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import discord
from discord import app_commands
import aiohttp
import random
import time
import asyncio

from cash import user_cash  # Ensure you have a 'cash.py' with a 'user_cash' dictionary

# Dictionaries to manage user states
luck_multipliers = {}
luck_expiration = {}
luck_opportunities = {}
used_luck_opportunities = {}
first_luck_claimed = set()
auto_roll_users = set()
auto_sell_users = set()

async def perform_roll(interaction: discord.Interaction):
    async def fetch_data(url):
        async with aiohttp.ClientSession() as session:
            async with session.get(url) as response:
                if response.status == 200:
                    return await response.json()
                return None

    rap_data = await fetch_data("https://rapapi.deno.dev/")
    collection_data = await fetch_data("https://petsapi.deno.dev/")

    if not rap_data or not collection_data:
        return None

    pets = [pet for pet in collection_data['data'] if pet['configName'] in [p['configData']['id'] for p in rap_data['data']]]
    
    if not pets:
        return None

    user_id = interaction.user.id
    luck_multiplier = luck_multipliers.get(user_id, 1)
    
    sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])
    
    max_index = len(sorted_pets) - 1
    index = int(max_index * (luck_multiplier - 1) / 9)
    
    rolled_pet = random.choice(sorted_pets[:index+1])

    pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)

    if not pet_rap:
        return None

    rap_value = pet_rap['value']
    thumbnail_id = rolled_pet['configData']['thumbnail'].split('://')[1]
    thumbnail_url = f"https://api.rbxgleaks1.workers.dev/asset/{thumbnail_id}"

    def format_difficulty(difficulty):
        if difficulty >= 1_000_000_000:
            return f"{difficulty / 1_000_000_000:.1f}B ({difficulty:,})"
        elif difficulty >= 1_000_000:
            return f"{difficulty / 1_000_000:.1f}M ({difficulty:,})"
        elif difficulty >= 1_000:
            return f"{difficulty / 1_000:.1f}K ({difficulty:,})"
        else:
            return f"{difficulty} ({difficulty:,})"

    embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
    embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
    embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
    embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
    embed.set_thumbnail(url=thumbnail_url)
    
    luck_text = ""
    if user_id in luck_expiration:
        remaining_time = int(luck_expiration[user_id] - time.time())
        if remaining_time > 0:
            luck_percentage = (luck_multiplier - 1) * 100
            luck_text = f"\nYou have {remaining_time // 60} minutes and {remaining_time % 60} seconds of luck left! ({luck_percentage}% luck)"
        else:
            del luck_multipliers[user_id]
            del luck_expiration[user_id]
    
    embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")

    # Create buttons
    view = discord.ui.View(timeout=None)

    # Roll Again Button
    roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
    
    async def roll_again_callback(interaction: discord.Interaction):
        await interaction.response.defer()
        result = await perform_roll(interaction)
        if result:
            await interaction.followup.send(embed=result[0], view=result[1])
        else:
            await interaction.followup.send("An error occurred.")

    roll_again_button.callback = roll_again_callback
    view.add_item(roll_again_button)

    # Sell Button
    sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value}", custom_id="sell_pet")
    
    async def sell_pet_callback(interaction: discord.Interaction):
        if interaction.user.id != user_id:
            await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
            return

        sell_value = rap_value
        user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
        await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
        
        # Remove the sell button after selling to prevent duplicate sales
        view.remove_item(sell_button)
        await interaction.message.edit(view=view)

    sell_button.callback = sell_pet_callback

    # Add sell button only if auto-sell is not enabled
    if user_id not in auto_sell_users:
        view.add_item(sell_button)

    # First Luck Button
    if user_id not in first_luck_claimed:
        first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
        
        async def first_luck_callback(interaction: discord.Interaction):
            if interaction.user.id != user_id:
                await interaction.response.send_message("You cannot use this button.", ephemeral=True)
                return
            
            luck_multipliers[user_id] = 10  # 100% luck
            first_luck_claimed.add(user_id)
            
            await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
            
            view.remove_item(first_luck_button)
            await interaction.message.edit(view=view)
        
        first_luck_button.callback = first_luck_callback
        view.add_item(first_luck_button)
    
    elif random.random() < 0.6 or user_id not in luck_multipliers:
        luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
        increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
        
        async def increase_luck_callback(interaction: discord.Interaction):
            if interaction.user.id != user_id:
                await interaction.response.send_message("You cannot use this button.", ephemeral=True)
                return
            
            if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
                await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
                return

            current_luck = luck_multipliers.get(user_id, 1)
            new_luck = min(current_luck + 1, 10)
            luck_multipliers[user_id] = new_luck
            luck_expiration[user_id] = time.time() + 1800  # 30 minutes
            
            if user_id not in used_luck_opportunities:
                used_luck_opportunities[user_id] = set()
            used_luck_opportunities[user_id].add(luck_opportunities[user_id])
            
            luck_percentage = (new_luck - 1) * 100
            await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
            
            view.remove_item(increase_luck_button)
            await interaction.message.edit(view=view)

            # Schedule the next luck opportunity
            asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id))
        
        increase_luck_button.callback = increase_luck_callback
        view.add_item(increase_luck_button)

    # Auto Roll Button
    auto_roll_button = discord.ui.Button(
        style=discord.ButtonStyle.primary if user_id not in auto_roll_users else discord.ButtonStyle.danger,
        label="Auto Roll" if user_id not in auto_roll_users else "Stop Auto Roll",
        custom_id="auto_roll"
    )

    async def auto_roll_callback(interaction: discord.Interaction):
        if interaction.user.id != user_id:
            await interaction.response.send_message("You cannot use this button.", ephemeral=True)
            return

        if user_id in auto_roll_users:
            auto_roll_users.remove(user_id)
            auto_roll_button.style = discord.ButtonStyle.primary
            auto_roll_button.label = "Auto Roll"
            await interaction.response.send_message("Auto roll stopped.", ephemeral=True)
        else:
            auto_roll_users.add(user_id)
            auto_roll_button.style = discord.ButtonStyle.danger
            auto_roll_button.label = "Stop Auto Roll"
            await interaction.response.send_message("Auto roll started. It will automatically stop after 3 minutes.", ephemeral=True)
            asyncio.create_task(auto_roll(interaction))
        
        await interaction.message.edit(view=view)

    auto_roll_button.callback = auto_roll_callback
    view.add_item(auto_roll_button)

    # Auto Sell Button
    auto_sell_button = discord.ui.Button(
        style=discord.ButtonStyle.primary if user_id not in auto_sell_users else discord.ButtonStyle.danger,
        label="Auto Pet Sell" if user_id not in auto_sell_users else "Stop Auto Pet Sell",
        custom_id="auto_pet_sell"
    )

    async def auto_sell_callback(interaction: discord.Interaction):
        if interaction.user.id != user_id:
            await interaction.response.send_message("You cannot use this button.", ephemeral=True)
            return

        if user_id in auto_sell_users:
            auto_sell_users.remove(user_id)
            auto_sell_button.style = discord.ButtonStyle.primary
            auto_sell_button.label = "Auto Pet Sell"
            await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
            # Re-add the sell button only if it's not already removed
            if not any(item.custom_id == "sell_pet" for item in view.children):
                view.add_item(sell_button)
        else:
            auto_sell_users.add(user_id)
            auto_sell_button.style = discord.ButtonStyle.danger
            auto_sell_button.label = "Stop Auto Pet Sell"
            await interaction.response.send_message("Auto pet sell started. You cannot manually sell pets while auto-sell is enabled.", ephemeral=True)
            # Remove the sell button to prevent manual selling
            view.remove_item(sell_button)
        
        await interaction.message.edit(view=view)

    auto_sell_button.callback = auto_sell_callback
    view.add_item(auto_sell_button)

    # Handle Auto Sell: Automatically sell the pet if auto-sell is enabled
    if user_id in auto_sell_users:
        user_cash[user_id] = user_cash.get(user_id, 0) + rap_value
        embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${rap_value}. New balance: ${user_cash[user_id]}", inline=False)
        # Remove the sell button since it's auto-sold
        if any(item.custom_id == "sell_pet" for item in view.children):
            view.remove_item(sell_button)

    return embed, view

async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
    await asyncio.sleep(1800)  # Wait for 30 minutes
    luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
    increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
    
    async def increase_luck_callback(interaction: discord.Interaction):
        if interaction.user.id != user_id:
            await interaction.response.send_message("You cannot use this button.", ephemeral=True)
            return
        
        if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
            await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
            return

        current_luck = luck_multipliers.get(user_id, 1)
        new_luck = min(current_luck + 1, 10)
        luck_multipliers[user_id] = new_luck
        luck_expiration[user_id] = time.time() + 1800  # 30 minutes
        
        if user_id not in used_luck_opportunities:
            used_luck_opportunities[user_id] = set()
        used_luck_opportunities[user_id].add(luck_opportunities[user_id])
        
        luck_percentage = (new_luck - 1) * 100
        await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
        
        # Remove the used button
        view = interaction.message.components[0]
        view.remove_item(increase_luck_button)
        await interaction.message.edit(view=view)

        # Schedule the next luck opportunity
        asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id))
    
    increase_luck_button.callback = increase_luck_callback
    
    view = interaction.message.components[0]
    view.add_item(increase_luck_button)
    await interaction.message.edit(view=view)

async def auto_roll(interaction: discord.Interaction):
    user_id = interaction.user.id
    start_time = time.time()
    while user_id in auto_roll_users:
        if time.time() - start_time >= 180:  # 3 minutes
            auto_roll_users.remove(user_id)
            await interaction.followup.send("auto roll stopped, to turn it on again, roll again then turn it on", ephemeral=True)
            break
        
        result = await perform_roll(interaction)
        if result:
            await interaction.followup.send(embed=result[0], view=result[1])
        else:
            await interaction.followup.send("An error occurred.")
        await asyncio.sleep(5)  # Wait for 5 seconds between rolls

@app_commands.command(name="petroll", description="Roll for a random pet")
async def petroll(interaction: discord.Interaction):
    await interaction.response.defer()
    result = await perform_roll(interaction)
    if result:
        await interaction.followup.send(embed=result[0], view=result[1])
    else:
        await interaction.followup.send("An error occurred.")

@app_commands.command(name="balance", description="Check your current balance")
async def balance(interaction: discord.Interaction):
    user_id = interaction.user.id
    current_balance = user_cash.get(user_id, 0)
    await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)

@app_commands.command(name="dice", description="Roll the dice and bet")
async def dice(interaction: discord.Interaction, bet: int):
    await roll_dice(interaction, bet)

async def roll_dice(interaction: discord.Interaction, bet: int):
    user_i