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Down: Morphs Samus into a ball.
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A Button: Jump. Samus will not jump as high as if she were standing.
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B Button: Fire.
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While In Air (Not Spinning)
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---------------------------
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Left/Right: Steers Samus in that direction.
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Up: Samus aims her arm cannon upward.
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Down: Samus aims her arm cannon downward.
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A Button: No effect.
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B Button: Fire.
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While In Air (Spinning)
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-----------------------
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Left/Right: Steers Samus in that direction.
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Up: If spin jumping straight up (except against a wall), will slow her descent.
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Down: No effect.
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A Button: If Samus has the Space Jump, will allow her to jump again (if the
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button press is properly timed).
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B Button: Fire. Samus will stop spinning.
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Morph Ball Form
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---------------
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Left/Right: Moves Samus left or right.
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Up: Samus morphs out of the ball and goes into a crouch.
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Down: If Samus has the Spider Ball, she goes into Spider Ball mode.
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A Button: If Samus has the Spring Ball, allows her to jump.
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B Button: If Samus has the Bombs, allows her to lay a bomb.
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Spider Ball Form
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----------------
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D-Pad: Moves Samus in the direction you press. If Samus cannot move in that
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direction, she will not move at all.
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A Button: Returns Samus to normal Morph Ball form.
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B Button: If Samus has the Bombs, allows her to lay a bomb.
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*******************************
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* III. WALKTHROUGH [WALKTHRU] *
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*******************************
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Welcome to the main section of this guide. If my directions seem confusing, or
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if you get lost in this game for any reason, please refer to Radix37's complete
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Metroid II map on GameFAQs. It is probably the single most useful tool you'll
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find for this game.
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This guide is not intended for speedrunning. While the route this guide gives
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you makes it possible to finish in under two hours, in this game there are
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unintended shortcuts (not covered in this guide) that make it possible to
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finish far more quickly. This guide will, however, show all the item locations
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needed for a 100% run.
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And now...let's start this game, shall we?
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============================
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A. First Encounter [DESCENT]
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============================
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METROIDS REMAINING: 39 (L-01)
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You'll see Samus appear just underneath her spaceship. Samus starts with the
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Missile Launcher (30 missiles) and the Morph Ball, so you won't need to recover
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those as you play. You'll also notice that the status bar includes a Metroid
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detector; it starts at 39. (If you pause, you'll also see an "L-counter",
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which currently shows "L-01". You'll figure out the significance later.)
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Immediately go right and into the next room. You'll pass two Yumbos and a
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Hornoad. Drop into the pit at the end of the long room. On the walls, you'll
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see a shootable block on each side, as well as a "floor" of shootable blocks
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beneath you. The normal way to proceed would be to shoot through the floor and
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deal with the enemies as you go, but there's a shortcut. If you landed on the
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"floor", jump up onto the block on the right but DON'T SHOOT IT. Morph into a
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ball and go right; you'll slip through a secret passage and past a good deal of
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enemies. When you fall out of the tunnel, shoot your way through this floor of
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shootable blocks and drop into the shaft.
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This next shaft is simply a case of "shoot the blocks in your way, and all the
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Subsets and Splits
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