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Down: Morphs Samus into a ball.
A Button: Jump. Samus will not jump as high as if she were standing.
B Button: Fire.
While In Air (Not Spinning)
---------------------------
Left/Right: Steers Samus in that direction.
Up: Samus aims her arm cannon upward.
Down: Samus aims her arm cannon downward.
A Button: No effect.
B Button: Fire.
While In Air (Spinning)
-----------------------
Left/Right: Steers Samus in that direction.
Up: If spin jumping straight up (except against a wall), will slow her descent.
Down: No effect.
A Button: If Samus has the Space Jump, will allow her to jump again (if the
button press is properly timed).
B Button: Fire. Samus will stop spinning.
Morph Ball Form
---------------
Left/Right: Moves Samus left or right.
Up: Samus morphs out of the ball and goes into a crouch.
Down: If Samus has the Spider Ball, she goes into Spider Ball mode.
A Button: If Samus has the Spring Ball, allows her to jump.
B Button: If Samus has the Bombs, allows her to lay a bomb.
Spider Ball Form
----------------
D-Pad: Moves Samus in the direction you press. If Samus cannot move in that
direction, she will not move at all.
A Button: Returns Samus to normal Morph Ball form.
B Button: If Samus has the Bombs, allows her to lay a bomb.
*******************************
* III. WALKTHROUGH [WALKTHRU] *
*******************************
Welcome to the main section of this guide. If my directions seem confusing, or
if you get lost in this game for any reason, please refer to Radix37's complete
Metroid II map on GameFAQs. It is probably the single most useful tool you'll
find for this game.
This guide is not intended for speedrunning. While the route this guide gives
you makes it possible to finish in under two hours, in this game there are
unintended shortcuts (not covered in this guide) that make it possible to
finish far more quickly. This guide will, however, show all the item locations
needed for a 100% run.
And now...let's start this game, shall we?
============================
A. First Encounter [DESCENT]
============================
METROIDS REMAINING: 39 (L-01)
You'll see Samus appear just underneath her spaceship. Samus starts with the
Missile Launcher (30 missiles) and the Morph Ball, so you won't need to recover
those as you play. You'll also notice that the status bar includes a Metroid
detector; it starts at 39. (If you pause, you'll also see an "L-counter",
which currently shows "L-01". You'll figure out the significance later.)
Immediately go right and into the next room. You'll pass two Yumbos and a
Hornoad. Drop into the pit at the end of the long room. On the walls, you'll
see a shootable block on each side, as well as a "floor" of shootable blocks
beneath you. The normal way to proceed would be to shoot through the floor and
deal with the enemies as you go, but there's a shortcut. If you landed on the
"floor", jump up onto the block on the right but DON'T SHOOT IT. Morph into a
ball and go right; you'll slip through a secret passage and past a good deal of
enemies. When you fall out of the tunnel, shoot your way through this floor of
shootable blocks and drop into the shaft.
This next shaft is simply a case of "shoot the blocks in your way, and all the