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submitted to GameFAQs.
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Version 1.01 (11/24/2005): Made a couple of corrections, including to the
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Spin Jump Straight Up trick--turns out the trick works even if you don't turn
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around.
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Version 1.02 (8/4/2016): Has it really been over 10 years? Wow.... Anyhow,
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I've made a few corrections to the bestiary, and added a few monikers to the
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one enemy that never appeared in the instruction manual. There are also a few
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other adjustments here and there.
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Version 1.03 (8/21/2016): Renamed the rather clumsily-named "damage-jump
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glitch" to "flinch jumping", which is a bit more descriptive for what you need
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to do. Added information on how to perform the "bomb her stomach" trick.
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A few other adjustments here and there.
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*********************************
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* II. BASIC CONTROLS [CONTROLS] *
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*********************************
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The controls for the game are actually pretty simple. There are some cases,
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however, when Samus's current status will force her to use a different set of
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controls. Therefore, I'm giving a complete list for each possible condition
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that I can think of.
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To start you off, I'll give you a "General Controls" mini-section to give you
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what the controls usually do.
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General Controls
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----------------
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Start Button: Pauses the game (except in the fight against the final boss).
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Select Button: Switches from beam to missiles, or vice versa.
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Left/Right: Moves Samus left or right.
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Up: Generally aims Samus's arm cannon upward. In Morph Ball mode, causes her
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to unmorph from ball form. In Spider Ball mode, will move her upward along a
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wall.
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Down: In the air, aims Samus's arm cannon downward. On the ground, will cause
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her to crouch. A second press will morph her into ball form. A third press
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will activate Spider Ball mode (if available). In Spider Ball mode, will move
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her downward along a wall.
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A Button: Causes Samus to jump (if possible). Jumping while running left or
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right will cause Samus to perform a spin jump. If you jump while performing a
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spin jump, Samus will jump again if you have the Space Jump upgrade. In Spider
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Ball mode, will return Samus to normal Morph Ball mode.
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B Button: Samus will fire her arm cannon, or lay a bomb in Morph Ball mode.
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And now, the more complete list of controls.
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NOTE: Check the "Always" section to see what the Start and Select buttons
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always do.
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Always
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------
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Start Button: Pauses the game (except in the fight against the final boss).
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Select Button: Switches from beam to missiles, or vice versa.
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While Standing
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--------------
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Left/Right: Moves Samus left or right.
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Up: Samus aims her arm cannon upward.
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Down: Moves Samus into a crouch.
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A Button: Jump.
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B Button: Fire.
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While Running
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-------------
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Side+Up: Samus aims her arm cannon straight up while running.
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Side+Down: No effect, as she will immediately uncrouch and continue running.
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Side+A Button: Spin jump.
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Side+B Button: Fire.
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While Crouching
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---------------
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Left/Right: Moves Samus left or right, as if Samus were never crouched.
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Up: Samus will uncrouch.
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