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ITimedDataInput::GetChannels | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get a list of the channel this input has. | TimeManagement | [TArray](API\Runtime\Core\Containers\TArray)< [ITimedDataInputChannel](API\Runtime\TimeManagement\ITimedDataInputChannel) * > GetChannels() const | [] |
ITimedDataInput::GetDataBufferSize | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | If the input does supported it, get the size of the buffer used by the input. | TimeManagement | virtual int32 GetDataBufferSize() const | [] |
ITimedDataInput::GetDisplayIcon | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the icon that represent the input. | TimeManagement | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetDisplayIcon() const | [] |
ITimedDataInput::GetEvaluationOffsetInSeconds | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the offset in seconds used at evaluation. | TimeManagement | double GetEvaluationOffsetInSeconds() const | [] |
ITimedDataInput::GetDisplayName | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the name used when displayed. | TimeManagement | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
ITimedDataInput::GetEvaluationType | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get how the input is evaluated. | TimeManagement | ETimedDataInputEvaluationType GetEvaluationType() const | [] |
ITimedDataInput::GetFrameRate | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the frame rate at which the samples are produced. | TimeManagement | [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetFrameRate() const | [] |
ITimedDataInput::IsDataBufferSizeControlledByInput | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Does channel from this input support a different buffer size than it's input. | TimeManagement | bool IsDataBufferSizeControlledByInput() const | [] |
ITimedDataInput::RemoveChannel | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Remove channel from the input | TimeManagement | void RemoveChannel ( [ITimedDataInputChannel](API\Runtime\TimeManagement\ITimedDataInputChannel) * Channel ) | [] |
ITimedDataInput::SetDataBufferSize | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | If the input does supported it, set the size of the buffer used by the input. | TimeManagement | virtual void SetDataBufferSize ( int32 BufferSize ) | [] |
ITimedDataInput::SetEvaluationOffsetInSeconds | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Set the offset in seconds used at evaluation. | TimeManagement | void SetEvaluationOffsetInSeconds ( double Offset ) | [] |
ITimedDataInput::SetEvaluationType | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Set how the input is evaluated. | TimeManagement | void SetEvaluationType ( ETimedDataInputEvaluationType Evaluation ) | [] |
ITimedDataInput::SupportsSubFrames | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Whether this input supports sub frames. | TimeManagement | virtual bool SupportsSubFrames() const | [] |
UnknownFrameRate | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | TimeManagement | static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) UnknownFrameRate = FFrameRate(-1, -1); | [] |
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ITimedDataInput::~ITimedDataInput | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | TimeManagement | virtual ~ITimedDataInput() | [] |
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ITimedDataInput | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Interface for data sources that can be synchronized with time | TimeManagement | class ITimedDataInput | [] |
ITimedDataInputChannel::GetBufferOverflowStat | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Return buffer overflow count detected by this input | TimeManagement | int32 GetBufferOverflowStat() const | [] |
ITimedDataInputChannel::GetBufferUnderflowStat | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Return buffer underflow count detected by this input | TimeManagement | int32 GetBufferUnderflowStat() const | [] |
ITimedDataInputChannel::GetDataBufferSize | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | If the channel does support it, get the current maximum sample count of channel. | TimeManagement | virtual int32 GetDataBufferSize() const | [] |
ITimedDataInputChannel::GetDataTimes | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the time of all the data samples available. | TimeManagement | [TArray](API\Runtime\Core\Containers\TArray)< [FTimedDataChannelSampleTime](API\Runtime\TimeManagement\FTimedDataChannelSampleTime) > GetDataTimes() const | [] |
ITimedDataInputChannel::GetFrameDroppedStat | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Return frame dropped count detected by this input | TimeManagement | int32 GetFrameDroppedStat() const | [] |
ITimedDataInputChannel::GetDisplayName | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the channel's display name. | TimeManagement | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] |
ITimedDataInputChannel::GetLastEvaluationData | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get data about last evaluation. Samples used, expected, number of samples. | TimeManagement | void GetLastEvaluationData ( [FTimedDataInputEvaluationData](API\Runtime\TimeManagement\FTimedDataInputEvaluationData) & OutEvaluationData ) const | [] |
ITimedDataInputChannel::GetNewestDataTime | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the time of the newest data sample available. | TimeManagement | [FTimedDataChannelSampleTime](API\Runtime\TimeManagement\FTimedDataChannelSampleTime) GetNewestDataTime() const | [] |
ITimedDataInputChannel::GetNumberOfSamples | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the number of data samples available. | TimeManagement | int32 GetNumberOfSamples() const | [] |
ITimedDataInputChannel::GetOldestDataTime | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the time of the oldest data sample available. | TimeManagement | [FTimedDataChannelSampleTime](API\Runtime\TimeManagement\FTimedDataChannelSampleTime) GetOldestDataTime() const | [] |
ITimedDataInputChannel::GetState | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Get the current state of the channel. | TimeManagement | ETimedDataInputState GetState() const | [] |
ITimedDataInputChannel::IsBufferStatsEnabled | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Is tracking of stats enabled for this input | TimeManagement | bool IsBufferStatsEnabled() const | [] |
ITimedDataInputChannel::ResetBufferStats | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Resets internal stat counters | TimeManagement | void ResetBufferStats() | [] |
ITimedDataInputChannel::SetBufferStatsEnabled | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Enables or disables stats tracking for this input | TimeManagement | void SetBufferStatsEnabled ( bool bEnable ) | [] |
ITimedDataInputChannel::SetDataBufferSize | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | If the channel does support it, set the maximum sample count of the channel. | TimeManagement | virtual void SetDataBufferSize ( int32 BufferSize ) | [] |
ITimedDataInputChannel | /Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h | Interface for data tracked produced by an input. | TimeManagement | class ITimedDataInputChannel | [] |
ITimeManagementModule::CreateFrameRatePicker | /Engine/Source/Runtime/TimeManagement/Public/ITimeManagementModule.h | Returns a widget allowing for the user to pick a specific frame rate | TimeManagement | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SFrameRatePicker](API\Runtime\TimeManagement\Widgets\SFrameRatePicker) > CreateFrameRatePicker ( [SFrameRatePicker::FArguments](API\Runtime\TimeManagement\Widgets\SFrameRatePicker\FArguments) Arguments ) | [] |
ITimeManagementModule::Get | /Engine/Source/Runtime/TimeManagement/Public/ITimeManagementModule.h | Singleton-like access toITimeManagementModuleReturnsITimeManagementModulesingleton instance, loading the module on demand if needed | TimeManagement | static [ITimeManagementModule](API\Runtime\TimeManagement\ITimeManagementModule) & Get() | [] |
ITimeManagementModule::GetAllCommonFrameRates | /Engine/Source/Runtime/TimeManagement/Public/ITimeManagementModule.h | Returns all stored common frame rates | TimeManagement | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const struct [FCommonFrameRateInfo](API\Runtime\TimeManagement\FCommonFrameRateInfo) > GetAllCommonFrameRates() | [] |
ITimeManagementModule::GetTimedDataInputCollection | /Engine/Source/Runtime/TimeManagement/Public/ITimeManagementModule.h | Get the collection of theITimedDataInputand ITimedDataInputGroups. | TimeManagement | [FTimedDataInputCollection](API\Runtime\TimeManagement\FTimedDataInputCollection) & GetTimedDataInputCollection() | [] |
ITimeManagementModule::IsAvailable | /Engine/Source/Runtime/TimeManagement/Public/ITimeManagementModule.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | TimeManagement | static bool IsAvailable() | [] |
ITimeManagementModule | /Engine/Source/Runtime/TimeManagement/Public/ITimeManagementModule.h | TimeManagement | class ITimeManagementModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FBracketStart >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FDropcodeDelimiter >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FBracketStart > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FBracketStart > } | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FDropcodeDelimiter > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FDropcodeDelimiter > } | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FMillisecond >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FMillisecond > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FMillisecond > } | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FTimecodeDelimiter >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FTimecodeDelimiter > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FTimecodeDelimiter > } | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FBracketEnd >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FBracketEnd > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FBracketEnd > } | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FFrames >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FFrames > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FFrames > } | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FHour >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FSecond >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FHour > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FHour > } | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FMinute >::GetTypeId | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | static const FGuid & GetTypeId&40;&41; | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FMinute > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FMinute > } | [] |
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TGetExpressionNodeTypeId< ExpressionParser::FSecond > | /Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h | TimeManagement | namespace TGetExpressionNodeTypeId< ExpressionParser { template<> struct TGetExpressionNodeTypeId< ExpressionParser::FSecond > } | [] |
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UFixedFrameRateCustomTimeStep::GetFixedFrameRate | /Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h | Get The fixed FrameRate | TimeManagement | virtual [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetFixedFrameRate() const | [] |
UFixedFrameRateCustomTimeStep::WaitForFixedFrameRate | /Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h | Default behavior of the engine. Used FixedFrameRate | TimeManagement | void WaitForFixedFrameRate() const | [] |
UFixedFrameRateCustomTimeStep::UFixedFrameRateCustomTimeStep | /Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h | TimeManagement | UFixedFrameRateCustomTimeStep ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UFixedFrameRateCustomTimeStep | /Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h | Class to control the Engine TimeStep via a FixedFrameRate | TimeManagement | class UFixedFrameRateCustomTimeStep : public [UEngineCustomTimeStep](API\Runtime\Engine\Engine\UEngineCustomTimeStep) | [] |
CVarExperimentalFieldFlipFix | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Experimental fix for interlace field flipping issue. | TimeManagement | static [TAutoConsoleVariable](API\Runtime\Core\HAL\TAutoConsoleVariable)< int32 > CVarExperimentalFieldFlipFix; | [] |
UGenlockedCustomTimeStep::GetExpectedSyncCountDelta | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Returns how many sync counts are expected between ticks | TimeManagement | virtual uint32 GetExpectedSyncCountDelta() const | [] |
UGenlockedCustomTimeStep::GetFixedFrameRate | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Get The fixed FrameRate | TimeManagement | virtual [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetFixedFrameRate() const | [] |
UGenlockedCustomTimeStep::GetLastSyncCountDelta | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Returns how many syncs occurred since the last tick | TimeManagement | virtual uint32 GetLastSyncCountDelta() const | [] |
UGenlockedCustomTimeStep::GetSyncRate | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Get the sync rate (not always the same as the fixed frame rate) | TimeManagement | virtual [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetSyncRate() const | [] |
UGenlockedCustomTimeStep::IsLastSyncDataValid | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Returns true if the Sync related functions will return valid data | TimeManagement | virtual bool IsLastSyncDataValid() const | [] |
UGenlockedCustomTimeStep::SupportsFormatAutoDetection | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Whether automatic format detection is supported. | TimeManagement | virtual bool SupportsFormatAutoDetection() const | [] |
UGenlockedCustomTimeStep::UpdateAppTimes | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | UpdateFAppCurrentTime, IdleTime and DeltaTime | TimeManagement | void UpdateAppTimes ( const double & TimeBeforeSync, const double & TimeAfterSync ) const | [] |
UGenlockedCustomTimeStep::WaitForSync | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Blocks until it gets a sync signal. Returns false if unsuccessful | TimeManagement | virtual bool WaitForSync() | [] |
UGenlockedCustomTimeStep | /Engine/Source/Runtime/TimeManagement/Public/GenlockedCustomTimeStep.h | Class to control the Engine Timestep from a Genlock signal. | TimeManagement | class UGenlockedCustomTimeStep : public [UFixedFrameRateCustomTimeStep](API\Runtime\TimeManagement\UFixedFrameRateCustomTimeStep) | [
{
"type": "bool",
"name": "bAutoDetectFormat",
"description": "Whether this custom time step should autodetect the video format if supported."
}
] |
UGenlockedFixedRateCustomTimeStep::GetFixedFrameRate | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | Get The fixed FrameRate | TimeManagement | virtual [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetFixedFrameRate() const | [] |
UGenlockedFixedRateCustomTimeStep::GetSynchronizationState | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | The state of the CustomTimeStep. | TimeManagement | virtual ECustomTimeStepSynchronizationState GetSynchronizationState() const | [] |
UGenlockedFixedRateCustomTimeStep::GetLastSyncCountDelta | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | Returns how many syncs occurred since the last tick | TimeManagement | virtual uint32 GetLastSyncCountDelta() const | [] |
UGenlockedFixedRateCustomTimeStep::Initialize | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | This CustomTimeStep became the Engine's CustomTimeStep. | TimeManagement | virtual bool Initialize ( [UEngine](API\Runtime\Engine\Engine\UEngine) * InEngine ) | [] |
UGenlockedFixedRateCustomTimeStep::IsLastSyncDataValid | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | Returns true if the Sync related functions will return valid data | TimeManagement | virtual bool IsLastSyncDataValid() const | [] |
UGenlockedFixedRateCustomTimeStep::Shutdown | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | This CustomTimeStep stop being the Engine's CustomTimeStep. | TimeManagement | virtual void Shutdown ( [UEngine](API\Runtime\Engine\Engine\UEngine) * InEngine ) | [] |
UGenlockedFixedRateCustomTimeStep::UpdateTimeStep | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame.
true if the Engine's TimeStep should also be performed; false otherwise. | TimeManagement | virtual bool UpdateTimeStep ( [UEngine](API\Runtime\Engine\Engine\UEngine) * InEngine ) | [] |
UGenlockedFixedRateCustomTimeStep::WaitForSync | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | Blocks until it gets a sync signal. Returns false if unsuccessful | TimeManagement | virtual bool WaitForSync() | [] |
UGenlockedFixedRateCustomTimeStep::UGenlockedFixedRateCustomTimeStep | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | TimeManagement | UGenlockedFixedRateCustomTimeStep ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UGenlockedTimecodeProvider::CorrectFromGenlock | /Engine/Source/Runtime/TimeManagement/Public/GenlockedTimecodeProvider.h | Corrects given timecode with Genlock provider | TimeManagement | virtual [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) CorrectFromGenlock ( [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) & InFrameTime, const [UGenlockedCustomTimeStep](API\Runtime\TimeManagement\UGenlockedCustomTimeStep) * Genlock ) | [] |
UGenlockedFixedRateCustomTimeStep | /Engine/Source/Runtime/TimeManagement/Public/GenlockedFixedRateCustomTimeStep.h | Philosophy: | TimeManagement | class UGenlockedFixedRateCustomTimeStep : public [UGenlockedCustomTimeStep](API\Runtime\TimeManagement\UGenlockedCustomTimeStep) | [
{
"type": "bool",
"name": "bForceSingleFrameDeltaTime",
"description": "When true, delta time will always be 1/FrameRate, regardless of how much real time has elapsed"
},
{
"type": "bool",
"name": "bShouldBlock",
"description": "Indicates that this custom time step should block to enforce the specified frame rate."
},
{
"type": "FFrameRate",
"name": "FrameRate",
"description": "Desired frame rate"
}
] |
UGenlockedTimecodeProvider::FetchAndUpdate | /Engine/Source/Runtime/TimeManagement/Public/GenlockedTimecodeProvider.h | Update the state of the provider. Call it to ensure timecode and state are updated. It is suggested to fetch timecode from its source and cache it for the getters. | TimeManagement | virtual void FetchAndUpdate() | [] |
UGenlockedTimecodeProvider::GetQualifiedFrameTime | /Engine/Source/Runtime/TimeManagement/Public/GenlockedTimecodeProvider.h | Return current frame time. Since it may be called several times per frame, it is suggested to return a cached value. | TimeManagement | virtual [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) GetQualifiedFrameTime() const | [] |
UGenlockedTimecodeProvider | /Engine/Source/Runtime/TimeManagement/Public/GenlockedTimecodeProvider.h | This timecode provider base class will try to use the engine genlock sync to adjust its count. | TimeManagement | class UGenlockedTimecodeProvider : public [UTimecodeProvider](API\Runtime\Engine\Engine\UTimecodeProvider) | [
{
"type": "bool",
"name": "bUseGenlockToCount",
"description": "Use Genlock Sync to update Timecode count"
},
{
"type": "FQualifiedFrame...",
"name": "LastFetchedFrameTime",
"description": "Cache last fetched frame time (raw from hardware)"
},
{
"type": "FQualifiedFrame...",
"name": "LastFrameTime",
"description": "Cache current frame time"
}
] |
UTimeManagementBlueprintLibrary::Add_FrameNumberFrameNumber | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Addition (FrameNumber A + FrameNumber B) | TimeManagement | static [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Add_FrameNumberFrameNumber ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) A, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) B ) | [] |
UTimeManagementBlueprintLibrary::Add_FrameNumberInteger | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Addition (FrameNumber A + int B) | TimeManagement | static [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Add_FrameNumberInteger ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) A, int32 B ) | [] |
UTimeManagementBlueprintLibrary::Conv_FrameNumberToInteger | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Converts a FrameNumber to an int32 for use in functions that take int32 frame counts for convenience. | TimeManagement | static int32 Conv_FrameNumberToInteger ( const [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) & InFrameNumber ) | [] |
UTimeManagementBlueprintLibrary::Conv_FrameRateToSeconds | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Converts an FrameRate to a float ie: 1/30 returns 0.0333333 | TimeManagement | static float Conv_FrameRateToSeconds ( const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InFrameRate ) | [] |
UTimeManagementBlueprintLibrary::Conv_FrameRateToInterval | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Converts a FrameRate to an interval float representing the frame time in seconds ie: 1/30 returns 0.0333333 | TimeManagement | static float Conv_FrameRateToInterval ( const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate ) | [] |
UTimeManagementBlueprintLibrary::Conv_QualifiedFrameTimeToSeconds | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Converts an QualifiedFrameTime to seconds. | TimeManagement | static float Conv_QualifiedFrameTimeToSeconds ( const [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) & InFrameTime ) | [] |
UTimeManagementBlueprintLibrary::Conv_TimecodeToString | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Converts an Timecode to a string (hh:mm:ss:ff). If bForceSignDisplay then the number sign will always be prepended instead of just when expressing a negative time. | TimeManagement | static [FString](API\Runtime\Core\Containers\FString) Conv_TimecodeToString ( const [FTimecode](API\Runtime\Core\Misc\FTimecode) & InTimecode, bool bForceSignDisplay ) | [] |
UTimeManagementBlueprintLibrary::GetTimecode | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Get the current timecode of the engine. | TimeManagement | static [FTimecode](API\Runtime\Core\Misc\FTimecode) GetTimecode() | [] |
UTimeManagementBlueprintLibrary::Divide_FrameNumberInteger | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Divide (FrameNumber A / B) | TimeManagement | static [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Divide_FrameNumberInteger ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) A, int32 B ) | [] |
UTimeManagementBlueprintLibrary::GetTimecodeFrameRate | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Gets the current timecode frame rate. | TimeManagement | static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) GetTimecodeFrameRate() | [] |
UTimeManagementBlueprintLibrary::IsValid_Framerate | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Verifies that this is a valid framerate with a non-zero denominator. | TimeManagement | static bool IsValid_Framerate ( const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InFrameRate ) | [] |
UTimeManagementBlueprintLibrary::IsValid_MultipleOf | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Checks if this framerate is an even multiple of another framerate, ie: 60 is a multiple of 30, but 59.94 is not. | TimeManagement | static bool IsValid_MultipleOf ( const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InFrameRate, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & OtherFramerate ) | [] |
UTimeManagementBlueprintLibrary::Multiply_FrameNumberInteger | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Multiply (FrameNumber A * B) | TimeManagement | static [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Multiply_FrameNumberInteger ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) A, int32 B ) | [] |
UTimeManagementBlueprintLibrary::Multiply_SecondsFrameRate | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Multiplies a value in seconds against a FrameRate to get a new FrameTime. | TimeManagement | static [FFrameTime](API\Runtime\Core\Misc\FFrameTime) Multiply_SecondsFrameRate ( float TimeInSeconds, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & FrameRate ) | [] |
UTimeManagementBlueprintLibrary::SnapFrameTimeToRate | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Snaps the given SourceTime to the nearest frame in the specified Destination Framerate. Useful for determining the nearest frame for another resolution. Returns the frame time in the destination frame rate. | TimeManagement | static [FFrameTime](API\Runtime\Core\Misc\FFrameTime) SnapFrameTimeToRate ( const [FFrameTime](API\Runtime\Core\Misc\FFrameTime) & SourceTime, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & SourceRate, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & SnapToRate ) | [] |
UTimeManagementBlueprintLibrary::Subtract_FrameNumberFrameNumber | /Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h | Subtraction (FrameNumber A - FrameNumber B) | TimeManagement | static [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) Subtract_FrameNumberFrameNumber ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) A, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) B ) | [] |
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