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} while (num > 0); | Break once we've removed all the digits in the number | We need to check for termination conditions to avoid infinite loops. | 1 |
} while (num > 0); | Break once we've removed all the digits in the number | The loop should terminate when we run out of digits to process. | 3 |
} while (num > 0); | Break once we've removed all the digits in the number | We could check whether the are more digits left by checking whether the variable num, which gets updated in the body of the do loop, is greater than zero. | 1 |
} while (num > 0); | Break once we've removed all the digits in the number | If variable num is greater than zero, then it must have at least one digit, and in that case, the body of the do loop will be repeated again. | 1 |
} while (num > 0); | Break once we've removed all the digits in the number | The body of the while loop should repeat as long as there are more digits left that we have not processed yet. | 3 |
Scanner scan = new Scanner(System.in); | Set up a scanner to read in user inputs | To read the input values from the user, we need to define a Scanner object. | 4 |
Scanner scan = new Scanner(System.in); | Set up a scanner to read in user inputs | We need to read and process the values that the user enters. | 3 |
System.out.println("Enter the phone age in years:"); | Prompt the user to input the phone age | We prompt the user to enter the phone age in years. | 4 |
int phoneAge = scan.nextInt(); | Read in the user's input as an integer | We read the phone age by calling the nextInt() method because this input is an integer. | 3 |
int phoneAge = scan.nextInt(); | Read in the user's input as an integer | We need to read the phone age that the user enters and store it in a variable. | 3 |
System.out.println("Enter whether the phone is broken (true or false):"); | Prompt the user to input whether the phone is broken or not | We prompt the user to enter whether the phone is broken. | 4 |
boolean isBroken = scan.nextBoolean(); | Read in the user's input as to whether the phone is broken | We need to read whether the phone is broken and store it in a variable. | 3 |
boolean isBroken = scan.nextBoolean(); | Read in the user's input as to whether the phone is broken | The variable isBroken is true when the phone is broken, and false otherwise. | 1 |
boolean isBroken = scan.nextBoolean(); | Read in the user's input as to whether the phone is broken | We read whether the phone is broken by calling the nextBoolean() method because this input is a boolean. | 2 |
scan.close(); | Stop reading in user inputs | We close the scanner as we do not want to process any input from the user in the rest of the program. | 2 |
boolean needPhone = isBroken || phoneAge >= 3; | Find out if the phone is broken or if it is too old using the logical or operator | We use the || operator (called or) to combine the two conditions. | 3 |
boolean needPhone = isBroken || phoneAge >= 3; | Find out if the phone is broken or if it is too old using the logical or operator | The first condition is to test if the phone is broken and the second condition is to test if the phone age is at least 3 years old. | 3 |
boolean needPhone = isBroken || phoneAge >= 3; | Find out if the phone is broken or if it is too old using the logical or operator | We need two conditions to determine if it is the time for a new phone. | 3 |
System.out.println(needPhone); | Tell the user whether they need a new phone or not | This statement prints true/false depending on whether it is time to buy a new phone. | 3 |
System.out.println(needPhone); | Tell the user whether they need a new phone or not | The printed value is followed by an end-of-line character in the end. | 1 |
for (int num = 2; num <= 10; num += 2) { | Go through all even integers starting at two and ending at ten | To do this, we need to use a loop structure. | 1 |
for (int num = 2; num <= 10; num += 2) { | Go through all even integers starting at two and ending at ten | We need to repeat the same process for each of the even positive integers that are less than or equal to 10. | 2 |
for (int num = 2; num <= 10; num += 2) { | Go through all even integers starting at two and ending at ten | To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop. | 3 |
for (int num = 2; num <= 10; num += 2) { | Go through all even integers starting at two and ending at ten | We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop. | 1 |
for (int num = 2; num <= 10; num += 2) { | Go through all even integers starting at two and ending at ten | Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10. | 2 |
System.out.println(num + " squared = " + (num * num)); | Print out the square of the current even integer | The multiplication may also be performed directly in the println statement. | 1 |
System.out.println(num + " squared = " + (num * num)); | Print out the square of the current even integer | Note that we do not necessarily have to store the squared number in a variable. | 1 |
System.out.println(num + " squared = " + (num * num)); | Print out the square of the current even integer | To square each number in the sequence, we multiply it by itself using the multiplication (*) operator. | 1 |
System.out.println(num + " squared = " + (num * num)); | Print out the square of the current even integer | In each iteration of the loop, this statement prints the square number to the default standard output stream. | 3 |
Point1 point = new Point1(); | Generate an instance of the Point class | This statement creates a Point1 object using the new keyword and empty parentheses. | 3 |
Point1 point = new Point1(); | Generate an instance of the Point class | The variable point holds a reference to a Point1 object. | 2 |
point.setX(7); | Set the x value in this point class | This statement invokes the method setX of the point to set its x-coordinate to 7. | 3 |
point.translate(11, 6); | Move the point by 11 in the x direction and 6 in the y direction | This statement invokes the method translate of the point. | 2 |
point.translate(11, 6); | Move the point by 11 in the x direction and 6 in the y direction | The second parameter specifies how much we want to shift the y-coordinate of the point. | 2 |
point.translate(11, 6); | Move the point by 11 in the x direction and 6 in the y direction | The translate method receives two parameters. | 2 |
point.translate(11, 6); | Move the point by 11 in the x direction and 6 in the y direction | The first parameter specifies how much we want to shift the x-coordinate of the point. | 2 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | Print out the new coordinates of the point after translation by using the getters of the class | Note that we do not necessarily have to store the returned value from each of these methods in a variable. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | Print out the new coordinates of the point after translation by using the getters of the class | We could use the returned value of them directly in the println statement. | 2 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | Print out the new coordinates of the point after translation by using the getters of the class | This statement prints the coordinates of the point to the default standard output stream. | 3 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | Print out the new coordinates of the point after translation by using the getters of the class | The printed text is followed by the end-of-line character at the end. | 1 |
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ; | Print out the new coordinates of the point after translation by using the getters of the class | To get the point's coordinates, we invoke the method getX and getY of the point. | 3 |
class Point1 { | Declare a new class called Point1 | We define the class Point1 to represent a point in the Euclidean plane. | 3 |
private int y; | Store the y value of the point | Therefore, we need to declare an instance variable for the class to store the y-coordinate of the point. | 2 |
private int y; | Store the y value of the point | We declare it as integer because we want to have integer coordinates for the point. | 1 |
private int y; | Store the y value of the point | Note that an instance variable is a variable defined in a class, for which each instantiated object of the class has a separate copy, or instance. | 1 |
private int y; | Store the y value of the point | Every object of the Point1 class will have its own y-coordinate. | 2 |
public void translate(int dx, int dy) { | Define a method for the class to translate the point by a certain amount in the x and y direction | This method shifts the coordinates by a specific delta-x and delta-y, which are passed as parameters. | 3 |
public void translate(int dx, int dy) { | Define a method for the class to translate the point by a certain amount in the x and y direction | We define this method as public to provide access to this method from outside of the class. | 1 |
public void translate(int dx, int dy) { | Define a method for the class to translate the point by a certain amount in the x and y direction | Also, we define its return type as void, as it does not return any value. | 1 |
public void translate(int dx, int dy) { | Define a method for the class to translate the point by a certain amount in the x and y direction | Note that both of the parameters are declared as integers because the point has integer coordinates. | 1 |
x += dx; | Move the point by the incoming dx value | To shift the x-coordinate of the point, we need to add dx to the value of the x-coordinate of the point. | 3 |
x += dx; | Increment the point by the dx value | To shift the x-coordinate of the point, we need to add dx to the value of the x-coordinate of the point. | 3 |
public void setX(int newX) { | Define a method to set a value for the point's x value | Also, we define its return type as void, as it does not return any value. | 1 |
public void setX(int newX) { | Define a method to set a value for the point's x value | We define this method as public to provide access to this method from outside of the class. | 1 |
public void setX(int newX) { | Define a method to set a value for the point's x value | This method sets the current value of the x-coordinate of the point to the given value (newX) that is specified as the method's parameter. | 2 |
public void setX(int newX) { | Define a method to set a value for the point's x value | Note that the instance variable x is private; thus, it cannot be directly changed from outside the class. | 1 |
public void setX(int newX) { | Define a method to set a value for the point's x value | The parameter of the method is declared as integer because the x-coordinate of the point is an integer. | 1 |
public void setX(int newX) { | Define a method to set a value for the point's x value | It can be changed from outside the class only through this method. | 1 |
public int getX() { | Define a method to get the current x coordinate of the point | We define this method as public to provide access to this method from outside of the class. | 2 |
public int getX() { | Define a method to get the current x coordinate of the point | This method returns the x-coordinate of the point. | 2 |
public int getX() { | Define a method to get the current x coordinate of the point | Note that the instance variable x is private; thus, it cannot be directly accessed from outside the class. | 2 |
public int getX() { | Define a method to get the current x coordinate of the point | Also, we define its return type as int, as it returns the x-coordinate of the point which is an integer. | 2 |
public int getX() { | Define a method to get the current x coordinate of the point | It can be accessed from outside the class only through this getter method. | 2 |
Scanner scan = new Scanner(System.in); | creates a new Scanner instance which points to the input stream passed as argument. | To read the input value from the user, we need to define a Scanner object. | 4 |
Scanner scan = new Scanner(System.in); | creates a new Scanner instance which points to the input stream passed as argument. | We need to read and process the integer that the user enters. | 1 |
System.out.println("Enter an integer: "); | this code line prints the text "Enter an integer: " | We prompt the user to enter an integer. | 5 |
int num = scan.nextInt(); | This code line creates the integer called num and gives to it the value of the input number | We read the input integer by calling the nextInt() method because this input is an integer. | 3 |
int num = scan.nextInt(); | This code line creates the integer called num and gives to it the value of the input number | We need to read the integer that the user enters and store it in a variable. | 3 |
if ( num > 0 ) { | It's a if cycle, it does what is after the brace if the integer "num" is greater than 0 | If the integer is neither positive nor negative, then we could conclude that the integer is zero. | 1 |
if ( num > 0 ) { | It's a if cycle, it does what is after the brace if the integer "num" is greater than 0 | The conditions that tests for the integer's sign are mutually exclusive (i.e., one and only one of the conditions can be true); therefore, their order does not matter. | 1 |
if ( num > 0 ) { | It's a if cycle, it does what is after the brace if the integer "num" is greater than 0 | To determine the sign of the integer, we need to perform two tests: one for determining whether the integer is positive and one for determining whether the integer is negative. | 1 |
if ( num > 0 ) { | It's a if cycle, it does what is after the brace if the integer "num" is greater than 0 | Also, it is better to use if-else if statements instead of sequential if statements because an integer has only one sign and once we find the sign, we don't need to perform more tests. | 1 |
if ( num > 0 ) { | It's a if cycle, it does what is after the brace if the integer "num" is greater than 0 | If both of these tests fail, then we could conclude that the integer is zero. | 1 |
System.out.println("The integer is positivie."); | This code line prints the text "The integer is positive." | This statement prints that the integer is positive. | 5 |
System.out.println("The integer is positivie."); | This code line prints the text "The integer is positive." | The printed text is followed by the end-of-line character at the end. | 1 |
} else if ( num < 0 ) { | It's a else if statement. If the the integer "num" is smaller than 0 it does the instructions after the brace. | If the first test fails (i.e., when the integer is not positive), we need to test if the integer is negative. | 2 |
System.out.println("The integer is negative."); | This code line prints the text "The integer is negative." | The printed text is followed by the end-of-line character at the end. | 1 |
System.out.println("The integer is negative."); | This code line prints the text "The integer is negative." | This statement prints that the integer is negative. | 5 |
} else { | It's a else statement. If the integer "num" it's not greater or smaller than 0 (so it's equal to zero) it does the instructions after the brace. | We need to end the above if-else if statements with an else statement that its body is executed when none of the above tests are true, that is when the integer is zero. | 2 |
System.out.println("The integer is zero."); | This code line prints the text "The integer is zero." | The printed text is followed by the end-of-line character at the end. | 2 |
System.out.println("The integer is zero."); | This code line prints the text "The integer is zero." | This statement prints that the integer is zero. | 5 |
System.out.println("The integer is zero."); | This code line prints the text "The integer is zero." | The printed text is followed by the end-of-line character at the end. | 1 |
System.out.println("The integer is zero."); | This code line prints the text "The integer is zero." | This statement prints that the integer is zero. | 5 |
scan.close(); | It closes this scanner. | We close the scanner as we do not want to process any input from the user in the rest of the program. | 3 |
int [] arr = { 1, 2, 3}; | It declares an Array of integers. | We initialize the array of type int to hold the specified numbers. | 3 |
int [] arr = { 1, 2, 3}; | It declares an Array of integers. | We initialize the array by separating elements with a comma and enclosing the collection in braces { }. | 2 |
for ( int i = 0; i < arr.length; i++ ) { | It's a for cycle. | We want to iterate over the array and increment each element in the array by 1. | 1 |
for ( int i = 0; i < arr.length; i++ ) { | It's a for cycle. | To really change the array as we march across it, we need to use indexes so we can assign an updated value to each position as we go. | 1 |
for ( int i = 0; i < arr.length; i++ ) { | It's a for cycle. | We need the array indexes to start at 0 (array indexes start from 0) with every integer number up to but not including the array length. | 1 |
for ( int i = 0; i < arr.length; i++ ) { | It does the instructions after the brace as long as the integer i is smallar than the length of the array. | We want to iterate over the array and increment each element in the array by 1. | 1 |
for ( int i = 0; i < arr.length; i++ ) { | It does the instructions after the brace as long as the integer i is smallar than the length of the array. | To really change the array as we march across it, we need to use indexes so we can assign an updated value to each position as we go. | 1 |
for ( int i = 0; i < arr.length; i++ ) { | It does the instructions after the brace as long as the integer i is smallar than the length of the array. | We need the array indexes to start at 0 (array indexes start from 0) with every integer number up to but not including the array length. | 2 |
for ( int i = 0; i < arr.length; i++ ) { | After every cycle increment the value of i of 1. | We want to iterate over the array and increment each element in the array by 1. | 4 |
for ( int i = 0; i < arr.length; i++ ) { | After every cycle increment the value of i of 1. | To really change the array as we march across it, we need to use indexes so we can assign an updated value to each position as we go. | 2 |
for ( int i = 0; i < arr.length; i++ ) { | After every cycle increment the value of i of 1. | We need the array indexes to start at 0 (array indexes start from 0) with every integer number up to but not including the array length. | 3 |
arr[i] += 1; | Increment the value of the i-element of the array by 1. | This statement increments the element at the index i of the array by 1. | 4 |
Scanner scan = new Scanner(System.in); | Creating a scanner variable that is used to take input from the user. | To read the input value from the user, we need to define a Scanner object. | 3 |
Scanner scan = new Scanner(System.in); | Creating a scanner variable that is used to take input from the user. | We need to read and process the value that the user enters. | 4 |
System.out.println("Enter an integer for seconds: "); | Printing a prompt asking for user input | We prompt the user to enter the seconds. | 5 |
int seconds = scan.nextInt(); | Using the scanner variable created before to take input from user. | We need to read the seconds that the user enters and store it in a variable. | 3 |
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