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Version 1.01 (11/24/2005): Made a couple of corrections, including to the
Spin Jump Straight Up trick--turns out the trick works even if you don't turn
around.
Version 1.02 (8/4/2016): Has it really been over 10 years? Wow.... Anyhow,
I've made a few corrections to the bestiary, and added a few monikers to the
one enemy that never appeared in the instruction manual. There are also a few
other adjustments here and there.
Version 1.03 (8/21/2016): Renamed the rather clumsily-named "damage-jump
glitch" to "flinch jumping", which is a bit more descriptive for what you need
to do. Added information on how to perform the "bomb her stomach" trick.
A few other adjustments here and there.
*********************************
* II. BASIC CONTROLS [CONTROLS] *
*********************************
The controls for the game are actually pretty simple. There are some cases,
however, when Samus's current status will force her to use a different set of
controls. Therefore, I'm giving a complete list for each possible condition
that I can think of.
To start you off, I'll give you a "General Controls" mini-section to give you
what the controls usually do.
General Controls
----------------
Start Button: Pauses the game (except in the fight against the final boss).
Select Button: Switches from beam to missiles, or vice versa.
Left/Right: Moves Samus left or right.
Up: Generally aims Samus's arm cannon upward. In Morph Ball mode, causes her
to unmorph from ball form. In Spider Ball mode, will move her upward along a
wall.
Down: In the air, aims Samus's arm cannon downward. On the ground, will cause
her to crouch. A second press will morph her into ball form. A third press
will activate Spider Ball mode (if available). In Spider Ball mode, will move
her downward along a wall.
A Button: Causes Samus to jump (if possible). Jumping while running left or
right will cause Samus to perform a spin jump. If you jump while performing a
spin jump, Samus will jump again if you have the Space Jump upgrade. In Spider
Ball mode, will return Samus to normal Morph Ball mode.
B Button: Samus will fire her arm cannon, or lay a bomb in Morph Ball mode.
And now, the more complete list of controls.
NOTE: Check the "Always" section to see what the Start and Select buttons
always do.
Always
------
Start Button: Pauses the game (except in the fight against the final boss).
Select Button: Switches from beam to missiles, or vice versa.
While Standing
--------------
Left/Right: Moves Samus left or right.
Up: Samus aims her arm cannon upward.
Down: Moves Samus into a crouch.
A Button: Jump.
B Button: Fire.
While Running
-------------
Side+Up: Samus aims her arm cannon straight up while running.
Side+Down: No effect, as she will immediately uncrouch and continue running.
Side+A Button: Spin jump.
Side+B Button: Fire.
While Crouching
---------------
Left/Right: Moves Samus left or right, as if Samus were never crouched.
Up: Samus will uncrouch.