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IStageDataProvider
/Engine/Source/Runtime/VirtualProduction/StageDataCore/Public/IStageDataProvider.h
Interface for the data provider modular feature used in engine. Also contains methods for modules that would like to send data about stage status
StageDataCore
class IStageDataProvider : public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
FStaticMeshAttributes::GetEdgeCreaseSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TEdgeAttributesRef< float > GetEdgeCreaseSharpnesses()
[]
FStaticMeshAttributes::GetEdgeCreaseSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TEdgeAttributesConstRef< float > GetEdgeCreaseSharpnesses() const
[]
FStaticMeshAttributes::GetEdgeHardnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TEdgeAttributesRef< bool > GetEdgeHardnesses()
[]
FStaticMeshAttributes::GetEdgeHardnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TEdgeAttributesConstRef< bool > GetEdgeHardnesses() const
[]
FStaticMeshAttributes::GetPolygonBinormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesRef< FVector3f > GetPolygonBinormals()
[]
FStaticMeshAttributes::GetPolygonBinormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesConstRef< FVector3f > GetPolygonBinormals() const
[]
FStaticMeshAttributes::GetPolygonCenters
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesRef< FVector3f > GetPolygonCenters()
[]
FStaticMeshAttributes::GetPolygonCenters
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesConstRef< FVector3f > GetPolygonCenters() const
[]
FStaticMeshAttributes::GetPolygonGroupMaterialSlotNames
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TPolygonGroupAttributesRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames()
[]
FStaticMeshAttributes::GetPolygonGroupMaterialSlotNames
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TPolygonGroupAttributesConstRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames() const
[]
FStaticMeshAttributes::GetPolygonNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesRef< FVector3f > GetPolygonNormals()
[]
FStaticMeshAttributes::GetPolygonNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesConstRef< FVector3f > GetPolygonNormals() const
[]
FStaticMeshAttributes::GetPolygonTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesRef< FVector3f > GetPolygonTangents()
[]
FStaticMeshAttributes::GetPolygonTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesConstRef< FVector3f > GetPolygonTangents() const
[]
FStaticMeshAttributes::GetTriangleBinormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesRef< FVector3f > GetTriangleBinormals()
[]
FStaticMeshAttributes::GetTriangleBinormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesConstRef< FVector3f > GetTriangleBinormals() const
[]
FStaticMeshAttributes::GetTriangleNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesRef< FVector3f > GetTriangleNormals()
[]
FStaticMeshAttributes::GetTriangleNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesConstRef< FVector3f > GetTriangleNormals() const
[]
FStaticMeshAttributes::GetTriangleTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesRef< FVector3f > GetTriangleTangents()
[]
FStaticMeshAttributes::GetTriangleTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesConstRef< FVector3f > GetTriangleTangents() const
[]
FStaticMeshAttributes::GetVertexCornerSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TVertexAttributesRef< float > GetVertexCornerSharpnesses()
[]
FStaticMeshAttributes::GetVertexCornerSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TVertexAttributesConstRef< float > GetVertexCornerSharpnesses() const
[]
FStaticMeshAttributes::GetVertexInstanceBinormalSigns
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesRef< float > GetVertexInstanceBinormalSigns()
[]
FStaticMeshAttributes::GetVertexInstanceBinormalSigns
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< float > GetVertexInstanceBinormalSigns() const
[]
FStaticMeshAttributes::GetVertexInstanceColors
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesRef< FVector4f > GetVertexInstanceColors()
[]
FStaticMeshAttributes::GetVertexInstanceColors
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector4f > GetVertexInstanceColors() const
[]
FStaticMeshAttributes::GetVertexInstanceNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceNormals()
[]
FStaticMeshAttributes::GetVertexInstanceNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceNormals() const
[]
FStaticMeshAttributes::GetVertexInstanceTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceTangents()
[]
FStaticMeshAttributes::GetVertexInstanceTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceTangents() const
[]
FStaticMeshAttributes::GetVertexInstanceUVs
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesRef< FVector2f > GetVertexInstanceUVs()
[]
FStaticMeshAttributes::GetVertexInstanceUVs
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector2f > GetVertexInstanceUVs() const
[]
FStaticMeshAttributes::IsReservedAttributeName
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
static bool IsReservedAttributeName ( const [FName](API\Runtime\Core\UObject\FName) InAttributeName )
[]
FStaticMeshAttributes::Register
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
virtual void Register ( bool bKeepExistingAttribute )
[]
FStaticMeshAttributes::RegisterPolygonNormalAndTangentAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* Please useRegisterTriangleNormalAndTangentAttributes()instead.
StaticMeshDescription
void RegisterPolygonNormalAndTangentAttributes()
[]
FStaticMeshAttributes::RegisterTriangleNormalAndTangentAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
void RegisterTriangleNormalAndTangentAttributes()
[]
FStaticMeshAttributes::FStaticMeshAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
FStaticMeshAttributes ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMeshDescription )
[]
FStaticMeshAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
class FStaticMeshAttributes : public [FMeshAttributes](API\Runtime\MeshDescription\FMeshAttributes)
[]
FStaticMeshConstAttributes::GetEdgeCreaseSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TEdgeAttributesConstRef< float > GetEdgeCreaseSharpnesses() const
[]
FStaticMeshConstAttributes::GetEdgeHardnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TEdgeAttributesConstRef< bool > GetEdgeHardnesses() const
[]
FStaticMeshConstAttributes::GetPolygonBinormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesConstRef< FVector3f > GetPolygonBinormals() const
[]
FStaticMeshConstAttributes::GetPolygonCenters
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesConstRef< FVector3f > GetPolygonCenters() const
[]
FStaticMeshConstAttributes::GetPolygonGroupMaterialSlotNames
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TPolygonGroupAttributesConstRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames() const
[]
FStaticMeshConstAttributes::GetPolygonNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesConstRef< FVector3f > GetPolygonNormals() const
[]
FStaticMeshConstAttributes::GetTriangleBinormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesConstRef< FVector3f > GetTriangleBinormals() const
[]
FStaticMeshConstAttributes::GetTriangleNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesConstRef< FVector3f > GetTriangleNormals() const
[]
FStaticMeshConstAttributes::GetPolygonTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TPolygonAttributesConstRef< FVector3f > GetPolygonTangents() const
[]
FStaticMeshConstAttributes::GetVertexCornerSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TVertexAttributesConstRef< float > GetVertexCornerSharpnesses() const
[]
FStaticMeshConstAttributes::GetTriangleTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TTriangleAttributesConstRef< FVector3f > GetTriangleTangents() const
[]
FStaticMeshConstAttributes::GetVertexInstanceNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceNormals() const
[]
FStaticMeshConstAttributes::GetVertexInstanceTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceTangents() const
[]
FStaticMeshConstAttributes::GetVertexInstanceBinormalSigns
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< float > GetVertexInstanceBinormalSigns() const
[]
FStaticMeshConstAttributes::GetVertexInstanceColors
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector4f > GetVertexInstanceColors() const
[]
FStaticMeshConstAttributes::GetVertexInstanceUVs
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector2f > GetVertexInstanceUVs() const
[]
FStaticMeshConstAttributes::FStaticMeshConstAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
FStaticMeshConstAttributes ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMeshDescription )
[]
FStaticMeshConstAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h
StaticMeshDescription
class FStaticMeshConstAttributes : public [FMeshConstAttributes](API\Runtime\MeshDescription\FMeshConstAttributes)
[]
FStaticMeshOperations::AddUVChannel
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Add a UV channel to the MeshDescription.
StaticMeshDescription
static bool AddUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription )
[]
FStaticMeshOperations::AppendMeshDescription
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
static void AppendMeshDescription ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMesh, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & TargetMesh, [FAppendSettings](API\Runtime\StaticMeshDescription\FStaticMeshOperations\FAppendSettings) & AppendSettings )
[]
FStaticMeshOperations::AppendMeshDescriptions
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
static void AppendMeshDescriptions ( const [TArray](API\Runtime\Core\Containers\TArray)< const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) * > & SourceMeshes, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & TargetMesh, [FAppendSettings](API\Runtime\StaticMeshDescription\FStaticMeshOperations\FAppendSettings) & AppendSettings )
[]
FStaticMeshOperations::ApplyTransform
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Transforms the MeshDescription data using the provided transform.
StaticMeshDescription
static void ApplyTransform ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const FTransform & Transform )
[]
FStaticMeshOperations::AreNormalsAndTangentsValid
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
static void AreNormalsAndTangentsValid ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool & bHasInvalidNormals, bool & bHasInvalidTangents )
[]
FStaticMeshOperations::ComputeMikktTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Compute tangent and Bi-Normal using mikkt space for every vertex in the mesh description.
StaticMeshDescription
static void ComputeMikktTangents ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool bIgnoreDegenerateTriangles )
[]
FStaticMeshOperations::BuildWeldedVertexIDRemap
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
static void BuildWeldedVertexIDRemap ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const float WeldingThreshold, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexID](API\Runtime\MeshDescription\FVertexID), [FVertexID](API\Runtime\MeshDescription\FVertexID) > & OutVertexIDRemap )
[]
FStaticMeshOperations::ComputePolygonTangentsAndNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Set the polygon tangent, normal, binormal and polygonCenter for all polygons in the mesh description.
StaticMeshDescription
static void ComputePolygonTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold )
[]
FStaticMeshOperations::ComputeSHAHash
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Computes the SHA hash of all the attributes values in the MeshDescription.
StaticMeshDescription
static [FSHAHash](API\Runtime\Core\Misc\FSHAHash) ComputeSHAHash ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, bool bSkipTransientAttributes )
[]
FStaticMeshOperations::ApplyTransform
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Transforms the MeshDescription data using the provided transform.
StaticMeshDescription
static void ApplyTransform ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const FMatrix & Transform )
[]
FStaticMeshOperations::ComputeTangentsAndNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Recompute any invalid normal, tangent or Bi-Normal for every vertex in the mesh description with the given options. If the EComputeNTBsFlags Normals or Tangents are set, the corresponding data will be force-recomputed.
StaticMeshDescription
static void ComputeTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, EComputeNTBsFlags ComputeNTBsOptions )
[]
FStaticMeshOperations::ComputeTriangleTangentsAndNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Set the triangle tangent, normal, binormal and triangleCenter for all triangles in the mesh description.
StaticMeshDescription
static void ComputeTriangleTangentsAndNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold, const TCHAR * DebugName )
[]
FStaticMeshOperations::ConvertFromRawMesh
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Convert oldFRawMeshformat to MeshDescription.
StaticMeshDescription
static void ConvertFromRawMesh ( const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & SourceRawMesh, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription, const [TMap](API\Runtime\Core\Containers\TMap)< int32, [FName](API\Runtime\Core\UObject\FName) > & MaterialMap, bool bSkipNormalsAndTangents, const TCHAR * DebugName )
[]
FStaticMeshOperations::ConvertHardEdgesToSmoothGroup
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
static void ConvertHardEdgesToSmoothGroup ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & FaceSmoothingMasks )
[]
FStaticMeshOperations::ConvertToRawMesh
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Convert this mesh description into the oldFRawMeshformat.
StaticMeshDescription
static void ConvertToRawMesh ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & DestinationRawMesh, const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), int32 > & MaterialMap )
[]
FStaticMeshOperations::ConvertSmoothGroupToHardEdges
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
static void ConvertSmoothGroupToHardEdges ( const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & FaceSmoothingMasks, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription )
[]
FStaticMeshOperations::CreateLightMapUVLayout
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
If the given minimum resolution is not enough to handle all the charts, generation will fail. UV layout correctly generated
StaticMeshDescription
static bool CreateLightMapUVLayout ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SrcLightmapIndex, int32 DstLightmapIndex, int32 MinLightmapResolution, ELightmapUVVersion LightmapUVVersion, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners )
[]
FStaticMeshOperations::DetermineEdgeHardnessesFromVertexInstanceNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Determine the edge hardnesses from existing normals
StaticMeshDescription
static void DetermineEdgeHardnessesFromVertexInstanceNormals ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float Tolerance )
[]
MAX_NUM_UV_CHANNELS
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
enum &123; MAX_NUM_UV_CHANNELS = 8 &125;
[]
FStaticMeshOperations::FAppendSettings::FAppendSettings
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
FAppendSettings&40;&41;
[]
FAppendSettings
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
struct FAppendSettings
[ { "type": "bool[MAX_NUM_UV...", "name": "bMergeUVChannels", "description": "" }, { "type": "bool", "name": "bMergeVertexColor", "description": "" }, { "type": "FVector", "name": "MergedAssetPivot", "description": "" }, { "type": "TOptional< FTra...", "name": "MeshTransform", "description": "" }, { "type": "FAppendPolygonG...", "name": "PolygonGroupsDelegate", "description": "" } ]
FStaticMeshOperations::FindOverlappingCorners
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Find all overlapping vertex using the threshold in the mesh description.
StaticMeshDescription
static void FindOverlappingCorners ( [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners, const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, float ComparisonThreshold )
[]
FStaticMeshOperations::FlipPolygons
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Flip the facing for a set of input polygons.
StaticMeshDescription
static void FlipPolygons ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription )
[]
FStaticMeshOperations::GenerateBoxUV
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Generate box UV mapping for the MeshDescription
StaticMeshDescription
static void GenerateBoxUV ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords )
[]
FStaticMeshOperations::GenerateCylindricalUV
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Generate cylindrical UV mapping for the MeshDescription
StaticMeshDescription
static void GenerateCylindricalUV ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords )
[]
FStaticMeshOperations::GeneratePlanarUV
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Generate planar UV mapping for the MeshDescription
StaticMeshDescription
static void GeneratePlanarUV ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FUVMapParameters](API\Runtime\StaticMeshDescription\FUVMapParameters) & Params, [TMap](API\Runtime\Core\Containers\TMap)< [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID), FVector2D > & OutTexCoords )
[]
FStaticMeshOperations::GenerateUniqueUVsForStaticMesh
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Create some UVs from the specified mesh description data.
StaticMeshDescription
static bool GenerateUniqueUVsForStaticMesh ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 TextureResolution, bool bMergeIdenticalMaterials, [TArray](API\Runtime\Core\Containers\TArray)< FVector2D > & OutTexCoords )
[]
FStaticMeshOperations::GetUniqueVertexCount
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Return the number of unique vertices, unique vertices are the result of welding all similar vertex instances (position, UV, tangent space, color,...)
StaticMeshDescription
static int32 GetUniqueVertexCount ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription )
[]
FStaticMeshOperations::GetUniqueVertexCount
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Return the number of unique vertices, unique vertices are the result of welding all similar vertex instances (position, UV, tangent space, color,...)
StaticMeshDescription
static int32 GetUniqueVertexCount ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners )
[]
FStaticMeshOperations::GetUVChartCount
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Find all charts in the mesh description.
StaticMeshDescription
static int32 GetUVChartCount ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SrcLightmapIndex, ELightmapUVVersion LightmapUVVersion, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners )
[]
FStaticMeshOperations::HasVertexColor
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
static bool HasVertexColor ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription )
[]
FStaticMeshOperations::InsertUVChannel
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Insert a UV channel at the given index to the MeshDescription.
StaticMeshDescription
static bool InsertUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 UVChannelIndex )
[]
FStaticMeshOperations::RecomputeNormalsAndTangentsIfNeeded
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Make sure all normals and tangents are valid. If not, recompute them.
StaticMeshDescription
static void RecomputeNormalsAndTangentsIfNeeded ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, EComputeNTBsFlags ComputeNTBsOptions )
[]
FStaticMeshOperations::RemoveUVChannel
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Remove the UV channel at the given index from the MeshDescription.
StaticMeshDescription
static bool RemoveUVChannel ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 UVChannelIndex )
[]
FStaticMeshOperations::ReorderMeshDescriptionPolygonGroups
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Note: The material count MUST be the same for both the source and the destination. It will not reorder anything if the count is different.
StaticMeshDescription
static void ReorderMeshDescriptionPolygonGroups ( const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & SourceMeshDescription, [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & DestinationMeshDescription, [TOptional](API\Runtime\Core\IO\TOptional)< const [FString](API\Runtime\Core\Containers\FString) > UnmatchMaterialNameWarning, [TOptional](API\Runtime\Core\IO\TOptional)< const [FString](API\Runtime\Core\Containers\FString) > DestinationPolygonGroupCountDifferFromSource_Msg )
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FStaticMeshOperations::SwapPolygonPolygonGroup
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
Move some polygon to a newPolygonGroup(section)SectionIndex: The target section we want to assign the polygon. See bRemoveEmptyPolygonGroup to know how its used TriangleIndexStart: The triangle index is compute as follow: foreach polygon {TriangleIndex += Polygon->NumberTriangles} TriangleIndexEnd: The triangle index is compute as follow: foreach polygon {TriangleIndex += Polygon->NumberTriangles} bRemoveEmptyPolygonGroup: If true, any polygonGroup that is empty after moving a polygon will be delete. This parameter impact how SectionIndex is use If param is true : PolygonGroupTargetID.GetValue() do not necessary equal SectionIndex in case there is less sections then SectionIndex If param is false : PolygonGroupTargetID.GetValue() equal SectionIndex, we will add all necessary missing PolygonGroupID (this can generate empty PolygonGroupID)
StaticMeshDescription
static void SwapPolygonPolygonGroup ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & MeshDescription, int32 SectionIndex, int32 TriangleIndexStart, int32 TriangleIndexEnd, bool bRemoveEmptyPolygonGroup )
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FStaticMeshOperations
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h
StaticMeshDescription
class FStaticMeshOperations
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FUVMapParameters::FUVMapParameters
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
StaticMeshDescription
FUVMapParameters ( const FVector & InPosition, const FQuat & InRotation, const FVector & InSize, const FVector & InScale, const FVector2D & InUVTile )
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FUVMapParameters::FUVMapParameters
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
Default settings
StaticMeshDescription
FUVMapParameters()
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FUVMapParameters
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
StaticMeshDescription
struct FUVMapParameters
[ { "type": "FVector", "name": "Position", "description": "Position of the UV mapping gizmo" }, { "type": "FQuat", "name": "Rotation", "description": "Rotation of the UV mapping gizmo (angles in degrees)" }, { "type": "FVector", "name": "Scale", "description": "Scale of the UV mapping gizmo" }, { "type": "FVector", "name": "Size", "description": "Length, width, height of the UV mapping gizmo" }, { "type": "FVector2D", "name": "UVTile", "description": "Tiling of the UV mapping" } ]
FUVMapSettings::FUVMapSettings
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
Default settings
StaticMeshDescription
FUVMapSettings()
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FUVMapSettings
/Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h
UV map generation settings that are exposed to the user for scripting and through the editor
StaticMeshDescription
struct FUVMapSettings
[ { "type": "FVector", "name": "Position", "description": "Position of the UV mapping gizmo" }, { "type": "FRotator", "name": "Rotation", "description": "Rotation of the UV mapping gizmo (angles in degrees)" }, { "type": "FVector", "name": "Scale", "description": "Scale of the UV mapping gizmo" }, { "type": "FVector", "name": "Size", "description": "Length, width, height of the UV mapping gizmo" }, { "type": "FVector2D", "name": "UVTile", "description": "Tiling of the UV mapping" } ]
UStaticMeshDescription::CreateCube
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
void CreateCube ( FVector Center, FVector HalfExtents, [FPolygonGroupID](API\Runtime\MeshDescription\FPolygonGroupID) PolygonGroup, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusX, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusX, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusY, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusY, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_PlusZ, [FPolygonID](API\Runtime\MeshDescription\FPolygonID) & PolygonID_MinusZ )
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