developed separately from an early prototype of unknown manufacture.This suggests that the Alpha Legion may have acquired incomplete schematics by covert means early in the project's life and chosen to develop it on their own without recourse to the Mechanicum. It has been surmised that long before the Horus Heresy was to tear the Imperium asunder, the Alpha Legion had sought to secure its own extensive facilities of manufacture and positioned numerous hidden supply outposts and arms caches, both within Imperial space and beyond it, the full extent of which will never be known.Another mysterious development encountered by Loyalist Space Marines forces at Istvaan V were Banestrike Bolter rounds. These mysterious variant bolt shells, believed to have been designed in secret within the armouries of the Alpha Legion long before the outbreak of the Horus Heresy, had it seems a sole purpose; to breach the ceramite Power Armour of Space Marines.Used openly for the first time at the Drop Site Massacre on Istvaan V, their dense explosive cores and firing stresses reduced their range and swiftly degraded the firing weapon, but their effect against the betrayed Loyalist Astartes was devastating. Fortunately for the Loyalists, supplies of these difficult to manufacture munition rounds were limited, and only the Alpha Legion and the Sons of Horus were able to field them in substantial numbers beyond that incident of brutal treachery.Exact figures for the martial strength of the Alpha Legion at the outset of the wars of the Horus Heresy are impossible to obtain. Sources and estimates vary wildly, some making extravagant claims which may both overestimate or undervalue the Alpha Legion's manpower. Most contemporaneous accounts around the time of the Drop Site Massacre put the Alpha Legion at between 120,000 and 130,000 Legionaries strong, placing it within the middle tier of Space Marine Legion strengths.Some theorists have pointed the figure as far lower, somewhere in the 90,000 range based upon the largest concentration of Alpha Legion forces ever seen in operation in a single theatre. With hindsight and diligent corroboration however, evidence of multiple simultaneous battle-groups operating in far distant locales suggests a far higher figure than either of these estimates, well into the range of 180,000 Legionnaires which, if accurate, would make it one of the most formidable Legions in sheer size alone, a factor unguessed by both sides of the civil war that was to follow.In terms of access to wargear and star-faring vessels, the Alpha Legion were formidably equipped. Again, true estimates are difficult to arrive at, but most pictorial and second party reports show the Alpha Legion as possessing extensive access to the most modern forms of Legiones Astartes equipment, not limited to Maximus and Tartaros Pattern Terminator Armour, the Sicaran Battle Tank and their sub-types as well as extensive stocks of plasma and Conversion Beam weaponry and specialised munitions unknown outside the Legion.In terms of warships, the Alpha Legion was known to possess a very extensive and diverse fleet, although lacking in large numbers of heavy capital ships and planetary siegecraft in comparison to most other Legions. The main strength of the Alpha Legion's fleets then was found in a plethora of different intermediate-class and Escort vessels, with range and speed being their primary focus.The Alpha Legion was also suspected of utilising a number of captured xenos vessels and indeed incorporating xenos technology into their warship designs -- a practise strictly forbidden under Imperial law without the sanction of the Mechanicum -- but given the Legion's frequent activities far beyond the Imperium's borders and its hidden strengths and bases of operation, such a suspicion was impossible to prove.As the war of the Horus Heresy raged on, the XXth Legion demonstrated an enviable ability to replace its battlefield losses. While the war continued and many Legions saw their strength shorn away, the Alpha Legion appeared to grow stronger throughout the conflict, despite several seemingly serious defeats. Much like the hydra of myth, where one head was cut from the Legion's body, two more appeared to grow in its place.
Alpha Legion - Specialist Formations: Effrit Stealth Squad - The Effrit Stealth Squad was a specialised infiltration unit within the ranks of the Alpha Legion that operated during the Great Crusade and Horus Heresy eras during the late 30th and early 31st Millennia. The Legion Seeker Squads employed by many Space Marine Legions were, according to some reports, pioneered first by the Alpha Legion to this end, and certainly such squads, along with specialised Legion Reconnaissance Squads, were common to all of the Legions' battle formations, although their use sat poorly within the more honourable combat doctrine of some of the Legions like the Space Wolves. These tactics were taken a stage further by the Alpha Legion in the creation of an elite unit geared specifically to rapidly inflicting targeted casualties behind enemy lines, known variably as the Headhunters or "Effrit" -- although this latter term may also have referred to the act of assassination, and the sowing of destruction and chaos behind the lines in mid-battle, as well as a particular unit type. This preference for high-impact strikes carried out by small, elite infantry units is evidenced by the fact that both Legion Destroyer Squads (who suffered none of the opposition found in some Legions to those so assigned) as well as speculated Alpha Legion sabotage operatives are also classified as "Effrit" in some accounts and treated as a respected Veteran cadre within the Legion. These operatives were chosen for their adaptive thinking as well as their ability to improvise. The Effrit Stealth Squad was personally led by Omegon, one of the twin-primarchs of the Alpha Legion. Little else is known of this elite formation, as the Alpha Legion was notorious for the obfuscation and secrecy that surrounded the internal workings of their mysterious Legion.Headhunter Kill-teams - The histories of the Great Crusade record that it was the Alpha Legion that conceived of the deployment of Legion Seeker Squads, a unit configuration that spread to the other Legions as the Great Crusade expanded outwards. The Legion did not halt at Seeker Squads however, and had since fielded a further refinement of the concept in the form of Headhunter Kill-teams. These supremely skilled infiltrators specialised in creating conditions of all-consuming chaos among the enemy's ranks, sowing confusion by eliminating key officers, positions and assets. In doing so, the Headhunters brought about a tipping point in a battle or an entire campaign, the fulcrum upon which the fate of worlds was balanced. Headhunter Kill-teams were made up of the most skilled infiltrators and assassins in the Alpha Legion, and fielded at the direct command of a senior commander. They had access to some of the most prized wargear their Legion could provide, including special ammunition conceived specifically to penetrate armour up to and including Legiones Astartes battle plate.Lernaean Terminator Squad - Another designation, again driven from ancient Terran myth by the Alpha Legion, was the "Lernaean". This cognomen appears to have been given to the XXth Legion's most expert shock assault troops, particularly to dedicated Terminator companies and in some instances Legion Breacher Siege Squads and Dreadnoughts. Few knew of the Lernaean Terminator Squads, though not because the Alpha Legion sought to obscure their existence, but rather because they rarely left behind any witnesses of their deeds. Clad in Cataphractii Pattern Terminator Armour chased with baroque finery and armed with Volkite Chargers, this made them fearsome close assault and vanguard spearhead units against which few enemies could stand. In particular, battle recordings of certain Lernaean Terminator units mark them as being equipped with advanced teleportation assault capacity and specialised heavy weaponry such as compact Conversion Beam weapons and phase-field generator gear. The foremost task of the Lernaean was to swiftly isolate and destroy the most powerful frontline troops and potent battlefield assets a foe possessed, and to do so in such an emphatic and bloody manner that not only was a potential threat to the Alpha Legion's attack eroded, but the psychological shock of their attack would further damage enemy morale. Such was the calculated cruelty and cold brutality employed by the Lernaean Terminators that their reputation quickly spread beyond the Alpha Legion itself.
Alpha Legion - Legion Infiltrators: The Alpha Legion was well known for their use of subterfuge and the innate ability of its Astartes and other operatives to blend-in with any environment. The Legion's agents mimicked those that they infiltrated to gather intelligence, perform sabotage, or plant disinformation. They also used more drastic measures, such as those employed during the Drop Site Massacre on Isstvan V during the opening days of the Horus Heresy.Reveling in their anonymity, the Astartes of the Alpha Legion always strove to look alike, modeling themselves on their Primarchs Alpharius and Omegon who sought to keep their separate identities secret. The Alpha Legion's primarchs had also devised an audacious plan to infiltrate another Space Marine Legion by using specially selected infiltrators.Prospective candidates for infiltration were selected for their possession of a variety of skills required for the successful completion of a mission, such as linguistic ability, a quick mind or an instinct for adaptation. These candidates would then take even more drastic steps to ensure their ability to infiltrate their targets, having their minds reprogrammed psychically by the Legion's Librarians so that they would forget their own true identities. The precautions taken by the psykers of the Alpha Legion shielded the infiltrator's mind from casual inspection by psychic or technological means.During the Battle of Isstvan V, the Alpha Legion appropriated the bodies of many slain Raven Guard Astartes. Alpha Legion Apothecaries removed the faces from the slain Astartes and had them surgically grafted in place of an Alpha Legion infiltrator's face; remolding the bone, tendons and muscles in order for the misappropriated face to be successfully implanted.To complete the façade, the infiltrator then ingested the flesh of the fallen Astartes, allowing their Omophagea organ to dissect and absorb the memories of the fallen Astartes. Bolstered by the abilities of the Librarians -- abilities forbidden by the Imperial anti-psyker edicts of the Council of Nikaea, but still widely practised by the Alpha Legion -- the infiltrators were able to gather what fragments they could of the dead Astartes' life.An infiltrator often did not know how many others were involved in a particular mission or whether or not they were successful in taking their assigned places; there could be a single operator or possibly dozens of operatives. It did not matter, for a lone Alpha Legion infiltrator was trained to act alone and act accordingly -- remaining alive and undetected until such time as it was prudent to communicate with someone from their Legion. Infiltrators were always prepared to give their lives for their primarch and their Legion in order to successfully achieve the mission objectives assigned to them.Once an Alpha Legion agent successfully infiltrated his assigned target, the operative had to take special care to stay constantly alert to maintain the façade that they had adopted. With the assistance of the Legion's Apothecaries and the genetic material absorbed by their Omophagea, the operative's vocal chords and mouth would be reshaped to better resemble that of the target whose identity he had assumed, as the genetically-enhanced hearing of a Space Marine could detect any small difference that might give rise to suspicion.Living amongst those they were assigned to infiltrate, each day an operative learned a little more about their foe -- small mannerisms, turns of phrase, and protocols -- that enabled him to blend in better with his fellows, but it was not an entirely perfect process.As an infiltrator the operative understood what it meant to be a member of the Alpha Legion, and so did not expect to be lauded or singled out for his actions -- such glory-mongering was not in the Legion's traditions. Each operative would fulfill their purpose, take contentment from the knowledge of a mission accomplished and the praise of their twin-primarchs, and become one of the anonymous many of the Legion once again.The Alpha Legion was also known to operate behind enemy lines and even mingle with enemy civilian populations. In such situations they were apparently able to pass unnoticed with a combination of appropriate dress and psyker mind-clouding.
Alpha Legion - Other Formations: Certain records also indicate other named and specialised formations of the XXth Legion, such as the "Rhatoshaen", "Shayatan", "Quaryn" and "Echidna" whose nature, if they truly existed at all, remain mysterious.In addition, certain references are made to the "Chrythsaor" which may have referred to the Legion's Librarians (possibly encompassing a wider intelligence gathering apparatus as well), which was suspected to have been extensive before the Council of Nikaea.Though not believed to have been present at the Council, Alpharius, at least outwardly, appears to have had his Legion abide by its ruling and disband their Librarius corps, a stance quickly ended during the war of the Heresy.
Alpha Legion - Non-Astartes Agents: Of importance also when considering the particular structure and capabilities of the Alpha Legion was its use of human and augmented-human agents and paramilitaries. Whereas many Space Marine Legion forces utilised the manifold elements of the Imperial forces to support their efforts in the Great Crusade, and many Expeditionary Fleets utilised regiments of the Imperialis Auxilia subservient to the Legiones Astartes in their order of battle, the Alpha Legion made particular use of detached mortal elements specifically trained for tasks of espionage, infiltration and terrorism, and these were beholden to none save the XXth Legion itself in fealty.When encountering human worlds to be brought into Imperial Compliance, these augmented and highly adept agents (referred to as Sparatoi, possibly from an ancient Terran term meaning the "sown men", in some sources), would go ahead of the Legion and infiltrate the population, acting as spies, agitators and saboteurs. Operating individually or as part of a cell network, these agents and operatives often had little knowledge of each other or in many cases of who their true masters were, but were uniformly highly trained, psycho-conditioned for ruthlessness and fanatical loyalty, and were often subjected to surgical, cybernetic or biochemical augmentation to further their abilities.They would encourage treachery, spread disinformation and corrosive mimetic patterns, and find or take over underground rebel or terrorist groups. Their role primarily was to promote dissent and cause widespread panic and infrastructural damage, and so seek to critically weaken an enemy before the Legion itself emerged in battle.When the Alpha Legion finally showed its hand, these elite agents and their web of prepper-agents would provide a wave of sabotage and destruction attacks, further destabilising the enemy, often at the cost of their own lives. It is apparent that prior to the Horus Heresy, these mortal agent networks was expanded into the Imperium itself and its armed forces, becoming a cancerous presence that was only revealed as the great interstellar civil war erupted.The XXth Legion recruited many of these non-Astartes specialists in every theatre and campaign they entered, commonly members of the other Imperial armed forces, though almost any human could be approached by the Legion for his knowledge or skills. These operatives often remained in their original position, ready to respond to Alpha Legion commands.Compromised operatives were not discarded if it could be avoided, and Alpha Legionaries would go to great lengths to retain them or hide their existence, lengths that included the fatal silencing of other Imperials. Alpha Legion operatives were tattooed with a small hydra symbol similar to the XXth Legion's badge.
Alpha Legion - Legion Command Hierarchy: As with so much concerning the Alpha Legion, precise definition of their command structure cannot be determined with certainty, but certain patterns can be deduced as -- if not constant -- then repeated enough to have been deemed important. The first of these is specialisation. In any given deployment, a chain of command was obeyed unquestioningly, but this chain of command was a fluid one, both conditioned and highly decentralised in its manner.While a force would be notionally under the command of an officer such as a Captain, the authority held by specialists in particular, such as Siege Masters or Vigilators, was deferred to as a matter of course and was regarded as absolute and not to be questioned in their area of expertise. Likewise, each unit within the XXth Legion was expected to operate as a self-motivated and self-governing "cell" without need of exterior command, and expected to display initiative and pursue its part in the wider battle plan under its own cognisance and in any way it judged to be expedient.Such was the emphasis on unity of action and initiative the Alpha Legion placed on its warriors that the battlefield co-ordination and responsiveness to changing circumstances that the Alpha Legion displayed was arguably superior to that of any other of the Legiones Astartes. The Alpha Legion's commanders seldom were observed to operate as champions or warlords in the conventional sense as might be expected of the Legiones Astartes, craving it seemed neither personal glory nor the experience of sublime clash of arms.Instead they were wont to observe the battle unfold impassively, matching the patterns of force and bloodshed it revealed, intervening only when needed by issuing orders that would tip the outcome in the Alpha Legion's favour or by direct participation, striking personally at the point of vulnerability where they would inflict the greatest damage.In terms of honourifics and titles, the Alpha Legion seemed to have used a shifting set of terminology to convey authority and role. At times the Alpha Legion appears to have deliberately aped the systems used by other Legions (such as the Sons of Horus and the Blood Angels) although whether this was done to incorporate a proven pattern of organisation as part of a particular strategy or as some form of mockery remains unknown.Aside from these patterns, close scrutiny of the records reveals several distinctive additional divisions of command not shown by other Legions. One such unique title known to have been used by the Alpha Legion was that of "Harrowmaster" or Jhariuk as the leading commander given overall control of all Alpha Legion forces in a given war zone was known.Although their normal rank might vary, it was the task of the Harrowmaster to keep track of encompassing the shifting events of a conflict in minute detail and shape the actions of the Legion's forces accordingly, creating and aborting battle plans and stratagems with bewildering speed.The position of Harrowmaster was known to be held as a supreme accolade by the Alpha Legion, and their infamous skill at battlefield control was highly regarded (even as the Legion itself was often mistrusted) by the commanders and strategists of the other Space Marine Legions.It is noteworthy that the Harrowmasters were among the few of the Legion, save its Equerries, whose personal names are left to the open record, although whether they have any basis in reality or are merely guises worn by a single warrior or perhaps a series of individuals remains unknowable.
Alpha Legion - Post-Heresy: Even less is known about the internal organisation of the Alpha Legion since the Horus Heresy than was known before. On occasions there have been successful assassinations of members of the Legion thought to be high-ranking officers, but their removal has had little visible effect on Alpha Legion operations.The Legion's badge, the hydra, is a multi-headed mythical beast which could keep fighting even if one of its heads was cut off. This legend seems to reflect the Alpha Legion's command structure, as well as echoing its doctrine of multiple simultaneous attacks.Alpharius Omegon believed in planning and co-ordination, and the twins always sought alternatives and multiple solutions to any given problem, with different elements working together for the end result. These doctrines, thoroughly embraced by the Legion as a whole, have apparently been continued by the Traitor Legion warbands and have proven effective, especially in the disparate and secretive way they now operate.Extensive preparations are made before actually attacking an Imperial target, including using spies and corruption to weaken an enemy's resolve. Not only is an enemy attacked from every angle, but every attack is often coordinated to achieve the most destructive results. Many actions are planned to utilise and support local Chaos Cultist activity. These cults go to considerable effort to spread propaganda, perform sabotage, and carry out acts of unrest and rebellion, providing a distraction and weakening the enemy before the Alpha Legion strikes.Furthermore, the Legion has been known to ally themselves with anti-Imperial forces including other Traitor Legions and even xenos like the Drukhari. On worlds far away from the Eye of Terror, daemons are less relied upon since they cannot remain stable for long enough in the physical universe to be useful. If the Alpha Legion succeeds in securing the belief of a local Chaos Cult the cultists are summoned to add to the variety of their attacks.
Alpha Legion - Hydra Dominatus: The Primarch Alpharius was the last to be found by the Emperor, their relationship distant and formal even before Horus revealed his true colours. Those outside the XX Legion believed this was because the Emperor had already completed His galactic odyssey to reclaim the primarchs by the time the two met in person, and that His focus had shifted elsewhere.Some Legionaries realised that their relationship was likely more complex, and others whispered that Alpharius was one of two twins who were all but identical. Many of the Alpha Legion were uncannily similar in appearance and temperament, and their primarch used this fact to his advantage -- the claims that Alpharius was so efficient he could appear in two places at once had their basis in reality.Unusually for a primarch, Alpharius was not a giant by comparison to the battle-brothers that followed him. He was able to assume the identities of his minions -- and vice versa -- whenever it would serve him to wrong-foot his enemies. Many was the warrior who claimed to be Alpharius to throw his foes off the scent; indeed, in some ways, every member of the Legion is an echo of his primogenitor in some manner.This grand misdirection is reflected across the XX Legion to this day. Alpha Legion warlords are rarely where they appear to be; inside the armour of a famed leader may be a new recruit, whereas a Bolter-wielding line warrior may in truth be the mastermind behind a sector-wide conquest. In this way do the Alpha Legion echo their totem and embody their war cry "Hydra Dominatus," for their foes find it impossible to land a decapitating blow.
Alpha Legion - Pre-Heresy: At a tactical level, the Alpha Legion favoured freedom of manoeuvre and portability of firepower, and its battle tactics showed particular tendencies towards specialised reconnaissance and infiltration units in opening combat operations, to be quickly followed by the rapid deployment of fast armour, close air support and mechanised infantry units as a main strike force.Attacking from many vectors at once, as well as skillfully employing feints and ambushes, would commonly reveal a foe's weaknesses to the watching Alpha Legion commanders. They would then bring about maximum pressure against the exposed vulnerability, deploying reserves of shock troops, heavy armour and artillery as expedient to deal a shattering death blow.In order to employ these tactics, the Alpha Legion was known to have developed a number of specialised formations and units, often equipped with otherwise unknown and esoteric weapons and wargear. They were also known to form sub-divisions, referred to as "Splinters," which operated completely in isolation to achieve a particular mission or strategic goal, without regard to the safety or survival of either themselves or other members of their own force. It was often the case that other allied forces, and even the rest of the Alpha Legion deployments in the conflicts in which they operated would be entirely unaware of a Splinter's existence or mission.
Alpha Legion - Post-Heresy: The Alpha Legion's Primarch Alpharius' axiom was to attack one's enemy in as many diverse ways as possible, at the same time. The most experienced of the Alpha Legion are always specialists in the arts of the infiltrator and the thoughtsmith. The chosen agents of their warband's leader, these master operatives are able to bind their victims in spiralling webs of suspicion, confusion and doubt before springing their lethal traps.In practice, this doctrine manifests in a variety of ways depending on the size of the operation and locale of the battle zone. Obfuscation and skullduggery are the Legion's mantra.The Alpha Legion has been known to employ devious tactics such as flanking maneuvers, tunneling to bypass enemy defences, diversionary tactics, disguising troops and vehicles in enemy colours, air drops and teleportation behind enemy lines, infiltration, disabling enemy transport vehicles and routes, sabotage of essential supplies, ammunition, food, and fuel depots, as well as atmospheric and ecological tampering, triggering seismic and tectonic activity, coercion, bribery of enemy troops and officers and Imperial officials, disguising as and impersonating Imperial officers, enlisting enemy forces, distributing propaganda to incite civil unrest and outright rebellion, organizing anti-Imperial activity and supplying heretical groups and cultists, and allying themselves with corsairs, aliens and other Traitor Legions.Many of these unscrupulous tactics are employed by the Legion after careful coordination, often resulting in an elaborate and enigmatic strategy that leaves their enemies confounded and confused. Through the use of these completely unorthodox tactics the Alpha Legion is able to deploy smaller and more mobile forces than is normally necessitated, for the Legion employs actual combat as only one part of their overall strategy.
Alpha Legion - Alpha Legion Names: It is unknown from where Alpha Legion names derive, though they often include a name taken from a physical feature, personality quirk, past deed, another defining feature of the Heretic Astartes in question or even a simple numerical designator.However, these names may or may not represent the real designations of Alpha Legion Astartes, whose penchant for disguise and deception are well known. An Alpha Legion Chaos Space Marine is as likely to simply refer to himself as "Alpharius" as he is to use any other name.Examples of Alpha Legion names include: Orron Dureel, Tallir Lightfall, Sylas Nul, Cronyx X632, Helon of the Ghost Code, Hammar the Whisper, Parassus Nul, Dynan Valdorius, Alpharius 23-7, Trago Sygnus, and Xanias Korsa.
Alpha Legion - Legion Beliefs: The Alpha Legion lives by the tenets of its primarch, who believed that only through thorough planning and decisive coordination could one's ultimate objective be achieved. By having different elements working together in a cohesive and decisive force, the Legion is able to find alternative and multiple solutions to any given problem that may present itself.This nefarious doctrine has been wholeheartedly embraced by the entirety of the Legion, having proved to be brutally effective for millennia. During the early days when the Space Marine Legions came into existence, they had set grueling tasks and trials for potential recruits.Prior to the outbreak of the Horus Heresy, the Alpha Legion was known to set these initiation trials for entire squads, not individual candidates. They had to succeed as a group or not at all. If one failed, they all failed. Foolhardy or individual heroics were frowned upon, for the overall strategic plan is paramount and more valuable than any one Space Marine. It is not known if this practice is still carried out by the Legion.The first batch of Alpha Legionaries was notably tall and strong even for members of the Astartes, physical attributes which suited Alpharius' focus on misdirection. For the primarch put into place a directive that, as far as possible, all Alpha Legion Space Marines had to attempt to look alike; and the visage they patterned themselves on was that of Alpharius and Omegon.As a result, all Alpha Legionaries were at the very least shaven-headed, with many going so far as to have cosmetic surgical alteration. Their height also made it easier for them to be confused with the primarch, although the twins were still the tallest in the Legion. When asked by non-Legion members, all Legionaries gave their names as "Alpharius," even when more than one was present.This was an extension of the Legion's philosophy that they were a body of one that could strike in many places at once. This complete solidarity with each other expressed itself in other ways. Decisions within the Legion were made in a fairly open and reasonably democratic way, with all ranks -- including the Alpha Legions' non-Astartes operatives -- allowed to interject and comment freely during planning sessions.This freedom was allowed not just on military matters -- the Alpha Legion internally discussed matters of philosophy and galactic policy that would have been forbidden or frowned upon in other Imperial institutions. Later recruits for the XXth Legion were selected by the primarch primarily based on high intelligence and personal initiative.
Alpha Legion - Legion Gene-Seed: Unlike the other Traitor Legions that reside in the Eye of Terror, the Alpha Legion's gene-seed is not plagued by the warping influence of Chaos, though there is still evidence of mutation in their gene-seed. It is unknown if there was such a problem with their gene-seed prior to the Horus Heresy; if so, it was kept concealed.It would not be surprising if the Legion did such a thing, due to their predilection for secrecy. During one well-documented battle during the Gothic War known as the Lethe Ambush, Alpha Legionaries that were mutated were observed hiding their warped body parts, not out of any sense of shame, but as a form of subterfuge. They would only reveal their mutations once they were upon their enemies, adding shock and revulsion to their horrified enemies.
Alpha Legion - Notable Alpha Legionaries: Alpharius - Alpharius was one of the twenty primarchs created by the Emperor of Mankind in the earliest days of the Imperium of Man, just after the end of the Age of Strife in the 30th Millennium. In truth, Alpharius and his brother Omegon were actually a pair of identical twin brothers. This greatest of secret of the Alpha Legion's primarch was apparently told to no one outside the XXth Legion, and it has always been thus. Alpharius was without a doubt the most steeped in mystery, legend, contradiction and deliberate falsification of all the primarchs. The primarch of the Alpha Legion shrouded himself in mystery, often moving unseen even amongst the ranks of his own Legion, appearing as just another line Astartes. However, when the time came to cast off the cloak of misdirection, Alpharius was as awe-inspiring a being as any of his other brother primarchs. Due to the Alpha Legion's trademark secrecy extends to the records of their primarch. There is little recorded information on his biographical background or where his homeworld originates. Following the tragic events of the Horus Heresy, the Alpha Legion did not retreat to the Eye of Terror like the other Traitor Legions; instead they moved on into the galactic east, following new objectives of their own devising. Upon the world of Eskrador, Alpharius would meet his fate. Alpharius wanted to demonstrate the superiority of the flexible, multitudinous and unexpected military strategies of his Legion over the notoriously precise, methodical and perhaps even tactically moribund Ultramarines. Both primarchs met in combat and Alpharius was supposedly killed. Even though they had lost their primarch, the Alpha Legion managed to soundly beat the Ultramarines, who proceeded to bombard their foes' position from orbit. It should be noted, however, that Alpharius' death is still considered suspect even by the Ultramarines, and he may still be alive. On the other hand, it is possible that "Alpharius" did indeed die and his twin "Omegon" took sole command of the Alpha Legion as the new Alpharius.Omegon - Primarch of the Alpha Legion and also commander of the Effrit Stealth Squad. Large portions of Omegon's Power Armour and wargear were painted black and darkened. Omegon often operated under various disguises to keep secret the existence of the Alpha Legion's twin-primarchs. Following the death of "Alpharius" upon the world of Eskrador at the hands of Roboute Guilliman, Omegon may have assumed the reigns of the Alpha Legion. His current fate is unknown.Ingo Pech - First Captain of the Alpha Legion during the Great Crusade and Horus Heresy era, Ingo Pech, like the majority of the Legionaries within the Alpha Legion, possessed strong physical similarities to his Primarch Alpharius, with a shaved head but gold-flecked brown eyes. Though he was physically smaller than some of the other Legionaries, he was quite strong.(Ma)Thias Herzog - Second Captain of the Alpha Legion during the Great Crusade and Horus Heresy eras, Thias Herzog also possessed physical characteristics nearly identical to his Primarch Alpharius. He was older than his peer First Captain Pech by twenty standard years. His bald scalp suggested that his hair was of a darker natural color, and that he shaved his head to resemble his primarch and fellow captain. Herzog possessed blue eyes like his primarch's.Armillus Dynat - Harrowmaster Armillus Dynat, known as the "Griefbringer" and "Instar-Nine", was a formidable strategist with a penchant for unorthodox and highly intricate attack plans often designed to pull apart and maim enemy fortifications before a killing blow was delivered, Armillus was also a master of integrated fast-armour and close air-support tactics. Armillus Dynat is thought to have been a theatre commander during the notorious Tesstra Campaign and the mastermind behind the Oanessi Genocide and the Harrowing of Callista Mundus.Autilon Skorr - Known as the "King-Killer" and the "Hydra's Headsman", Autilon Skorr was a Consul-Delegatus of the Alpha Legion, and was listed on the roll of honour of the Great Crusade's Council of War no less than seven times before the outbreak of the Horus Heresy, for he was frequently dispatched by his Legion's high command to demand Compliance of newly discovered worlds in the name of the Imperium. After the outbreak of the Heresy, he furthered the Warmaster's campaign of "Dark Compliance" by many bloody handed deeds. At Epsilon-Stranivar IX, the Shattered Legions would be all that stood between Skorr and greater victories.Sheed Ranko - Sheed Ranko was the master of the Alpha Legion's Lernaean Terminator Squads during the Great Crusade and Horus Heresy eras, and was an especially large Astartes, who doubled well for both Omegon and Lord Alpharius in diplomatic circumstances. He was a loyal Legionary who was known to accept any mission with the utmost secrecy. During the Horus Heresy, Sheed was assigned by the Primarch Omegon to destroy a secret Alpha Legion watch station, called the Tenebrae, as he believed that it was leaking intelligence to the Alpha Legion's enemies. Before the operation began, Sheed drank some of the Primarch's own blood, and took on the physical appearance of Omegan, and even gained some of his memories. In a one-way suicide mission, Sheed successfully infiltrated the hidden base posing as the Primarch Omegon, and managed to successfully destroy the facility.Chaitin - Chaitin was a Legate within the XXth Legion for the later part of the Great Crusade and early years of the Horus Heresy. Legate Chaitin is known for having refused to follow his twin-primarchs into treachery, upholding his vows to the Imperium and having successfully dodged any pursuit for several years until the point one of the twin-primarchs themselves had to hunt him down. Chaitin was assassinated by an infiltrated Alpha Legionary, posing as the Iron Hands Septus Thoic, aboard the Sisypheum, who was loyal to Alpharius. He died on the Death World of Eirene Septimus.Exodus - None can say whether Exodus is a single individual or one of several supremely skilled assassins operating at the behest of the uppermost echelons of the Alpha Legion. Whatever the truth, the Legionary known as Exodus ranked amongst the most skilled killers outside of the Assassin Clades of the Officio Assassinorum during the Great Crusade. His skill-at-arms was born of the convergence of the will, physiology and conditioning of a Space Marine with the fieldcraft and panoply of arms and wargear of an assassin. So adept was Exodus that he was said to rival even the marksmen of Clade Vindicare in his ability to insinuate himself into position and deliver the killing shot at the pivotal moment in a campaign. Some histories claim that as many as a dozen worlds were brought into Imperial Compliance with only a single shot having been fired by Exodus, who could achieve with one round what the expenditure of billions of rounds, charges and shells might never bring about.Dartarion Varix - As Strike Commander of the Alpha Legion, Dartarion Varix was one of the XXth Legion most trusted officers. As leader of the Legion's elite Third Harrow of the First Host, Varix was a master of infiltration and an extremely efficient tactician. During the Horus Heresy, Varix was tasked with a top-secret mission: to infiltrate Terra in preparation for the Warmaster's final offensive. However the ship upon which Varix intended to clandestinely enter the Segmentum Solar -- the Mechanicum ark-freighter Omnissiax -- was diverted to another world, the Battle Group of Legio Perennia Titans it was carrying being called upon to crush the open rebellion on the world of Callista Mundi. Unable to attain his primary objective, Strike Commander Varix then proceeded to take control of the Omnissiax and its precious cargo which would prove decisive in the following Harrowing of Callista Mundi.Ursinius Echion - Ursinius was a Librarian of the Alpha Legion during the Great Crusade and early years of the Horus Heresy, who still retained his position within the Legion's Librarius, despite the Emperor's Decree Absolute laid down during the Council of Nikaea, which forbid the Legiones Astartes the use of such psykers within their ranks. Sometime during the early years of the Heresy he was interviewed by Primarch Omegon in regards to the status of the secret Alpha Legion asteroid bases of Tenebrae Station. The Alpha Legion made use of this facility to help manipulate the Warp through the use of a pylon array, which they utilised to keep the White Scars Legion both contained and ignorant of Chondax. During the conversation, Sheed Ranko was hidden from Echion's sight in the shadows, secretly observing the conversation. Following the Librarian's dismissal, Sheed Ranko helped formulate a plan to neutralise a suspected security leak by destroying the facility. Afterwards, Ursinius was executed by Omegon for his failure in prevent the leak from occurring in the first place.Ancient Archontas Origo - Very little is known of the warrior referred to in the archives of the Logistica Corpus as the "Archontas" of an unknown chapter of the Alpha Legion, and it is considered unlikely that "Origo" is even a personal name. According to some extant early Great Crusade archives, at least a dozen different warriors of the old XXth Legion bore that name, every one of them falling in combat during the early or mid Crusade eras to be interred within the armoured sarcophagus of a number of different marks of Dreadnought armour, from early Furibundus to later mark Castra Ferrum. The last known individual to bear this name, was interred within a Contemptor Pattern Dreadnought. Archontas Origo's Dreadnought armour was equipped with a pair of power claws with inset flamers, making him a fearsome prospect for any but the most accomplished of melee fighters. He also mounted a Cyclone Missile Launcher, a weapon often utilised to break down the coherency of enemy formations prior to an attack, a broad category of tactic the Alpha Legion were noted as being especially adept at implementing. This ancient's ultimate fate is unknown.Ancient Nehalen, "The Interitus" (Deceased) - Renowned among the Alpha Legion for his exploits as a member of the Legion's Destroyer cadre in days long since passed, Nehalen earned for himself the title "Interitus" for his brutal methods -- the fear of his deployment to a war zone a more potent deterrent than a full company of lesser warriors. Following a cataclysmic encounter with the Fra'al, Nehalen was confined to the metal shell of a Contemptor Pattern Dreadnought, a transition that barred him from the infiltration missions that had once been his specialty and kindled in him a cold fury and appetite for open slaughter that exceeded his fellows. On Mezoa he served in Autillion Skorr's bodyguard of enforcers, delivering many of the suicidal edicts of the Alpha Legion commander to the Iron Warriors under his command. He was to meet his final end in combat with Cassian Dracos, the Dragon Revenant, who finally ended his cruel existence in a brawl that levelled an entire sub-section of the Mezoan forge-fane.Arkos the Faithless, the Scion of Alpharius - Arkos the Faithless was a Captain of the Alpha Legion who turned Traitor along with the rest of his Legion during the Horus Heresy. Arkos is a Chaos Lord of the Alpha Legion and leader of the Alpha Legion warband known as The Faithless that intervened to support the forces of Chaos during the Siege of Vraks. Following the defeat of the Chaotic forces on Vraks, the Faithless were destroyed and Arkos was taken prisoner by the Dark Angels Chapter of Loyalist Space Marines.Bale (Deceased) - Bale was the Chaos Lord who led an Alpha Legion warband to the Imperial Civilised World of Tartarus to find the ancient Chaotic artefact known as the Maledictum that met resistance from Captain Gabriel Angelos and the Blood Ravens' 3rd Company. Bale was slain by his own lieutenant, the Chaos Sorcerer Sindri Myr, who harboured his own ambition to use the Maledictum to become a Daemon Prince.Arkturion - Arkturion, a notable Warpsmith of the Alpha Legion, has grown particularly notorious for his campaigns of deception and terror against both the Imperium and the Severan Dominate within the Spinward Front of the Calixis Sector, raising nightmarish Daemon Engines to obliterate his foes.Firaeveus Carron (Deceased) - Firaeveus Carron was a Chaos Lord who led an Alpha Legion warband. Though its members were dedicated to Chaos Undivided, Carron himself was a Chaos Champion of Khorne. Firaeveus Carron led the Forces of Chaos' invasion of the Imperial Kaurava System during the 41st Millennium after a Warp Rift opened in the system through the will of the Chaos Gods. Carron and his warband were ultimately defeated by the Imperial forces defending Kaurava, although it is unknown in the Imperial records which of the three Imperial factions present in the system defeated him -- the 252nd Conservator Regiment of the Imperial Guard, the Blood Ravens Chapter or the Adepta Sororitas of the Order of the Sacred Rose.Dynat Crowbane - Following the tragic events of the Horus Heresy, during the unending bloodshed of the Great Scouring, the Traitor Chaos Warlord Dynat Mal, known as "Crowbane" for his ambush and slaughter of Raven Guard forces during the Battle of Lyx, fled to the Mandragoran Stars and gathered to him a coterie of Renegades, diabolists and Traitors thousands strong. Imperial forces sent in pursuit were repeatedly out-manoeuvred and cut apart piecemeal as Dynat's forces, now known as "The Shadowed Ones", employ guerrilla tactics and dark forces to extend their mastery over the region. After the vital Imperial outpost station at the world of Amarah in what is now the Orpheus Sector of the Segmentum Tempestus had been attacked and destroyed, its entire population slaughtered and stockpiles plundered, any Imperial claim to the region was effectively severed. This sundered realm, caught beyond the light of the Imperium at the edges of the Veiled Region, became known as the Dark Marches and is benighted by ignorance and discord, and is shrouded from human sight.Roek Ghulclaw - Roek Ghulclaw was a Chaos Lord who led the Chaos Cult known as The Guns of Freedom. He had unknowingly infiltrated the Word Bearers Warmaster Davroth's chosen council so subtly that none suspected his true allegiance, which ultimately was the Alpha Legion. General Andol of the Guns of Freedom was but one of Roek's pawns and informants seeded throughout the sector. He took part in the invasion of Makenna VII. With the arrival of Davroth's fleet, The Guns of Freedom led those loyal to the cause in rebellion. Though they believed they were overthrowing an unjust dictator, in reality they were merely pawns, for their commander General Andol was one of the Alpha Legion's many agents upon this world.Phocron - Phocron was the name of supposed Chaos Lord of the Alpha Legion, who was held responsible for the death of entire worlds through callous acts of sabotage, terrorism and inciting war, undertaken by his vast network of Chaos Cultists and human operatives. He was pursued for over a century by an Ordo Hereticus Inquisitor who was obsessed with capturing the elusive Chaos Lord. When he finally tracked the traitor down to the derelict space hulk Hyrdra's Eye the true perfidy of the Alpha Legion was revealed -- the name "Phocron" was an alias assumed by multiple Alpha Legion Chaos Space Marines, for there never was a true Phocron that existed. It was merely a cover used to help organise cultists and agents across the Imperium as a symbol to rally behind. Since the identity of Phocron had been compromised, the Alpha Legion was going to discard it anyways. Even worse, the Inquisitor noticed that one of the Alpha Legionaries face had been surgically altered to match his own, indicating that the Inquisitor would be the new identity that had been chosen to replace "Phocron".Jaghathra Vrax (KIA) - Vrax was an Alpha Legion warlord who for solar decades operated out of a fortress in the Black Mountains upon the world of Ghorvenfal. A noted bladesman, he plagued surrounding systems with piratical raids, evading the Imperium's clumsy reprisals with ease. However Vrax eventually overreached himself. Having discovered that the Kabal of the Black Heart planned to raid the Imperial factory world of Melidrantis, he elected to use the Dark Eldar as pawns in his own schemes. At the battle's height they struck, catching both the Kabalites and their beleaguered Cadian foes by surprise and exacting a heavy toll upon them both. Vrax' forces escaped with a huge stockpile of weaponry and left the Black Heart to retreat empty-handed. Such an insult could not be allowed to stand, and so, Asdrubael Vect spared no effort in tracking down Vrax and his warband. Lelith Hesperax herself, joined the Dark Eldar forces arrayed for the attack against Vrax' forces. In a surprise attack, the Alpha Legionaries were caught within their own mountain fortress, and quickly overwhelmed. The surviving Chaos Space Marines watched on, helplessly, as Vrax faced Hesperax in single combat. He was quickly overwhelmed by the Wych's speed and superlative skills with a blade, and had both hands, then both arms truncated. Only one Alpha Legionary left the fortress alive that day, and his limbless form still howls its endless agony above the Onyx Gate of Vect's palace to this day.Varus Hos (KIA) - Varus Hos was a Chaos Lord of the warband known as the Perfidious Host who fought in an unnamed campaign against the White Scars Brotherhood led by Hamiclar Vort, a past Master of the Hunt. Though the open stages of the battle went initially well for the Chaos warband, the implacable White Scars recovered quickly from their losses and launched a lightning counter-attack. As the battle neared its end and the White Scars were on the verge of claiming victory, Varus launched an unexpected assault on the White Scars Captain, intent on depriving his enemies of their leadership. As the two commanders fought with their forces fighting and dying around them, Hamiclar was able to overcome Valur and slew the Chaos Lord. With their leadership deprived, the White Scars quickly destroyed the Perfidious Host wholesale.Sindri Myr (KIA)- Sindri Myr was a Chaos Sorcerer who accompanied an Alpha Legion warband to the Imperial Civilised World of Tartarus to find the ancient Chaotic artefact known as the Maledictum that met resistance from Captain Gabriel Angelos and the Blood Ravens' 3rd Company. Sindri slew his own commander, the Chaos Lord Bale, and eventually used the power of the Maledictum to ascend to become a Daemon Prince. However, he enjoyed this loft status for only a few moments before he was slain by the Blood Ravens' hero, Captain Gabriel Angelos.Hekastis Nul (KIA) - Hekastis Nul was a Dark Apostle and member of the Alpha Legion. A fervent worshiper of the Chaos Gods, Nul served under Chaos Lord Vykus Skayle and helped summon Daemons across the world of Valdrmani during the Siege of the Fenris System. However, Nul was eventually slain by Wolf Lord Sven Bloodhowl.Nullus (KIA) - Chaos Champion and lieutenant to the Daemon Prince Kernax Voldorius who was slain by the White Scars during the Hunt for Voldorius upon the world of Quintus.Vykus Skayle (KIA) - Skayle was a Chaos Lord of the Alpha Legion who commanded a warband known as the Daggerfangs. He was a master of intrigue and manipulation, but differs amongst many of his Alpha Legion brethren, as he was a fervent worshipper of the Ruinous Powers. Because of his devotion and fervent faith, Skayle had been granted superior strength and speed by the Chaos Gods. In battle, he made use of his enhanced abilities, fighting with a pair of daemonic blades. Alongside the Daemon Prince Tzen'char, Skayle was one of the chief architects of the daemonic incursions that culminated in the Siege of the Fenris System. While fighting across the Fenris System he was eventually slain by Wolf Lord Harald Deathwolf.Kernax Voldorius (KIA) - Kernax Voldorius was an infamous Daemon Prince of the Alpha Legion who was hunted for decades by the White Scars Space Marine Chapter and its Captain of the 3rd Brotherhood, Kor'sarro Khan. After more than a decade on the hunt, in 865.M41 Kor'sarro Khan drove Voldorius from his foremost stronghold on the Hive World of Modanna to the world of Quintus, where Kor'sarro and the 3rd Brotherhood of the White Scars formed an alliance with Captain Kayvaan Shrike of the Raven Guard Chapter's 3rd Company, who also sought to dislodge the Alpha Legion's grip on that benighted planet. Together, the two Astartes officers and their companies ultimately ran the Daemon Prince to ground and slew him once and for all. Kor'sarro Khan took Voldorius' head back to the White Scars homeworld of Chogoris (officially known to the Administratum as Mundus Planus) where it was set on a pike on the road to the White Scars' Fortress-Monastery, so that all who saw it might know that no foe of the Chapter ever truly escapes the Emperor's justice.
Alpha Legion - Notable Alpha Legion Operatives: 55/Phi-silon - 55/Phi-silon was a sparatoi-type Alpha Legion operative that had been placed within the Mechanicum of the newly implemented Forge World of Bronta-Median. In order for 55/Phi-silon's cover to be up to task, he freely underwent surgical mutilation and instalment as a Mechanicum Tech-thrall following which he was appointed as part of the security detachment of the ark-freighter Omnissiax. With 55/Phi-silon in place, the operative succesfully smuggled a full demi-cohort of Legionaries onboard the Omnissiax which would seize the ship and its precious cargo of Battle Titans. Charged with the awakening of both the infiltrated Legionaries and the traitor Titan crews, 55/Phi-silon was instrumental in the Omissiax' capture by the Alpha Legion and the overall success of the Harrowing of Callistra Mundi.Haln - Haln was the codename of an Alpha Legion operative that had succeeded in infiltrating the Sol-system during the years of the Horus Heresy and that was able to operate for an extended period of time on Terra itself. As would later be discovered, Haln had infiltrated the system disguised as one of the refugees aboard the frigate Daggerline, the vessel commandeered by Macer Varren who would eventually become one of Malcador's Knight Errants. Haln's main role was espionnage, but also insurrection as he actively attempted to sabotage Rogal Dorn's efforts to fortify the Imperial Palace. Haln was reassigned following the growing influence of the followers of the Lectitio Divinitatus and charged to act as liaison for a chaos assassin which he helped smuggle onto the Throneworld and locate its target: the Living Saint Euphrati Keeler and her acolyte Kyril Sindermann. Haln was slain in a failed assassination attempt on the Saint, cut in two by Nathaniel Garro.Jalen - "Jalen" was the designation of a new kind of Alpha Legion operatives tentatively named "Hydra"-Operative believed to have been active on the soil of Tallarn for several years. Most distinctively "Hydra"-Operatives are no standard humans, but bio-engineered clones and established as twins or triplets operating within the same cell. Jalen had infiltrated the world several months prior to the famous Battle of Tallarn and after having found influential local supporters, tried to peacefully realign the world's allegiance in favor of the Warmaster. These efforts were however thwarted by the unforeseeable invasion of the Iron Warriors Legion. At the head of an entire cell of Alpha Legion operatives, Jalen had established a network of spies and agents both amongst the Loyalists and the Iron Warriors enabling him to venture into the loyalist shelters and even the decks of the Iron Blood. This extensive network included specialised kill-teams, armoured troops and even elite assassin-squads of Legiones Astartes. All the Jalens distinctively featured piercing green eyes and a set of intricate ever-changing tattoos which could readily disappear at will. At least one of the Jalens also seemed to have been a psyker. Jalen's activities had however drawn the attention of an Imperial Agent of the Officio Assassinorum in the form of Iaeo, an Unbound Infocyte of the Vanus Clade, which succesfully put an end to his operations.Hurtado Bronzi - Hurtado Bronzi was a Hetman of the Geno Five-Two Chiliad and Company Commander of the Joker company during the Compliance of Nurth. Hetman Bronzi was recruited on Nurth itself for his involvement in the Alpha Legion's track for John Grammaticus and would be paramount in his capture. In order to bring Grammaticus to his new masters Hetman Bronzi had to abandon his unit in the field, making him effectively a deserter in the eyes of Imperial justice. Bronzi and Saiid would later prove paramount in fooling John Grammaticus to lead the Alpha Legion to his alien masters of the Cabal. Hurtado Bronzi would later be apprehended by the Imperium and tortured in hope of gleaning valuable information on the Alpha Legion's goals and organisation.Quorvon Krish - Sparatoi-operative, tertiary astropath of the Omnissiax. Quorvon Krish held the honour of firing the first shot in the taking of the Omnissiax, riddling his immediate superiors with bullets of his silenced autopistol and thus cutting the Omnissiax' means of communication with Imperial forces.Nedico Orx - Sparatoi-operative. As a Transmechanic onboard the Omnissiax, Nedico Orx destroyed the ship's vox-relay in the opening moves of the Alpha Legion's ploy to take over the ship.Rukhsana Saiid - Rukhsana Saiid was one of the senior Uxor, one of psychically-gifted female command cadre exclusive to the Imperial Army regiments of the Geno Chiliad. Rukhsana was recruited on the world of Nurth for the close emotional ties she possessed with the Perpetual identified as John Grammaticus. Saiid would prove instrumental in manipulating Grammaticus and leading the Alpha Legion to the xenos-organisation known as the Cabal. Her fate remains unknown.
Alpha Legion - Legion Fleet: With a Legion dealing in secrets and deception, no account of the Alpha Legion's fleet can truly be verified as it was customary for instance to change the ships' ident-tags after a given operation and indeed use the same name for different vessels.As the last Legion to effectively join the Great Crusade, the Alpha Legion fleet consisted of newly forged battleships and is believed to have numbered amongst the largest of all the fleets within the Legiones Astartes.The Alpha Legion is known to have possessed the following vessels:Alpha (Gloriana-class Battleship) - Personal flagship of Alpharius during the Great Crusade and Horus Heresy eras. The Alpha was severely damaged in the fighting within the Alaxxes Nebula, while simultaneaously fighting the VIth Legion flagship, the Hrafnkel, and a Ramilies-class Starfort of the Ist Legion identified as the Chimaera.Beta (Gloriana-class Battleship]])' - The Beta served as the primary flagship of Alpharius and/or Omegon himself and made a journey with the Imperial expedition for a meeting with the Cabal. Once the meeting was concluded, the Beta turned its weapons against the Imperial forces and was supported in this action by its sister ship Alpha. The Beta was later seen under the command of Omegon, who felt the death of his twin Alpharius in the Battle of Pluto while aboard this vessel.Delta (Battleship, Unknown Class) - The Delta was one of several Alpha Legion warships bearing that name, but it was also the largest to carry it. Placed at the vanguard of the Alpha Legion's core of warships in pursuit of the elusive VIth Legion fleet, the Delta came face to face with the Space Wolves' Battleship Ragnarok, whose captain, the Wolf Lord Gunnar Gunnhilt, had chosen to sacrifice his life and that of his ship to buy the VIth Legion more time to flee. Emerging from the twisting corridors of safe space within the Alaxxes Nebula, the Delta delivered a punishing weight of fire at the Ragnarok, intent on making a clean kill. The Ragnarok however made use of unorthodox tactics, and fired its last volley of torpedoes in order to force the Delta to a full-stop before ramming the other ship. The burning Raganarok's mass proved enough to drive the Delta into the highly corrosive clouds of the nebula, where both leviathans were consumed.Gamma Lycurgus (Capital Ship, Unknown Class)Zeta Telios (Capital Ship, Unknown Class)Gamma Mu (Dominus-class Battleship) - The Gamma Mu was one of the well-reputed and massive Dominus-class Battleships that formed much of the core of the XXth Legion's line-ships. The Gamma Mu was destroyed in the Alaxxes Nebula under the concentrated fire of the Space Wolves Battleship Ragnarok.Omicron (Battle Barge) - The Omicron was observed acting in support of Armillus Dynat during the Harrowing of Callista Mundi.Theta (Cruiser, Unknown Class) - The Theta was an Alpha Legion warship that took part in the space battle above Isstvan V during the Drop Site Massacre. It was later destroyed during that battle by the Iron Hands' Strike Cruiser Veritas Ferrum.Sigma-Pythonus (Basileus-class Battle Barge) - The lead vessel of the Alpha Leigon fleet that attacked Paramar V during the First Battle of Paramar in the opening days of the Horus Heresy.Anarchy's Heart (Despoiler-class Battleship) - The Anarchy's Heart was the personal battleship of the Chaos Lord Arkos the Faithless and his Renegade Chaos Space Marine warband, The Faithless. Arkos utilised the Anarchy's Heart to launch raids from the Eye of Terror across the millennia following the end of the Horus Heresy. This vessel was destroyed near the conclusion of the infamous Siege of Vraks by the Angels of Absolution Chapter's Battle Barge Liberatorii Delictum and the Strike Cruiser Repentant.Anax-Rho (Heavy Assault Cruiser) - Took part in the First Battle of Paramar during the opening days of the Horus Heresy.Lambda (Strike Cruiser)Occam's Razor (Strike Cruiser) - The Occam’s Razor was part of Dynat Mal’s small fleet which had eeked out a living in the regions of the Orpheus Sector. The ship was supposedly destroyed by the Necrons of the Maynark Dynasty which left its broken hull in a valley filled with the bones of the dead on the jungle-world of Apollyon.Phi (Strike Cruiser)Theta Malquiant (Strike Cruiser) - The Theta Maquiant was an isolated cruiser that operated alone and far away from the rest of the Alpha Legion during the opening years of the Horus Heresy. It was the sister-ship, of the Zeta Morgeld. The Theta Maquiant was sacrificed on purpose to allow an Alpha Legion cell led by Alpharius himself to infiltrate the Iron Hands of the Sysipheum.Upsilon (Strike Cruiser)Zeta (Strike Cruiser)Zeta Morgeld (Strike Cruiser) - The Zeta Morgeld was an Alpha Legion Strike Cruiser that operated as a lone hunter during the Horus Heresy and was alledgedly bound to rendezvous with Alpharius himself before it was confronted and vanquished by the Iron Hands-vessel Sisypheum. Stripped of precious parts, crew and ammunition the Zeta Morgeld was bound to be destroyed in a nearby sun but was ultimately used to save the Sysipheum from another attacking Alpha Legion vessel, the Theta Malquiant.Iota Malephelos (Escort, Unknown Class) - The Iota Malephelos was one of the many undermanned Escorts deployed to protect and blunt the Space Wolves' counterattack on the Alpha Legion's capital ships during the fierce fighting in the Alaxxes Nebula. The Iota Malephelos was the designated target of Bjorn the Fell-Handed's squad, which succeeded in capturing the vessel, slaying its captain and turning the warship's guns against its former allies. The Iota Malephelos later the Space Wolves Legion fleet was integrated into it.Keta Rho (Frigate, Unknown Class) - The Keta Rho was destroyed by weapons fire from the Iota Malepheos after its seizure by the Space Wolves during the battle in the Alaxxes Nebula.
Alpha Legion - Legion Artefacts: Blade of the Hydra - Long ago, this oversized chainsword was for purely ceremonial use. Since the Daemon Prince Gharual of the Nine Sundered Souls was bound inside it, however, the blade has been a fiendish tool of destruction. Those with a will strong enough to control its multiple thirsting mindsets can cause the sawtoothed blade to shimmer into not one, but several swords that gnaw and gnash with an immortal hunger. These extra blades are insubstantial when the wielder wills it, and razor-sharp when the flesh of his enemies is near.Drakescale Plate - A suit of Corvus Alpha Pattern Power Armour forged by an ancient tech-savant of the Dark Mechanicum, this battleplate incorporates the living titanium scales of the mica skydrake. Its pauldrons, vambraces and greaves are so well protected by that elder beast's innate resistance to fire that even a Flamestorm Cannon's channelled inferno splashes harmlessly aside like water from smooth pillars of obsidian.Hydra's Teeth - The Hydra's Teeth are bolt rounds with an ammunition casing that must be kept slick with blood-laced oil lest they detonate prematurely and cause irrevocable damage to the wielder. The legend goes that they are sentient in the manner of Daemon Weapons, and that sorcerous powers have somehow given them a terrible hunger for destruction. Once fired, they seek out fresh victims -- regardless of how well-hidden they may be -- before exploding in a blast of eye-searing, lung-scorching gas that can turn exposed flesh to black sludge.Hydra's Wail - The Hydra's Wail is a sophisticated jamming device corrupted by the energies of the Ruinous Powers. A burst of directed viral scrapcode infiltrates the vox networks and the communications devices of the enemy, rendering strategic planning null and void. Its blasts are limited, so ritualistic offerings are needed after each use to replenish its deadly charge.Icon of Insurrection - This eight-pointed Star of Chaos standard top is no mere symbol, but an ensorcelled, semi-diabolic magnet for Chaotic energies that broadcasts thoughts of anarchy and rebellion into the minds of all who behold it. Honed and perfected by generations of Alpha Legion demagogues and metamentalists, it has become a potent artefact famed throughout the brotherhood of Alpharius, for where the icon is raised, mayhem soon follows. When held aloft amongst a crowd, it can turn malcontents into death squads and mere dabblers and dilletantes in heresy into seething, frenzied maniacs bent on burning the realms of Humanity to ash.Mindveil - Shimmering with illusion, the Mindveil is a long cloak stitched with the interlocking teeth of Dostoy Prime's chameleonic hydrasharks. So potent are the Chaos spells of confusion and dislocation cast upon it that the bearer and his kin are accompanied by incorporeal mirages that mirror their appearance perfectly. Stranger still, at a chanted command in the Dark Tongue, the wearer's true location and that of his doppelganger can switch places, an instant translocation that leaves his enemies gaping in confusion. The death of those fooled is never far away.Shadeblade - This sword is rumoured to be of xenos origin. Within its hilt lies unknown cloaking technology that turns the wielder into naught but shadow when in darkness and low light.Viper's Bite - This ornate boltgun has a wide, serpent-head muzzle and a magazine that never seems to run dry. When it fires, it makes no noise louder than a dry hiss, but a cacophony of screams is never far behind. The projectiles it fires glow with acrid green flame, the energy swathing each bolt so virulent they can sizzle through even the ancient war-plate of Terminator-armoured Veterans.
Alpha Legion - Legion Appearance: The Alpha Legion wear many skins and don many guises in the prosecution of their covert agendas, but when the time to land the killing blow is nigh, they go to war in the colours of their Primarch Alpharius.It is not unusual for the Legion's warriors to incorporate designs based on the scales of serpents into their battle plate, or even to have similar icons tattooed under their skin, visible only when the wearer wishes them to be. Ostentation is rare, giving more of a sense of unity to their armies than is common in other Chaos Space Marine forces.
Alpha Legion - Legion Colours: The Alpha Legion, unlike many of the Traitor Legions, maintained the same basic colour scheme for their Power Armour -- azure blue, silver and green -- even after their fall to Chaos. This was an outward testament to the fact the Alpha Legion has -- in spirit if not in body -- remained much the same since its creation. Alpha Legion Sergeants often had green helmets with a blue stripe down the centre.The typical livery of an Alpha Legionary is some combination of sea blue and emerald green. This is sometimes worn in subtle contrast, half obscured by the dust of conquest; at other times it is polished to a violently clashing high sheen, the better to draw the eye of the enemy so that the greater work might pass unseen.The scaly cloaks worn by the operatives of the Alpha Legion are highly sought after -- should a Legionary fall, one of his brothers will take up the mantle in his place, donning it on behalf of the Legion itself. Often, these are worn not by Champions, but by the least favoured or experienced of a warband -- such obvious signs of status attract the sniper's bullet, and the Alpha Legion regard such linear thinking with contempt.
Alpha Legion - The Colours of Deceit: The question of the Alpha Legion's livery and heraldry of arms is also a matter of some contention in the study of this Traitor Legion's history. It is the case that over the centuries-long conflict of the Great Crusade, all of the grey-clad Legions that first departed Terra changed their appearance to some degree -- some very dramatically so -- as the consequences of the long war and campaigning took their toll, and most tellingly when they were reunited with their primarchs.It is also the case that most uniformity or conformity of livery and appearance proved impossible, even for a Legion not as stratified and fractured as perhaps the Ultramarines or the Iron Warriors, given that an armed force such as a Space Marine Legion numbered in the tens of thousands and was very scattered across the vast distances of the interstellar void.These facts, however, do not account for the wide variance displayed by the Alpha Legion, and instead it is likely that a more deliberate policy of misdirection and secrecy played its part. Variously and across multiple time periods, the Alpha Legion has been witnessed in liveries of pale grey, gleaming steel, veridian, dull bronze, sable, indigo, amaranth and azure blue -- both in main and combination.It has been variously recorded as displaying Principia Belicosa standardised rank and unit signifiers, elaborate stylised reptilian iconography of unknown meaning, and the complex logos-teknika forms favoured by the Emperor-shattered Panpacific Empire on Ancient Terra before Unification. It has also gone into battle without emblems or markings of any kind; a faceless, anonymous army of killers without distinction or division in its ranks.If any deeper meaning is held by these changes and masquerades beyond their use to confuse the enemy and confound those who would study the XXth Legion and know its ways, one of the most outlandish and disturbing explanations is that not even the Alpha Legion itself knew its true shape and forms.This theory, postulated since the Horus Heresy, contends that only Alpharius knew the main extant of his Legion and its domain, its strength and its reach, and perhaps then even he knew it only imperfectly. By this token the Alpha Legion had become unknowable, a self-sustaining, self-replicating force, a weapon that had transcended the flesh of the Legionaries that made it up and the hand that wielded it.It would be a force whose limits and extent would forever be unknown, even unto itself, and therefore ultimately unstoppable as no enemy or influence could ever hope to fully infiltrate or overcome it from within.It was and is indeed the case, that even before the Horus Heresy, entire generations of Alpha Legion warriors could have been trained, fought and died in ignorance of their own Legion's wider operations, purposes and goals. Entire Expeditionary Fleets could have operated never knowing the existence of mirror images of themselves, each believing that they were the only Alpha Legion bearing the name. The implications of such a colossal deceit are staggering if true.
Alpha Legion - Legion Badge: The Alpha Legion's original symbol was derived from the ancient Terran "Helac" script -- the Alpha-Omega symbol. This iconography was used by the XXth Legion throughout the early Great Crusade era. Many icons utilised by the Alpha Legion at this time appeared to be drawn from the same ancient script.It is thought that the Helac gamma, omega and delta symbols were commonly used as the Legion's Chapter identifiers, though rarely consistently. By the start of the Horus Heresy, the Traitor Legion's icon had been replaced with that of the three-headed Laernean Hydra, a Terran mythological multi-headed serpent that would grow back two heads for every one that was cut off.Often this icon could be seen surmounting the older, chained alpha-omega icon. Both were common symbols within the Alpha Legion, with numerous combinations and variants adorning armour, banners and the flanks of armoured vehicles.
Alpha Legion - Trivia: The name Alpharius Omegon is drawn from "Alpha" and "Omega", the first and last letters of the Ancient Greek alphabet, which also represents the "Beginning" and the "End" in Greek mythology and Christian iconography. The Alpha Legion was also the "Legion Omega", the last of the 20 Space Marine Legions to be raised during the First Founding.
Alpha Legion - Sources: Alpharius: Head of the Hydra (Novel) by Mike Brooks, "Discovery," "Hydra Dominatus," "Lord of the First," "In the Shadows"Black Crusade: Tome of Fate (RPG), pp. 29, 32-33Codex: Dark Angels (6th Edition), pp. 36-37Codex: Space Marines (5th Edition), pp. 42-43Codex: Chaos Space Marines (6th Edition), pg. 12Codex: Chaos Space Marines (4th Edition), pp. 20-21Codex: Chaos Space Marines (3rd Edition, Revised Codex), pg. 40Codex: Chaos Space Marines (3rd Edition, 1st Codex), pg. 32Codex: Chaos (2nd Edition), pp. 14-15Codex Heretic Astartes - Chaos Space Marines (8th Edition), pp. 26-29Codex Heretic Astartes - Chaos Space Marines (8th Edition) (Revised Codex), pp. 26-29Traitor Legions - Codex: Chaos Space Marines Supplement (7th Edition), pg. 81Deathwatch: First Founding (RPG), pg. 78Imperial Armour Volume Two (Second Edition) - War Machines of the Adeptus Astartes, pg. 19Imperial Armour Volume Five - The Siege of Vraks - Part One, pp. 16, 140Imperial Armour Volume Twelve - The Fall of Orpheus, pg. 16Imperial Armour Volume Thirteen - War Machines of the Lost & The Damned, pg. 24Inquisitor: Core Rulebook (RPG)Index Astartes IV, "The Enemy Within - The Alpha Legion Space Marine Legion"Realm of Chaos: Slaves to DarknessThe Horus Heresy - Book Three: Extermination (Forge World Series) by Alan Bligh, pp. 78-103, 258-265The Horus Heresy - Book Seven: Inferno (Forge World Series) by Alan Bligh, pp. 81–82White Dwarf 310 (US), "Battle Report: The Defence of Cephian IV", pp. 94-113White Dwarf 277 (US), "Index Astartes: Alpha Legion"Legion (Novel) by Dan AbnettDeliverance Lost (Novel) by Gav ThorpeAge of Darkness (Anthology), "The Face of Treachery" by Gav ThorpeThe Primarchs (Anthology), "The Serpent Beneath" by Rob SandersSedition's Gate (Anthology), "The Harrowing" by Rob SandersFear to Tread (Novel) by James SwallowLegion of the Damned (Novel) by Rob SandersGarro : Vow of Faith (Novel) by James SwallowThe Seventh Serpent (Novella) by Graham McNeillTallarn: Executioner (Novella) by John FrenchTallarn: Ironclad (Novel) by John FrenchWolf King (Novel) by Chris WraightPraetorian of Dorn (Novel) by Chris WraightHunter's Moon (Audio Drama) by Neil RobertsScions of the Emperor (Anthology), "First Legion" by Chris WraightWarhammer 40,000: Dawn of War (PC Game)Warhammer 40,000: Dawn of War - Soulstorm (PC Game)Forge World - Armillus Dynat: Harrowmaster of the Alpha LegionForge World - Alpha Legion Contemptor DreadnoughtPsychic Awakening - Faith & Fury (8th Edition), pp. 72-77
Alpharius - Head of the Hydra (Novella) - Alpharius - Head of the Hydra (Novella): Alpharius - Head of the Hydra is the fourteenth novella in the Horus Heresy - Primarchs series. The novella was released on April 29, 2021.
Alpharius - Head of the Hydra (Novella) - Synopsis: Legends abound of the glorious -- or infamous -- deeds of the Emperor's sons. Yet almost nothing is known of Alpharius, the most mysterious of them all, for the Lord of the Alpha Legion is unparalleled in the art of obfuscation. Such are his gifts of secrecy and deceit that even his rediscovery has remained an enigma -- until now. But when the tale comes from the serpent's mouth, where does the deception end and the truth begin?
Alpharius Omegon - Alpharius Omegon: Alpharius Omegon, also known as the "Aleph Null," "The Hydra," the "Threefold Serpent," "The Final Configuration" and the "Last Primarch," was one of the twenty primarchs created by the Emperor of Mankind in the earliest days of the Imperium of Man, just after the end of the Age of Strife in the 30th Millennium. In truth, Alpharius Omegon was actually a pair of identical twin brothers, one named Alpharius and the other Omegon.Of all the primarchs of the Legiones Astartes, Alpharius was without a doubt the most steeped in mystery, legend, contradiction and deliberate falsification. The primarch of the Alpha Legion shrouded himself in mystery, often moving unseen even amongst the ranks of his own Legion.However, when the time came to cast off the cloak of misdirection, Alpharius was as awe-inspiring a being as any of his brother primarchs. Clad in armour forged in the manner of some terrifying beast of ancient Terran myth and armed with a fearsome panoply of weapons of unknown provenance, Alpharius bestrode the battlefield like a figure from legend.Like the hydra he and his XXth Legion had taken as their symbol, Alpharius fought by repeated attacks from multiple and unexpected quarters. None could predict where or how the primarch would strike, what weapons he would bring to bear or which of his many different forms would fight at his side. In many cases, the enemy were not even aware they were fighting the Alpha Legion until the very moment battle was joined, at which point they were already doomed to total and utter defeat at the hands of this most cunning, devious and duplicitous of all the primarchs of the ancient Space Marine Legions.Like the other primarchs, Alpharius and his twin brother Omegon were transported from the Emperor's gene-lab beneath the Himalazian (Himalayan) Mountains of Terra through the Warp by the Chaos Gods and placed on a far-away world in an attempt to prevent the coming of the Age of the Imperium and the expansion of the ordered Imperium of Man across the galaxy.Alpharius Omegon was eventually rediscovered by Primarch Horus and sent to meet his father the Emperor on Terra, who placed him (and secretly, his twin brother) in command of the XXth Legion, the so-called Alpha Legion, during the Great Crusade of the late 30th Millennium.It should be noted that the Alpha Legion's trademark secrecy extended to the records of their primarch. There is little recorded information on his biographical background or where his homeworld originated, and almost all of what is currently known by the Imperium about this enigmatic primarch comes from the information provided by former Inquisitor Kravin of the Ordo Malleus.Inquisitor Kravin was subsequently believed to have been tainted by the Alpha Legion and his current whereabouts are unknown. Hence, much of the Imperial data concerning the Last Primarch could be considered suspect, and indeed there are some who believe the whole Kravin affair was an Alpha Legion plot to plant misinformation in Imperial records.The greatest secret of the Alpha Legion's primarch is apparently told to no one outside the XXth Legion, and has always been thus. For, unlike any of the other primarchs, Alpharius actually has an identical twin: Omegon. It is unknown if the Emperor intended this when He created the Last Primarch, or was ever even aware that His final primarch's engineered embryo had split into two identical fetuses during their gestation before they were stolen away by the Ruinous Powers.Alpharius and Omegon were both the co-equal primarchs of the Alpha Legion, although "Alpharius" was the public face of the XXth Legion and appeared as the more senior of the two. Though as both primarchs were physically identical it was possible for them to switch places and have "Omegon" play the public role of the Alpha Legion's primarch.They have been described as "one soul in two bodies" and collectively have been referred to as simply "Alpharius Omegon". While the Astartes of the Alpha Legion made attempts to all look alike, both Alpharius and Omegon were still somewhat distinctive. Taller than the rest of the Astartes in their Legion as primarchs always were, slightly copper-skinned, bald and possessed of a heavy brow, they somewhat resembled their brother primarch Horus.Unlike the Lupercal, Alpharius and Omegon had piercing eyes that seemed to glitter, appearing to shift colour from a cold arctic blue to a shimmering green. The overall impression given by Alpharius Omegon was one of nobility and intelligence. One way to tell the twin primarchs apart was when Omegon was serving as the commander of his Effrit Stealth Squad; large portions of his power armour and other gear were painted black and otherwise darkened.The armour worn by Alpharius for his part was not particularly different from that of an ordinary Alpha Legionary. When such theatrics were required, both Alpharius and Omegon -- or one of their gene-sons serving as their surrogate -- could appear as regal and stunning as any other primarch.Quick Answers What is the significance of Alpharius Omegon in the Warhammer Alpha Legion? The greatest secret of the Alpha Legion's primarch is apparently told to no one outside the XX Legion, and has always been thus. For, unlike any of the other primarchs, Alpharius actually has an identical twin: Omegon. It is unknown if the Emperor intended this when He created the last primarch, or was ever even aware that His final primarch's engineered embryo had split into two identical fetuses during their gestation before they were stolen away by the Ruinous Powers. Alpharius and Omegon were both the co-equal primarchs of the Alpha Legion, although "Alpharius" was the public face of the XX Legion and appeared as the more senior of the two. Though as both primarchs were physically identical it was possible for them to switch places and have "Omegon" play the public role of the Alpha Legion's primarch. They have been described as "one soul in two bodies" and collectively have been referred to as simply "Alpharius Omegon". Provided by: Community How does Omegon exemplify the concept of 'one Legion with a single will'? As the twin-primarch of the Alpha Legion, Omegon embodies 'one Legion with a single will' through his unified leadership and strategic approach. His emphasis on planning, coordination, and simultaneous attacks created a cohesive Legion, committed to their duty and loyalty. Omegon's doctrine, discouraging treachery and division, reinforced the unity and single-mindedness of the Legion. Provided by: Fandom What role does the Alpha Legion Primarch play in the WH40K Alpha Legion? The Alpha Legion Primarch in the WH40K Alpha Legion, Alpharius Omegon, is a pair of superhuman twins. They led the Alpha Legion with strict discipline and organization, striving to excel in all areas. Unlike other Traitor Legions, the Alpha Legion did not fall to Chaos mutations, possibly due to their covert loyalty to the Emperor of Mankind. They were instrumental in propagating heretical Chaos Cults across the Imperium, attracting the Inquisition's disdain. Provided by: Fandom How does the phrase 'your duty is not done brother' relate to Alpharius Omegon's character? Alpharius Omegon's character in Warhammer 40k is epitomized by the phrase 'your duty is not done brother'. After Alpharius' death, Omegon adopted his brother's identity, becoming the single primarch of the Alpha Legion. Amidst the chaos of the civil war, Omegon's unwavering loyalty to the Alpha Legion and his fallen brother underscored his commitment to duty. Provided by: Fandom What is the meaning of 'shared by the twin alphas' in the context of Alpharius Omegon? In the context of the Warhammer Alpha Legion, 'shared by the twin alphas' pertains to Alpharius and Omegon, the twin-primarch brothers. They jointly serve as the Alpha Legion's primarch, sharing identical physical traits and supposedly one soul. Omegon is Alpharius' second-in-command. This secret was closely guarded within the Alpha Legion, unknown to other Astartes Legions. Provided by: Fandom{"@context":"https:\/\/schema.org","@type":"FAQPage","name":"Alpharius Omegon","mainEntity":[{"@type":"Question","name":"What is the significance of Alpharius Omegon in the Warhammer Alpha Legion?","acceptedAnswer":{"@type":"Answer","text":"The greatest secret of the Alpha Legion's primarch is apparently told to no one outside the XX Legion, and has always been thus. For, unlike any of the other primarchs, Alpharius actually has an identical twin: Omegon. It is unknown if the Emperor intended this when He created the last primarch, or was ever even aware that His final primarch's engineered embryo had split into two identical fetuses during their gestation before they were stolen away by the Ruinous Powers. Alpharius and Omegon were both the co-equal primarchs of the Alpha Legion, although \"Alpharius\" was the public face of the XX Legion and appeared as the more senior of the two. Though as both primarchs were physically identical it was possible for them to switch places and have \"Omegon\" play the public role of the Alpha Legion's primarch. They have been described as \"one soul in two bodies\" and collectively have been referred to as simply \"Alpharius Omegon\". "}},{"@type":"Question","name":"How does Omegon exemplify the concept of 'one Legion with a single will'?","acceptedAnswer":{"@type":"Answer","text":"As the twin-primarch of the Alpha Legion, Omegon embodies 'one Legion with a single will' through his unified leadership and strategic approach. His emphasis on planning, coordination, and simultaneous attacks created a cohesive Legion, committed to their duty and loyalty. Omegon's doctrine, discouraging treachery and division, reinforced the unity and single-mindedness of the Legion."}},{"@type":"Question","name":"What role does the Alpha Legion Primarch play in the WH40K Alpha Legion?","acceptedAnswer":{"@type":"Answer","text":"The Alpha Legion Primarch in the WH40K Alpha Legion, Alpharius Omegon, is a pair of superhuman twins. They led the Alpha Legion with strict discipline and organization, striving to excel in all areas. Unlike other Traitor Legions, the Alpha Legion did not fall to Chaos mutations, possibly due to their covert loyalty to the Emperor of Mankind. They were instrumental in propagating heretical Chaos Cults across the Imperium, attracting the Inquisition's disdain."}},{"@type":"Question","name":"How does the phrase 'your duty is not done brother' relate to Alpharius Omegon's character?","acceptedAnswer":{"@type":"Answer","text":"Alpharius Omegon's character in Warhammer 40k is epitomized by the phrase 'your duty is not done brother'. After Alpharius' death, Omegon adopted his brother's identity, becoming the single primarch of the Alpha Legion. Amidst the chaos of the civil war, Omegon's unwavering loyalty to the Alpha Legion and his fallen brother underscored his commitment to duty."}},{"@type":"Question","name":"What is the meaning of 'shared by the twin alphas' in the context of Alpharius Omegon?","acceptedAnswer":{"@type":"Answer","text":"In the context of the Warhammer Alpha Legion, 'shared by the twin alphas' pertains to Alpharius and Omegon, the twin-primarch brothers. They jointly serve as the Alpha Legion's primarch, sharing identical physical traits and supposedly one soul. Omegon is Alpharius' second-in-command. This secret was closely guarded within the Alpha Legion, unknown to other Astartes Legions."}}]}
Alpharius Omegon - The Hydra: Of the many mysteries that surround the Alpha Legion, the most fundamental and key enigma is the question of the Alpha Legion's primarch, Alpharius. Of all of the primarchs who remained to draw blood against each other in the Horus Heresy, of Alpharius the least is known for certain.Furthering this mystery and the outright deception perpetrated by Alpharius, many reliable accounts of his origins differ. One such account of the finding of Alpharius circulated secretly between the houses and factions of the ancient Imperial Court on Terra states that his discovery was an accident of the Luna Wolves Legion prior to the end of the Great Crusade and the beginning of the 31st Millennium.According to this tale, Alpharius was the leader of a confederation of human star systems whose fleet of warships, no match in size or scale to Imperial vessels, managed through trickery and ambush to ingloriously lay low one of the outlying Luna Wolves battleships as it entered an unnamed star system. Responding to this unforgivable defeat, Horus himself and his fleet gave chase, only to find themselves mired in ambush after ambush, tricked into deadly traps and chasing shadows until Horus' own flagship, the mighty Vengeful Spirit, came under attack.In the ensuing confrontation, the Luna Wolves smashed the enemy fleet's desperate attack aside, but in the confusion a single assassin broke into the flagship, and through stealth and murder managed the impossible task of fighting his way clear to Horus' command chamber where he slaughtered the primarch's Justaerin bodyguards before Horus himself was forced to confront the intruder.But Horus did not slay the attacker but recognised him instead for a brother. He had found the twentieth and last primarch! The new arrival called himself Alpharius and claimed to have been travelling that region of space for many Terran years. However, he remained tight-lipped as to where he had come from. Various worlds in that locale were subsequently brought into the Imperial fold, but Alpharius always denied that any of them were his homeworld of origin. The conglomeration of planets he had been leading was persuaded to join the Imperium with little bloodshed.Another account torn form the mind of an Alpha Legion Centurion captured by the Legio Custodes after the Fall of the Seraphin tells the story of the finding of Alpharius. It speaks of a nameless Dead World at the edge of the Mandragoran Stars whose alien civilisation rose and was wiped out by bloody hands long before Mankind first walked on Terra. On this nameless orb, the nascent primarch fell into the shattered ruins of a fallen city murdered long ages ago. Utterly alone, voiceless and without aid, he was forced to survive against the tortuous elements of the desolate world and the predations of the hungry ghosts of the charnel pit into which he had been consigned.His solitude was only broken after many long years by a new star falling from the heavens; a corsair ship of degenerate half-human renegades and alien mercenaries intent on plundering the dead ruins for whatever worth might remain amid the shatters. Instead they found only death at the young primarch's hands, and Alpharius gained their weapons, their knowledge and their vessel as his own, and with it he set out in search of He who had made him.Two other accounts, found encrypted within the pages of certain volumes of the suppressed work of memetic corrosion known as the Transit of the Human Soul through Strife, or the Codex Hydra as it is sometimes known, offer differing contentions. The first is that the lost primarch was deposited on a thriving tech-oligarchy world known as Bar'Savor, but before his first solar decade of life there was done, the skies of Bar'Savor darkened as the nightmarish xenos worm-creatures known as the Slaugth descended to feed. Capturing the young primarch, the one being alone strong enough to resist them, the Slaugth kept Alpharius as a curiosity, twisting his mind with their horrors and enslaving him and tutoring him as a living weapon to sow strife and discord on their victim worlds before they fell upon them to feast.In this tale, it was the Emperor Himself who at last liberated Alpharius, his gold battle barge ramming into the heart of the vast stone ship of the foul xenos to break it open, the Emperor's wrath like that of a vengeful god of legend in retribution for what had been done to his son. For long Terran years after, Alpharius remained at his father's side as the Emperor undid what had been done to mar his creation. This account also offers a contradictory version of events, saying that Alpharius alone, unfinished in some way, had been spared or at least some part of him had remained behind though gravely injured when the rest of the primarchs were scattered across the stars through the Warp by unknown hands.There, in the shadow of Terra, he grew and was nurtured alone of the primarchs by the Emperor Himself, his existence a jealously guarded secret even from those closest to the Emperor, lest the dark fates move against him. Upon his maturity he became the Emperor's own secret hand and his greatest shield, until he was at last parted from his father, his destiny to fulfill. It is unknown which one of these accounts are true and which are lies. The recorded facts suggest none of these accounts are real and they are but a few of the phantasms that purport to be the secret truth of Alpharius' past. Like the most potent of falsehoods, perhaps they contain a grain of the truth within them, a hint at a greater secret yet.
Alpharius Omegon - The Emperor and Alpharius: Following his discovery, however it occurred, eventually Alpharius was taken back to the epicenter of the ever-expanding Imperium and reunited with his father, the Emperor. There was the usual rejoicing, pomp and circumstance, but records on Terra suggest that the two spent little time together. Alpharius was quickly sent to take command of his Legion, while the Emperor had many pressing affairs of state by this time late in the Great Crusade era.Alpharius and his twin-primarch brother Omegon shared the same physical appearance and together served as joint-primarch of the Alpha Legion. The Emperor was aware of Alpharius Omegon's secret; but whether the creation of the twin primarchs was intentional or not remains a mystery. The two primarchs supposedly shared one soul, with Omegon acting as Alpharius' second-in-command of the XXth Legion. The existence of the twin primarchs of the Alpha Legion was known only to the members of the Legion itself, and was a well-kept secret even from the other Astartes Legions. The new Legionaries under the twins' command were tall and strong, and were reminiscent of their primarch, and possessed their gene-sire's cunning intelligence.When Alpharius Omegon took command of the XXth Legion, it was eager, zealous and completely committed to embracing the primarch's command and philosophies of combat. Alpharius led his Legion, created in his image, to the outer reaches of the Imperium and was eager to join battle and emulate the glories of the older Legions. In battle, this "youngest" Legion, driven by its mysterious and taciturn primarch, became renowned quickly for its discipline and strict and impenetrable organisation and regime, which emphasised the unity of the Legion and its wider actions over the individual Astartes in every aspect.Its hallmark was a relentless application of force and a terrifying level of co-ordination between its warriors and war machines. This capacity for combined arms warfare, speed and surety of attack, were matched only by a mastery of the darker arts of war -- of sabotage and ambush, stealth tactics and assassination. Also evident was its desire for secrecy and talent for misdirection. It kept its distance from its fellow Legions, even when tasked to directly fight alongside them, and it is certain many of its Astartes fostered a sinister wilfulness, and beneath the facade, the shadow of mockery.
Alpharius Omegon - Great Crusade: Although its history as an active Legion is a short one compared to the others -- at least under its own name -- the Alpha Legion proved quickly determined to match any of its brethren in glory -- or perhaps more accurately prove itself superior to them -- and its tally of victories mounted with surpassing speed. The Alpha Legion, ever watchful, was far from adverse to studying both the strengths and weaknesses of their fellow Legions and adapting the weapons and tactics of the others to their own ends.In this the Legion was not so different in strategic observances as the Ultramarines Legion and their master Roboute Guilliman, although it is doubtful that the Lord of Ultramar would have cared much for the comparison, even before the two Legions later came to bitter bloodshed. Such zealousness to prove themselves as part of the Great Crusade at any cost, and the often over-elaborate and needlessly complex and malign way in which the Alpha Legion chose to wage war, saw them quickly gain infamy more than fame. This, coupled with growing distrust due to their insular and deceptive nature, brought rivalry and acrimony between the Alpha Legion and much of the rest of the Legiones Astartes.As time passed, the relationship between the Alpha Legion and its peers soured further. The nature of the Alpha Legion's way of war and their lack of alliance to the commands of other Legions placed over them in the field brought Alpharius and his brothers Guilliman of the Ultramarines and Mortarion of the Death Guard into conflict on several separate occasions, with incidents notably occurring both in the aftermath of the Ullanor Crusade and a later campaign soon thereafter.After Alpharius' disagreements with Roboute Guilliman over the supposed "dishonourable ways" of his Legion's chosen methods of warfare, the Alpha Legion threw themselves even further into their preferred method of operations, largely cutting themselves off from standard Imperial military practices and orchestrating greater and greater victorious examples of their approach to the Great Crusade, even when more conventional attacks would have been more efficient.The most notorious example of this took place on the world of Tesstra Prime, where the Alpha Legion, instead of taking the opportunity to capture the planetary capital city and thus force the world's surrender, allowed the enemy to dig in and defend it so that they could then expertly take the defending forces apart in a number of different ways. After a solar week of suffering seemingly random mishaps and deadly sabotage as well as brutal ambushes, the defenders were forced to capitulate, having taken 90% casualties.When asked why the XXth Legion had not used the simpler strategy, Alpharius is reported to have replied that they avoided it as "it would have been too easy." This campaign brought Alpharius censure from almost all of his brother primarchs. Guilliman in particular raged at Alpharius' conduct of the war, labeling the drawn-out operation as "a waste of the Emperor's bolt shells". Only the Warmaster Horus, always impressed by Alpharius and his work, praised the Alpha Legion's skill.
Alpharius Omegon - Horus Heresy: It has long been supposed that since Alpharius was only familiar with one other primarch, Horus, it was self-explanatory why he chose the side he did at the outset of the Horus Heresy. Indeed, the very plan at Istvaan V where Horus struck his first blow against the Loyalist Space Marine Legions by destroying most of the Iron Hands, Raven Guard and Salamanders Legions in a massive ambush, was very reminiscent of plans that Alpharius had created in the past. However, it is possible that there is another reason for Alpharius leading his Legion to the side of the Traitors, a secret known only inside the Legion.Approximately two Terran years before the beginning of the Heresy, during the Compliance of Nurth, Alpharius Omegon was apparently contacted by members of a xenos organisation led by the Eldar but comprising an alliance of individuals drawn from a host of different intelligent species, called the Cabal, who brought to him visions of the impending civil war within the Imperium, and expanded knowledge of the nature and designs of the Ruinous Powers of Chaos. It is believed that the Cabal convinced Alpharius Omegon that the only way to permanently defeat Chaos in the galaxy was to ensure that Horus was victorious in his rebellion against the Emperor. It is perhaps for this reason that Alpharius Omegon, secretly true to the Imperium and loyal to the Emperor, may have chosen to join the Traitors who swore their souls to Chaos.The Cabal, through its only known human agent the Perpetual John Grammaticus, explained that they had foreseen two possible outcomes to the coming Heresy. The first vision had the Alpha Legion remaining loyal to the Emperor and fighting against Horus, ending in the Emperor's victory. However, the Emperor would be gravely wounded and entombed inside the cybernetic sarcophagus of the Golden Throne, neither alive nor dead and no longer able to actively guide humanity. Ten millennia would pass and the Imperium of Man would be fated to slowly decay, until ultimately Chaos would return resurgent and defeat Mankind, condemning humanity to eventual extinction.The second outcome had the Alpha Legion joining forces with Horus and Chaos Undivided and fighting the Emperor. In this vision, Horus was victorious and slew the Emperor. The Traitor Legions would defeat the Loyalists and Terra would belong to Horus, now the greatest Daemon Prince of Chaos. The vision continued with Horus, after slaying his father, shocked into sanity by his conscience and violently freed from Chaos' corrupt hold over him. Disgusted with himself and loathing what he had done, Horus would seek to exterminate the Chaos-corrupted human race in a vast orgy of bloodshed which would consume the entire Imperium in a single Terran century. Though humanity would become extinct, the Chaos Powers would also be destroyed by the destruction of Mankind, since ultimately their existence largely depended upon the collective psychic emanations of humanity in the Warp.The Cabal, an alliance of xenos, Eldar, and a somewhat unwilling human psyker named John Grammaticus, burdened the Alpha Legion with these two visions which they promised would come to pass. The Alpha Legion were told the fate of the entire galaxy rested upon their Legion's decision alone. The Cabal had no time to reach or to attempt to convince another of the Space Marine Legions of what was to come. Either the Alpha Legion ensured the human race died in a century of incredible violence, sparing the other races of the galaxy, present and future, from Chaos forever, or they ensured the human race and the Imperium lived on for ten thousand more years of bloodshed and decay, dooming the entire galaxy to brutal war and the eventual triumph of Chaos.The Alpha Legion decided to join Horus' rebellion and made the decision that they believed the Emperor would have chosen, to sacrifice humanity for the ultimate eradication of Chaos from the universe. Yet their sacrifice seems to have been made in vain, as Horus did not find victory and the Imperium persevered despite the Alpha Legion's decision to support Chaos. This can only lead one to wonder if the Cabal and their future predictions were wrong, if the Cabal secretly served the interests of Chaos and lied to Alpharius simply to corrupt yet another Astartes Legion or if something else occurred that has yet to be discovered.It is noteworthy to mention that John Grammaticus, the human agent who made first contact with the Alpha Legion on the Cabal's behalf, was a man similar in some ways to the Emperor Himself. Grammaticus was a powerful mutant psyker known as a Perpetual who had been alive for thousands of Terran years, and had even met the Emperor face to face once, before the Emperor had finished uniting the various factions of men on Terra during the Unification Wars of the mid-30th Millennium.The actions of the twin primarchs during the Heresy proper are more than vague. Like other Legions and especially the Word Bearers, the many encounters with the Alpha Legion across several sectors and Segmentae revealed that the XXth Legion had secretly built up their strength and was acting on different levels and in different warzones. It would then be logical to assume that both primarchs would increasingly operate separately.
Alpharius Omegon - Deliverance Uprising: Following the Drop Site Massacre on Isstvan V, the mysterious Cabal sought to utilise the Alpha Legion in order to ensure Horus a swift victory. Following the calamitous events of Istvaan V and the Raven Guard's flight to Terra to bring word of the disaster, the shattered XIXth Legion returned to their homeworld of Deliverance. Unknown to them, the insidious Alpha Legion had inserted several of their own Legionaries into the Raven Guard, surgically disguised as Raven Guard Astartes who had died on the black sands of Istvaan V.Gathering intelligence on the Primarch Corvus Corax's efforts to reconstitute his Legion utilising a sample of pure, undifferentiated primarch DNA given to him by the Emperor Himself, the Alpha Legion operatives patiently waited until the Raven Guard had achieved a genetic breakthrough and developed advanced new accelerated gene-seed protocols. In the meantime, they fomented rebellion amongst the old tech-guilds of Kiavahr, the Forge World that the moon of Deliverance circled, while assembling Alpha Legion forces nearby for an unsuspected surgical strike.The Alpha Legion successfully tainted the pure primarch DNA, which resulted in the disastrous mutation of newly inducted Raven Guard Aspirants into hideously transformed monstrous creatures. At the same time, the Alpha Legion's plans reached their climax. The Kiavahr rebellion was well under way, supported by the newly-arrived Alpha Legion forces, who were camouflaged as Raven Guard. The Loyalist Raven Guard successfully put down the rebellion and killed all the Alpha Legion operatives, but the damage to their attempts to reconstitute their Legion had been done.In the aftermath of this successful operation, Alpharius was forced to hand over the research data obtained from the pure primarch DNA to the Emperor's Children's Chief Apothecary Fabius for further research. Unknown to Fabius, however, the data was practically useless and was incomplete at best. The Alpha Legion ensured that it had kept the integral data for themselves as well as a copy of the corrupted genome. Alpharius wished to utilise this valuable data to raise his Legion above all others. Following this action, Omegon met with the Cabal representative Athithirtir aboard his ship. After a terse exchange, the twin primarch departed, informing the Cabal that the XXth Legion would fulfill its duties on its own without further external influence, interference or control.
Alpharius Omegon - Blockade at Chondax: Next, Alpharius dispatched his forces under the orders of Horus in an attempt to blockade the White Scars from leaving the Chondax System and joining up with the Loyalist forces on Terra. The White Scars only became aware of the larger galaxy-wide conflict of the Horus Heresy when Omegon initiated a mission to destroy Tenebrae 9-50, an asteroid facility that was being used as an Alpha Legion garrison.This Alpha Legion outpost had been utilising a nearby array of xenos constructs similar to Cadian Pylons that acted to close off Warp activity in the affected region in order to jam any astropathic communications so that the White Scars would remain ignorant of the Warmaster's rebellion. Omegon despatched an Alpha Legion Effrit Stealth Squad led by Sheed Ranko on a one-way suicide mission to destroy the facility. It was later believed that Omegon possibly fabricated the claim that the outpost was leaking information to the Loyalists and had therefore become a liability. After the destruction of Tenebrae 9-50, the pathways of the Warp in the region became sedate once more, which allowed the White Scars to receive word of Horus' rebellion from Rogal Dorn on Terra.As the White Scars fleet made preparations to depart the Chondax System, it encountered a massive Alpha Legion flotilla. The Alpha Legion were an unknown quantity to the White Scars. The Alpha Legion vessels did not respond to communication requests and had hung back on the edge of the star system, quietly accumulating more warships across a wide sweep of local space. There was no response from the XXth Legion's command despite all queries.The White Scars vessels were ordered not to escalate the situation and not to fire upon the interlopers unless fired upon. The warriors of the Vth Legion were ordered to maintain perimeter integrity and not to permit Alpha Legion spacecraft to penetrate within range of the core White Scars fleet. Jaghatai ordered his fleet to prepare for immediate departure.As the White Scars' vessels began to move for Warp translation, the Alpha Legion vessels reacted. They maintained the integrity of the cordon, warding the routes to the nearest suitable Warp jump-points and keeping the White Scars corralled within the vicinity of Chondax. Utilising the superior drives of their vessels, in an instant, they suddenly switched from an aimless drift-pattern into an arrowhead shock assault of astonishing precision. Though both sides engaged one another in a surprisingly ineffective firefight, the White Scars ultimately made good their escape and fled the Chondax System, having taken little damage while the Alpha Legion fleet had acted in ways that had led to the loss of a large number of its escort vessels.Alpharius or Omegon's dubious agenda in service to the Traitors' cause ultimately came to light at Chondax, where they had been operating under orders from Horus to recruit the White Scars into the Traitors' coalition, not to assault them. Instead, the Alpha Legion fleet there had initiated hostile actions to seemingly provoke the Scars into a fight after blockading them long enough for them to get word from Rogal Dorn on Terra of Horus' treachery and to receive his orders to immediately return to aid in the defence of the Throneworld.Indeed this message had only been delivered because of Omegon's destruction of the Alpha Legion-occupied Cadian Pylon array blocking the White Scars' communications. The Alpha Legion, or at least secretly Loyalist elements within it, had made sure that Jaghatai Khan would join the Emperor's cause and aid in the defence of Terra. That the Alpha Legion was subtly undermining the Traitors' agenda did not go entirely unnoticed, particularly by the Primarch Mortarion, who raised the issue with Horus to little response.
Alpharius Omegon - Battle of the Alaxxes Nebula: Following the debacle at Chondax, Alpharius ordered the remainder of his fleet to beset the Space Wolves Legion at the Alaxxes Nebula. Leman Russ had ordered his battered VIth Legion to muster there in order to lick its wounds after their recent campaign at Prospero, following the razing of the planet after the Thousand Sons had willfully disobeyed the Emperor's Nikaean Decrees Absolute. Horus had deployed the XXth Legion to launch a massive assault on Russ' battered and outnumbered Space Wolves.The Alpha Legion and its twin primarchs, Alpharius Omegon, had long harboured deep grudges against the Space Wolves, and Russ in particular, for his criticism of their reliance upon trickery, manipulation and subterfuge to win battles rather than engaging in what the Space Wolves primarch saw as honourable, open combat. The Alpha Legion relished the chance to prove their superiority against the arrogant Wolves of Fenris by delaying them long enough to keep them from contributing to the Imperial defence of Terra.Russ sent a distress call to the nearby White Scars at Chondax, requesting that his brother Primarch Jaghatai Khan send his forces in order to assist the VIth Legion against the traitorous Alpha Legion. Unsure as to which side the Space Wolves truly belonged, the Khagan sympathised with his brother primarch's predicament, but refused to get involved until he was able to sort out the conflicting and often contradictory astropathic messages he had received from Terra and beyond, first by returning to Prospero. Until he knew, beyond a shadow of doubt, who was ally and who was an enemy, the Great Khan refused to choose sides. Wishing his brother the best of luck, Jaghatai wished to seek his answers elsewhere.Realising that the VIth Legion faced a hopeless situation, Russ was demoralised and isolated himself within his personal chambers, forcing his First Captain Gunnar Gunnhilt to assume command in his primarch's absence. Harried at every turn, the Space Wolves' fleet faced imminent destruction by the larger Alpha Legion fleet, when suddenly, the primarch reemerged from his chambers to lead his forces against the Traitors.During the height of the ensuing Battle of the Alaxxes Nebula, a large contingent of elite Laernaean Cataphractii Terminators teleported aboard the bridge of Russ' flagship, Hrafnkel, where the Wolf King seemingly battled Alpharius disguised as one of his own Laernaean Terminators.When the Alpha Legion were on the verge of ultimate victory, help for the Space Wolves arrived from an unexpected quarter in the form of a large Dark Angels fleet led by a mobile Ramilies-class Starfort, the Chimaera. The Dark Angels aboard the Chimaera had heard the Space Wolves' distress signals and determined that the VIth Legion were in fact still loyal to the Emperor. With the assistance of their Ist Legion cousins, the Space Wolves were ultimately able to force the Alpha Legion fleet to withdraw.
Alpharius Omegon - Shattered Legions: Reliable testimonies from the members of the Shattered Legions who manned the warship Sisypheum, most importantly the accounts of the Raven Guard specialist Nykona Sharrowkyn, place at least one of the Alpha Legion primarchs -- presumably Alpharius -- on a secret and hence unknown facility, designated as Lerna 2-12. In the disguise of the famed Iron Hands warleader Shadrak Meduson, Alpharius used the crew of the Sisypheum to assist in his hunt for Loyalist elements within the XXth Legion. His deception was only revealed towards the end of this affair, after the surviving members of the Shattered Legion force escaped with the knowledge that Alpharius had indeed been masquerading as Meduson.
Alpharius Omegon - Solar Campaign: With its network of secret operatives and bondsmen and women, it is believed that even during the Horus Heresy the Alpha Legion had the means and opportunity to transfer materiel and personnel between sectors, including the Segmentum Solar and the strategically vital Sol System, whose defence had been entrusted to the Imperial Fists and their primarch, Rogal Dorn, the newly proclaimed Praetorian of Terra. Under the tireless efforts of the Imperial Fists, the Sol System had become a fortress, each strata of the Solar System being turned into a perfectly organised defence zone to break the Warmaster's eventual assault. Given the Alpha Legion's need to prove its own superiority, it would not suffice to simply break open Terra's outer defences. They wished to humiliate the VIIth Legion, and to do so they would have to infiltrate the most secure location in the entire galaxy -- the Imperial Palace.Alpha Legion units placed into enemy territory were trained and conditioned to pursue broad mission objectives in whatever way they thought best. The scope of these objectives were called mission parameters. An Alpha Legion force or warrior might have been given a series of potential mission parameters before its infiltration, some of which might be radically different in shape: killing or protecting the same individual, for example. Each parameter would have a single activation word or phrase that would set an infiltrator off towards a set of objectives. A word spoken on Vox or scrawled on a slip of parchment was enough to change the direction of their action from one parameter to another. And it was not uncommon for members of the same force to be following different mission parameters.Activating assets that had been dormant and hidden on Terra for several solar decades, the Alpha Legion would eventually succeed where all others had failed before, infiltrating several agents into the Imperial Palace and especially the Investiary, where great statues had been erected to commemorate the Great Crusade's greatest generals -- the primarchs of the twenty Space Marine Legions.Two plinths had stood empty for a long time, the statues adorning them destroyed when their respective owners were cast to oblivion and their history erased -- the Lost Primarchs. But the nine statues of those primarchs who had turned against the Emperor had merely been covered up, as if they were still capable of being saved. This area of the Palace was to be the Alpha Legion's target. Infiltrated Legionaries succeeded in penetrating into the Investiary and destroyed all the statues except two of them -- those of Alpharius and Rogal Dorn.Intended as both a challenge and a message, this feat was deliberately kept secret from the other organisations within the Imperial Palace. Even the Regent of Terra, Malcador the Sigilite, and the Emperor's own bodyguards, the Legio Custodes, were forbidden by Rogal Dorn from entering the Investiary and witnessing the shaming of the Imperial Fists. By what means the Sigilite still discovered the presence of the Alpha Legion on Terra remains a mystery, but Rogal Dorn was adamant that he would deal with the treacherous XXth Legion in due course.Shortly after this act of sabotage an Alpha Legion fleet, led by Harrowmaster Kel Silonius, attacked the Sol System's outermost defences, and managed to capture several of Pluto's moons, which constituted the heart of the outermost defence perimeter of the Sol System. What truly occurred there remains a well-guarded secret, one kept by Rogal Dorn and his Huscarl bodyguard.
Alpharius Omegon - Battle of Pluto: In order to prepare for Horus' advance towards Terra, the Alpha Legion was charged by the Warmaster to carry out vital acts of sabotage and preparation, which would plunge the Sol System into complete chaos. Though heavily defended by the Imperial Fists Legion, led by the Praetorian of Terra, Rogal Dorn himself, the Primarch Alpharius, aboard his flagship Alpha, led his fleet towards the Sol System. He managed to successfully infiltrate the outer defences of the system by putting himself and the entirety of the personnel within his fleet, into stasis. Meanwhile, the Alpha Legion fleet approached at minimum speed and powered down to the bare minimum required to maintain life support in order to reduce their overall heat signature. Thus it took an entire solar year for the Alpha Legion fleet to drift towards Sol and successfully reach the outskirts of Terra's defences undetected, as Warp travel had been strictly forbidden.Meanwhile Alpha Legion Sparatoi (augmented and highly adept human agents) as well as Alpha Legion operative teams were activated throughout the Sol System. These "sleeper" cells had been planted Terran years earlier before the outbreak of the Horus Heresy, and upon activation, performed their primary functions of sowing destruction and carrying out diversionary terrorist acts, which led to outbreaks of panic and anarchy. Acts of murder and sabotage were conducted on multiple planets across the system to distract the beleaguered Imperial defenders from the Alpha Legion's true objective -- Pluto -- the lynchpin of the Loyalists' surveillance network within the Sol System. As Dorn was distracted by the diversionary attacks across the system, Alpharius' fleet, comprised of over 200 vessels led by the Alpha, struck Pluto and its moons Charon, Kerberos, Nix, Styx and finally Hydra. As the fleet arrived, another uprising, instigated by Alpha Legion teams, erupted across the Sol System.The Alpha Legion's primary objective was Hydra, a fortress moon that orbited Pluto and served as a major astropathic monitoring station. Alpharius himself led a team of Alpha Legion warriors in the attack on the moon. Meanwhile, the Loyalist defenders, led by First Captain Sigismund of the Imperial Fists, had just 30 warships to defend against the massive Alpha Legion fleet. Due to the unexpected and brutal assault, the severely outnumbered Loyalist fleet was badly mauled by Fire Ships hidden among the Alpha Legion fleet. The captured fortress moon of Kerberos rained down deadly fire upon Charon, Nix, and Styx. Despite facing these overwhelming odds, the Imperial Fists resolutely stood their ground in the face of the Alpha Legion's overwhelming assault.Meanwhile, Archamus, Rogal Dorn's Master of the Huscarls, was eventually able to deduce the Alpha Legion's true intention -- to sabotage Hydra. During the fighting, Archamus led a Huscarl contingent in a daring assault upon the Alpha Legion force led by Alpharius himself. In the subsequent fighting, the Huscarls were killed and Archamus was left mortally wounded. All seemed lost, as the battle seemed to swing in favour of the Traitor forces. But miraculously, the Imperial Fists' mobile star-fortress Phalanx, commanded by Rogal Dorn himself, arrived with a massive Imperial Fists fleet in tow and additional reinforcements from the Armada Imperialis. Utilising the competing gravity wells of the Sol System, the Imperial Fists fleet managed to arrive quickly by slingshotting itself towards Pluto. The Imperial Fists reinforcements pacified the captured guns on Kerberos, and Rogal Dorn led his Huscarls in an assault upon the astropathic chamber on Hydra.Dorn and his remaining Huscarls teleported directly into the locked chamber, and soon joined battle against Alpharius and his elite Lernaean Terminators. Archamus looked on helplessly, as the two primarchs fought one another in an epic life-or-death duel. When Alpharius was about to impale Dorn with his Pale Spear, the now-dying Archamus attempted to intervene in the battle after spotting Alpharius was primed for a killing blow, however his seax rebounded harmlessly off of the spear's haft.Archamus was unaware that Dorn had anticipated the strike and stepped in to take the blow with his shoulder to pin Alpharius in place, then grabbed the spear with one hand and using his deadly Chainsword, Storm's Teeth, Dorn sliced through Alpharius' wrists, severing his hands from his arms, before slashing his brother across the chest and impaling him with his own spear. Finally, Dorn finished off Alpharius with a deadly chop of his mighty Chainsword into the top of his brother's skull.With the death of their primarch, the Alpha Legion fleet withdrew and retreated from Pluto. At the moment of his twin-primarch's death, Omegon sensed the demise of his sibling and became distant. Shortly thereafter, he was notified that the Warmaster demanded that Alpharius speak with him so that he could know the status of the Alpha Legion's attack on the Sol System. Like he had done many times before, Omegon immediately took upon himself his brother's name, and permanently assumed the mantle of sole primarch of the XXth.During the remainder of the Heresy, the Alpha Legion split off from the main body of Horus' forces early and did not attack Terra with the majority of the Traitor Legions, instead embarking upon a series of delaying actions in an attempt to hold potential Imperial reinforcements for the defence of Terra in place. They also engaged in smaller actions, defeating a White Scars force on Tallarn and a Space Wolves unit at Yarant. Despite their contributions, however, Horus was ultimately defeated by the Emperor aboard his battle barge Vengeful Spirit at the end of the Siege of the Imperial Palace on Terra.
Alpharius Omegon - Post-Heresy: During the Horus Heresy, Alpharius Omegon appeared more interested in proving his own Legion's worth by fighting, at every chance he got, the best of the Loyalist Legions. In the aftermath of the Horus Heresy, the Alpha Legion did not retreat to the Eye of Terror like the other Traitor Legions; instead they moved on to the galactic East, following new objectives of their own devising. Whether or not being brought to battle with the Ultramarines was one of these objectives is unknown, but it occurred all the same.It was on the world known as Eskrador that Alpharius and Roboute Guilliman would meet for the last time. Believing that Guilliman would adopt his standard deployment procedures as later outlined in the Codex Astartes, Alpharius was surprised by the Ultramarines, as a splinter force including their primarch made a quick strike at the Alpha Legion's headquarters. Alpharius was reportedly happy with such a development, as it allowed him to demonstrate the superiority of his flexible, multitudinous and unexpected military strategies over the notoriously precise, methodical and perhaps even tactically moribund Ultramarines.Both primarchs met in combat and Alpharius was killed. Believing the combat over, for what Astartes Legion could ever survive the loss of their primarch in battle, the Ultramarines were taken by surprise by the remaining elements of the Alpha Legion, when they struck back a solar day later. The Ultramarines who had launched the attack on the Traitor Legion's headquarters were harried so mercilessly that by the time they had returned to the main body of the Ultramarine force their casualties were almost total.After a solar week of constant fighting and heavy losses, the Ultramarines' strike force managed to reunite with their main elements, and quickly evacuated the planet. Even though they had lost their primarch, the Alpha Legion had soundly beaten the Ultramarines, who proceeded to bombard their foes' position from orbit. It should be noted, however, that Alpharius' death is still considered suspect even by the Ultramarines, and he may still be at large.Unlike the other Traitor Legions, most of the Alpha Legion in the wake of the Horus Heresy does not reside in the Warp, but rather roams the galaxy in warbands of warriors, each of which is trained to act independently of each other in pursuit of their greater cause. In this way the Alpha Legion was by and large the only Traitor Legion not to succumb to the mutations of Chaos, an outcome that may also have been dictated by their possible continued secret loyalty to the Emperor of Mankind.Following the Battle of Eskrador, the Alpha Legion fractured in order to hide from the Imperium. Small, autonomous warbands were left in Imperial space where they set up secret bases in asteroid fields, Space Hulks, and barren, unpopulated worlds. These units launched frequent attacks against military targets that were weakened by the Heresy and even today still pose a threat to Imperial starships, settlements, and garrisons. The Alpha Legion's warbands also spread and coordinate Chaos Cults throughout the galaxy in order to instigate massive planetary revolts against Imperial rule. These insurrections are often used to lure Imperial forces away from worlds the Alpha Legion wants to attack, paving the way for large-scale assaults of Heretic Astartes from the Eye of Terror.The Alpha Legion's role in spreading heretical Chaos Cults across the Imperium has earned them the loathing of the Inquisition, whose Ordo Malleus and Ordo Hereticus have devoted considerable resources to finding and destroying their secret bases. The Alpha Legion has been declared wiped out by the High Lords of Terra no fewer than three times, in the 31st Millennium, the 32nd Millennium and the 39th Millennium.These claims have always been disproved by the continued assaults of the Legion. The Alpha Legion has suffered heavy casualties on many occasions since the end of the Heresy, yet its continued large numbers has led many Imperial observers to conclude that they are recruiting new members into the Legion and thus have managed to maintain a supply of untainted gene-seed, also a rarity for Chaos Space Marines.
Alpharius Omegon - Personality: Contemporary accounts record Alpharius as a masterful tactician and strategist whose skills were rated by the Imperial Stratagos as akin to the legendary abilities of the Iron Warriors' Primarch Perturabo or the Ultramarines' Primarch Roboute Guilliman. His erudition was said to be astounding, but one whose great intelligence was as cool and as watchful as a viper's gaze.He is recorded as having sought out the comradeship and counsel of none of his brother-primarchs save perhaps Horus, although some reports that place him also on Caliban, home of the Dark Angels' Primarch Lion El'Jonson, and Terra at various times cannot be easily dismissed. He is said to have encouraged his commanders to operate with extreme independence of thought and action, and yet the Alpha Legion was known to pride itself on its unbreakable unity of purpose and will. Such are the paradoxes that abound in the wake of the shadowed figure of Alpharius, and in this he can be said to encompass his Legion.
Alpharius Omegon - Physical Traits: Furthering the mystery of the Alpha Legion primarch and the outright deception perpetrated by Alpharius Omegon, many reliable reports of the primarch's physical appearance differ. While he is noted on many occasions to be of similar stature and countenance of many of his Legionaries and able to pass unnoticed in their ranks, other records show him as a towering and fearful figure as were the other primarchs, bedecked in sinisterly ornate, hydra-chased battle-plate and wielding a mighty double-headed spear. There was a certain likeness in the cast of features to both Horus Lupercal and the face the Emperor wore, which made sense if the primarchs were both genetic brothers and sons of the Emperor.
Alpharius Omegon - Wargear: The Pythian Scales - Although frequently recorded as entering battle in the semblance of a regular member of his XXth Legion, Alpharius -- or perhaps an individual carrying that name -- was also known to have led his Legion to war armoured in sinister and baroque reptilian-styled Artificer Armour whose stature left no doubts in the mind of onlookers that a bloody-handed primarch had entered the fray. This armour, faceless and fashioned after the style of the shadowed mythic age of Ancient Terra, was known as the Pythian Scales, and could turn aside blade, energy blast and alchemical attack with equal ease.Venom Spheres - Venom Spheres were specialised assault grenades utilised only by the Alpha Legion. This deadly weapons upgrade replaced the more commonplace Frag Grenades employed by the Space Marines for advanced variants which contained toxin-impregnated crystalline splinters that have been darkly claimed to be based on xenos technology.Master-crafted Plasma BlasterThe Sarrisanata - The Sarrisanata, or Pale Spear, was one of a number of strange and esoteric weapons associated with the primarch of the XXth Legion and rumoured to be a strange xenos artefact whose forging predated even the rise of the Aeldari. This double-bladed spear flickered seemingly out of phase with the material universe when wielded, emitting an eerie and otherworldly howling, and was able to pierce any physical defence it encountered without impediment, ripping it apart at a molecular level. Against living matter, it inflicted hideously gaping bloodless wounds as the flesh where it struck dissolved into oily smoke.Nuncio-Vox Cognis SignumCameleoline Cloak
Alphos - Alphos: Alphos is an Imperial Fortress World within the Jericho Reach serving the forces of the Achilus Crusade. It is among the closest of life-sustaining worlds to the Jericho-Maw Warp Gate.
Alphos - History: During the initial launch of the Achilus Crusade, Lord Militant Tiber Achilus had set out to colonise and fortify a number of worlds in close proximity to the Jericho-Maw Warp Gate.Studying the charts of the region around the Warp Gate, Achilus settled on a number of possible life-sustaining worlds that would suit his purposes. Most prominent among them were Karlack, Calisi, Alphos and Spite.Though Calisi and Alphos were closer to the Warp Gate than either Karlack or Spite, Achilus ended up discounting them, even though they would make excellent outposts and strong points. They were too poor in resources to support the kind of production he wanted to eventually unleash for the crusade.However, sometime around 777.M41, during the first phase of the crusade, Imperial forces spread out from the Warp Gate and set out for the worlds of not just Calisi and Alphos, but Hethgard, Pyrathas, Spite, and Karlack. Alphos fell within a standard year of the initial invasion, without any severe losses.With the crusade's second wave, Alphos, alongside the other conquered worlds, experienced rapid fortification from the Imperium, turning what was once a minor colony into a towering edifice of plasteel and ferrocrete bristling with Macrocannon and lance turrets.In less than five standard years, Achilus made Alphos part of what would become the Iron Collar -- a series of Fortress Worlds surrounding the Well of Night, thereby warding the Warp Gate from invasion.It was in 786.M41, during a routine voyage from Alphos to Karlack that the lord militant's vessel Proclamation of Wrath was lost to the Warp. Indeed, rumours spread of what may have happened.The most disturbing of these, however, and the one which haunted the entire investigation for the missing vessel, was the discovery that the Aeldari assassin Syndilian Shanyr had been sighted on Alphos only solar hours after the departure of the lord militant.
Alric - Alric: Alric is a Knight-Warden and Black Shield of the Deathwatch.As a member of the Inquisition's Dead Cabal, operating within the Jericho Reach, he aids in the investigation of the phenomenon known as the Dark Pattern.
Alric - History: In a brotherhood of secret-keepers and vigilant sentinels against the darkness, the Blackshield known as Knight-Warden Alric is, himself, a mystery come forth from the depths of the void.The Battle-Brother has proved to be indispensable to the Dead Cabal's goals, an unexpected source of wisdom concerning the Dark Pattern and the beings that may have created it.In particular, the knight-warden has provided the Dead Cabal with nearly prophetic insight into the working of the Suhbekhar Dynasty, his knowledge of the Necrons rivalling even that of Forgemaster Xerill.How the reticent Battle-Brother came to know such things about the newly awakened xenos foe remains a mystery. Unlike Mathias, Xerill, or Rennin Tri'el, Alric was a Battle-Brother of the Deathwatch for naught but a solar day before he sought out Inquisitor Velayne Ramaeus by name and pledged his assistance to the Dead Cabal and their search for answers beyond the stars.Even the knight-warden's arrival at Watch Fortress Erioch defies explanation. He arrived, unheralded, aboard an unmanned Shark Assault Boat which had been filled to the gunnels with fuel for its Plasma Drives.As the ship possessed no capacity for Warp translation, such a journey must have taken centuries from even the nearest system and its engines had long since run cold.Found seated on the command throne, clad in his unadorned suit of steel-coloured Terminator Armour and deep in a state of self-induced suspended animation, Alric was taken to a holding cell on the outskirts of the watch fortress.Urged awake by chem-stimulus and psychic insistence, the knight-warden's first words were not of confusion or distress, but of firm acknowledgement.He insisted that he be brought before the Chamber of Vigilance of the watch fortress and that Inquisitor Ramaeus would know of his urgency. Under close guard, Alric was granted the audience he requested.What the Black Shield divulged to the Chamber of Vigilance or what connection he has to the Inquisitor is unknown, though his brothers among the Dead Cabal have postulated a number of theories. Whether or not their guesses have come close to the mark, Alric remains silent on the matter.Despite this speculation, it is certain to all that the Chamber of Vigilance is satisfied with the knight-warden's account of himself and that they are convinced that his purpose is righteous. The Black Shield emerged from that council as a Battle-Brother of the Deathwatch and was immediately set to active service under the direct purview of Inquisitor Ramaeus herself.He has since made no account of his past or his Chapter, making no mention of where he came from or why he sought out the Deathwatch. If pressed, the taciturn warrior states only that his way was guided by the will of the Emperor.Since taking the Long Vigil, Alric has laboured tirelessly to make safe the Jericho Reach from the horrors that rise from the depths of aeons past. While Mathias shepherds those newly sworn to the Long Dead Vigil and Xerill and Rennin Tri'el endeavour to learn ever more about the lost worlds of the Jericho Reach, the knight-warden takes it upon himself to stand as a bulwark against the darkness.Given operational discretion to roam the stars alone, Alric acts as a roving knight-errant, confronting evil where he finds it and safeguarding those who fall victim to the eldritch horrors of the Dark Pattern. During his tenure among the Deathwatch, the mysterious Battle-Brother has earned a reputation for arriving, unexpectedly and without warning, where he is needed most.The members of no less than a dozen Deathwatch Kill-teams owe their lives to the silent warrior, each facing insurmountable odds only to find salvation in the arrival of the knight-warden, his head bowed in silent salute and his Power Flail swinging.Not even his brothers within the Dead Cabal can say how the knight-warden knows where he is needed, though the unquestioning certainty with which he conducts himself defies the notion that his actions are without direction. The Black Shield, himself, offers little by way of explanation, only that he walks the road of fate, its winding course laid out in a time long-distant.
Alric - Personality: Knight-Warden Alric is something of a contradiction to other members of the Deathwatch. While his demeanour and bearing are distant and cold, even by comparison to the surly Master of the Forge Xerill, the Black Shield is the only member of the Dead Cabal to treat all on the Dead Stations Vigil as equals, rather than his subordinates.Unlike his brothers in the Dead Cabal, Alric does not delegate tasks to the Vigilants serving on the Dead Stations, instead preferring to act on his own behalf.For this reason, despite his propensity for long, brooding silences, Alric is particularly well regarded among the Battle-Brothers serving the Dead Cabal, especially among those who have found themselves in need of his battlefield intervention.The nature of the knight-warden's mission and the independence with which he is wont to operate make it unlikely that a given Battle-Brother will ever encounter him in times of peace.Indeed, for these same reasons the Black Shield can act as a guardian to them while far afield, undertaking missions deep in the stellar wilderness of the outer Jericho Reach. In such situations, it is unlikely that a Kill-team will even be aware of his watchful presence, the knight-warden only revealing himself if truly necessary for the survival of his brethren.
Altansar - Altansar: Altansar was a small Asuryani craftworld that survived the Fall of the Aeldari but was caught in the Eye of Terror, its only escapee being the Phoenix Lord Maugan Ra. Ten thousand Terran years after the homeworld of Maugan Ra was swallowed by the Eye of Terror, Abaddon the Despoiler launched his 13th Black Crusade from within its depths in 999.M41.The nightmarish realm vomited the legions of Chaos into the material universe, leaving a gaping rift between the material universe and that of the Warp. Whilst the Eye was still open, Maugan Ra undertook a perilous quest into its malignant reaches in search of the remains of his people.Maugan Ra eventually found the remains of his craftworld and guided what was left of it out of the Eye of Terror, and led them against the forces of Chaos. However, there was no celebration or welcome from the other Aeldari craftworlds at the return of their lost counterpart.The shadowy Aeldari of Altansar were treated with open suspicion and hostility, for it was believed that no Aeldari could remain untouched by the predations of Chaos for so many millennia.Altansar is known as the sister craftworld of Ulthwé, due to its close proximity to the Eye of Terror. The world-rune used by Craftworld Altansar is known as the "Broken Chain" -- not only in reference to the escape of Kurnous and Isha from the dungeons of Khaine in the Aeldari myth cycles, but also to the shattering of the links that bound Vaul to his anvil.The symbol has taken on a deeper meaning since Altansar's mysterious escape from the Eye of Terror. The broken infinity loop above the world-rune has only been adopted by the craftworld as its new sigil since its narrow escape from an eternity of damnation.
Altansar - History: When Slaanesh surged into existence, many craftworlds escaped the deadly metaphysical pull of the Eye. Altansar was one of the Aeldari craftworlds that survived the Fall of the Aeldari species. It rode out the psychic shock waves that destroyed the ancient Aeldari Empire following the birth of the newest Chaos God, but was subsequently caught in the gravity well of the newborn Warp rift now called the Eye of Terror.Although the Aeldari of Altansar struggled valiantly against the encroachment of Chaos, their doom was inevitable, and within five hundred agonising years their craftworld was swallowed by the Warp. Amongst the entirety of Altansar's population, only the Phoenix Lord Maugan Ra escaped the craftworld's consumption by Chaos.Ten thousand years later in the 41st Millennium, Abaddon the Despoiler emerged from the insane reality of the Eye of Terror, at the head the 13th Black Crusade of the forces of Chaos. The Chaos Traitor Legions' intrusion into reality left a rift which bridged the material universe and the universe of the Immaterium. Through this opening, Maugan Ra undertook a great odyssey into the Eye of Terror in search of the remains of his people.Leaving a silvered trail of soulfire behind him, Maugan Ra eventually found the remains of his lost craftworld. He found that the Asuryani of Altansar had indeed survived ten thousand years within the Eye. Maugan Ra guided the remnants of his craftworld out of the Eye of Terror and against Abaddon's forces to deny him ultimate victory.However, there was no celebration or welcome from the other craftworlds. Since their reemergence, the people of Altansar have been distrusted by their kin. Some whisper they are tainted by their ordeal, others that they entered a dread pact with Ynnead. Perhaps the rumours are based in truth, for it is said the Asuryani of Altansar never remove their helms, and speak only in whispers.
Altansar - The 13th Black Crusade: During the 13th Black Crusade, the Phoenix Lord Maugan Ra led an elite force of Asuryani Dark Reapers and Black Guardians from the craftworld of Ulthwé into the Eye of Terror in search of Altansar. It was during this pilgrimage that he found the Belial Hex System and the Crone World of Belial IV, located deep within the Eye of Terror.Despite several early victories and the aid of the Harlequins, a daemonic counterattack forced the Aeldari back. As they reeled from their losses, the Craftworld Altansar drifted into Belial's orbit, proving that it still existed and had survived ten millennia within the Eye of Terror.The Asuryani of Altansar then joined their brethren from Ulthwé, defeating the daemonic forces and helping the Aeldari to reclaim one of their lost Craftworlds.Maugan Ra then led the Craftworld back through the bridge between the Warp and the material universe, and used his remaining troops to help battle the forces of Chaos and bring an end to the 13th Black Crusade.Currently, Craftworld Altansar is somewhere close to Terra, although how it has managed to get that close to the heart of the Imperium without Imperial retaliation is unknown.
Altansar - Notable Altansar Eldar: Maugan Ra - The Phoenix Lord and founder of the Dark Reapers Aspect Warriors shrine, Maugan Ra is known as the "Harvester of Souls." Maugan Ra came from the once-lost craftworld of Altansar, following the birth of the Chaos God, Slaanesh. Altansar rode out the psychic shock-waves that destroyed the Aeldari realms but was subsequently caught in the gravity well of the Eye of Terror. Although the Asuryani of Altansar fought valiantly against the encroachment of Chaos, they were unable to escape their inevitable doom, and within five hundred Terran years of the Fall their craftworld was swallowed by the Warp. Nothing remained of Altansar except for Maugan Ra, the mightiest Exarch of Altansar's Shrine of the Dark Reapers. Millennia later, during the 13th Black Crusade, Maugan Ra was responsible for the creation of the Ulthwé Strike Forces. Maughan Ra and the elite Black Guardians fought across every sector against the forces of Chaos by cunning use of the Webway. He ultimately led the Asuryani to victory even in the heart of the Eye of Terror and, after repelling the innumerable hosts of Chaos, guided his former homeworld back into realspace. It is believed by many farseers that the reappearance of the shadowy Craftworld of Altansar and its ghost-like inhabitants was purely due to the iron determination of the Phoenix Lord to locate and redeem his once-lost brethren.
Altansar - Appearance: Aeons spent adrift in the Eye of Terror have forever altered the warriors of Altansar. The stained reddish purple of their armour evokes the seas of blood shed by their people in the craftworld's defence; the white the bones of their ancestors.Warriors of Altansar also wear the colour black in honour of Maugan Ra -- first of the sinister Dark Reapers -- for it was he who found them within the Eye of Terror and freed them from its perilous grip.
Altansar - Sources: Codex: Craftworlds (8th Edition), pg. 24Codex: Eldar Craftworlds (7th Edition) (Digital Edition), pp. 41, 180-181Codex: Eldar (6th Edition), pp. 14, 61Codex: Eldar (4th Edition), pg. 57White Dwarf 287 (UK), "Eye of Terror Campaign: Death By A Thousand Cuts," by Andy ChambersEye of Terror Campaign, "Death By A Thousand Cuts"Psychic Awakening - Phoenix Rising (8th Edition), pg. 47
Amalathian - Amalathian: The Amalathians are a philosophical sect of the Inquisition that believe that the Emperor's will is unfolding constantly across the Imperium and that He has a plan known only to Him.A strict Puritan faction, Amalathians believe in maintaining the laws and governance of the Imperium as they currently exist above all other considerations, convinced that in keeping the status quo intact they are in fact fulfilling the Emperor's great vision for His domain. They are also counted among the oldest of the Inquisition's factions, their tenets first being laid down millennia ago on the sacred slopes of Mount Amalath on the world of Gathalamor -- from which they take their name.The Amalathians enjoy close ties with many Imperial adepta, providing assistance, overt and otherwise, in order to maintain their control. Thus they ensure a balance within the power of the Adeptus Terra and in the operational fabric of the Imperium.Throughout the Imperium, the Amalathians seek to calm volatile situations and prevent rapid change, should change even be necessary at all. They claim events are unfolding as the Emperor has foreseen and to force change in His name is a supreme arrogance. Who can truly claim to know the will of the Emperor?They believe it is their sacred duty to protect the Imperium from those who seek to plunge it into anarchy, and to allow the Emperor's sacred plan to unfold at its ordained time. To achieve their goals, the Amalathians must often work closely with agents from other adepta, and its members often have good relations with bodies such as the Adeptus Arbites, Orders Famulous, and the Adeptus Astartes.Many vocal proponents of change within the Imperium accuse the Amalathians of burying their heads in the sand, trusting events to unfold as fate dictates rather than taking a proactive stance in the defence of the Imperium. However, the Amalathians know that the Emperor is infallible and to second-guess His divine plan for Humanity is to attempt to know the will of a god. And what mortal would dare claim such knowledge?Amalathians are generally men and women who pride themselves on being level-headed, and they often gather retinues of like-minded companions and Acolytes. They value the learned wisdom of the sage as much as the tactical advice of a veteran of the Astra Militarum, and listen to each before deciding upon a course of action.
Amalathian - History: For those who noted their coming, the first days of the 41st Millennium were days of optimism and promise, a time of great spiritual and physical rebuilding. It was decreed that there would be a conclave held at Mount Amalath on the world of Gathalamor, where military, religious, and political dignitaries would gather to once again renew their vows of piety and devotion and to swear their oaths of loyalty to the Emperor.It is said that alongside the cardinals, admirals, generals, Imperial lords, and praefects were as many as eight hundred Chapter Masters of the Adeptus Astartes journeyed from the far corners of the galaxy to join in this renewal of faith; if true, by far the greatest number to assemble in one place in many millennia. Also in attendance were a number of Inquisitors, who were as inspired by what they heard and saw as the others.In the aftermath of the sermons at Mount Amalath, the Imperium entered a phase of expansion and renewal, perhaps the greatest achievement of which was seen when Lord Solar Macharius led the Macharian Crusade in the Emperor's name, leading his forces into the galactic west and beginning the campaign that saw over a thousand worlds claimed for the Master of Mankind.Within the ranks of the Inquisition there was a growing feeling that events were once again proceeding to the Emperor's plans, and that the pervading sense of doom that had spread through the Imperium during the Plague of Unbelief and the Reign of Blood of the 36th Millennium was finally over.Many Inquisitors were swayed by the numerous impassioned speakers on Gathalamor, and vowed that none should threaten the strength which the Imperium was slowly regaining. This body of Inquisitors became known as "Amalathians" and decreed that they would forever strive to maintain order and destroy those who would seek to destabilise the Imperium.Less concerned with the traditional heresies of witchcraft and mutation, except where they were being manipulated by the Emperor's enemies, the Puritan Amalathians sought to keep infighting and politicking within the Imperial adepta and military to a minimum, holding to the Inquisition's original mantra of strength through unity.
Amalathian - Amalathian Doctrine: The Amalathian viewpoint is one of the widest-held and best-accepted of the diverse dogmas and ideologies to be found present within the Holy Ordos of the Inquisition and its adherents are found across all the differing Ordos Majoris and Minoris.The fundamental position of the Amalathian doctrine is that the Imperium of Man as it currently stands in the 41st Millennium is valid, divinely ordained, and worth fighting for. Amalathian Inquisitors therefore strive to maintain the current balance of political power in the Human-settled galaxy and the structure of the Imperium's military, church, and state. Change other than the slow glacial pace of Human history is for them an anathema and revolution an unthinkable blasphemy against the divinely-ordained order.This doctrine leads Amalathian Inquisitors in scouring out and destroying any individual or agency that might destabilise or damage the greater Imperium both from without and within its domain. As a result, Amalathian Inquisitors often rank the crimes of bodily and spiritual corruption, witchery, and personal heresy as being of a lower priority for their attentions than wider threats against the status quo or ones that endanger or corrupt the standing institutions of the Imperium either on a local or interstellar level.One marked characteristic of those that follow the Amalathian doctrine is their tendency to operate "within the system" and display a tolerant conservatism for the rights and domains of the Imperium's various arms of governance and authority (where they have not become corrupt or overstepped their bounds).This approach commonly sees them working successfully in close co-operation with adepta such as the Adeptus Arbites, the Adeptus Ministorum, and local authorities such as the Imperial governors and planetary law enforcement. They also maintain good relations with notoriously independent Imperial power centres such as the Adeptus Mechanicus and the Navis Nobilite.Compared to all the ideologies prevalent within the Inquisition, Amalathism has remained one of the most stable, and perhaps the one closest to the founding conception of the Inquisition after the Horus Heresy; that the Imperium should find strength through unity, and unity through strength.Although over the years there have been self-professed Amalathians who have strayed far from the path into Radicalism of their own accord, or have in the judgement of their peers "gone too far," there have been few true splinter doctrines from the Amalathian root.Radicals tend to react against this conservative and Puritan creed rather than adopt it. As such, the development of Librcaranism amounts to a disturbing and unexpected development in the eyes of many. Most Amalathians would prefer to see this cancer cut from the body of the Inquisition.
Amalathian - Amalathian Domains: All of the major worlds within the Calixis Sector lie beneath the influence of the Amalathians. From the hive cities of Scintilla to the mines of Sepheris Secundus and beyond, their watchful eyes monitor the actions of the Emperor's countless organisations.Only as the light of the Emperor becomes faint and the grasp of the Imperium weakens does their power fade. Towards the galactic rim, among the Halo Stars, and deep within the empty reaches of the sector and in the Koronus Expanse, there is little evidence of the Amalathians and their work.After all, it is the Imperium and its workings that are their chief concern -- "better to have power over the people than the stars," as some would say.
Amalathian - Amalathian Operations: Amalathians have a direct hand in the daily operation of several of the Calixis Sector's key Imperial adepta. Certainly, many of the most powerful Imperial military leaders have their operations in part directed by the faction. Whether they know it or not, the Calixian branches of the Navis Imperialis and the Astra Militarum have (numerous times) been redirected to further the ends of the Amalathians.Such shifts in manpower and vessels are sometimes so subtle as to have gone unnoticed, and certainly being told what to do is pretty much the norm for those within the Imperial military--even at the sector command level.Within the Adeptus Arbites, however, members of the faction take a far more direct and visible hand. Acting as advisors, they work to ensure the Emperor's laws are being enforced and guide the Imperium's lawmen towards areas most in need of their firm hand.This work is very important to the Amalathians, as many of the faction's Inquisitors have an almost pathological belief in the rule of law. This conviction could be attributed to the fact that many of them believe that Imperial law is synonymous with the divine word of the Emperor Himself.
Amalathian - Amalathian Secrets: Like the Thorians, the Amalathians are one of the more visible and well-known factions of the Inquisition. Certainly, within the Calixian Conclave their actions and agents are easily recognised, and their ends are apparent and accepted. This transparency of intent, however, hides a significant secret.The Amalathians, being privy to vast amounts of information gathered by the Imperium's military and law enforcement organisations, have discerned a dark, deadly secret about the Hereticus Tenebrae and what perhaps is its ultimate meaning. This information, if it became known among the Conclave, would most probably force radical changes among the Inquisitiorial operations in the sector and, worse yet, alter the Imperium's very presence there.Thus, a small Tyrantine Cabal within the faction has chosen to suppress the information and its existence. To date, only a handful of Amalathians know these facts, and even they are each entrusted with only a part of the truth, perhaps not even guessing at the enormity of the danger.
Amalathian - Notable Amalathians: Gregor Eisenhorn - A former Amalathian member of the Ordo Xenos, Eisenhorn was the infamous Inquisitor who orchestrated the downfall of Quixos the Bright and Pontius Glaw using a stolen Daemonhost named Cherubael, a former tool of Quixos. He seemingly vanished soon after the downfall of Pontius Glaw. Eisenhorn changed over the course of his career from being a staunch Puritan Amalathian into a Radical Inquisitor through the justified choices he made. These choices included keeping the Malus Codicium for himself, and trying to save his comrades from the attack of Cruor Vult (a Chaos Warhound-class Titan) by summoning Cherubael. Gregor also caused the downfall of many other foes, including Beldame Sadia, Mandragore, the House of Glaw, Cruor Vult, and the rogue Inquisitors Lyko, Molitor and Quixos.Fyodor Karamazov - Karamazov has travelled across the Imperium atop his Throne of Judgement, a walking mechanical cathedral containing servitors to record sessions as well as carry out the invariable sentence of guilt upon all he judges. While others might act in secret, he instead often leads entire armies to descend upon worlds he finds wavering from the grand destiny the Emperor set forth. For this Inquisitor, there is no defence or mercy in his court; even the innocent are guilty of wasting his valuable time and are set aflame with the many witches and Traitors he always discovers.Globus Vaarak - Severely wounded as an Interrogator while boarding a pirate ship, Vaarak's body is broken, scarred and bloated. Both his legs were amputated and he moves by means of a robust mechanical vehicle with mechanical legs and a built-in life-support system. His face is horribly burned and pockmarked, with tubes running from his nostrils and mouth to help him breathe. One arm was also lost and has been replaced with an obvious bionic limb. Vaarak's clothing is a ribbed black bodyglove that barely holds in his enormous girth and which incorporates cooling and regulating devices to keep him alive. Vaarak is an Amalathian who believes that the Imperium, as grim a place as it is, must survive in its current state if the Human species is to continue existing. He therefore seeks out sedition and rebellion in the Calixis Sector, trying to maintain the careful balance of its power groups. Given that he cannot operate in the guise of a normal citizen or adept, Vaarak must conduct most investigations through his Acolytes, of whom he has several teams. His methods are subtle and moderate compared to some of the Tyrantine Cabal's other Inquisitors, for he would prefer that the Inquisition's hand was not obvious, and encourages his Acolytes to avoid open conflict and violence as much as possible. Vaarak has a bleak and self-deprecating sense of humour and is an excellent judge of character. Many of the Calixian Conclave's next generation of Inquisitors will come from among Vaarak's Interrogators if he remains in favour.Glavius Wroth - Glavius Wroth is a staunch Amalathian, an outspoken champion of order and unity in the face of the manifold threats that the Imperium faces. Unaligned to a specific ordo, Wroth is a powerful and experienced operator within the Ordos Calixis, well-connected to the pillars of Imperial order across that sector. However, he has arguably as many enemies as he has allies within the ordos and must maintain a careful balance in order to survive -- chiefly through knowing far too many secrets to easily move against. Wroth is a tough and robust figure with a subtle mind and a blunt tongue. His bearing and manner give the impression of a no-nonsense Adeptus Arbites investigator, and this bluff exterior conceals much of his true depth and intellect. Little is known of Wroth's distant past or apprenticeship within the Inquisition, a state that he undoubtedly deliberately maintains, but his present reputation rests in no small part on the excoriation and execution for heresy of his fellow Inquisitor Eustis Ionfell and his network.Thor-Malken - Thor-Malken is an old and grizzled Amalathian with an unhealthy obsession with the law and its enforcement. Once a High Marshal, he traded his Adeptus Arbites badge for an Inquisitorial Rosette. However, he still sees himself as a lawman -- only now he has the power to truly pass judgement as he sees fit. Thor-Malken is also well known within the Calixian Conclave of the Inquisition for his unflinching adherence to Imperial doctrine and protocol, once executing his own cadre of Acolytes for following an illegal order and officially reprimanding himself for issuing it. He has a distaste for interrogation, which he views as wasteful and time-consuming. He prefers to make snap judgments about people and then treat them accordingly. Unsurprisingly, many other Inquisitors find his company uncomfortable, and those that have had to work with him seldom do so again.Lady Purusha - While still a devoted and loyal member of the Amalathian faction, Lady Purusha works to maintain the stability of the Imperium through the use of subtle political influence, pulling strings covertly in order to enact her will. Still young enough to feel a connection to the mass of Humanity she is sworn to protect, she often poses as a skillful and intelligent adept or advisor. She prefers to work her way into the courts of planetary governors and the noble Highborn elite or act as an adjutant to military commanders. Once Purusha is well ensconced in such a place, she then works to set up a firm network of informers and confidants, ensuring that when she moves on she leaves a legacy of control in her wake. Over time, she hopes to create a web of suggestion and influence that she can use like the reins on a beast of burden to move government policy where she pleases.
Amar Astarte - Amar Astarte: Amar Astarte was a scientist of ancient Terra and the first director of the Imperial Biotechnical Division who was instrumental during the final days of the Unification Wars in the 30th Millennium in creating the first Space Marines of the Legiones Astartes.It is believed that it was Amar Astarte who gave her name to the project, and indeed to all of the Space Marines who are known in High Gothic as "Astartes."
Amar Astarte - History: Not much is known about Astarte's origins or how she came to work on the Legiones Astartes project. By the later years of the Unification Wars she served as the first director of the Imperial Biotechnical Division in the subterranean laboratories of the Imperial Palace.Her project was the development of the separate gene-lines of the Space Marine Legions. She was known to be perhaps the greatest geneticist of the era save for the Emperor Himself. Her skills were said to even surpass that of the Selenar gene-cult of Luna.It was Amar Astarte who first attempted to develop the prototype for the Space Marine gene-seed organ that would become the Black Carapace. But the initial design was flawed and had to be perfected by another legendary scientist named Ezekiel Sedayne who had been alive during the Age of Strife. Sedayne ultimately replaced Astarte as the director of the Biotechnical Division.At the time of the Horus Heresy in the early 31st Millennium, Astarte was no longer viewed with much esteem by the Imperial government. After she was replaced by Sedayne as the head of the Imperium's genetic engineering efforts, the second director of the BioTechnical Division tended to view her with a certain degree of disdain or even outright hostility.
Amar Astarte - Trivia: Astarte was the Hellenised form of the Middle Eastern goddess Astoreth (Northwest Semitic), a form of Ishtar (East Semitic), a goddess of fertility, love, sex and war. Astarte was worshipped from the Bronze Age through Classical antiquity. The name is particularly associated with her worship in the ancient Levant among the Canaanites and Phoenicians. She was also celebrated in Egypt following the importation of Levantine cults there.The name Astarte is sometimes also applied to her cults in Mesopotamian cultures like Assyria and Babylonia.Her portfolios of fertility and battle make her an excellent namesake for the woman who helped to give birth to the Space Marines of the Imperium of Man.
Amaranthine Syndicate - Amaranthine Syndicate: The Amaranthine Syndicate is a new threat rising on the Trailing / Coreward border region of the Calixis Sector and one whose influence is quickly spreading from the troubled worlds of Hazeroth to the Josian Reach Sub-sector. It has even begun to brush at the edge of the Hive Worlds at the sector's core. The trade cartel known as the Amaranthine Syndicate outwardly appears to be a loose confederation of trader-captains, void clans, and outpost colony merchants, but has roused the suspicions of some with evidence of involvement in unlawful trades, smuggling, and backing of trade wars. In recent years, individuals linked to the group have been the subject of capture and destruction by the Adeptus Arbites and the Imperial Navy, and several Syndicate vessels have been found in possession of forbidden xenos artefacts. Some have even been implicated in pirate attacks, horrific massacres on isolated outposts, slaver raids, and other atrocities. In each case, the Syndicate has disowned those involved and covered its tracks well, but the suspicions of some within the Ordo Xenos have been roused.Inquisitorial involvement with the Amaranthine Syndicate is new and so far only superficial investigations have been carried out. However, suspicion is growing that the Syndicate may have been infiltrated or is being secretly controlled by a xenos force or agency from beyond the sector's borders. What the Ordo Xenos does not know is that the Amaranthine Syndicate is merely the tip of a deadly iceberg that could spell doom for the entire Calixis Sector. The Syndicate represents a concerted conspiracy to infiltrate and corrupt the Imperium by a terrifying xenos species known as the Slaugth. These baleful creatures epitomise everything that Mankind has come to hate and fear about the alien; they are horrific, implacable beings with frightening powers and nightmare science. To them, Mankind's only use is as cattle to be farmed and slaughtered to feed their depraved hunger.The Amaranthine Syndicate first appears as a friend to those in need, offering a lifeline to those so desperate that they do not care who saves them and for those for whom the need outweighs good sense or caution. Once a suitable target has been identified, a Syndicate emissary will make the approach, and the deal offered will always seem more than generous, designed to alleviate the subject's immediate problems. However, as time progresses, the Syndicate will secretly contrive to increase its target's dependency on it by setting the target's enemies against him, blocking other forms of help, and creating "accidents" or adverse turns of events. This forces its targets to repeatedly take the easy way out and ask for the Syndicate's help until the target is so heavily embroiled there is no way out.It is at this final stage that the subject (if he is particularly unfortunate) will be introduced personally to one of the Principals, leaving him in no doubt as to just what kind of bargain he has entered into and the consequences of betraying his new-found allies. The Principals' demands may at first seem trivial or bizarre; that a commodity price is raised fractionally, seemingly random personnel reassigned, a report misfiled, or a book in a private library burned, for example. Over time, these demands change, becoming truly dreadful -- relief shipments to outlying worlds redirected away from planets in need, medical supplies tainted at the source, a blind eye turned to pending disaster, or even hundreds of colonists betrayed in order to stock the Slaugth larder.
Amaranthine Syndicate - The Syndicate by Reputation: The Amaranthine Syndicate appears, to outside observation, to be nothing more than an up-and-coming cartel of interstellar traders, minor merchant houses, and Voidborn families who have successfully banded together over the last few years to improve their lot in a region notoriously difficult and dangerous to operate in. The Syndicate's reputation has yet to spread much beyond the Hazeroth Abyss and its nearby stars. However, its rise has been noted by the economic powers of the sector who, though long-established, always keep an eye on potential rivals and commercial shifts. As far as most of the emissaries and notaries of the great trade houses, Chartist Captains, and sector grandees are concerned, the Syndicate offers little threat or challenge economically as it is simply too small a group and founded on too precarious a footing to be worthy of being considered a potential rival. Those that have encountered the Syndicate in action, however, might offer a different opinion. It has proven itself efficient, well-resourced, and ruthless in its operations, as many who have crossed it have found out to their regret. Many independent interests, criminal groups, and even local governments where the Syndicate has taken hold are starting to view it with growing disquiet and some suspicion, as are some within the Adeptus Arbites and Battlefleet Calixis, although the voices of concern in those last two organisations are still relatively few so far.The suspicions that surround the Syndicate are linked primarily with travel to prohibited areas outside of the Imperium, the trade in illegal xenos artefacts, and piracy. While none of these conjectures is without merit (or entirely uncommon or unexpected for that matter), many who have had dealings with the Syndicate believe something even darker lurks behind its façade. Whatever that darkness may be, it is something most cannot identify but fills even the usually hardened voider families, commonplace smugglers, and dockside gangs with deep unease. Apart from its more sinister dealings, the Amaranthine Syndicate operates exactly as one might expect of any successful Imperial trade cartel. It is made up of a diverse group of private commercial interests that trade between the worlds on the Calixis Sector's Trailing border and has recently made inroads into the more established areas of the Josian Reach, as well as the northern edge of the Ixaniad Sector. The Syndicate's membership includes independent free trader captains and local Voidborn clans, as well as planet-based merchant houses, trade guilds, prospectors, petty nobles, and the like. While these members continue to operate largely independently, the Syndicate acts on their behalf to cement trade agreements, negotiate settlements, and quell discord between its members. It also works to control markets and prices, massing its power against competition, rivals, or outside threat.The Syndicate's ruling body, known within the organisation as the "Principals," also provides resources, financing, armed force and punitive measures at its members' request. These Principals demand that members give them a (surprisingly moderate) cut of their profits, that potentially useful information be reported back to them, and that when they do make a direct request of their members, it is carried out promptly, expediently, and without question. In terms of structure, the Syndicate follows a simple pyramid layout. The largest, lowest tier of the pyramid is the Syndicate's production base and markets -- local planet-bound individuals, such as nobles, guild bosses, traders, prospectors, specialist artisans, and the like. These individuals might be quite powerful locally and control large bodies of men and materiel; indeed, their own organisations might know nothing of the master's affiliation to the Syndicate.The middle tier is composed of the Syndicate's agents and a number of groups with direct Syndicate affiliation. This tier is primarily made up of starship trader captains, their crews, and associated Voidborn clans. However, it also includes a number of mercenary groups and a small dedicated body of scribes, emissaries, and logisters who negotiate for the Syndicate in more formal settings as a legitimate trade body. This tier of operation also incorporates a less legitimate "shadow" made up of smugglers, outlaws, Hereteks, and assassins who also serve the Syndicate. The upper tier controls the Syndicate. It is composed of the Principals -- a rarely encountered group who deliberately hide behind layers of secrecy. Outsiders and many within the organisation believe that the Principals are simply taking prudent means to protect themselves. Some believe they may be powers already present within the sector (such as a great house who wishes to keep its involvement under cover) or one or more Rogue Traders seeking to expand their power within the Imperium's bounds. Others believe the Principals are Renegades from outside the Imperium -- pirates, non-Compliants, and outlaws -- and that the Syndicate is backed by blood money taken in raids and destroyed shipping. This would be bad enough, but the truth is far worse.
Amaranthine Syndicate - Black Market Operator: The illegal operations of the Amaranthine Syndicate operate in tandem with its more legitimate trading interests and are centred on inter-system smuggling operations. They deal primarily in illicit drugs, stolen items, controlled technologies, arms, and other black market goods, and in the worlds bordering the Hazeroth Abyss, the Syndicate has quickly come to displace other organised smuggler gangs, being the first to challenge the domination of the Cold Guild in generations. It has been utterly merciless in crushing any organised opposition against it and the Syndicate will readily utilise targeted assassination and mercenary Kill-teams in order to employ a strategy of divide and conquer -- backing one local criminal or mercantile faction against another.The Syndicate is also careful to leave petty gangs and local independents largely untouched, using their activities to mask the Syndicate's own and providing convenient scapegoats for the authorities. For those with the wealth or connections, the Syndicate has other goods and services to offer. Its agents deal in forbidden xenotech, artefacts, and other trinkets from beyond the Imperium's border. The Syndicate can also do more, much more, for the right buyer; it can arrange to have enemies permanently "vanished," provide clients with vast sums of financial backing, and arrange for shipping (or even whole outposts) to disappear without trace. However, the price for such services is total loyalty to the Syndicate and its often strange requests.
Amaranthine Syndicate - The Dark Design: The ultimate power behind the works of the Amaranthine Syndicate is a covenant of xenos known as the Slaugth. The Slaugth are an ageless and patient alien race, and their plans and schemes are tangled and largely incomprehensible to the human mind. However, they share one motivation that humans can understand, that of an addictive hunger. To feed this hunger, the Slaugth have undertaken to destabilise the Calixis Sector in order to see it unravel in civil war, anarchy, and terror so that they might feed on the fractious masses of Mankind with little or no opposition.To this end they infiltrated the Amaranthine Syndicate when it actually was a fledgling human trade cartel, overcoming all opposition until they controlled it completely. The Syndicate is their pawn in a wider game that may take generations of human lives to see fruition. Their plan is elegant in its simplicity. The Slaugth understand Mankind very well. Their weapons are human greed and desire, and their plan is to effectively destroy humanity by giving it exactly what it wants -- wealth, power, weapons, drugs, and forbidden trinkets -- and watch as humanity tears itself apart as a consequence. At the same time, they are using their "gifts" to further infiltrate not only the criminal underworlds and economic structures of the sector, but also its nobility and government. Certainly the Ecclesiarchy, Departmento Munitorum, and Administratum are likely targets. If their plan sees its apotheosis, then when the time is right, the Slaugth will turn the key on their operations -- eaten away from within, utterly compromised and eroded, the Calixis Sector will collapse in on itself in fire and chaos. In the ruins of once mighty Calixis, the Slaugth will have their way, and the survivors will doubtless envy the dead.
Amaranthine Syndicate - The Horrors of the Slaugth: The Slaugth are terrible and monstrous beings whose minds and bodies are utterly alien and who are rightly feared and reviled by Mankind. The Slaugth (known in some cases as the "Maggot Men," the "Dream Eaters," or the "Carrion Lords") are regarded by most that have heard of them as little more than a nightmarish myth -- Voidborn tales or the dark fancy of some mad Rogue Trader. The Inquisition, for its part, knows the race to be all too real, but have suppressed all knowledge under a blanket of secrecy for millennia. The Inquisition also knows what terrible desire motivates the Slaugth's contact with humanity -- the desire to feed. They are carrion eaters and crave the flesh of dead intelligent beings above all others, savouring in particular the cranial matter from which they seem to derive an almost narcotic and addictive pleasure in consuming. Some tales even go so far as to say that the Maggot Men somehow consume the memories and knowledge of their victims this way.The history of Mankind's involvement with them is uncertain, but if some sources are to be believed, the species may have been encountered at the edges of what is now Imperial space as far back as the Age of Strife. Most encounters follow a similar pattern: black, tenebrous vessels slipping into Imperial space to wreak havoc, isolated outposts or shipping attacked without warning by a vastly superior and horrific foe, bodies left mutilated or missing all together, and vile technologies and blasphemous creations traded to depraved human Renegades in return for slaves and captives. Aside from what little can be gleaned from the historical record, the true nature and dangers the Slaugth represent are largely unknown to the Imperium, as are their origin and numbers. Some xeno-savants and Rogue Traders believe that their home system (and perhaps even a great hellish Slaugth empire), lies far out into the Trailing Halo Stars beyond the Imperium's borders. Sealed Inquisitorial archives speculate that several Frontier Worlds in the Segmentum Obscurus have, over the millennia, been purposefully destabilised and tipped into civil war by the Slaugth in order to give them free reign in which to feed. However, these have been rare occurrences and in any such encounter the number of Slaugth involved has been mercifully few, for the creatures themselves are savagely powerful combatants and nearly impossible to slay.The Inquisitorial Ordos remain unaware of the Slaugth's involvement with the Amaranthine Syndicate and the threat it represents, although encounters with the Slaugth in the Calixis Sector have been spiking dramatically in the last several standard years. There are several reasons for this, not least of all the Slaugth's own abilities as infiltrators and puppeteers, and the degree to which they have already spread their network of agents in the sector. At present, the Inquisition has no expectation of the Slaugth being behind such a subtle and widespread conspiracy; they know them only as raiders and abductors -- extremely dangerous, but few in number and limited in scope. The Ordos, the Calixis Sector, and indeed the Imperium have been blindsided by this strange and subtle invasion. If its true nature is not soon uncovered, then billions of lives stand in dire peril.
Amaranthine Syndicate - Amaranthine Syndicate Members: The Amaranthine Syndicate's membership covers a range of different individuals and operations, from the trader crews and captains of the Syndicate's starships to its planet-bound merchant and smuggling contacts. The legal side of its operations involves everything from employed casual labour to scribes and interface pilots, while its criminal operations include mercenaries, hired guns, Hereteks, and street scum who deal their illicit cargo. Most of these individuals will have no dealings whatsoever with the Syndicate's Principals save for the most trusted and the most compromised:Amaranthine Agent - The Syndicate conducts its more important deals through skilled agents, usually groomed for the task and selected from the staff of minor merchant houses and sometimes even the Administratum. Such agents represent a charming (if often somewhat melancholic) human face for their faceless masters. Most having been ensnared by their own ambition and vanity, they are quite capable of leading others similarly astray and are utterly loyal to the Syndicate, if less than happy with their lot. They know full well who they work for and the price of failure.Amaranthine Captain - While the Syndicate's agents direct their negotiations and business affairs, it is the captains of its free trader vessels that are relied on to deal with more direct matters when needed. Most were dangerous, disreputable men and women long before their greed or piratical activities led them to the Syndicate's attention, and what little morality or compunctions they may once have had they can literally no longer afford if they want to live. There is nothing they will not do to maintain what freedom and power is allowed them -- and to avoid the Slaugth's personal attentions, of course.
Amaranthine Syndicate - The Slaugth: In appearance, the Slaugth are truly horrific to look upon, taking the form of a vague humanoid shape composed of seemingly hundreds of writhing, half-melded maggot-like worms covered in viscous, necrotic mucus. Capable of stretching and reforming their body-mass at will, they move with an obscene, boneless fluidity and are capable of regenerating injury with startling speed. They are impervious to age, poison, diseases, and all but the most extreme injury. Their minds are as alien as any encountered by Mankind —- coldly savage, psychic voids filled with a monstrous hunger for the dead. Slaugth science and technology is likewise nightmarish and powerful, seamlessly melding the organic and inorganic to achieve its ends in a blasphemous symbiosis of form and function. The Slaugth seem capable of manufacturing strange techno-organic construct creatures of a bewildering variety, carrying out their master's wishes as need be. Slaugth weapons and artefacts are indeed so advanced and strange as to appear to be the products of Warpcraft to the uninitiated -- a fact that, coupled with their hideous appearance, has mislead some into believing them daemonic in nature.Slaugth Overseer - The Slaugth "Principals" behind the Amaranthine Syndicate are, if anything, more dangerous and powerful than those encountered as infiltrators. Whether they constitute some leadership caste or particular cabal remains unknown.Slaugth Vassal Construct - The vassal is a common biomechanical construct creature, animated by the Slaugth to tend devices and serve as menial labourers, guards, spies, or observers. Like most examples of Slaugth technology, its appearance inspires immediate revulsion in humanity. Though widely differing in appearance, most appear as hovering asymmetrical columns of mottled, fungal looking flesh, shot through with pulsing veins and lattices of metal threadwork and crystalline studs. Their heads are no more than clusters of waving, frond-like sensory growths, and skeletal pincer-limbs erupt from their body mass as needed.
Amaranthine Syndicate - Ordo Xenos Departmento Analyticus Threat Briefing: As far as the Ordo Xenos is concerned, the Amaranthine Syndicate, or possibly a faction within it, is under suspicion of the organised trafficking in proscribed xenos artefacts and perhaps more seriously of extensive links with human Renegades and pirates operating in the Hazeroth Abyss region. As a result, several Inquisitors (with the support and notice of Battlefleet Calixis' Hazeroth patrol squadrons) have begun to undertake the tracking and investigation of suspect individuals and voidcraft connected to the Syndicate. To date, the results remain inconclusive, although several smuggling rings and individual Xeno-heretics have been successfully prosecuted as a result of the Ordo Xenos' investigations. The matter is ongoing, and the Amaranthine Syndicate remains under covert surveillance and Inquisitorial suspicion. However, preliminary reports indicate that no wider conspiracy or xenos-taint exists beyond such localised corruption.
Amaranthite - Amaranthite: Amaranthite is an unknown mineral used by the Necrons to strengthen the structural integrity of necrodermis, the living metal they use in their own undying bodies and all other vehicles and wargear in their possession.Amaranthite is used alongside adamantium as part of the Necron defensive technology called a Sempiternal Weave. A Sempiternal Weave threads a Necron's exoskeleton with filaments of phase-hardened amaranthite and adamantium, vastly increasing the body's structural integrity to a level that rivals that of Astartes Terminator Armour.This technology is only available to Necron royalty, such as Necron Overlords, Necron Lords and Necron Destroyer Lords.
Amasec - Amasec: Amasec is a potent alcoholic liquor similar to wine that is popular across the Imperium of Man and is distilled from different types of local grain, including vineyards on the world of Mistral. Many different Imperial worlds produce drinks that go by this name.Its quality can vary considerably, ranging from lesser brews fit for use in firebombs, to well-aged brands suitable only for the Imperial nobility or the highest-ranked of the Emperor's servants.In the Astra Militarum, Amasec has a tendency to be confiscated by higher-ranking officers for their own use from among the rank-and-file when they discover it.
Amberley Vail - Amberley Vail: Amberley Vail is an Inquisitor of the Ordo Xenos, best known for her close professional and personal association with the famous commissar Ciaphas Cain.Vail does not profess allegiance to any particular Inquisitorial faction, but her actions are generally those of a Puritan. She prefers safe disposal of xenos or Chaos artefacts in most cases with few exceptions, and she considers Radicals of any ordo to be barely distinguishable from their heretical prey.Physically, Amberley Vail is tall, blonde, and blue-eyed, and has the powerful contralto voice of a trained singer. In addition to High and Low Gothic, she is reasonably fluent in the T'au, Aeldari and Orkish tongues.Vail operated mostly in the Damocles Gulf and the surrounding space of the Segmentum Ultima. Her length of service is currently unknown, but spans for at least a standard century. Cain first met Inquisitor Vail in 931.M41, and her active career continued past his eventual death in the first century of the 42nd Millennium.