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UStaticMeshDescription::GetEdgeCreaseSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TEdgeAttributesRef< float > GetEdgeCreaseSharpnesses()
[]
UStaticMeshDescription::GetEdgeCreaseSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TEdgeAttributesConstRef< float > GetEdgeCreaseSharpnesses() const
[]
UStaticMeshDescription::GetEdgeHardnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TEdgeAttributesRef< bool > GetEdgeHardnesses()
[]
UStaticMeshDescription::GetEdgeHardnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TEdgeAttributesConstRef< bool > GetEdgeHardnesses() const
[]
UStaticMeshDescription::GetPolygonGroupMaterialSlotNames
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TPolygonGroupAttributesRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames()
[]
UStaticMeshDescription::GetPolygonGroupMaterialSlotNames
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TPolygonGroupAttributesConstRef< [FName](API\Runtime\Core\UObject\FName) > GetPolygonGroupMaterialSlotNames() const
[]
UStaticMeshDescription::GetRequiredAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
virtual const [FStaticMeshAttributes](API\Runtime\StaticMeshDescription\FStaticMeshAttributes) & GetRequiredAttributes() const
[]
UStaticMeshDescription::GetRequiredAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
virtual [FStaticMeshAttributes](API\Runtime\StaticMeshDescription\FStaticMeshAttributes) & GetRequiredAttributes()
[]
UStaticMeshDescription::GetVertexCornerSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TVertexAttributesRef< float > GetVertexCornerSharpnesses()
[]
UStaticMeshDescription::GetVertexInstanceTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceTangents()
[]
UStaticMeshDescription::GetVertexCornerSharpnesses
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
Deprecated* This attribute is no longer supported, please remove code pertaining to it.
StaticMeshDescription
TVertexAttributesConstRef< float > GetVertexCornerSharpnesses() const
[]
UStaticMeshDescription::GetVertexInstanceTangents
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceTangents() const
[]
UStaticMeshDescription::GetVertexInstanceBinormalSigns
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesRef< float > GetVertexInstanceBinormalSigns()
[]
UStaticMeshDescription::GetVertexInstanceBinormalSigns
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< float > GetVertexInstanceBinormalSigns() const
[]
UStaticMeshDescription::GetVertexInstanceColors
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesRef< FVector4f > GetVertexInstanceColors()
[]
UStaticMeshDescription::GetVertexInstanceColors
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector4f > GetVertexInstanceColors() const
[]
UStaticMeshDescription::GetVertexInstanceNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector3f > GetVertexInstanceNormals() const
[]
UStaticMeshDescription::GetVertexInstanceUV
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
FVector2D GetVertexInstanceUV ( [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID) VertexInstanceID, int32 UVIndex ) const
[]
UStaticMeshDescription::GetVertexInstanceUVs
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesRef< FVector2f > GetVertexInstanceUVs()
[]
UStaticMeshDescription::GetVertexInstanceUVs
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesConstRef< FVector2f > GetVertexInstanceUVs() const
[]
UStaticMeshDescription::GetVertexInstanceNormals
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
TVertexInstanceAttributesRef< FVector3f > GetVertexInstanceNormals()
[]
UStaticMeshDescription::RegisterAttributes
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
Register attributes required by static mesh description
StaticMeshDescription
virtual void RegisterAttributes()
[]
UStaticMeshDescription::SetPolygonGroupMaterialSlotName
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
void SetPolygonGroupMaterialSlotName ( [FPolygonGroupID](API\Runtime\MeshDescription\FPolygonGroupID) PolygonGroupID, const [FName](API\Runtime\Core\UObject\FName) & SlotName )
[]
UStaticMeshDescription::SetVertexInstanceUV
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
StaticMeshDescription
void SetVertexInstanceUV ( [FVertexInstanceID](API\Runtime\MeshDescription\FVertexInstanceID) VertexInstanceID, FVector2D UV, int32 UVIndex )
[]
UStaticMeshDescription
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshDescription.h
A wrapper for MeshDescription, customized for static meshes
StaticMeshDescription
class UStaticMeshDescription : public [UMeshDescriptionBase](API\Runtime\MeshDescription\UMeshDescriptionBase)
[]
FStorageServerChunkBatchRequest::AddChunk
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
[FStorageServerChunkBatchRequest](API\Runtime\StorageServerClient\FStorageServerChunkBatchRequest) & AddChunk ( const [FIoChunkId](API\Runtime\Core\IO\FIoChunkId) & ChunkId, int64 Offset, int64 Size )
[]
FStorageServerChunkBatchRequest::Issue
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
bool Issue ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void(uint32 ChunkCount, uint32 *ChunkIndices, uint64 *ChunkSizes, [FStorageServerResponse](API\Runtime\StorageServerClient\FStorageServerResponse) &ChunkDataStream)> OnResponse )
[]
FStorageServerChunkBatchRequest
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
No constructors are accessible with public or protected access.
StorageServerClient
class FStorageServerChunkBatchRequest : private [FStorageServerRequest](API\Runtime\StorageServerClient\FStorageServerRequest)
[]
FStorageServerConnection::ChunkSizeRequest
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
int64 ChunkSizeRequest ( const [FIoChunkId](API\Runtime\Core\IO\FIoChunkId) & ChunkId )
[]
FStorageServerConnection::FileManifestRequest
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
void FileManifestRequest ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FIoChunkId](API\Runtime\Core\IO\FIoChunkId) Id, FStringViewPath)> Callback )
[]
FStorageServerConnection::GetHostAddr
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
[FString](API\Runtime\Core\Containers\FString) GetHostAddr() const
[]
FStorageServerConnection::NewChunkBatchRequest
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
[FStorageServerChunkBatchRequest](API\Runtime\StorageServerClient\FStorageServerChunkBatchRequest) NewChunkBatchRequest()
[]
FStorageServerConnection::Initialize
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
bool Initialize ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FString](API\Runtime\Core\Containers\FString) > HostAddresses, int32 Port, const TCHAR * ProjectNameOverride, const TCHAR * PlatformNameOverride )
[]
FStorageServerConnection::PackageStoreRequest
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
void PackageStoreRequest ( [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FPackageStoreEntryResource](API\Runtime\Core\IO\FPackageStoreEntryResource) &&)> Callback )
[]
FStorageServerConnection::ReadChunkRequest
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
bool ReadChunkRequest ( const [FIoChunkId](API\Runtime\Core\IO\FIoChunkId) & ChunkId, uint64 Offset, uint64 Size, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([FStorageServerResponse](API\Runtime\StorageServerClient\FStorageServerResponse) &)> OnResponse )
[]
FStorageServerConnection::FStorageServerConnection
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
FStorageServerConnection()
[]
FStorageServerConnection::~FStorageServerConnection
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
~FStorageServerConnection()
[]
FStorageServerRequest::Send
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
[FSocket](API\Runtime\Sockets\FSocket) * Send ( [FStorageServerConnection](API\Runtime\StorageServerClient\FStorageServerConnection) & Owner )
[]
FStorageServerConnection
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
class FStorageServerConnection
[]
FStorageServerRequest::Serialize
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
virtual void Serialize ( void * V, int64 Length )
[]
FStorageServerRequest
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
class FStorageServerRequest : public [FArchive](API\Runtime\Core\Serialization\FArchive)
[ { "type": "EStorageServerC...", "name": "AcceptType", "description": "" }, { "type": "TArray< uint8, ...", "name": "BodyBuffer", "description": "" }, { "type": "friend", "name": "FStorageServerConnection", "description": "" }, { "type": "TAnsiStringBuil...", "name": "HeaderBuffer", "description": "" } ]
FStorageServerRequest::FStorageServerRequest
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
FStorageServerRequest ( FAnsiStringView Verb, FAnsiStringView Resource, FAnsiStringView Hostname, EStorageServerContentType Accept )
[]
FStorageServerResponse::GetErrorCode
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
const int32 GetErrorCode() const
[]
FStorageServerResponse::GetErrorMessage
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
const [FString](API\Runtime\Core\Containers\FString) & GetErrorMessage() const
[]
FStorageServerResponse::IsOk
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
bool IsOk() const
[]
FStorageServerResponse::GetResponseObject
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
[FCbObject](API\Runtime\Core\Serialization\FCbObject) GetResponseObject()
[]
FStorageServerResponse::SerializeChunk
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
int64 SerializeChunk ( [FIoBuffer](API\Runtime\Core\IO\FIoBuffer) & OutChunk, void * TargetVa, uint64 RawOffset, uint64 RawSize )
[]
FStorageServerResponse::Serialize
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
virtual void Serialize ( void * V, int64 Length )
[]
FStorageServerResponse::SerializeChunk
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
int64 SerializeChunk ( [FStorageServerSerializationContext](API\Runtime\StorageServerClient\FStorageServerSerializationConte-) & Context, [FIoBuffer](API\Runtime\Core\IO\FIoBuffer) & OutChunk, void * TargetVa, uint64 RawOffset, uint64 RawSize )
[]
FStorageServerResponse::SerializeChunkTo
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
int64 SerializeChunkTo ( FMutableMemoryView Memory, uint64 RawOffset )
[]
FStorageServerResponse::Tell
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. If this returns -1, there is no backing data storage and Seek will not function.
StorageServerClient
virtual int64 Tell()
[]
FStorageServerResponse::TotalSize
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
Returns total size of the backing data storage.
StorageServerClient
virtual int64 TotalSize()
[]
FStorageServerResponse::~FStorageServerResponse
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
~FStorageServerResponse()
[]
FStorageServerResponse
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
No constructors are accessible with public or protected access.
StorageServerClient
class FStorageServerResponse : public [FArchive](API\Runtime\Core\Serialization\FArchive)
[]
FStorageServerSerializationContext
/Engine/Source/Runtime/StorageServerClient/Public/StorageServerConnection.h
StorageServerClient
struct FStorageServerSerializationContext
[ { "type": "TArray64< uint8...", "name": "CompressedBuffer", "description": "" }, { "type": "FCompressedBuff...", "name": "Decoder", "description": "" } ]
FStreamingNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForRead
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Converts passed in filename to use an absolute path (for reading). filename using absolute path
StreamingFile
virtual [FString](API\Runtime\Core\Containers\FString) ConvertToAbsolutePathForExternalAppForRead ( const TCHAR * Filename )
[]
FStreamingNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Converts passed in filename to use an absolute path (for writing) filename using absolute path
StreamingFile
virtual [FString](API\Runtime\Core\Containers\FString) ConvertToAbsolutePathForExternalAppForWrite ( const TCHAR * Filename )
[]
FStreamingNetworkPlatformFile::CopyFile
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Copy a file. This will fail if the destination file already exists. true if the file was copied sucessfully.
StreamingFile
virtual bool CopyFile ( const TCHAR * To, const TCHAR * From, EPlatformFileRead ReadFlags, EPlatformFileWrite WriteFlags )
[]
FStreamingNetworkPlatformFile::CreateDirectory
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Create a directory and return true if the directory was created or already existed.
StreamingFile
virtual bool CreateDirectory ( const TCHAR * Directory )
[]
FStreamingNetworkPlatformFile::CreateDirectoryTree
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Create a directory, including any parent directories and return true if the directory was created or already existed.
StreamingFile
virtual bool CreateDirectoryTree ( const TCHAR * Directory )
[]
FStreamingNetworkPlatformFile::DeleteDirectory
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Delete a directory and return true if the directory was deleted or otherwise does not exist.
StreamingFile
virtual bool DeleteDirectory ( const TCHAR * Directory )
[]
FStreamingNetworkPlatformFile::DeleteDirectoryRecursively
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Delete all files and subdirectories in a directory, then delete the directory itself true if the directory was deleted or did not exist.
StreamingFile
virtual bool DeleteDirectoryRecursively ( const TCHAR * Directory )
[]
FStreamingNetworkPlatformFile::DeleteFile
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Delete a file and return true if the file exists. Will not delete read only files.
StreamingFile
virtual bool DeleteFile ( const TCHAR * Filename )
[]
FStreamingNetworkPlatformFile::DirectoryExists
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Return true if the directory exists.
StreamingFile
virtual bool DirectoryExists ( const TCHAR * Directory )
[]
FStreamingNetworkPlatformFile::GetLowerLevel
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Gets the platform file wrapped by this file.
StreamingFile
virtual [IPlatformFile](API\Runtime\Core\GenericPlatform\IPlatformFile) * GetLowerLevel()
[]
FStreamingNetworkPlatformFile::GetAccessTimeStamp
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Return the last access time of a file. ReturnsFDateTime::MinValue()on failure
StreamingFile
virtual [FDateTime](API\Runtime\Core\Misc\FDateTime) GetAccessTimeStamp ( const TCHAR * Filename )
[]
FStreamingNetworkPlatformFile::GetName
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Gets this platform file type name.
StreamingFile
virtual const TCHAR * GetName() const
[]
FStreamingNetworkPlatformFile::GetTimeStamp
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Return the modification time of a file. ReturnsFDateTime::MinValue()on failure
StreamingFile
virtual [FDateTime](API\Runtime\Core\Misc\FDateTime) GetTimeStamp ( const TCHAR * Filename )
[]
FStreamingNetworkPlatformFile::GetTypeName
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
StreamingFile
static const TCHAR * GetTypeName()
[]
FStreamingNetworkPlatformFile::InitializeAfterSetActive
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Need to override whatFNetworkPlatformFiledoes here
StreamingFile
virtual void InitializeAfterSetActive()
[]
FStreamingNetworkPlatformFile::IsReadOnly
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Return true if the file is read only.
StreamingFile
virtual bool IsReadOnly ( const TCHAR * Filename )
[]
FStreamingNetworkPlatformFile::IterateDirectoryRecursively
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Call the Visit function of the visitor once for each file or directory in a directory tree. This function explores subdirectories. false if the directory did not exist or if the visitor returned false.
StreamingFile
virtual bool IterateDirectoryRecursively ( const TCHAR * Directory, [IPlatformFile::FDirectoryVisitor](API\Runtime\Core\GenericPlatform\IPlatformFile\FDirectoryVisitor) & Visitor )
[]
FStreamingNetworkPlatformFile::IterateDirectory
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Call the Visit function of the visitor once for each file or directory in a single directory. This function does not explore subdirectories. false if the directory did not exist or if the visitor returned false.
StreamingFile
virtual bool IterateDirectory ( const TCHAR * Directory, [IPlatformFile::FDirectoryVisitor](API\Runtime\Core\GenericPlatform\IPlatformFile\FDirectoryVisitor) & Visitor )
[]
FStreamingNetworkPlatformFile::MoveFile
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Attempt to move a file. Return true if successful. Will not overwrite existing files.
StreamingFile
virtual bool MoveFile ( const TCHAR * To, const TCHAR * From )
[]
FStreamingNetworkPlatformFile::OpenRead
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Attempt to open a file for reading. If successful will return a non-nullptr pointer. Close the file by delete'ing the handle.
StreamingFile
virtual [IFileHandle](API\Runtime\Core\GenericPlatform\IFileHandle) * OpenRead ( const TCHAR * Filename, bool bAllowWrite )
[]
FStreamingNetworkPlatformFile::OpenWrite
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Attempt to open a file for writing. If successful will return a non-nullptr pointer. Close the file by delete'ing the handle.
StreamingFile
virtual [IFileHandle](API\Runtime\Core\GenericPlatform\IFileHandle) * OpenWrite ( const TCHAR * Filename, bool bAppend, bool bAllowRead )
[]
FStreamingNetworkPlatformFile::SendCloseMessage
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Sends Close message to the server.
StreamingFile
bool SendCloseMessage ( uint64 HandleId )
[]
FStreamingNetworkPlatformFile::SendOpenMessage
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Sends Open message to the server and creates a new file handle if successful.
StreamingFile
FStreamingNetworkFileHandle * SendOpenMessage ( const [FString](API\Runtime\Core\Containers\FString) & Filename, bool bIsWriting, bool bAppend, bool bAllowRead )
[]
FStreamingNetworkPlatformFile::SendReadMessage
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Sends Read message to the server.
StreamingFile
bool SendReadMessage ( uint64 HandleId, uint8 * Destination, int64 BytesToRead )
[]
FStreamingNetworkPlatformFile::SendWriteMessage
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Sends Write message to the server.
StreamingFile
bool SendWriteMessage ( uint64 HandleId, const uint8 * Source, int64 BytesToWrite )
[]
FStreamingNetworkPlatformFile::SendSeekMessage
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Sends Seek message to the server.
StreamingFile
bool SendSeekMessage ( uint64 HandleId, int64 NewPosition )
[]
FStreamingNetworkPlatformFile::SetLowerLevel
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Sets the platform file wrapped by this file.
StreamingFile
virtual void SetLowerLevel ( [IPlatformFile](API\Runtime\Core\GenericPlatform\IPlatformFile) * NewLowerLevel )
[]
FStreamingNetworkPlatformFile::SetReadOnly
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Attempt to change the read only status of a file. Return true if successful.
StreamingFile
virtual bool SetReadOnly ( const TCHAR * Filename, bool bNewReadOnlyValue )
[]
FStreamingNetworkPlatformFile::SetTimeStamp
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Sets the modification time of a file
StreamingFile
virtual void SetTimeStamp ( const TCHAR * Filename, [FDateTime](API\Runtime\Core\Misc\FDateTime) DateTime )
[]
FStreamingNetworkPlatformFile::ShouldBeUsed
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Checks if this platform file should be used even though it was not asked to be. i.e. pak files exist on disk so we should use a pak file
StreamingFile
virtual bool ShouldBeUsed ( [IPlatformFile](API\Runtime\Core\GenericPlatform\IPlatformFile) * Inner, const TCHAR * CmdLine ) const
[]
FStreamingNetworkPlatformFile::FStreamingNetworkPlatformFile
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Default Constructor
StreamingFile
FStreamingNetworkPlatformFile()
[]
FStreamingNetworkPlatformFile::~FStreamingNetworkPlatformFile
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Virtual destructor
StreamingFile
virtual ~FStreamingNetworkPlatformFile()
[]
FStreamingNetworkPlatformFile
/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h
Wrapper to redirect the low level file system to a server
StreamingFile
class FStreamingNetworkPlatformFile : public [FNetworkPlatformFile](API\Runtime\NetworkFile\FNetworkPlatformFile)
[]
FStreamingPauseRenderingModule::BeginStreamingPause
/Engine/Source/Runtime/StreamingPauseRendering/Public/StreamingPauseRendering.h
Enqueue the streaming pause to suspend rendering during blocking load.
StreamingPauseRendering
virtual void BeginStreamingPause ( class [FViewport](API\Runtime\Engine\FViewport) * Viewport )
[]
FStreamingPauseRenderingModule::EndStreamingPause
/Engine/Source/Runtime/StreamingPauseRendering/Public/StreamingPauseRendering.h
Enqueue the streaming pause to resume rendering after blocking load is completed.
StreamingPauseRendering
virtual void EndStreamingPause()
[]
FStreamingPauseRenderingModule::ShutdownModule
/Engine/Source/Runtime/StreamingPauseRendering/Public/StreamingPauseRendering.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
StreamingPauseRendering
virtual void ShutdownModule()
[]
FStreamingPauseRenderingModule::StartupModule
/Engine/Source/Runtime/StreamingPauseRendering/Public/StreamingPauseRendering.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
StreamingPauseRendering
virtual void StartupModule()
[]
FStreamingPauseRenderingModule::FStreamingPauseRenderingModule
/Engine/Source/Runtime/StreamingPauseRendering/Public/StreamingPauseRendering.h
Default constructor.
StreamingPauseRendering
FStreamingPauseRenderingModule()
[]
FStreamingPauseRenderingModule
/Engine/Source/Runtime/StreamingPauseRendering/Public/StreamingPauseRendering.h
Module handling default behavior for streaming pause rendering. Games can override by calling RegisterBegin/EndStreamingPauseDelegate with their own delegates.
StreamingPauseRendering
class FStreamingPauseRenderingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[ { "type": "TSharedPtr< cla...", "name": "BackgroundView", "description": "Helper class to translate the RHI render target to Slate" }, { "type": "FBeginStreaming...", "name": "BeginDelegate", "description": "Delegate providing default functionality for beginning streaming pause." }, { "type": "bool", "name": "bMovieWasStarted", "description": "If a movie was started by BeginStreamingPause." }, { "type": "FEndStreamingPa...", "name": "EndDelegate", "description": "Delegate providing default functionality for ending streaming pause." }, { "type": "TSharedPtr<FSc...", "name": "SceneViewport", "description": "Viewport being used to render the scene once to a target while paused" }, { "type": "TSharedPtr<SVi...", "name": "ViewportWidget", "description": "Slate viewport widget used to draw the target" } ]
ISynthBenchmark::Get
/Engine/Source/Runtime/SynthBenchmark/Public/SynthBenchmark.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
SynthBenchmark
static [ISynthBenchmark](API\Runtime\SynthBenchmark\ISynthBenchmark) & Get()
[]
ISynthBenchmark::GetRHIDisplay
/Engine/Source/Runtime/SynthBenchmark/Public/SynthBenchmark.h
Could be moved out of SynthBenchmark, it only requires the RHI, only returns valid data after the RHI started up
SynthBenchmark
void GetRHIDisplay ( [FGPUAdpater](API\Runtime\ApplicationCore\GenericPlatform\FGPUAdpater) & Out ) const
[]
ISynthBenchmark::GetRHIInfo
/Engine/Source/Runtime/SynthBenchmark/Public/SynthBenchmark.h
SynthBenchmark
void GetRHIInfo ( [FGPUAdpater](API\Runtime\ApplicationCore\GenericPlatform\FGPUAdpater) & Out, [FString](API\Runtime\Core\Containers\FString) & RHIName ) const
[]
ISynthBenchmark::IsAvailable
/Engine/Source/Runtime/SynthBenchmark/Public/SynthBenchmark.h
Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true. True if the module is loaded and ready to use
SynthBenchmark
static bool IsAvailable()
[]
ISynthBenchmark::Run
/Engine/Source/Runtime/SynthBenchmark/Public/SynthBenchmark.h
SynthBenchmark
void Run ( [FSynthBenchmarkResults](API\Runtime\ApplicationCore\GenericPlatform\FSynthBenchmarkResults) & Out, bool bGPUBenchmark, float WorkScale ) const
[]
ISynthBenchmark
/Engine/Source/Runtime/SynthBenchmark/Public/SynthBenchmark.h
The public interface to this module
SynthBenchmark
class ISynthBenchmark : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]