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FTelemetryRouter::Get
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
TelemetryUtils
static [FTelemetryRouter](API\Runtime\TelemetryUtils\FTelemetryRouter) & Get()
[]
FTelemetryRouter::OnTelemetry
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
Registers a delegate as callback to receive telemetry of a certain type. a handle that can be used to unregister this sink later so it is no longer called.
TelemetryUtils
template<typename DATA_TYPE> [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) OnTelemetry ( [TDelegate](API\Runtime\Core\Delegates\TDelegate)< void(const DATA_TYPE &)> Sink )
[]
FTelemetryRouter::OnTelemetry
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
Registers a callable object as a callback receive telemetry of a certain type. a handle that can be used to unregister this sink later so it is no longer called.
TelemetryUtils
template<typename DATA_TYPE, typename CALLABLE, typename> [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) OnTelemetry ( CALLABLE && Sink )
[]
FTelemetryRouter::UnregisterTelemetrySink
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
Removes a previously registered callback.
TelemetryUtils
template<typename DATA_TYPE> void UnregisterTelemetrySink ( [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) Handle )
[]
FTelemetryRouter::ProvideTelemetry
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
Sends data in a type-safe manner to consumers expecting this data type.
TelemetryUtils
template<typename DATA_TYPE> void ProvideTelemetry ( const DATA_TYPE & Data )
[]
FTelemetryRouter::FTelemetryRouter
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
TelemetryUtils
FTelemetryRouter()
[]
FTelemetryRouter::~FTelemetryRouter
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
TelemetryUtils
~FTelemetryRouter()
[]
FTelemetryRouter
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
Functions are internally synchronized. Re-entrant calls to the public API during callbacks are unsupported. Data is routed on the same thread it is provided. Users should copy data and schedule tasks to execute on a specified thread if they require that.
TelemetryUtils
class FTelemetryRouter
[]
FTelemetryUtils::Get
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryUtils.h
TelemetryUtils
static [FTelemetryUtils](API\Runtime\TelemetryUtils\FTelemetryUtils) & Get()
[]
FTelemetryUtils::GetRouter
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryUtils.h
Returns an object used for routing structured telemetry data between producers and consumers.
TelemetryUtils
static [FTelemetryRouter](API\Runtime\TelemetryUtils\FTelemetryRouter) & GetRouter()
[]
FTelemetryUtils::IsAvailable
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryUtils.h
TelemetryUtils
static bool IsAvailable()
[]
FTelemetryUtils::FTelemetryUtils
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryUtils.h
TelemetryUtils
FTelemetryUtils()
[]
FTelemetryUtils::~FTelemetryUtils
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryUtils.h
TelemetryUtils
virtual ~FTelemetryUtils()
[]
FTelemetryUtils
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryUtils.h
TelemetryUtils
class FTelemetryUtils : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
UE::Telemetry::Private::GetDataKeyInternal
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
TelemetryUtils
namespace UE { namespace Telemetry { namespace Private { template<typename DATA_TYPE> auto UE::Telemetry::Private::GetDataKeyInternal() } } }
[]
UE::Telemetry::Private::GetDataKey
/Engine/Source/Runtime/Analytics/TelemetryUtils/Public/TelemetryRouter.h
TelemetryUtils
namespace UE { namespace Telemetry { namespace Private { template<typename DATA_TYPE> [FGuid](API\Runtime\Core\Misc\FGuid) UE::Telemetry::Private::GetDataKey() } } }
[]
UE::NormalMapIdentification::HandleAssetPostImport
/Engine/Source/Runtime/TextureUtilitiesCommon/Public/NormalMapIdentification.h
Handle callback when an asset is imported. true if the asset was identified as normal
TextureUtilitiesCommon
namespace UE { namespace NormalMapIdentification { bool UE::NormalMapIdentification::HandleAssetPostImport ( [UTexture](API\Runtime\Engine\Engine\UTexture) * InTexture ) } }
[]
UTextureImportSettings::GetPNGInfillMapDefault
/Engine/Source/Runtime/TextureUtilitiesCommon/Public/TextureImportSettings.h
Get the PNGInfill setting, with Default mapped to a concrete choice.
TextureUtilitiesCommon
ETextureImportPNGInfill GetPNGInfillMapDefault() const
[]
UTextureImportSettings::PostEditChangeProperty
/Engine/Source/Runtime/TextureUtilitiesCommon/Public/TextureImportSettings.h
UObjectinterface
TextureUtilitiesCommon
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UTextureImportSettings::PostInitProperties
/Engine/Source/Runtime/TextureUtilitiesCommon/Public/TextureImportSettings.h
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.
TextureUtilitiesCommon
virtual void PostInitProperties()
[]
UTextureImportSettings::UTextureImportSettings
/Engine/Source/Runtime/TextureUtilitiesCommon/Public/TextureImportSettings.h
TextureUtilitiesCommon
UTextureImportSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UTextureImportSettings
/Engine/Source/Runtime/TextureUtilitiesCommon/Public/TextureImportSettings.h
TextureUtilitiesCommon
class UTextureImportSettings : public [UDeveloperSettings](API\Runtime\DeveloperSettings\Engine\UDeveloperSettings)
[ { "type": "", "name": "DisplayName", "description": "" }, { "type": "", "name": "ToolTip", "description": "" } ]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT("]");
[]
FBracketEnd
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FBracketEnd
[]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT("[");
[]
FBracketStart
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FBracketStart
[]
FCommonFrameRateInfo
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
struct FCommonFrameRateInfo
[ { "type": "FText", "name": "Description", "description": "" }, { "type": "FText", "name": "DisplayName", "description": "" }, { "type": "FFrameRate", "name": "FrameRate", "description": "" } ]
AllFrameRates
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static const [FCommonFrameRateInfo](API\Runtime\TimeManagement\FCommonFrameRateInfo) AllFrameRates = { FCommonFrameRateInfo { FFrameRate(12, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "12 fps (animation)" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_12" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "12 fps (animation)" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_12_Description" )) }, FCommonFrameRateInfo { FFrameRate(15, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "15 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_15" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "15 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_15_Description" )) }, FCommonFrameRateInfo { FFrameRate(24, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "24 fps (film)" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_24" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "24 fps (film)" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_24_Description" )) }, FCommonFrameRateInfo { FFrameRate(25, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "25 fps (PAL/25)" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_25" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "25 fps (PAL/25)" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_25_Description" )) }, FCommonFrameRateInfo { FFrameRate(30, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "30 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_30" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "30 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_30_Description" )) }, FCommonFrameRateInfo { FFrameRate(48, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "48 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_48" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "48 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_48_Description" )) }, FCommonFrameRateInfo { FFrameRate(50, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "50 fps (PAL/50)" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_50" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "50 fps (PAL/50)" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_50_Description" )) }, FCommonFrameRateInfo { FFrameRate(60, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "60 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_60" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "60 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_60_Description" )) }, FCommonFrameRateInfo { FFrameRate(100, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "100 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_100" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "100 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_100_Description" )) }, FCommonFrameRateInfo { FFrameRate(120, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "120 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_120" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "120 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_120_Description" )) }, FCommonFrameRateInfo { FFrameRate(240, 1), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "240 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_240" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "240 fps" ), TEXT( "CommonFrameRates" ), TEXT( "FPS_240_Description" )) }, FCommonFrameRateInfo { FFrameRate(24000, 1001), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "23.976 (NTSC/24)" ), TEXT( "CommonFrameRates" ), TEXT( "NTSC_24" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "23.976 (NTSC/24)" ), TEXT( "CommonFrameRates" ), TEXT( "NTSC_24_Description" )) }, FCommonFrameRateInfo { FFrameRate(30000, 1001), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "29.97 fps (NTSC/30)" ), TEXT( "CommonFrameRates" ), TEXT( "NTSC_30" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "29.97 fps (NTSC/30)" ), TEXT( "CommonFrameRates" ), TEXT( "NTSC_30_Description" )) }, FCommonFrameRateInfo { FFrameRate(60000, 1001), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "59.94 fps (NTSC/60)" ), TEXT( "CommonFrameRates" ), TEXT( "NTSC_60" )), FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "59.94 fps (NTSC/60)" ), TEXT( "CommonFrameRates" ), TEXT( "NTSC_60_Description" )) }, };
[]
FCommonFrameRates::Contains
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static bool Contains ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FrameRateToCheck )
[]
FCommonFrameRates::Find
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static const [FCommonFrameRateInfo](API\Runtime\TimeManagement\FCommonFrameRateInfo) * Find ( [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate )
[]
FCommonFrameRates::Find
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static const [FCommonFrameRateInfo](API\Runtime\TimeManagement\FCommonFrameRateInfo) * Find ( const double InFrameRateAsDecimal, const double Tolerance )
[]
FCommonFrameRates::FPS_100
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_100()
[]
FCommonFrameRates::FPS_12
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_12()
[]
FCommonFrameRates::FPS_120
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_120()
[]
FCommonFrameRates::FPS_15
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_15()
[]
FCommonFrameRates::FPS_24
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_24()
[]
FCommonFrameRates::FPS_240
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_240()
[]
FCommonFrameRates::FPS_25
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_25()
[]
FCommonFrameRates::FPS_30
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_30()
[]
FCommonFrameRates::FPS_48
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_48()
[]
FCommonFrameRates::FPS_50
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_50()
[]
FCommonFrameRates::FPS_60
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) FPS_60()
[]
FCommonFrameRates::GetAll
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FCommonFrameRateInfo](API\Runtime\TimeManagement\FCommonFrameRateInfo) > GetAll()
[]
FCommonFrameRates::NTSC_24
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) NTSC_24()
[]
FCommonFrameRates::NTSC_30
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) NTSC_30()
[]
FCommonFrameRates::NTSC_60
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
static [FFrameRate](API\Runtime\Core\Misc\FFrameRate) NTSC_60()
[]
FCommonFrameRates::__underlying_type
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
typedef __underlying_type ( ECommonFrameRate )
[]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT(";");
[]
FFrameNumberInterface::DisplayFormatChanged
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
TimeManagement
void DisplayFormatChanged()
[]
FCommonFrameRates
/Engine/Source/Runtime/TimeManagement/Public/CommonFrameRates.h
TimeManagement
struct FCommonFrameRates
[]
FFrameNumberInterface::FromString
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
TimeManagement
virtual [TOptional](API\Runtime\Core\IO\TOptional)< double > FromString ( const [FString](API\Runtime\Core\Containers\FString) & InString, const double & InExistingValue )
[]
FDropcodeDelimiter
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FDropcodeDelimiter
[]
FFrameNumberInterface::GetMaxFractionalDigits
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
TimeManagement
virtual int32 GetMaxFractionalDigits() const
[]
FFrameNumberInterface::GetMinFractionalDigits
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
Gets the minimum and maximum fractional digits.
TimeManagement
virtual int32 GetMinFractionalDigits() const
[]
FFrameNumberInterface::GetOnSettingChanged
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
Optional callback to broadcast when a setting in the type interface changes
TimeManagement
virtual FOnSettingChanged * GetOnSettingChanged()
[]
FFrameNumberInterface::GetSubframeIndicator
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
Gets the string suffix used when a stringified value represents a time between whole frames.
TimeManagement
[FString](API\Runtime\Core\Containers\FString) GetSubframeIndicator() const
[]
FFrameNumberInterface::SetMinFractionalDigits
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
Sets the minimum and maximum fractional digits - A minimum greater than 0 will always have that many trailing zeros
TimeManagement
virtual void SetMinFractionalDigits ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TOptional](API\Runtime\Core\IO\TOptional)< int32 >> & NewValue )
[]
FFrameNumberInterface::SetMaxFractionalDigits
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
TimeManagement
virtual void SetMaxFractionalDigits ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [TOptional](API\Runtime\Core\IO\TOptional)< int32 >> & NewValue )
[]
FFrameNumberInterface::IsCharacterValid
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
Check whether the typed character is valid
TimeManagement
virtual bool IsCharacterValid ( TCHAR InChar ) const
[]
FFrameNumberInterface::SetSubframeIndicator
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
Sets the string suffix to use when a stringified value represents a time between whole frames.
TimeManagement
void SetSubframeIndicator ( const [FString](API\Runtime\Core\Containers\FString) & InSubframeIndicator )
[]
FFrameNumberInterface::FFrameNumberInterface
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
TimeManagement
FFrameNumberInterface ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< EFrameNumberDisplayFormats > & InDisplayFormatAttr, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< uint8 > & InOnGetZeroPadFrameNumber, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FFrameRate](API\Runtime\Core\Misc\FFrameRate) > & InTickResolutionAttr, const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FFrameRate](API\Runtime\Core\Misc\FFrameRate) > & InDisplayRateAttr )
[]
FFrameNumberInterface
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
To solve this, the Spinboxes will still use double as their type, but double now means frame number and not time. A double can store the entire range of int32 (which backsFFrameNumber) without precision loss, and we can execute callbacks to find out what framerate the sequence is running at. This allows us to display in Timecode, Time or Frames and convert back and forth to double for the UI, and from double into the backingFFrameNumberfor the sequence.
TimeManagement
struct FFrameNumberInterface : public [INumericTypeInterface< double >](API\Runtime\Slate\Widgets\Input\INumericTypeInterface)
[]
FFrameNumberTimeEvaluator::EvaluateFrame
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
[TValueOrError](API\Runtime\Core\Math\TValueOrError)< [FFrameTime](API\Runtime\Core\Misc\FFrameTime), [FExpressionError](API\Runtime\Core\Misc\FExpressionError) > EvaluateFrame ( const TCHAR * InExpression, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InDisplayFrameRate, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InTickResolution, bool & OutDirectlyParsed ) const
[]
FFrameNumberTimeEvaluator::EvaluateTime
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
[TValueOrError](API\Runtime\Core\Math\TValueOrError)< [FFrameTime](API\Runtime\Core\Misc\FFrameTime), [FExpressionError](API\Runtime\Core\Misc\FExpressionError) > EvaluateTime ( const TCHAR * InExpression, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) InFrameRate, bool & OutDirectlyParsed ) const
[]
FFrameNumberTimeEvaluator::EvaluateTimecode
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
Evaluate the given expression, resulting in either a double value, or an error
TimeManagement
[TValueOrError](API\Runtime\Core\Math\TValueOrError)< [FFrameTime](API\Runtime\Core\Misc\FFrameTime), [FExpressionError](API\Runtime\Core\Misc\FExpressionError) > EvaluateTimecode ( const TCHAR * InExpression, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InDisplayFrameRate, const [FFrameRate](API\Runtime\Core\Misc\FFrameRate) & InTickResolution, bool & OutDirectlyParsed ) const
[]
FFrameNumberTimeEvaluator::FFrameNumberTimeEvaluator
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
Constructor that sets up the parser's lexer and compiler
TimeManagement
FFrameNumberTimeEvaluator()
[]
FFrameNumberTimeEvaluator
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FFrameNumberTimeEvaluator
[ { "type": "FExpressionGram...", "name": "FrameGrammar", "description": "" }, { "type": "FTokenDefinitio...", "name": "FrameTokenDefinitions", "description": "" }, { "type": "FExpressionGram...", "name": "TimecodeGrammar", "description": "" }, { "type": "FTokenDefinitio...", "name": "TimecodeTokenDefinitions", "description": "" }, { "type": "FExpressionGram...", "name": "TimeGrammar", "description": "" }, { "type": "FOperatorJumpTa...", "name": "TimeJumpTable", "description": "" }, { "type": "FTokenDefinitio...", "name": "TimeTokenDefinitions", "description": "" } ]
FFrames
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FFrames
[]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT("f");
[]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT("h");
[]
FFrameNumberInterface::ToString
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberNumericInterface.h
Convert the type to/from a string
TimeManagement
virtual [FString](API\Runtime\Core\Containers\FString) ToString ( const double & Value ) const
[]
FHour
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FHour
[]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT("ms");
[]
FMillisecond
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FMillisecond
[]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT("m");
[]
FMinute
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FMinute
[]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT("s");
[]
FSecond
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FSecond
[]
FTimecodeDelimiter
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
struct FTimecodeDelimiter
[]
Moniker
/Engine/Source/Runtime/TimeManagement/Public/FrameNumberTimeEvaluator.h
TimeManagement
static const TCHAR *const Moniker = TEXT(":");
[]
FTimedDataChannelSampleTime::AsSeconds
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
TimeManagement
double AsSeconds ( ETimedDataInputEvaluationType EvaluationType ) const
[]
FTimedDataChannelSampleTime::FTimedDataChannelSampleTime
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
TimeManagement
FTimedDataChannelSampleTime()
[]
FTimedDataChannelSampleTime::FTimedDataChannelSampleTime
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
TimeManagement
FTimedDataChannelSampleTime ( double InPlatformSeconds, const [FQualifiedFrameTime](API\Runtime\Core\Misc\FQualifiedFrameTime) & InTimecode )
[]
FTimedDataChannelSampleTime
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
TimeManagement
struct FTimedDataChannelSampleTime
[ { "type": "double", "name": "PlatformSecond", "description": "The time is relative toFPlatformTime::Seconds." }, { "type": "FQualifiedFrame...", "name": "Timecode", "description": "Timecode value of the sample" } ]
FTimedDataInputCollection::Add
/Engine/Source/Runtime/TimeManagement/Public/TimedDataInputCollection.h
Add an input channel to the collection.
TimeManagement
void Add ( [ITimedDataInputChannel](API\Runtime\TimeManagement\ITimedDataInputChannel) * Channel )
[]
FTimedDataInputCollection::Add
/Engine/Source/Runtime/TimeManagement/Public/TimedDataInputCollection.h
Add an timed input to the collection.
TimeManagement
void Add ( [ITimedDataInput](API\Runtime\TimeManagement\ITimedDataInput) * Input )
[]
FTimedDataInputCollection::GetChannels
/Engine/Source/Runtime/TimeManagement/Public/TimedDataInputCollection.h
The list of input channels from the collection.
TimeManagement
const [TArray](API\Runtime\Core\Containers\TArray)< [ITimedDataInputChannel](API\Runtime\TimeManagement\ITimedDataInputChannel) * > & GetChannels() const
[]
FTimedDataInputCollection::GetInputs
/Engine/Source/Runtime/TimeManagement/Public/TimedDataInputCollection.h
The list of inputs from the collection.
TimeManagement
const [TArray](API\Runtime\Core\Containers\TArray)< [ITimedDataInput](API\Runtime\TimeManagement\ITimedDataInput) * > & GetInputs() const
[]
FTimedDataInputCollection::OnCollectionChanged
/Engine/Source/Runtime/TimeManagement/Public/TimedDataInputCollection.h
When an element is added or removed to the collection.
TimeManagement
FSimpleMulticastDelegate & OnCollectionChanged()
[]
FTimedDataInputCollection::Remove
/Engine/Source/Runtime/TimeManagement/Public/TimedDataInputCollection.h
Remove an input from the collection.
TimeManagement
void Remove ( [ITimedDataInput](API\Runtime\TimeManagement\ITimedDataInput) * Input )
[]
FTimedDataInputCollection
/Engine/Source/Runtime/TimeManagement/Public/TimedDataInputCollection.h
A list of all the timed data input.
TimeManagement
class FTimedDataInputCollection
[]
FTimedDataInputEvaluationData
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
TimeManagement
struct FTimedDataInputEvaluationData
[ { "type": "float", "name": "DistanceToNewestSampleSeconds", "description": "Distance between evaluation time and newest sample in seconds" }, { "type": "float", "name": "DistanceToOldestSampleSeconds", "description": "Distance between evaluation time and newest sample in seconds" } ]
FTimeSynchronizationOpenData
/Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h
TimeManagement
struct FTimeSynchronizationOpenData
[ { "type": "TOptional<FFra...", "name": "RolloverFrame", "description": "The frame on which rollover occurs (i.e., the modulus value of rollover)." }, { "type": "FFrameRate", "name": "SynchronizationFrameRate", "description": "Frame rate that will be used as the base for synchronization." } ]
FTimeSynchronizationStartData
/Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h
Values that will be sent to sources when synchronization has been successfully started.
TimeManagement
struct FTimeSynchronizationStartData
[ { "type": "FFrameTime", "name": "StartFrame", "description": "The frame on which synchronization was established." } ]
ITimedDataInput::AddChannel
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
Add a channel belonging to this input
TimeManagement
void AddChannel ( [ITimedDataInputChannel](API\Runtime\TimeManagement\ITimedDataInputChannel) * Channel )
[]
ITimedDataInput::ConvertFrameOffsetInSecondOffset
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
Convert frame offset to second offset using this input's framerate.
TimeManagement
double ConvertFrameOffsetInSecondOffset ( double Frames ) const
[]
FTimedDataInputCollection::Remove
/Engine/Source/Runtime/TimeManagement/Public/TimedDataInputCollection.h
Remove an input channel from the collection.
TimeManagement
void Remove ( [ITimedDataInputChannel](API\Runtime\TimeManagement\ITimedDataInputChannel) * Input )
[]
ITimedDataInput::ConvertFrameOffsetInSecondOffset
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
TimeManagement
static double ConvertFrameOffsetInSecondOffset ( double Frames, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) Rate )
[]
ITimedDataInput::ConvertSecondOffsetInFrameOffset
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
Convert second offset to frame offset using this input's framerate.
TimeManagement
double ConvertSecondOffsetInFrameOffset ( double Seconds ) const
[]
ITimedDataInput::ConvertSecondOffsetInFrameOffset
/Engine/Source/Runtime/TimeManagement/Public/ITimedDataInput.h
TimeManagement
static double ConvertSecondOffsetInFrameOffset ( double Seconds, [FFrameRate](API\Runtime\Core\Misc\FFrameRate) Rate )
[]