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IStageDataProvider | /Engine/Source/Runtime/VirtualProduction/StageDataCore/Public/IStageDataProvider.h | Interface for the data provider modular feature used in engine. Also contains methods for modules that would like to send data about stage status | StageDataCore | class IStageDataProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
FStaticMeshAttributes::GetEdgeCreaseSharpnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TEdgeAttributesRef< float > GetEdgeCreaseSharpnesses() | [] |
FStaticMeshAttributes::GetEdgeCreaseSharpnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TEdgeAttributesConstRef< float > GetEdgeCreaseSharpnesses() const | [] |
FStaticMeshAttributes::GetEdgeHardnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TEdgeAttributesRef< bool > GetEdgeHardnesses() | [] |
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FStaticMeshAttributes::GetEdgeHardnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TEdgeAttributesConstRef< bool > GetEdgeHardnesses() const | [] |
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FStaticMeshAttributes::GetPolygonBinormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesRef< FVector3f > GetPolygonBinormals() | [] |
FStaticMeshAttributes::GetPolygonBinormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesConstRef< FVector3f > GetPolygonBinormals() const | [] |
FStaticMeshAttributes::GetPolygonCenters | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesRef< FVector3f > GetPolygonCenters() | [] |
FStaticMeshAttributes::GetPolygonCenters | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesConstRef< FVector3f > GetPolygonCenters() const | [] |
FStaticMeshAttributes::GetPolygonGroupMaterialSlotNames | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TPolygonGroupAttributesRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames() | [] |
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FStaticMeshAttributes::GetPolygonGroupMaterialSlotNames | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TPolygonGroupAttributesConstRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames() const | [] |
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FStaticMeshAttributes::GetPolygonNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesRef< FVector3f > GetPolygonNormals() | [] |
FStaticMeshAttributes::GetPolygonNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesConstRef< FVector3f > GetPolygonNormals() const | [] |
FStaticMeshAttributes::GetPolygonTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesRef< FVector3f > GetPolygonTangents() | [] |
FStaticMeshAttributes::GetPolygonTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesConstRef< FVector3f > GetPolygonTangents() const | [] |
FStaticMeshAttributes::GetTriangleBinormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesRef< FVector3f > GetTriangleBinormals() | [] |
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FStaticMeshAttributes::GetTriangleBinormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesConstRef< FVector3f > GetTriangleBinormals() const | [] |
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FStaticMeshAttributes::GetTriangleNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesRef< FVector3f > GetTriangleNormals() | [] |
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FStaticMeshAttributes::GetTriangleNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesConstRef< FVector3f > GetTriangleNormals() const | [] |
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FStaticMeshAttributes::GetTriangleTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesRef< FVector3f > GetTriangleTangents() | [] |
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FStaticMeshAttributes::GetTriangleTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesConstRef< FVector3f > GetTriangleTangents() const | [] |
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FStaticMeshAttributes::GetVertexCornerSharpnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TVertexAttributesRef< float > GetVertexCornerSharpnesses() | [] |
FStaticMeshAttributes::GetVertexCornerSharpnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TVertexAttributesConstRef< float > GetVertexCornerSharpnesses() const | [] |
FStaticMeshAttributes::GetVertexInstanceBinormalSigns | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesRef< float > GetVertexInstanceBinormalSigns() | [] |
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FStaticMeshAttributes::GetVertexInstanceBinormalSigns | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< float > GetVertexInstanceBinormalSigns() const | [] |
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FStaticMeshAttributes::GetVertexInstanceColors | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesRef< FVector4f > GetVertexInstanceColors() | [] |
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FStaticMeshAttributes::GetVertexInstanceColors | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< FVector4f > GetVertexInstanceColors() const | [] |
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FStaticMeshAttributes::GetVertexInstanceNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceNormals() | [] |
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FStaticMeshAttributes::GetVertexInstanceNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceNormals() const | [] |
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FStaticMeshAttributes::GetVertexInstanceTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceTangents() | [] |
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FStaticMeshAttributes::GetVertexInstanceTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceTangents() const | [] |
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FStaticMeshAttributes::GetVertexInstanceUVs | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesRef< FVector2f > GetVertexInstanceUVs() | [] |
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FStaticMeshAttributes::GetVertexInstanceUVs | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< FVector2f > GetVertexInstanceUVs() const | [] |
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FStaticMeshAttributes::IsReservedAttributeName | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | static bool IsReservedAttributeName ( const [FName](API\Runtime\Core\UObject\FName) InAttributeName ) | [] |
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FStaticMeshAttributes::Register | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | virtual void Register ( bool bKeepExistingAttribute ) | [] |
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FStaticMeshAttributes::RegisterPolygonNormalAndTangentAttributes | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* Please useRegisterTriangleNormalAndTangentAttributes()instead. | StaticMeshDescription | void RegisterPolygonNormalAndTangentAttributes() | [] |
FStaticMeshAttributes::RegisterTriangleNormalAndTangentAttributes | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | void RegisterTriangleNormalAndTangentAttributes() | [] |
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FStaticMeshAttributes::FStaticMeshAttributes | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | FStaticMeshAttributes ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMeshDescription ) | [] |
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FStaticMeshAttributes | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | class FStaticMeshAttributes : public [FMeshAttributes](API\Runtime\MeshDescription\FMeshAttributes) | [] |
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FStaticMeshConstAttributes::GetEdgeCreaseSharpnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TEdgeAttributesConstRef< float > GetEdgeCreaseSharpnesses() const | [] |
FStaticMeshConstAttributes::GetEdgeHardnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TEdgeAttributesConstRef< bool > GetEdgeHardnesses() const | [] |
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FStaticMeshConstAttributes::GetPolygonBinormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesConstRef< FVector3f > GetPolygonBinormals() const | [] |
FStaticMeshConstAttributes::GetPolygonCenters | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesConstRef< FVector3f > GetPolygonCenters() const | [] |
FStaticMeshConstAttributes::GetPolygonGroupMaterialSlotNames | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TPolygonGroupAttributesConstRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames() const | [] |
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FStaticMeshConstAttributes::GetPolygonNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesConstRef< FVector3f > GetPolygonNormals() const | [] |
FStaticMeshConstAttributes::GetTriangleBinormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesConstRef< FVector3f > GetTriangleBinormals() const | [] |
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FStaticMeshConstAttributes::GetTriangleNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesConstRef< FVector3f > GetTriangleNormals() const | [] |
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FStaticMeshConstAttributes::GetPolygonTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TPolygonAttributesConstRef< FVector3f > GetPolygonTangents() const | [] |
FStaticMeshConstAttributes::GetVertexCornerSharpnesses | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | Deprecated* This attribute is no longer supported, please remove code pertaining to it. | StaticMeshDescription | TVertexAttributesConstRef< float > GetVertexCornerSharpnesses() const | [] |
FStaticMeshConstAttributes::GetTriangleTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TTriangleAttributesConstRef< FVector3f > GetTriangleTangents() const | [] |
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FStaticMeshConstAttributes::GetVertexInstanceNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceNormals() const | [] |
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FStaticMeshConstAttributes::GetVertexInstanceTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceTangents() const | [] |
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FStaticMeshConstAttributes::GetVertexInstanceBinormalSigns | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< float > GetVertexInstanceBinormalSigns() const | [] |
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FStaticMeshConstAttributes::GetVertexInstanceColors | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< FVector4f > GetVertexInstanceColors() const | [] |
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FStaticMeshConstAttributes::GetVertexInstanceUVs | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | TVertexInstanceAttributesConstRef< FVector2f > GetVertexInstanceUVs() const | [] |
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FStaticMeshConstAttributes::FStaticMeshConstAttributes | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | FStaticMeshConstAttributes ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMeshDescription ) | [] |
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FStaticMeshConstAttributes | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h | StaticMeshDescription | class FStaticMeshConstAttributes : public [FMeshConstAttributes](API\Runtime\MeshDescription\FMeshConstAttributes) | [] |
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FStaticMeshOperations::AddUVChannel | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Add a UV channel to the MeshDescription. | StaticMeshDescription | static bool AddUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription ) | [] |
FStaticMeshOperations::AppendMeshDescription | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | static void AppendMeshDescription ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMesh, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & TargetMesh, [FAppendSettings](API\Runtime\StaticMeshDescription\FStaticMeshOperations\FAppendSettings) & AppendSettings ) | [] |
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FStaticMeshOperations::AppendMeshDescriptions | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | static void AppendMeshDescriptions ( const [TArray](API\Runtime\Core\Containers\TArray)< const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * > & SourceMeshes, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & TargetMesh, [FAppendSettings](API\Runtime\StaticMeshDescription\FStaticMeshOperations\FAppendSettings) & AppendSettings ) | [] |
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FStaticMeshOperations::ApplyTransform | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Transforms the MeshDescription data using the provided transform. | StaticMeshDescription | static void ApplyTransform ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const FTransform & Transform ) | [] |
FStaticMeshOperations::AreNormalsAndTangentsValid | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | static void AreNormalsAndTangentsValid ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool & bHasInvalidNormals, bool & bHasInvalidTangents ) | [] |
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FStaticMeshOperations::ComputeMikktTangents | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Compute tangent and Bi-Normal using mikkt space for every vertex in the mesh description. | StaticMeshDescription | static void ComputeMikktTangents ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool bIgnoreDegenerateTriangles ) | [] |
FStaticMeshOperations::BuildWeldedVertexIDRemap | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | static void BuildWeldedVertexIDRemap ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const float WeldingThreshold, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexID](API\Runtime\MeshDescription\FVertexID), [FVertexID](API\Runtime\MeshDescription\FVertexID) > & OutVertexIDRemap ) | [] |
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FStaticMeshOperations::ComputePolygonTangentsAndNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Set the polygon tangent, normal, binormal and polygonCenter for all polygons in the mesh description. | StaticMeshDescription | static void ComputePolygonTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold ) | [] |
FStaticMeshOperations::ComputeSHAHash | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Computes the SHA hash of all the attributes values in the MeshDescription. | StaticMeshDescription | static [FSHAHash](API\Runtime\Core\Misc\FSHAHash) ComputeSHAHash ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool bSkipTransientAttributes ) | [] |
FStaticMeshOperations::ApplyTransform | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Transforms the MeshDescription data using the provided transform. | StaticMeshDescription | static void ApplyTransform ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const FMatrix & Transform ) | [] |
FStaticMeshOperations::ComputeTangentsAndNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Recompute any invalid normal, tangent or Bi-Normal for every vertex in the mesh description with the given options. If the EComputeNTBsFlags Normals or Tangents are set, the corresponding data will be force-recomputed. | StaticMeshDescription | static void ComputeTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, EComputeNTBsFlags ComputeNTBsOptions ) | [] |
FStaticMeshOperations::ComputeTriangleTangentsAndNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Set the triangle tangent, normal, binormal and triangleCenter for all triangles in the mesh description. | StaticMeshDescription | static void ComputeTriangleTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold, const TCHAR * DebugName ) | [] |
FStaticMeshOperations::ConvertFromRawMesh | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Convert oldFRawMeshformat to MeshDescription. | StaticMeshDescription | static void ConvertFromRawMesh ( const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & SourceRawMesh, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription, const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FName](API\Runtime\Core\UObject\FName) > & MaterialMap, bool bSkipNormalsAndTangents, const TCHAR * DebugName ) | [] |
FStaticMeshOperations::ConvertHardEdgesToSmoothGroup | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | static void ConvertHardEdgesToSmoothGroup ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & FaceSmoothingMasks ) | [] |
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FStaticMeshOperations::ConvertToRawMesh | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Convert this mesh description into the oldFRawMeshformat. | StaticMeshDescription | static void ConvertToRawMesh ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & DestinationRawMesh, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & MaterialMap ) | [] |
FStaticMeshOperations::ConvertSmoothGroupToHardEdges | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | static void ConvertSmoothGroupToHardEdges ( const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & FaceSmoothingMasks, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription ) | [] |
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FStaticMeshOperations::CreateLightMapUVLayout | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | If the given minimum resolution is not enough to handle all the charts, generation will fail.
UV layout correctly generated | StaticMeshDescription | static bool CreateLightMapUVLayout ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SrcLightmapIndex, int32 DstLightmapIndex, int32 MinLightmapResolution, ELightmapUVVersion LightmapUVVersion, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners ) | [] |
FStaticMeshOperations::DetermineEdgeHardnessesFromVertexInstanceNormals | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Determine the edge hardnesses from existing normals | StaticMeshDescription | static void DetermineEdgeHardnessesFromVertexInstanceNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float Tolerance ) | [] |
MAX_NUM_UV_CHANNELS | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | enum &123; MAX_NUM_UV_CHANNELS = 8 &125; | [] |
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FStaticMeshOperations::FAppendSettings::FAppendSettings | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | FAppendSettings&40;&41; | [] |
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FAppendSettings | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | struct FAppendSettings | [
{
"type": "bool[MAX_NUM_UV...",
"name": "bMergeUVChannels",
"description": ""
},
{
"type": "bool",
"name": "bMergeVertexColor",
"description": ""
},
{
"type": "FVector",
"name": "MergedAssetPivot",
"description": ""
},
{
"type": "TOptional< FTra...",
"name": "MeshTransform",
"description": ""
},
{
"type": "FAppendPolygonG...",
"name": "PolygonGroupsDelegate",
"description": ""
}
] |
|
FStaticMeshOperations::FindOverlappingCorners | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Find all overlapping vertex using the threshold in the mesh description. | StaticMeshDescription | static void FindOverlappingCorners ( [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners, const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold ) | [] |
FStaticMeshOperations::FlipPolygons | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Flip the facing for a set of input polygons. | StaticMeshDescription | static void FlipPolygons ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription ) | [] |
FStaticMeshOperations::GenerateBoxUV | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Generate box UV mapping for the MeshDescription | StaticMeshDescription | static void GenerateBoxUV ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords ) | [] |
FStaticMeshOperations::GenerateCylindricalUV | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Generate cylindrical UV mapping for the MeshDescription | StaticMeshDescription | static void GenerateCylindricalUV ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords ) | [] |
FStaticMeshOperations::GeneratePlanarUV | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Generate planar UV mapping for the MeshDescription | StaticMeshDescription | static void GeneratePlanarUV ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords ) | [] |
FStaticMeshOperations::GenerateUniqueUVsForStaticMesh | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Create some UVs from the specified mesh description data. | StaticMeshDescription | static bool GenerateUniqueUVsForStaticMesh ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 TextureResolution, bool bMergeIdenticalMaterials, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & OutTexCoords ) | [] |
FStaticMeshOperations::GetUniqueVertexCount | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Return the number of unique vertices, unique vertices are the result of welding all similar vertex instances (position, UV, tangent space, color,...) | StaticMeshDescription | static int32 GetUniqueVertexCount ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription ) | [] |
FStaticMeshOperations::GetUniqueVertexCount | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Return the number of unique vertices, unique vertices are the result of welding all similar vertex instances (position, UV, tangent space, color,...) | StaticMeshDescription | static int32 GetUniqueVertexCount ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners ) | [] |
FStaticMeshOperations::GetUVChartCount | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Find all charts in the mesh description. | StaticMeshDescription | static int32 GetUVChartCount ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SrcLightmapIndex, ELightmapUVVersion LightmapUVVersion, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners ) | [] |
FStaticMeshOperations::HasVertexColor | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | static bool HasVertexColor ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription ) | [] |
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FStaticMeshOperations::InsertUVChannel | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Insert a UV channel at the given index to the MeshDescription. | StaticMeshDescription | static bool InsertUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 UVChannelIndex ) | [] |
FStaticMeshOperations::RecomputeNormalsAndTangentsIfNeeded | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Make sure all normals and tangents are valid. If not, recompute them. | StaticMeshDescription | static void RecomputeNormalsAndTangentsIfNeeded ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, EComputeNTBsFlags ComputeNTBsOptions ) | [] |
FStaticMeshOperations::RemoveUVChannel | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Remove the UV channel at the given index from the MeshDescription. | StaticMeshDescription | static bool RemoveUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 UVChannelIndex ) | [] |
FStaticMeshOperations::ReorderMeshDescriptionPolygonGroups | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Note: The material count MUST be the same for both the source and the destination. It will not reorder anything if the count is different. | StaticMeshDescription | static void ReorderMeshDescriptionPolygonGroups ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription, [TOptional](API\Runtime\Core\IO\TOptional)< const [FString](API\Runtime\Core\Containers\FString) > UnmatchMaterialNameWarning, [TOptional](API\Runtime\Core\IO\TOptional)< const [FString](API\Runtime\Core\Containers\FString) > DestinationPolygonGroupCountDifferFromSource_Msg ) | [] |
FStaticMeshOperations::SwapPolygonPolygonGroup | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | Move some polygon to a newPolygonGroup(section)SectionIndex: The target section we want to assign the polygon. See bRemoveEmptyPolygonGroup to know how its used TriangleIndexStart: The triangle index is compute as follow: foreach polygon {TriangleIndex += Polygon->NumberTriangles} TriangleIndexEnd: The triangle index is compute as follow: foreach polygon {TriangleIndex += Polygon->NumberTriangles} bRemoveEmptyPolygonGroup: If true, any polygonGroup that is empty after moving a polygon will be delete. This parameter impact how SectionIndex is use If param is true : PolygonGroupTargetID.GetValue() do not necessary equal SectionIndex in case there is less sections then SectionIndex If param is false : PolygonGroupTargetID.GetValue() equal SectionIndex, we will add all necessary missing PolygonGroupID (this can generate empty PolygonGroupID) | StaticMeshDescription | static void SwapPolygonPolygonGroup ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SectionIndex, int32 TriangleIndexStart, int32 TriangleIndexEnd, bool bRemoveEmptyPolygonGroup ) | [] |
FStaticMeshOperations | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h | StaticMeshDescription | class FStaticMeshOperations | [] |
|
FUVMapParameters::FUVMapParameters | /Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h | StaticMeshDescription | FUVMapParameters ( const FVector & InPosition, const FQuat & InRotation, const FVector & InSize, const FVector & InScale, const FVector2D & InUVTile ) | [] |
|
FUVMapParameters::FUVMapParameters | /Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h | Default settings | StaticMeshDescription | FUVMapParameters() | [] |
FUVMapParameters | /Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h | StaticMeshDescription | struct FUVMapParameters | [
{
"type": "FVector",
"name": "Position",
"description": "Position of the UV mapping gizmo"
},
{
"type": "FQuat",
"name": "Rotation",
"description": "Rotation of the UV mapping gizmo (angles in degrees)"
},
{
"type": "FVector",
"name": "Scale",
"description": "Scale of the UV mapping gizmo"
},
{
"type": "FVector",
"name": "Size",
"description": "Length, width, height of the UV mapping gizmo"
},
{
"type": "FVector2D",
"name": "UVTile",
"description": "Tiling of the UV mapping"
}
] |
|
FUVMapSettings::FUVMapSettings | /Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h | Default settings | StaticMeshDescription | FUVMapSettings() | [] |
FUVMapSettings | /Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h | UV map generation settings that are exposed to the user for scripting and through the editor | StaticMeshDescription | struct FUVMapSettings | [
{
"type": "FVector",
"name": "Position",
"description": "Position of the UV mapping gizmo"
},
{
"type": "FRotator",
"name": "Rotation",
"description": "Rotation of the UV mapping gizmo (angles in degrees)"
},
{
"type": "FVector",
"name": "Scale",
"description": "Scale of the UV mapping gizmo"
},
{
"type": "FVector",
"name": "Size",
"description": "Length, width, height of the UV mapping gizmo"
},
{
"type": "FVector2D",
"name": "UVTile",
"description": "Tiling of the UV mapping"
}
] |
UStaticMeshDescription::CreateCube | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h | StaticMeshDescription | void CreateCube ( FVector Center, FVector HalfExtents, [FPolygonGroupID](API\Runtime\MeshDescription\FPolygonGroupID) PolygonGroup, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusX, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusX, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusY, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusY, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusZ, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusZ ) | [] |
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