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gragas | If you can’t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective. Gragas can use his Bodyslam E to interrupt your engage. |
nunu | Over this time the snowball gathers speed and grows in size. When this hits a target it deals damage and knocks them up. |
ziggs | Keep track of the jungle camp chronometers and steal his blue buff while he spawns. Once Ziggs gets Sorcerer, Shows and Ludens, he erases minion waves incredibly quickly. |
naafiri | In the middle of the game, the Supports will start walking on the map alone. Taking advantage of this allows us to ensure free murders. |
missfortune | Miss Fortune's Ultimate capability will cover the entire route, allowing her to inflict damage on your entire team. As soon as Miss Fortune channels her Ultimate capability, try to cancel it by sending it. |
ornn | His first major power spike occurs at level 6, where he unlocks his Ultimate R. At level 6, Ornn can look for more aggressive plays and set up his Jungler. |
soraka | Avoid moving around the map alone to avoid being caught. Being caught will result in a 4v5 downside for your team. |
irelia | It is recommended to stay together but not super close together to maintain a balance of distance from Irelia's attacks. Irelia uses her E at the start of the fight, and fighting after she does this will increase your chances of engaging her in combat. |
heimerdinger | Heimerdinger can keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins. Heimerdinger can push up freely as long as he is in the cover of his Q turrets. |
ryze | His level six will not be very impacted during this phase of the game because he has a long cooldown. Roaming during this phase would be a problem. |
jax | The CC aspect will allow him to score many picks throughout the game. His mid-game is not as weak as his early game because he will have his core items |
annie | If Annie is low on health, be careful not to engage or use Tibbers R aggressively. Annie's greatest power spike is when she hits level 6 and unlocks her Ultimate R. |
ornn | He will need to use the lane brushes and trade when the enemy gets too close to him or terrain. His level six is a massive power spike as he can now impact team fights consistently. |
jayce | The first component will give Jayce a damage boost, enabling him to play more aggressively and engage in frequent burst trades after poking the enemy out with his w > s combo. Stick with your team in the late game. |
anivia | Use your ultimate ability to keep the minion wave pushed into the enemy tower. Continue to use your Ultimate capability while remaining safe. |
zilean | After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead. |
zed | This combo allows him to escape sticky situations and gank with ease. It also allows him to set up himself kills for himself once he has managed to bring down his enemy. It is passive allows him to easily end the enemies of weak health. When combined with his W, he becomes a very strong thug who can camp on paths with squishy targets. |
taliyah | It is recommended to take Dragon before Taliyah get help from a nearby way. Taliyah does not have an incredible control Rift Herald in early play. |
yasuo | Locking your CC with CC will make it very difficult for Yasuo to stack its r, dashed with E and inevitably use its Ultimate R. Try to get him down as quickly as possible. |
yasuo | Instead, you should poke Yasuo with your d when it is incorrectly positioned. Yasuo is vulnerable when he's in a bad position. |
malphite | I should watch the Jungle entrances to detect the invaders coming to me. Unlocking my Ultimate capability will allow me to gank freely from now on. |
ahri | Make sure you group and avoid walking in areas that are unwarded when you know Ahri's been nearby. Ahri is incredibly vulnerable when her Ultimate is down. |
renekton | The additional healing will make fights favoured as he can heal back some of the damage taken. Once ahead, Renekton can constantly bully the enemy laner and |
xayah | At this point, it would be advisable not to fight Xayah unless you have a significant benefit in damages or numbers. Avoid going for prolonged trades with Xayah early because she will usually win them. |
lulu | If they're caught by a CC, they'll probably die. Lulu relies on her team to carry them while she provides them with care and shields. |
zac | Why play Zac jungle? Well, he's one of the best engaged champions in the game. |
belveth | This makes her adept at being a consistent huge damage output. She will be hugely threatening to enemy teams backlines. |
diana | Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down. Flanking from the side instead of running directly towards the enemy can help prevent disengagement or pokes. |
nunu | Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown. |
veigar | Moreso, your Ultimate R will increase frequently, hence its liberal use. Try CC multiple targets at once during this phase of the game. |
fiora | Fiora's Passive can make a huge difference when trading with her. If you’re unhappy with the area marked, walking back a certain distance will reset the position. |
maokai | Maokai can't solo the Dragon or Rift Herald easily on his own. Try to secure it before Maokai gets the chance to gank a nearby road and take it with their help. |
anivia | As you’ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you’re overextended and pushing Stick with your team throughout the late game. |
camille | In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side. |
akshan | The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC. Your W will be very practical during this phase of the game. |
swain | The middle of the game marks a shift towards a more respectable game for Swain. Swain excels in team fighting thanks to his AOE Ultimate R. |
yasuo | Misuse of Yasuo's W can cause him to kill in the way. Yasuo is particularly vulnerable to various matches in the way. |
pyke | Expect Pyke to roam around the map and assist his allies once he has Mobi Boots. Ping whenever Pyke goes missing. |
jax | This can be extremely useful when jax’s team is behind and can’t win a fair team fight. jax's Q allows him to escape collapse attempts with ease. |
rell | Rell can struggle against disengage heavy teams. The duration of Rell's passive is reset upon every hit. |
yasuo | However, avoid regrouping too closely with Yasuo, as it can easily get an ultimate R of 5 people. Yasuo is strong when the enemy team is pushed up and a new wave of minions is approaching. |
pyke | Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done by Pyke's ability will be pretty significant during fights. |
pantheon | When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him. Staying at max distance will make it difficult for him to jump on you with his W. |
malphite | Getting your Ultimate h will allow you to do much more in the way. Now you can wander and use the track brushes to kill the robot enemy track. |
lulu | Lulu's early game can be incredibly hard to play against if you're a melee champion. Choose support and defensive statistics in early play for Lulu. |
rumble | He will certainly try to distinguish you in this matchup with his Ultimate. That's why you'll have to choose him first. |
fiddlesticks | If he channels his R and uses his Zhonya’s, you can’t attack him when he goes into stasis. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. |
skarner | Its ability to remove a cart and put it in a disadvantageous position allows it to easily flank the enemies. His tenacity prevents him from being killed immediately. |
hecarim | Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly. |
xinzhao | Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way. |
ivern | Utility items are intended to help Ivern's team. Looking for picks before a team fight occurs will severely reduce Ivern’s potential in a team fight. |
lucian | The first element will be a massive power peak for Lucian. The first element will give Lucian a lot of damage. |
riven | This champion is a bully. Play aggressively throughout the laning phase to get murders. |
volibear | Avoid entering unrewarded parts of the card if you know Volibear is nearby. Know when volibbear is close before entering the non-healing areas. |
malzahar | Play around your Ultimate R in the middle of the game. It's a very strong tool that can help you get an advantage of killing with numbers. With the advantage of numbers, you can make the call for Baron or seat a nearby tower. |
zeri | Stand by the minions to block Zeri's W. Play carefully and avoid engaging with the Ultimate R of zeri. |
fiddlesticks | When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team. |
hwei | Your first power spike is at level 3. At level 3, you can access all your basic abilities. |
lulu | Use your W wisely during this phase of the game. This ability can completely change the result of a fight if used at a good time. A good time would be to ruin the damage combo of a mage using your W 'on them. |
sion | Sion's Ultimate R skill allows him to install ganks on other tracks. No one suspects Zion to use his Ultimate R from the base down or midway. |
gnar | At level eleven, Gnar will have two points in his Ultimate R. Having two points in his Ultimate R increases the overall damage dealt by the ability and reduces the general cooldown. |
vladimir | After level 6, Vladimir gets a peak of power with his e. Play a little more passively against him in this step. |
azir | When you hit level 6 more opportunities open up to you. You can look for aggressive plays or use Your Ultimate R defensively at this point. |
vayne | It can even be a duel of enemies if it controls its use. You should be able to cut the entire enemy team like a hot butter knife. |
vladimir | XP is crucial for progress in the early stages. Vladimir's early play is terrible and he should avoid fighting for longer periods during this phase. |
xerath | Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at all times, avoiding moving alone to avoid getting caught. |
hwei | he is a challenging champion for beginners to learn from. when he is behind, he isn't that good. |
gragas | In particular, try to knock the enemy backline forwards into your team. Do not group closely together when sieging an objective or team fighting, as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R. |
twitch | After exiting camouflage, Twitch gains a massive attack speed boost for five seconds. Twitch's W ability throws a flask that leaves a circle on the floor. |
kayn | Opt for early support. Kayn has a lot of support in the way thanks to the items he buys and his E. |
irelia | Follow up with your E into an auto attack, Q into an auto attack, and then Q again followed up with your W as needed. As long as this last hits the minion, you get the cooldown back. |
leesin | When playing against Lee Sin, always watch out for your positioning. Standing behind the minions will be a tough defense against Lee Sin's attacks if you're not careful. |
irelia | In addition, the second use of E can be cast while dashing with Q and it can actually be used at the same time as her ultimate. The active is a straight line skill shot, and after hitting an enemy champion will explode outwards into a diamond shape. |
hwei | you can start being a bit more aggressive. Focus on farming early. |
ezreal | ezreal’s E is his safest ability, allowing him to easily escape sticky situations. ezreal can buffer his E in response to CC abilities, avoiding follow-up CC if he gets hit by the initial CC ability. |
akshan | You must be very careful when you try to use it otherwise the enemy will cancel its channel. Versus poke or champions with lots of clear wave, it will be almost impossible for you to travel and help your allies |
kayle | Proper positioning by Kayle will allow her to slice through the enemy team. Kayle's late-game damage is very high and must be taken out beforehand if the enemy team has any chance of winning the game. |
aatrox | He has a unique mechanic on his Q which does take some time getting used to. You’ll need to put in a lot of practice to master this champion. |
sona | This will help you deal with enemies who are more tanker than you. You'll be safe from murderers. |
jinx | Their level 6 is stronger than yours. Keep this in mind when fighting post 6. |
jhin | At level 9, Jhin will be a lot stronger as he would’ve put the final point in his Q. Take care for jhin's level 6. He has good gank setup and pick off potential when he unlocks his Ultimate. |
kalista | If Kalista's team managed to win a fight but lost their Jungler, they can still secure the objectives. Kalista's team fighting style should revolve around staying behind her front line at all times. |
leesin | Ganking early will often catch an opponent off guard and get a lane ahead early. Lee Sin is incredibly mobile and deals tons of single target damage. |
maokai | Your abilities will lock several enemies. You should go to the top priority target. |
gragas | This is especially true if Gragas is going for the full AP build. During the mid-game, the enemy will be busy swapping lanes and setting vision. |
maokai | The river and choking points would be an ideal place to fight. Your abilities will lock several enemies. |
jhin | Jhin's damage ability will be really high during the mid-game. He can blow up squishies with his abilities and 4th shot. |
nilah | Obtaining the first component item will enhance Nilah's trading power and make her stronger in skirmishes. Nilah's auto-attacks and enhanced auto-attack abilities are blocked by Her W. |
rengar | The enemy is strong at the beginning of the game, so expect him to play aggressively. Rengar is the number one public enemy for any wallet in the game. |
camille | When playing against Camille, it is recommended to stay closely grouped as a team. |
heimerdinger | At level 6, Heimerdinger can take towers very quickly. At level 6, Heimerdinger can slow multiple enemies with his E. |
nautilus | All he needs to do is Ultimate his enemy from out of vision. His tankiness will know no bounds during this phase of the game. |
chogath | When sieging an objective like Baron or Dragon, do not start it if Cho'Gath is alive. With his Ultimate t, he deals more damage than Smite, so it's best to not take the 50/50. |
drmundo | Starting the game your clear is relatively fast and you stay healthy during it so a full clear is almost always your go to. |
rakan | Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. |
teemo | Use this to your advantage. Your Ultimate will play an important role when it comes to winning this matchup. |
evelynn | Evelyn's early match is very weak, so she will be the electric farming up to level 6 so she can become invisible and get her Ultimate R. Electric farming up to level 6 allows Evelynn to become invisible. |
lillia | This could lead to a situation where she is forced to take risks and get caught by other players. You can take advantage of this opportunity to set up your Jungler. |
nami | For build order start spell thiefing pots into tier 2 boots and an imperial mandate. For skill order start W then E then Q, before maxing W then E then Q, taking ult whenever you can. |
twitch | The forces of a quarter of control are shaking to make him more vulnerable to enemy assassins. Look for jobs extended early in a game. |