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for ( int i = 0; i < arr.length; i++ ) { | The loop starts with the iteration variable value as 0 and runs as long as the its value is less than the length of the array length, incrementing it's value by 1 each time because of i++ . | To really change the array as we march across it, we need to use indexes so we can assign an updated value to each position as we go. | 2 |
for ( int i = 0; i < arr.length; i++ ) { | The loop starts with the iteration variable value as 0 and runs as long as the its value is less than the length of the array length, incrementing it's value by 1 each time because of i++ . | We need the array indexes to start at 0 (array indexes start from 0) with every integer number up to but not including the array length. | 3 |
arr[i] += 1; | in each iteration, the value of the array element whose index value is equal to the value of the iteration variable , is incremented by 1. | This statement increments the element at the index i of the array by 1. | 3 |
Scanner scan = new Scanner(System.in); | We create a scanner object to scan inputs from user, that is , the input. | To read the input value from the user, we need to define a Scanner object. | 4 |
Scanner scan = new Scanner(System.in); | We create a scanner object to scan inputs from user, that is , the input. | We need to read and process the value that the user enters. | 3 |
System.out.println("Enter an integer for seconds: "); | We print a message to the user on screen, "Enter an integer for seconds", asking them to input the value. | We prompt the user to enter the seconds. | 4 |
int seconds = scan.nextInt(); | we store the scanned input into an integer variable named seconds. | We need to read the seconds that the user enters and store it in a variable. | 4 |
int seconds = scan.nextInt(); | we store the scanned input into an integer variable named seconds. | We read the seconds by calling the nextInt() method because this input is an integer. | 4 |
scan.close(); | We then close the scan object. | We close the scanner as we do not want to process any input from the user in the rest of the program. | 3 |
int minutes = seconds / 60; | We divide the seconds by 60 and store the results in another integer variable named minutes. | To obtain the minutes in seconds, we divide the seconds by 60 because there are 60 seconds in a minute. | 3 |
int minutes = seconds / 60; | We divide the seconds by 60 and store the results in another integer variable named minutes. | Note that since both operands of division operator are integer, the fractional part of the result is truncated, if there is any. | 1 |
int remainingSeconds = seconds % 60; | We then take the remainder of the division of seconds by 60 and store it into the variable named remainingSeconds . | This is because there are 60 seconds in a minute. | 2 |
int remainingSeconds = seconds % 60; | We then take the remainder of the division of seconds by 60 and store it into the variable named remainingSeconds . | Note that the % operator returns the remainder of the division. | 2 |
int remainingSeconds = seconds % 60; | We then take the remainder of the division of seconds by 60 and store it into the variable named remainingSeconds . | To obtain the remaining seconds after taking away the minutes, we have to take the remainder of the seconds divided by 60. | 3 |
System.out.println(seconds + " seconds is " + minutes + " minutes and " + remainingSeconds + " seconds."); | we then print to the user on screen: seconds(the value stored by this variable) + "second is" + minutes(the value stored by this variable) + "minutes and" + remainingSeconds(the value stored by this variable) + " seconds." | This statement prints to the default standard output stream the minutes and remaining seconds from the input amount of time in seconds. | 4 |
System.out.println(seconds + " seconds is " + minutes + " minutes and " + remainingSeconds + " seconds."); | we then print to the user on screen: seconds(the value stored by this variable) + "second is" + minutes(the value stored by this variable) + "minutes and" + remainingSeconds(the value stored by this variable) + " seconds." | The printed text is followed by the end-of-line character at the end. | 1 |
int num = 15; | We initialize an integer variable named num with the value 15. | We define variable num to store the number that we want to find its smallest divisor. | 3 |
int num = 15; | We initialize an integer variable named num with the value 15. | We could initialize it to any positive integer greater than 1. | 3 |
int num = 15; | We initialize an integer variable named num with the value 15. | In this program, we initialize variable num to 15. | 4 |
int divisor = 2; | we initialize another variable named divisor with the value 2. | We initialize variable divisor by 2 because we want to find the smallest divisor except 1. | 3 |
int divisor = 2; | we initialize another variable named divisor with the value 2. | We define variable divisor to store the smallest divisor of the number. | 3 |
while (num % divisor != 0) { | We begin a while loop, with the condition that the remainder when num is divided by divisor is not equal to 0. | Since we don't know ahead of time how many times the loop will be repeated, we need to use a while loop. | 3 |
while (num % divisor != 0) { | We begin a while loop, with the condition that the remainder when num is divided by divisor is not equal to 0. | We need to increment the divisor repeatedly as long as the divisor is not a factor of the number. | 1 |
while (num % divisor != 0) { | We begin a while loop, with the condition that the remainder when num is divided by divisor is not equal to 0. | Therefore, we need to use a loop structure. | 1 |
while (num % divisor != 0) { | We begin a while loop, with the condition that the remainder when num is divided by divisor is not equal to 0. | The condition in the while loop tests whether the body of the loop should be repeated, so it should test whether the divisor is not a factor of the number. | 2 |
while (num % divisor != 0) { | We begin a while loop, with the condition that the remainder when num is divided by divisor is not equal to 0. | We could check whether the divisor is not a factor of the number by computing the remainder of the division of the number by the divisor. | 2 |
while (num % divisor != 0) { | If this holds true, then the loop will be executed. | Since we don't know ahead of time how many times the loop will be repeated, we need to use a while loop. | 2 |
while (num % divisor != 0) { | If this holds true, then the loop will be executed. | We need to increment the divisor repeatedly as long as the divisor is not a factor of the number. | 2 |
while (num % divisor != 0) { | If this holds true, then the loop will be executed. | Therefore, we need to use a loop structure. | 2 |
while (num % divisor != 0) { | If this holds true, then the loop will be executed. | The condition in the while loop tests whether the body of the loop should be repeated, so it should test whether the divisor is not a factor of the number. | 1 |
while (num % divisor != 0) { | If this holds true, then the loop will be executed. | We could check whether the divisor is not a factor of the number by computing the remainder of the division of the number by the divisor. | 2 |
divisor += 1; | If the while condition is true then the value of 1 is assigned to the divisor. | When the divisor is not a factor of the number, we increment the variable divisor by 1. | 1 |
System.out.println("The smallest divisor of " + num + " is " + divisor); | after exiting the loop, we print to the user on screen "The smallest divisor of " + num( the value of this variable) + "is" divisor (the value of this variable). | This statement prints to the default standard output stream the smallest divisor of the number. | 3 |
for (int num = 2; num <= 10; num += 2) { | It's a for loop. | To do this, we need to use a loop structure. | 3 |
for (int num = 2; num <= 10; num += 2) { | It's a for loop. | We need to repeat the same process for each of the even positive integers that are less than or equal to 10. | 1 |
for (int num = 2; num <= 10; num += 2) { | It's a for loop. | To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop. | 1 |
for (int num = 2; num <= 10; num += 2) { | It's a for loop. | We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop. | 1 |
for (int num = 2; num <= 10; num += 2) { | It's a for loop. | Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10. | 1 |
for (int num = 2; num <= 10; num += 2) { | The iteration variable num is initialized with 2. | To do this, we need to use a loop structure. | 1 |
for (int num = 2; num <= 10; num += 2) { | The iteration variable num is initialized with 2. | We need to repeat the same process for each of the even positive integers that are less than or equal to 10. | 1 |
for (int num = 2; num <= 10; num += 2) { | The iteration variable num is initialized with 2. | To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop. | 2 |
for (int num = 2; num <= 10; num += 2) { | The iteration variable num is initialized with 2. | We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop. | 1 |
for (int num = 2; num <= 10; num += 2) { | The iteration variable num is initialized with 2. | Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10. | 3 |
for (int num = 2; num <= 10; num += 2) { | The control condition is that if num is less than or equal to 10 , then the statement enclosed by the loop will be executed. | To do this, we need to use a loop structure. | 3 |
for (int num = 2; num <= 10; num += 2) { | The control condition is that if num is less than or equal to 10 , then the statement enclosed by the loop will be executed. | We need to repeat the same process for each of the even positive integers that are less than or equal to 10. | 4 |
for (int num = 2; num <= 10; num += 2) { | The control condition is that if num is less than or equal to 10 , then the statement enclosed by the loop will be executed. | To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop. | 2 |
for (int num = 2; num <= 10; num += 2) { | The control condition is that if num is less than or equal to 10 , then the statement enclosed by the loop will be executed. | We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop. | 1 |
for (int num = 2; num <= 10; num += 2) { | The control condition is that if num is less than or equal to 10 , then the statement enclosed by the loop will be executed. | Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10. | 2 |
for (int num = 2; num <= 10; num += 2) { | After each iteration, the iteration variable's value is incremented by 2. | To do this, we need to use a loop structure. | 1 |
for (int num = 2; num <= 10; num += 2) { | After each iteration, the iteration variable's value is incremented by 2. | We need to repeat the same process for each of the even positive integers that are less than or equal to 10. | 1 |
for (int num = 2; num <= 10; num += 2) { | After each iteration, the iteration variable's value is incremented by 2. | To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop. | 4 |
for (int num = 2; num <= 10; num += 2) { | After each iteration, the iteration variable's value is incremented by 2. | We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop. | 1 |
for (int num = 2; num <= 10; num += 2) { | After each iteration, the iteration variable's value is incremented by 2. | Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10. | 1 |
System.out.println(num + " squared = " + (num * num)); | if the control condition is true, then the system prints to the user on screen num(value of this variable) +" squared= " + (num *num) (product of num with num). | The multiplication may also be performed directly in the println statement. | 1 |
System.out.println(num + " squared = " + (num * num)); | if the control condition is true, then the system prints to the user on screen num(value of this variable) +" squared= " + (num *num) (product of num with num). | Note that we do not necessarily have to store the squared number in a variable. | 1 |
System.out.println(num + " squared = " + (num * num)); | if the control condition is true, then the system prints to the user on screen num(value of this variable) +" squared= " + (num *num) (product of num with num). | To square each number in the sequence, we multiply it by itself using the multiplication (*) operator. | 2 |
System.out.println(num + " squared = " + (num * num)); | if the control condition is true, then the system prints to the user on screen num(value of this variable) +" squared= " + (num *num) (product of num with num). | In each iteration of the loop, this statement prints the square number to the default standard output stream. | 2 |
Point1 point = new Point1(); | an object of the class Point1 is created, named point. | This statement creates a Point1 object using the new keyword and empty parentheses. | 3 |
Point1 point = new Point1(); | an object of the class Point1 is created, named point. | The variable point holds a reference to a Point1 object. | 1 |
point.setX(7); | the point object's setter function/method is called. It assigns value to the point object's x coordinate. | This statement invokes the method setX of the point to set its x-coordinate to 7. | 3 |
point.translate(11, 6); | The translate method of the object is called. | This statement invokes the method translate of the point. | 5 |
point.translate(11, 6); | The translate method of the object is called. | The second parameter specifies how much we want to shift the y-coordinate of the point. | 1 |
point.translate(11, 6); | The translate method of the object is called. | The translate method receives two parameters. | 2 |
point.translate(11, 6); | The translate method of the object is called. | The first parameter specifies how much we want to shift the x-coordinate of the point. | 1 |
point.translate(11, 6); | It increments the value of the x coordinate by 11 , while it increases the value of the y coordinate by 6. | This statement invokes the method translate of the point. | 1 |
point.translate(11, 6); | It increments the value of the x coordinate by 11 , while it increases the value of the y coordinate by 6. | The second parameter specifies how much we want to shift the y-coordinate of the point. | 1 |
point.translate(11, 6); | It increments the value of the x coordinate by 11 , while it increases the value of the y coordinate by 6. | The translate method receives two parameters. | 1 |
point.translate(11, 6); | It increments the value of the x coordinate by 11 , while it increases the value of the y coordinate by 6. | The first parameter specifies how much we want to shift the x-coordinate of the point. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This line then prints to the screen the point's coordinates. | Note that we do not necessarily have to store the returned value from each of these methods in a variable. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This line then prints to the screen the point's coordinates. | We could use the returned value of them directly in the println statement. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This line then prints to the screen the point's coordinates. | This statement prints the coordinates of the point to the default standard output stream. | 3 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This line then prints to the screen the point's coordinates. | The printed text is followed by the end-of-line character at the end. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This line then prints to the screen the point's coordinates. | To get the point's coordinates, we invoke the method getX and getY of the point. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This is done by calling the respective getter functions which are used to get the x and y coordinate values of the points. | Note that we do not necessarily have to store the returned value from each of these methods in a variable. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This is done by calling the respective getter functions which are used to get the x and y coordinate values of the points. | We could use the returned value of them directly in the println statement. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This is done by calling the respective getter functions which are used to get the x and y coordinate values of the points. | This statement prints the coordinates of the point to the default standard output stream. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This is done by calling the respective getter functions which are used to get the x and y coordinate values of the points. | The printed text is followed by the end-of-line character at the end. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | This is done by calling the respective getter functions which are used to get the x and y coordinate values of the points. | To get the point's coordinates, we invoke the method getX and getY of the point. | 3 |
class Point1 { | It is the beginning line of the creation of a class , here, Point1 | We define the class Point1 to represent a point in the Euclidean plane. | 3 |
public void translate(int dx, int dy) { | this is beginning line of the translate method of the class Point1, it has two integers as its arguments, dx and dy | This method shifts the coordinates by a specific delta-x and delta-y, which are passed as parameters. | 3 |
public void translate(int dx, int dy) { | this is beginning line of the translate method of the class Point1, it has two integers as its arguments, dx and dy | We define this method as public to provide access to this method from outside of the class. | 1 |
public void translate(int dx, int dy) { | this is beginning line of the translate method of the class Point1, it has two integers as its arguments, dx and dy | Also, we define its return type as void, as it does not return any value. | 2 |
public void translate(int dx, int dy) { | this is beginning line of the translate method of the class Point1, it has two integers as its arguments, dx and dy | Note that both of the parameters are declared as integers because the point has integer coordinates. | 2 |
private int y; | it's a private variable of type int, accessible only by the getter and setter functions of the class Point1. | Therefore, we need to declare an instance variable for the class to store the y-coordinate of the point. | 2 |
private int y; | it's a private variable of type int, accessible only by the getter and setter functions of the class Point1. | We declare it as integer because we want to have integer coordinates for the point. | 2 |
private int y; | it's a private variable of type int, accessible only by the getter and setter functions of the class Point1. | Note that an instance variable is a variable defined in a class, for which each instantiated object of the class has a separate copy, or instance. | 1 |
private int y; | it's a private variable of type int, accessible only by the getter and setter functions of the class Point1. | Every object of the Point1 class will have its own y-coordinate. | 2 |
x += dx; | the x coordinate value of the class is incremented by the value of the variable dx. | To shift the x-coordinate of the point, we need to add dx to the value of the x-coordinate of the point. | 3 |
public void setX(int newX) { | this is the setter method of the class, it sets the value of the x coordinate. | Also, we define its return type as void, as it does not return any value. | 1 |
public void setX(int newX) { | this is the setter method of the class, it sets the value of the x coordinate. | We define this method as public to provide access to this method from outside of the class. | 1 |
public void setX(int newX) { | this is the setter method of the class, it sets the value of the x coordinate. | This method sets the current value of the x-coordinate of the point to the given value (newX) that is specified as the method's parameter. | 2 |
public void setX(int newX) { | this is the setter method of the class, it sets the value of the x coordinate. | Note that the instance variable x is private; thus, it cannot be directly changed from outside the class. | 1 |
public void setX(int newX) { | this is the setter method of the class, it sets the value of the x coordinate. | The parameter of the method is declared as integer because the x-coordinate of the point is an integer. | 1 |
public void setX(int newX) { | this is the setter method of the class, it sets the value of the x coordinate. | It can be changed from outside the class only through this method. | 1 |
public int getX() { | this is the getter method of the class, it gets the value of the coordinate of the class object. | We define this method as public to provide access to this method from outside of the class. | 1 |
public int getX() { | this is the getter method of the class, it gets the value of the coordinate of the class object. | This method returns the x-coordinate of the point. | 3 |
public int getX() { | this is the getter method of the class, it gets the value of the coordinate of the class object. | Note that the instance variable x is private; thus, it cannot be directly accessed from outside the class. | 1 |
public int getX() { | this is the getter method of the class, it gets the value of the coordinate of the class object. | Also, we define its return type as int, as it returns the x-coordinate of the point which is an integer. | 2 |
public int getX() { | this is the getter method of the class, it gets the value of the coordinate of the class object. | It can be accessed from outside the class only through this getter method. | 2 |
String fullName = "John Smith" | The string "John Smith" is stored in the string variable fullname. | We define a string variable to hold the name. | 3 |
Subsets and Splits