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zac | If you are slightly separated, you will be harder to catch by Zac's E and Ultimate R. You should take advantage of your range advantage against Zac, but be careful not to overextend and put yourself in a vulnerable position. |
heimerdinger | He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. |
taric | Level 6 is an important pick-up for Taric because he can completely deny any form of damage from his entire team for a short time. The level 6 pick-up is perfect when it comes to heavy and commitment-based teams that rely on the quick take of enemies. |
karma | An Executioner's Calling will make winning the team fight much easier. After she has a few levels behind her and a few points in Q, she will be able to push the wave and keep you pushed in with ease. |
malphite | Avoid letting the goal of winning a few more deaths because the enemy Jungler can enjoy it. Putting death brushes in the enemy jungle to help prevent and kill potential people. |
malzahar | Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing. Malzahar will be a real threat when he reaches level 6. |
zyra | Poking is your main power in the way and it is really heinous during early play. With your poke, you can easily zone enemy travelers out without even approaching them. |
anivia | After this max E then Q then W taking ult whenever you can. During the laning phase your main focus is going to be on keeping yourself safe and farming hard. |
morgana | The laning phase consists of bringing down the enemy to gain an advantage over health. When the enemy is low, commit to an all-in-one. |
vex | Vex kills the pressure and picks the pressure increases considerably at this stage of the game. The more gold Vex is under her belt, the stronger she'll be. |
brand | so he should work with his Support or tankier teammates to set vision around the map. He will be dishing out humongous amounts of damage during this phase of the game. |
tahmkench | There are up to 3 stacks of acquired taste that can be stacked. Tahm Kench's Q is a straight-line skill shot which deals damage to the first enemy hit. |
nocturne | especially if Nocturne is ahead. His damage is relatively significant during the late game. |
leesin | It'll give him a better chance of getting killed during a duel. Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. |
wukong | Wukong is very strong in a 1v1 fight if he has a lot of health. Avoid fighting it if you notice it when it is in very good health. |
rengar | Look for selections in the later stages of the game. Choosing someone should allow you to turn to the baron or older dragon. |
illaoi | Illaoi can also use the fog of war to set up death brushes. Stick with your team in the later stages of the game and avoid moving too far away from them. |
gragas | A good Gragas will use their Ultimate whenever it is up to gank an ally. Make sure you gank as much as possible, too so you can apply just as much pressure as them. |
veigar | Let him push you early, or he'll get you off the farm early. Veigar is extremely powerful when fighting in closed spaces because he can easily land his E on several targets while the crowd controls them with his R. |
riven | Riven is weaker than you at level 2. Use your level 2 advantage to go for an aggressive game with your basic combo. |
gangplank | Gangplank needs time to come online. In some matchups you’ll need to just focus on farming and surviving. |
neeko | The enemy can notice Neeko changing forms or hiding in a brush to land her E if they set proper vision around. Proper vision from the enemy allows them to see Neeko’s changes and detect her in bushes. |
malzahar | You benefit from extended trades, so try to go for them frequently. When you reach level 6, ask for your Jungler's help to kill the enemy lantern. |
irelia | Bonus points to survivability if she can Q to minions and reset the ability. The first item component will help Irelia massively in this lane. |
drmundo | An item that deals grievous damage can be used to reduce Dr Mundo's healing. Healing from Dr Mundo's attacks can be reduced by items like the Executioner’s Calling. |
xinzhao | Xin Zhao has good objective control and can take them quite easily. Keep the Dragon kept at all times so you can spot it before it can take it. |
nasus | These unexpected ganks can easily get you and your team free murders. Keep the wave near your turn. |
varus | Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion. |
zeri | It is recommended to use track brushes to land W on the enemy. Working with your support is important in this game. |
rammus | Another point in Rammus' Ultimate 2 will give him a significant damage boost. This damage boost allows him to get picks frequently with Rammus' Ultimate 2. |
renata | You may be able to focus on roaming during the mid-game. Roaming allows you to easily ward with Q. |
zilean | The laying tools were widely used to harass the enemy and bring them down with Q. Team fighting was delayed as long as possible to allow the player to continue harassing the enemy. |
volibear | Once you are early, it becomes easy to take control of the game. Once you get your Ultimate R, you should be able to gank more easily. |
kalista | It is recommended to avoid going for extending trades with Kalista. Kalista's first power spike occurs when she picks up Berserker's Greaves, giving her the initial attack speed needed to snowball. |
kalista | The presence of neutral objective will give Kalista's team an advantage. Staying in the middle lane will reduce the threat of losing it to the enemy team. |
xinzhao | This will allow Xin Zhao to dominate 1 v 1 with the greatest ease. During this phase of the game, Xin will be really tanky. |
lillia | Keep your wave near your tower and focus on agriculture. It is recommended to stay away from the ground as it can let Lillia use its splash E. |
akali | In the team fights, CC is your greatest friend when it comes to beating Akali. As soon as she commits, try to lock her up with CC/ peel her away from you and your allies. |
heimerdinger | In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane. Heimerdinger excels during team fights as he can control a large area with his Q turrets. |
shaco | Shaco must play around this ability to succeed. Shaco is not a good choice against tanks, because it would mean that he changes his construction and climbs close to these tanks. |
qiyana | Pre-6, Qiyana will constantly push the minion wave with her Q Qiyana's preference for short trades is because she prefers them over long extended ones |
malzahar | When there are no team fights, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible. |
sylas | Level 16 will see Sylas acquire a maximum of Ultimate R. The power of his Ultimate R will always depend on the enemy team comp. |
malzahar | Try to break Malzahar's spelling shield before using your abilities, as it can cancel a lot of damage and crowd control effects. You can use your Q capability to break the spell shield just before a gank so that its shield is lowered and your Jungler can the CCs quickly. |
malphite | If Malphite goes AP, there will be no enemy for most parts of the game. Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield. |
gangplank | The Dragon's Ultimate has a wide impact on the whole team. Fight in lanes rather than in the jungle. |
ashe | Stand behind the minion wave at all times in the early game This will block Ashe's Volley y damage for you. |
anivia | Her t ability will be on a very low cooldown in the late game. CC is your best friend against Anivia as she is squishy and immobile. |
karma | Her d also allows her to increase the movement speed of the allied team, which can help them catch out an over extended enemy. When fighting 1 v 1 she practically doesn’t have a weakness when all of her spells are up. |
xerath | when xerath is pushed in the way due to his in-build wavollear, it can be flanked with ease. xerath's Ultimate 2 can be interrupted and used as a traction to target it and get rid of it immediately. |
renekton | Renekton would begin to fall unless he could accumulate a considerable advance early. Finishing the game as quickly as possible is of paramount importance to Renekton. |
nilah | Nilah's ultimate deals damage in a circle around her for one second. Any excess healing from the ultimate becomes an overshield. |
vladimir | His Q, E and Ultimate e are effective tools for inflicting damage in team fighting. If the enemy is tainted, Vladimir will decimate them with his Ultimate e. |
pantheon | One key aspect of this strategy is avoiding grouping if possible. However, be prepared to group with your team and fight 5v5 if necessary. |
taliyah | But be on the lookout for his C. At level 6, Taliyah's pressure is increasing. |
graves | In the later stages of the laning phase, he will try and kill isolated targets that are walking through Summoners Rift alone. Sticking to walking around the map through warded areas only especially if you're ahead. |
sejuani | If easy ganks are not available, try to invade your opponent's jungle and steal their camps. After post 6, play games and spank your allies when your Ultimate is in place. |
heimerdinger | With the first mythic item, Heimerdinger's burst damage will be potent and can one-shot enemies. Heimerdinger can one-shot enemies with ease after getting the first mythic item. |
qiyana | Do not overextend or play super aggressively when Qiyana has her River Element Stand outside of the minion wave at all times to avoid being pushed and poked by Qiyana |
karma | If Karma uses her D ability, she will be vulnerable to attack. A good time to play aggressively against Karma is when she has used her D ability to speed herself or her ADC up. |
zeri | Zeri has a unique mechanic with his Q and basic attacks. Zeri's weak from behind. |
kogmaw | Kog'maw's Ultimate also costs a large amount of mana. This makes Kog'maw very bad for AD construction. |
brand | Continue to farm during the mid-game to get items quickly. Do not just stay in the mid lane if you can’t get anything done. |
ahri | If you can't do it, keep playing on the enemy front line, until you can catch someone with your E. When Ahri reaches level 11, she will have 2 points in her Ultimate. |
swain | Swain's early play is rather weak. If you play as an early game champion, you should try to get an early advantage to reduce the Swain scale. |
lulu | You should just focus on the damage. This champion is quite still and is inclined to the CC. |
neeko | Group when team fighting, but don’t stand too close together to minimize the risk of being stunned by Neeko's Ultimate R. Once Neeko hits level 6, her kill pressure intensifies. |
zac | He will now be able to cover his enemies from afar and inflict a heavy amount of damage at the same time. Once he reaches level 11, Zac can have two points in his Ultimate R. |
leona | The ability will be on a very low cooling now, and it can quickly look around for enemy team choices. Its r (right) will soon be maximized. |
syndra | In most matchups, she'll be able to push her opponent in, forcing them to farm under their own tower where she can create more pressure or roam. As soon as you get level 6, in a 1v1, she is terrifying. |
taric | The level 6 pick-up is perfect when it comes to heavy and commitment-based teams that rely on the quick take of enemies. At level 4, Taric will have two points in his Q (healing ability). |
veigar | Zhonya's Hourglass will stop you from having a chance before you can do anything. Veigar's n maxing will allow him to trap targets more frequently and inflict heavy damage. |
zac | His Ultimate R alone can remove enemy groups. Zac's abilities make the enemy vulnerable if they ignore it. |
anivia | Anivia relies on mana and will need to get a Tear on her first back. This can delay her Mythic which makes her slightly weaker as the enemy will get their Mythic item before her. |
taric | Taric will have his maximum Q at level 9. Q maxing allows Taric to heal during a fight as long as he has enough mana. |
lissandra | Its Ultimate R will become really powerful when it is maximized. This means that she will be able to take enemies with ease and whenever she wants. |
vladimir | This first element also increases Vladimir's overall survival in the way. If Vladimir's allies move on his path after destroying their turn, he should turn and move around the map to continue farming and win XP and gold. |
gragas | Gragas will gank overextended lanes whenever he is level 6. Always keep an eye on what items Gragas buys. |
masteryi | This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly. Can do a lot if the enemy team disengages when its Ultimate r is active. |
karthus | The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely. |
masteryi | Can do a lot if the enemy team disengages when its Ultimate r is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die. |
samira | Try to force the fights as soon as you spot Samira. Delaying a fight will allow Samira to get Style points and keep them for the next team fight. |
fizz | Fizz has good kill pressure at levels 3 and 4. Respect Fizz's all-in playstyle and try to poke him down before he gets the chance to play aggressively. |
bard | Enemies generally don't anticipate such plays. During the mid-game, Bard's abilities will be on a lower cooldown. |
soraka | Soraka can heal a lot in team fights because of her E. The amount of care Soraka provides to her team is really great. |
yasuo | Bring your teammates together when you can. Try to get a multi-man knock-up. |
maokai | When Maokai has reached Level 3, he can start playing more aggressively as he will have access to all his basic abilities. Maokai is good in team fights because his Ultimate R has a great area of effect. When you see it, separate or disengage immediately so that it cannot use that ability. |
draven | Try to kill Draven whenever his stacks of Adoration are high. High stacks of Adoration will deny Draven from getting a huge influx of gold after gaining a kill. |
tahmkench | The enemy Support can use various attacks if you are within range. Look for opportunities to counter engagement rather than looking for aggressive choices. |
camille | Whenever it's on cooldown, Camille is very vulnerable and easy to take down. As she is incredibly mobile thanks to her E, |
zac | Go make quick exchanges and step back. Once you get your first item, you should be able to extend the duration of your fights. |
malzahar | Malzahar reaches level 6 and its death pressure increases thanks to its Ultimate R. He increased the death pressure after level 6. |
nasus | Make a point to start the fight however, as your CC is more reliable. Nasus has crazy damage at the end of the game if he was able to get tons of batteries with his Q. |
lissandra | If you're playing as a melee champion, you should stay at Lissandra's maximum range. Lissandra can help you with her W if she gets closer. |
gangplank | Try to get to the enemy backline when possible to cause mayhem. Keep the wave somewhere in the middle of the lane, because it will give you enough opportunities to take the enemy down. |
gragas | The classic 'you're too close to my tower' combo is to use W and throw Q under the tower. Avoid attacking after landing E as this gives them time to flash out. |
tristana | It will also allow it to take more minor damage due to the theft of life. A maximum of Ultimate R will allow Tristana to take control of the game very quickly. |
swain | "E" and "W" capabilities will be crucial enough to win this path. Try to land the enemy's 'E' capability when they're about to hit a minion for the last time. |
lulu | Use Q to slow down the enemy if they try to pick up and catch up. Slow attacks will allow opponents to be scaled and tirelessly intimidated. |
rengar | Rengar will have a lot of articles during this phase of the game, which allows him to flatten a lot of damage if he manages to catch an enemy Level 16 is a massive power peak, which means Rengar can completely decimate enemies that are identified |