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|**Mary Mitchell**|
|-|-|
|**Family**|
|**Spouse**|[[Geoffrey Mitchell|Geoffrey Mitchell]]|
|**Homeworld**|[[Earth (Dark One)|Earth (Dark One)]]|
**Mary Mitchell** is [[Geoffrey Mitchell|Geoffrey Mitchell's]] wife in New York City. One year prior to [[Paul Tanasin|Paul Tanasin's]] rise as [[Dark One (title)|Dark One]], Geoff screwed up his and Mary's anniversary gift in some fashion.
| Mary Mitchell |
|**Mammoth starpod**|
|-|-|
|**Universe**|[[Cytoverse|Cytoverse]]|
The **mammoth starpod** is an enormous creature with dozens of long white tentacles. It inhabits large asteroids or other bodies of rock, making its home there and using its tentacles to snare food. Its appearance resembles that of a giant flower. Each arm has feeler tubes on it, which they use can grab food. It eats mostly minerals and space matter. It is not good at identifying objects, and sometimes will not realize that it has grabbed something it doesn’t want to eat until it’s already in its mouth. Mammoth starpods go through a molting season, and are particularly hungry as the molting season approaches.
The starpod’s tentacles are several kilometers long and several wingspans wide. The tentacles are whitish in color, with smaller purplish stalks growing up the middle of each one. The starpod’s mouth has thousands of long ivory tongues arranged in circles around its mouth. They look like teeth, but are flexible and wavy. It uses these to help pull its prey in.
The [[Superiority|Superiority]] is interested in mammoth starpods, and has set up [[Sunreach (station)|a research station]] to study at least one of them.
| Mammoth starpod |
|**Amydlatn**|
|-|-|
|**Region**|[[Frostlands|Frostlands]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Amydlatn** is a port city in eastern [[Thaylenah|Thaylenah]] on [[Roshar|Roshar]]. It is the closest port to [[New Natanan|New Natanan]] on the south.
[[Shallan Davar|Shallan Davar]] visited there while traveling from [[Kharbranth|Kharbranth]] to the [[Shattered Plains|Shattered Plains]] on the *Wind's Pleasure*.
According to [[Tozbek|Tozbek]], Amydlatn has a large collection of greatshells. The ship stopped there and picked up the "[[New kid|new kid]]" and some others, who were instructed by [[Tyn|Tyn]] to assassinate [[Jasnah|Jasnah]].
| Amydlatn |
|**Jager**|
|-|-|
|**Profession**|DDF pilots|
|**Homeworld**|[[Detritus|Detritus]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
Callsign **Jager** is a member of [[Nightmare Flight|Nightmare Flight]] along with [[Nose|Nose]], [[Tunestone|Tunestone]], [[Sushi|Sushi]], [[Bog|Bog]], and [[Nord|Nord]]..
They graduated [[Flight School|Flight School]] in the previous class to [[Skyward Flight|Skyward Flight]].
[[Jorgen Weight|Jorgen Weight]] hoped to use it as his own callsign until finding out that it was in use.
During their training, Skyward Flight was paired with Nightmare Flight, however, Jager was not present during this exercise. The flightleader, Nose, offered [[Spensa|Spensa]] and [[FM|FM]] spots on Nightmare Flight as they were down several members, suggesting that Jager may have died.
| Jager |
by [[Isaac Stewart|Isaac Stewart]]
**Dragonsteel Entertainment LLC** is a company founded and operated by [[Brandon Sanderson|Brandon Sanderson]].
Dragonsteel owns the copyright on many of Brandon's books and it has self-published some of Brandon's stories in both electronic and print formats. It also operates Brandon's , which rebranded as Dragonsteel Books in 2021. It also produces the and podcasts.
## Contents
1 Employees
2 Crowdfunding Campaigns
2.1 The Way of Kings 10th Anniversary Leatherbound Kickstarter (2020)
2.2 Four Secret Novels Kickstarter (2022)
2.3 Words of Radiance 10th Anniversary Leatherbound BackerKit (2024)
3 See Also
4 Notes
## Employees
by , Adam's corgi, provides the cute
The company, which is sometimes referred to as "Team Sanderson", started small and gradually grew as Brandon found increasing success with his books. As of 2022, Dragonsteel employs around 53 people and it has a physical warehouse in Pleasant Grove, Utah.
Some of the employees include:
[[Emily Sanderson|Emily Sanderson]] - Brandon's wife and COO of Dragonsteel
[[Kara Stewart|Kara Stewart]] - CFO and Vice President of Fulfillment, Events, and Store
[[Peter Ahlstrom|Peter Ahlstrom]] - Vice President of Editorial
[[Karen Ahlstrom|Karen Ahlstrom]] - Continuity editor and keeper of Brandon's internal wiki
[[Adam Horne|Adam Horne]] - Vice President of Publicity and Marketing
[[Isaac Stewart|Isaac Stewart]] - Vice President of Creative Development and internal art director
Matt Hatch - Vice President of Operations and Director of Human Resources
[[Dan Wells|Dan Wells]] - Vice President of Narrative
## Crowdfunding Campaigns
### *The Way of Kings* 10th Anniversary Leatherbound Kickstarter (2020)
In 2019, Brandon got the idea to fund the 10th anniversary leatherbound edition of *The Way of Kings* through the crowdfunding website Kickstarter after talking to a cartoonist friend, Howard Tayler. He decided Kickstarter was a good fit due to the site's flexible management tools that would allow him to sell a variety of bundles including both digital and physical bonus items. It also allowed Dragonsteel to have control over the leatherbound itself, from the paper and binding to the font, illustrations and layout. Brandon also decided to include both *Dawnshard* and *The Way of Kings Prime* in the backer rewards and the team developed a variety of exclusive merchandise.
When the campaign went live in July 2020, it surpassed its goal of $250,000 within minutes. After one month, it finished with nearly 30,000 backers and $6.8 million in funding, making it the most-funded publishing Kickstarter of all time. The team was blown away by the response and quickly got to work on the book and other rewards. Although the COVID-19 pandemic presented some logistical problems that delayed production and shipment of some items, all of the backer rewards were fulfilled by September 2021.
### Four Secret Novels Kickstarter (2022)
On February 28, 2022, Brandon posted a seemingly somber alluding to potential changes in his career that he needed to talk about. After a day of rampant speculation by fans, he posted a wherein he revealed that he was actually announcing good news. He explained that the limitations on travel caused by the COVID-19 pandemic had caused him to cancel his book tours starting in 2020. Although he was disappointed that he couldn't see the world and interact with fans, the side effect was that he suddenly had much more time on his hands, and he used this time to write. Initially, he wrote one novel in secret as a gift for his wife. As the pandemic continued, he realized that these secret novels were a great creative outlet for him since they fell outside of his "core" series. He went on to write four more secret novels while simultaneously working on his previously announced books, not even revealing them to the Dragonsteel staff. One of the books is a middle-grade story inspired by his kids called *Super Awesome Danger* that may become a graphic novel. Of the four adult novels, three are set in new worlds of the cosmere and the remaining novel is non-cosmere. The books themselves are not interconnected (other than three of them taking place in the cosmere).
At the same time that the announcement video was posted, a new Kickstarter campaign for the four secret novels went live. The campaign is intended to make 2023 a "[[Year of Sanderson|Year of Sanderson]]", with the top backer tier including monthly rewards: one of the secret novels each quarter (in e-book, audiobook, and hardcover formats) plus eight boxes of themed merchandise in the other months of 2023. The campaign's goal was set at one million dollars, and it surpassed that amount in 35 minutes. Within 24 hours, it had raised $15.4 million, the single most successful day of any Kickstarter campaign. After three days, the campaign broke the previous Kickstarter funding record of $20.3 million held by the smartwatch. The project ended on March 31, 2022, with 185,000 backers and $41.7 million in funding, attracting widespread media attention due to its sheer size and groundbreaking nature within the publishing industry.
Brandon released the titles and performed readings from all four novels on his YouTube channel during the Kickstarter campaign. However, to maintain a level of secrecy for those who did not want spoilers, he continued referring to them as Secret Project One (for *Tress of the Emerald Sea*), Two (for *The Frugal Wizard's Handbook for Surviving Medieval England*), Three (for *Yumi and the Nightmare Painter*), and [[Secret Project Four|Four]] (*The Sunlit Man*) whenever he could.
### *Words of Radiance* 10th Anniversary Leatherbound BackerKit (2024)
After posting a number of videos about the [[Knights Radiant|Knights Radiant]] featuring [[Senne Khald|Senne Khald]], Brandon the crowdfunding campaign for the 10th anniversary leatherbound edition of *Words of Radiance* on March 5th, 2024, this time using BackerKit. Within a short time of the project going live, it became the largest BackerKit campaign of all time, despite the website crashing due to heavy traffic. The BackerKit campaign also features a new [[Sanderson Curiosities|Sanderson Curiosity]], *Dragonsteel Prime*, a second edition of *The Way of Kings Prime*, and other tiers and add-ons including merchandise themed to each Radiant Order.
At the end of the announcement video, Brandon revealed the existence of a new secret project that is part of the campaign: a future-era cosmere novel with "high cosmere connectivity". It will ship in 2025, and the title will be revealed on March 21, 2024.
## See Also
[[Mainframe|Mainframe]], another company co-founded by Brandon focused on audio originals and other types of media
| Dragonsteel Entertainment |
|**Fallen Tower**|
|-|-|
|**Usage**|Tavern|
|**City**|[[Kholinar|Kholinar]] suburb|
|**Nation**|[[Alethkar|Alethkar]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Fallen Tower** is a tavern on [[Roshar|Roshar]] located in one of the suburb towns of [[Kholinar|Kholinar]].
It was one of [[Moash|Moash's]] preferred stops from his days as a caravaneer, as it had been welcoming. He passed it on his way to the lumberyard while he was serving the [[Singers|singers]] during the [[Siege of Kholinar|Siege of Kholinar]].
| Fallen Tower |
|**Honam**|
|-|-|
|**Died**||
|**Abilities**|[[Nightmare|Nightmare]]|
|**Profession**|Scholar|
|**Groups**|[[Institute of Mechanical Solutions|Institute of Mechanical Solutions]]|
|**Nationality**|[[Torish|Torish]]|
|**Homeworld**|[[Komashi|Komashi]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Yumi and the Nightmare Painter*|
**Honam** is one of the [[Torish|Torish]] scholars from the [[Institute of Mechanical Solutions|Institute of Mechanical Solutions]] who is involved in the creation of the [[Father machine|father machine]] and who is later sent by the machine to prevent [[Yumi|Yumi]] from escaping her prison.
## Appearance and Personality
Like other Torish scholars, he has a bearded chin and mustache. He wears white clothing with a black, winged .
Honam is relatively laid back and listless compared to his colleagues.
## History
Prior to his death, Honam worked with other scholars to develop and activate the father machine. His soul was kept in reserve by the machine upon its activation, for the purpose of its self-defense, though he was still turned into a [[Nightmare|nightmare]]. When Yumi's mind became resistant to the machine's tampering, Honam was one of the four scholars sent to [[Gongsha Town|Gongsha Town]] to investigate, under the leadership of [[Gyundok|Gyundok]].
Their prototype machine did not work upon arrival, which [[Sunjun|Sunjun]] determined to be an issue with their power source. When Gyundok complained that they never had this problem before, Honam--lounging in pillows and eating a piece of fruit--argued that they have. Honam suggested waiting for Yumi to summon a [[Hijo|spirit]], but Sunjun responded that she was unlikely to do this anytime soon. Gyundok ordered Honam to prime the machine with his own essence, but Honam refused and ultimately the [[Fourth Torish scholar|fourth Torish scholar]] offered to do so.
When Nikaro and Yumi approached the scholars to destroy the prototype machine, Honam came out of their tent and handed the other scholars special goggles that enabled them to see Yumi.
Honam remained with the others after Yumi and [[Nikaro|Nikaro]] were separated, working to resolve the issues in Gongsha Town and contain Yumi. When Yumi escaped, he chased her with the other scholars to [[Torio City|Torio City]], where Yumi's dominating will forced him to stand down.
| Honam |
|**<Mitosis>**|
|-|-|
|by ?|
|**The Reckoners**|
|**Follows**|*Steelheart*|
|**Precedes**|*Firefight *|
|**Setting**|[[Newcago|Newcago]], [[Earth (Reckoners)|Alternate Earth]]|
|**Released**|December 3, 2013|
|**Publisher**||
|**Page Count**|96|
|**Word Count**|[[Mitosis/Statistical analysis|8,825]]|
This article is about the novelette. For the Epic known as Mitosis, see [[Lawrence Robert|Lawrence Robert]].
*Mitosis* is a novelette written by [[Brandon Sanderson|Brandon Sanderson]] that is part of [[The Reckoners|The Reckoners]] series. It takes place between *Steelheart* and *Firefight*. It is published by .
## Contents
1 Summary
2 Cover Gallery
3 Statistical Analysis
4 Notes
## Summary
For a chapter by chapter summary, see [[Mitosis/Summary|Mitosis/Summary]].
The title of the novellete, *Mitosis*, refers to an Epic who attempts to retake control of Newcago after the Reckoners have defeated Steelheart. Mitosis's super power is the ability to split himself into multiple beings. However, the more he splits himself, the less solid his individual parts become. They can only transfer memories by physical touch, and as the molecules grow more distant and less well bonded, the beings begin to fall apart.
A big theme in this story is that ordinary people can be heroes simply by being ordinary. The people of Newcago still live in constant fear of the Epics, even after the defeat of Steelheart, and the Reckoners make a concerted effort to help the people overcome these fears and live normal lives.
David Charleston, the protagonist of the *Reckoners* books, discovers a critical clue as to the weaknesses of epics in this story when he finds out that Mitosis's weakness is listening to rock music that he (Mitosis) had played in a band years before he ever became an [[Epic|Epic]]. He doesn't know the entire significance of this clue at the time, but it later proves to be a critical piece of information for the Reckoners as he realizes that weaknesses may be tied to the epic's past.
## Cover Gallery
For a cover gallery for Mitosis, see [[Mitosis/Covers|/Covers]].
## Statistical Analysis
For a full statistical analysis, see [[Mitosis/Statistical analysis|/Statistical analysis]].
*Mitosis* consists of five chapters, reaching a total 8,825 word count.
|**Word Count**|8,825||
|-|-|
|**Page Count**|96|Delacorte Press hardback|
|**Chapter Count**|5||
| Mitosis |
|**Dirk**|
|-|-|
|**Family**|
|**Spouse**|The [[Princess of Dormancy|princess of Dormancy]]|
|**Relatives**|The [[Duke|duke]] , [[Charlie|Charlie]] |
|**Titles**|Ducal heir, [[Verdant King|Verdant King's]] court|
|**Profession**|Military officer|
|**Residence**|[[Diggen's Point|Diggen's Point]]|
|**Homeworld**|[[Lumar|Lumar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Tress of the Emerald Sea*|
>“
\-Though the new heir had the intellect of a soggy piece of bread, he was popular, handsome, and very good at getting other people killed.
**Dirk** is a young noble on [[Lumar|Lumar]]. He is the nephew of the [[Duke|duke]] of [[Diggen's Point|Diggen's Point]]. He is appointed as the duke's new heir following the capture of [[Charlie|Charlie]] by the [[Sorceress|Sorceress]].
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Notes
## Appearance and Personality
Dirk is six and a half feet tall, incredibly muscular, and handsome with a very straight jaw. He is approximately the same age as Charlie, putting him in his late teens.
## Attributes and Abilities
Hoid notes that Dirk has "both the jaw and the intellect of a marble bust". He says very little, and usually responds to questions with a single word or sentence.
He is a skilled fencer. He is said to be a "war hero", although the only known example of his military leadership is the [[Battle of Lakeprivy|Battle of Lakeprivy]], where he lost ten thousand men.
## History
Dirk's early history is unclear. He was presumably born into nobility since he is the nephew of a duke; he also served as a member of the [[Verdant King|Verdant King's]] court and may have lived in [[Kingsport|Kingsport]] at some point. He was given command of a sizable army at a very young age.
The duke had long been disappointed that his son did not fit the mold of a prototypical heir; Charlie did not care for fencing, was talkative, and enjoyed fraternizing with people under his station. Still, the duke set out on a journey to find Charlie a suitable princess to wed. His efforts were thwarted by Charlie, who had promised to return home to [[Tress|Tress]] and therefore intentionally bored every potential bride he met to the point that they refused to marry him.
>“*I've rescued your son. The real one. Not the walking chin with a six-word vocabulary.*”
\-Tress, to the duke[5]
After a year of this had passed, the town received word that the duke was returning to Diggen's Point with his heir and new daughter-in-law. The townspeople were surprised when Dirk was introduced as the new heir, and the [[Princess of Dormancy|princess of Dormancy]] as his wife. The duke had eventually figured out Charlie's deception; with the king's approval, the duke forced Charlie to try and marry the [[Sorceress|Sorceress]]. This would either gain the Verdant kingdom an alliance with the Sorceress, or get rid of a problematic heir.
Within hours of learning that Charlie's ship had vanished in the dangerous [[Midnight Sea|Midnight Sea]], the king declared Charlie officially dead; the duke adopted Dirk and instated him as his heir. Dirk was exactly the type of heir that the duke had always wanted, and he was soon married to the princess in order to solidify a political alliance. The duke threw a large party to celebrate Dirk upon their return. The townspeople were confused, but were quickly convinced to toast Dirk's marriage when the duke provided free food and drinks. The nobles were very happy with Dirk as the new heir, and after a few days none of the common people seemed to care.
After Tress successfully rescued Charlie, the king claimed that he had believed in Charlie all along. Charlie likely regained his status as the rightful heir to the duchy; the status of Dirk and the princess is unclear.
| Dirk |
|**Honor's Perpendicularity**|
|-|-|
|by Wanda Sonnemann |
|**Related to**|[[Honor|Honor]]|
|**Use**|Travel between [[Shadesmar|Shadesmar]] and [[Roshar|Roshar]], source of [[Stormlight|Stormlight]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *Rhythm of War*!Be aware that in its current state, it may not include all additional content yet.
>“* A well of power that pierces all three realms. A pathway home.*”
\- Syl[1]
**Honor's Perpendicularity** was one of [[Roshar|Roshar's]] [[Perpendicularity|perpendicularities]], alongside [[Cultivation's Perpendicularity|Cultivation's]] and [[Well of Control|Odium's]].
It's considered highly dangerous and has a habit of moving around, appearing in various places at random. What usually causes it to appear or vanish is unclear, as is how closely it is linked with the highstorms. During the True Desolation, Honor's Perpendicularity could be opened at will by the [[Bondsmith|Bondsmith]] [[Dalinar|Dalinar]]. This was not possible for previous Bondsmiths. After [[Ishar|Ishar]] saw Dalinar opening the perpendicularity, the Herald is able to replicate the feat.
## At Thaylen Field
>“* We are Connected. (...) We are something different. His remnants, your soul, my will.*”
\- Dalinar to Stormfather[1]
[[Dalinar|Dalinar]] manages to summon Honor's perpendicularity in [[Thaylen City|Thaylen City]] during the [[Battle of Thaylen Field|Battle of Thaylen Field]], after swearing his Third Ideal as a [[Bondsmith|Bondsmith]]. There, it takes the form of a column of golden light surrounding Dalinar, and seems to attract numerous [[Gloryspren|gloryspren]]. [[Odium|Odium]] is terrified of its appearance, withdrawing from the battlefield almost as soon as he sees it. The perpendicularity collapses on its own after just a few moments, although the three Realms remain close for a short time longer.
While open, the perpendicularity not only allows for people to cross over between [[Shadesmar|Shadesmar]] and Roshar's [[Physical Realm|Physical Realm]], but also provides effectively unlimited [[Stormlight|Stormlight]] to the surrounding area, refilling all [[Gemstone|gemstones]] and allowing the [[Surgebinder|Surgebinders]] present to use their powers to their full potential. It also causes [[Taln|Taln]] to regain some of his mental functions, as he acts cognizant of his surroundings while it is open. Moreover, Dalinar seems more [[Cosmere|cosmere]]-aware during that time, with knowledge and understanding of concepts he has never been taught, which seems to diminish shortly after the perpendicularity closes. It is possible that this is due to a temporary [[Ascension|Ascension]] to the Shard.
In [[Shadesmar|Shadesmar]], the perpendicularity likewise manifests as a column of light, with the surrounding soul-beads melting together, creating solid ground. The [[Fused|Fused]] have a violent reaction to its opening, being blasted away as if by wind. Notably, the same doesn't happen to either humans or spren.
## Trivia
In a deleted scene from *Words of Radiance*, Honor's perpendicularity is a stable junction that would allow [[Jasnah|Jasnah]] to safely return from Shadesmar, with [[Ivory|Ivory]] knowing its location. It's unknown if the canon for it changed later, or if it was a mistake that would've been picked in the editing phase, were the scene to remain in the book.
| Honors Perpendicularity |
|**Luth-Davn Canal**|
|-|-|
|**Usage**|Transport|
|**Nation**|[[Final Empire|Final Empire]]|
|**World**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Luth-Davn Canal** is the main canal between [[Luthadel|Luthadel]] and [[Haverfrex|Haverfrex]] on [[Scadrial|Scadrial]] during the [[Final Empire|Final Empire]]. It connects to the western bank of the [[River Channerel|River Channerel]].
## History
[[Kelsier|Kelsier]] and [[Vin|Vin]] traveled along the canal's towpath when they were trying to reach the area near [[Holstep|Holstep]] and the [[Arguois caverns|Arguois caverns]] as quickly as possible in order to intervene in a battle between the [[Skaa rebellion|skaa rebellion]] and the Holstep and [[Valtroux|Valtroux]] garrisons.
[[Ashweather Cett|Ashweather Cett's]] army settled near the canal and used it as an easy way to get supplies from Haverfrex.
| Luth-Davn Canal |
|**Alethela**|
|-|-|
|by User: SaleSVQ|
|**Era**|[[Heraldic Epochs|Heraldic Epochs]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
>“* Every pasture needs three things. Flocks to grow, herdsmen to tend, and watchers at the rim. We of Alethela are those watchers--the warriors who protect and fight. We maintain the terrible arts of killing, then pass them on to others when the Desolation comes.*”
\- An unnamed female Radiant[1]
**Alethela** is one of the [[Silver Kingdoms|Silver Kingdoms]] on [[Roshar|Roshar]]. As one of the Silver Kingdoms, its name is perfectly symmetrical, due to the [[Vorin|Vorin]] belief in holiness of symmetry. It is generally considered to be the predecessor of [[Alethkar|Alethkar]]. Alethela's borders included parts of the present-day countries of [[Herdaz|Herdaz]], [[Jah Keved|Jah Keved]], [[Alethkar|Alethkar]] and the [[Unclaimed Hills|Unclaimed Hills]].
## Contents
1 Geography
1.1 Territories and Features
1.1.1 Territories
1.1.2 Geographic Features
1.2 Climate
1.3 Ecology
1.3.1 Flora
1.3.2 Fauna
2 History
2.1 Creation of Roshar
2.2 Pre-Human Arrival
2.3 The Establishment of Alethela
2.3.1 The Rule of Nohadon
2.3.2 Further Desolations
2.3.3 The Last Desolation (c.-3332)
2.3.4 After Aharietiam
3 Culture
3.1 People
3.2 Fashion
3.3 Writing and language
3.4 Architecture
4 Notes
## Geography
### Territories and Features
#### Territories
Alethela lies in eastern [[Roshar|Roshar]], stretching across the entire continent, from the [[Steamwater Ocean|Steamwater Ocean]] in the North to the [[Tarat Sea|Tarat Sea]] in the South-West. To the East Alethela touches on the [[Ocean of Origins|Ocean of Origins]] while to the South and South-east, it shares a border with the Silver kingdom of [[Natanatan|Natanatan]]. Additionally, Alethela’s south sees a short border with [[Thalath|Thalath]]. To the West, Alethela has a long border with [[Valhav|Valhav]] and to the North-west, Alethela borders [[Rishir|Rishir]].
Besides the mainland, the Alethelan people govern a number of territories off the coast. Almost all of these are located on the [[Steamwater Ocean|Steamwater Ocean]], where a small island chain is under Alethelan control. As Alethela controls the northern half of [[Mevan Bay|Mevan Bay]], they might also control several of the islands in the aforementioned bay.
#### Geographic Features
Alethela has numerous rivers crossing it, the largest one being the [[Windrunner River|Windrunner]]. The Windrunner River runs East to West, to the Bay of Elibath, which is located in Rishir, and has numerous tributaries across the northern half of the country. Additionally, Alethela also has another large river, distinct from the Windrunner, ending in Rishir and one that goes south to the Tarat Sea. The West of Alethela contains a long, cross-shaped masiff later called the [[Sunmaker Mountains|Sunmaker Mountains]]. The Eastern part of the country also sees a large and hilly area of land. Alethela also controls the northern half of a large lake called the [[Sea of Spears|Sea of Spears]].
### Climate
Due to how far east it is, Alethela is buffeted by particularly heavy highstorms. This, like in its successor state Alethkar, forces settlements to primarily be built on the leeward sides of laits. These leeward sides are also far more lush with plant life, due to the protection the laits provide from powerful highstorm winds.
Like the rest of Roshar, Alethela does not experience true seasons, as they are unrelated to irradiance. The east of the country experiences a moister climate than the west. Clouds are also less frequent in this region.
### Ecology
#### Flora
Like with many countries, the flora one finds depends heavily on the region of Alethela. In the northwest, common flora includes thickets of [[Snarlbrush|snarlbrush]], stout [[Markel|markel]] trees and [[Stumpweight|stumpweight]] trees. Some forests are made up of purely [[Vivim|vivim]] trees, which can bind their branches together to ensure that the forest is almost impenetrable for a man. Central Alethela is filled with rockbuds, and here the roots of trees sprout from the ground. Southwest Alethela is also home to sturdy trees as well as many varieties of vines, although there are less vines than in Valhav. In some areas of Alethela, rockbuds can grow nearly to the size of a barrel, with vines as thick as a human wrist;
#### Fauna
Alethela also has a large variety of fauna. Large wild Fauna includes [[Whitespine|Whitespines]], [[Chull|Chulls]], [[Axehound|axehounds]] as well as many more. Another common species found across Alethela is the [[Lurg|lurg]], a small amphibian. Alethela isn’t home to any [[Sarpenthyn|sarpenthyn]], but [[Skyeel|skyeels]] are common near at least some of it’s coasts.
## History
### Creation of Roshar
The land that would become known as Alethela was created at an unknown point before the [[Shattering|Shattering]] by Adonalsium, along with the rest of Roshar and the Rosharan supercontinent over ten-thousand years prior to Vorin year 1174. It is unclear how much the geography of Alethela has changed compared to the land at creation.
### Pre-Human Arrival
Before humanity arrived on Roshar from Ashyn, the land that would come to be known as Alethela was inhabited by [[Singers|Singers]].
Circa -5825 in the Vorin calendar, humanity arrived on Roshar after fleeing Ashyn and were granted the land that would become [[Shin Kak Nish|Shin Kak Nish]]. After less than a generation, they headed an invasion, slaughtering the Singers and expelling them from their land and claiming it as their own, this included the land that would come to be known as Alethela. This history was lost to man until the discovery of the [[Eila Stele|Eila Stele]].
### The Establishment of Alethela
by Isaac Stewart Map of the Silver Kingdoms
was founded in the [[Silver Kingdoms|Silver Kingdoms]] Epoch. They were an extremely militaristic nation which remembered and studied the arts of war so that they would be able to teach it to new generations whenever a Desolation came. Due to this, the Knight's Radiant primarily lived in Alethela, even if their operations were based in [[Urithiru|Urithiru]]. This militarism laid the foundation for later Alethi militarism and military strength.
Due to the Desolations, they were constantly returned back to early technological levels, often to the point to making use of stone tools. Though they advanced each time with the help of the Heralds whenever they returned, often receiving this assistance from [[Kalak|Kalak]] and his [[Willshapers|Willshapers]]. Old manuscripts and texts dating back to these times mention quick-spreading diseases that killed tens of thousands.
Very early in the nation's history, the Dawncity of [[Kholinar|Kholinar]] was created and made into its capital. Kholinar was eventually made into the home of the Alethelan Oathgate. It was the place that many people wanted Urithiru to be built, likely due to Alethkar being the home to the Knight's Radiant. Despite this, for a reason obvious to many others at the time, it could not be, instead being built in the mountains near [[Makabakam|Makabakam]].
#### The Rule of Nohadon
At some point early in its history, prior to year 31 of the Sixth Epoch, it was ruled over by King [[Nohadon|Nohadon]]. During one Desolation in his life, they fought for over eleven years and nine-in-ten Alethelan citizens were killed.
Nohadon wanted to abdicate due to the tragic events of this Desolation, however, he kept his throne and tried to rebuild. Over the decades, he successfully managed to rebuild Alethela into a bustling and colorful place. Eventually, he went to war with [[Makabakam|Makabakam]] over trade routes, the full effects this had on both kingdoms are unknown.
#### Further Desolations
The Sixth Epoch lasted at least thirty-one years, and likely significantly longer, before its Desolation arrived.
One of the many Desolations that struck the nation, along with the rest of Roshar, arrived in the year 337 of the Eighth Epoch. This Desolation was heralded by the release of [[Midnight Essence|Midnight Essence]] in a small settlement in [[Natanatan|Natanatan]]. The length of this Desolation is unknown.
During some of the Desolations, the Fused managed to take the capital of Alethela, though were ultimately pushed out.
Another Desolation occurred later and ended circa -3333, during an unknown Epoch. This left society wounded and weak, forcing them into a period of recovery.
#### The Last Desolation (c.-3332)
The Last Desolation was a large scale Desolation which occurred circa -3332, around 4500 years before the [[Assassination of Gavilar|Assassination of Gavilar]] Kholin. This Desolation was particularly devasting due to the fact that it happened only a year after the previous Desolation, and thus society was weakened and still recovering. Tired of the Desolations and their torture on Braize, the nine Heralds still on Roshar refused to return to Braize, leaving Taln as the sole Herald on the planet for millennia.
After the Last Desolation, Desolations ceased to ravage the nation. Due to this, society was able to advance much further than ever before, giving them the strength to potentially resist any potential Desolation without complete societal collapse. The era heralded by the Last Desolation came to be known as the Era of Solitude.
#### After Aharietiam
At some unknown point in history, after Aharietiam, Alethela collapsed. It is unknown if this occured before or after the [[Oldblood|Oldblood]] Dynasty's rule, and they might have ruled over Alethela.
## Culture
>“*One kingdom to study the arts of war so that the others might have peace. We die so that you may live. It has ever been our place.*”
\-An unknown female Radiant[1]
#### People
The Alethelan people are ethnically similar to their successor people, the [[Alethi|Alethi]]. They are generally tan with dark, typically black hair. They are extremely tall, standing on average at least a foot taller than people living further West. Like most Rosharan people, they also possess Epicanthic folds. The Alethelan people in the northwest of the country have curly dark hair. Many Alethelan people enjoy haggling.
Although the orders of [[Knights Radiant|Knights Radiant]] were centered in Urithiru, many spent their lives in Alethela, and Radiants lived in cities throughout the nation, crossing borders to protect others. Of these radiants, members of the [[Order of Windrunners|Order of Windrunners]] were particularly prominent in Alethela. Alethela was also the most militaristic of the Silver Kingdoms, and it’s people had the duty, during at least some of the desolations, to protect all the other nations. People could also go to Alethela if they could fight or wanted to be trained. Those who had fought the [[Ten Deaths|Ten Deaths]] could go to Alethela and be trained so that the changes wrought in them by fighting the Ten Deaths would not destroy them.
#### Fashion
Alethelan men wore long skirts, tied at the waists with wide girdles, some of which came all the way over their stomachs. Above that, they wore either a simple overshirt, or went barechested. Some high ranking men also wear robes, sometimes with voluminous sleeves that completely engulf the wearer’s hands. Some men also pull their hair back into a braid, and beards are kept short, with a point end.
Women, at least those of a high social class, wore tubular gowns. These gowns were made of small layered rings of cloth with tassels on the bottom, and they seemed to ripple as they moved. The women’s shoulders are usually kept bare. Alethelan clothing was bright and richly coloured. Some men also wore many rings on their hands.
#### Writing and language
The Alethelan people wrote in the [[Dawnchant|Dawnchant]]. At some point in history though, the Alethelan people adapted the original Dawnchant script to fit their own language. This process began with simple phonetic substitution, in which humans used the Dawnsingers' script to transcribe their own languages. By the time of the [[Recreance|Recreance]], they spoke a language known as Alethelan.
#### Architecture
The Alethelan people also have their own architectural styles. A lot of things are richly and brightly coloured. They also tend to use much sandstone in their buildings, and often incorporate large pillars into their designs. The Knights Radiant and Vorinism play a large role in their decorations.
| Alethela |
|**<Isles of the Emberdark**|
|-|-|
|by ?|
|**Series**|
|**Follows**|*Sixth of the Dusk*|
|**Setting**|[[First of the Sun|First of the Sun]], [[Cosmere|Cosmere]]|
|**Released**|2025|
This page or section contains details from the unpublished work *Isles of the Emberdark*!This information has the potential to ruin plot elements of both published works and upcoming book releases for the reader. It should also be considered uncanonical and could completely change in the future.
*Isles of the Emberdark* is a [[Cosmere|Cosmere]] novel which incorporates and expands upon the story in the novella *Sixth of the Dusk*.
## Contents
1 Synopsis
2 Early Development
3 Later Development
4 Notes
## Synopsis
>“
\-All his life, Sixth of the Dusk has been a traditional trapper of Aviarthe supernatural birds his people bond withon the deadly island of Patji. Then one fateful night he propels his people into a race to modernize before they can be conquered by the Ones Above, invaders from the stars who want to exploit the Aviar.
But it’s a race they’re losing, and Dusk fears his people will lose themselves in the effort. When a chance comes to sail into the expanse of the Emberdark beyond a mystical portal, Dusk sets off to find his people’s salvation with only a canoe, his birds, and all the grit and canniness of a Patji trapper.
Elsewhere in the Emberdark is a young dragon chained in human form: Starling of the starship Dynamic. She and her ragtag crew of exiles are deep in debt and on the brink of losing their freedom. So when she finds an ancient map to a hidden portal between the Emberdark and the Physical Realm, she seizes the chance at a lucrative discovery.
These unlikely allies might just be the solution to each other’s crisis. In their search for independence, Dusk and Starling face perilous bargains, poisonous politics, and the destructive echo of a dead god.
Sanderson expands his thrilling novella “Sixth of the Dusk” into a mythic novel of legends, lore, and warring galactic superpowers.
## Early Development
Brandon initially stated that he had no plans to write a sequel to *Sixth of the Dusk*, but later came up with an idea he liked that involved [[Sixth of the Dusk (character)|Dusk]] going into the [[Cognitive Realm|Cognitive Realm]] and wrote an outline and the first chapter for that story. He was hesitant about writing more and releasing the novella, however, because it would include extensive spoilers for the space age of the cosmere.
At the virtual release party for *Rhythm of War* he read an excerpt from what he had already written; a transcript of the reading can be found . In that reading, the story takes place about six years after the events of *Sixth of the Dusk*. The Ones Above are starting to grow impatient and want to build an installation to breed and collect Aviar on one of [[First of the Sun|First of the Sun's]] islands. [[Vathi|Vathi]] and Dusk are trying to figure out how to delay their progress and are also dealing with people from another world, likely [[Roshar|Roshar]]. Dusk realizes that the people of First of the Sun are hopelessly outmatched and decides to go through [[Patji's Eye|Patji's Eye]], the [[Perpendicularity|perpendicularity]] on the [[Patji (island)|island Patji]], to try to enlist help.
## Later Development
After writing chapters intermittently over several years, Brandon added the character Starling to the story, who is one of [[Hoid|Hoid's]] apprentices that he had been trying to find a place for in his works for many years. Giving the novel a dual narrative between Starling and Dusk allowed it to build momentum and "really come together".
In the revised narrative, the dragon Starling is exiled from Yolen twelve years before the events of the story, and eventually becomes lieutenant of a ship that flies in the [[Cognitive Realm|Cognitive Realm]] which is owned by [[Xisis|Xisis]].
| Isles of the Emberdark |
|**Hwanji**|
|-|-|
|**Died**||
|**Abilities**|[[Nightmare|Nightmare]]|
|**Nationality**|[[Torish|Torish]]|
|**Homeworld**|[[Komashi|Komashi]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Yumi and the Nightmare Painter*|
**Hwanji** is a young [[Torish|Torish]] woman who works as an attendant to the [[Yoki-hijo|yoki-hijo]], [[Yumi|Yumi]].
## Appearance and Personality
Hwanji appears to be in her twenties. She has a short, plump figure and a notably pale complexion. Her face is round, and she wears her hair in a bun.
Hwanji likes to hum while assisting Yumi.
## History
Hwanji is from a village in Torio. At some point in time, scholars from the university in [[Torio City|Torio City]] came to her village and helped with crop diseases. She eventually became an attendant to yoki-hijo [[Dwookim|Dwookim]], who was very local in the [[Reform movement|reform movement]]. After Dwookim's retirement, Hwanji became an attendant of Yumi, under [[Liyun|Liyun]]. Her duties included feeding, bathing, and dressing Yumi, as well as escorting her, fetching needs such as water, and performing various other acts of service. Following the activation of the [[Machine|machine]], Hwanji was turned into a [[Nightmare|nightmare]].
Hwanji continued to attend Yumi over the centuries that followed, at the direction of the machine, until the time of Yumi and [[Nikaro|Nikaro's]] bond. When Nikaro, in Yumi's body, began painting during the time of ritual prayer, Hwanji was the first subject he used. Hwanji became fearful that Liyun would assume she was responsible for encouraging Yumi's rebellious actions. She confronted Yumi about this concern, and reluctantly but respectfully explained the reform movement after realizing the yoki-hijo was entirely unaware of the movement. When Nikaro and Yumi decided to confront the scholars, Hwanji excitedly grabbed Nikaro's arm and expressed a distrust of the scholars currently in the village. Hwanji was the final nightmare that Nikaro painted during the [[Battle of Kilahito|battle of Kilahito]].
| Hwanji |
|**Smta**|
|-|-|
|**Titles**|Captain|
|**Profession**|Sailor|
|**Nationality**|[[Thaylen|Thaylen]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Dawnshard*|
**Smta** is a ship's captain on [[Roshar|Roshar]]. She is a tall [[Thaylen|Thaylen]] woman with curled eyebrows that match her hair.
In late 1174, she was the captain of a military ship; her crew included [[Yalb|Yalb]], [[Brekv|Brekv]], and [[Dok|Dok]]. Yalb notes that he is loyal to her because she was good to take him in spite of the rumours about him and the *Wind's Pleasure*. After Yalb spotted the crewless *First Dreams*, Smta directed him to lead a boarding party due to his "special experience". Yalb knew that Smta would want to bring the ship home to help with the war effort.
| Smta |
|**Kalak**|
|-|-|
|by Magali Villeneuve |
|**Abilities**|[[Cognitive Shadow|Cognitive Shadow]], [[Shardbearer|Shardbearer]]|
|**Titles**|[[Herald|Herald]] of the [[Almighty|Almighty]], Patron of the [[Willshapers|Willshapers]], the High Judge, the Holy One|
|**Aliases**|Kelek, Kellai, [[Restares|Restares]], Kelek'Elin|
|**Groups**|[[Sons of Honor|Sons of Honor]]|
|**Residence**|[[Lasting Integrity|Lasting Integrity]]|
|**Homeworld**|[[Ashyn|Ashyn]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page is part of the December 2024 objectives!It has been claimed by User: kingofredpandalions, please contact them before doing edits.
For the glyph named after Kalak, see Glyphs/Index#Kalak.
>“*I am a blur. A smear on the page. A gaunt stretch of ink, made all the more insubstantial with each passing day.*”
\-Kalak[3]
**Kalak**, also known as **Kelek'Elin** in [[Vorinism|Vorinism]], is one of the ten [[Herald|Heralds]] of the [[Almighty|Almighty]] on [[Roshar|Roshar]], and the patron of the [[Order of Willshapers|Order of Willshapers]]. Like all Heralds but [[Taln|Taln]], he abandoned the [[Oathpact|Oathpact]] at [[Aharietiam|Aharietiam]]. In the past, he lived in the [[Honorspren|honorspren]] city of [[Lasting Integrity|Lasting Integrity]], acting as their High Judge. He also led the [[Sons of Honor|Sons of Honor]] under the name **Restares**.
## Contents
1 Appearance and Personality
1.1 Appearance
1.2 Personality
2 Attributes and Abilities
2.1 Herald
2.2 Scholar
2.3 Other
3 History
3.1 Herald of the Almighty
3.2 The Recreance and the Era of Solitude
3.3 The Trial of Adolin Kholin
3.3.1 The Diplomatic Mission
3.3.2 The Trial
3.3.3 Assassination Attempt
3.3.4 The Aftermath
3.4 The Contest of Champions
3.4.1 Capture by Ghostbloods
3.4.2 Reforging of the Oathpact
4 Relationships
4.1 Honorspren
4.2 Other Heralds
5 Culture
6 Trivia
7 Notes
## Appearance and Personality
by Esther Schrader
For more images, see [[Kalak/Gallery|/Gallery]].
>“*It's so hard to decide. To do anything really…*”
\-Kelek[6]
### Appearance
Though not from [[Alethkar|Alethkar]], Kalak appears Alethi. He's a short man, with thinning, wispy hair, a round face, and a small nose. When he wishes to appear serious, he puts on a set of violet robes; ordinarily, however, he dresses more casually. [[Vorin|Vorin]] artwork tends to present him as a young man, though in person, he looks more like an Alethi city administrator.
### Personality
Back in the early [[Desolation|Desolations]], he was known for being decisive and authoritative, and he would often be approached whenever problems appeared for counsel. However, as Desolations wore him down, he became terrified of dying and returning to [[Braize|Braize]] to be tortured. By [[Aharietiam|Aharietiam]], he has vivid, painful memories of the torture that sometimes cause him to briefly lose his grip on reality. When given the choice to abandon the [[Oathpact|Oathpact]], he's aware of and terrified of the consequences. However, by this point his fear of torture far outweighs his sense of duty.
By the [[True Desolation|True Desolation]], this develops into paranoid and erratic behavior. Kalak vacillates often, and finds making even the simplest decisions difficult. He often follows what the crowd wants instead of his own internal moral compass.
>“*I've failed everyone. I'm worthless*
\-Everything I've done...Everything I've tried...It's led to only more destruction and doom
He seems to have trouble focusing, or at least paying attention to time, even when others are waiting for him. He believes humans are dangerous; he's unsettled by their presence, with [[Bondsmith|Bondsmiths]], and people associated with them, seeming to provoke the strongest reaction. A visit into a human city makes him jittery to the point where he runs away at the sight of another person. It's likely that he prefers to live in [[Lasting Integrity|Lasting Integrity]] for this reason. Even there, however, unexpected commotion can quickly make him panic. In this state, he is near-insensate, crying, covering his ears and curling on the floor. He recovers extremely quickly, though, and with no outward sign that he's been disturbed.
>“*They deserve better than you, son. They deserve better than me. I could never judge them for refusing to bond men. How could I?*”
\-Kalak[13]
Kalak is keenly aware of the fact that he and his fellow [[Herald|Heralds]] are mentally unwell, and does not hide this. He is extremely pessimistic, believing that the cause of [[Roshar|Roshar]] is already lost, and feels immense guilt for causing [[Spren|spren]] to bond with humans, leading them to what he believes to be their doom. The one thing he is still driven and decisive about is his utter obsession with leaving the [[Rosharan system|Rosharan system]] altogether, and though he cannot break free yet, he's done extensive research on other worlds. To facilitate leaving, he aligns himself with the king of Alethkar, [[Gavilar Kholin|Gavilar Kholin]], assisting his research. After Gavilar's [[Assassination of Gavilar|assassination]], he continues the project of his own, hoping to unmoor himself and leave the entire cycle of Desolations behind.
Kalak can be snarky, and will dryly mock people he considers stupid. He can still exercise some measure of authority, and can make snap decisions when truly needed. When faced with the possibility of his own death, he's calm and composed. For all that he fears humans, he sympathizes with them, and is at the very least willing to hear them out and give them some chance, even if he doesn't believe that they can succeed. He is willing to offer information to those who ask.
## Attributes and Abilities
by [[Isaac Stewart|Isaac Stewart]] Kalak's [[Glyph|glyph]]
### Herald
For general information about Heraldic powers, see Herald#Abilities.
>“*He is not the type to fight unless cornered, but once pushed, there are few beings as dangerous on this planet.*”
\-Mraize[1]
Kalak is a [[Cognitive Shadow|Cognitive Shadow]] which can persist after death and take on a human body, which is grown for him through unknown means, fully adult, every time he is reborn. While on Roshar, he doesn't age, and can only die by violent means; and after death, he travels to [[Braize|Braize]], where he is caught by the [[Fused|Fused]] and tortured until he or another [[Herald|Herald]] breaks. When this happens, they are all returned to [[Roshar|Roshar]] and a new [[Desolation|Desolation]] begins.
Prior to the [[Last Desolation|Last Desolation]], Kalak wielded an [[Honorblade|Honorblade]], making him a [[Surgebinder|Surgebinder]]. The Blade granted him control over the [[Surge|Surges]] of [[Transportation|Transportation]], allowing him to travel to and from [[Shadesmar|Shadesmar]], and [[Cohesion|Cohesion]], which lets him shape inanimate matter, particularly stone, making it softer and more malleable. Additionally, Kalak could use [[Stormlight|Stormlight]] to heal himself. [[Mraize|Mraize]] considers him a highly dangerous fighter, especially when cornered. Kalak himself is not nearly so confident, and thinks that his inability to decide would make him easy prey, should anyone choose to attack him.
### Scholar
>“*Old Thaidakar has always wanted my secrets.*”
\-Kalak[6]
Kalak is [[Cosmere|cosmere]]-aware. He's researched other worlds to the point where he can draw a star map of them, knows about the existence of [[Ghostbloods|Ghostbloods]], and seems aware of [[Thaidakar|Thaidakar's]] condition. After [[Gavilar Kholin|Gavilar Kholin's]] death -- and thus, the end of the king's experiments with transporting spheres -- he apparently continued to search for a way to leave the [[Rosharan system|system]]. He seems to have made significant progress during that time, as a year into the [[True Desolation|True Desolation]], he believes that he is on the cusp of success. The Ghostbloods seem to agree, as they wish to steal him away for Thaidakar to learn about his state as a Cognitive Shadow.
Kalak has some engineering knowledge, as he assists [[Shallan Davar|Shallan Davar]] and [[Adolin Kholin|Adolin Kholin]] in opening the box containing the [[Seon|seon]] [[Ala|Ala]] without killing her. He's additionally familiar with metalworking and smithing, as at the start of each Desolation, it was his duty to re-teach mankind how to cast bronze for weapons. He knows more than [[Shalash|Shalash]] about how the [[Oathpact|Oathpact]], and by extension Cognitive Shadows, function, as he is able to diagnose what went wrong in the [[Voidbringers|Voidbringers']] attempt to capture [[Jezrien|Jezrien]].
### Other
He used to be known for his decision-making skills; even today, the [[Honorspren|honorspren]] place him in position of their High Judge, likely because of this past association. However, though the honorspren obey his verdict, he does not have much actual power over their leadership. Using his mental instability as an excuse, the honorspren can imprison him in his quarters with no apparent consequences, and Kalak either cannot or does not wish to resist them.
Kalak is also Restares, the leader of the [[Sons of Honor|Sons of Honor]]. As such, has the capacity to set up and organize a large group of people; it's unclear how he communicates with them between Shadesmar and [[Physical Realm|Physical Realm]]. However, with the Sons of Honor crumbling after the Everstorm began, and the last known group answering to [[Ialai Sadeas|Ialai Sadeas]], it's likely his influence with them, and the influence they wield, has waned. Notably, he seems quite capable of keeping his involvement hidden, as Gavilar does not seem to realize that the two are one and the same.
## History
by Katie Payne The [[Herald|Heralds]] abandoning the Oathpact as [[Jezrien|Jezrien]] waits for Kalak
### Herald of the Almighty
>“*Jezrien, I can't return this time. I can’t.*”
\-Kalak[4]
Kalak was born on [[Ashyn|Ashyn]], and made the journey to [[Roshar|Roshar]] when his home planet was destroyed by the overuse of [[Surge|Surges]]. When a war between humans and the native [[Singer|singers]] started due to human expansionism and the [[Fused|Fused]] began to appear, he, along with nine others, were made a [[Herald|Herald]] by [[Honor|Honor]]. He volunteered; it's unknown how many of the others did the same. During the [[Desolation|Desolations]], his particular speciality was teaching people craftsmanship, mainly smithing bronze.
At [[Aharietiam|Aharietiam]], Kalak was late to the appointed meeting place for all the surviving Heralds. There, he found only [[Jezrien|Jezrien]], awaiting him, uncertain whether or not Kalak had perished. When Kalak confessed to his fear of returning to [[Braize|Braize]], as was the Heralds' duty in-between the Desolations, Jezrien told him about [[Ishar|Ishar's]] plan to abandon [[Taln|Taln]] to the [[Oathpact|Oathpact]]. Though initially apprehensive, Kalak agreed readily enough, out of fear of the tortures. He and Jezrien left their [[Honorblade|Honorblades]] along with the others, and departed in opposite directions.
### The Recreance and the Era of Solitude
>“*We weren't supposed to get worse. Am I getting worse? I think I feel worse.*”
\-Kalak[14]
by botanicaxu Abandoning his [[Honorblade|Honorblade]]
It's unknown how Kalak spent most of the four and a half thousand years between the [[Last Desolation|Last Desolation]] and the [[True Desolation|True Desolation]]. He appears to have been at least distantly involved with the [[Knights Radiant|Knights Radiant]]. Shortly before the [[Recreance|Recreance]], he and [[Nale|Nale]] were both present for [[Ba-Ado-Mishram|Ba-Ado-Mishram's]] imprisonment, and he knew the truth of what caused the Recreance. At some point afterwards, he grew to regret what happened with the [[Unmade|Unmade]], but he either didn't seek out her [[Gemstone|gemstone]] to release her or did not succeed in finding it.
Many centuries later, Kalak apparently became somehow involved with the [[Sons of Honor|Sons of Honor]]; it's unknown if he founded them or if he took them over. Under the name Restares, he became the leader of the group, gaining the attention of the [[Ghostbloods|Ghostbloods]]. Through the Sons of Honor, Kalak met [[Gavilar Kholin|Gavilar Kholin]] and encouraged, along with Nale, the king's work on transporting spheres across long distances, hoping to find a way out of [[Rosharan system|Rosharan system]]. The two of them were both present at the night of [[Assassination of Gavilar|Gavilar's assassination]], and met with the king to see the results of his work, with Kalak complaining about the slow pace of progress. While walking down a palace corridor, Kalak expressed his fear for [[Shalash|Shalash's]] sanity, as well as the sanity of the remaining Heralds, himself included. Nale rebuked him, but before the two could discuss it, they bumped into [[Jasnah Kholin|Jasnah Kholin]], and Kalak fled from her.
After [[Kaladin|Kaladin]] saved [[Meridas Amaram|Meridas Amaram]] from an attack by [[Helaran Davar|Helaran Davar]] on a battlefield in [[Alethkar|Alethkar]] five years after Gavilar's assassination, Kalak, who was still using the name Restares, persuaded Amaram to take Helaran's Shards for himself and brand Kaladin a slave.
At some point after the assassination, Kalak moved to [[Lasting Integrity|Lasting Integrity]] and either assumed or resumed the duties of their High Judge.
by Shuravf
### The Trial of Adolin Kholin
#### The Diplomatic Mission
>“*Boy, you're doomed. You realize that, right? Tanavast is dead. Like, completely dead. The Oathpact is broken somehow. The only thing left is to try to get off the ship before it sinks.*”
\-Kalak to Adolin[5]
Following the death of [[Ialai Sadeas|Ialai Sadeas]], [[Mraize|Mraize]] gave [[Shallan Davar|Shallan Davar]] the mission to track down Restares, pointing her towards the city of [[Lasting Integrity|Lasting Integrity]]. Shortly after, a diplomatic mission to that very city was proposed, and Shallan volunteered to go, with her husband [[Adolin Kholin|Adolin Kholin]] joining as the expedition's leader. Meanwhile, Kalak left the city for a longer patrol. Prior to his departure, he ordered the [[Honorspren|honorspren]] not to tell anyone about his identity or nature; as such, they maintained that the High Judge was merely a rare type of [[Spren|spren]].
When Kalak returned, Adolin approached him, asking for a trial by witness, and for Kalak to preside over it. Though initially spooked by the presence of a human, and son of a [[Bondsmith|Bondsmith]] to boot, Kalak eventually agreed. [[Sekeir|Sekeir]] attempted to convince him not to give Adolin the time of day, but Kalak rebuked him, annoyed that despite having spent years in Lasting Integrity, the honorspren did not help Kalak get off-world. However, the Herald refused to keep the trial private, and openly admitted to Adolin that he did not believe the other man stood any chance of winning. He also suggested that Adolin should rather focus on leaving Roshar altogether, as winning against [[Odium|Odium]] was, in Kalak's opinion, impossible.
At the same time, Mraize convinced Shallan to capture Kalak in a gemstone as a way to help Adolin succeed in the trial. Kalak, aware that someone would be sent to kill him, though unaware of who precisely, composed a message to his killer in the journal, mocking them for thinking they could capture a Herald and begging that they release the Unmade Ba-Ado-Mishram.
#### The Trial
>“*So we're arguing over even the definitions? This doesn’t bode well.*”
\-Kalak[13]
On the first day of the trial, Kelek was impatient to begin, fully ready to convict Adolin and have him sent to execution; the news that the honorspren wouldn't actually execute Adolin came as a surprise to him. After hurrying Sekeir along to begin as soon as possible, and making sure he understood the terms of the trial correctly, Kelek began to listen to the witness testimonies.
After [[Amuna|Amuna's]] testimony, Kalak admitted that the [[Stormfather|Stormfather]] choosing to bond again was in Adolin's favour. After a longer break, however, when he made everyone wait as he ate a fruit and made notes, he was forced by Sekeir to admit that the Stormfather's recent erratic behavior made the great spren's opinion untrustworthy. Next came [[Blended|Blended's]] testimony; following it, Kalak pointed out to Adolin that an [[Inkspren|inkspren]] electing to side with honorspren on any matter was not a good look for humans. Finally, [[Notum|Notum]] was brought out to read a pre-made testimony. However, he broke away from it to protest and side with Adolin. This caused a good amount of agitation among the honorspren, which in turn made Kalak panic. He curled up and covered his ears, trembling.
After Notum was led out, Kelek quickly returned to a state of calm, and explained to Adolin that he's stepped into an old argument between spren. When Adolin pointed out that the first day of the trial went well for him, Kalak was unconvinced. He explained to Adolin that he did not believe men truly changed, and further elaborated that some spren believe they should side with Odium, and that Adolin's arrival could tip the scales in favour of that.
>“*You were warned about this trial multiple times, human. They have made their choice.*”
\-Kalak[8]
On the second day, Kelek arrived after Adolin, having changed into a more formal set of robes. He was similarly wishing to hurry things up, but seemed to be taking his responsibility more seriously, threatening to have one honorspren removed for breaking the rules and guiding the trial along. As another spren grew far too agitated, Kalak had him dragged out of the forum. However, the trial still ended with a loss to Adolin as [[Testament|Testament]] was brought up to prove the modern Radiants would still kill their spren.
#### Assassination Attempt
It was this day that convinced Shallan to go ahead with her plan of killing Kalak. Becoming Formless, she snuck into Kalak's house, fully intending on capturing his soul and throwing her lot with the Ghostbloods. However, her Veil and Radiant alters managed to convince her that she was strong enough to be Shallan, and so she changed her decision.
At that moment, Kalak, possibly having heard Shallan talk to herself, entered the room, and asked if Shallan was here to kill him. He revealed that he always knew [[Thaidakar|Thaidakar]] wanted him captured, and explained the conflict between the different generations of honorspren: the elders who wanted to keep themselves isolated, and the younger ones who wanted to keep fighting. When Shallan offered to exchange information about Ghostbloods for helping Adolin win the trial, however, Kalak was still undecided.
Before he could consider it further, [[Lusintia|Lusintia]], Sekeir and other honorpren burst in, accusing Shallan of attempting to influence the trial. Surprisingly, Kalak sided with the [[Order of Lightweavers|Lightweaver]], saying that she was here to bring him news of the [[Physical Realm|Physical Realm]]; a half-truth skipping over the assassination attempt. In response, Sekeir declared that Kalak had a bout of mental instability and ordered him and Shallan locked away. As such, Kalak was absent from the final day of the trial.
#### The Aftermath
Adolin ultimately won the trial, thanks to [[Mayalaran|Mayalaran]] managing to speak in his defense. In the aftermath, Kalak decided to assist him and Shallan. He aided them in opening the box holding [[Ala|Ala]] without killing the seon inside, and shared more information about the Recreance, revealing that prior to Ba-Ado-Mishram's capture, spren did not become [[Deadeye|deadeyes]]. He also told Shallan about other planets and what he managed to learn about them.
### The Contest of Champions
#### Capture by Ghostbloods
>“*I need to hide somewhere else. Yes. I will gather my things and ... and I will go.*”
\-Kalak[37]
After the departure of the Kholin delegation, Kalak decided to flee Lasting Integrity to avoid any further Ghostblood interference. Before he was able to escape, he was confronted by [[Felt|Felt]] and Ala who were both secretly working for the Ghostbloods. They were instructed to watch over Kalak while the Contest of Champions played out on Roshar.
#### Reforging of the Oathpact
>“*One more try. A final Return.*”
\-Kalak[12]
Kalak is present for the reforging of the Oathpact although Kaladin notes he appears less physical than the other Heralds. Upon waking up after the reforging, he notes the presence of [[121|Nale’s Spren]] and [[Syl|Syl]]. Kalak believes that he has failed the original Oathpact, but is encouraged by the new Herald of Second Chances to aid Roshar one last time. Kalak notices Taln and feels shame about his actions but develops a feeling of warmth on learning he has been forgiven by Taln.
## Relationships
### Honorspren
>“*Hold on; I don't care what you think.*”
\-Kalak to Sekeir[5]
Though Kalak chose to live in the [[Honorspren|honorspren]] [[Lasting Integrity|capital]], their relationship is not friendly. The honorspren respect him and his judgements, calling him the High Judge and addressing him as the Holy One. However, they are also aware that he is not entirely there, mentally, and are willing to have him arrested against his will if he does not fall in line with what they -- and particularly [[Sekeir|Sekeir]] -- want. They respect his judgements, but at the same time, they know that with how indecisive he is, the public opinion is what truly shapes the outcome. It's unclear if they'd still follow his decisions if he were to make a choice they did not agree with.
In turn, Kalak seems incredibly dismissive of his duty as the High Judge. He initially arrived at Lasting Integrity hoping that the honorspren would assist him with getting off-world, and their failure to do so frustrates him. He does, however, have a clear understanding of their internal conflicts and politics, enough so to realize what [[Adolin|Adolin's]] trial is truly about.
### Other Heralds
>“*The best of us inevitably cracked.*”
\-Kalak[13]
Kalak, like many other [[Herald|Heralds]], has a deep respect for [[Jezrien|Jezrien]], treating him as the unquestionable leader even when he knows Jezrien is just as tired of the war as the others are. The idea that Jezrien himself might be breaking terrifies him. Unlike [[Nale|Nale]],} Kalak keeps that respect even thousands of years later, after Jezrien has been reduced to a homeless drunk. He is incensed at [[Szeth|Szeth]] using Jezrien's [[Honorblade|Honorblade]], and quickly investigates what happened to Jezrien after his passing.
Though the group decided to never meet again, Kalak and Nale seem to spend time together prior to the [[True Desolation|True Desolation]]. Both were present for [[Ba-Ado-Mishram|Ba-Ado-Mishram's]] capture, and centuries later, both were speaking to [[Gavilar|Gavilar]] together about his research. They were in the [[Kholinar Palace|Kholinar Palace]] on the night of the [[Assassination of Gavilar|assassination of Gavilar]], though they don't seem to have witnessed the event itself. In the present times, Kalak seems rather scared of going along with Nale, while Nale bullies him and dismisses his concerns.
He considers [[Taln|Taln]] to be the best of them all. At [[Aharietiam|Aharietiam]], he was ashamed to leave him behind. During the [[True Desolation|True Desolation]], he bemoans the fact that even someone like this could break. At some point prior to the founding of the Oathpact, Kalak gave Taln a weapon that was lost.
Ishar respects Kalak for his ability to make tough decisions and his sense of reason.
Chana describes Kalak as "shoshau" and comments about wanting to upset him from his typical calmness.
## Culture
by [[Isaac Stewart|Isaac Stewart]]
>“*They see us as divinities. They rely upon us, Jezrien. We're all that they have.*”
\-Kalak[4]
In the [[Era of Solitude|Era of Solitude]], Kalak is basically unknown by his true name to humans. In [[Iri|Iri]] and [[Rira (country)|Rira]], he's called **Kellai**, while in [[Vorinism|Vorinism]], he is known as **Kelek**, due to a vowel shift in the Vorin languages. Even further east, in [[New Natanan|New Natanan]], Kalak is often equated with the [[Stormfather|Stormfather]].
Vorin tradition associates him with the number 8 (kak), the [[Ten Essences|Essence]] of Foil, and the Attributes of Resolute and Builder. In the countries following the religion, he's one of the most revered and commonly-prayed-to Heralds alongside [[Jezrien|Jezrien]], with his name being an extremely common expletive. In addition to his Divine Attributes, he seems to be also associated with truthfulness.
As Kelek, Kalak features in a number of common Rosharan sayings and phrases, such as:
"Kelek preserve us"
"Kelek's breath"
"what in the name of Kelek"
"for Kelek's sake"
"Kelek knows"
"what in Kelek's tongue"
"Kelek speed their way"
"swear to Kelek himself"
"thank Kelek"
"Kelek, Jezerezeh, and Heralds above"
"Kelek’s own truth"
"Kelek help him"
"the honest-by-Kelek’s-own-breath truth"
The name [[Kaladin|Kaladin]] is derived from Kalak. The [[Glyph|glyph]] for "eternal" is also called *kalak*. Whether Kalak was named after *kalak* or the other way around, however, is unknown.
## Trivia
Though his name became "Kelek" due to linguistic drift, Kalak is one of two Heralds, alongside [[Shalash|Shalash]], whose original names are symmetrical under [[Vorin|Vorin]] rules.
Kalak is one of the only four Heralds so far to have a viewpoint in [[The Stormlight Archive|The Stormlight Archive]], the others being Shalash, [[Taln|Taln]], and [[Nale|Nale]]; as the prelude and postlude, as well as one *Wind and Truth* interlude, are written from his perspective. However, unlike the first two, he and Nale aren't slated to have their own books.
Kalak's portrait used in the chapter arches is called the Maker by the [[Dragonsteel Entertainment|Dragonsteel Entertainment]] staff.
The epigraphs for Part Four of *Rhythm of War* are written by Kalak.
The official painting of Kalak, by Magali Villeneuve, was included in the hardcover release of *Rhythm of War*.
| Kalak |
|**Ma**|
|-|-|
|**Residence**|[[Kholinar|Kholinar]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Ma** is a woman who lives in [[Alethkar|Alethkar]] on [[Roshar|Roshar]]. During the [[Siege of Kholinar|Siege of Kholinar]], she was one of the impoverished people that [[Shallan Davar|Shallan Davar]] (as Veil) attempted to supply with food. She and [[Seland|Seland]] had been squatting in a decrepit building with [[Grund|Grund]] before they suddenly moved away, possibly due to a fear of the [[Grips|Grips]].
| Ma |
|**Alds**|
|-|-|
|**Residence**|[[Hearthstone|Hearthstone]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
**Alds** is a resident of [[Hearthstone|Hearthstone]] on [[Roshar|Roshar]].
## History
Alds, along with [[Milp|Milp]] and several other townsmen, accompanied Citylord [[Roshone|Roshone]] and his son [[Rillir|Rillir]] on a [[Whitespine|whitespine]] hunt around the year 1168. The party was ambushed by several whitespines and Alds was badly wounded. Alds and Milp, who had also been injured, were left behind by the hunting party on the orders of Roshone so that they could hurry to bring the mortally injured Rillir to [[Lirin|Lirin]] for treatment. Afterwards, more men from the townsmen returned to try to save Alds and Milp. It is unknown whether Alds survived, as the whitespines were still in the area and his wounds were severe. Lirin told his son [[Kaladin|Kaladin]] to get some rest in case he needed help treating Alds and Milp later.
## Trivia
Chapter 41 of the Way of Kings is entitled, "Of Alds and Milp".
| Alds |
|**Savrahalidem**|
|-|-|
|**Family**|
|**Parents**|[[Taravangian|Taravangian]]|
|**Relatives**|[[Karavangia|Karavangia]], [[Gvori|Gvori]], [[Ruli|Ruli]], [[Taravangian's granddaughter|Taravangian's granddaughter]]|
|**Titles**|Queen of [[Kharbranth|Kharbranth]]|
|**Aliases**|Savri|
|**Residence**|[[Kharbranth|Kharbranth]]|
|**Nationality**|[[Kharbranthian|Kharbranthian]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Rhythm of War*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
**Savrahalidem**, also known as **Savri** to those close to her, is the queen of Kharbranth. She is [[Taravangian|Taravangian's]] daughter and has multiple children.
## History
Savri disavows her father, [[Taravangian|Taravangian]], after his betrayal at the Battle in [[Emul|Emul]]. [[Kharbranth|Kharbranth]] declared itself neutral in the conflict, with their surgeons aiding whichever side petitions them.
| Savrahalidem |
|**Stine**|
|-|-|
|**Residence**|[[Warcamp|The Alethi warcamps]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Stine** is a senior member of [[Meridas Amaram|Meridas Amaram's]] staff on the [[Shattered Plains|Shattered Plains]] of [[Roshar|Roshar]].
While [[Shallan Davar|Shallan Davar]], in the guise of the maid [[Telesh|Telesh]], was searching Amaram's house for the [[Ghostbloods|Ghostbloods]], she was ordered by the cook to find Stine. He was in Amaram's study cleaning the Highlord's collection of flutes, and had been looking for someone to polish the mirrors in the house. Shallan disobeyed the cook's order and never saw Stine.
| Stine |
|**Grandbow**|
|-|-|
|**Fabrial type**|[[Augmenter|Augmenter]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
A **grandbow** is an incredibly powerful bow created by attaching an augmenter fabrial to a large bow. Invented by the [[Alethi|Alethi]] on [[Roshar|Roshar]], they are sometimes called **Shardbows** because users typically must be enhanced by the strength of [[Shardplate|Shardplate]] in order to fully draw them.
## Contents
1 Appearance and Functionality
2 History
3 Living Shardbows
4 Notes
## Appearance and Functionality
Grandbows are constructed from steel and are about as tall as a man. A small gemstone attached to the bow by an [[Artifabrian|artifabrian]] provides [[Stormlight|Stormlight]] and ensures that the metal does not warp under the stress of being drawn. The arrows used with a grandbow are as thick as three fingers, and are quite long.
## History
Grandbows were designed by [[Alethi|Alethi]] [[Artifabrian|artifabrians]] led by [[Navani Kholin|Navani Kholin]] during the [[War of Reckoning|War of Reckoning]]. They were often used during [[Chasmfiend|chasmfiend]] hunts to injure the creatures before the hunters moved in for the final kill. In 1173, [[Highprince|Highprince]] [[Torol Sadeas|Torol Sadeas]] used a grandbow to attack the chasmfiend that surprised the Alethi during a hunt, while Highprince [[Dalinar Kholin|Dalinar Kholin]] as well as [[Adolin|Adolin]] and King [[Elhokar|Elhokar]] attacked it with their [[Shardblade|Shardblades]]. Some of the Alethi that had Plate but no Blade (including [[Rust Elthal|Rust Elthal]] and [[Serugiadis|Serugiadis]]) sometimes practiced with grandbows as an alternative to a [[Shardhammer|shardhammer]] or another melee weapon.
[[Meridas Amaram|Meridas Amaram]] used a grandbow during his fight with [[Kaladin|Kaladin]] at the [[Battle of Thaylen Field|Battle of Thaylen Field]]. Amaram lost the bow when Kaladin scared off his horse, and it was retrieved by [[Lunamor|Lunamor]]. Lunamor was able to draw the bow and kill Amaram, who had been joined with [[Yelig-nar|Yelig-nar]], with arrows through the head and chest. He is the only person to have drawn a grandbow without the aid of Shardplate, and it is not known how he did so. His daughter [[Cord|Cord]] referred to [[Spren|spren]] strengthening Lunamor's arm when he drew the [[Bow of Hours|Bow of Hours]] in the [[Horneater Peaks|Horneater Peaks]], but Lunamor declined to speak about the subject.
Amaram's grandbow was passed onto Cord, who was also a skilled archer. [[Cord|Cord]] used the grandbow to kill [[Leshwi|Leshwi]] before the assault on [[Hearthstone|Hearthstone]]. During a [[Skybreaker|Skybreaker]] attack at the Battle of [[Emul|Emul]], Cord used the bow to shoot an arrow directly into [[Nale|Nale's]] face, but he easily healed from the injury. Nale was also able to catch an arrow that Cord had fired from mere feet away.
## Living Shardbows
It is possible that a bonded [[Knights Radiant|Radiant]] [[Spren|spren]] may be manifested as a living Shardbow instead of a [[Shardblade|Shardblade]], although this seems to be uncommon and has not been seen since at least the [[Recreance|Recreance]].
| Grandbow |
|**Tshadr**|
|-|-|
|**Died**|Vevashev 1175|
|**Abilities**|[[Shardbearer|Shardbearer]]|
|**Profession**|Highguard|
|**Nationality**|[[Thaylen|Thaylen]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Tshadr** is a [[Thaylen|Thaylen]] [[Shardbearer|Shardbearer]] and [[Highguard (Roshar)|highguard]] on [[Roshar|Roshar]] during the [[True Desolation|True Desolation]]. He is a wealthy man who owns a manor. He possesses a suit of [[Shardplate|Shardplate]], and as such is a member of one of the eight Thaylen houses to own Shards.
## History
Tshadr likely received his Shardplate from his father in his youth, as was the tradition among Thaylen Shardbearers. By the time of the [[True Desolation|True Desolation]], he held a position in the highguard, protecting the Thaylen throne. During the [[Battle of Thaylen Field|Battle of Thaylen Field]], Tshadr led a group of soldiers and held [[Court Square|Court Square]] in the fight against [[Amaram|Amaram's]] corrupted soldiers and [[Odium|Odium's]] forces. Queen [[Fen Rnamdi|Fen Rnamdi]], having not seen the man, assumed he was either in his manor or mustering troops in one of the upper tiers of the [[Thaylen City|city]]. [[Hrdalm|Hrdalm]] was able to relay news of Tshadr's location to [[Adolin|Adolin]] at a later point in time.
Sometime after the battle in Thaylen City, Tshadr moved to [[Urithiru|Urithiru]] and settled in rooms on the fourth floor. He was the only non-[[Knights Radiant|Radiant]] Shardbearer in the tower when the [[Fused|Fused]] conquered the tower. Someone, presumably [[Taravangian|Taravangian]], told the invaders which room he was in, and the [[Shanay-im|shanay-im]] were able to kill him and take his Plate without anyone noticing.
| Tshadr |
|**Sand Lord**|
|-|-|
|by [[Fritz Casas|Fritz Casas]]|
|**Abilities**|Avatar of [[Autonomy|Autonomy]]|
|**Aliases**|Sun Lord|
|**Homeworld**|[[Taldain|Taldain]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*White Sand*|
The **Sand Lord**, sometimes referred to as the **Sun Lord**, is a deity worshipped on the [[Dayside|Dayside]] of [[Taldain|Taldain]].
## Contents
1 Religion and Culture
1.1 Kerzta
1.2 Lossand
1.3 Role in International Relations
2 Cosmere Significance
3 Notes
## Religion and Culture
### Kerzta
The Sand Lord plays a prominent role in the monotheistic [[Ker'reen|Ker'reen]] religion of [[Kerzta|Kerzta]], which teaches that he is embodied in the sun. They believe the sand is his body and the sun is his eye, and view sand mastery as heretical because it corrupts the sand. [[Ais|Ais]] is seen praying to the "Sun Lord", which appears to be another name that Kerztians use for the Sand Lord.
### Lossand
>“*Sand Masters are agnostic by tradition, but even they curse, praise, and petition the Sand Lord, especially when it comes to a lost cause like me.*”
\-Kenton[4]
The upper class of Lossand known as the [[Kelzi|Kelzin]] includes many Kerztian expatriates and other followers of Ker'reen. However, worship of the Sand Lord is not universal in the country. Notably, the [[Sand mastery|sand masters]] of the [[Diem|Diem]] are known to be agnostic. Still, all Daysiders feel a spiritual bond with the sun, including those that do not worship it. Lossandins commonly swear to the Sand Lord or invoke his name in everyday conversation; this includes [[Lady Judge|Lady Judge]] [[Heelis|Heelis]] and many sand masters, even including Lord Mastrell [[Praxton|Praxton]].
### Role in International Relations
Kerztians hate the disbelievers of the Diem and regard sand mastery as an unholy abomination. Since the Diem is an integral part of Lossand's government, Kerztians generally regard Lossandins as infidels. This religious clash between the two countries has caused many wars in the past. [[Lokmlen|Lokmlen]] and [[Vey|Vey]] call Ais a traitor to Kerzta due to her work for the Lossandin government, including the protection of Kenton; they both tell her that her soul will be judged by the Sand Lord.
## Cosmere Significance
The Sand Lord is actually a persona of the [[Shard|Shard]] of [[Adonalsium|Adonalsium]] known as [[Autonomy|Autonomy]] and its Vessel, [[Bavadin|Bavadin]]. It is one of many personas used by Bavadin; she prefers to let her personas attract attention rather than becoming directly involved, and wishes to crowd out the competition, out-competing other Shards by filling the Cosmere with versions of herself.
Taldain's sunlight actually contains Autonomy's [[Investiture|Investiture]]. Autonomy's presence on Taldain currently prevents [[Worldhopper|worldhoppers]] from easily accessing the planet.
| Sand Lord |
|**Jor**|
|-|-|
|**Family**|
|**Spouse**|[[Kryst|Kryst]]|
|**Profession**|Bouncer|
|**Residence**|[[Urithiru|Urithiru]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
**Jor** is an [[Alethkar|Alethi]] bouncer at [[Jez's Duty|Jez's Duty]] in [[Urithiru|Urithiru]] on [[Roshar|Roshar]]. He is married to [[Kryst|Kryst]].
## Contents
1 Appearance and Personality
2 History
3 Trivia
4 Notes
## Appearance and Personality
Jor looks like a typical Alethi, with very short, black hair and dark skin. He is young and has some chin stubble. He smiles and laughs constantly and enjoys telling stories, coming across as affable. Veil finds him arrogant and slightly misogynistic, but he is also good-natured and honorable.
## History
Jor presumably lived in a warcamp on the [[Shattered Plains|Shattered Plains]] before the [[Battle of Narak|Battle of Narak]] and was among the many evacuees to [[Urithiru|Urithiru]]. He worked as a bouncer in a low-end bar that [[Shallan|Shallan]] selected as a good place to practice using her Veil persona. He watched and laughed as Veil struggled to drink some strong alcohol, then sat next to her and flirted with her. When he realized that Veil was quickly getting drunk, he warned her that the area could be dangerous and offered to call a palanquin to take her home. Veil managed to extract some information from Jor about the rumored [[All's Alley|location]] of a murder before sobering up instantly through the use of [[Stormlight|Stormlight]]. Jor and the bartender were left very confused as Veil casually exited the bar.
Later, Jor worked as a bouncer in the [[Ten Rings|Ten Rings]] section of Urithiru's central market at [[Jez's Duty|Jez's Duty]], a winehouse that [[Adolin|Adolin]] frequented. Jor held a wedding party at the winehouse when he married [[Kryst|Kryst]], and [[Syl|Syl]] rode around on his shoulder as he greeted the attendees. He came over to the table where Adolin sat with Shallan and [[Kaladin|Kaladin]] to introduce Kryst, and Adolin gave the couple a wedding gift.
## Trivia
Jor is a cameo for Jory Phillips, one of [[The Stormlight Archive|The Stormlight Archive's]] beta readers. He married between the releases of *Oathbringer* and *Rhythm of War*, inspiring Brandon to include Jor's wedding in the book.
| Jor |
|**Lancer**|
|-|-|
|**Type**|Greatshell|
|**Sapient**|Yes|
|**Native to**|[[Aimia|Aimia]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **lanceryn** (singular: lancer) are a type of [[Greatshell|greatshell]] native to [[Aimia|Aimia]].
The lanceryn were originally the **Ancient Guardians** or **Guardians of Ancient Sins**, tasked with the keeping of the [[Dawnshard|Dawnshard]] underneath [[Akinah|Akinah]]. Like all greatshells, the lanceryn were enormous. It is likely they could fly and bonded [[Mandra|mandras]]. They, like the modern larkin, had the ability to feed on [[Investiture|Investiture]]. At the fall of their species, the [[Sleepless|Sleepless]] took over their role protecting the Dawnshard. Some hordelings had bred with lanceryn prior to their fall, thus passing on the ability to feed on Investiture, albeit in a limited manner.
It is commonly believed that the lanceryn died off during the [[Scouring of Aimia|scouring of Aimia]], to the dismay of those who had harvested their [[Gemheart|gemhearts]]. They were the last creature known to produce gemhearts of large size prior to the discovery of the [[Chasmfiend|chasmfiends]] on the [[Shattered Plains|Shattered Plains]]. However, it appears that the lanceryn live on in some way in [[Larkin|larkin]]. The [[Sleepless|Sleepless]] [[Nikliasorm|Nikliasorm]] believes that [[Chiri-Chiri|Chiri-Chiri]], a larkin, is an Ancient Guardian in her own right. It also says that lanceryn are now called larkin. They are "kind of the same species." Although there is some relationship between the two, it is unclear as of yet exactly what that relationship is.
In the undersea caverns of Aimia, there is a room containing six greatshell skulls made of carapace, presumably belonging to lanceryn. They appear to turn to face [[Rysn|Rysn]] while she is in a nearby cavern.
| Lancer |
|**Coughing shivers**|
|-|-|
|**World of Origin**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **coughing shivers** is a disease on [[Sel|Sel]]. After Prince [[Raoden|Raoden]] became an [[Elantrian|Elantrian]], his father, King [[Iadon|Iadon]], claimed that he had died from the coughing shivers.
The coughing shivers disfigures its victims. The disease is unlikely to kill young and fit men, although it can happen.
| Coughing shivers |
|**Deedanor**|
|-|-|
|**Died**|[[Siege of Kholinar|Siege of Kholinar]]|
|**Titles**|Captain|
|**Groups**|[[Kholinar Wall Guard|Kholinar Wall Guard]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
Captain **Deedanor** is an [[Alethi|Alethi]] man who is the platoon leader of the Seventh Platoon of the [[Kholinar Wall Guard|Kholinar Wall Guard]] on [[Roshar|Roshar]] during the [[Era of Solitude|Era of Solitude]].
Deedanor's second in command was Lieutenant [[Noromin|Noromin]], who commanded the platoon in the event of Deedanor's absence.
Deedanor was sitting at the dinner table when [[Kaladin|Kaladin]] began questioning Highmarshal [[Vivenna|Azure]] on her identity and past. He stared at Kaladin slack-jawed at the boldness of his questions. When an attack on the wall by the [[Fused|Fused]] interrupted them, Deedanor went up to the wall with the rest of the platoon. One of the Fused pinned Deedanor to the wall's battlements with her lance and then lifted him and tossed him off the wall. Deedanor screamed as he fell and died upon hitting the ground. Kaladin considered using his [[Surgebinding|Surgebinding]] to save him, but he decided that it was not worth the risk and instead began organizing the platoon's defense.
| Deedanor |
|**Battle of Teoras**|
|-|-|
|**Participants**|[[Dakhor|Dakhor]] monks, [[Raoden|Raoden]], [[Sarene|Sarene]], [[Hrathen|Hrathen]], [[Eventeo|Eventeo]]|
|**Effects**|[[Fjorden|Fjorden]] invasion of [[Teod|Teod]] stopped|
|**City**|[[Teoras|Teoras]]|
|**Nation**|[[Teod|Teod]]|
|**World**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
It has been suggested that this page be merged into [[Invasion of Arelon|Invasion of Arelon]].The information on this page is much better suited to be included on other pages.
The **Battle of Teoras** took place on the planet of [[Sel|Sel]] just before [[Raoden|Raoden]] and [[Sarene|Sarene]] were crowned king and queen of [[Elantris (city)|Elantris]].
King [[Eventeo|Eventeo]] of [[Teod|Teod]], faced with the death of his daughter Sarene, capitulates to the demands of [[Dilaf|Dilaf]] and agrees to the full surrender of Teod to the armies of the [[Fjordell|Fjordell]] Empire.
Dilaf, [[Hrathen|Hrathen]] and Sarene are transported to Eventeo's throne room by the sacrifice of some of his monks. Hrathen and Sarene escape, and are pursued through the city by Dilaf.
Raoden arrives in Teoras and is nearly defeated by Dilaf, until Hrathen uses Dilaf's own magic against him.
The rest of the Elantrians arrive and battle the troops of Fjordell. Then they all jump back to Elantris.
| Battle of Teoras |
|**Winterwort**|
|-|-|
|**Type**|Plant|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Winterwort** is a type of plant native to [[Roshar|Roshar]]. It is used by surgeons as a soporific anesthetic.
Winterwort can be used to prepare a patient for surgery. It is ingestible after being crushed to a powder and mixed with oil, although it has a bitter taste. At one spoonful per ten brickweight of the patient, it will keep a person unconscious for around five hours.
[[Kaladin|Kaladin]] and [[Lirin|Lirin]] used winterwort on [[Sani|Sani]] when they attempted to repair her crushed hand.
| Winterwort |
|**Shasta Smedry**|
|-|-|
|by Hayley Lazo |
|**House Smedry**|
|**Spouse**|[[Attica Smedry|Attica]]|
|**Children**|[[Alcatraz Smedry|Alcatraz]]|
|**Abilities**|[[Librarian|Librarian]], [[Smedry Talent|Smedry Talent]]|
|**Homeworld**|[[Earth (Alcatraz)|Earth (Alcatraz)]]|
|**Introduced In**|*Alcatraz Versus the Evil Librarians*|
**Shasta Smedry** (aka **Ms. Fletcher**) is a [[Librarian|Librarian]]. She married [[Attica Smedry|Attica Smedry]], gaining his [[Smedry Talent|Talent]] for losing things, and is [[Alcatraz Smedry|Alcatraz's]] mother.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Trivia
5 Notes
## Appearance and Personality
Shasta has a tendency to wear simple, plain clothes. She has long blond hair, which she wears in a bun. Like many Librarians, she wears a pair of horn-rimmed glasses.
While working undercover as Ms. Fletcher, Alcatraz's caseworker, she acted quite unpleasantly toward him, often criticizing Alcatraz. However, she is shown to care about her son when Alcatraz uses his Truthfinder's Lens on her, and during the events of Siege of Mokia, they have a discussion like two equals. While interacting with other Librarians, she is curt and businesslike. She is serious most of the time, but on occasion displays a very sarcastic sense of humor.
Shasta appears to be ashamed that she doesn't have full control over her Smedry Talent. However, she typically keeps an unflappable demeanor and is able to brush off most criticisms.
## Attributes and Abilities
Shasta has the Smedry Talent of losing things by virtue of her marriage to Attica, although she isn't able to control it very well. Nevertheless, she manages to use her Talent to great effect at least once.
Shasta also demonstrates considerable skill at sleight of hand on multiple occasions. She is very intelligent and excellent at turning situations to her advantage, thinking on her feet, and commanding authority.
## History
Shasta married Attica Smedry, despite the objections of Attica's father [[Leavenworth Smedry|Leavenworth]], who believed she was only manipulating Attica to get his Talent. Together, Attica and Shasta researched the origins of Smedry Talents and the Sands of Rashid. Shasta gave birth to Alcatraz in Nalhalla and shortly after, she and Attica separated.
After Alcatraz's birth, Shasta left with him for the [[Hushlands|Hushlands]] and acted as his caseworker, Ms. Fletcher, keeping her true identity secret from him. On his thirteenth birthday, she arrived to steal the [[Sands of Rashid|Sands of Rashid]], which had arrived for him earlier that day. A few months later, she found out through an unknown means that Attica had gone to the Library of Alexandria. Shasta notified Leavenworth and pursued Attica to the Library herself, claiming his [[Translator's Lenses|Translator's Lenses]].
Shasta brought the Lenses to [[Nalhalla|Nalhalla]], where she plotted to steal a book from the Nalhallan [[Royal Archives (Not a Library!)|Royal Archives (Not a Library!)]] using Transporter's Glass. The Lenses were taken by Alcatraz, but she managed to retain possession of the book, which she later burned. She was captured by the Mokians during the [[Siege of Mokia|Siege of Mokia]], and stayed there willingly until she left with Alcatraz, Leavenworth, [[Kazan Smedry|Kaz]], and [[Draulin|Draulin]] for the [[Highbrary|Highbrary]]. There, she was knocked out by Attica.
## Trivia
Her first name is likely a reference to in California. The name Fletcher is likely a reference to in the Rocky Mountains.
| Shasta Smedry |
|**Arintol**|
|-|-|
|**Profession**|Solicitor|
|**Residence**|[[Elendel|Elendel]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Arintol** is a solicitor in [[Elendel|Elendel]] on [[Scadrial|Scadrial]].
## History
[[Wayne|Wayne]] was told by people he spoke to on the street that Arintol was an honest solicitor. While in the guise of a corrupt constable, Wayne recommended Arintol's services to a captured [[Vanishers|Vanisher]], a man named Sindren. He told [[Sindren|Sindren]] to get the constables to promise him freedom with Arintol in the room and then confess his knowledge of the Vanishers' activities.
| Arintol |
|**Hrdalm**|
|-|-|
|**Abilities**|[[Shardbearer|Shardbearer]]|
|**Nationality**|[[Thaylen|Thaylen]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
>“*Great Honor in you, Prince Adolin. Great Passion in me at this aid.*”
\-Hrdalm[1]
**Hrdalm** is a [[Thaylen|Thaylen]] [[Shardbearer|Shardbearer]] and a highguard who lived in [[Thaylen City|Thaylen City]] on [[Roshar|Roshar]] during the [[Era of Solitude|Era of Solitude]]. He helped to defeat one of the [[Thunderclast|thunderclasts]] during the [[Battle of Thaylen Field|Battle of Thaylen Field]].
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Notes
## Appearance and Personality
Hrdalm has a jovial and companionable personality. He is very helpful, more than willing to work with Adolin to take down the [[Thunderclast|thunderclast]]. Hrdalm expressed deep gratitude towards Adolin and reverence to [[Mayalaran|Maya]] when Adolin lent Hrdalm the [[Shardblade|Shardblade]] after he was unable to continue the battle.
Hrdalm's physical appearance is unknown, but he often wears his black Shardplate. The helm had stylized Thaylen eyebrows shaped like backward sweeping knives. The Plate was painted black and skirted with a triangular pattern of interlocking scales.
Hrdalm is able to speak in broken [[Alethi|Alethi]].
## Attributes and Abilities
Hrdalm owns the [[Shardplate|Shardplate]] named [[Cvaderln|Cvaderln]], which had been in his family for generations. He has been trained to use Shardplate and a [[Shardhammer|Shardhammer]], both of which he owns. He is also capable of ably using a [[Shardblade|Shardblade]]. He is very skilled with his Shards, able to capably defend himself against both a thunderclast and the [[Fused|Fused]].
## History
As Hrdalm possesses [[Shardplate|Shardplate]], he was born into one of the eight ancient Thaylen houses to own Shards. Hrdalm likely received his Shard from his father in his youth. After receiving his Shard, he served as a member of the highguard, protecting the Thaylen throne.
In 1174, during the [[Battle of Thaylen Field|Battle of Thaylen Field]], Hrdalm came to help Adolin fight the [[Thunderclast|thunderclast]] [[Kai-garnis|Kai-garnis]]. He agreed to act as distraction for the monster while Adolin attacked it. However he shortly ended up being pinned by two [[Fused|Fused]] and saved by Adolin throwing [[Maya|Maya]] at one of the Fused. He expressed amazement at this feat. After Adolin was chased by the thunderclast down to a lower tier of the city, Hrdalm somehow lost his [[Shardhammer|Shardhammer]] during the fighting but eventually began using one of the Fused's lances. Hrdalm then climbed down to the lower tier himself and found the injured Adolin. He commanded Adolin to rest as he was too injured to continue. Adolin lent Maya to Hrdalm for the rest of the battle against the thunderclast. He expressed deep reverence and gratitude to Adolin for his generosity. Hrdlam and [[Renarin Kholin|Renarin Kholin]] immobilized the thunderclast together, Renarin serving as a distraction while Hrdalm cut both of the thunderclast's legs off at the knees.
| Hrdalm |
|**Delius**|
|-|-|
|**Family**|
|**Children**|[[Delius' son|son]]|
|**Titles**|[[Lord Admiral|Lord Admiral]] (former)|
|**Groups**|[[Taishin|Taishin]] (former), [[Helm|Helm]]|
|**Residence**|[[Kezare|Kezare]]|
|**Ethnicity**|[[Daysider|Daysider]]|
|**Nationality**|[[Lossandin|Lossandin]]|
|**Homeworld**|[[Taldain|Taldain]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*White Sand*|
**Delius** is a former [[Lord Admiral|Lord Admiral]], the Taisha of the [[Helm|Helm]], on the Dayside of [[Taldain|Taldain]].
## Contents
1 Appearance and Personality
2 History
3 Quotes
4 Notes
## Appearance and Personality
Delius has long brown hair and stubble on his face. He maintains the facade of a drunken sot, constantly drinking, or as he puts it, wasting wine. He wears a blue coat over a white shirt and brown pants. He carries an ornamental sword with him held in a sheath at his waist held in place by a long shoulder strap.
## History
>“*Yes, I'd committed the same sin twice--the sin of success.*”
\-Delius to Kenton.[2]
When he was a young man Delius was a member of the [[Guild|Guild]]. He was very successful and was 20,000 [[Lak|lak]] short of becoming the next [[Lord Merchant|Lord Merchant]]. [[Vey|Vey]] suggested to him that they finance a [[Lakstone|lakstone]] mine together. Delius put all of his fortune and effort into the project to no avail. After five unsuccessful years Delius, broke, was forced to sell the mine to his partner, Vey. One week later Vey found a vein of lakstone, and with the fortune he soon earned from the mine, he became the new Lord Merchant.
>“*I had hundreds of lak worth of ships and they took it all from me, Kenton. I'm going to make them regret that decision...*”
\-Delius to Kenton.[2]
Delius quit the Guild in disgust and joined the Helm. Within a decade he had amassed a large fleet of merchant ships, one of the largest such fleets on all of Dayside. However, during his time at the Helm he neglected the importance of the Shipowners' Circle who took all of his fortune away from him by "honoring" him with the position of Lord Admiral. As Lord Admiral he was not allowed any possessions and the Helm provided him with three things: a house, a ship when he needed it, and as much food and drink as he wanted. As soon as the shock of it settled in, Delius began plotting his revenge and comeback. As revenge for what they did to him he took on the role of a sot, drinking bottle after bottle of expensive wine at the Helm's expense. He had his [[Delius' son|son]] buy up a new fleet of ships in his own name to get around the Helm's restrictions on what he could own. He "hired" his son as his steward and prepared documents that, when he signed them, would transfer ownership of the fleet from his son to himself. He had his son carry these documents with him at all times and bided his time, waiting for an opportunity to strike back at the Helm.
>“*As long as I'm working against Vey I know I am doing something good--even if I don't pay much attention to what is actually happening*”
\-Delius to Kenton.[1]
Due to his hatred for Vey, throughout his time as Taisha he would oppose him in every way he could, in every vote of the council he would vote for the opposite of what Vey did, regardless of the consequences for himself or the Helm. In the first vote of the Taishin on the subject, he was the only one to vote for the [[Diem|Diem's]] retention.
The Helm sent two messengers to visit his home in [[Kezare|Kezare]] to attempt to convince him to curb his drinking due to the cost and disgrace it was causing to their Profession. He called their suggestions boring and refused to listen to them. As the two messengers were leaving Lord Mastrell [[Kenton|Kenton]] arrived with [[Aarik|Aarik]] and [[Ais|Ais]] to meet with him. Delius offered each of them some wine to drink, Kenton refused, but Aarik happily accepted. Kenton asked Delius, bluntly, if he would be voting for him in the upcoming vote on the Diem's fate. Delius replied that he was going to vote the opposite of whatever Vey would vote, and that no amount of convincing him will change his mind. Kenton tried to convince him, but Delius told him that he would simply rather not think about it. After Kenton left Delius and his son discussed the political situation of Lossand. His son explained to him that most of the [[Kelzi|Kelzin]] are [[Kerztian|Kerztian]] and therefore they hate the Diem and its sand masters.
>“*Delius. The only man in Lossand who could collapse drunk before the party even begins!*”
\-Kenton to Khriss.[4]
Delius invited Kenton and his "Darkside beauty", [[Khriss|Khriss]], to a ball he was throwing in Kenton's honor. At the ball Delius shakily got up and, his speech slurred, announced that he would be voting for the Diem in the upcoming vote. As soon as he finished he promptly collapsed in a heap, stone drunk. Delius' son and some other aides helped him get back to a chair to recover. After he recovered he and his steward went to join Kenton and Khriss where they had taken seats outside by the fountain. Kenton introduced Delius to Khriss and the three of them discussed the differences between social life on Dayside compared to Darkside. When Kenton expressed his frustration with the other Taishin to Delius, he explained that it was likely due to the fact that the [[A'kar|A'kar]] was planning on cutting off all trade between [[Kerzta|Kerzta]] and Lossand if he won the Choosing in a few weeks time. However, it was rumored that the A'kar would reconsider this position if Lossand would rid itself of the sand masters.
>“*That man is more than just a drunken slob. Or at least he has the potential to be more.*”
\-Khriss to Kenton.[6]
Kenton expressed his surprise that Delius would vote for the Diem when it was very much against his Profession's best interests. Delius said that Kenton clearly does not know much about his position, and departed, telling them to eat as much as they want and to "waste" some wine for him.
Later, back at the Diem, Kenton read through the Helm's charter and discovered what the position of Lord Admiral truly entailed. He discovered that the position possessed no true power, all of the Helm's power belonged to the Shipowners' Circle, and the position of Lord Admiral is merely a figurehead position. When the Circle selects a new Lord Admiral, an "honor" which he is unable to refuse, he forfeits all of his possessions and is forbidden from owning any property. All he is given is a house to live in, an unlimited food and drinks budget, and any ship when he wants it. He realized that Delius is as trapped as he is, and his extravagant lifestyle is merely a way to get back at the Circle for what they did to him.
Later, when Kenton was trying to hire a ship to [[Lraezare|Lraezare]] to find Vey and was being blocked by dockmaster [[NaiMeer|NaiMeer]] who was not allowing him to set sail, Delius arrived with his steward to commandeer a ship for himself. He said to Kenton that, spontaeneously, he had decided to pay a visit to the Shipowners' Circle in Lraezare, and invited Kenton to join him on his trip. Kenton said that he was also going there, Delius remarked that it was a remarkable coincidence, and they set sail for Lraezare.
>“*When you steal a man's fortune, give him a title mocked and reviled by the rest of the nation--and when you give him five years to contemplate his hatred--make sure you never give him a chance to get revenge.*”
\-Delius to the Shipowners' Circle.[2]
During the journey Delius told Kenton all about his history with Vey, the Guild, the Helm, and how he became Lord Admiral. When they arrived in Lraezare they found out that Vey is hiding in the house of [[Lokkall|Lokkall]], the head of the Shipowners' Circle, and their group headed off to his house. While Kenton, [[Ais|Ais]], and Vey are upstairs discussing their business together Delius and Lokkall have a standoff of their own. Lokkall told Delius that the Helm had had "need" of his ship and it had set sail, leaving him stranded in Lraezare. Delius responded that he would simply use his powers to commandeer another ship. Lokkall informed him that, by unanimous decision, the Circle had decided that they had had enough of his drunken antics, and were removing him from his position. Delius confirmed with Lokkall that he was serious and then turned to his steward and asked for the "documents". He signed them and gave them to Ais to look over and confirm that they were in order. He then announced that he was now the owner of a large fleet of ships, twelve of which were currently in Lraezare. He said that although he was barred from owning property, the Helm's charter never said anything about his servants, even if they were is own son. He instructed his son to command their fleet to monopolize access to the port of Kezare for the next month. This declaration sent the Circle into a panic over the losses this would cause them. Delius nominated Lokkall to be the new Lord Admiral, saying that if the Circle agreed he would reconsider his hasty order, and not block Kezare after all. The council unanimously agreed and made Lokkall into the new Lord Admiral. Delius told Lokkall that he was merciful, and would hold all of his possessions for him, and if he voted for the Diem he would nominate a new Lord Admiral and return his possessions to him. Kenton asked Deius why he was helping the Diem so much, and Delius replied that he empathized with the Diem's plight in the face of impossible odds, and that what was done to the Profession wasn't right. The group then set sail back to Kezare on board one of Delius' ships.
During the journey they were attacked by Kerztian assassins trying to kill Kenton. After Aarik came to Kenton's rescue, Delius wanted to dump the bodies into the river and continue on their way, but Ais protested that they needed a proper Kerztian burial. Not wanting to start another fight, Delius reluctantly allowed her to do so.
Delius attended Kenton's duel with [[Drile|Drile]] and the Taishin vote that followed to ensure that Lokkall kept his end of their bargain.
## Quotes
>“*Boring, boring, and boring! No, I shall face this world drunk, or I shan't face it at all. Thank you for the suggestion, but since I judge it to be inane, I shall ignore it.*”
\-Delius to two messengers sent to him by the Helm.[1]
>“*Steward, do you think we could knock down a few buildings to make this view more picturesque?*”
\-Delius to his son.[1]
>“*This world has given me little to believe in, Lord Mastrell. Those I thought were my friends betrayed me. The Profession I thought would protect me instead ripped my life away in exchange for this foolish mockery. A lesson for you, Perhaps?*”
\-Delius to Kenton.[2]
| Delius |
|**Doril**|
|-|-|
|**Abilities**|[[Sand mastery|Sand master]]|
|**Titles**|Underfen|
|**Groups**|[[Diem|Diem]]|
|**Residence**|[[Kezare|Kezare]]|
|**Ethnicity**|[[Daysider|Daysider]]|
|**Nationality**|[[Lossandin|Lossandin]]|
|**Homeworld**|[[Taldain|Taldain]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*White Sand*|
Underfen **Doril** is a female [[Sand mastery|sand master]] on [[Taldain|Taldain]]. Her rank indicates that she is weak in sand mastery, and she appears to have been a cook for the [[Diem|Diem]].
She was an older woman with gray hair, and she was seen wearing an apron over her robes. She approached Lord Mastrell [[Kenton|Kenton]] asking when the next shipment of [[Zaidon|zaidon]] would arrive. She was one of several people who interrupted Kenton with relatively mundane questions, which led [[Khriss|Khriss]] to suggest that he delegate some of his duties to [[Elorin|Elorin]] and [[Dirin|Dirin]].
| Doril |
**Adam Horne** is an employee of [[Dragonsteel Entertainment|Dragonsteel Entertainment]]. He was hired as [[Brandon Sanderson|Brandon Sanderson's]] executive assistant circa January 2015.
He is involved in a wide variety of tasks, including publicity, merchandise, and updating Brandon's website. He often responds to fan mail and other inquiries, and formerly sent out copies of *Aether of Night* and *White Sand* before their distribution methods were changed. He is involved in the production of leatherbound editions, and administered the 10th anniversary *The Way of Kings* Kickstarter. He can often be seen (or at least heard) on Brandon's YouTube livestreams reading questions from fans.
He is married to Brandon's sister Jane and they have a corgi named [[Lopen|Lopen]].
| Adam Horne |
|**121**|
|-|-|
|**Abilities**|[[Nahel bond|Nahel bond]], [[Skybreaker|Skybreaker]] magic, [[Splinter|Splinter]]|
|**Bonded With**|[[Nale|Nale]]|
|**Species**|[[Highspren|Highspren]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Oathbringer*, *Rhythm of War*, and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
**121** is a [[Highspren|highspren]] on [[Roshar|Roshar]]. He is bonded to [[Nale|Nale]].
He does not approve of a close relation between Radiant and Spren-thinking that such would make the Spren an auxiliary to human will. He exerts his influence strongly on [[Auxiliary|Auxiliary]].
He and Nale have reached the Fifth Ideal of the Skybreakers.
| 121 |
|**Brez Observation Platform**|
|-|-|
|**Universe**|[[Cytoverse|Cytoverse]]|
This page or section needs to be updated with new information for *Defiant*!Be aware that in its current state, it may not include all additional content yet.
**Brez Observation Platform** is a [[Superiority|Superiority]] space station located near [[Evensong|Evensong]].
| Brez Observation Platform |
|**Urbene**|
|-|-|
|**Dominance**|[[Eastern Dominance|Eastern Dominance]]|
|**Nation**|[[Final Empire|Final Empire]]|
|**World**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Urbene** was a small village in the [[Eastern Dominance|Eastern Dominance]] of the [[Final Empire|Final Empire]] on [[Scadrial|Scadrial]]. It lies about halfway between [[Erlac|Erlac]] and the [[Conventical of Seran|Conventical of Seran]].
The village consisted of ten large wooden hovels built in a loose circle with a well in the center, and a [[Noble|nobleman's]] manor a little farther up the valley. The [[Skaa|skaa]] of Urbene were herdsmen. The village itself lay in a quiet hollow amid the rising landscape. It was described as picturesque.
[[Sazed|Sazed]] visited Urbene on his way to [[Luthadel|Luthadel]]. He found the village full of corpses of skaa that had died from starvation and dehydration. They were too scared to leave their hovels as the [[Mists|mists]] were out during the day, and had already killed skaa like [[Jell|Jell]] who went outside. Only one of them survived because of cannibalism, and this crazed villager explained to Sazed what had happened there.
| Urbene |
|**Wode**|
|-|-|
|**Universe**| [[State|States]]|
The **Wode** are a group of humans who administrate the [[State|States]]. They use [[XinWey's Doctrine|XinWey's Doctrine]] to govern the [[Liveborn|Liveborn]], and control the programming of the States and all the [[Machineborn|Machineborn]] in them.
## Contents
1 Isolationism
1.1 Age of Awareness
1.2 Procreation
1.3 Programming
2 Administrators
3 Connection with Legion
4 Notes
## Isolationism
>“*The Wode had only interfered with my life twice. First at age fifty, to inform me that my reality was a layered simulation. And now to demand that I procreate.*”
\-Kairominas about the Wode[1]
The Wode follow a policy of isolationism towards the Liveborn. After placing the Liveborn within their Personal State, the Wode only interfere with the State and the Liveborn when necessary, or when XinWey's Doctrine demands.
### Age of Awareness
The Wode never contact a Liveborn until they turn the age of fifty. It is at this age that the Liveborn are presented with the [[Wode Scroll|Wode Scroll]], the only means of communicating with the Wode. Prior to that, the Liveborn are left to live in their State, ignorant of the true nature of their world.
### Procreation
At some point during a Liveborn's life, the Wode calls upon them to procreate with another Liveborn. This entails the Liveborn pick a partner from a list and meet them in a Communal State. All Liveborn are required to participate at some point in their life unless the Wode decides they can abstain.
### Programming
The Wode sets the programming for all the States and Machineborn. If necessary they can adjust the programming to pressure, and essentially force, Liveborn into doing what they need. It is implied this does not happen often, however, and in fact the Wode even allow Liveborn to hack the programming of their Personal State and the Machineborn that reside within it.
## Administrators
As administrators of the States, the Wode perform many jobs for the Liveborn with the intent to enhance their lives. Some of these jobs include acting referees for the game of paintball that occurs on [[Maltese|Maltese]], pairing Liveborn to their Personal State, and acting as disciplinarians when a Liveborn breaks a precept of XinWey's Doctrine. They also provide new challenges for Liveborn once they've conquered the inherent challenges of their Personal State, and maintain the technology that keeps Liveborn alive for so long.
## Connection with Legion
In Legion: Lies of the Beholder, a company named Walters and Ostman Detention Enterprises shows up, which would be initialized as WODE. The company appears to have been founded fairly recently, and engages in activities similar to the WODE in [[Perfect State|Perfect State]], albeit with lower tech. It is implied Perfect State and Legion are, therefore, in the same universe.
| Wode |
|**Dai-Gonarthis**|
|-|-|
|**Abilities**|[[Splinter|Splinter]] of [[Odium|Odium]]|
|**Titles**|Black Fisher|
|**Groups**|[[Unmade|Unmade]]|
|**Species**|[[Spren|Spren]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
>“*Let me no longer hurt! Let me no longer weep! Dai-Gonarthis! The Black Fisher holds my sorrow and consumes it!*”
\-Tanatesach 1173, 28 seconds pre-death. A darkeyed female street juggler. Note similarity to sample 1172-89.[1]
**Dai-Gonarthis** is one of the [[Unmade|Unmade]], an ancient and terrible [[Spren|spren]] of [[Odium|Odium]]. She is also known as the **Black Fisher**.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Trivia
5 Notes
## Appearance and Personality
Dai-Gonarthis wishes to break and burn the world. Even Odium considers her dangerous to unleash and, at the time of the [[True Desolation|True Desolation]], the spren thought he would never do so again.
## Attributes and Abilities
Dai-Gonarthis can utilize [[Connection|Connection]] to create , though only between two locations that have a high concentration of [[Investiture|Investiture]]. At least prior to the [[Night of Sorrows|Night of Sorrows]], most places controlled by the [[Coalition of monarchs|coalition of monarchs]] were protected from her touch, though the lands of the former [[Silver Kingdom|Silver Kingdom]] of [[Natanatan|Natanatan]] were not. Her Elsegates manifest as a circle of violet light that extends into the ground like a pit or tunnel. Those traveling through one of her Elsegates appear to jump out of the exit, often with enough momentum that they need someone to help stabilize them when they land. Using this ability of hers has a cost, though not one that needs to be paid immediately.
Like many of the Unmade, Dai-Gonarthis also appears to have some ability to cause emotional pain and suffering, as [[Jezrien|Jezrien]] wonders if she was responsible for the pain [[Dalinar Kholin|Dalinar Kholin]] felt after he burned [[Rathalas|Rathalas]] and killed [[Evi Kholin|Evi Kholin]]. One [[Death Rattle|Death Rattle]] implies that she has the ability to take a person's sorrow and consume it, which may work similarly to how Odium took [[Moash|Moash's]] emotions.
## History
[[Hessi|Hessi]] posits in *Mythica* that Dai-Gonarthis may have been responsible for the [[Scouring of Aimia|scouring of Aimia]], although her sources are limited and she is unsure whether Dai-Gonarthis is one of the Unmade at all.
>“*So outside of reason that it was barely worth consideration*”
\-Vienta on Odium's decision to empower Dai-Gonarthis again[4]
Shortly after his Ascension to Odium, [[Taravangian|Taravangian]] met with the [[Fused|Fused]] [[El|El]] and asked him to develop a plan for bringing more of Odium's forces to the [[Shattered Plains|Shattered Plains]]. After confirming that Odium was willing to pay a significant price to do so, El responded that, without an allied [[Order of Elsecallers|Elsecaller]] or [[Battar|Battar's]] [[Honorblade|Honorblade]], an Elsegate from Dai-Gonarthis was the only way to get more forces to the Shattered Plains in time. Odium then instructed El to travel to the [[Horneater Peaks|Horneater Peaks]], where Dai-Gonarthis would be able to Connect [[Cultivation's Perpendicularity|Cultivation's Perpendicularity]] to the [[Well of Control|Well of Control]]. El then led an army of hundreds of [[Regal|Regals]] through the Elsegate to join the attack on [[Narak|Narak]].
## Trivia
The name Dai-Gonarthis is most likely derived from , an ancient Canaanite deity later reimagined as a Lovecraftian sea god.
| Dai-Gonarthis |
|**Nafti**|
|-|-|
|**Nationality**|[[Uvara|Uvara]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Nafti** was one of the [[Uvara|Uvara]], a legendary society on [[Roshar|Roshar]].
## Contents
1 Appearance and Personality
2 History
3 Historicity
4 Notes
## Appearance and Personality
The Uvara are noted as having "long, limber bodies". They wear shells in their hair that are not found elsewhere on Roshar, and monochrome robes.
## History
[[Hoid|Hoid]] related the story of a ship named the *Wandersail*, captained by King [[Derethil|Derethil]], to [[Kaladin|Kaladin]]. The ship attempted to sail through a [[Highstorm|highstorm]] on the open seas and was wrecked on the uncharted islands of the Uvara. The Uvara initially seemed like a peaceful people, but Derethil soon realized that they violently killed each other if they made any kind of mistake, in fear of displeasing their emperor.
Derethil and his crew discovered that the emperor had actually been dead for years, throwing the Uvara into chaos and rioting. Nafti, who had been serving as a guide to Derethil's crew, left the islands on the *Wandersail*. She explained that the reason the Uvara were in such anguish was that they had realized that they alone were responsible for all the death and violence.
## Historicity
The tale of the *Wandersail* is known in several nations of Roshar, but some regard it only as a myth. Hoid answers cryptically when Kaladin questions the story's authenticity. At the same time, there may be elements of truth to the story.
| Nafti |
|**Design**|
|-|-|
|by Aliya Chen |
|**Abilities**|[[Nahel bond|Nahel bond]], [[Order of Lightweavers|Lightweaver]] magic, [[Splinter|Splinter]], [[Worldhopper|Worldhopper]]|
|**Bonded With**|[[Elhokar|Elhokar]] , [[Hoid|Hoid]]|
|**Species**|[[Cryptic|Cryptic]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
This page or section needs to be updated with new information for *Rhythm of War*, *Wind and Truth*, and *Yumi and the Nightmare Painter*!Be aware that in its current state, it may not include all additional content yet.
>“*Design! ... What did I tell you about spoiling the ending of stories!”*
\-
**Design** is a [[Cryptic|Cryptic]] from [[Roshar|Roshar]] bonded to [[Hoid|Hoid]].
## Contents
1 Appearance and Personality
1.1 Appearance
1.2 Personality
2 Abilities and Attributes
3 History
3.1 Roshar
3.2 Worldhopping
4 Notes
## Appearance and Personality
>“*I get annoyed easily! It's endearing... to everyone but him!*”
\-Design to Kaladin[1]
For more images, see [[Design/Gallery|/Gallery]].
### Appearance
by Elisgardor With [[Hoid|Hoid]]
Like other Cryptics, Design is a creature with stiff robes and a shifting pattern for a head. Her head pattern is lacy and intricate, and seems to be more fine and graceful than [[Pattern|Pattern's]]. She has a musical, feminine voice. She can flare out her pattern, which is her way of giving a bow.
When living on [[Komashi|Komashi]], she took the form of an attractive Nagadan woman who appeared to be in her early twenties, with a full form and long white hair. This was achieved via a Lightweaving illusion. She specifically asked for a striking and voluptuous figure, both as a way to be particularly disturbing to people if she ever reveals her true appearance, and because she likes the appearance of human curves.
### Personality
Design is cheerful and energetic. She gets annoyed easily and considers that to be endearing. She does not mind spoiling the end of stories and considers surprises to be dumb, unless, it appears, the surprise is for the purposes of playing a prank on someone.
Design enjoys annoying Hoid, poking holes in his stories and tricks in front of others. She happily points out when Hoid makes a mistake. She likes getting into arguments with Hoid. However, she is not a great match for Hoid and both bring out negative aspects of the others personality. She and Elhokar would have gotten along excellently, though.
She dislikes people being overly formal and reverent with her, and she actively tells off those that try to worship her.
She does not see herself as female, though she does enjoy presenting herself in a female form.
## Abilities and Attributes
Being a Cryptic, Design is able to form [[Nahel bond|Nahel bonds]] with humans. This gives the bonded human access to the [[Surges|Surges]] of the [[Order of Lightweavers|Order of Lightweavers]], namely [[Illumination|Illumination]] and [[Transformation|Transformation]]. Once the bonded has stated enough truths to be a full Radiant, she is able to become a [[Shardblade|Shardblade]]. By the time she took up residence on [[Komashi|Komashi]], Design felt she could serve as "an encouragingly mediocre sword".
Design also has the ability to manipulate [[Connection|Connection]] to a certain degree. She uses this to lengthen the connection between [[Nikaro|Nikaro's]] spirit form and his body, allowing his spirit to move further away.
## History
>“*I will give you truths. And I know some juicy ones.*”
\-Hoid to Design[2]
### Roshar
In the months or years leading up to his death, King [[Elhokar Kholin|Elhokar Kholin]] had been seeing [[Cryptic|Cryptics]], in their [[Shadesmar|Shadesmar]] form, in mirrors. He seems to have also spotted a [[Physical Realm|Physical]] form of a Cryptic at some point, possibly Design. While Elhokar was seeing Cryptics in mirrors for a while, he only began saying the First Ideal just before he died.
Design was later rescued from the [[Fused|Fused]] in [[Kholinar|Kholinar]] by [[Hoid|Hoid]], who found her near the location Elhokar died. Hoid then bonded her.
Design was with Hoid when [[Odium|Odium]] took [[Kaladin|Kaladin's]] consciousness to [[Braize|Braize]]. Design played Hoid's flute while he told the story "The Dog and the Dragon". Design was able to play the flute despite not having lips, moving her fingers randomly and simultaneously holding a conversation with Hoid. She spoiled the ending of the story to Kaladin, which was appalling to Hoid. She argued with Hoid and provided a counterpoint to many things he said throughout the story.
Design had a conversation with Hoid in Elhokar's old palace before Hoid confronted Odium. She argued with Hoid about [[Lightweaving|Lightweaving]]. She went away with some corrupted [[Windspren|windspren]] when Hoid told her to bother someone else. She was not present when Hoid confronted the new Odium. When Hoid repeated his performance after confronting Odium, he had forgotten that Design already left.
Following the [[Contest of champions|contest of champions]], [[Retribution|Retribution]] came for Hoid and vaporized him. Anticipating that something like that could happen, he had set up unspecified protections on Design; upon his revival on [[Scadrial|Scadrial]] soon after, he confirmed he could still Lightweave, but would be unable to summon Design as a shardblade. Design was thus left alone on Roshar for some time.
### Worldhopping
by Gar_leyva Measuring [[Yumi|Yumi's]] [[Investiture|Investiture]]
>“*Besides, I’m on vacation. No worshipping the bits of God when they’re on vacation. It’s a rule I just made up.*”
\-Design[6]
Eventually, she and Hoid reunited and managed to escape [[Roshar|Roshar]] to travel the cosmere, with some difficulty. At some point they found a way to have Design appear and interact as if she were human, using "a complicated wireframe Lightweaving with force projections attached directly to her cognitive element as it manifested in the physical realm." They went to [[Threnody|Threnody]], and later went to the planet [[Komashi|Komashi]], where Hoid found himself frozen in stasis. Design took advantage of this 'vacation' to set up a successful noodle shop called the [[Noodle Pupil|Noodle Pupil]], using Hoid's immobilized body as a coat rack.
She developed a cordial relationship with [[Nikaro|Painter]], who frequented her restaurant, along with his co-worker [[Masaka|Masaka]], whom Design recognized as a secret [[Sleepless|sleepless]] and thus felt protective of. Later, she came to help Painter and [[Yumi|Yumi]] with their predicament, and educated them on basic [[Realmatic Theory|Realmatic Theory]] to help explain to them what was happening along with using the [[Aura fabrial|aura fabrial]] to analyze Yumi's spiritweb and Investiture. After the pair freed the [[Hijo|hijo]] from the [[Father machine|father machine]], Hoid found himself restored, and he and Design plotted to escape Komashi aboard one of its spacecraft.
| Design |
|**Tag**|
|-|-|
|by Graeme Brandham |
|**Profession**|Mercenary|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
>“*She is trouble. I still think we should just leave her and go.*”
\-Tag talking about Shallan[1]
**Tag** is a mercenary from [[Roshar|Roshar]]. He works in [[Tvlakv|Tvlakv's]] slaving crew along with [[Bluth|Bluth]].
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Notes
## Appearance and Personality
Little is known about Tag's appearance. He's most likely [[Darkeyed|darkeyed]] (as he serves under darkeyed [[Tvlakv|Tvlakv]]), and he has thick fingers.
Tag is a calm man with a clear lifetime of experience, and can keep a cool head even in most irritating or dangerous circumstances. He's cautious, preferring to avoid conflict when it's unnecessary, and is suspicious of any strangers. He does, however, obey his superiors without question—even verbally or physically abusing slaves to assert his authority—though he isn't afraid of voicing his opinions and concerns. In return, Tvlakv values what he has to say.
## Attributes and Abilities
Tag is an experienced mercenary. He uses a spear, and can fight with it well enough to defend himself and others from bandits; he likely carries a cudgel as well. He knows how to drive a [[Chull|chull]] wagon and how to command [[Parshmen|parshmen]]. He's good at assessing people, and can tell at a glance who's going to be troublesome.
## History
It's unclear where Tag was from, but he was not familiar with the [[Unclaimed Hills|Unclaimed Hills]] during his time as a mercenary. He went there in 1173 along with [[Bluth|Bluth]] and [[Tvlakv|Tvlakv]] as part of a caravan that was carrying slaves—including [[Kaladin|Kaladin]]—to the [[Shattered Plains|Shattered Plains]]. Although Tag would sometimes abuse Tvlakv's slaves, he was wary of [[Kaladin|Kaladin]]; following an altercation over a destroyed map, Tag kept his distance.
Some time later, Tvlakv's caravan met up with [[Shallan Davar|Shallan Davar]], who had washed ashore after the sinking of the *Wind's Pleasure*. Tvlakv allowed her to travel with them to the warcamps. During that time, Tag drove one of the wagons -- either a slave wagon or the one with the [[Parshmen|parshmen]], depending on the day. At one point, Tvlakv took Tag aside to disuss Shallan. Tag was suspicious of her, and advised his boss to divest himself of her as quickly as possible. While Tvlakv did not heed his advice, Tag didn't hold this against him.
When Tvlakv's group found themselves between another caravan and a gang of bandits, Tag initially advised moving aside and letting the latter go after the former, but didn't protest when Shallan rejected the plan. When the bandits attacked, he and Tvlakv went to protect the other caravan. Tag survived the fight, and presumably remained with Tvlakv after they parted ways with Shallan and headed south.
| Tag |
|**Battle of Badon**|
|-|-|
|**World**|[[Earth (Frugal Wizard)|Earth (Frugal Wizard)]]|
The **battle of Badon** was a major battle between the [[Waelish|Waelish]] and the [[Weswarans|Weswarans]]. It occurred in the time of [[Ealstan|Ealstan's]] grandfather, who fought in the battle.
The Waelish were led by their king, the [[Black Bear|Black Bear]], who had corrupted the [[Wight|wights]] and commanded monsters, including the wolf [[Fenris|Fenris]]. The gods initially refused to intervene in the battle, fearing the end of the world, but eventually [[Friag|Friag]] appeared. Her boasts bound the Black Bear to his land. Fenris killed [[Friag|Friag]] but was bound to the hill of the Black Bear with her dying breath. According to fate, it should have been Tiw who was killed instead.
In response to the death of Friag, [[Woden|Woden]] forbade humans to use writing, which had been Friag's invention.
| Battle of Badon |
|**Rathalas**|
|-|-|
|by User: SaleSVQ|
|by Connor Chamberlain |
|**Region**|[[Eastern Crownlands|Eastern Crownlands]]|
|**Nation**|[[Alethkar|Alethkar]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
**Rathalas**, also known as the **Rift**, was a city in the northern part of the [[Eastern Crownlands|Eastern Crownlands]] near central [[Alethkar|Alethkar]]. The city was burnt to the ground in 1163 and has not since been rebuilt. The people of Rathalas are sometimes referred to as **Rifters** and have a distinct nasally accent. Rathalas was large enough to house tens of thousands of people.
## Contents
1 Geography
2 History
2.1 Unification of Alethkar (1141)
2.2 Rebellion of Rathalas (~1151—1163)
2.3 Destruction of Rathalas (1163)
3 Notable Citizens
4 Notes
## Geography
Rathalas was a tiered city built on struts up the side of chasm walls. It could be accessed from both the plains above and the canyon mouth below the city.
Rathalas is on the eastern shore of the [[Sea of Spears|Sea of Spears]], and is near the [[Thanadal princedom|Thanadal]] and [[Kholin princedom|Kholin princedoms]]. It is situated close to the spren city of [[Celebrant|Celebrant]] within the [[Shadesmar|Cognitive Realm]]. Somewhere to the south-east is the waystop Vedelliar, however it is unknown whether this town is within the Eastern Crownlands or [[Unclaimed Hills|Unclaimed Hills]].
The city resided within a deep chasm that narrows at one end and opens onto the Sea of Spears at the other. The canyon that held the city is at least 150 feet deep and V shaped in nature. The area above the canyon is flat and rocky and the city was difficult to spot when approached from above. A wall enclosed the opening to the Rift on all sides except the western.
The riverbed near to the city does not retain water, only filling during storms. This is due to the rockbuds surrounding the riverbed consuming large quantities of water. The rockbuds grow to exceptional sizes with trunks growing as tall as a man's waist and vines as thick as a man's wrist.
## History
### Unification of Alethkar (1141)
Rathalas was besieged by [[Gavilar|Gavilar]] Kholin during his campaign to unite the princedoms of Alethkar. During the attack, [[Dalinar|Dalinar]] Kholin sought out and killed Brightlord [[Tanalan's father|Tanalan]], winning himself the [[Shardblade|Shardblade]] [[Oathbringer (Shardblade)|Oathbringer]]. Although he had instructions to kill Tanalan's [[Tanalan|heir]], Dalinar spared the boy's life and he and his [[Tanalan's mother|mother]] fled.
### Rebellion of Rathalas (~1151—1163)
Years later, Tanalan's son (with whom he shared a name), returned to Rathalas and demanded the return of his father's Blade. The reappearance of Tanalan destabilized the area, leading to the threat of rebellion within the entire region of the Eastern Crownlands. Gavilar attempted to quell the region through political means but was ultimately unsuccessful, due in part to support of the rebellion from at least one of the other highprinces.
by greatunknown The burning of Rathalas
### Destruction of Rathalas (1163)
After twelve years of failed negotiations between Gavilar and [[Tanalan|Tanalan]], Dalinar and [[Torol Sadeas|Sadeas]] returned to the Rift to end the rebellion. Against his nature but at the behest of his wife, Dalinar offered Tanalan a final chance to submit to the king and save his city. Tanalan seemingly accepted Dalinar's truce, offering him information about the highprince who had supported the rebellion and naming Sadeas as traitor. Dalinar, believing that one of Sadeas' Shardbearers had recently left the city, followed in pursuit only to fall into a trap set by Tanalan, who hoped to separate Dalinar from the Kholin army and kill him. Dalinar returned to Rathalas after the attempt on his life failed and ordered the city razed to the ground and its people slaughtered in order to set an example. During the battle, Tanalan was killed by Dalinar after he watched his family die.
[[Evi|Evi]] Kholin was killed during the battle after secretly travelling to the city to plead with them to surrender. In order to hide the true nature of her death and as well to justify the destruction of the city, a narrative was constructed that claimed that Evi's assassination prompted the ensuing slaughter.
## Notable Citizens
Brightlord [[Tanalan|Tanalan]] (son)
Brightlord [[Tanalan's father|Tanalan]] (father)
[[Tanalan's mother|Tanalan's mother]]
| Rathalas |
|**Cognitive Shadow**|
|-|-|
|**Related to**|[[Splinter|Splinter]]|
|**Type**|Invested Entity|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Rhythm of War*, *Yumi and the Nightmare Painter*, and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*And if you let a man die with too Invested a soul—or Invest him right as he’s dying—he’ll leave behind a shadow you can nail back onto a body.*”
\-Zahel’s description of a Cognitive Shadow[1]
**Cognitive Shadow**, also known as a **Type Two Invested entity**, is a term used to refer to a spirit that has not yet moved into the [[Beyond|Beyond]]. While the manifestations of this kind of entity can vary depending on the [[Shardworld|world]] it occurs on, Cognitive Shadows can occur on any planet in the [[Cosmere|cosmere]].
It is a debated point amongst arcanists, theologians, and philosophers on whether a Cognitive Shadow is the person themselves, or a copy of the person made from Investiture. With various figures standing on either side of the debate.
## Contents
1 Mechanics
1.1 Creation
1.2 Memory and Personality
1.3 Destruction
1.4 Cognitive Influence
1.5 Reproduction
2 Examples
2.1 Roshar
2.2 Scadrial
2.3 Nalthis
2.4 Threnody
2.5 Komashi
3 Trivia
4 Notes
## Mechanics
The operation of Cognitive Shadows can be described through a system of overarching rules and mechanics.
It is theoretically possible for a Cognitive Shadow to form a [[Nahel bond|Nahel bond]] with a human. They are not able to burn [[God Metal|God Metals]]. They may be able to create objects from Investiture, if they view it as an extension of themselves and are [[Connection|Connected]] to them.
Cognitive Shadows look different in the Cognitive Realm, where how they became a Cognitive Shadow will influence how they look. Shards could create a physical body for Cognitive Shadows.
### Creation
Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the [[Physical Realm|Physical Realm]]. When a [[Vessel|Vessel]] that has held onto a [[Shard|Shard]] for a long time dies it becomes a Cognitive Shadow that can continue to act. Depending on how they are made, Cognitive Shadows are sometimes bound to the planetary system they were made on, and are unable to leave it either through the Physical or Cognitive Realm. It is possible to overcome this issue.
The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the [[Cognitive Realm|Cognitive Realm]] before passing on to the [[Beyond|Beyond]]. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm. Some [[Vessel|Vessels]] can prepare a Cognitive Shadow at or just prior to their death or [[Splinter|Splintering]], allowing a portion of their power to continue to function with a small amount of direction; the [[Stormfather|Stormfather]] is an example of this.
### Memory and Personality
Cognitive Shadows typically retain the memory of their life, as memories are engraved into the Cognitive Aspect. However, it is possible for a Shard or other entity to remove memories from a Cognitive Shadow via interfering with their Investiture.
The personality and mental faculties of a Cognitive Shadow begin to be affected over time, causing them to become more chained to their Intent, and causes them to be more and more like a [[Spren|spren]]. These effects become more and more pronounced the longer a Cognitive Shadow exists.
### Destruction
A Cognitive Shadow can be permanently killed by the use of a [[Raysium|raysium]] dagger touching a gem of anti-Light of the type of [[Investiture|Investiture]] associated with the Cognitive Shadow. For instance, a raysium dagger with an [[Anti-Voidlight|anti-Voidlight]] gem can permanently kill a [[Fused|Fused]], and a Herald can be permanently killed with [[Anti-Stormlight|anti-Stormlight]]. Cognitive Shadows will turn into [[Sunheart|sunhearts]] when exposed to the sun on [[Canticle|Canticle]].
A Cognitive Shadow can also be starved of Investiture in order to destroy it. Weaker Cognitive Shadows, if reattached to their body, can be killed by simply killing their Physical aspect once more.
Additionally, Cognitive Shadows can be killed by negating their Connection to all three Realms, a process which destroys the anchor against the pull of the Beyond. The experience is described as having your soul ripped apart.
A Cognitive Shadow can also willingly choose to pass into the Beyond.
### Cognitive Influence
Cognitive Shadows are influenced by how people view them over time, although this takes centuries due to their own strong sense of self. But Cognitive Shadows with less sense of self, or less controlled by another source, are more easily malleable by Cognitive influence. Cognitive Shadows that are normally invisible to people in the Physical Realm can still be seen and heard by people who exist partly in the Cognitive Realm.
### Reproduction
Some types of Cognitive Shadows are capable of procreation with humans, such as the Returned from Nalthis and the Heralds from Roshar. This process is not entire known and does not appear to be through conventional methods of human procreation. The way in which different types of Cognitive Shadows reproduce most likely vary from one another.
## Examples
### Roshar
When the [[Singers|singers]] turned to [[Odium|Odium]] for help in fighting off the humans, he responded by infusing some of them with his power, which turned them into Cognitive Shadows. They reside on [[Braize|Braize]], but return to [[Roshar|Roshar]] during every [[Desolation|Desolation]]. Since they lost their bodies long ago, they must possess the bodies of living singers; in doing so they destroy the mind of the possessed body. This cycle of rebirth strains the minds of the Fused and, eventually, they go insane. Their status as Cognitive Shadows grants them access to the [[Surge|Surges]]. Odium could remove the Investiture that maintains a Fused, which would send that Fused to the [[Beyond|Beyond]].
When the Heralds of [[The Almighty|The Almighty]] took up the [[Oathpact|Oathpact]], they gained a direct connection to [[Honor|Honor]]. This connection transformed them into Cognitive Shadows. Each time they return to Roshar, a new body is created for them. Unlike the [[Returned|Returned]], they do not need to consume Investiture to remain in their bodies.
Prior to Odium's splintering of Honor, the Stormfather was just the [[Spren|spren]] of the [[Highstorm|highstorm]] and one of the three [[Bondsmith|Bondsmith]] spren. After Honor's death, the Cognitive Shadow of its Vessel, [[Tanavast|Tanavast]], merged with the Stormfather, though it does not appear that the Stormfather has Tanavast's memories.
### Scadrial
>“*Look at you Kelsier! You haven't form or shape. You're not alive, you're an idea. A memory of a man holding the power will never be as potent as a real one with ties to all three Realms.*”
\-Ruin on Kelsier's Ascension[41]
After his death, Kelsier found the [[Well of Ascension|Well of Ascension]] in the Cognitive Realm and, with [[Leras|Leras']] help, merged with it. As a result, he became infused with [[Preservation|Preservation's]] power and became a , though, since the Well was created as a prison, he was unable to leave. After [[Vin|Vin]] released [[Ruin|Ruin]] from the Well he was able to travel the Scadrian Cognitive Realm and influence the [[Physical Realm|Physical Realm]], though he was unable to actually leave the Cognitve Realm because his "ties to the Physical Realm [had] been severed" by his death. With the help of a device made by the [[Ire|Ire]], he was able to hold the [[Shard|Shard]] of Preservation after [[Leras|Leras]] died, though, according to [[Ruin|Ruin]], he made for a weaker [[Vessel|Vessel]] than a normal person.
Some time after the [[Catacendre|Catacendre]], [[Kelsier|Kelsier]] found a way to recreate his physical body using [[Hemalurgy|Hemalurgy]] and return to the Physical Realm. Upon death, he lost his ability to use [[Allomancy|Allomancy]] and has not recovered it despite regaining a body.
### Nalthis
When [[Endowment|Endowment]] Returns someone after death, she uses a divine Breath to "staple" the Cognitive Shadow of the deceased person back to that person's body. This process results in the Returned losing any memories of their prior life. Returned must consume one Breath every eight days to fuel their divine Breath. [[Vasher|Vasher]] states that he is a Type Two Invested Entity because he died while “drenched in power” and left behind a “fossil of a soul”.
If a Lifeless were created with extra Breath, that Breath might start to take on a "personality" like a Cognitive Shadow would have.
### Threnody
Shades are a unique kind of Cognitive Shadow found on [[Threnody|Threnody]] that are able to interact with the Physical Realm. They are drawn by anyone moving quickly at night, lighting a fire, or drawing blood and their touch withers a person, which usually results in death. Any person or animal killed by a Shade becomes a Shade. It is unknown how the first Shades were created, though, when [[Nazh|Nazh]] first meets Kelsier, he is shocked that Kelsier managed to become a Cognitive Shadow and says it is "an important rite ... with requirements and traditions." Shades are repelled and can be harmed by silver, though it is unknown whether this applies to other kinds of Cognitive Shadows as well. They also are not as self-aware as normal Cognitive Shadows. If some other Cognitive Shadow traveled to Threnody, he or she would not become a Shade, and if a Shade managed to leave Threnody, it would not be destroyed. Differences between Shades and normal Cognitive Shadows are a result of the nature of the Investiture on Threnody and the lack of a Shard.
### Komashi
Nightmares are former inhabitants of the kingdom of [[Torio|Torio]], who are kept in servitude under the [[Father machine|father machine]]. They were killed by the father machine, which absorbed their souls and destroyed their bodies. During the night, the control of the machine over them loosens, and they wander the planet looking for humans for cognitive activity to feed off of. Following the destruction of the father machine and dissolution of the [[Shroud|shroud]], they dissolved into Investiture and vanished.
They are defended against by [[Painter|painters]], who are able to force them into more harmless shapes, forcing them to dissolve away into black mist.
The Yoki-hijo reformed after being killed by the father machine due to how heavily Invested they were. The father machine subsequently trapped them in simulations of their former life, constantly erasing their memory, and having them repeat a simulation of the same day ad infinitum.
[[Hijo|Hijo]] are able to form a Spiritual Connection between two individuals and have them swap bodies with each other. Those linked will swap bodies every day, where one is in control of the other's body while the other is a Cognitive Shadow. This Connection can be forcibly severed, causing the two to no longer swap bodies.
## Trivia
The mist spirit that Vin sees during *The Well of Ascension* is not a Cognitive Shadow. Depending on the scene, it was an actual manifestation of Preservation or Ruin's imitation of that manifestation.
Szeth, Wax, and Taravangian are not Cognitive Shadows.
| Cognitive Shadow |
|**Cecil G. Bagsworth III**|
|-|-|
|**Homeworld**|[[Earth (Alcatraz)|Earth (Alcatraz)]] and [[Earth (Frugal Wizard)|Earth (Frugal Wizard)]]|
|**Introduced In**|*Alcatraz Versus the Evil Librarians*|
This page or section needs to be updated with new information for *Bastille Versus the Evil Librarians* and *The Frugal Wizard's Handbook for Surviving Medieval England*!Be aware that in its current state, it may not include all additional content yet.
>“*Any sufficiently trained modern person can become a god to those of previous eras.*”
\-Bagsworth's Law[1]
**Cecil G. Bagsworth III** is the author of several books about interdimensional travel, as well as the editor of [[Alcatraz Smedry|Alcatraz Smedry's]] autobiographies. In addition, he is the editor of .
## Contents
1 Appearance and Personality
2 History
3 Bibliography
4 Trivia
5 Notes
## Appearance and Personality
Bagsworth loves truth and enjoys his adventures through the multiverse, but he also finds the breadth of knowledge isolating.
## History
At some point, Bagsworth participated in the . In 2085, the year after the invention of interdimensional travel, Bagsworth was recruited for a government-sponsored Middle Ages expedition. There, he won a jousting tournament, introduced electricity, and earned the trust of Henry II. Eventually, Bagsworth founded [[Frugal Wizard Inc.|Frugal Wizard Inc.]] and wrote several books about interdimensional wizardry.
## Bibliography
*The Truth of Truth: A Call to Adventure* (2098)
*Science for Wizards*
*My Lives: An Autobiography of Cecil G. Bagsworth III, The First Interdimensional Wizard* (2102)
*The Frugal Wizard's Handbook for Surviving Medieval England*
(Editor) *A Night of Blacker Darkness*
(Editor) *Alcatraz Versus the Evil Librarians* series
(Editor) *The Planet of the Rising Sun*
(Editor) *The Seafaring Adventures of Captain Ahabraha'm and his Magical Crew* by Abraham Lincoln
## Trivia
Cecil is a character originally invented by [[Dan Wells|Dan Wells]]; he now appears in works of both Dan's and [[Brandon|Brandon's]].
Cecil is based off of a person Brandon and Dan know. He attended Brandon's wedding wearing a top hat and monocle.
He looks, by pure coincidence, exactly like Brandon's brother Jordan.
| Cecil G Bagsworth III |
|**Truthless**|
|-|-|
|**Related to**|[[Shinovar|Shinovar]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *Rhythm of War*!Be aware that in its current state, it may not include all additional content yet.
>“*I am Truthless. I do as my master requires, and I do not ask for an explanation.*”
\-Szeth, regarding his oath[1]
The **Truthless** are the lowest social class among the people of [[Shinovar|Shinovar]]. The underlying meaning of the word "Truthless" is similar to "liar", but not quite the same.
A Truthless is a slave to anyone who holds their Oathstone; rather than being bound by the tenets of their faith, they are obligated to obey the commands of their master in all things except for taking their own life and, in the case of [[Szeth-son-son-Vallano|Szeth-son-son-Vallano]], giving up his [[Honorblade|Honorblade]]. Most outsiders consider Truthless highly valuable due to their great obedience, but they are considered worthless by the Shin, who cannot accept any payment for a Truthless, even if it is pressed upon them.
Being named Truthless is used as a terrible punishment by the Shin. Truthless have to bear the guilt of all the deeds that they are commanded to do -- even though they must obey their masters, they are not absolved of the guilt of their actions, as outsiders commonly believe they are. Being prohibited from taking their own lives is part of the punishment as well, as it helps extend their suffering as long as possible.
The concept of the Truthless likely originates in the beliefs of [[Stone Shamanism|Stone Shamanism]]: Szeth avoids questioning the tenets of Stone Shamanism out of fear that that would lead him to question his status as Truthless.
## Becoming Truthless
The leaders of the Shin can name someone Truthless as punishment for a fundamental betrayal of their people. Szeth is named Truthless after making a claim that the [[Voidbringers|Voidbringers]] and [[Knights Radiant|Knights Radiant]] will return to [[Roshar|Roshar]], which the leaders of the Shin consider to be a dangerous lie. He is also equipped with [[Jezrien|Jezrien's]] [[Honorblade|Honorblade]], though that is a special case and not usually done. While he is Truthless, the Stone Shamans of Shinovar intend to come reclaim his Blade after he dies.
When Szeth discovers that the claim for which he was called a liar and made Truthless is actually true, he begins to think of himself as never having been Truthless at all and stops following the rules accordingly. This may indicate that it is generally possible to have one's Truthless status retracted, though that is not certain, given that he makes that decision unilaterally and is in a somewhat unstable mental state by that time.
## Oathstones
Each Truthless has an Oathstone assigned to them; whoever holds it becomes their master and the Truthless is required to strictly obey their orders. Despite the absoluteness with which Szeth obeys his masters, Oathstones have no magic properties; it is solely a sense of honor that holds Truthless to their orders.
Szeth's Oathstone is a plain chunk of rock, about the size of a [[Spheres|sphere]], that contains embedded quartz crystals and a visible iron vein. When Taravangian wanted to bait Szeth, he requested a stone that was perfectly round and smooth with a vein of quartz; Szeth immediately identified this as a potential Oathstone.
When a Truthless knows that their Oathstone is unheld, they are required to retrieve it and then stand quietly in place until someone interacts with them. If their Oathstone were destroyed, a Truthless might try to put the pieces back together, switch their devotion to the object that destroyed it, or return to Shinovar to get a new one; if a person consumed it, they might treat that person as their master.
Shin warriors are traded by means of stones that are very similar to Oathstones.
| Truthless |
|**Lamentation Winebare**|
|-|-|
|**Aliases**|Earnest|
|**Profession**|Horse Thief|
|**Homeworld**|[[Threnody|Threnody]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Shadows for Silence in the Forests of Hell*|
**Lamentation Winebare** is a horse thief in the [[Forests of Hell|Forests of Hell]] on [[Threnody|Threnody]].
## Appearance & Personality
Lamentation has a long and slender neck and a potato-shaped head.
He speaks with a [[Lastport|Lastport]] accent, and is a very jumpy, sweaty, and nervous person, most likely due to his past crimes as a horse thief.
## History
At some point in the past, Lamentation steals some horses, earning him a tiny bounty of two measures of silver.
Later, under the name of Earnest, he speaks to [[Daggon|Daggon]] in [[Silence|Silence's]] [[Silence's waystop|waystop]] about the [[White Fox|White Fox]]. Lamentation buys Daggon drinks to get him to tell stories about the White Fox, such as how he caught [[Makepeace Hapshire|Makepeace Hapshire]]. Daggon assures him that the White Fox would not go after such a petty criminal as Lamentation.
Some time after Silence's capture of [[Chesterton Divide|Chesterton Divide]], Lamentation takes work on a homestead. However, he pays to spend each night in Silence's waystop because he cannot get used to how the homesteaders allow shades to float around the homestead, and even inside the buildings.
Lamentation has a cousin who claims to have seen the [[Shade|shade]] of Silence's husband guarding her waystop.
| Lamentation Winebare |
|**Alanik**|
|-|-|
|by Charlie Bowater |
|**Family**|
|**Siblings**|[[Gilaf|Gilaf]]|
|**Abilities**|[[Cytonics|Cytonics]]|
|**Species**|[[UrDail|UrDail]]|
|**Homeworld**|[[ReDawn (planet)|ReDawn]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
|**Introduced In**|*Starsight*|
This page or section needs to be updated with new information for *ReDawn*, *Evershore*, and *Defiant*!Be aware that in its current state, it may not include all additional content yet.
**Alanik**, callsign **Angel**, is an [[UrDail|UrDail]] [[Cytonics|cytonic]] from the planet [[ReDawn (planet)|ReDawn]].
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
3.1 Selection for Starsight
3.2 Crash on Detritus
3.3 Recovery and Departure
3.4 Unity’s Military Coup
3.5 On Wandering Leaf
3.6 Rescuing Rinakin
3.7 Defeating the Unity Faction
3.8 Back to Detritus
3.9 Mission to Evershore
3.10 Battle for Evershore
4 Relationships
4.1 Gilaf
4.2 Rinakin
4.3 Arturo
5 Notes
## Appearance and Personality
>“*She almost could have been one of us. I was surprised—I hadn’t realized there were aliens out there that looked so…human.*”
\-Spensa, on Alanik's appearance[2]
Alanik is a humanoid woman with light purple skin, pale violet eyes, and stark white shoulder-length hair. She has oddly pronounced cheeks, with white crystalline bone ridges that protrude out under her eyes and along the side of her "elfin" face. She has slender hands with sharp, pointed fingernails made of the same bony material. Despite her strange features, humans would consider her beautiful. Her body shape is the same as that of a human female and she is approximately the same height as [[Spensa|Spensa]]. She wears a flight suit while piloting her ship.
She has a quiet voice and her language sounds graceful to human ears. She speaks to Spensa in a rather enigmatic manner during their brief interaction, although she was severely injured at the time. She later proves to be very pragmatic, and displays a notable distrust of authority.
## Attributes and Abilities
by Bernardo Curvello
Alanik is a cytonic. She has more understanding of her abilities than Spensa, although she believes that she still has much to learn. She is able to sense other cytonics and determine their location, and she is the only UrDail cytonic able to hyperjump without the assistance of a [[Taynix|taynix]]. She is able to reach out to other cytonics and speak to them psionically, and she is also able to place the coordinates of [[Starsight|Starsight]] directly into Spensa's mind.
She is a relatively skilled pilot, as she manages to get through the Detritus defense systems with her ship "miraculously" in one piece. Her ship is similar in size to M-Bot, and appears to be a long-range fighter equipped with [[Destructor|destructors]] and a light-lance turret. M-Bot calls her ship "not very advanced", although he also looks down on DDF ships; her ship's database contains a large amount of information about her people's history alongside planetary charts and her own mission log. It also contains an interference module that can stop some types of cytonic attacks.
She resembles a human with a few superficial differences, and her physiology is also fairly similar to a human's. Her body's circulatory, respiratory, and reproductive systems all seem to function like a human's, with small differences such as darker blood and breathing different gases. Her diet is also similar to that of a human. Due to the former alliance between the UrDail and humans, she is able to speak Mandarin Chinese and a small amount of English; the structure of her own language has some similarities to English, although the sounds are different and Spensa cannot understand any of it.
## History
Alanik lived on [[ReDawn (planet)|ReDawn]], a "backwater" planet that was not part of the [[Superiority|Superiority]]. Her people, the [[UrDail|UrDail]], had allied with humans in the last [[Human wars|Human war]] and were heavily influenced by human culture. Although some UrDail claimed that the humans forcibly occupied their planet, Alanik believed that this was propaganda and that humans were not dangerous compared to the oppression of the Superiority. Because the Superiority had confined humans to "preserves" such as [[Detritus|Detritus]], Alanik was not even sure that they still existed, but continually tried reaching out with her cytonic abilities hoping to contact one of them.
>“*We were allies once. They say that you were monsters. But I thought…nothing can be more monstrous than they are…And if anyone can fight…it would be the ones they locked away…the terror that once nearly defeated them…*”
\-Alanik, to Spensa[2]
### Selection for Starsight
The UrDail and numerous other races who were not primary citizens of the Superiority were sent a message by [[Cuna|Cuna's]] agency seeking potential pilots for their military. Alanik was chosen as the UrDail's only emissary for the training mission; Cuna presumably had particular interest in Alanik since she was a cytonic. She was tasked with traveling to [[Starsight|Starsight]] to train as a pilot. The hope was that a successful trial by Alanik would lead to additional UrDail pilots joining the military and eventual citizenship for the entire species. However, Alanik actually had several ulterior motives. She wanted to learn more about her cytonic abilities and she was also acting as a spy; she hoped to steal hyperdrive technology and liberate the UrDail.
### Crash on Detritus
Alanik never made it to Starsight; she heard Spensa's panicked [[Cytonics|cytonic]] scream after watching video footage of a [[Delver|delver]] and was able to cytonically determine the location of Detritus. She hyperjumped directly to Detritus but was unfortunately unaware of the planet's defense systems, and she took a path that led her too close to the platform-mounted automatic guns surrounding the planet. The [[DDF|DDF]] was confused by the presence of a single alien ship that did not behave like a [[Varvax|Krell]] and scrambled some fighters. Her ship barely survived atmospheric entry; its [[Acclivity ring|acclivity ring]] was damaged and one of the wings nearly detached, but Spensa could sense Alanik and was able to save the ship from total destruction by using her [[Light-lance|light-lance]].
by Jill Andersen Spensa, disguised as Alanik
After Spensa helped land the ship, she tried to give Alanik medical attention. Alanik was able to speak to Spensa using a translator pin, and told her about [[Starsight (station)|Starsight]]. She cytonically placed the coordinates of the station in Spensa's mind and told her not to trust the Superiority before falling unconscious. [[M-Bot|M-Bot]] was able to hack into her ship's relatively crude computer systems and was able to fill in the blanks regarding her planet and her mission. Spensa quickly hatched a plan to disguise herself as Alanik and go to Starsight in her place in an attempt to steal a hyperdrive. The DDF did not fully understand Alanik's medical needs and they simply monitored her as she remained unconscious for the duration of Spensa's mission. The UrDail tried to contact her; Spensa attempted to explain the situation but the UrDail were also in contact with Cuna and did not seem to know who to trust.
### Recovery and Departure
Alanik remained in a DDF medical bay under sedation for nineteen days while her injuries healed. DDF Flight Command had Alanik taken off the sedatives hoping that she could help them contact [[Cuna|Cuna]], who had sent an emergency message to Detritus after [[Winzik|Winzik's]] coup. With Spensa absent, [[Cobb|Cobb]] suggested that [[Jorgen|Jorgen]] and [[FM|FM]] speak to her first. After some time for Alanik to adjust, FM struck up a conversation with her. Alanik seemed willing to work with the young pilots, although she became agitated when she learned that the Superiority had tried to contact the humans. She wanted to contact the UrDail regarding her mission to Starsight; Jorgen and FM did not have clearance to tell her that Spensa had taken her place.
>“*My people were punished because we fought alongside yours. Some on my planet think it is better to go along with the Superiority. To accept their peace. But their peace is a tool to maintain power.*”
\-Alanik, to FM[4]
She discussed the oppression of her people by the Superiority, noting some parallels to the plight of the humans. She emphasized that any "peace" treaty offered by the Superiority was false; FM realized that the [[National Assembly|National Assembly]] was considering the exact scenario that she was warning against. She told Alanik that she was ready to fight.
Alanik seemed to be connecting with FM, but their diplomatic efforts were put to a full stop when [[Jeshua Weight|Jeshua Weight]] intervened, treating Alanik like a prisoner rather than an ally. Alanik immediately took offense and projected a message into Jorgen's mind telling him that he was powerful and should not allow anyone to control him. She then hyperjumped back to ReDawn.
### Unity’s Military Coup
>“*Progress for ReDawn! May her enemies be swiftly silenced for the good of us all.*”
\-Nanalis to the UrDail[8]
Alanik attended a sporting event at the Stadium Tree, the match between the Unity and Independece faction. At the match she talked with Rinakin, and witnessed a thinly veiled message from [[Nanalis|Nanalis]] saying that the divisive Independence faction must be silenced. They left the match partway through, and were summoned by Quilan and the other Unity cytonics to come meet him at the Council tree. She refused, flying to Spindle instead. They were intercepted by Quilan there. She landed, and Quilan struck Rinakin with a concussion bolt. Two of his men apprehended Rinakin, and Alanik got away. She cytonically communicated with Jorgen, saying that Detritus has an inhibitor and she needs the key. Their minds connected and she received the key, and she hyperjumped to Detritus.
Alanik met with Jorgen and FM, and discovered that the taynix are the hyperdrives, and learned more about them. She reluctantly agreed to meet with Jeshua and Cobb, after Jorgen tells her that he doesn’t have the authority to help her. She met with Detritus’ leaders, plus Minister [[Cuna|Cuna]] Alanik asked for them to form an alliance with the Independence faction and send a force to ReDawn to help resist the Unity faction. In return she offered to help train their cytonics. Cobb and Jeshua argued over wether the National Assembly or the DDF should make the descision, and Alanik was given quarters where she could wait. She met with the rest of Skyward Flight, who were friendly towards her.
Cobb arrived and told them that Alanik’s request had been denied, and that his hands were tied. He told them that he couldn’t officially order them to go, but heavily hinted that he wanted them to anyway. Alanik and Skyward Flight hurried to the hangar, and Alanik found that her ship had been taken apart to be studied. The maintenance crews tried to stop them, but Jorgen said they had been given emergency orders to scramble. They went to their fighters, FM showing Alanik the basic controls of the unfamiliar fighter.
>“*I can handle two ships. Just because I don’t have combat experience doesn’t mean I don’t know what I’m doing.*”
\-Alanik to Jorgen during a dogfight[21]
They flew upwards, Alanik managing with difficulty. After interlocking with light lances and preparing to hyperjump, Jeshua radioed them and warned them that if they left, they would be considered deserters. At Jorgen’s go-ahead, Alanik teleported them to ReDawn. They arrived just outside Hollow, and Alanik explained the nature of ReDawn and its trees to them. As they neared the Superiority transport where Alanik’s people were being held, Skyward Flight engaged the numerous Unity pilots. The transport fled and Skyward Flight worked together to bring it down, Nedd using his IMP and Kimmalyn taking out the pilot, while Alanik and Arturo grabbed the transport with their light-lances.
Alanik hyperjumped the transport to the Independence base, and the Independence prisoners unloaded, the pilots entering their fighters. Quilan’s fighters arrived, and Skyward Flight and the Independence pilots held. More Unity reinforcements arrived however, and Alanik decided that they should retreat to [[Wandering Leaf|Wandering Leaf]], a floating platform with automatic turrets. Skyward Flight used their taynix to teleport them and the Independence pilots underneath the turrets, while Alanik dueled with Quilan. Upon trying to land on Wandering Leaf she was forced to eject out of her plane, landing on the platform with her parachute.
### On Wandering Leaf
Alanik met with the Independence pilots, including [[Gilaf|her brother]] and [[Inin|Rinakin’s daughter]]. Because of Wandering Leaf’s effective turrets, Alanik and the others were then safe from Unity attacks. Jorgen tuned his radio to a broadcast from Nanalis to the UrDail population, and Rinakin’s voice came on, allying himself and Independence with Unity. He then told Alanik to turn herself in. Many memmbers of Skyward Flight had doubts about rescuing Rinakin after the message, but both Alanik and Inin strongly argued that Unity was forcing Rinakin to agree with them. Alanik introduced the human and Independence pilots to each other, and explore the Superiority shuttle. Inside they found a blue and green taynix with the power to inhibit cytonics. Afterward, Alanik talked with Arturo alone. Arturo bluntly asked Alanik if she would betray them, to which she said that she won’t.
>“*Are mate-pairs taboo in your culture? You all seem very embarrassed to talk about them.*”
\-Alanik to the members of Skyward Flight[26]
Alanik got to know Skyward Flight better, chatting cytonically with Jorgen. When they began talking about their romantic relationships, Alanik was confused about how embarrassed they got about the subject. FM decided that they needed to retrieve Rig from Detritus, and her and Alanik hyperjumped there. They convinced him to help, and found that Detritus’ leaders had been negotiating with the Superiority and would likely hand over their taynix. They returned to Wandering Leaf, where FM and Jorgen got into an argument about the taynix. Alanik and the others tested out the platform’s cytonic inhibitor using the new blue and green slug. After their test was successful, Rig repaired Alanik’s starfighter. Arturo talked with Alanik more, asking about why she fights so strongly against the Superiority. After figuring out how to work Wandering Leaf’s mindblade weapon system, Alanik and the others discussed how to rescue Rinakin.
Alanik, Jorgen, and Rig used a hyperslug to hyperjump Wandering Leaf just outside of Tower, one of the biggest UrDail trees. Skyward Flight and the Independence pilots got into the air, and Quilan and the other cytonics left the Council tree to come inhibit Wandering Leaf. With the Council tree now open, Alanik and Arturo used [[Naga|Naga]] to hyperjump their ships to where Rinakin was staying.
### Rescuing Rinakin
>“*It suits you. An angel with a big sword, coming down to exact justice.*”
\-Arturo to Alanik about her new callsign[31]
Alanik and Arturo discussed callsigns as they approached Rinakin’s quarters, Alanik deciding that her callsign should be Angel. They used Naga to hyperjump into Rinakin’s room, and Alanik rushed in to convince Rinakin to leave with her. Rinakin acted strangely, telling Alanik to come with her, then turned on a cytonic inhibitor. Alanik realized that the person was not Rinakin, but an imposter.
Arturo came in and physically attacked the imposter, who turned out to be a Dione using holographic technology stolen from [[M-Bot|M-Bot]]. The Dione told them that Rinakin was already gone. Alanik and Arturo returned to their ships and chased after the ship that was transporting the real Rinakin, fighting off several Unity pilots. During the battle, Alanik killed an enemy pilot for the first time, which shocked her. She managed to hook the ship with Rinakin with her light hook, then teleported the ship, along with herself and Arturo, back to Wandering Leaf. On the deck of Wandering Leaf, she fought off Rinakin’s guards by hyperjumping them away and abandoning them, then rescued Rinakin from his bonds. She caught him up on events, and Arturo comforted Alanik about killing someone.
### Defeating the Unity Faction
>“*Thank you, for not abandoning my people to the Superiority when the inhibitor went down.*”
\-Alanik to Jorgen[34]
Alanik and Arturo joined the fight against the Unity pilots, whose cytonics were trying to get in formation to make a cytonic inhibitor. They succeeded, and a Superioirty battleship appeared, guns trained on Tower. Alanik shot down Quilan during the battle and killed him, and another cytonic was shot down. The inhibitor deactivated as the battleship began to fire, and Rig hyperjumped Wadnering leaf close to the battleship and destroyed it with the platforms’ autoturrets. A varvax cytonic hyperjumped onto Wandering Leaf and marched on Rig. Alanik tried to stop it, but Boomslug protected Rig by cutting through the creature’s exoskeleton. With their cytonics shot down and Quilan dead, the Unity pilots retreated as Rinakin made a broadcast to the UrDail people.
### Back to Detritus
Alanik and Arturo talked about the battle and Alanik’s killing of Quilan, and were interrupted by Cobb calling them. Jorgen gave him an update, but noticed Cobb was acting strangely. At Alanik’s suggestion, they realized that Cobb had been replaced by an imposter. Alanik communicated with Gran-Gran, who was being handed over to the Superiority aboard a ship. Alanik warned her of the trap, and sensed a commslug aboard the Superiority ship. She opened a line to Jorgen’s parents, who didn’t believe Jorgen’s warnings about the trap. After ending the communication, Rig hyperjumped Wandering Leaf to Detritus.
>“*Thank you. I can tell by your spirit that you have the heart of a warrior like my granddaughter.*”
\-Gran-Gran thanking Alanik[35]
Alanik and Jorgen hyperjumped to Detritus’ command center and grabbed the fake Cobb, then found a taynix aboard the Superioirty ship. Jorgen went with the fake Cobb to find his parents, and Alanik went off to find Gran-Gran. She discovered along the way that there was a bomb on the ship rigged to blow, and that Superiority personnel had evacuated. She retrieved Rig, who didn’t know how to disarm it. After Rig returned to Wandering Leaf, Alanik found the cells where Gran-Gran, Cuna, and Cobb were being held. After Alanik disabled the cytonic inhibitor, Gran-Gran jumped away with Cobb, and Alanik dropped off Cuna at Wandering Leaf. Alanik hurried to where Jorgen was, and found his parents and other politicians trapped in a room, the area cytonically inhibited. Unable to find the inhibitor and unable to break into the room, Alanik and Jorgen were forced to leave them behind, Alanik hyperjumping herself and Jorgen back to Wandering Leaf.
Afterwards, as the ship exploded, Alanik could feel Jorgen’s grief and anger. Alanik couldn’t feel Gran-Gran’s mind, and concluded that she and Cobb had made it away, but to an unknown location. Jorgen told Alanik that they’d have to delay returning to her people, as there were some things they had to do on Detritus first.
Alanik went with Jorgen as he led Skyward Flight down to Platform Prime, where he yelled at Vice Admiral Stoff. Alanik helped Jorgen in his argument with Stoff, and kept trying to use her cytonic abilities to locate Gran-Gran and Cobb. Alanik returned to ReDawn with a few other members of the flight to finish solidifying the alliance between Detritus and ReDawn, and over the course of two days she still wasn't able to find Gran-Gran or Cobb with her senses. Jorgen volunteered to help Alanik search, and she tried to teach him to hone his cytonic skills. They both heard a communication from [[Kauri|Kauri]] of the [[Kitsen|kitsen]], saying they had Cobb and Gran-Gran on their planet.
### Mission to Evershore
After getting permission from Stoff, and then gaining more information from Kauri, Alanik, Jorgen, Cuna, and the rest of Skyward Flight traveled to the kitsen planet of [[Evershore (planet)|Evershore]]. Alanik was more familiar with the kitsen than the humans in the flight, and was able to give some limited information to them about the kitsen. They went to the kitsen capital city of [[Dreamspring|Dreamspring]], and visited Gran-Gran and Cobb, who were both in comas. Alanik initially wasn't sure that it was actually Gran-Gran, since she couldn't sense her cytonically.
>“*Keep going. You have to convince them.*”
\-Alanik cytonically encouraging Jorgen to speak to the kitsen senate[41]
Deciding to wait and come back to them later, Alanik and the others attended a feast held by the kitsen. She went to a kitsen senate meeting with Jorgen and FM, trying to tell the kitsen that they came in peace, so they could form an alliance. After Jorgen threw the meeting into chaos by accidentally exploding outward with mindblades, Alanik cytonically encouraged him to talk anyways, making his case to the kitsen.
While the kitsen [[Juno|Juno]] went with Jorgen to try and help him gain better control of his mindblades, Alanik went to visit the unconscious Cobb and Gran-Gran. But when she and the med techs tried to move Cobb and Gran-Gran to their medical transport, their condition started deteriorating rapidly. Alanik cytonically told Jorgen to come see, and she explained the situation. Deciding to keep them where they were for the time being, Alanik and Jorgen discussed the possibilities of what was happening. At Jorgen's request, Juno took them to the library, where Gran-Gran and Cobb had first appeared. They found a nowhere portal, but before they have much time to discuss it, Arturo radioed them to tell them that the Superiority was attacking.
### Battle for Evershore
Alanik and Jorgen hyperjumped to their ships, and released everyone's taynix from their boxes. They both got into the air first, and helped cover their flightmates as they got to their fighters.
>“*This rodent keeps talking to me about birds. There are no birds living in my mind, Jorgen, and I don't know what he means about waves either.*”
\-Alanik expressing her frustration about Juno's teaching[43]
Several kitsen ships joined Skyward Flight in the air and began to fight, and the Superiority ships temporarily retreated to await reinforcements. Jorgen and FM hyperjumped to Detritus to get reinforcements of their own, and Jorgen had Juno fly with Alanik and try to help teach her. Juno tried to instruct her with the same exercises he used with Jorgen, but Alanik didn't understand them and grew frustrated.
Jorgen fetched Wandering Leaf from Detritus, and Alanik communicated with him cytonically to direct where he should hyperjump the platform. Alanik used [[Snide|Snide]] to send Juno back to Jorgen's ship, since Juno had decided she simply didn't have much aptitude for mindblades. At Jorgen's suggestion, Alanik hyperjumped to ReDawn to get UrDail ships to come to Evershore and join the fight. She convinced them, and soon returned with more reinforcements. Arturo spotted a [[Lifebuster|lifebuster]] bomber, and Kimmalyn shot it down. Alanik caught the falling bomb with her light hook, hyperjumped it a safe distance away, then hyperjumped to safety. Since their lifebuster failed, the Superiority ships instead began to spread out across the planet, attempting to target the various kitsen cities and inflict maximum civilian casualties.
At Jorgen's order, Alanik and the other members of the flight focused their efforts on evacuating as many kitsen civilians as possible. However, the battle was soon won, as Jorgen and Rig managed to hyperjump the entire planet of Detritus to Evershore, using its platforms to tip the battle in their favor and force the Superiority to retreat.
## Relationships
### Gilaf
>“*Unlike the rest of my family, Gilaf wasn’t going to swallow Unity lies.*”
\-Alanik thinking about Gilaf [8]
Gilaf is Alanik's brother. He is the only family member she mentions by name, and he is the only one who doesn't agree with [[Unity|Unity's]] methods. When Alanik comes to rescue Gilaf and his the rest of the holdouts from , he trusts her enough to obey her instructions without knowing the whole plan.
### Rinakin
Rinakin trained Alanik in the use of her cytonic abilities, though he is not cytonic himself. Alanik found him intimidating at first, because of his intensity, but came to realize that's just the way he is. Though he expected a lot from Alanik in her training, she notes that he was never discouraging of her efforts.
When Rinakin is captured by the Unity faction working with the Superiority, Alanik knows Rinakin well enough to see that they are somehow forcing him to promote their view.
### Arturo
[[Arturo|Arturo]] is initially suspicious of Alanik, and approaches her after Skyward Flight defects to come to ReDawn. He tells her frankly that he's worried she is using the humans and planning to turn them over to the Superiority for an advantage. Alanik is offended at the idea of cooperating with the Superiority, but admits to herself that his concerns are valid. Arturo warns her not to cross them, and leaves.
Later, Alanik and Arturo talk about why they fight the Superiority, and grow to understand and respect each other's reasons. Arturo volunteers to accompany Alanik on the mission to rescue Rinakin, which annoys Alanik at first, as she thinks he still must not trust her. During the course of the mission she realizes he just wants to help. They engage in friendly conversation, and he helps her choose a callsign.
When Alanik is panicking over having killed another pilot, Arturo pulls her aside and pushes her to talk. He helps her think through her feelings and calm down, making sure she's alright before they continue fighting.
After the battle on ReDawn, Alanik and Arturo spend lots of time together. Arturo takes it upon himself to make sure Alanik is well-assimilated to Skyward Flight, though this is somewhat unnecessary, as she is already an excellent pilot and quickly accustoms to flying with them. Of late, he flies with Alanik as a wingmate instead of [[Nedd|Nedd]], like usual. When [[Jorgen|Jorgen]] is communicating cytonically with Arturo, he sees that Arturo has feelings for Alanik, though nothing is yet happening between them. It seems likely that Alanik feels the same, although she finds the idea of asking Arturo (in particular) about human mating rituals "disorienting."
| Alanik |
|**Wayne's mother**|
|-|-|
|**Children**|[[Wayne|Wayne]]|
|**Died**|Mining accident, 319 [[Catacendre|PC]]|
|**Residence**|[[Tinweight Settlement|Tinweight Settlement]]|
|**Homeworld**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Lost Metal*|
This page or section needs to be updated with new information for *The Lost Metal*!Be aware that in its current state, it may not include all additional content yet.
This article's title is uncanonical and a fan created one, because an official term or name has not been made yet.
**Wayne's mother** is an unnamed woman from the [[Roughs|Roughs]] on [[Scadrial|Scadrial]] who raises [[Wayne|Wayne]] as a child. She works as a miner in [[Tinweight Settlement|Tinweight Settlement]].
## Appearance and Personality
Wayne's mother was a woman from the Roughs, although an exact age is not given she was presumably around her thirties to forties while raising Wayne. Due to her mining profession Wayne's mother usually wore trousers, a shirt and boots that were consistently covered in soot. Her face was noticed to be 'hollowed' out as her career in the mines progressed. She also grew progressively worried about Wayne's habit of stealing as time went on.
## History
At an unknown date Wayne's Mother was born and then met Wayne's father, together the pair eventually conceived [[Wayne|Wayne]]. Originally Wayne's father had worked in the mines of the Tinweight Settlement whilst his mother did laundry back at home but a mining accident caused a collapse killing him. Following this Wayne's uncle, [[Gregr|Gregr]] came to live with the family and worked at the mines instead, during this time Wayne came to dislike him greatly and Gregr built a variety of furniture for the family to use in order to save money. He also died in a mining accident leaving Wayne's mother to have to work in the mines herself. During this time Wayne took up doing the laundry in her stead to make additional money.
On the night before her death Wayne's mother returned home to find her son having stayed up at night again. She was surprised to discover that he was still considering breaking the law in the future, in order to ease him she began to tell him a story about Allomancer [[Jak|Jak]] The next day another collapse happened at the mine, killing her.
| Waynes mother |
|**Dukar**|
|-|-|
|**Groups**|[[Diagram (group)|Diagram]]|
|**Residence**|[[Kharbranth|Kharbranth]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
>“*My king. My eternal king.*”
\-Dukar to Taravangian[1]
**Dukar** is a [[Stormwarden|stormwarden]] on [[Roshar|Roshar]]. He is a member of the [[Diagram (group)|Diagram]] employed by [[Taravangian|Taravangian]] as head of the [[King's Testers|King's Testers]].
## Appearance and Personality
Dukar is a nervous and fidgety man who usually wears a typical stormwarden robe. He is meticulous in his daily task of administering and evaluating Taravangian's tests, always taking care to ensure that the king completes the exams correctly, despite the fact that this annoys Taravangian on days when he is particularly intelligent. However, on his less intelligent days, Taravangian considers Dukar a dear friend. Dukar is extremely loyal to Taravangian and seems to care for him deeply.
## History
Dukar presumably relocated to [[Urithiru|Urithiru]] when Taravangian did to administer his daily intelligence tests. On one of Taravangian's brilliant days, Dukar attempted to get him to complete the test thoroughly despite his impatience with the process. He was reluctant to allow Taravangian complete freedom for the day, seeming to understand that the king's assertion that he couldn't solve the last problem on the test was a pretense. However, after warning that Taravangian was near the danger line, both he and [[Mrall|Mrall]] did agree not to impose any restrictions that day.
Eight days after the [[Battle of Thaylen Field|Battle of Thaylen Field]], Dukar gave Taravangian his test and had to pronounce him weak of mind. While the group in the room waited out the [[Everstorm|Everstorm]], Dukar debated the interpretation of certain parts of the [[Diagram (literature)|Diagram]] with [[Adrotagia|Adrotagia]] and Mrall. He wondered aloud if [[Graves|Graves']] thought regarding [[Dalinar Kholin|Dalinar Kholin]] was right, but Taravangian disagreed; as the king struggled to think, Dukar went on to express his fear of the dangerous situation the Diagram faced after Taravangian's revelation to Dalinar about his role in [[Szeth|Szeth's]] failed assassination attempts.
When the Diagram was disbanded, Dukar wished to stay with Taravangian and continue testing him. The king, both knowing that after his betrayal in [[Emul|Emul]] the tests held no further purpose and fearing that anyone close to him would be punished, used his authority to command Dukar to leave. Dukar returned to Kharbranth with the rest of Taravangian's former attendants and friends.
| Dukar |
|**Glint**|
|-|-|
|**Type**||
|**Owner**|[[Jak|Jak]]|
|**World of Origin**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Glint** is the nickname of a revolver on [[Scadrial|Scadrial]]. It is Gentleman [[Jak|Jak's]] favorite gun, and he carries it on all of his adventures.
| Glint |
|**Mraize's Aviar**|
|-|-|
|by Matthew Johnson |
|**Abilities**|[[Worldhopper|Worldhopper]]|
|**Bonded With**|[[Mraize|Mraize]]|
|**Groups**|[[Ghostbloods|Ghostbloods]]|
|**Species**|[[Aviar|Aviar]]|
|**Homeworld**|[[First of the Sun|First of the Sun]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
This article's title is uncanonical and a fan created one, because an official term or name has not been made yet.
**Mraize's Aviar** is an [[Aviar|Aviar]] on [[Roshar|Roshar]] owned by [[Mraize|Mraize]].
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Notes
## Appearance and Personality
Mraize's Aviar has a large hooked, knifelike beak and bright green feathers. It has a sleek body.
The Aviar often rides on Mraize's shoulder. Its chirps sound like words. It appears to dislike the cold. The Aviar likes being in charge of confrontations and will flee when things go unexpectedly for it.
## Attributes and Abilities
Mraize's Aviar's talent is unknown. It is trained to return to him with a whistle and is carnivorous. It is highly intelligent.
## History
Mraize's Aviar originated from [[First of the Sun|First of the Sun]]. Mraize obtained it sometime prior to arriving at [[Urithiru|Urithiru]], by the Rosharan year 1174. It would often ride on his shoulder, as he liked flaunting the bird to others, even while disguised.
During the year 1175, Mraize murdered [[Gereh|Gereh]] for unknown reasons. Mraize's own Aviar then attempted to kill [[Gereh's Aviar|Gereh's Aviar]], badly wounding it. [[Lift|Lift]] defended Gereh's Aviar and healed it with [[Stormlight|Stormlight]], saving its life. The Aviar then guided her through Urithiru down to Gereh's corpse. It mourned over its loss until Mraize and his Aviar entered the room, at which point Lift fled with Gereh's Aviar.
| Mraizes Aviar |
|**Telrii**|
|-|-|
|by King Oreo |
|**Family**|
|**Spouse**|[[Atara|Atara]]|
|**Children**|[[Shaor|Shaor]]|
|**Died**|Killed by [[Eondel|Eondel]]|
|**Titles**|Duke, King of [[Arelon|Arelon]]|
|**Nationality**|[[Arelene|Arelene]]|
|**Homeworld**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Elantris*|
**Telrii** is a nobleman in [[Arelon|Arelon]] on [[Sel|Sel]]. He made a deal with [[Fjorden|Fjorden]] to become King of Arelon, but was killed shortly after ascending to the throne.
## Appearance and Personality
Telrii is lean and has a strong posture and a stately air. He is bald, and a massive purple birthmark sits across the left side of his face and neck. He might have been handsome, but he wore a plethora of jewelry and garish clothing (often decorated with embroidery or gemstones), making him look pompous.
He is quite a frivolous spender with poor financial sense. He prefers to have servants do his work for him, and enjoys lounging about while surrounded by exotic foods and goods. He is known to be thirsty for power, and people generally assume that money is his largest motivator. However, he is not quite as single minded as he seems. He is unpredictable and just wily enough to conceal his true intentions, although he may not be quite smart enough to understand all of the repercussions of his actions.
## History
The only reason he managed to attain such a high rank of duke and a great amount of personal wealth in the first place is due to inheriting his brother's estate upon the latter's death, his brother having been a much better merchant.
He had one daughter, [[Shaor|Soine]], who had never grown out any hair and thus he had a blonde wig made for her. When the Shaod took her over two years before Sarene's arrival in Arelon, he covered it up, instead claiming that she had died due to an illness known as [[Dionia|dionia]].
[[Raoden|Raoden]] never cared much for Telrii, having once invited him to join his group of conspirators only for Telrii to yawn casually and ask him how much he was willing to pay for his support.
He ascended to the Arelene throne after King [[Iadon|Iadon's]] death, and conspired with the [[Derethi|Derethi]] for monetary support in exchange for his support in converting Arelon.
When Sarene began her incursions into Elantris to hand out food, Telrii joined but made no effort to do any work himself, instead bringing along a manservant.
By the Time of Iadon's death, Telrii had become the second richest man in Arleon through Hrathen's financial aid, and would there by become the next King. To prevent this, Princess Sarene and Duke Roial wanted to marry in order to unite their fortunes and surpass Telrii's own. But their plan was foiled by Hrathen, who administered a poison to Sarene that mimicked the effects of the Shaod. Thus Sarene was tossed into Elantris and Telrii became King of Arleon.
However upon taking the throne, Telrii decided to renege on the deal with Hrathen, refusing to officially convert to Shu-Dereth unless made into a gyorn; otherwise he would be under the whims of any Derethi priest, and he knew a gyorn would be considered higher than even a monarch. At that time Count [[Ahan|Ahan]] made Telrii an offer to betray his fellow conspirators. Telrii led his soldiers to Kiin's house and planned to kill everyone inside, even though he had promised Ahan that he would only imprison them. The soldiers killed [[Roial|Roial]], but then Raoden, who was believed dead, intervened and caused Telrii and his men to flee.
Telrii was killed by [[Eondel|Eondel]] just before the [[Invasion of Arelon|invasion of Arelon]], in retaliation for the death of Roial.
| Telrii |
|**Sellafruit**|
|-|-|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Sellafruit** is a kind of food found on [[Roshar|Roshar]]. It can be preserved through drying.
## History
During the battle with the [[Parshendi|Parshendi]] at the center of the [[Shattered Plains|Shattered Plains]], [[Sebarial|Sebarial]] stayed back from the fighting and snacked on dried sellafruit.
| Sellafruit |
|**Rebeke Salvage**|
|-|-|
|by Nabetse Zitro |
|**Siblings**|[[Elegy|Elegy]], [[Divinity|Divinity]]|
|**Abilities**|[[Charred|Charred]]|
|**Titles**|Sunlit One|
|**Residence**|[[Beacon|Beacon]]|
|**Ethnicity**|[[Threnodite|Threnodite]]|
|**Homeworld**|[[Canticle|Canticle]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Sunlit Man*|
This page or section needs to be updated with new information for *The Sunlit Man*!Be aware that in its current state, it may not include all additional content yet.
For more images, see [[Rebeke Salvage/Gallery|/Gallery]].
**Rebeke Salvage** is a [[Charred|Charred]] on [[Canticle|Canticle]].
| Rebeke Salvage |
|**Ati**|
|-|-|
|by [[Brandon Sanderson|Brandon Sanderson]]|
|**Abilities**|[[Splinter|Splinter]] of [[Devotion|Devotion]]|
|**Bonded With**|[[Dashe|Dashe]]|
|**Species**|[[Seon|Seon]]|
|**Homeworld**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
For the original Vessel of [[Ruin|Ruin]], see [[Ati|Ati]].
**Ati** is a [[Seon|seon]] on [[Sel|Sel]] who is bonded with [[Dashe|Dashe]]. They are named after Aon Ati, which means hope.
Ati was bonded with an [[Elantrian|Elantrian]] at the time of the [[Reod|Reod]] and therefore lost their sapience until [[Elantris (city)|Elantris]] was restored. By that point, the person they had been bonded with was dead, so they approached [[Raoden|Raoden]] to ask for a new master. Raoden gave them, as well as the seon [[Aeo|Aeo]], to [[Dashe|Dashe]], who bonded with Ati and gave Aeo to [[Matisse|Matisse]].
| Ati seon |
|**Dione**|
|-|-|
|**Sapient**|Yes|
|**Universe**|[[Cytoverse|Cytoverse]]|
This page or section needs to be updated with new information for *Starsight*, *Sunreach*, *Cytonic*, and *Evershore*!Be aware that in its current state, it may not include all additional content yet.
>“*My kind have carefully cultivated souls, ones purged completely of aggression or violence.*”
\-Morriumur[1]
**Diones** are an alien species from the planet [[Monrome|Monrome]], and of the five species that lead the [[Superiority|Superiority]].
## Contents
1 Appearance and Biology
1.1 Drafts
1.1.1 Creation
1.1.2 Redrafting
2 Culture
2.1 Society
2.2 Spirituality
2.3 Body language
3 Notable diones
4 Notes
## Appearance and Biology
Diones are basically humanoid, with two arms, two legs, and a single head. They tend to look androgynous, use gender neutral pronouns, and they don't subscribe to the traditional ideas of male and female binary genders. While diones lack hair, they have prominent eye ridges in addition to bone-like growths underneath their eyes. Diones have one of three skin colors: crimson, vivid blue, or dark purple.
Each shade of skin indicates a different relationship status: purple skin indicates an individual that is searching for a partner or has recently broken their pair-bond, while the crimson and blue tones are reserved for individuals who are not searching for partners. The gender of diones is complex and different from that of humans: they have neither sex nor gender until they breed for the first time.
### Drafts
>“*What you see in me is just a draft, a prospect, a possibility of who I could be.*”
\-Morriumur[7]
Dione breeding involves two diones merging into one that has the features and personality of a possible offspring; such an unborn dione is called a draft. They can be recognized by their very particular coloration, being entirely crimson on the right half and blue on the left. Similarly, a draft's facial features are split into two, with each side being that of the respective parent. Otherwise, drafts look just like any other dione.
#### Creation
Drafts are created from a literal merger of their parents as a way for the rest of the family to meet the newest member before their birth. They inherit a mixture of skills, abilities, and memories from both of their parents, but not everything. Curiously, they are not twice as massive as an average dione, implying that some of the mass is shed in the pupation process.
Drafts have two copies of most internal organs, one from each parent. This includes two brains, which fuse together to create the draft's brain. This merger is not perfect: from time to time, drafts will have small conflicts between their sides, such as reaching for a tool with both hands instead of just one. These conflicts wax at the end of the drafting period, as the two halves of the draft are preparing to once again separate into individuals.
Notably, this makes drafts immune to the illusory powers of the [[Delver|delvers]], as each brain receives a different hallucination, allowing the draft to easily tell what isn't real. On the other hand, the merger also means that a draft dying would almost certainly kill both of their parents.
#### Redrafting
Redrafting is a process in which a draft separates back into their parents -- the leftparent and rightparent. After five months have passed, the draft will either split back into their parents so that they can give birth to this new dione, or be redrafted with a new personality. This period can be cut short by the draft if desired. Redrafting does not hurt, even though the personality and most memories of the previous draft are erased. The drafting and redrafting processes take place in a drafting pod, a wooden bed-like object with a divot in the center. The draft lies in the hollow center, submerged in a nutrient bath which aids the process.
Once the redrafting period has ended and the family has settled on a personality they all like, the parents produce a child. These baby diones require a few years to develop before they start taking on characteristics of the personalities they had as drafts.
## Culture
### Society
Diones have achieved a peaceful culture, considering any violence or aggressive tendencies to be the mark of an uncivilized species. This is largely thanks to them redrafting their children until they get a personality that fits the status quo. As a result of this, diones are typically peaceable and timid; they often apologize when bumping into others, even if the contact is completely the fault of the other being. Exceptions to this exist, but drafts with aggressive personalities must prove that they are worthy of existing in peaceful dione society.
Diones have large families. Elder family members are referred to as Grands, while others, of an uncertain relation, are called piblings. Both Grands and piblings have a huge impact the family, and their opinions matter a great deal when deciding on the personality of a new child. This is likely due to the actual parents being virtually nonexistent during the drafting process.
There are many diones living on [[Starsight|Starsight]], although it is unknown if this is the race's primary home. Diones have primary citizenship and members of this race can hold government positions within the [[Superiority|Superiority]]. The Dione language (also called Dione) is considered one of the Superiority standard tongues.
The dione government consists of an elected assembly which has a prime controller. However, the Superiority had officials who were ranked higher than the prime controller.
### Spirituality
It's unclear whether they practice any religion; however, at least some diones seem to be spiritual, as some believe that they cultivate their very souls to lack any aggression or violence. A notable historical figure among them is [[Zentu|Zentu]], a philosopher considering the definition of life, and thus personhood. According to Zentu, for something to be considered alive it must have the ability to change over time, the ability to respond to stimuli, and the ability to reproduce.
### Body language
Diones employ a variety of gestures and other signals implying their moods. Many of their gestures, such as nodding, raising their hands and pointing, are similar to those used by humans; however, other signals only appear similar, while often meaning something utterly different.
Sweeping two fingers to the side in front of the body is a dismissive gesture. Sweeping one's fingers in a different ways can be indicative of ambiguity or noncommittal behavior.
Pressing lips together is a sign of friendly behavior, similar to a smile in human culture.
Waving a hand in a low-key or understated manner is used for beckoning.
Puckering the lips is a sign of discomfort.
Bowing the head is likely a dione shrug.
Baring teeth is a sign of aggression, violence, or hatred. It can also be a sign of distress.
Making a crossing gesture is the equivalent of clearing one's throat.
A curved hand gesture indicates affirmation.
Twitching fingers indicate distress.
## Notable diones
[[Morriumur|Morriumur]]
[[Cuna|Cuna]]
[[Zentu|Zentu]]
| Dione |
|**Chasmfiend**|
|-|-|
|by Ryan M-W |
|**Type**|Greatshell|
|**Native to**|The [[Shattered Plains|Shattered Plains]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page is part of the December 2024 objectives!It has been claimed by User: BenjiBritt, please contact him before doing edits.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*I heard that once an entire bridge crew got eaten by a chasmfiend, one at a time, after it backed them into a dead end. It just sat there, picking them off as they tried to run past.*”
\-Teft[1]
**Chasmfiends** (Listener: *Ulo mas vara*, lit. *Beast of the Chasms*) are enormous [[Greatshell|greatshells]] native to the flatlands southeast the [[Shattered Plains|Shattered Plains]] on [[Roshar|Roshar]].
## Contents
1 Appearance and Anatomy
2 Ecology
2.1 Life Cycle
2.2 Feeding Habits
2.3 Gemheart and Spren Bonds
3 History
3.1 Ancient History
3.2 War of Reckoning
3.2.1 Chasmfiend Hunts
3.2.2 Overhunting
4 Cultural References
4.1 Religion
4.2 Relation with Listener Dissidents
4.3 Sayings and Idioms
5 Notable Chasmfiends
6 Trivia
7 Notes
## Appearance and Anatomy
by Ben McSweeney [[Shallan|Shallan's]] sketch of a chasmfiend
For more images, see [[Chasmfiend/Gallery|/Gallery]].
Chasmfiends are the largest known land animals on [[Roshar|Roshar]]: at least twenty feet wide, six times the height of an adult man at their peak, and over twice as long. They are long and narrow, with a flattened, split tail reminiscent of that of a crayfish. Like most Rosharan fauna, they're crustaceans, with a carapace exoskeleton covering their entire body. Said carapace is dark violet (though it's possible that other colors can also occur), and extremely durable, being able to withstand even a hail of arrows. It covers the beast's back in a series of interlocking, upside-down-V-shaped plates with horn-like protrusions growing on the edges. Beneath it, the chasmfiend's blood and gore is purple, and smells of mold. The meat is edible for both humans and native fauna.
Below the armor, a chasmfiend has eighteen legs. Four foreclaws are set into broad shoulders, with two clawed toes on each of them. They serve as the primary means of attack, both smashing and slicing the chasmfiend's prey. Behind them, fourteen smaller limbs provide locomotion. A chasmfiend can move extremely fast when it so desires, and has the agility to turn around in the narrow corridors of the chasms.
The chasmfiend's head is triangular, narrowing down to a point like an arrowhead, with facial plating that appears like “chunks of broken rock.” Inside the long jaw, it has a circular mouth, surrounded by several rings of teeth. There are several types of teeth present, from sharp fangs and flat molars to small mandibles that shove the food further down the throat. Flanking the mouth is a pair of long, jointed foreclaws --"as thick as a singer’s arms"--which the chasmfiend can use to manipulate objects, pick up food, and even carry passengers over obstacles. Chasmfiends are capable of vocalizing; their roar sounds like four bellowing trumpets overlapping and harmonizing with one another, and can be heard over a highstorm.
The eyes, set above the jaw and peering out through gaps in their armor, are glassy and green. They also have apparently thick eyelids that close sideways, possibly a . The nostrils are located at the very end of the maw, while the ears are bare holes slightly behind the eyes.
## Ecology
by Ellie L. A chasmfiend hunting a human
### Life Cycle
>“*They must have an interesting life cycle. They haunt these chasms, but I doubt they actually live here.*”
\-Shallan[13]
The life-cycle of a chasmfiend is split into at least three stages, including the pupation stage. The majority of their life cycle is spent in the flatlands southeast of the Shattered Plains.
Little is known about the reproduction methods of chasmfiends though it is similar to that of chulls; and they likely lay eggs. It involves a spren in some way. [[Thude|Thude]] theorizes that part of the reason they fight each other for dominance is to look strong in order to attract a mate.
Young chasmfiends can be at least as small as an [[Axehound|axehound]], and throughout their life cycle they pupate many times in order to grow. The [[Highstorm|highstorm]] is relevant for pupating chasmfiends, and they can use it for interim growth cycles throughout their native range until they are ready for their final pupation, which must take place at the Shattered Plains.
They are led to the Shattered Plains by the tone of [[Odium|Odium's]] [[Perpendicularity|Perpendicularity]], the [[Well of Control|Well of Control]], and attempts to undergo a complete pupation elsewhere are apparently unsuccessful. During this final pupation they take in a large amount of Investiture, likely acquired from the passing Highstorm and the perpendicularity underneath the Shattered Plains.
Once at the Shattered Plains, they set up a nest, and continue hunting and scavenging across the chasms. Eventually, prompted by some unknown instinct, they climb up to one of the plateaus and pupate, forming an immobile, rock-colored **chrysalis** around themselves. This pupation typically happens during the night, with the chrysalis already formed come daytime. From then, the chrysalis awaits a Highstorm; what happens anatomically once that occurs in unclear, as it is at this point that people typically harvest them.
### Feeding Habits
In their original habitat--the wide flatlands southeast of the Shattered Plains--chasmfiends are the apex predators, hunting large herbivores such as and likely wild [[Chull|chulls]]. They operate as “burst predators,” expending tremendous energy to catch their prey, then using their enormous foreclaws to crush shells and carapaces. These bursts of activity are followed by extended periods of rest.
Since allying with the [[Listener|listeners]], they have been happy to share their kills in exchange for people to groom and scratch their carapace. Despite their formidable predatory instincts, they do not universally view singers or humans as food; rather, many chasmfiends initially regarded both species as rivals during their first encounters at the Shattered Plains. Over time, some chasmfiends have accepted that humans and listeners are not prey, particularly among the group of listeners who escaped the Shattered Plains with Thude.
While traveling to or dwelling in the Shattered Plains, chasmfiends turn to carrion-eating, devouring the corpses of creatures washed into the chasms from the plateaus above. They will opportunistically eat dead humans or singers if not discouraged, though they find humans less desirable than larger game such as chulls, and do not think humans have enough fat to be "truly delicious." Some chasmfiends can be persuaded by certain singers not to eat humans at all, though this confuses them given their natural inclination toward scavenging.
### Gemheart and Spren Bonds
>“*Bavamar did the calculations on Reshi greatshells, and found they should be crushed by their own weight.*”
\-Shallan[25]
Like every [[Greatshell|greatshell]], chasmfiends have a [[Gemheart|gemheart]] growing inside of them. The chasmfiend gemhearts seem to always be emeralds, and are noted as particularly enormous. Those gemhearts are likely what allows chasmfiends to bond with [[Mandra|mandras]], a type of [[Spren|spren]] connected to gravity. The bond is a crucial factor in allowing the chasmfiend to grow to its enormous size. It reduces the chasmfiend's weight, keeping it from crushing itself; as such, from a mathematical standpoint, chasmfiends fly, or at least float. Any creature attempting to mimic a chasmfiend, such as a [[Kandra|kandra]], would require a way to create or substitute that bond to survive.
The mandras leave the chasmfiend's body in the hours immediately after its death. They look somewhat unlike themselves as they return to [[Shadesmar|Shadesmar]], being often mistaken for tongues of smoke.
## History
### Ancient History
Perhaps the earliest known reference to a chasmfiend is an illustration that is believed to have been created two or three generations after [[Aharietiam|Aharietiam]]. The illustration is distorted to look more menacing so as to show what the author believed a [[Voidbringer|Voidbringer]] must look like, however it is clearly a depiction of a chasmfiend. It is unknown if chasmfiends inhabited the shattered plains and its surrounding lands prior to their shattering, or if they only moved there after the departure of humankind from the area. After the departure of humans from the shattered plains chasmfiends faded in memory and were completly forgotten by most of human kind by the time of king [[Gavilar|gavilar's]] reign. The listners eventually began to hunt chasmfiends, and knew the season and location in whcih to perfrom these hunts. Humans re-discovered the chasmfiends alongside the rediscovery of the listeners, and were shocked to discover where the gemstones worn in listner beards came from.
### War of Reckoning
by Randy Vargas [[Elhokar|Elhokar]] hunting a chasmfiend
Throughtout the [[War of Reckoning|War of Reckoning]], both [[Listener|listeners]] and humans hunt chasmfiends down for their [[Gemheart|gemhearts]], although meat and carapace are also harvested. Most of the time, only the chrysalis is "hunted", as it is then that the chasmfiend is at both its most vulnerable and least aggressive. Once the chrysalis is located, the hunters break it open with mallets and [[Shardblade|Shardblades]] and extract the gemheart within, killing the chasmfiend in the process. On such "hunts", the biggest danger are the other armies after the same chrysalis.
#### Chasmfiend Hunts
Though rarely, adult chasmfiends are also hunted, mostly when one wanders into a territory claimed by one of the [[Highprince|highprinces]]. First, the chasmfiend is lured to climb up onto the plateau by stringing out hog carcasses and pouring hog blood into the chasms, to let the beast smell it. Once the chasmfiend emerges, which can take up to several hours, a flock of wild hogs is let loose for it to pursue. Archers equipped with [[Grandbow|grandbows]] -- the only bow type capable of harming the chasmfiend -- then pepper the creature with arrows to weaken it. Eventually, [[Shardbearer|Shardbearers]] approach the beast and cut off its legs with their Blades. Once toppled, the chasmfiend is set up for a killing stroke, delivered with a Blade through the spine. The gemheart can then be harvested from the downed beast.
#### Overhunting
>“*Animals like the chasmfiends don't normally have predators. Suddenly losing a hundred and fifty or more of their numbers a year could be catastrophic to their population.*”
\-Shallan[13]
During the [[War of Reckoning|War of Reckoning]], the number of chasmfiends that died before they could produce offspring soared, with over fifteen being hunted down every month for their gemhearts, and the wealth and [[Soulcasting|Soulcasting]] ability they provided. As a result, in the waning years of the war, their numbers began to dwindle, with fewer chrysalises appearing. [[Shallan Davar|Shallan Davar]] theorized that as the species previously lacked any predators, it simply couldn't cope with this new influx of losses, and was thus headed towards extinction.
Some solutions have been proposed to mitigate this; primarily, reducing the number of hunts and even breeding chasmfiends in captivity for their gemhearts. However, with the arrival of the [[Everstorm|Everstorm]], those plans, as well as the hunts themselves, have been put on hold as a bigger threat in form of the [[Voidbringer|Voidbringers]] occupied the attention of the armies that would normally hunt chasmfiends.
## Cultural References
by An ancient depiction of a [[Voidbringer|Voidbringer]], based on a chasmfiend
Chasmfiends are deservedly said to be the deadliest predators on [[Roshar|Roshar]] by the [[Alethi|Alethi]]. Prior to the [[War of Reckoning|War of Reckoning]], they were considered legendary, with people rarely venturing out into the Plains to hunt them. Back then, to kill a chasmfiend was extremely rare; king [[Gavilar|Gavilar]] had never slain one, and not for lack of trying. As the war progressed, however, much of the mystique surrounding them has been stripped away, though they are still understood to be extremely dangerous.
### Religion
Prior to and during the [[War of Reckoning|War of Reckoning]], it was a common belief among the [[Alethi|Alethi]] that the [[Listener|listeners]] considered the chasmfiends their gods. This was a misinterpretation made by early explorers based on linguistic barriers, and one that was never thoroughly investigated; as such, near the end of the war, people like [[Shallan|Shallan]] came to doubt it. In fact, even prior to his death, [[Gavilar Kholin|Gavilar Kholin]] was aware that the listeners did not, in fact, worship the chasmfiends; however, with the assassination and the subsequent conflict, there was never the time for that to become common knowledge, and so the misconception persisted.
Chasmfiends have also had their place in the [[Vorin|Vorin]] religion. Ancient depictions of [[Voidbringers|Voidbringers]] were often based on chasmfiends, leading some to believe that chasmfiends were either Voidbringers or part of Voidbringer forces. However, [[Jasnah Kholin|Jasnah Kholin's]] research suggested that it was far more likely that the artists who originally depicted Voidbringers, who lived generations after the last [[Desolation|Desolation]], did not know what said Voidbringers looked like, and so used the most terrifying creature they knew of -- the chasmfiend -- to approximate.
With the arrival of the [[True Desolation|True Desolation]], it became apparent that chasmfiends being depicted as Voidbringers came from historians conflating them with [[Thunderclast|thunderclasts]] -- another type of massive creatures, which actually serve [[Odium|Odium]]. Thunderclasts and chasmfiends share very few physical characteristics; most notably, their enormous size and the shape of the head. However, they are killed in very similar way, by slicing at their legs with [[Shardblade|Shardblades]].
### Relation with Listener Dissidents
In the night the Everstorm is summoned, at least one chasmfiend helped the listeners who refused to take stormform escape the chasms. The chasmfiend continues to work with the listener dissidents afterwards.
### Sayings and Idioms
There are numerous saying involving chasmfiends; likely, those developed during the War. They include:
Even a chasmfiend stops fighting when it's been decapitated
Trying to choose which claw of the chasmfiend would crush you
Fight like chasmfiends
Acting like a chasmfiend ate their mother
As if they had turned into a chasmfiend
Like three children attacking a chasmfiend with sticks
I'd sooner flirt with a chasmfiend
Rats have a better chance fighting a chasmfiend
## Notable Chasmfiends
## Trivia
The inspiration for chasmfiends was a that [[Ben McSweeney|Ben McSweeney]] created when Brandon was brainstorming Roshar with him. The sketch contained a picture of a crustacean hiding in a narrow passage based on a coral; the creature eventually became the chasmfiend. That same sketch led to the Shattered Plains -- originally part of *Dragonsteel Prime* -- to be moved to Roshar.
The chasmfiend is Brandon's favorite fictional creature from his own works.
A chasmfiend could be Awakened as a [[Lifeless|Lifeless]]. However, this would require multiple Breaths, and would result in the Lifeless collapsing under its own weight.
If there were to be a Lego set from Brandon Sanderson's books, a Lego Technic chasmfiend would be [[Adam Horne|Adam Horne's]] first pick.
| Chasmfiend |
|**Vey**|
|-|-|
|**Relatives**|[[NaiMeer|NaiMeer]]|
|**Titles**|[[Lord Merchant|Lord Merchant]]|
|**Groups**|[[Taishin|Taishin]], [[Guild|The Guild]]|
|**Residence**|[[Kezare|Kezare]]|
|**Ethnicity**|[[Kerztian|Kerztian]]|
|**Nationality**|[[Lossandin|Lossandin]]|
|**Homeworld**|[[Taldain|Taldain]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*White Sand*|
**Vey** is the current [[Lord Merchant|Lord Merchant]] of the [[Guild|Guild]]. He is in charge of the banking industry of [[Lossand|Lossand]]. He resides at the Golden Market of the Guild. He has a vote on the council of the [[Taishin|Taishin]].
## Contents
1 Appearance and Personality
2 History
3 Relationships
4 Notes
## Appearance and Personality
He has tan [[Kerztian|Kerztian]] skin and long brown hair. He wears the colors of the Guild, purple and white.
## History
In the first vote of the Taishin, Vey voted to dissolve the [[Diem|Diem]]. His Profession, the Guild, was the only Profession which was continuing to pay tribute to the Diem.
Some time later, Lord Mastrell [[Kenton|Kenton]] visited Vey with [[Ais|Ais]] and [[Aarik|Aarik]] to try and change his mind ahead of the second vote on the fate of the Diem. After waiting for two hours in Vey's waiting room, Kenton became bored and decided to play with his sand while waiting. This infuriated Vey, who immediately burst out into the waiting room and yelled at Kenton for practicing his "unholy art" in his office. Vey then agreed to speak with Kenton in his office, but only to get him to stop using [[Sand mastery|sand mastery]]. In the office, Kenton bluntly asked Vey to vote for the Diem and suggested that they make a deal for sand masters of the Diem to serve the Guild, similar to the deal Kenton had already made with the Lord Artisan. Vey replied that such a deal would be impossible because, as a Kertzian, he believed that [[Sand mastery|sand mastery]] is unholy and that it would be unethical for him to profit from it. He then went on to accuse Ais of betraying her people by guarding Kenton, which provoked Kenton into mastering some sand and resulted in a shouting match between the two, after which Kenton left the office without any success.
Later, Kenton tried again with a different tactic. He went back to Vey's office and told Vey's clerk, [[Grelin|Grelin]], that he wanted to make amends with Vey after their last meeting. After another long wait, Kenton got up and loudly implied that he knew the reason why Vey kept paying the tribute to the Diem. Vey then agreed to a meeting, but called Kenton's bluff and Kenton was forced to admit that he didn't know the secret. Kenton then claims that he'll figure the secret out eventually and tries to blackmail Very into supporting the Diem, but Vey is unfazed.
Four days before the final vote, Vey left Kezare to stay out of Kenton's reach and instructed his nephew, Dockmaster [[NaiMeer|NaiMeer]], to stop Kenton from following him. [[Khriss|Khriss]] found out through [[Nilto|Nilto]] that he had gone to [[Lraezare|Lraezare]], but when she and Kenton attempt to secure passage on a ship, NaiMeer refuses them. While Kenton and NaiMeer were arguing, [[Delius|Delius]] arrived, used his position as Lord Admiral to commandeer a ship to Lraezare, and invited Kenton to join him.
>“*His name was Hennin. An idiot of a Lord Merchant who acquired the position unearned after two relatives died and left him separate fortunes.*”
\-Vey[1]
Upon arriving in Lraezare, Aarik discovered that Vey was staying in the house of [[Lokkall|Lokkall]], head of the Shipowners' Circle. Kenton and his friends then traveled there, but Lokkall claimed not to know where Vey was. Kenton, frustrated, yelled out that if Vey didn't speak with him, he would turn over the Diem's ledger, that listed 700,000 [[Lak|lak]] as the "amount owed," over to the Lady Judge. Vey then appeared from a room upstairs and told Kenton that they can speak privately. Kenton went up to join him and took Ais with him as a witness. Kenton then confronted him and confirmed that Vey owed the 700,000 lak to the Diem, not the reverse, which prompted Vey to groan and tell Kenton the story of [[Hennin|Hennin]].
>“*Thus each Quarter the Lord Merchant sends two thousand lak of his personal fortune to the Diem which the Lord Mastrell returns with instructions that it be deposited in the private account, adding to the blasted debt.*”
\-Vey[1]
Hennin became Lord Merchant when two of his relatives died leaving him two separate fortunes. The Lord Mastrell of his time started a personal account with Hennin, and told Hennin to put the Diem's tribute money into the account. Hennin lost his fortune causing his rule to end. When the new Lord Merchant took over he discovered that a vast sum was now owed to the Diem, the original tributes and a large amount of interest, and since a new Lord Merchant inherits all of the incumbent's debts as well as his fortune, the debt has increased to the point where it is impossible to pay back. The Lord Mastrell was willing to keep the debt secret so long as the Lord Merchant kept paying the tribute. The Lady Judge's predecessor knew about the debt and ruled that the Lord Merchant must pay the debt in full when the Lord Mastrell asks for it.
Instead of demanding that Vey pay the debt, Kenton forgave the debt, thus earning Vey's respect. Kenton then asked for a loan from the Guild to cover the Diem's current debts, promising Vey that the Diem would pay back the loan with the money they earn working for the artisans and that the interest on the loan will make a lot of money for the Guild. Vey accepted the offer, saying he could call the fact that the Guild wouldn't make that money if the Diem were disolved a threat to justify the loan to the rest of the Guild, and agreed to vote for the Diem. When the Taishin voted on the Diem again following Kenton's duel with [[Drile|Drile]], Vey voted as promised and it is implied that [[Gennel|Gennel]] voted for the Diem due to Vey's influence on him.
## Relationships
[[Delius|Delius]]: Due to their history, Delius hates Vey with a passion and considers him to be the representation of all that is evil in the world.
[[Kenton|Kenton]]: While initially Vey was openly hostile to Kenton, after Kenton forgave his 700,000 [[Lak|lak]] debt, they seem to become friends.
[[Gennel|Gennel]]: Gennel is terrified of Vey, and does whatever Vey tells him to do. It is not known why this is the case.
| Vey |
|**Nor'Tallon**|
|-|-|
|**Region**|[[Dayside|Dayside]]|
|**Nation**|[[Tallon|Tallon]]|
|**World**|[[Taldain|Taldain]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Nor'Tallon** is a city on the [[Dayside|Dayside]] of [[Taldain|Taldain]]. It is the capital of [[Tallon|Tallon]]. It is located in a mountain range east of [[KraeDa|KraeDa]], at the northern headwaters of the [[Nor'Tallon River|Nor'Tallon River]].
## Trivia
In the original *White Sand* maps, Nor'Tallon was a nation on the eastern coast of Dayside with [[Seevis|Seevis]] to the north and [[Tallon|Tallon]] to the south, with its western borders extending over the mountain range along the Nor'Tallon River. However, an updated map in the *White Sand* omnibus edition merged Nor'Tallon into Tallon, with the former expressly defined as a city in the glossary.
| NorTallon |
|**Highprince of Works**|
|-|-|
|**Related to**|[[Alethkar|Alethkar]], Alethi culture, [[Highprince|Highprince]]|
|**Type**|Title|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
>“* Hatham does an excellent job as Highprince of Works, but there isn’t proper infrastructure... Equally important, Brightness, we might be facing a severe labor shortage.*”
\- Issues faced by living in Urithiru[1]
**The Highprince of Works** is a title bestowed by the [[Alethi|Alethi]] king onto one of his [[Highprince|highprinces]] on [[Roshar|Roshar]]. It is unclear if the Highprince of Works role existed previously when kingdom duties were split between the different highprinces. It is currently held by Highprince [[Hatham|Hatham]].
The Highprince of Works appears to be responsible for kingdom's , such as cleaning and maintaining the infrastructure. In [[Urithiru|Urithiru]], he's responsible for the upkeep of public lavatories, providing water to the inhabitants of the tower and packing goods to be distributed throughout the Alethi holdings. He has the ability to draft the soldiers, caravan workers, and low-[[Nahn|nahn]] citizens to work, although his power in this regard is limited, as they are not slaves and require compensation for their work. In addition, his men are attempting to grow food on Urithiru's balcony-farms, though so far they haven't had much success.
In the time period between [[Gavilar|Gavilar's]] unification of the country and the [[True Desolation|True Desolation]], [[Alethkar|Alethkar]] did not have a Highprince of Works. In the aftermath of the [[Everstorm|Everstorm's]] arrival, [[Hatham|Hatham]] was given the title and tasked with making Urithiru livable for its current population. Though he is doing as admirably, the semi-functional state of the tower city makes his task extremely difficult and living in the tower is unsustainable without outside trade. He has also received push back from members of the lower class who do not wish to assist with tasks previously performed by [[Singers|parshmen]], as they believe they are above menial tasks.
| Highprince of Works |
|**Freyja Marten**|
|-|-|
|by Charlie Bowater |
|**Aliases**|Callsign: FM|
|**Profession**|DDF pilots|
|**Homeworld**|[[Detritus|Detritus]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
|**Introduced In**|*Skyward*|
This page or section needs to be updated with new information for *Sunreach*, *ReDawn*, *Evershore*, and *Defiant*!Be aware that in its current state, it may not include all additional content yet.
>“*Defiance is not ‘Defiant’ to them unless it doesn’t actually defy anything.*”
\-FM describing the hypocrisy of the DDF.[1]
**Freyja Marten** (callsign **FM**) is a [[DDF|DDF]] pilot on [[Detritus|Detritus]]. She is a member of [[Skyward Flight|Skyward Flight]] and one of the only two members who completed and graduated [[Flight school|flight school]]. During her training, she was the ninth member of the flight, however, was assigned a new flight number after the [[Battle of Alta Second|Battle of Alta Second]] when Skyward Flight was reformed.
She is from the [[Deep caverns|lower caverns]], has multiple sisters, and was raised to believe and follow [[Defiant League|Defiant]] ideals. She does not know the old stories from [[Earth (Skyward)|Earth]].
## Contents
1 Appearance and Personality
1.1 Disputer
2 Attributes and Abilities
3 History
3.1 Flight School
3.2 Full Pilot
3.3 Experimenting with the Taynix
3.4 Sunreach
3.5 Helping Alanik
3.6 Back to Detritus
3.7 Meeting with the Kitsen
3.8 The Battle for Evershore
3.9 Aftermath
4 Relationships
4.1 Spensa
4.2 Rodge
4.3 Nedd
5 Notes
## Appearance and Personality
by Jill Andersen
>“*Being a Defiant, isn’t just about our nationality. It’s always expressed as a mindset. ‘A true Defiant will think this way’ or ‘To be Defiant, you need to never back down,’ things like that. So, by their own logic, I can un-Defiant myself through personal choices.*”
\-FM explaining her world philosophy.[1]
FM is tall and skinny, around 185 centimeters in height. She has short blond hair, that she will sometimes pin back with glittery barrettes. FM has subtle Nordic physical features and shares a name with the from Nordic mythology, indicating that she likely has Northern European heritage.
She has a slight accent which is associated with the people of the [[Deep caverns|deep caverns]], and sometimes speaks in a formalized manner and proper tone. She is fashionable and wears new and pristine clothing, courtesy of her family's wealth. Her regular [[DDF|DDF]] uniform is well tailored, and she is able to look fashionable in a flight suit. When not in uniform she enjoys wearing feminine clothing such as blouses and skirts.
FM wears her emotions on her sleeve, is rather perceptive, and good at reading others. She is highly confident and unafraid to speak her mind, nor is she opposed to skirting or breaking the rules. This confidence, along with her refined and poised manner, makes FM appear older than the rest of her flight. She can be a perfectionist and dislikes her own shortcomings, even when she is doing better than her classmates. FM is more conservative when presented with risky choices, choosing to take the safer option. She may do this as a statement against the strong risk taking attitude promoted by the DDF.
She's is a people person who is often the instigator of group trips off the base, and also enjoys reading.
### Disputer
FM self-identifies as a [[Disputers|Disputer]], a member of a movement that believes the [[Defiant League|Defiant culture]] is becoming too jingoistic and authoritarian and that the dictatorship ruling [[Detritus|Detritus]] has too much power. She's highly critical of military culture and worship of the [[First Citizen|First Citizens]], and is quick to notice and challenge any hypocrisy from her peers. However, for all her misgivings she is supportive of the continued war against the [[Varvax|Krell]] and works hard to become a pilot, despite feeling guilty for conforming to DDF militaristic society. She likes being asked about her beliefs, and will often complain that her flight members are too aggressive.
## Attributes and Abilities
>“*I figure these clowns will all get themselves killed, sir. I could probably win without any points at all.*”
\-FM feeling cocky during the light-lance game[15]
FM is highly knowledgeable about piloting and [[Starfighter|starfighters]], having achieved the rank of pilot. She is best suited to smaller ships.
During flight school FM trains to pilot a [[Poco|Poco]], perform aerial maneuvers, and use its weaponry. It is unknown as to whether she was required to sit the entrance exam or whether she is the descendant of a [[First Citizen|First Citizen]] and was granted free admission. She may have had flight experience prior to joining the DDF, however lacked some of the background tactical knowledge known by her classmates.
FM is an excellent pilot who is highly skilled with a [[Light-lance|light-lance]] and at maneuvers. She is good enough with [[Destructor|destructors]] to be able to take down enemy units by brute force, although this weapon is not her strong suit. She has a tendency to be overly cautious, though this habit has lead her to greatly improve her precision in the cockpit. She is well suited as a [[Scout|scout]], and for a time join their ranks after graduation, though was initially resistant to the idea. Prior to graduation, FM was also offered a place in [[Nightmare Flight|Nightmare Flight]]. When [[Skyward Flight|Skyward Flight]] was reformed, she joined in a specialized capacity, likely flying an interceptor.
She comes from a highly-merited family, giving her a large degree of freedom, wealth, and influence.
## History
by Hinumay
### Flight School
FM comes from one of the [[Deep caverns|lower caves]] and a highly-merited family. After being accepted into [[Flight school|flight school]], FM was placed in [[Skyward Flight|Skyward Flight]] under the tutelage of [[Cobb|Cobb]]. She was roomed with the other female members of her flight, with the exception of [[Spensa|Spensa]], who was denied accommodation.
Unlike many of the other members of Skyward Flight, FM successfully launched her [[Poco|Poco]] during the first lesson run by Cobb. When the lesson was interrupted by a [[Varvax|Krell]] attack, FM, along with the rest of Skyward Flight, were ordered to take to the sky and line up close to the battle to deceive the Krell into thinking there were more pilots ready to join the conflict. When the Krell began to chase [[Jorgen|Jorgen]], FM expressed her surprise that they wouldn't attack the weakest members of the team first.
>“*I was raised Defiant. But I choose, now, to be what people down below call a Disputer—I raise objections about the way the war is being run. I think we should throw off the oppressive mantle of military government.*”
\-FM explaining the Disputers movement to Spensa[6]
FM played it safe during the ring game when Skyward Flight practiced their [[Light-lance|light-lancing]]. She stuck to the easiest rings in the first two rounds and avoided the rings entirely on the final round, regardless of their difficulty.
A few days later, Skyward Flight was once again sent into battle against the Krell, this time fighting alongside full pilots. FM survived the battle, however, lost two of her other flightmates: [[Bim|Bim]] and [[Morningtide|Morningtide]].
FM approached Spensa the day after the battle to thank her for what she had said about Bim and Morningtide's death. As the two left the classroom for the day, FM introduced Spensa to the [[Disputers|Disputer]] movement and explained how and why they opposed the Defiant leadership.
When the [[Shipyard|shipyard]] began falling, the first time Skyward Flight had flown since Morningtide and Bim's deaths, FM, [[Arturo|Arturo]], [[Hurl|Hurl]], and [[Jorgen|Jorgen]], ended up cut off from the other members of the Flight after they were attacked by Krell. Eventually the members of the Flight were able to regroup and joined [[Riptide Flight|Riptide Flight]] as they returned back to base.
by Hitori Maron
The next week, FM, along with [[Kimmalyn|Kimmalyn]] and [[Hurl|Hurl]], devised a plan to sneak Spensa into their dormitory for the evening. Following the day's lesson, FM and Kimmalyn retired to their bunks before dinner, claiming to be unwell. Kimmalyn lead Spensa to their room, meeting up with FM near the door and smuggled Spensa inside where she found blankets piled as a makeshift bed and food waiting for her. As the girls waited for Hurl to return, FM rambled about the militaristic Defiant culture, it's negative effects on their society, as well as the DDF's treatment of Spensa. She explained her motivations for why she had agreed to go to flight school when signed up by her parents and how she hoped it would give her a platform she could use to push for change.
After a later training session, Skyward Flight was called to action to help defend against a Krell attack. The flight took up position near one of [[Alta Base|Alta's]] AA guns away from the main fight to wait as backup. After the flight was given the green light to engage, FM tried to fall in behind Kimmalyn to try provide assistance when she was swarmed by Krell. Despite her best efforts, the Krell kept locking onto Kimmalyn even after they were driven away, leading to FM picking up a tail of her own, however, before long it disengaged to instead target Spensa.
After the death of Hurl, FM, along with the other remaining members of Skyward Flight, were given a weeks leave in order to recover. During their week of leave, FM attempted to find Spensa, even asking Cobb if he knew the location of her cave, likely in an attempt to get the other girl to hangout with the members of Skyward Flight. After meeting up with Nedd, Arturo, and Kimmalyn, FM returned to the barrack's at Kimmalyn's request to retrieve a necklace the other girl had accidentally left behind when she quit the DDF. On her way, FM ran into Spensa and convinced the other girl to come with her to the restaurant where their flightmates had decided to meet.
Once the pair had arrived, FM left Spensa with the group while she went to order the other girl food and a drink, knowing that Spensa had eaten not much more than rat for the last few months. Although the meal was paid for by Arturo, FM studiously continued to bring Spensa food, in order to treat her friend who had not been able to access real meals since before flight school began. After returning the necklace she retrieved to Kimmalyn, FM and her friends spoke of Hurl, remembering their friend and reminiscing about their time in flight school. When Arturo's girlfriend, [[Bryn|Bryn]], went to the bathroom, the members of Skyward Flight talked briefly about the strangeness of Krell tactics and the DDF's hesitancy to talk about these things.
Before the end of their temporary break, FM and Arturo went to see a [[Digball|League]] game when they were given tickets by Nedd. Shortly after the end of Skyward Flight's medical leave, FM gained Spensa as a roommate, as the other woman had been given permission to live and take meals at Alta Base.
Several days later, FM and Spensa joined the other two cadet flights, [[Inkwell Flight|Inkwell]] and [[Firestorm Flight|Firestorm]], in the dining hall and discussed the possibility of the three cadet teams being joined into one. FM dismissed the idea of joining the scouts when it was suggested, as she believed it to be too much of the obvious choice.
>“*This is callsign: FM. Cloak died in the blast. There are…sir, there are three of us left in the scout flight. The others died in the fighting.*”
\-FM radioing in to Ironsides, during the Battle of Alta Second[2]
The week before graduation, the remaining members of Skyward Flight -- FM, Spensa, and Jorgen -- joined with [[Nightmare Flight|Nightmare Flight]] during a routine debris tagging exercise. Thoroughly unimpressed by the dismissive attitude of some of Nightmare Flight's pilots, FM and Spensa gave a demonstration of their light-lancing skills after [[Bog|Bog]] and [[Tunestone|Tunestone]] attempted to condescendingly belittle the cadet's skills. During the mission, FM spotted the second half of the shipyard as it began descending from orbit. The group was set upon by Krell, who had been scouting the shipyard, and took up a defensive position, providing aid to Nightmare Flight members when they were swarmed by enemy ships. During the battle, FM was able to destroy at least one Krell ship by brute force, without needing to engage her [[IMP|IMP]].
### Full Pilot
The next week, FM and Jorgen graduated from flight school, along with six other cadets. As the ceremony ended, the newly promoted pilots joined the rest of the Defiant fleet to go and defend the falling shipyard. FM joined the scouts for this mission, who were tasked with driving the Krell [[Lifebuster|bomber]] away from the ship, even if it meant sacrificing Alta Base. When the lifebuster increased its speed, FM and the scouts were ordered to engage the Krell ship. They successfully destroyed the bomber, but at a great cost, with only three scouts, including FM, surviving the encounter. FM and the other two remaining scouts, joined with Riptide Flight and departed for Alta Base. Once reaching the battle near Alta, FM and Jorgen were ordered by Spensa to take down the bomber's shield, allowing Kimmalyn to detach the lifebuster from the enemy ship.
Following the battle, FM took up a specialized piloting role in the reformed Skyward Flight. She accompanied Spensa, Kimmalyn, and Sadie into battle against the Krell shortly before the arrival of the Superiority battleships.
She was part of the battle against the Krell when the delver and Spensa arrived, and tried and failed to save [[Lizard|Lizard]]. After the battle, she discovered that Jorgen had found several [[Taynix|taynix]], and she volunteered to help experiment on them.
### Experimenting with the Taynix
When FM volunteered to help with the taynix experiments, Jorgen assigned her the task of finding and retrieving any slugs that escaped. She eventually deduced that the yellow and blue taynix were hyperjumping out of their boxes. She quickly grew fond of the slugs, feeling protective of them. She named several of them, and encouraged Jorgen to do the same. When Jorgen picked up [[Boomslug|Boomslug]], FM warned him that he was squeezing it to hard, but Jorgen ignored her. This resulted in Boomslug mentally exploding and inflicting dozens of shallow cuts across Jorgen’s face and arms.
After she visited Jorgen in the infirmary, FM and Jorgen were told that they would be the first to speak with [[Alanik|Alanik]] since she fell unconscious. When Alanik woke up, she spoke with FM using a translator pin to translate. FM answered Alanik’s many questions, and Alanik urgently warned her not to trust the Superiority’s false peace. FM began to make headway, getting Alanik to trust her more, however, Jeshua and Cobb soon entered and Jeshua harshly demanded answers from Alanik and threatened to keep her captive. Alanik, angry, teleported away using her cytonic abilities.
Afterward, FM went to go find Rig and found him in the platform control room trying to find the FTL communicator. He subtly tried to get her to leave, and FM asked him what he had against her. Rig admitted that he liked FM, and they awkwardly changed the subject. They found the FTL communicator, a metal box like the one in M-Bot’s ship, and they realized that if they put a taynix in it, they could use it for hyperspeed communication.
They deduced through process of elimination that the purple and orange slugs were the ones that can be used as FTL communicators. FM theorized that maybe showing the slugs an image of a delver cytonically might trigger their abilities. Jorgen sent [[Gill|Gill]] an image of the delvers, and Gill teleported away. Jorgen tried putting Gill in the special metal box that Rig crafted which was similar to the one that was part of [[M-Bot|M-Bot]]’s machinery. He tried scaring Gill again while she was in the box, but nothing happened. They tried putting Happy in instead, and Happy teleported, this time taking Jorgen with him, with Jorgen appearing squeezed into a cubby, to the great amusement of FM and the others. They tried a similar experiment with FM and Jorgen in a fighter, with moderate success. Jorgen’s teleporting caught the attention of the Superiority however, and they moved their battleships into position to bombard the planet and prevent the Defiant peoples using the slugs to escape.
FM and Rig flew together in a Dulo and listened to music as they flew towards the battle. They had a taynix in the fighter with them, and Jorgen successfully teleported them close to the battleship’s main cannon. The cannon and its controls were shielded however, and FM was soon swarmed by Krell. She was forced to retreat, and Jorgen accidentally teleported her far back from the battle. The cannon began to fire, and Cobb called a full retreat, while at the same time the Engineering Corps managed to get the planetary shield up, blocking battleship’s shots. FM hid until the rest of Skyward Flight came and met up with her outside the shield. After giving the taynix time to settle down, they all touched wings and Jorgen teleported them inside the shield.
After making it back to Platform Prime, Rig and FM talked. Rig informed her that they were going to try using Fine to power the FTL communication device. As they walked, Rig and FM discussed what they feared, and FM admitted that she was afraid of dying in battle and ceasing to exist. They discussed their days in flight school and the taynix, before the topic turned to their experiments. Rig proposed that they try a different kind of experiment, and he and FM kissed briefly.
by Jill Andersen
FM and Rig devised a new experiment, trying to train the slugs to teleport to a specific point, prompted by caviar. She called the target box "home", trying to get them to teleport there on command. She had moderate success, with some slugs being more motivated than others. They went to the command center, where Cobb had succeeded in creating a call to [[Cuna|Cuna]] using a purple taynix as an FTL communicator. Cuna told them that they were trapped on the research station of [[Sunreach (station)|Sunreach]] and under attack by about twenty Krell fighters. They promised their aid if the humans were able to come and rescue them. After the communication ended, Cobb went against Jeshua’s will and ordered Skyward Flight to depart immediately.
### Sunreach
FM hurried to her fighter, and Jorgen teleported all of Skyward FLight to Sunreach using the coordinates Cuna gave to him. They arrived at Sunreach, and were greeted by the sight of an enormous space monster, which Cuna identified as a [[Mammoth starpod|mammoth starpod]]. A swarm of Krell ships flew out to meet them in combat, and the fighting began. During the battle, Jorgen's ship was destroyed, leaving FM to think he was dead. Gill appeared in FM’s fighter, then teleported her into Sunreach where she was reunited with Jorgen, who had teleported out of his fighter just in time. When Jorgen proposed that those in the station retreat and he would come back for Skyward Flight later, FM refused and told Jorgen to send the taynix images of Skyward Flight’s members. The slugs teleported away and returned with their flight members, before they all hyperjumped back to Starsight. After they arrived FM saw that a new shipment of caviar had arrived, the slugs’ favorite food. She cracked open several jars for the slugs, allowing them to eat their fill.
### Helping Alanik
When Alanik hyperjumped to Detritus to speak with Jorgen, she allowed FM to join them at Jorgen’s request. FM and Jorgen talk with Alanik, who figure out much about the taynix. Alanik wanted to form an alliance with the humans, and FM stayed with Alanik and talked to her as Jorgen went to talk to Command. Afterward they met with several of Detritus’ leaders, including Cobb and Jeshua. Jeshua decided to consult the National Assembly, and Alanik was given temporary quarters. A short time later, FM and Jorgen visited Alanik in her room, bringing food with them. Other members of Skyward Flight arrived, and FM and the others discussed free will and the Superiority with Alanik. Cobb came and told them that Alanik’s request had been denied, but heavily hinted that he wanted them to go anyway.
>“*Are you coming with us? Because if not, you should get back to Engineering. You don’t want to be associated with what we’re about to do.*”
\-FM to Rig[44]
Skyward Flight and Alanik went to their ships, FM giving Alanik a ship and briefly explaining the controls to her. Jeshua radioed them that they would be considered deserters if they left, but Skyward Flight left anyway, Alanik hyperjumping them to ReDawn. Jorgen ordered FM and a few others to fend off enemy pilots, while him, Alanik, and the rest went to capture the Unity shuttle that held Alanik’s allies captive. When the Unity pilots were freed, Alanik takes them to their ships to join the fight, but more Unity ships arrived. FM and the others fought, but were outnumbered. At Alanik’s suggestion, they retreated to the weaponized, automatic flying platform, [[Wandering Leaf|Wandering Leaf]]. FM and the others in the flight used their taynix to hyperjump underneath the platform’s guns, bringing Independence pilots with them.
Skyward Flight and the Independence pilots met inside the platform, exchanging introductions. FM and the others listened to a Unity broadcast, which features [[Rinakin|Rinakin]], Alanik’s captured friend, allying himself with Unity. After further discussion of what to do, FM wondered if the captured shuttle, which had belonged to the Superiority, had a cytonic inhibitor onboard. They checked, and FM found a blue and green inhibitor taynix inside. They explored the platform’s control room, but didn’t know how to work it. They decided they needed Rig’s expertise, so FM and Alanik hyperjumped to Detritus to retrieve him. They explained the situation, and asked him to come with them. Rig agreed, and warned them that Detritus’ leaders had started meeting with the Superiority, and might agree to the Superioirty’s demand to hand over their taynix, as well as their cytonics for “training”.
They decided to bring many of the taynix with them back to Wandering Leaf, in order to save them from the Superioirty. FM agreed with the plan, and Alanik summoned them to her with her abilities.
>“*The bigger plan may be to give the taynix to the Superiority! I’m not going to let them do that. And if you are, then you are not my flightleader.*”
\-FM arguing with Jorgen[49]
They escaped back to Wandering Leaf with the taynix, but Jorgen was furious that FM had taken the taynix. Jorgen said that she had robbed DDF pilots of valuable assets, but FM said that it was the right thing to do, defending her actions. They then tested the taynix functions of the platform, FM helping figure out how to use the taynix in the various systems.
After planning how to rescue Rinakin, they hyperjump Wandering Leaf to a point outside Tower, one of the biggest UrDail cities. With the enemy distracted, Alanik and Arturo went to rescue Rinakin while FM and Skyward Flight defended against the oncoming Independence pilots. FM and the others delayed the Independence pilots, trying to disrupt the UrDail cytonics who had formed a cytonic inhibitor around Wandering Leaf. A Superiority battleship arrived, armed with a planetary weapon that could destroy Tower. After Skyward Flight shot down a few enemy cytonics, Rig was able to hyperjump the platform right underneath the battleship, allowing the autoturrets to destroy it. A varvax cytonic hyperjumped onto Wandering Leaf, intending to seize the control room, and FM and several others converged on Wandering Leaf to try and help. Rig used Boomslug to defend himself however, Boomslug’s mindblades slicing through the cytonic’s armor and making it retreat. FM was relieved, running out of her ship to hug Rig.
With the Superiority battleship destroyed and with several of their cytonics defeated, the Unity pilots retreated. Cobb called them, and Jorgen gave him an update. When Cobb told them to return to Detritus with some of the UrDail officials, FM and Jorgen thought Cobb was acting suspicious. They decided that he was likely an imposter, having replaced Cobb at one of the peace meetings. They contacted Jeshua to tell her the news, but she didn’t believe them. Alanik contacted Gran-Gran, who was being handed over to the Superiority aboard a Superiority ship. FM and the others came up with a plan, deciding to hyperjump Wandering Leaf to Detritus, and board the Superioirty ship where Gran-Gran, the real Cobb, Jorgen’s parents, and many of the National Assembly leaders were.
### Back to Detritus
They hyperjumped to Detritus and Alanik and Jorgen went aboard the ship, FM staying behind on the platform with the rest of the flight in case they were needed to fly into combat. When Alanik and Jorgen failed, escaping back to Wandering Leaf as the ship exploded, FM tried to comfort Jorgen. Jorgen, angry and grieving after the loss of his parents, said that they were going down to Platform Prime, despite FM trying to get him to stop and think for a minute.
As Jorgen took Skyward Flight down to Platform Prime and stormed into Vice Admiral Stoff’s office, FM tried to reason with him and get him to stop and calm down, but had no success. FM was involved in the planning to find and retrieve Cobb and Gran-Gran, and then went with Skyward Flight to the [[Kitsen|kitsen]] planet of [[Evershore (planet)|Evershore]]
### Meeting with the Kitsen
>“*Other kitsen! I am a diplomatic representative from our people. We’re here to collect our lost friends and discuss an alliance. We’re not… invading anything, and we don’t mean to… sully your sands.*”
\-FM to the kitsen upon meeting Goro[54]
As Skyward Flight initially met with the kitsen outside the city of [[Dreamspring|Dreamspring]], first meeting with [[Kauri|Kauri]] and later with Goro, Jorgen put FM into the role of diplomat, and FM told the kitsen that the humans had no hostile intentions towards the kitsen.
>“*Stay here and maybe do some diplomacy.*”
\-Jorgen to FM before leaving to see Cobb and Gran-Gran[55]
As Jorgen, Alanik, and Kauri went to visit Cobb and Gran-Gran at the medical tent, FM and the other members of Skyward Flight stayed behind with the kitsen [[Hana|Hana]], along with several other kitsen who were preparing a feast for the humans. FM insisted on having the flight help prepare the food, and so they did. FM went to the kitsen senate meeting with the others, listening in as the kitsen discussed the humans’ proposal of an alliance. After Jorgen disrupted the meeting by spontaneously throwing out mindblades into the crowd, giving a speech, and leaving, FM followed after him to the beach. She sat down with him and forced him to talk about his parent’s death. FM convinced Jorgen that their deaths weren’t his fault, easing the stress on his mind somewhat. While Jorgen practiced his mindblades and worked on the mystery of Gran Gran’s and Cobb’s coma, FM and many other members of Skyward Flight camped on the beach.
### The Battle for Evershore
When a Superiority carrier ship arrived and began an attack on the city of Dreamspring, FM and the others in the flight got into their fighters to join the fray. At Jorgen’s order, FM and the others protected the city itself, wanting to minimize civilian casualties and damage. As the battle progressed and the enemy gained reinforcements, FM and Jorgen both landed on the beach, then used Gill to hyperjump to Detritus.
>“*Forget for a minute about what Cobb ordered you to do. What do you think is the right thing to do?*”
\-FM to Jorgen about what to do at Evershore[58]
They met up with Rig, then went to Stoff’s quarters, waking him and explaining the situation. They got permission to bring Wandering Leaf to help, along with several DDF flights. Jorgen expressed doubt about his leadership and decision-making skills, but FM instilled him with more confidence, telling him to do what he thought was right. FM said a quick goodbye to Rig before returning to Evershore with Jorgen, taking Wandering Leaf and several DDF flights with them.
>“*But… we can see the closest island, off to the downward side. The ships are firing on the island. Shouldn’t we… help them?*”
\-FM showing concern for the other kitsen cities[60]
As more Superiority ships arrived, FM continued to defend Dreamspring, though when the Superiority arrived with a lifebuster, Jorgen ordered her and Sentry to oversee the evacuation of the kitsen from the city. FM took the kitsen senators to safety, using the medical transport they had brought for Cobb and Gran-Gran.
### Aftermath
When the Superiority lost the battle, largely due to Jorgen and Rig hyperjumping the entire planet of Detritus to a point outside Evershore, FM returned to the outskirts of Dreamspring, which had suffered from flooding. FM and Jorgen met with Stoff and Cobb, the latter of whom Jorgen had brought back to consciousness. Jorgen wasn’t going to say anything, but FM told Cobb the truth about Stoff, how he shoved all the responsibility onto Jorgen so that he wouldn’t get blamed if things went wrong. After reprimanding Stoff, Cobb had FM leave so him and Jorgen could talk alone.
>“*I hate the idea of the flight going out without me. I hate that I won’t be there to protect them.*”
\-FM to Jorgen about leaving active combat duty[63]
Jorgen talked to FM afterward, telling her of his promotion to Vice Admiral. She was happy for him, and Jorgen asked her if she would step down from active combat duty to be in charge of their diplomatic program. FM considered it and agreed, though she was reluctant to leave behind their flight and let them fly into battle without her.
## Relationships
### Spensa
>“*...You can’t help being a product of your environment! It’s not your fault you’re a bloodthirsty ball of aggression and destruction.*”
\-FM describing how she sees Spensa[1]
[[Spensa|Spensa]] admires FM for her fashion sense and outward appearance, finding the other girl to epitomize beauty standards. FM's confidence can at times intimidate Spensa as it makes FM appear more mature and refined. Spensa is never quite able to get past her nervousness even after they have finished [[Flight school|flight school]] though nonetheless, Spensa considers FM a close friend who truly understands her.
FM finds a lot of Spensa's bravado to come from indoctrination of the toxic and aggressive culture promoted by the [[Defiant League|Defiants]], however, appreciates the sincerity behind Spensa's attitude, particularly after the deaths of [[Bim|Bim]] and [[Morningtide|Morningtide]]. She doesn't blame Spensa for her attitude, believing it to be caused by the culture they live in - a sentiment that Spensa does not agree with and struggles to understand. FM is dismissive of Spensa's concerns about experiencing fear, likely because she does not understand Spensa's underlying fears about being a coward. Following the revelation that Spensa's father was [[Zeen Nightshade|Zeen Nightshade]], FM began acting more cautious around Spensa, although it is unclear if this was because of her parentage or her temper.
FM worries about Spensa, particularly after the death of [[Hurl|Hurl]], and takes it upon herself to regularly check in with her flight-mate. The departure of [[Arturo|Arturo]] set off worries in Spensa, that FM might also be removed from [[Flight school|flight school]] as, like Arturo, her parents are influential and wealthy. After being dismissed from the DDF, Spensa avoided all of her former flightmates, including FM.
### Rodge
>“*You will not tell her I said those things. She probably doesn’t even remember who I am....Does she?*”
\-Rodge talking to Spensa after admitting he likes FM[66]
[[Rodge|Rodge]] has a crush on FM and thinks she is smart, cute, and has nice eyes. Spensa, while playing matchmaker, asks FM about her dating preferences to see whether she would be interested in someone like Rodge, although her attempts to find out information do not go very far.
FM thinks Rodge is cute, and wanted to get to know him better. Because of his shyness, though, Rodge felt very awkward around her and she thought he didn't like her, as he never looked her in the eye and rarely spoke to her.
After she confronts him, asking what his problem is, he confesses that he has a crush on her, and apologizes for making her feel that he didn't like her. FM, though she finds Rodge attractive, is worried about getting into a relationship because of the danger of her life as a pilot, knowing that any day, she could fly away and not come back. She tells Rodge she doesn't know if she likes anyone, and he takes it as a gentle letdown.
After this, Rodge is able to talk to FM more and treats her more normally, and makes her heart skip when he smiles at her. When the Superiority prepares to fire on Detrius with planetary weapons, FM and Rodge ride together in the [[Dulo|Dulo]]. When the planetary shield goes up, they, the rest of Skyward flight, and a couple of other pilots are trapped outside until they rendezvous to hyperjump back inside. During the wait, FM tells Rodge that she's more sure about her feelings now, and takes his hand, much to his delight. After the battle, FM is stressed and worrying about the [[Taynix|taynix]]. Rodge talks to her, and helps her feel better. She kisses him after he helps her up. They work together to experiment with the taynix, and Rodge agrees with FM in that the slugs are alive and more than just tools. Rodge is worried when FM leaves on missions, and FM is worried about hurting him if she doesn't come back, but she decides that there's little point in staying alive if one doesn't have much to live for. With this thought, she decides to continue her relationship with Rodge despite the danger of her situation.
FM and Rodge used their taynix to meet quietly, because they weren't ready to tell everyone that they were dating yet. They are close, and FM enjoys helping Rodge with his engineering projects, or at least watching him work.
### Nedd
[[Nedd Strong|Nedd]] had a crush on FM. They have a playful relationship, often exchanging friendly insults and joking comments. Nedd had hoped to celebrate with FM after her graduation and was disappointed that she had immediately been sent on a DDF mission. While they were on leave, he cornered FM and asked her out, but she told him she'd rather just be friends. He took it well, though after that he acted overly friendly in an effort not to make their friendship awkward, though, for FM, it had the opposite effect. This slightly exasperated FM, who tried to avoid that in the first place by not directly confronting Nedd.
FM seems to perceive Nedd as rather socially oblivious, as he didn't pick up on her hints that she wasn't interested in him.
Later in ReDawn FM expresses to the whole flight -after they bombard her with questions- that she and Roge are dating. Nedd then becomes speechless and a few moments later says he feels left out since almost everyone in the flight has a girlfriend or boyfriend now.
| Freyja Marten |
|**Tu Bayla**|
|-|-|
|by User: SaleSVQ|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
**Tu Bayla** is a nation on [[Roshar|Roshar]]. It was heavily destabilized by the emergence of the Everstorm on Ishishach 1173, leading to famine and political instability. It is looked down upon by the people of most other nations and viewed as a backwater.
## Contents
1 Geography
2 History
2.1 Silver Kingdoms Epoch
2.2 Era of Solitude
2.3 Leadup to the True Desolation
3 Culture
3.1 Musical Culture
3.2 Naming Conventions
4 Notes
## Geography
[[Ru Parat|Ru Parat]] and [[Fu Namir|Fu Namir]] are cities in the region. It borders [[Jah Keved|Jah Keved]] to the east, the [[Reshi Sea|Reshi Sea]] to the north, a mountain range to the south, and shares land borders with [[Yulay|Yulay]] and [[Marabethia|Marabethia]] to the west, as well as forming the eastern coast of the [[Purelake|Purelake]]. It seems to have at least one river that runs into the Purelake and another that runs into the Reshi Sea, and may also claim some of the Reshi isles close to its coast. [[Urithiru|Urithiru]] lays in the mountain ranges to the south of Tu Bayla.
## History
### Silver Kingdoms Epoch
Tu Bayla was formed from parts of the [[Silver Kingdoms|Silver Kingdoms]] of [[Sela Tales|Sela Tales]] and [[Valhav|Valhav]]., at an unclear point after these kingdoms collapsed Tu Bayla became a nation or came to be considered a nation by other peoples.
### Era of Solitude
Over the millennia, few peoples outside of it thought little of Tu Bayla, and thought little of it. It was primarily used as a place for military conflicts between Azir and Jah Keved; or between Azir and Alethkar, when Jah Keved's territory was held by Alethkar. These conflicts happened many times across history.
### Leadup to the True Desolation
After the emergence of the [[Everstorm|Everstorm]], Tu Bayla was struck by a crippling famine due to the storm destroying crops. This destabilized the region, furthered by the ending of trade between [[Azir|Azir]] and [[Jah Keved|Jah Keved]]. This ultimately led to the collapse of Tu Baylan government, and warlords began to claim supplies for themselves and used them as leverage to rule. Many people died from the famine and sociopolitical chaos, including many children.
Shortly after the [[Battle of Thaylen Field|Battle of Thaylen Field]], the [[Coalition of monarchs|coalition of monarchs]] contemplates invading Tu Bayla to counter possible invasions into Jah Keved, which threatened to split the coalition's territory in two.
Following the start of the [[Night of Sorrows|Night of Sorrows]], the Purelake flooded and inundated parts of Tu Bayla. Due to the Night of Sorrows and the birth of [[Retribution|Retribution]], they were robbed of any Stormlight they had access to, and the Everstorm became unceasing. This kept them in an unending night-like state, along with the rest of Roshar (sans Azir and Urithiru, as per the arrangements made between Dalinar and Odium).
## Culture
The people of Tu Bayle are described as nomadic.
They do not practice the division of food into masculine and feminine categories, instead allowing people to consume food seen by Vorins as being of either category, without judgement or social stigma.
The Tu Baylan populace is organized into tribes, and as such it’s unknown if there is a true government. Due to this other people have a tendency to look down on them and deem them uncivilized.
It is likely that they have individual names for the stars, as they often name their children after them.
People in Tu Bayla keep a strain of domesticated minks as pets and hunting companions. This was a widespread practice around the time of the [[Night of Sorrows|Night of Sorrows]].
### Musical Culture
The Tu Baylans possess a large variety of musical instruments and a complex musical culture. They had the greatest variety of musical instruments across all of Roshar. Furthermore, many Tu Baylans enjoyed singing. Taravangian describes the music they produce as beautiful.
### Naming Conventions
The typically named girls after stars and boys after flowers.
| Tu Bayla |
|**Mara (Roshar)**|
|-|-|
|**Profession**|Apprentice surgeon|
|**Residence**|[[Hearthstone|Hearthstone]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Mara** is [[Lirin|Lirin's]] apprentice in [[Hearthstone|Hearthstone]].
When [[Kaladin|Kaladin]] returns to Hearthstone after the first [[Everstorm|Everstorm]], Mara has been an apprentice surgeon for a few years.
Lirin implies that they are not yet ready to be a full surgeon, questioning whether Mara would be able to take over for him if he left.
| Mara Roshar |
|**Dawnslight**|
|-|-|
|**Abilities**|[[Epic|Epic]]|
|**Aliases**|One Who Dreams|
|**Homeworld**|[[Earth (Reckoners)|Earth (Reckoners)]]|
|**Introduced In**|*Firefight*|
**Dawnslight** is an [[Epic|Epic]] in the city of [[Babilar|Babilar]]. To the people of Babilar, he is practically a god. Due to his seeming generosity, he is loved rather than feared, though no one knows for sure if he even exists. Many people worship him and pray to him.
## Attributes and Ablities
Dawnslight's Epic powers allow him to make fruits grow faster, helping to feed the people of Babilar. He also causes the spraypaint in the city to glow and the radios to run without batteries. In addition, he also warms the waters of Babilar, keeping them from being too cold.
He can communicate with people in the city by causing vines to grow fortune cookies with messages inside them.
Dawnslight causes very sturdy roots to grow around the bases of the buildings. Even when Regalia is killed and the waters recede, not a single building collapses.
When he is not dreaming, he is aware of the world around him, but he sometimes has trouble distinguishing when he's dreaming or not.
## History
While Dawnslight was very young, and before obtaining his powers, he fell into a life-long coma. He turned Babilar into a fanciful paradise, turning his childhood dreams into reality. He was treated by a doctor in the same room as [[Regalia|Regalia]].
Dawnslight briefly made contact with David when he's in Babilar, and later helped him escape from Regalia by turning off all the lights in the area. When Regalia caught up to David and attacked him with tendrils of water, Dawnslight used plant roots to soak up the water and stop her attacks.
| Dawnslight |
|**Warren**|
|-|-|
|**Abilities**|[[Order of Skybreakers|Skybreaker]], [[Shardbearer|Shardbearer]]|
|**Titles**|Master Skybreaker|
|**Groups**|[[Knights Radiant|Knights Radiant]] |
|**Nationality**|[[Azish|Azish]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
**Warren** is an [[Azish|Azish]] master [[Skybreaker|Skybreaker]] wearing the garb of a [[Marabethian|Marabethian]] lawkeeper, with his chest bare and a patterned short cloak . He is formally referred to as **Master Warren**. He announced the start and end of the pole fight test in the [[Purelake|Purelake]].
## Attributes and Abilities
As a master Skybreaker, Warren has access to the [[Surge|Surges]] of Gravitation and Division. This allows him the ability to make use of the Basic and Reverse Lashings, as well as the ability to degrade objects. He also has the ability to take in [[Stormlight|Stormlight]], allowing him to recover from all but the most severe of injuries.
## History
>“*This is a test of martial competence. We must train to fight, if the Desolation truly has begun.*”
\-Warren leading a group of Skybreaker squires in a test[2]
Warren, along with [[Ki|Ki]], traveled from the Skybreaker fortress with [[Szeth|Szeth]] and twenty other Skybreaker squires to a testing ground on the Purelake. He announced a test of martial competence where the Skybreaker hopefuls, using their [[Lashing|Lashings]], had to fight by throwing colored bags of powder at each other within a contest area marked by wooden poles. He explained that no other weapons were allowed and the winner would be the squire with the cleanest uniform at the end of the test. When the sun had gone down he shouted an end to the test. Szeth showed great skill with his Lashings and ultimately won the test by exploiting a loophole--washing his uniform prior to the end. Warren and Ki concluded that he was beyond the skill of the other squires. Warren told Szeth he should have his own [[Spren|spren]] soon.
Warren accompanied [[Nale|Nale]], Szeth, and most of the other Skybreakers on their journey to [[Marat|Marat]], flying southward for three days. Upon their arrival in [[Marat|Marat]], he landed and conferred briefly with Nale and the other masters before flying to a nearby town with all the Skybreakers except for Szeth and Nale.
| Warren |
|**Shalash**|
|-|-|
|by Dan dos Santos |
|**Parents**|[[Jezrien|Jezrien]]|
|**Abilities**|[[Cognitive Shadow|Cognitive Shadow]], [[Shardbearer|Shardbearer]]|
|**Titles**|[[Herald|Herald]] of the [[Almighty|Almighty]], Herald of Beauty, Lady of Dreams, Patron of the [[Order of Lightweavers|Lightweavers]]|
|**Aliases**|Shush-daughter-God, Ash, Epan, Pom|
|**Residence**|[[Urithiru|Urithiru]]|
|**Homeworld**|[[Ashyn|Ashyn]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*The Way of Kings*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
This page is part of the December 2025 objectives!It has been claimed by User: Osome55, please contact them before doing edits.
>“*A woman sits and scratches out her own eyes. Daughter of kings and winds, the vandal.*”
\-A Death Rattle[2]
**Shalash**, also known as **Ash**, is one of the ten [[Herald|Heralds]] of [[The Almighty|The Almighty]] on [[Roshar|Roshar]]. She's commonly titled the **Herald of Beauty**; she's the patron of the [[Order of Lightweavers|Order of Lightweavers]] and the daughter of another Herald, [[Jezrien|Jezrien]]. Prior to the [[True Desolation|True Desolation]], she was traveling the world destroying any depiction of herself she could find. Currently, she resides with the [[Knights Radiant|Knights Radiant]] in [[Urithiru|Urithiru]]. She had been little more than a child when the exodus of humans from Ashyn to Roshar occured, and did not appreciate Jezrien treating her like a child for a long time afterward.
## Contents
1 Appearance and Personality
1.1 Appearance
1.2 Personality
2 Abilities and Attributes
2.1 Immortality
2.2 Surgebinding
2.3 Other
3 History
3.1 Heraldic Epochs
3.2 Era of Solitude
3.3 True Desolation
3.4 Reforging of the Oathpact
4 Relationships
4.1 Other Heralds
4.2 Hoid
5 Culture
6 Trivia
7 Notes
## Appearance and Personality
by Shuravf
>“*You have to hate me! Hate me, please.*”
\-Shalash to Taln[8]
For more images, see [[Shalash/Gallery|/Gallery]].
### Appearance
Shalash has dark skin and long black hair. Her eyes are a faint violet, so faint as to be almost white, and lack epicanthic folds. She is also described as being tall and lean as well as exceptionally beautiful. [[Rosharan|Rosharans]] who see her think she's [[Makabak|Makabaki]] with some [[Shin|Shin]] heritage. In recent years, she tends to wear practical clothing over anything particularly feminine. She carries around a thin-bladed sword, though it's not a [[Shardblade|Shardblade]].
### Personality
She dislikes thievery, though she has no issues with breaking into the dwellings of the rich to destroy art, even if she doesn't want the destruction to be too easy. This appears to be a perversion of her divine attribute of Creative, and may be a symptom of her forsaking of the [[Oathpact|Oathpact]]. It's focused on depictions of herself - whenever she sees her own face, whether as a painting, statue or tapestry, she is compelled to destroy it. She seems unable to resist the urge even when pressed for time. She is, however, aware of this, and when doing something important, she actively avoids looking anywhere one may find artwork of the [[Herald|Heralds]]. She hates people worshipping her at all, and sneers at those who consider her divine. She thinks that all people should stop worshipping, talking about, and painting Heralds.
She isn't interested much in scholarly matters, such as the [[Realmatic Theory|Realmatic Theory]], which implies that she wasn't a scholar.
Shalash is very private and does not appreciate being asked prying questions. She seems to be highly regretful of abandoning the [[Oathpact|Oathpact]]. Upon meeting [[Taln|Taln]] again, she's extremely apologetic for leaving him behind, and expresses dismay that he doesn't hate her for it. Despite that, she no longer cares about the fate of [[Roshar|Roshar]] and its people. She also seems to have periods of losing touch with reality, as she mentions missing decades, if not centuries of memories.
## Abilities and Attributes
by Gar_leyva Shalash
For more information about Heralds' powers, see Herald#Abilities.
### Immortality
Shalash is a [[Cognitive Shadow|Cognitive Shadow]] capable of returning to life, though the exact mechanics of how are unclear. Following every death, she travels to [[Braize|Braize]]; whenever she or another [[Herald|Herald]] gives in, she returns to life on [[Roshar|Roshar]]. While alive, she's ageless, and will likely live forever unless killed. She also appears to have no need of sleep; at the very least, it seems she cannot easily lose consciousness.
Even prior to becoming a Herald, her access to the Surges slowed her aging by a tremendous degree, such that she showed minimal signs of aging over a period of several decades.
### Surgebinding
As part of the [[Oathpact|Oathpact]], she was given one of the [[Honorblade|Honorblades]], granting her access to [[Surgebinding|Surgebinding]]. Her Blade allowed her to use the [[Surge|Surges]] of [[Illumination|Illumination]] and [[Transformation|Transformation]]. However, she has left her [[Honorblade|Blade]] behind at [[Aharietiam|Aharietiam]], and hasn't recovered it since.
She possessed some form of Surgebinding before becoming a Herald, this form of Surgebinding was unbound by many of the rules and restrictions that applied to her Surgebinding granted by [[Honor|Honor]], and was associated with [[Odium|Odium]].
### Other
Considering her well-known attributes, it's likely Shalash was once an artist of some sort, or at least artistically inclined. Her hearing is noted as exceptionally good. She's also fairly capable of spying and infiltration, as she has no problems mixing herself into a new city or finding her way into a military camp. Though her obsession with depictions of herself is compulsive, she is very covert about it, breaking into houses and leaving without any trace of her presence other than missing or destroyed art.
## History
### Heraldic Epochs
by Katie Payne End of the Oathpact
Shalash was born on [[Ashyn|Ashyn]], then known as Alaswha, to [[Jezrien|Jezrien]] and an unknown mother over seven-thousand years before the [[Night of Sorrows|Night of Sorrows]]. She was born during a period of political upheaval on Ashyn, as wars occurred between the myriad city-states that covered the planet, as a result of the intervention of [[Odium|Odium]] and [[Honor|Honor]]. At some point, she gained the power of Surgebinding, which slowed down her rate of aging.
She lived through the decades of peace with the [[Singers|singers]], and survived into the [[Desolation|Desolations]] when humanity began to turn against their benefactors and expand their hegemony. Due to the power of the Surges, she aged little during these decades.
When the Desolations started, she was chosen by [[Honor|Honor]] to be one of his Heralds. This formed the [[Oathpact|Oathpact]], which included Shalash receiving one of the [[Honorblade|Honorblades]] to aid her in her duties. The precise circumstances of how this came to be are unknown, but there are stories about [[Proving Day|Proving Day]], during which the would-be Heralds faced difficult, if not impossible, tasks to prove themselves.
Following the formation of the Oathpact, Shalash and the other Heralds spent several thousand years helping the people of [[Roshar|Roshar]] fight the [[Voidbringer|Voidbringers]] in subsequent Desolations. Preceding each Desolation, the Heralds would return to Roshar and have a short time to prepare them for said Desolation, teaching them any necessary technology they may have lost in the intervening time. The level of technology the Heralds returned to varied with each Desolation, in some cases the Rosharans had not progressed past the Stone Age. At the end of each Desolation, if Shalash did not "die", she, along with any other surviving Heralds, was required to leave Roshar and return to [[Braize|Braize]]. There, she and the others would be tortured to get them to give in and return, whereupon a new Desolation would begin.
At [[Aharietiam|Aharietiam]], around three-thousand years after becoming a Herald, Shalash and all Heralds other than [[Taln|Taln]] -- who was dead at the time -- decided to forsake the Oathpact and abandon their Honorblades. They lied to the people of Roshar, telling them they had "won" and went their separate ways. They were, however, not as successful in their breaking as they'd thought.
by Esther Schrader Shalash destroying a painting of herself
### Era of Solitude
>“*I'm worried about Ash. She’s getting worse.*”
\-Kalak [26]
At an unknown point in time during the [[Era of Solitude|Era of Solitude]] she lived in [[Shinovar|Shinovar]], where the Shin tried to kill her, which she wasn't particularly against. She only left after they started worshipping her.
Shalash was present during the [[Challenge of Stormhold|Challenge of Stormhold]], which she recounts to [[Jasnah Kholin|Jasnah Kholin]] that King [[Iyalid|Iyalid]] had been drunk during the Challenge, settling a debate between her and [[Jochi|Jochi]].
Roughly four and a half thousand years after Aharietiam Shalash was traveling the world destroying any depictions of herself. Sometime prior to the [[Assassination of Gavilar|assassination]] of King [[Gavilar Kholin|Gavilar Kholin]] of [[Alethkar|Alethkar]] in 1168 she infiltrated the royal palace in [[Kholinar|Kholinar]] and destroyed her own statue. This pattern of behavior seemed to have gotten much worse at the time, as her fellow Heralds noted that she was getting worse.
Five years later, in 1173, Shalash, alongside with hired help [[Baxil|Baxil]] and [[Av|Av]], infiltrated the palace of [[Ashno of Sages|Ashno of Sages]], the Prime of [[Emul|Emul]], and destroyed a great deal of artwork depicting herself, including a canvas painting and a statue. Either during or prior to that time, she also infiltrated the [[Bronze Palace|Bronze Palace]] in [[Azimir|Azimir]], where she defaced the mural of the Heralds, scratching out her own face, along with destroying many of the statues in her temple in [[Thaylenah|Thaylenah]].
### True Desolation
Following the [[Jah Keved|Jah Keved]] civil war, at the start of the [[True Desolation|True Desolation]], Ash became a washerwoman under the assumed name Pom to track down a painting of herself by [[Dandos|Dandos the Oilsworn]]. This turned out to be a trap set up by [[Mraize|Mraize]], who wished to tell her where [[Taln|Taln]] was. This set her on the path to [[Thaylen City|Thaylen City]], where she arrived just in time for the [[Battle of Thaylen Field|Battle of Thaylen Field]]. There, she found Taln.
During the battle, Taln was next to catatonic, requiring Ash to pull him along until [[Dalinar Kholin|Dalinar Kholin]] managed to open [[Honor's Perpendicularity|Honor's Perpendicularity]], whereupon the two Heralds managed to have a short conversation. After the battle, with Taln once more uncommunicative, Ash decided to take him to [[Ishar|Ishar]]. This was, however, not to be, as at the same time, [[Vyre|Vyre]] managed to kill [[Jezrien|Jezrien]], sending her into deep shock. The resulting commotion made Jasnah notice them and come to confront them, as she was watching the line to the [[Oathgates|Oathgates]] for the two Heralds by comparing faces to drawings she had received from [[Hoid|Hoid]]. Shalash fell unconscious before the two could talk.
After being discovered at the Battle of Thaylen Field, Ash and Taln moved to [[Urithiru|Urithiru]], where they were often interviewed by Jasnah. Ash provided some information about [[Bondsmiths|Bondsmiths]] and the Oathpact to Dalinar, but claimed that Ishar was the real expert on the subject. The two Heralds were brought along to the offensive in Emul, and Ash was eventually again questioned by Dalinar about Ishar.
by botanicaxu With [[Taln|Taln]]
### Reforging of the Oathpact
On Palahanah 1175, she and the other eight living Heralds reforged the Oathpact alongside [[Kaladin|Kaladin]], who replaced Jezrien's place. As opposed to the original Oathpact that forced the Heralds to experience their torture on Braize, the new Oathpact sent their minds into a paradisical vision, such that they would not experience said torture.
## Relationships
### Other Heralds
Shalash is the daughter of [[Jezrien|Jezrien]], a fellow [[Herald|Herald]]. It doesn't seem as though the two are very close; the only time she's seen thinking about him is when she feels the pain of his death.
She considers all the Heralds --except herself and maybe [[Ishar|Ishar]] -- to be mad from thousands years of torture. She also considers the Herald of Mysteries a man willing to risk his life, soul, and work for the better of humankind.
She views [[Taln|Taln]] as a brother and was very close with him; she finds herself drawn to his hands, and remembers the sensation of them even after four thousand years. He's also the only person to whom she's apologetic about abandoning the [[Oathpact|Oathpact]], and she nearly breaks down when he refuses to hate her for it. She treats Taln very gently and leads him like a disabled man when they walk together.
Other Heralds -- [[Nale|Nale]] and possibly [[Kalak|Kalak]] -- appear to have been keeping tabs on her activities, though it's unknown whether they've met with her directly in recent years.
### Hoid
She has met [[Hoid|Hoid]], and knows him well enough to be able to recognize his art style, though she refers to him as Midius. Hoid is particularly tender and reverent when he deals with her and Taln.
## Culture
>“*Ash's eyes!*”
\-Shallan[34]
In [[Vorinism|Vorinism]], Shalash is known as **Shalash'Elin**, the Herald of Beauty, though the nickname Ash is also used. Tradition associates her with the number 6 (shash), the [[Ten Essences|Essence]] of Blood, and the divine attributes of Creative and Honest. Like all other Heralds, she has temples to herself in all major cities. There are numerous pieces of artwork devoted to her, and depictions of her can be found decorating even utilitarian items like braziers.
"Ash's eyes" and "Ash's mask" are extremely common phrases, often used to express shock or surprise. "Shalashian temperament" is an idiom with uncertain meaning, though it may refer to being honest or impulsive. The name [[Shallan|Shallan]] is derived from Shalash. "Ash's brush of endless paint" is a phrase likely said by artists when they see something beautiful and astonishing.
Further west, in [[Emul|Emul]] and, likely, other [[Makabak|Makabaki]] countries, Shalash is known as **Epan** and titled the **Lady of Dreams**. In [[Shinovar|Shinovar]], she is called **Shush-daughter-God**.
## Trivia
by [[Isaac Stewart|Isaac Stewart]] Ash's chapter icon
by [[Isaac Stewart|Isaac Stewart]] Shalash's [[Glyph|glyph]]
Shalash will be the flashback character in the eighth book of the Stormlight Archive.
She's one of only two Heralds, alongside [[Kalak|Kalak]], whose names are naturally symmetric under [[Vorin|Vorin]] rules.
"Shalash" bears a certain resemblance to [[Aon|Aons]] Shao (Transformation), Ala (Beauty), and Ashe (Light). While this isn't coincidental, Shalash herself may be unaware of the linguistics of her name.
Her name and [[Shashara|Shashara's]] are similar, but this isn't significant.
Shalash's portrait used in the chapter arches is called the Artist by the [[Dragonsteel Entertainment|Dragonsteel Entertainment]] staff.
In Syrian mythology, Shalash was the wife of the god Dagon.
| Shalash |
|**Prickletac**|
|-|-|
|by User: KalynaAnne|
|**Type**|Plant|
|**Native to**|[[Shattered Plains|Shattered Plains]]|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
For more images, see [[Prickletac/Gallery|/Gallery]].
**Prickletac** or **Twisted Spine** is a type of plant native to the [[Shattered Plains|Shattered Plains]] of [[Roshar|Roshar]] and other areas.
Only the buds at the very ends of the limbs of a prickletac shrub are actually alive. It is composed of a colony of tiny buds, each with a single retractable spine. Every new generation grows on top of the deceased generation below it. After a generation of prickletacs die, their remnants become stone-like, creating strong and inflexible limbs.
Prickletac spreads when a limb gets too heavy and breaks off. The living buds from the broken limb are scattered and form new plants.
## Trivia
Prickletac was inspired by barnacles and tree coral.
| Prickletac |
|**Aura fabrial**|
|-|-|
|**World of Origin**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This article's title is uncanonical and a fan created one, because an official term or name has not been made yet.
The **aura fabrial** is a type of [[Fabrial|fabrial]] which can analyze the [[Spiritweb|spiritweb]] and [[Connection|Connections]] of a subject. [[Design|Design]] uses [[Hoid|Hoid's]] aura fabrial to read [[Yumi|Yumi]] and [[Nikaro|Nikaro's]] spiritwebs when they were trying to determine where Yumi was from.
Hoid's aura fabrial is a large black box with a glass surface on the top face and a display screen on one side. It has dials that must be adjusted for proper operation, and requires a source of power, such as [[Hion|hion]]. The subject places their hand on the glass surface, and a light glows inside the box as it works. The results of the analysis are displayed as text on the display screen. The device is designed to work for individuals with more common levels of Investiture, and thus gives unclear results for those such as [[Elantrian|Elantrians]], [[Returned|Returned]], and [[Yoki-hijo|yoki-hijo]]. The fabrial can determine how Invested the subject is, pinpoint damage to the spiritweb (such as the removal of memories), and identify Connections (such as those to other people or locations). It also does not require its subject to be in the Physical Realm; a person whose soul has been removed from the Physical, like Nikaro's was at the time, can be read just as easily.
| Aura fabrial |
|**Abri**|
|-|-|
|**Type**|Island|
|**Region**|[[Reshi Isles|The Reshi Isles]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Abri** is one of the largest [[Reshi Isles|Reshi Isles]] in northern [[Roshar|Roshar]]. It lies within the archipelago that separates the [[Reshi Sea|Reshi Sea]] from the [[Northern Depths|Northern Depths]]. It is east of [[Quili|Quili]] and west of [[Kadrix|Kadrix]].
| Abri |
|**Riely**|
|-|-|
|**Groups**|[[Phone Company|Phone Company]]|
|**Homeworld**|[[Earth (Skyward)|Earth (Skyward)]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
**Riely** is an operative in the [[Phone Company|Phone Company]]. While [[Jason Write|Jason Write]] travels to [[Evensong|Evensong]] to retrieve [[Denise Carlson|Denise Carlson]], he was investigating CLA labs on Jupiter Platform Seventeen. [[Aaron|Aaron]] is his support operative for that mission
| Riely |
|**Luc**|
|-|-|
|**Powers**|[[Rithmatics|Rithmatics]]|
|**Profession**|Student|
|**Residence**|[[Armedius Academy|Armedius Academy]]|
|**Homeworld**|[[Earth (Rithmatist)|Earth (Rithmatist)]]|
|**Introduced In**|*The Rithmatist*|
**Luc** is a Rithmatics student at [[Armedius Academy|Armedius Academy]].
Luc and [[John (Rithmatist)|John]] were in a math class with [[Joel Saxon|Joel Saxon]]. Both he and John sat in the back corner of the room, and did not like being in class with non-Rithmatists.
| Luc |
|**Ranger Flight**|
|-|-|
|**Headquarters**|[[Alta Base|Alta Base]] (formerly), [[Platform Prime|Platform Prime]]|
|**Type**|DDF flight|
|**World of Origin**|[[Detritus|Detritus]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
**Ranger Flight** is a flight of [[DDF|DDF]] pilots that work as scouts. There was originally at least eight members of Ranger Flight. They pilot [[Val|Val]]-class ships, which are designed for reconnaissance, scanner avoidance, and speed.
## History
Ranger Flight joined [[Skyward Flight|Skyward Flight]] under the command of [[Jorgen|Jorgen]] in the battle where [[Hurl|Hurl]] died, identifying enemy ships and relaying the information back to Flight Command.
In the [[Battle of Alta Second|Battle of Alta Second]], Ranger Flight was combined with the other scout groups. [[Cloak|Cloak]] reported the number of Krell ships to Admiral [[Ironsides|Ironsides]], as well as confirmed that a [[Lifebuster|lifebuster]] had been sent by the enemy. On Ironsides' order, the scouts drove the lifebuster away from the shipyard, and it changed its course to instead head towards Alta, moving faster than expected. With the other pilots occupied, Ironsides ordered the scouts to engage with the lifebuster and its defense ships. They successfully managed to destroy the lifebuster, however, in doing so, the bomb it had been carrying was dropped onto the surface of Detritus, killing Cloak along with eight other scouts.
>“*What’s the plan out here? Command said you were going to take us home. Are we finding a hole in the shield?*”
\-Stallion to Jorgen[3]
Ranger Flight was involved in a battle against the [[Superiority|Superiority]] when they tried to use a battleship to bombard Detritus. [[Stallion|One member of their flight]] got stuck outside of Detritus when the shield came online, and met up with Jorgen to be hyperjumped to the other side of the shield, via a [[Taynix|taynix]].
## Known members
[[Stallion|Stallion]] (Assistant flightleader)
[[Cloak|Cloak]] (Ranger Seven; deceased)
[[Underscore|Underscore]] (Ranger Eight; fate unknown)
| Ranger Flight |
|**War of Reckoning**|
|-|-|
|by Miguel Sastre|
|**Participants**|[[Alethkar|Alethkar]], [[Listeners|Listeners]]|
|**Effects**|Summoning of the [[Everstorm|Everstorm]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **War of Reckoning** was a conflict on [[Roshar|Roshar]] between [[Alethkar|Alethkar]] and the [[Listeners|listeners]]. This name for the conflict was used by Brightness [[Hashal|Hashal]] in reference to the Alethi's goal of delivering justice upon the listeners for their role in the [[Assassination of Gavilar|assassination]] of the Alethi King [[Gavilar Kholin|Gavilar Kholin]].
## Contents
1 Background
2 Participants
2.1 Alethkar
2.2 Listeners
3 History
3.1 Beginning of the Siege
3.2 The Impact of Gemhearts
3.3 Loss of Unity Between Highprinces
3.4 The Battle of the Tower
3.5 Stormform and the Failed Peace Talks
3.6 The Battle of Narak
4 Warfare
4.1 The Use of Bridges Between Plateaus
4.2 The Use of Shardbearers
4.3 Chasm Duty
5 Notes
## Background
While exploring a forest south of the [[Shattered Plains|Shattered Plains]], King Gavilar's brother [[Dalinar Kholin|Dalinar Kholin]] encountered a society of non-[[Slaveform|slaveform]] [[Singers|singers]] who called themselves **listeners**. Not knowing what they are, and seeing their similarity to [[Parshmen|parshmen]], Gavilar's [[Stormwarden|stormwardens]] coined the term **Parshendi**, meaning roughly *parshmen who can think*. "Parshendi" became the official Alethi term for the listeners, and it also spread to other countries on Roshar. The listeners did not show any offense for the term.
Diplomatic relations were established, and eventually a treaty was made between the Alethi and the so-called Parshendi. The king invited a Parshendi delegation to celebrate the signing of the treaty in [[Kholinar|Kholinar]]. That night, Gavilar revealed to [[Eshonai|Eshonai]], a member of the delegation who could speak Alethi, his secret intention to bring back the [[Fused|old singer gods]] in order to also bring about the return of the [[Herald|Heralds]]. He mistakenly believed that the Parshendi would welcome this idea. In reality, the ancestors of the listeners had abandoned their gods in favor of freedom, and they did not want their gods to return.
After hearing the news from Eshonai and fearing Gavilar's plans, the [[Council of Five|Council of Five]] decided to have the Alethi king assassinated that very night. They assigned this task to their newly-acquired slave, a [[Shin|Shin]] [[Truthless|Truthless]] named [[Szeth|Szeth]] who possessed [[Jezrien|Jezrien's]] [[Honorblade|Honorblade]]. After an intense fight, the man who would later be called the **Assassin in White** succeeded in killing Gavilar.
While the rest of the listeners fled from Kholinar, three members of the Council of Five—[[Gangnah|Gangnah]], [[Klade|Klade]], and [[Varnali|Varnali]]—remained to take credit for the assassination. The Alethi had the three hanged.
During Gavilar's funeral service, his son and successor King [[Elhokar|Elhokar]] made the Alethi highprinces vow to avenge his father's death. This **Vengeance Pact** between the highprinces and the new king became Alethkar's declaration of war against the Parshendi.
## Participants
### Alethkar
Each princedom in Alethkar had its own army. There were ten [[Highprince|highprinces]], namely [[Roion|Roion]], [[Torol Sadeas|Sadeas]], [[Aladar|Aladar]], [[Dalinar Kholin|Kholin]], [[Loradar Vamah|Vamah]], [[Ruthar|Ruthar]], [[Thanadal|Thanadal]], [[Hatham|Hatham]], [[Bethab|Bethab]], and [[Turinad Sebarial|Sebarial]]. Each committed part of their armies into fulfilling their Vengeance Pact with [[Elhokar|King Elhokar]], and had set up warcamps on the leeward side of the [[Shattered Plains|Shattered Plains]]. Each highprince had his own warcamp built on one of ten crater-like rock formations that were once inhabited by the listeners.
The majority of the Alethi armies were composed of [[Darkeyed|darkeyed]] spearmen organized into battalions and led by [[Lighteyed|lighteyed]] officers. Darkeyed soldiers were only allowed spears, so Alethi archers and swordsmen were all lighteyes.
Aside from regular weapons, the Alethi also had around twenty [[Shardblade|Shardblades]]. It is uncertain exactly how many of these were used in the war and how many remained in Alethkar, but there were more than thirty official [[Shardbearer|Shardbearers]] in the warcamps, a few of whom had both Plate and Blade.
The Alethi also had [[Fabrial|fabrials]], some of which, like [[Grandbow|grandbows]], had military applications.
### Listeners
Unlike the Alethi, the listeners had a single unified army. Their society was governed by the [[Council of Five|Council of Five]], whose members each represented one of the five singer forms that the listeners used. The Council member who used [[Warform|warform]], which is the singer form used by listener warriors, served as the general of the army.
At some point during the war, Eshonai became the warform member among the Five and started leading the fight for survival against the Alethi. She also possessed the listeners' only remaining set of Shardblade and Shardplate, and used these in addition to warform during battle.
Warform gave listener warriors a carapace armor as well as increased strength. Though not as strong or resilient as someone with Shardplate, warform listeners were a real threat to regular human soldiers. Their strength allowed them to use heavy weapons like battleaxes, hammers, and sometimes clubs and swords. They were also capable of jumping far enough to cross chasms, something that only those with Shardplate could do on the Alethi side.
While they also used archers just like the Alethi, the listeners' combat strategy also involved using **warpairs**, or pairs of warriors who fought side by side as partners. These listener warpairs would jump around the battlefield in coordinated maneuvers and attack enemy troops with heavy weapons from multiple directions.
When the war started, the listeners moved to the ruins of [[Stormseat|Stormseat]], located at the center of the Shattered Plains. They called this central place [[Narak|Narak]], which in their language meant *Exile*. It served as the base of operations for their army as well as refuge for the rest of their people.
## History
### Beginning of the Siege
In order to fulfill the Vengeance Pact as quickly as possible, the Alethi highprinces initially planned a full-scale attack on the Parshendi. However, they were unable to immediately locate the enemy's center of operation, and upon arriving at the Shattered Plains, the highprinces realized that a full-scale attack on the plateau in the center of the Plains would present huge risks because of [[Highstorm|highstorms]].
The Shattered Plains cover an enormous area, and armies must cross chasms to get between plateaus, making a campaign to the center of the Shattered Planes vulnerable to a highstorm while exposed on the plateaus. Therefore, the highprinces decided upon a siege strategy. As the Shattered Plains are only accessible from the leeward side, the plan assumed the Parshendi would leave their camp from hunger and face the Alethi.
### The Impact of Gemhearts
Once the Alethi settled on the border of the Shattered Plains, they began harvesting the chasmfiends for their gemhearts, which hold enormous amounts of [[Stormlight|Stormlight]] and are excellent for use in [[Soulcasting|Soulcasting]]. This enabled the armies to Soulcast metal for weapons, wood for bridges, barracks of stone and food for troops.
The safest way to win a gemheart of a chasmfiend would be to wait for a chasmfiend to climb on a plateau, where it would pupate. Once this happens, the chrysalis could be opened with a [[Shardblade|Shardblade]] or more slowly with hammers and chisels.
Both the Alethi and the listeners used these gems to sustain their armies, prolonging the siege and greatly extending the duration of the war. Whenever a chrysalis is spotted on a plateau, a race between the listeners and Alethi highprinces would occur. Whoever arrived first would have to retrieve the gemheart from the chrysalis before the opposing army arrives, otherwise a battle would occur.
For five years, the war was fought mostly through these skirmishes over gemhearts.
### Loss of Unity Between Highprinces
Since every highprince worked on his own, depending on where the chasmfiend was pupating, several Alethi armies could attempt to get to the chasmfiend first. Whenever an army arrived and another Alethi army was already there, the second army turned back home. This led to rivalry between the highprinces because success in gaining gemhearts meant wealth and appreciation from King Elhokar.
Over the years the result was that the Alethi army lost its original purpose—to fulfil the Vengeance Pact—and their unity. The ten armies fought on their own instead of fighting united against the Parshendi.
by Isaac Stewart A map of the Battle of the Tower
### The Battle of the Tower
The [[Tower (Roshar)|Tower Plateau]] is a very large plateau not far from the center of the Shattered Plains. Because of this, the listeners always arrived first whenever a chasmfiend pupated on the Tower Plateau, and they usually had enough time to arrange themselves into battle formation and prepare their defense. Consequently, no Alethi army had ever won a battle at the Tower during the first six years of the war.
When Dalinar worked together with Sadeas, a chasmfiend was spotted on the Tower. According to their plan, Sadeas, whose armies were faster than Dalinar's, had to clear a space on the Tower for Dalinar's troops, who were better trained, to engage the Parshendi. This worked as planned until Sadeas abandoned Dalinar, leaving Dalinar trapped.
Dalinar and the remnants of his army were saved by [[Bridge Four|Bridge Four]] led by [[Kaladin|Kaladin]]. In the aftermath, Dalinar made his nephew, King [[Elhokar|Elhokar]], declare him Highprince of War. It was Dalinar's goal to re-focus the Alethi armies into finally fulfilling the Vengeance Pact and to unite them again.
### Stormform and the Failed Peace Talks
Seeing the steady decline of her people and becoming war-weary, Eshonai was eager to find a way out of the protracted war. She had been planning to approach Dalinar Kholin and sue for peace. However her sister, the scholar [[Venli|Venli]], did not believe such a plan would work. Instead, Venli argued that they should use a Form of Power in order to defeat the Alethi.
Secretly guided by the voidspren [[Ulim|Ulim]], Venli had previously captured a [[Stormspren|stormspren]], a spren that granted [[Stormform|stormform]]. This Form of Power was believed to allow the summoning and control of storms. Eshonai initially protested the idea due to the form's connection to [[Fused|their hated gods]]. However, after the other leaders sided with Venli, Eshonai ended up volunteering to experiment with stormform to see what it does.
Prior to bonding the stormspren, and with the help of Dalinar's son [[Adolin|Adolin]] and the listener warrior [[Thude|Thude]], Eshonai was finally able to arrange a meeting with Dalinar to discuss a possible end to the war. The plan was for the meeting to happen in seven days. Having received confirmation of the arrangement, Eshonai went out to experiment with stormform.
Stormform gave Eshonai a different kind of armor and the ability to jump chasms more easily. She started attuning to a new set of Rhythms that were more aggressive. More importantly, the new form changed Eshonai's personality, making her more arrogant and belligerent. She abandoned her plan to negotiate. Instead, she challenged the Alethi to try and destroy her people if they could. She planned to lure the whole Alethi army out far away from their warcamps and destroy them with a summoned highstorm.
Along with Venli, Eshonai organized the adoption of stormform for all of their people. A few of the listeners did not agree to this plan and managed to escape. [[Rlain|Rlain]], a listener spy who infiltrated the Alethi army and joined [[Bridge Four|Bridge Four]], returned from his espionage mission, and discovered the new stormform army. He decided not to join them.
### The Battle of Narak
After negotiations with Eshonai fell through, Dalinar proposed a joint assault on the Parshendi camp in order to end the war and fulfill the Vengeance Pact once and for all. Out of all the Alethi highprinces, only [[Aladar|Aladar]], [[Roion|Roion]], and [[Sebarial|Sebarial]] joined him in the end. They set out near the start of the [[Weeping|Weeping]], expecting no highstorm to impede their attack. Along the way they met up with Rlain, who reported to Dalinar what had happened to his people.
Upon the arrival of the Alethi armies in Narak, a large number of the stormform listeners initiated the ritual song to summon a storm, while the rest prepared to fight the invaders.
The battle was fought on three plateaus. Aladar, Roion, Adolin each led soldiers on their own designated plateau while Dalinar gave orders from the command tent on another plateau. Sebarial's army reinforced Aladar's and Roion's, as Sebarial himself did not fight.
The stormform listeners showed the ability to shoot red lightning, which they successfully weaponized against the Alethi. Roion's army was eventually defeated, but Adolin and Aladar managed well enough on their plateaus.
Having been warned by Rlain that the stormforms' song will bring destruction, Dalinar instructed Adolin to stop the singers. Adolin found a way to get to the singers and killed many of them, but Eshonai attacked before he could finish the task. In the end, even though he defeated Eshonai, he was unable to prevent the song from being completed. The summoned storm turned out to be the [[Everstorm|Everstorm]], and it came towards them from the west, bringing red lightning. In addition, the [[Stormfather|Stormfather]] sent an unexpected highstorm, coming from the east as highstorms usually do.
Szeth arrived on the battlefield on a mission from [[Taravangian|Taravangian]] to assassinate Dalinar, but was thwarted by [[Kaladin|Kaladin]]. [[Shallan Davar|Shallan Davar]] managed to find and activate the ancient [[Oathgate|Oathgate]] within the city, and the surviving Alethi army was safely transported to [[Urithiru|Urithiru]] before the combined Everstorm and highstorm destroyed the whole city of Narak.
The surviving remnants of the stormform army eventually ended up as vessels for the [[Fused|Fused]], the immortal commanders of [[Odium|Odium's]] army that returned through the Everstorm. The exception was Venli, whom Odium spared for his own purposes.
The non stormform listeners who escaped into the chasms survived with the help of a chasmfiend.
## Warfare
Having to battle on the [[Shattered Plains|Shattered Plains]], with its unique chasm-filled terrain, brought some notable characteristics to the war.
### The Use of Bridges Between Plateaus
While warform listeners were able to jump the distance between plateaus, an Alethi army could only cross a chasm with a wooden bridge from an adjacent plateau. There was no way to climb a plateau from a chasm. Permanent bridges could only be constructed next to the warcamps because any permanent bridges built further on the plains were destroyed by listener raids.
During a race for a gemheart, mobile bridges were used by the Alethi armies. There were two main types of bridges.
Sadeas pioneered the technique of using the light bridges, advantageous for their mobility, manned by bridgemen who were left exposed for the purpose of attracting enemy fire that would otherwise have centered on his soldiers. That is also why bridgemen were neither armored nor trained. When others of the highprinces saw Sadeas' success, they began using his system as well.
Dalinar did not use those bridges because he was convinced that officers shouldn't demand anything from their soldiers that they would not do themselves and reproached Sadeas for wasting lives. Later, though, Sadeas and Dalinar worked together. Sadeas, who could reach a plateau faster than anyone else with his light bridges, went ahead with most of his force and secured a foothold; Dalinar followed at the pace of his chull-drawn bridges, although he could reach the contested plateau twice as quickly because he crossed on some mobile bridges Sadeas had lent him so he didn't need to stop and lower his own bridges at each chasm. At the final plateau, Dalinar would put his own bridges forward so as not to waste bridgemen's lives.
Kaladin was the first to train a bridgecrew of a light bridge and had considerable success with it. Not only did he manage to make them faster than other crews, he also devised the method of "side carrying" the bridge so that it could shield arrows from bridgemen. Although this method significantly protected the bridgemen, it was a strategical failure to Sadeas' army. The [[Parshendi|Parshendi]] archers realized [[Bridge Four|Bridge Four]] were too well protected and focused their arrows on the bulk of soldiers instead, causing heavy loss of trained soldiers instead of expendable bridgemen. Other bridgecrew who awkwardly tried to imitate them failed to deliver the bridges and this resulted in a lost battle. As punishment, [[Lamaril|Lamaril]] was executed and Kaladin was left out for the [[Highstorm|highstorm]].
### The Use of Shardbearers
When an army arrived at a plateau and the enemy army was already formed up for battle, a great slaughter would ensue; the only way for the attackers to prevent this was to send in [[Shardbearer|Shardbearers]], who could jump over the chasm and clear a space for the bridges to land. This was a terrible risk, however, and not all highprinces did this.
The Alethi Shardbearers were the only ones who could stand up to the Shardbearers among the listeners. As such, the highprinces without a full set of Plate and Blade were at a disadvantage during the times they faced such an enemy and often had to retreat. Shardblades were also a very effective way to cut open the chasmfiend chrysalis in order to get the gemheart. Apart from that, Shardbearers had the same use as in every other battle during that time on Roshar.
### Chasm Duty
During battles on the plateaus, falling into chasms was a real risk for both Alethi soldiers and Listener warriors, and many died in this manner. The dead who were left after a battle were also blown into the chasms during highstorms. There, the dead were flooded to the leeward end of the chasms, where they stayed until another flood pulled them elsewhere.
Search teams consisting of soldiers or bridgemen were periodically sent down into the chasms to gather weapons, armor, spheres, or anything of value from the dead. Chasm duty was dangerous because of the risk of another highstorm flooding the chasms and because of chasmfiends who could come upon a search team.
| War of Reckoning |
|**Boosts**|
|-|-|
|**Universe**|[[Wode|Wode]] [[State|States]]|
**Boosts** are personal enhancements. They can be mental or physical boosts.
They are one of few out-of-time technologies allowed on specific time period based states such as [[Maltese|Maltese]]. Other out of time objects are usually disabled by the Wode upon entry.
| Boosts |
|**Panatham**|
|-|-|
|**Nation**|[[Babatharnam|Babatharnam]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Panatham** is a city in [[Babatharnam|Babatharnam]] on [[Roshar|Roshar]].
## Geography
Panatham lies in central Babatharnam, west of the [[Purelake|Purelake]]. It is presumably the nation's largest city during the [[Era of Solitude|Era of Solitude]] and it may be the capital, as it is the only city labeled on available maps.
The city contains one of the ten [[Oathgate|Oathgates]] that are linked to [[Urithiru|Urithiru]]. The Oathgates are known to be ancient, implying that a city has existed in Panatham's location since at least the [[Heraldic Epochs|Heraldic Epochs]].
## History
Prior to the [[Battle of Thaylen Field|Battle of Thaylen Field]], [[Dalinar Kholin|Dalinar Kholin]] discussed potential places that the [[Voidbringer|Voidbringers]] could attack, as well as locations of strategic interest. He suspected that the [[Iri|Iriali]] and [[Rira (country)|Riran]] armies—who allied with the Voidbringers—may have captured Panatham and its Oathgate.
| Panatham |
|**Battle of Alta Second**|
|-|-|
|**Participants**|[[Defiant Defense Force|Defiant Defense Force]], [[Varvax|Krell]]|
|**World**|[[Detritus|Detritus]]|
|**Universe**|[[Cytoverse|Cytoverse]]|
The **Battle of Alta Second** occurs on the day of [[Skyward Flight|Skyward Flight's]] graduation.
## Contents
1 Background
2 Battle at the Shipyard
3 Second Lifebuster
4 Return of M-Bot
5 Aftermath
6 Notable Combatants
7 Notes
## Background
The Battle of Alta Second started in a small room in the [[Defiant Defense Force|Defiant Defense Force's]] Flight Command building, as Admiral [[Judy Ivans|Judy Ivans]] and her aide-de-camp [[Rikolfr|Rikolfr]] informed [[National Assembly Leader|National Assembly Leaders]] [[Algernon Weight|Algernon Weight]], [[Valda Mendez|Valda Mendez]], and [[Ukrit|Ukrit]] that a large chunk of falling debris, containing hundreds of acclivity rings, would be disarmed within two days. She and the National Assembly Leaders knew the hard truth - the DDF would continue to spiral towards collapse unless they could find a way to field more starfighters than the [[Varvax|Krell]]. Knowing a better opportunity might not come while they had the strength they had, the National Assembly Leaders and the Admiral agreed to throw all DDF ships at capturing the acclivity rings.
## Battle at the Shipyard
>**Ironsides**: "*Cloak? Nice work.**"***FM**: "*She's dead. This is callsign: FM. Cloak died in the blast. There are...sir, there are three of us left in the scout flight. The others died in the fighting.**"***Ironsides**: "*Confirmed. Stars accept their souls.**"*
\-Ironsides: "Cloak? Nice work.
"
FM: "She's dead. This is callsign: FM. Cloak died in the blast. There are...sir, there are three of us left in the scout flight. The others died in the fighting.
"
Ironsides: "Confirmed. Stars accept their souls.
"
The battle begins as soon as the DDF Flight School graduation is over, as the DDF quickly launches eleven full flights and five scouting trios, totaling eighty-seven pilots. The DDF also calls in all of its reserves from the [[Deep caverns|deep caverns]]. The pilots approached the shipyard and Ironsides asks the scouting trios for fighter estimates on the Krell. The scouting trios determine that a first wave of Krell contains fifty starfighters, while a second wave carries another fifty starfighters. Both sides understand the titanic consequences the battle would have.
>“*Eighy-seven brave pilots are making their way to engage the Krell to rescue the salvage. Victory will bring our league unprecedented glory and spoils.*”
\-Radio announcer to the people of Igneous Cavern.[1]
Ironsides orders [[Riptide Flight|Riptide]], [[Valkyrie Flight|Valkyrie]], [[Tungsten Flight|Tungsten]], and [[Nightmare Flight|Nightmare]] Flights to provide cover fire for the inside flights protecting the shipyard from a Krell bombing. One of the flightleaders reports a bomber, with a confirmation from three other ships. Scout [[Cloak|Cloak]] gives a scouting confirmation, and Ironsides orders the pilots to drive it away, at the risk of pushing it towards [[Alta Base|Alta Base]], more than two hours away. One of the flightleaders tells Ironsides that they had the [[Lifebuster|lifebuster]] on the run, but that it was headed towards Alta. Cloak informs Ironsides that the bomber is faster than most, so Ironsides orders the scouting contingents to move to intercept the lifebuster. The flightleader of Valkyrie flight tells Ironsides they are down to three pilots and request support, only for their line to go short. Another pilot tells Ironsides that Valkyrie flight would be absorbed into their flight. Ironsides then orders a full offensive to protect the shipyard, and all the flightleaders give a verbal confirmation.
Cloak tells Ironsides that the bomber is moving extremely fast, has an escort of ten ships, and could easily get in blast range of Alta Base, so Ironsides orders her to engage it with just her flight of twelve scouts. Both the battle at the shipyard and around the bomber continue for some time, before Cloak finally reports that the bomber had been destroyed and that the lifebuster was falling to the ground and ordered all of the scouts to get clear before it exploded. It hits close enough to Alta Base that Spensa could hear the explosions from underground in [[Igneous Cavern|Igneous Cavern]]; after it exploded, Ironsides congratulates Cloak, only to be told by [[FM|FM]] that Cloak didn't make it out of the blast and that only three scouts survived. Ironsides then orders the three survivors to return to the battle at the shipyard.
## Second Lifebuster
Shortly thereafter, a woman from antiaircraft gun outpost fourth-seven reports that it, as well as outposts fourth-six and fourth-eight, have been hit by the lifebuster blast and are destroyed. The gunner who gave the report then asks Ironsides if she had a nearby debris fall on her radar. The gunner takes out a pair of binoculars and reports multiple Krell ships dropping through the debris field, right over the destroyed antiaircraft gun outposts. The gunner tells Ironsides to scramble the reserves, not knowing all the reserves are out fighting at the shipyard. Ironsides orders Riptide Flight to return to Alta Base immediately, but their flightleader informs her that even at Mag-10 it would take over thirty minutes.
Ignoring the defect, Spensa runs to the DDF hangars and asks [[Dorgo|Dorgo]] if she can fly [[Arturo|Arturo's]] ship, Skyward Five. He tells her it is barely functional, no shields and poor steering, but it has destructors and ejection. Spensa gets in the ship and takes off for the rogue lifebuster.
Admiral Ironsides stands in command room, watching a hologram of the fifteen Krell ships, lifebuster included, approach Alta Base unopposed. Suddenly, rising from the hangars appears a single red dot, who flight command confirms is Skyward Ten: Spensa.
Ironsides gives Spensa a heading for the Krell force, eight minutes away from the death zone, telling Spensa she can make it in two. Spensa tells her she might have a few reinforcements coming, and heads towards the force without a shield.
>“*My weapons are gone.*”
\-Spensa, to Ironsides.[5]
Spensa gets a visual confirmation on the lifebuster, so Ironsides gives her the order to shoot it down, regardless of how close it is to Alta Base. Spensa engages and immediately gains twelve tails. They chase her around, trying to draw her away from the lifebuster, but she stays focused and scores a few hits on the bomber, which its shield absorbs. She continues dogfighting with the escort, and finds that she can faintly hear the commands being sent to the Krell ships and is able to react to them before the Krell.
>“*Understood. Saints' own speed, pilot.*”
\-Ironsides, to Spensa.[5]
All of the junior admirals gather around Ironsides, gazes locked on the hologram of Spensa weaving in and out of destructor blasts. All of the remaining flights have been disengaged from the battle at the shipyard, and are on their way back to Alta Base. They knew they would be too late, so all of Alta and Igneous' hopes rode on Spensa.
Spensa counts five hits on the lifebuster when Jorgen contacts her via the general comm line. He asks how she's doing and informs her that he is with Riptide Flight, streaking toward Alta Base at Mag-10. Suddenly, Spensa gets hit, on the nose of her ship, disabling her destructors. The shot came from one of the sleek black ships whose commands she can't hear. Ironsides informs Spensa she has full authority to shoot the ship down even if it reaches the death zone. The lifebuster is one minute away from the death zone, and with no weapons, Spensa resolves to kamikaze into the lifebuster. Ironsides asks what she is doing, and Spensa informs her of her weapons malfunction. Ironsides understands and gives her a solemn word of good luck. Spensa streaks toward the lifebuster, nose still on fire, when her battered ship finally gives out. The acclivity rings on the bottom of her ship give out, and she undershoots the lifebuster and starts spiraling towards the ground.
## Return of M-Bot
Instead of ejecting, Spensa is able to control her starfighter and guide it to the ground. She skids into the ground just as Arturo informs Ironsides that he, Nedd, and Kimmalyn have successfully stolen their parents' private craft and are headed toward the Krell. Flight Command informs Spensa that a Krell ship is coming to destroy her wreckage, but she tells them she's stuck in her straps. The Krell ship opens fire, only for its destructor blasts to be blocked by the shield of a W-shaped large fighter, M-Bot. Cobb calls into Flight Command as Mongrel and tells Spensa to hang on. Cobb slams the Krell into the ground using M-Bot's light-lance, then skims towards Spensa's ship. Cobb gets out and helps Spensa out of her ship, then tells her she has to fly M-Bot and go take out the bomber. Spensa tells him she could hear the Krell commands, so he tells her to ignore the defect, that she isn't predestined to destroy the DDF, but that she can choose to save it. M-Bot tells Spensa he rewrote his code to identify Spensa as his pilot, thus forcing him to follow the commands of his new pilot and fight. Spensa gets in M-Bot and fires up his systems, everything but his stealth mode, so the Krell will see her coming.
>“*It was a simple program. It edited one entry in a database, while I wasn't looking, replacing one name with another. I must follow the commands of my pilot.*”
\-M-Bot, telling Spensa how he rewrote his code to make her his pilot.[6]
Several powerful families inform Ironsides that they are escaping as the last line of emergency gun emplacements inform her that the Krell fighters are coming close to engage them. She then makes contact with Arturo, ordering him to shoot down the lifebuster, regardless of the effect it might have on Alta Base. He gives confirmation, just as Rikolfr informs Ironsides of an unidentified fighter approaching the battle at Mag-20. Spensa then identifies herself over the comm line as Skyward Eleven.
Spensa speeds towards the lifebuster in M-Bot, his shield lit up due to the heat of air resistance, as he informs her that all of his systems but cytonic hyperdrive, self-repair, and destructors are online. Spensa connects with Kimmalyn and Nedd over the general comm line, informing them of her talking ship's capabilities. Spensa then flies through the center of the Krell force and immediately gains a tail of thirteen ships. Nedd tells Spensa that Riptide Flight is a minute and a half away, so Spensa tells him she'd distract most of the Krell, but she needs Nedd and Kimmalyn to try to drive away the lifebuster. Ironsides tells her to shoot it on sight, but Spensa tells her they might not need to do so.
Spensa dove through the Krell, dodging their destructor blasts, anticipating their movements before they made them, even able to feel the lines of electricity giving orders through M-Bot's fuselage. When the lifebuster reaches two minutes away, the flightleader of Riptide Flight, [[Terrier|Terrier]], calls in through the general comm line, asking who Spensa is. Jorgen tells him it doesn't matter, and Spensa tells him to focus everything he has on taking out the three black Krell interceptors. FM and Jorgen fly close to the bomber, activating an IMP to bring its shield down, and Kimmalyn fires a destructor blast on the exact spot holding the bomb to the ship. The ship keeps flying, but the bomb falls out. All of the fighters, DDF and Krell, overburn out, except Spensa.
Ironsides and her junior admirals sit in the command room, weeping and praying as the lifebuster falls towards the ground. All the starfighters but one speed away from the bomb.
Spensa spears the bomb with her light-lance and shoots away at Mag-16, passing through a group of DDF pilots. M-Bot calculates that they would make it outside the death zone of Alta Base, but that they would be in the middle of the blast. Spensa sinks into the ship, feeling M-Bot's processors, then M-Bot tells her that his biological component has been engaged and that his cytonic hyperdrive is online. Spensa engages the hyperdrive and shoots away from the blast in a blink.
## Aftermath
Spensa enters a place of complete darkness, with billions of white eyes watching her, then comes to. M-Bot tells her they are one hundred kilometers from the blast, with no evidence of time dilation. Ironsides contacts Spensa and tells her to come back to base, but, seeing a gap in the debris field, Spensa rotates her acclivity rings and launches upwards, towards the stars.
Spensa and M-Bot fly up towards the gap in the platforms, eventually leaving the exosphere and reaching Mag-55. M-Bot informs her he is detecting radio communication at one of the stars ahead, believing it to not be a star, but a space station. A few Krell ships come close to M-Bot and Spensa is suddenly overcome with something pushing on her brain and eyes, trying to make her see certain images. Spensa realizes this is exactly what the Krell must have done to her father, make him see his friends as Krell and therefore shoot them down. M-Bot then jams their transmission, then pulls back a little bit, allowing Spensa to hear the Krell talking to each other. She learned the Krell are actually just prison guards, and M-Bot tries to hack the space station's systems. He tries but is booted out, so the space station deploys a couple fighters to attack them. M-Bot and Spensa flee back through the gap in the platforms, but not before M-Bot gains some information from the station.
After the battle, and with help from Spensa's cytonics and Rodge and the Engineering Corps' work, the DDF is able to seize control of a couple of the Platforms above Detritus, reenergizing and reequipping them, and taking the fight to the Krell outside the atmosphere of Detritus.
## Notable Combatants
|**Pilot**|**Flight**|**Notes**|
|-|-|
|[[Spensa|Spensa]]|[[Skyward Flight|Skyward Flight]]|Flew Arturo's old ship as well as M-Bot, light-lanced lifebuster away from Alta Base.|
|[[Jorgen|Jorgen]]|[[Riptide Flight|Riptide Flight]]|Part of first flight sent back from the shipyard to engage the second lifebuster, helped IMP its shield.|
|[[Nedd|Nedd]]|[[Skyward Flight|Skyward Flight]]|Stole a private ship and engaged the second lifebuster.|
|[[Kimmalyn|Kimmalyn]]|[[Skyward Flight|Skyward Flight]]|Stole a private ship and engaged the second lifebuster. Shot the clamp between the lifebuster and its carrier, thus dropping the bomb.|
|[[Arturo|Arturo]]|[[Skyward Flight|Skyward Flight]]|Stole a private ship and engaged the second lifebuster.|
|[[Freyja|Freyja]]|Scouting trio|Engaged first lifebuster, survived, returned to fight at the shipyard, then was sent to engage the second lifebuster.|
|[[Cloak|Cloak]]|Scouting trio|Killed by the blast of the first lifebuster.|
| Battle of Alta Second |
|**Nyen**|
|-|-|
|**Abilities**|[[Forger|Forger]]|
|**Nationality**|[[MaiPon|MaiPon]]|
|**Homeworld**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Nyen** is a [[Forger|Forger]] in the [[Rose Empire|Rose Empire]] on [[Sel|Sel]].
Nyen is employed by [[Frava|Frava]] to reverse-engineer and potentially complete the [[Soulstamp|soulstamps]] that [[Wan ShaiLu|Shai]] created for [[Ashravan|Emperor Ashravan]]. Nyen is presumed to be a highly experienced Forger and cryptographer, though inferior to Shai.
| Nyen |
|**Beard**|
|-|-|
|**Died**|[[Battle of Kholinar|Battle of Kholinar]] 1174|
|**Profession**|Guardsman|
|**Groups**|[[Kholinar Wall Guard|Kholinar Wall Guard]]|
|**Residence**|[[Kholinar|Kholinar]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
**Beard** is an eccentric member of the [[Kholinar Wall Guard|Kholinar Wall Guard]] in [[Alethkar|Alethkar]] on [[Roshar|Roshar]]. He is a part of [[Noro|Noro's]] squad, Platoon Seven, Squad Two.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Notes
## Appearance and Personality
Beard's nickname is strange because he doesn't actually have any type of beard, although he has hairy hands. He is short, stocky, and [[Lighteyes|lighteyed]].
Beard is very talkative and tells outrageous stories, most of them claiming that he performed some heroic action or met with royalty. He claims to have learned to [[Soulcast|Soulcast]] from the King of [[Herdaz|Herdaz]], performed secret missions for [[Amaram|Amaram]], learned to cook flatbread in the [[Horneater Peaks|Horneater Peaks]], and received a knife as a personal gift from the [[Blackthorn|Blackthorn]]. His friends mostly ignore him and often have to tell him to be quiet, or he will always be launching into another story. He is aware that he annoys people, but it does not seem to bother him. Beard's fellow squad members mostly feign annoyance at his stories, and actually seem to get along with him well; he appears to be a competent soldier. He is briefly dejected when he learns that [[Kaladin|Kaladin]] actually knows [[Dalinar|Dalinar]] since it undermines his claim that he once swam in the [[Purelake|Purelake]] with the Blackthorn, but he quickly changes the story to include the [[Prime Aqasix|Prime Aqasix]] instead. His storytelling and his tendency to address Kaladin by an obscure slang nickname ("Kip") reminds Kaladin of [[Lopen|Lopen]].
>“*When in the service of the merchant lords of Steen, I once had to swim across an entire vat of dye in order to save the prince’s daughter. When I was done, I still wasn’t as colorful as that preening cremling.*”
\-Beard, upon seeing a disguised Adolin[2]
Beard is of the tenth [[Dahn|dahn]], the lowest rank of [[Lighteyes|lighteyes]]. He views 'middlers', lighteyes who are above the eighth dahn, but not quite highlords, as useless. During a patrol, he insults [[Adolin|Adolin]], who was disguised as a middler, mocking the extraordinary amount of colorful clothing that Adolin was wearing. He also blames [[Kholinar|Kholinar's]] slow disintegration on Queen [[Aesudan|Aesudan's]] execution of [[Pai|Pai]].
Beard initially seems to be an atheist, declining to wear a [[Glyphward|glyphward]] in battle and saying that he "knows a lot about telling which stories have been made up" and that nobody is watching over him. Seeing Kaladin kill a [[Fused|Fused]] seems to restore his faith, and Beard wears the [[Glyphward|glyphward]] 'Fortune' on his arm during the final stand of the Wall Guard.
## Attributes and Abilities
Beard is a professional soldier who is trained in the use of a pike and a tower shield. He is familiar with the defensive formations needed to defend the walls of Kholinar.
## History
After [[Kaladin|Kaladin]] joined Noro's squad, Beard assumed he was a fellow low-ranking lighteyed soldier. Beard easily befriended Kaladin and helped him to become familiar with the [[Kholinar Wall Guard|Kholinar Wall Guard's]] system. He appreciated that Kaladin was able to see the best in people. He displayed strong loyalty to his post and to Highmarshal [[Azure|Azure]], guarding the secrets of her gender and her [[Soulcast|Soulcasting]] operation.
Beard was present when Azure inspected the Wall Guard's barrack. He also saw Kaladin killed a [[Fused|Fused]] on [[Kholinar|Kholinar's]] walls, and, unlike the other members of the squad, just grinned when Kaladin revealed himself to be a [[Surgebinder|surgebinder]] who carried a [[Shardblade|Shardblade]]. At Kaladin's request, Beard and the rest of Noro's squad were present when [[Azure|Azure]] revealed how [[Ithi|Ithi]] and her sister were supplying the army with food through their [[Soulcast|Soulcasting]] operation hidden in an [[Aluminum|aluminum]]-lined chamber in one of the city's [[Windblades|windblades]].
Beard was part of Kaladin's guard of about fifty soldiers when they entered [[Kholinar Palace|Kholinar Palace]] to confront [[Aesudan|Aesudan]] and find [[Elhokar|Elhokar]]. Beard took part in the chaotic fighting that ensued, and was rammed through with a spear by [[Sah|Sah]]. Beard was quickly avenged by [[Noro|Noro]] before he, too, was killed. Kaladin later regretfully thought about Beard when he saw [[Lopen|Lopen]] telling stories.
| Beard |
|**Fafen**|
|-|-|
|**Family**|
|**Parents**|[[Dedelin|Dedelin]], [[Vivenna's mother|Mother]]|
|**Siblings**|[[Vivenna|Vivenna]], [[Ridger|Ridger]], [[Siri|Siri]]|
|**Relatives**|[[Denth|Denth]], [[Shashara|Shashara]]|
|**Ancestors**|[[Vo|Vo]]|
|**Abilities**|[[Royal Locks|Royal Locks]]|
|**Titles**|Princess of [[Idris|Idris]]|
|**Profession**|Monk|
|**Religion**|[[Austrism|Austrism]]|
|**Residence**|[[Bevalis|Bevalis]]|
|**Nationality**|[[Idrian|Idrian]]|
|**Homeworld**|[[Nalthis|Nalthis]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Warbreaker*|
>“*The treaty," Vivenna said. "It protects our people.""Austre protects our people.*”
\-Fafen and Vivenna discussing Siri's departure from Idris.[2]
**Fafen** is a princess of [[Idris|Idris]], the third child of King [[Dedelin|Dedelin]], with elder siblings being [[Vivenna|Vivenna]], [[Ridger|Ridger]], and her younger sister being [[Sisirinah|Sisirinah]]. Of the three sisters, Fafen is the middle sister in almost every way. She is midway in height between Vivenna and Siri, and less proper than Vivenna, though not as careless as Siri.
Fafen is a monk of [[Austrism|Austrism]], and so she wears white robes and is required to have her hair completely shaven off. Her duty, as with all monks, is to grow food for the needy, do tasks around the city, and provide for those who could not provide for themselves. Fafen made the choice to become a monk before her tenth birthday, and has devoted herself to this task ever since. It is tradition that noble or rich families are obligated to send a child to the monasteries. Siri is happy that Fafen is the monk in the family and not her, and she said she would have gone crazy living as a monk. Fafen also had a curvy figure, which attracted men around [[Bevalis|Bevalis]], but her status as a monk kept suitors at bay, as they would have to become monks if they wished to marry her.
Fafen had taken lessons in court life and politics in case Vivenna died before marrying the [[God King|God King]] of [[Hallandren|Hallandren]]. When Siri was sent to Hallandren instead of Vivenna, Fafen believed that Vivenna would inherit the throne of [[Idris|Idris]] instead of Ridger.
Fafen had a tendency to avoid thinking things through unless she was confronted with them directly, which meant that people often had to engage her with blunt comments to get through to her.
| Fafen |
|**Array**|
|-|-|
|**Abilities**|[[Nahel bond|Nahel bond]], [[Order of Lightweavers|Lightweaver]] magic, [[Splinter|Splinter]]|
|**Bonded With**|[[Red (Roshar)|Red]]|
|**Species**|[[Cryptic|Cryptic]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Wind and Truth*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
**Array** is a [[Cryptic|Cryptic]] bonded to [[Red (Roshar)|Red]] on [[Roshar|Roshar]].
| Array |
|**Occupation of Urithiru**|
|-|-|
|**Part of the True Desolation**|
|**Date**|Vevashev 1175|
|**Participants**|[[Knights Radiant|Knights Radiant]], [[Odium|Odium's]] forces, [[Navani Kholin|Navani Kholin]], & [[Venli|Venli]]|
|**Effects**|Anti-lights discovered on Roshar|
|**Region**|[[Mountains of Ur|Mountains of Ur]]|
|**Location**|[[Urithiru|Urithiru]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *Rhythm of War*!Be aware that in its current state, it may not include all additional content yet.
The **occupation of Urithiru** is the invasion of Urithiru by [[Odium|Odium's]] forces, and is led by [[Raboniel|Raboniel]].
## Contents
1 Background
2 The Occupation
2.1 Corrupting the Tower's Defenses
2.2 Initial Resistance
2.3 Searching for the Nodes
2.4 Taking Back the Tower
3 Aftermath
4 Notes
## Background
The invasion of Urithiru is first proposed by Raboniel, who brings her plan before the [[Nine|Nine]]. She explains that the current Radiants are advancing too far in terms of technology and research, and that they are outstripping the Fused. She points out that they don't yet have mastery over their powers or full access to the tower, and thus they should attack Urithiru immediately. The Nine approve of Raboniel's plan, and contact [[Taravangian|Taravangian]] to have him lure [[Dalinar Kholin|Dalinar]] and [[Jasnah Kholin|Jasnah]] away from the tower. During a meeting of the [[Coalition of monarchs|coalition of monarchs]], Taravangian agrees with Dalinar's proposal for an [[Emuli offensive|offensive in Emul]], and goes with both Jasnah and Dalinar on the expedition.
## The Occupation
### Corrupting the Tower's Defenses
by Petar Penev [[Raboniel|Raboniel]] flanked by the [[Makay-im|makay-im]]
Raboniel and her team of five hundred Fused and Regals were dropped off by Heavenly Ones, then hiked towards Urithiru for several weeks on foot. To avoid being spotted by Windrunner patrols, the group moved only by night or during storms, and traveled at a very quick pace. The strike force made their final approach during an [[Everstorm|Everstorm]]. The thirty [[Deepest Ones|Deepest Ones]] moved ahead through the rock to kill the scholars and guards in the crystal pillar room and at one of the lower entrances. They managed to kill all the guards and scholars without letting them give warning to the rest of the tower, but a guard patrol came to check on the group at the entrance, and Raboniel and the rest of her force were forced to engage them. After killing the patrol quickly, Raboniel's group joined up with the Deepest Ones in the pillar room.
>“*The tower’s defenses have been activated and inverted to our favor. The Radiants will be unable to fight. Go. Give the signal to the shanay-im. Seize the city.*”
\-Raboniel to her troops[6]
Raboniel began infusing the crystal pillar with her Voidlight, which took some time because of the Sibling's resistance. Before long, their incursion was noticed, and human soldiers began clashing with the strike force. Raboniel was successful, and infused a small collection of garnets with Voidlight, thus inverting the Tower's defenses that once prevented the Fused from using their powers. As soon as she corrupted the pillar, every Radiant in the Tower besides [[Kaladin|Kaladin]] fell unconscious. As soon as the defenses were down, a large singer force invaded the tower. [[Moash|Moash]] used [[Jezrien|Jezrien's]] honorblade to let a large force in from [[Kholinar|Kholinar]] via the [[Oathgate|Oathgate]], and dozens of Heavenly Ones came in through balconies all throughout the tower. There was only one non-Radiant shardbearer in Urithiru, Tshadr, who was immediately taken out by Heavenly Ones.
### Initial Resistance
When [[Teft|Teft]] fell unconscious, Kaladin quickly discovered that he had lost access to the surge of Gravitation, but still had access to Adhesion. Right before the tower was corrupted, Navani had received word from the Tower via spanreed that something was being done to them. She tried to respond, but the Tower's corruption had made spanreeds stop working as well. Navani sent a runner to the scouting office to gather every runner and scribe and bring them to meet her in the maps room on the second floor. She also gave orders to mobilize the seven garrisons in the tower, as well as the remaining Windrunners. Once in the map room, Navani conferred with Battalionlord [[Teofil|Teofil]], who told her that they couldn't hope to hold out against the enemy forces unless they revived the unconscious Radiants somehow. After some discussion, Navani ordered that all their remaining troops make a desperate assault on the pillar room, in hopes of recovering it and somehow fixing whatever knocked out the Radiants.
As the main bulk of the singer invasion force moved to the first floor, Raboniel encountered the [[Lezian|Pursuer]], who demanded that they should kill all the unconscious Radiants. Raboniel told him to exercise restraint, and only kill those who resisted. She also gave him permission to kill Kaladin if he was found.
>“*We will carve a hole to the basement steps, then fight down and clear a path for the queen. By the blood of our fathers!*”
\-Battalionlord Teofil to his troops[8]
Navani's troops, led by Teofil, made their assault on the basement and the crystal pillar room. They executed a controlled, fake retreat to lure a force of stormform Regals into a staging room, where they used lightning rods to divert the stormforms' attacks. Teofil's men took out the group of Regals with a wave of crossbow bolts, then charged into the basement in a renewed rush. While the soldiers rushed the pillar, Navani and the Thaylen artifabrians worked to activate a defensive shield around the crystal pillar, under the direction of the Sibling. Teofil’s force almost made it to the pillar, but the arrival of the Pursuer quickly changed the battle, and they were ultimately slaughtered before they could reach the pillar room. As the force was killed, Navani's team filled the crystal node with Stormlight, then broke it on the Sibling's orders. This formed a shield around the crystal pillar, preventing Raboniel from further corrupting the Sibling and turning her into an [[Unmade|Unmade]].
Navani was captured and brought before Raboniel soon after breaking the node, and discussed terms for the tower's surrender. Raboniel demanded that all the unconscious Radiants be delivered to her, and that every soldier and officer must surrender their weapons. She also declared that every human in the tower must be subject to singer law, must immediately obey any order given by a singer, and may not carry weapons. In return, Raboniel allowed the humans to continue in their occupations and trade. Navani agreed to the terms, and formally surrendered the tower to Raboniel.
### Searching for the Nodes
>“*These nodes are direct channels to the heart of the tower, and as such are great points of vulnerability.*”
\-Navani to Kaladin[11]
There were four nodes in the tower, and each ones was a direct channel to the heart of the tower. Navani had destroyed one after using it to create the shield, which then weakened the shield. Raboniel began searching for the other three nodes, knowing that she could finish the tower’s corruption through any of them. Knowing this, Navani contacted Kaladin through the Sibling's veins of crystal in the tower to tell him to find the nodes and protect them, and to destroy them if necessary.
The next day, a group of Deepest Ones found another one of the nodes outside the tower atrium, and the Sibling contacted Kaladin with an urgent plea to go protect it. Kaladin arrived at the node, where Raboniel and the Pursuer were waiting. Kaladin engaged Lezian with only a spear, and with only half his powers working. With the Sibling's help, Kaladin managed to trap Lezian in a stone room. He used a piece of rubble to smash the node and destroy it, but was subsequently stabbed in the chest by Raboniel. She allowed him to retreat, and he escaped back into the tower.
The next day, Navani gave Kaladin a glove fabrial that gave him a rough, limited method of flight. A few days later, the Sibling told Navani that one of the two remaining nodes was in the well at the [[Breakaway|Breakaway]] market. Unbeknownst to either of them, Raboniel was listening in on their conversation, and thus immediately sent a group to the node.
Kaladin rushed to the scene using his new fabrial glove, whereupon he was engaged by Lezian and [[Leshwi|Leshwi]] in turn. He broke off his conversation with the latter to make a break for the well. He dove into the water and destroyed the node before Raboniel could corrupt it, unwittingly walking into a trap. As Kaladin destroyed the node, the Pursuer put a lid over the well, and piled rocks on top of it to trap Kaladin underwater. Using Navani's glove fabrial, Kaladin managed to escape from the well through an underground tunnel system. Kaladin was quickly spotted by guards, and was forced to escape by jumping out of the tower and into the highstorm. Dalinar saw Kaladin while riding the highstorm in a vision, and Kaladin explained the situation to him. Though Kaladin lost consciousness, Dalinar was able to direct the winds to blow him into the tower.
### Taking Back the Tower
News spread throughout the tower of Kaladin's fight, and several small fights broke out between singers and individual humans. Many in the tower also began drawing shash [[Glyph|glyphs]] on their foreheads to show solidarity with Kaladin. Kaladin was unconscious due to his serious injuries, and hidden in a room in the tower. [[Venli|Venli]], [[Rlain|Rlain]], and [[Dabbid|Dabbid]] rescued [[Lift|Lift]] from a cage, and she was able to heal Kaladin with her abilities, as well as the unconscious Teft.
by greatunknown Navani bonding the Sibling
Kaladin, Teft, Dabbid, and Lift decided to try and awaken the unconscious Radiants in the infirmary using Lift's powers. While Lift and Teft made their way towards the infirmary, Kaladin walked into the atrium and engaged the Pursuer. Lift and Teft entered the infirmary successfully, but Moash ambushed them. He cut through Lift's legs with his honorblade, then wounded Teft. Moash then used a [[Raysium|raysium]] dagger to stab [[Phendorana|Phendorana]], permanently killing her. He then killed Teft using the honorblade, and destroyed the final node. Kaladin beat the Pursuer and forced him to flee, but was subsequently rendered insensate with grief upon finding Teft's body in the infirmary. He attacked the Fused holding his father captive, but the Fused threw Lirin off the tower. Kaladin dove after him, swearing the Fourth Ideal and saving him, before going back to the tower to fight.
Meanwhile, Navani made her way to the unprotected crystal pillar. She managed to overpower Raboniel, then begged the Sibling to bond her as a Bondsmith. Moash arrived to kill her, and Navani began humming the tune of anti-Voidlight to remove some of the Sibling's corruption. Together Navani and the Sibling sing the Rhythm of the Tower, and the Sibling agrees to bond with her. Kaladin arrived to join a large fight between humans and singers in the Breakaway market, and announced that the singers should surrender. Navani and the Sibling then activated the Tower's defenses, knocking every Fused and Regal unconscious and waking up the Radiants. Soon after, Navani found Raboniel, who was still alive. By Raboniel's request, Navani permanently killed her with a raysium dagger.
## Aftermath
With every Fused and Regal in the tower dead or unconscious, the occupation ends, and the Radiants once again control the tower. With the tower's full protections now in place, future attacks on Urithiru by Odium's forces become highly unlikely to succeed.
Several scientific discoveries are made during the occupation, primarily involving the different Lights. With Raboniel's help, Navani discovers how to create anti-Voidlight and anti-Stormlight, and makes discoveries about how Lights respond to music and vibrations.
Several Radiant oaths are also sworn as a result of the occupation. Navani and Rlain each bond a spren, and Kaladin swears the Fourth Ideal.
| Occupation of Urithiru |
|**Jamestown**|
|-|-|
|**State**|[[New Britannia|New Britannia]]|
|**Nation**|[[United Isles of America|United Isles of America]]|
|**World**|[[Earth (Rithmatist)|Earth (Rithmatist)]]|
**Jamestown** is a city in the [[United Isles of America|United Isles of America]].
It is located on the southern tip of New Britannia and is one of the largest cities in the United Isles.
It is also the location of the [[Armedius Academy|Armedius Academy]].
| Jamestown |
|**Han ShuXen**|
|-|-|
|by botanicaxu |
|**Profession**|Painter|
|**Nationality**|[[MaiPon|MaiPon]]|
|**Homeworld**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Han ShuXen** is a painter from the [[Rose Empire|Rose Empire]] on [[Sel|Sel]]. His paintings are well-known and extremely valuable in the Empire.
He painted the masterpiece *Lily of the Spring Pond* for a woman he loved. On her death, her children gave the painting to the Rose Empire; it is owned by the [[Arbiter|arbiter]] [[Frava|Frava]]. However, ShuXen felt that the painting should not outlive its intended recipient and did not want it used to glorify the Rose Empire. He hired the [[Forger|Forger]] [[Wan ShaiLu|Wan ShaiLu]], whom he had tutored in her youth, to destroy it and replace it with a copy. Shai felt that she owed a debt to her former mentor and agreed to the plan.
ShuXen assists Shai in making a masterful copy of *Lily of the Spring Pond*, providing his studies for the original painting and advice on the brushwork. Shai also makes a second copy of passable quality that she uses as a decoy. Shai is able to execute the plan and burns the original painting, replacing it with the master forgery.
In his old age he has gone blind and can barely move.
Images of Han
Portrait by User: Botanicaxu
The Emperor's Soul by User: Botanicaxu
| Han ShuXen |
|**Alaward**|
|-|-|
|**Profession**|Soldier|
|**Groups**|[[Kholinar Wall Guard|Kholinar Wall Guard]]|
|**Residence**|[[Kholinar|Kholinar]]|
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
**Alaward** is a member of the [[Kholinar Wall Guard|Kholinar Wall Guard]], and is a part of [[Noro|Noro's]] squad, Platoon Seven, Squad Two.
## Appearance and Personality
[[Kaladin|Kaladin]] describes Alaward as a heavyset man. Although his eyes are light, Alaward is of the tenth [[Dahn|dahn]], the lowest rank of [[Lighteyes|lighteyes]]. He views 'middlers'—lighteyes who are of at least the eighth dahn but not quite highlords—as useless. During a patrol he insults [[Adolin|Adolin]], who is disguised as a middler, saying that middlers are "useless for anything but giving bad orders and eating twice as much food as an honest man."
## History
Alaward came to know Kaladin as a fellow soldier in his squad. Alaward and another member named [[Vaceslv|Vaceslv]] tried multiple times to get Kaladin to play cards with them; Kaladin declined, thinking of his experiences with [[Sah|Sah]] and the other [[Voidbringers|Voidbringers]].
Noro's squad, likely including Alaward, was present when Highmarshal [[Azure|Azure]] revealed how she supplied food for the army.
Alaward followed Kaladin into [[Kholinar Palace|Kholinar Palace]] with his squad and fought in the Battle of Kholinar Palace. Most of his squadmates, including Noro and [[Beard|Beard]], were killed in the fighting. There were a few survivors, but Alaward is not mentioned as being one of them, and may have died in the battle.
| Alaward |
|**Honor**|
|-|-|
|by Donato Giancola |
|**Vessel**|[[Taravangian|Taravangian]]|
|**Slivers**|[[Tanavast|Tanavast]], [[Dalinar Kholin|Dalinar Kholin]], [[Stormfather|Stormfather]]|
|**Splinters**|[[Spren|Spren]]|
|**Status**|Whole, conjoined with [[Odium|Odium]]|
|**Perpendicularity**|[[Honor's Perpendicularity|Honor's Perpendicularity]]|
|**Magics**|[[Surgebinding|Surgebinding]]|
|**Residence**|[[Roshar|Roshar]], [[Ashyn|Ashyn]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page is part of the December 2024 objectives!It has been claimed by User: SpiderFerg, please contact them before doing edits.
This page or section needs to be updated with new information for *Rhythm of War* and *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*I am . . . I was . . . God. The one you call the Almighty, the creator of mankind. And now I am dead. Odium has killed me. I am sorry.*”
\-Honor to Dalinar[3]
**Honor** is one of the sixteen [[Shard|Shards]] of [[Adonalsium|Adonalsium]], and one of the three, alongside [[Cultivation|Cultivation]] and [[Odium|Odium]], who settled in the [[Rosharan system|Rosharan system]]. The original Vessel of Honor was called [[Tanavast|Tanavast]]. Following his death at the hands of [[Odium|Odium]], Honor's power slowly formed a consciousness. Honor’s [[Investiture|Investiture]] is typically associated with a blue-white coloration.
Honor was eventually conjoined with Odium to create the Shard of [[Retribution|Retribution]] on Palahanah 1175, within the Vessel of Taravangian.
## Contents
1 Intent
2 Associated magic
2.1 Stormlight
2.2 Highstorm
2.3 God Metal
2.4 Surgebinding
2.5 Spren
2.6 Direct intervention
3 Vessels
4 History
4.1 Creation
4.2 God of Roshar
4.3 War on Alaswha
4.4 Human Arrival on Roshar and the Desolations
4.5 Death
4.6 Ascension of Dalinar Kholin and the Birth of Retribution
5 Influence
6 Trivia
7 Notes
## Intent
Honor seeks to uphold oaths and agreements, and to bind things together. It is most notably about the *choice* of following laws or a set of ideals, even if one does not have an obligation to follow said rules. Although not centered around it, it supports laws and power, to what some would consider an unhealthy extent. It espouses a morality defined by adherence to oaths. The Intent holds the oath itself as being more important than the meaning behind it.
Many, such as the [[Fused|Fused]], consider it to extend to a cosmic sense of justice and order, as well as the natural laws of the universe. They see its power as that which makes Surges into natural law. Honor also resonates with and loves the mathematics and equations of nature and the universe, claiming that the mathematics of the universe display intrinsic Honor.
Its Intent manifests in the oaths of the [[Knights Radiant|Knights Radiant]], the oath-bound nature of [[Honorspren|Honorspren]] society, the bonding nature of Physical and Spiritual Adhesion, and etcetera.
## Associated magic
by Connor Chamberlain Creating one of [[Roshar|Roshar's]] [[Lights|Lights]]
### Stormlight
For more information, see [[Stormlight|Stormlight]].
Stormlight is a gaseous form of [[Investiture|Investiture]] associated with Honor. It was not created by him, as a proto-version of it existed prior to his arrival on [[Roshar|Roshar]], but in the present day, it has been subsumed into him. The largest [[Splinter|Splinter]] of Honor, the [[Stormfather|Stormfather]], is responsible for creating and maintaining the [[Highstorm|highstorms]] that bring stormlight.
Stormlight is crucial to the Rosharan ecosystem. Numerous animals form bonds with lesser [[Spren|spren]], which most likely require Stormlight as fuel. Large quantities of Stormlight are necessary for [[Singer|singers]] to change forms. The Parshendi, and later the humans, use Stormlight to grow crops. In [[Shadesmar|Shadesmar]], spren derive sustenance from Stormlight. While humans do not normally utilize Stormlight themselves, its presence makes them significantly healthier.
### Highstorm
For more information, see [[Highstorm|Highstorm]].
Honor is able to manipulate a powerful weather pattern on [[Roshar|Roshar]], via the [[Stormfather|Stormfather]]. While the Stormfather ordinarily sticks to his schedule, he can summon them to a particular location if need be. The highstorms also grant him the ability to summon [[Stormlight|Stormlight]], although he cannot do so outside of a highstorm.
### God Metal
For more information, see [[God Metal|God Metal]].
[[Honorblade|Honorblades]] are made out of the God Metal of Honor.
[[Shardblade|Shardblades]] and [[Shardplate|Shardplate]] are both made out of a mixture of the unnamed God Metals of Honor and Cultivation. The precise proportion of the two differs depending on the type of [[Spren|spren]] that forms the Blade, or the order to which the Plate belongs; as such, there are at least ten alloys.
by Heatherly In the [[Highstorm|highstorm]]
### Surgebinding
For more information, see [[Surgebinding|Surgebinding]].
Surgebinding on Roshar is a magic system derived from both Honor and [[Cultivation|Cultivation]]. To utilize it, a person must bond a higher spren, which allows them to inhale Stormlight and use it to control [[Surge|Surges]], a set of ten fundamental forces, although a single spren bond allows access to only two of them. Some Surges favor Honor, and others Cultivation, although only [[Adhesion|Adhesion]] is 'purely' of Honor.
Apart from spren bonds, Honor can also grant the use of Surgebinding through the [[Honorblade|Honorblades]], weapons made out of his Investiture. Like spren, each Honorblade grants access to only one pair of Surges; in fact, Surgebinding came about as spren attempted to imitate the Honorblades.
According to the Fused, Honor is responsible for making the Surges into natural law.
### Spren
For more information, see [[Spren|Spren]].
Spren are [[Splinter|Splinters]] holding the Investitures of both Honor and Cultivation, though in different proportions depending on the type of spren. Some spren are of pure Honor or pure Cultivation, though which type gets to call themselves "closest to Honor" is a matter of some debate among their society.
The most notable spren of Honor is the [[Stormfather|Stormfather]]. Unlike most other spren, Stormfather was created by Honor intentionally; moreover, he has merged with Tanavast's [[Cognitive Shadow|Cognitive Shadow]], granting him greater access to the [[Spiritual Realm|Spiritual Realm]].
### Direct intervention
Honor's particular Intent lends itself well to binding and forming bonds. Among others, he bound [[Herald|Heralds]] to himself and tied them to the cycle of [[Desolation|Desolations]], creating the [[Oathpact|Oathpact]] to protect Roshar. He also tied Odium to the greater Rosharan system through some other means, making it impossible for [[Rayse|Rayse]] to depart unless either the planet is destroyed or whoever holds the largest remnant of Honor's power willingly releases him.
## Vessels
|**Vessels of Honor**|
|-|-|
|**Name**|**Length of Godhood**|**Citations**|
|[[Tanavast|Tanavast]]|[[Shattering|c.-10,000]] - c.-825||
|*No Vessel*|c.-825 - Palahanah 1175|
|[[Dalinar Kholin|Dalinar Kholin]]|Palahanah 1175|
|[[Taravangian|Taravangian]]|Palahanah 1175 - *Incumbent*||
Honor has changed Vessels multiple times through its history, and, for a period of around two-thousand years between the [[Recreance|Recreance]] and the Ascension of Dalinar Kholin, possessed no Vessel. As of Palahanah 1175, Honor is held by Taravangian in tandem with Odium, forming the Shard of Retribution.
Following the actions of Tanavast around the time of the Recreance, Honor became frightened of any sapient being becoming its Vessel, as it lost faith in the ability of sapient beings to be able to truly align themselves with its Intent. This was until Dalinar Kholin, on Palahanah 1175, was able to convince it to accept him as Vessel. However, he almost immediately renounced his (and Honor's) Oaths following his Ascension, casting away Honor and allowing it to be absorbed by Taravangian.
Therefore, Taravangian became the new Vessel of Honor and merged it with Odium, becoming Retribution.
## History
For the history of Tanavast prior to becoming Honor, see Tanavast#History.
by Marie Seeberger Honor and [[Cultivation|Cultivation]]
### Creation
The Shard of Honor was created, like all others, at the [[Shattering|Shattering]] of [[Adonalsium|Adonalsium]], and picked up by [[Tanavast|Tanavast]] around ten thousand years before the Night of Sorrows. Though the Shards had an agreement to go their own separate ways, he and [[Cultivation|Cultivation]] both traveled to the [[Rosharan system|Rosharan system]]. However, whatever the actual text of the agreement, Honor did not consider his actions to be breaking it, or exploiting a loophole in it. The reason for that could be that Tanavast and [[Koravellium Avast|Koravellium Avast]] were romantically involved.
### God of Roshar
On Roshar, Honor and Cultivation became the gods of the [[Singer|singers]], a native Rosharan species. They also created intelligent spren around ten-thousand years before the True Desolation. He granted the Singers the power of [[Cohesion|Stoneshaping]], based on the Yolish art of Microkinesis, albeit with various limits placed upon it, to prevent disastrous events that occurred on Yolen.
Not all Singers immediately came to worship Honor and Cultivation, with various Singers continuing to worship Adonalsium.
### War on Alaswha
Honor noticed the presence of Rayse, Odium, on Alaswha and observed that he was backing an individual political entity in order to allow it to conquer all other city-states on the planet to create an empire containing all Alaswhan society. Furthermore, he noticed that Odium was granting humans the powers of the Surges, without proper bindings on its power.
Honor supported an opposing side of the conflict against Odium's empire.
### Human Arrival on Roshar and the Desolations
Around seven-thousand years before the True Desolation, human refugees arrived from [[Ashyn|Ashyn]], seeking help after accidentally destroying their own world, and the two gods permitted them to settle on the planet, in the region now called [[Shinovar|Shinovar]]. Unfortunately, along with them came [[Odium|Odium]], who by that point had murdered three other Shards -- [[Dominion|Dominion]], [[Devotion|Devotion]] and [[Ambition|Ambition]] -- and was now seeking to attack either Honor, Cultivation, or both. When the relations between humans and singers of Roshar broke down, singers turned to Odium to help them, leading to the creation of the [[Fused|Fused]], [[Cognitive Shadow|Cognitive Shadows]] of singers who could be reborn into the bodies of their kinsmen every time they died.
To help the people of Roshar, Honor created the [[Herald|Heralds]], binding ten people to himself and giving them similar resurrective ability, although one that did not require taking the bodies of humans. Moreover, he bound Odium to the Rosharan system, making it impossible for him to leave.
At some point, he and Cultivation combined their Lights in order to create the [[Sibling|Sibling]], who is considered their child. They were created in order to oppose Odium. and became a central figure in mankind's resistance against the Fused, acting as the control center of [[Urithiru|Urithiru]] and as a Bondsmith spren.
After around three-thousand years, the Heralds abandoned the Oathpact after numerous [[Desolation|Desolations]] in the event known as the [[Aharietiam|Aharietiam]]. Sometime afterwards, Odium killed Tanavast.
After his death, he created a spren, the Stormfather, that would contain a portion of Honor's power and Tanavast's memories, preventing the shard of Honor from being completely splintered. The Stormfather's purpose is to find a champion that can eventually ascend and become the new vessel of Honor.
by Ari Ibarra Honor's death
### Death
>“*I remember at the end Honor was more obsessed with oaths. There were times when the oath itself was more important than the meaning behind it. But he was not a passionless monster. He loved humankind. He died defending you.*”
\-The Stormfather[8]
Honor's death, however, was a protracted event. Before passing away fully, Honor took some measures to help Rosharans in the future. Chief among them was leaving behind a series of visions to warn of the possibility of the [[True Desolation|True Desolation]], and to leave behind some information that might be helpful. He prepared the [[Stormfather|Stormfather]] to be his inheritor, and gave him the task of choosing the possible recipients of the visions. At the very end of his existence, Tanavast was still capable of communicating with humans, but by then he was raving and no longer supported the Knights Radiant.
He died and his Shard was Splintered shortly after the [[Recreance|Recreance]], around two-thousand years before the True Desolation. Tanavast's [[Cognitive Shadow|Cognitive Shadow]] merged with the Stormfather, along with the largest portion of Honor's remaining power. That remaining power is sufficient to keep Odium bound to Roshar, and the Oathpact ongoing.
After it lost its Vessel, the Shard began to slowly develop a rudimentary consciousnesses. Though remained hidden and did not seek out a Vessel, seeing sapient beings as incapable of living up to its Intent.
### Ascension of Dalinar Kholin and the Birth of Retribution
>“*There are still lessons to learn, stories to tell, but you cannot learn them with me. For you are not Honor. Not yet. Honor is far more than an oath kept. Learn, see, and remember me. Ask yourself why.*”
\-Dalinar to Honor[62]
For the history of Dalinar prior to becoming Honor, see Dalinar Kholin#History.
For the history of Taravangian prior to becoming Honor, see Taravangian#History.
On Palahanah 1175, Dalinar Kholin ascended to the Vessel of Honor. However, shortly after taking up the Shard, he renounced all of his Oaths, and the oaths that bound Honor and Odium. This ejected the Shard from himself, and allowed it to be absorbed by Taravangian and conjoined with Odium as the Shard of Retribution. This was contemporaneous with the cessation of the Highstorm, and the start of the [[Night of Sorrows|Night of Sorrows]]. Following the start of the Night of Sorrows and the birth of Retribution, Stormlight, Honor's Investiture, became inaccessible on Roshar.
The events that occurred during Dalinar's Ascension and the subsequent formation of Retribution caused time in the region around Roshar to become immensely dilated. This left Roshar essentially inaccessible to external entities, and thus cut it off from interplanterary trade networks.
For the history of the Shard following its merging with Odium, see Retribution#History.
## Influence
by Kyle Pearson Honor and the [[Stormfather|Stormfather]]
>“*The Almighty accepted the excellence of any man or woman, regardless of what they did.*”
\-Vorin doctrine[65]
Honor is well known among the Rosharan people, and worshiped as a god. [[Vorinism|Vorinism]] calls him the **Almighty** and claims that he's the only deity, considering worship of [[Cultivation|Cultivation]] to be pagan. He's believed to be the creator of both Roshar and mankind. In the Vorin tradition, he has ten names, the last of which, Elithanathile, is only used by [[Ardent|ardents]], the Vorin priests. It's said he resides in the hearts of all people. As it's commonly believed that perceiving him directly would cause one to burst into flames from his sheer glory, he's typically represented by a divine prism with ten facets.
Vorins believe that the Almighty is also responsible for sorting out the dead and deciding on their afterlife. The best possible outcome is to be sent to battle in [[Tranquiline Halls|Tranquiline Halls]], the lost paradise, and reclaim it from the [[Voidbringer|Voidbringers]]. To achieve this, one has to pick a Calling - a purpose in life - and a Glory, an aspect of the Almighty that one strives to emulate.
After Honor's connection to the Almighty, and his death, were discovered, some Ardents tried to reconceptualize their faith after learning of Honor's death. To do so, they interpreted Honor as a mere aspect of the Almighty through which he revealed himself to the world. This position, however, is heterodox and heretical, with Honor's death and the idea of Honor being a mere aspect of the Almighty being rejected by Vorin orthodoxy.
Honor is also worshiped in [[Azir|Azir]] and the surrounding countries, though there he's known simply as God. The [[Singer|singers]] worshiped him and Cultivation once, before the arrival of [[Odium|Odium]].
## Trivia
According to Brandon Sanderson, in *Magic: The Gathering* colors, Honor would be mono-white.
The forbiddance on speaking the Tenth Name of the Almighty might be based around practices concerning the . This is held to be the most holy in . Historically it is not allowed to be spoken except by priests within the temple, but currently it is not allowed to be spoken by anyone. It is taught that, when read in scripture, the name itself is not to be pronounced, but instead replaced with another name of God.
| Honor |
|**Iriali**|
|-|-|
|**Location**|[[Iri|Iri]] (on Roshar)|
|**World of Origin**|Unknown|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page is about the people across the cosmere. For their nation on Roshar, see [[Iri|Iri]].
The **Iriali** are an ethnicity of people in the [[Cosmere|cosmere]].
## Contents
1 Appearance and Anatomy
2 Culture
2.1 Clothing
2.2 Religion
2.3 Language
3 History
4 Trivia
5 Notes
## Appearance and Anatomy
The Iriali have metallic golden-blond skin and hair that breeds true. They mostly have yellow eyes. They have had what most would consider to be inhuman ancestry, depending on what is considered human.
## Culture
by Ernanda Souza [[Nomad|Nomad]] wearing an improvised Iriali wrap made from an old sack
The Iriali, while on Roshar, are particular about chastity laws, and dislike public nudity. They tend to be less quarrelsome and prudish than the [[Vorin|Vorin]] nations. Many Iriali keep travel packs ready for when they must leave for the next Land on the Long Trail.
### Clothing
Iriali men often wear only waist wraps on warmer days. Iriali people are known to paint their skin with colors and patterns.
### Religion
The Iriali worship a god they call "One". According to this belief, the One knew everything but had experienced nothing. And so the One became Many in order to experience all things. As each experience is different, it brings completeness to the One. Eventually, all will be gathered back in when the seventh land is attained and they will once again become One. Every person is a different mind of a single being experiencing different lives. As Many, they need ignorance. Each fragment of the One’s mind has its own body with different passions and inclinations. They exist in variety to experience all kinds of thought. That means some people must know and others must not. Just like some people must be rich and others poor. The more religious segments of the Iriali on Roshar would approve of homosexuality, because they believe life is about new experiences. The general view of the Iriali on it, however, is currently unknown.
This religion and its philosophy of one becoming many may be slightly influenced by the [[Shattering|Shattering]] of [[Adonalsium|Adonalsium]]. The philosophy behind the One is that the [[Spiritual Realm|Spiritual Realm]] and the [[Beyond|Beyond]] are the same thing and that, when a person dies, their soul goes with their [[Investiture|Investiture]] to the Spiritual Realm. Most [[Cosmere|cosmere]] philosophers disagree with this belief.
Some Iriali in [[Kasitor|Kasitor]] have come to see [[Cusicesh|Cusicesh]] as a god, though most only see it as a natural part of the city, and use it as a system of timekeeping.
### Language
They speak a language related to the Riran and Reshi languages.
On Lumar, and likely other planets on their Path, they developed a written script that was written vertically, from top to bottom. While the language is no longer spoken on Lumar after the exodus of the Iriali, it is still known and taught to noblemen.
## History
As part of their worship of One, the Iriali believe that they are part of something they call the "Long Trail," a series of seven Lands which all must be "attained" before they will become One again. The Fourth Land is [[Roshar|Roshar]], which they arrived on from somewhere besides [[Ashyn|Ashyn]] and separately from the rest of humanity.
Shortly before the advent of the [[Night of Sorrows|Night of Sorrows]], the Iriali left Roshar, traveling into [[Shadesmar|Shadesmar]] through [[Perpendicularity|perpendicularities]] created by [[Cusicesh the Protector|Cusicesh the Protector]]. The land subsequently after [[Roshar|Roshar]] may have been [[Scadrial|Scadrial]], where there is a population of golden haired "fairy people" according to [[Maraga Dulcet|Maraga Dulcet]].
One of the subsequent Lands is [[Lumar|Lumar]], which they seemingly vanished from overnight about three hundred years before [[Hoid|Hoid]] gained access to [[AonDor|AonDor]] from [[Riina|Riina]]. Their leaving the system had some kind of connection with the arrival of [[Xisis|Xisis]] around the same time.
## Trivia
The Iriali will have a role to play during the space age of the [[Cosmere|cosmere]].
| Iriali |
|**Tarat Sea**|
|-|-|
|by User: SaleSVQ|
|**Type**|Sea|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Tarat Sea** is a gulf of the [[Southern Depths|Southern Depths]] on [[Roshar|Roshar]].
It is surrounded by the southern coasts of [[Alethkar|Alethkar]], [[Jah Keved|Jah Keved]], [[Triax|Triax]], [[Tu Fallia|Tu Fallia]], [[Greater Hexi|Greater Hexi]], the northern coast of [[Frostlands|Frostlands]], and the city-state of [[Kharbranth|Kharbranth]] and opens into [[Longbrow's Straits|Longbrow's Straits]]. There are a number of islands near the coasts of Triax, Tu Fallia and Greater Hexi. Many of the southern rivers in Alethkar and Jah Keved, including the [[Deathbend River|Deathbend River]], flow into the Tarat Sea.
The war-room prior to the [[Battle of Thaylen Field|Battle of Thaylen Field]] features a map of the gulf, marking the locations of parts of the Azish and Kharbranth fleets. After the battle, [[Kaladin|Kaladin]] is sent to find [[Skar|Skar]], [[Drehy|Drehy]] and [[Gavinor Kholin|Gavinor Kholin]] and flies over the gulf from Kharbranth to meet them. During the following year, while [[Dalinar|Dalinar]] is focusing the [[Coalition of monarchs|coalition's]] army on recapturing Alethkar, he manages to retake only the part touching the Tarat Sea. This front can be easily resupplied and is strategic to helping reinforce the coalition's navy in that area, but ultimately [[The Mink|the Mink]] convinces Dalinar and the rest of the coalition to abandon Alethkar for the time being.
| Tarat Sea |
|**Kelathar**|
|-|-|
|by User: SaleSVQ|
|**Princedom**|[[Ruthar princedom|Ruthar princedom]]|
|**Nation**|[[Alethkar|Alethkar]]|
|**World**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Kelathar** is a city in [[Alethkar|Alethkar]] in the [[Ruthar princedom|Ruthar princedom]] on [[Roshar|Roshar]].
It is located near the source of a major tributary of the [[Windrunner River|Windrunner River]], probably in the northern foothills of the [[Sunmaker Mountains|Sunmaker Mountains]].
| Kelathar |
|**Church of the Monarch**|
|-|-|
|**Related to**|[[Rithmatics|Rithmatics]]|
|**Type**|Religion|
|**World of Origin**|[[Earth (Rithmatist)|Earth (Rithmatist)]]|
>“*The Master gave life to the lifeless. We are the lifeless now, needing his atoning grace to restore light and life to us.*”
\-Father Stewart[1]
The **Church of the Monarch** is a religious organization based in the [[United Isles of America|United Isles of America]]. It worships a being known as the Master.
## Contents
1 The Monarch
2 Rithmatics
3 Symbology
4 Notes
## The Monarch
The head of the Church is a person known as the Monarch. The Monarchs were the original rulers of [[Britannia|Britannia]], however, King [[Gregory III|Gregory III]] fled the country with a number of his countrymen when it was invaded by the [[JoSeun|JoSeun]]. They took refuge in America and Gregory became the Monarch in Exile. To replace the political power he had lost he became a religious leader.
## Rithmatics
>“*Even the most oblivious of men knew of the connection between Rithmatics and the Monarchical Church. No man gained Rithmatic powers without first agreeing to be incepted.*”
\-Joel Saxon[1]
The Monarchical Church has heavy ties to the practice of [[Rithmatics|Rithmatics]] and, because of this, it is one of the most influential religions in the world. The [[Inception|inception]] ceremony, which takes place in a special room called the "chamber of inception" in a Monarchical chapel, grants a Rithmatist his or her powers and signifies someone becoming a full member of the Church. Members believe the "hidden touch of the Master" is what transforms people into Rithmatists.
## Symbology
>“*The circle is divine. The only truly eternal and perfect shape, it has been used as a symbol for the Master's works since the ancient Egyptian Ahmes first discovered the divine number itself.*”
\-Journal of Adam Makings[5]
Clockwork is used extensively in Monarchical churches. The [[Jamestown|Jamestown]] Cathedral's main window is a clock made entirely of stained-glass. It also has a number of clockwork automatons in the shape of various apostles and saints which will occasionally move. The statue of Saint DaVinci for example drew various symbols, such as circles, gears, and triangles, on the floor in front of it. Clockwork gargoyles are also found on the cathedral's roof, patrolling above the entrances.
Rithmatic drawings are another decorative feature in Monarchical churches, especially around depictions of King Gregory III. The worn by priests of the Monarchical Church depict a nine-point circle overlaid on a cross. The Jamestown Cathedral has, at the point where the two arms of the cathedral meet the main aisle, a circle with pillars set at the bindpoints of a nine-point circle.
| Church of the Monarch |
|**Tarah**|
|-|-|
|by Elizabeth Branstetter |
|**Nationality**|[[Alethi|Alethi]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Oathbringer*|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for *Wind and Truth*!Be aware that in its current state, it may not include all additional content yet.
>“*Maybe someday you’ll learn how to be there for the living, not just for the dead.*”
\-Tarah's last words to Kaladin[1]
**Tarah** is a [[Darkeyed|darkeyed]] [[Alethi|Alethi]] woman on [[Roshar|Roshar]]. She once was in a relationship with [[Kaladin|Kaladin]].
## Contents
1 Appearance and Personality
2 History
3 Relationships
3.1 Kaladin
4 Notes
## Appearance and Personality
by Vaigerika Tarah and [[Kaladin|Kaladin]] in [[Amaram|Amaram's]] army
>“*...Tarah's beauty was a subtle thing. Like an uncut gemstone. The more you saw of it--the more you discovered of its natural facets—the more you loved it. Until one day it struck you that you’d never known anything as wonderful.*”
\-Kaladin describing Tarah[1]
Tarah has black hair, a round face, smooth hands, and is slightly plump. She prefers dresses of an old-fashioned [[Thaylen|Thaylen]] style, and usually wears a shirt in a bright color. Kaladin recalls that she smells of starched uniforms, new leather, and other clean things.
She is reluctant to trust anything she hasn't personally requisitioned, and knows how to squeeze the most out of her spheres. Due to her profession, she is knowledgeable about weapons and comfortable around the fanciful attentions of young men.
## History
>“*What would have happened to him, if Tarah hadn’t coaxed him out of his single-minded dedication? Would he have burned himself out, as she’d claimed?*”
\-Kaladin recalling Tarah's influence[2]
Tarah's father worked as an assistant quartermaster in [[Meridas Amaram|Meridas Amaram's]] army, and thus she helped her father with his job. She encountered [[Kaladin|Kaladin]] after the young man had begun making a name for himself as a squad leader. One of her tasks was to outfit new recruits, which enabled her to keep Kaladin informed of young boys among the so-called greenvines who needed his protection.
During their time together in Amaram's army Tarah was in a relationship with Kaladin, but after a while she was transferred to [[Mourn's Vault|Mourn's Vault]] where she was offered a scribe's job. She saw this as a good opportunity for herself, and in addition felt obligated to accept so that her father could join her there rather than be shipped to the [[Shattered Plains|Shattered Plains]]. After her departure she wrote two letters to Kaladin, but he never wrote back.. She is still alive.
## Relationships
by botanicaxu With [[Kaladin|Kaladin]]
### Kaladin
Tarah is concerned about [[Kaladin|Kaladin]] because of his grief for losing [[Tien|Tien]], and coaxes him out of his single-minded determination in training on the spear due to his guilt over his brother's death. She claims that it will burn him out. She hopes Kaladin will someday learn "how to be there for the living, not just for the dead." Kaladin regrets the way things went with Tarah a few years later, considering the ruin of their relationship a failure on his part.
| Tarah |
|**Weed soup**|
|-|-|
|**Type**|Soup|
|**Origin**|[[Hraggen|Hraggen]]|
|**World of Origin**|[[Sel|Sel]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Weed soup** was a dish served in [[Hraggen|Hraggen]] on [[Sel|Sel]] during the [[Late Era|Late Era]]. Most people did not think that it tasted very good. As it is often referred to as **Hraggish weed soup**, it's possible that there are other varieties of weed soup.
[[Kiin|Kiin]] knew how to prepare weed soup, a fact disliked by his family.
King [[Eventeo|Eventeo]] was forced to eat weed soup by [[Sarene's mother|Sarene's mother]], in order to lose weight and to become healthier.
| Weed soup |
|**Luhel bond**|
|-|-|
|**Related to**|[[Aether spores|Aether spores]], [[Aether|Aether]]|
|**World of Origin**|[[Lumar|Lumar]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section needs to be updated with new information for *Tress of the Emerald Sea*!Be aware that in its current state, it may not include all additional content yet.
>“* I assume you have no idea what a Luhel bond is. Don't feel bad.*”
\- Hoid[1]
The **Luhel bond** is a connection typically formed between a human and an [[Aether|aether]]. While it can be symbiotic or parasitic, it is defined by the person giving up physical matter, typically water, in exchange for the ability to manipulate the bonded aether.
## Contents
1 Mechanics of the Bond
1.1 Formation
1.2 Breaking
2 Different forms of aether
2.1 Lumaran aether
2.2 Core aethers
3 Notes
## Mechanics of the Bond
### Formation
Aethers bond with individuals that are capable of giving them water, although exactly how they choose a person differs between different aethers. The Lumaran Midnight aether bonds with anyone in proximity to their spores and who agrees to give them water, actively searching for beings to bond to. With other Lumaran aethers, they simply choose an individual, forcibly, to be a [[Spore eater|Spore eater]], which differentiates a Luhel bond from the Nahel bond, which requires volition; the prime aethers choose their aetherbound based on unknown criteria. Aethers could develop symbiotic relationships with animals similar to the ones [[Spren|spren]] on [[Roshar|Roshar]] develop.
Once the bond is formed, they are capable of granting water to the aether through an unknown process, and in the case of Lumaran Midnight aether, and the Primal Aethers, this gives a measure of control over them.
It is not known if this bond has levels of progression like the [[Nahel bond|Nahel bond]], but the bond can, at least in specific circumstances, be strengthened through imbibing more water and giving more to the aether.
### Breaking
It is possible to break at least some forms of Luhel bond via a [[Silver|silver]] knife. The Lumaran Midnight aether is also able to break its bond to link with a new host.
## Different forms of aether
### Lumaran aether
On [[Lumar|Lumar]], the only known bondable form of spore aether is the Midnight aether, also known as [[Midnight Essence|Midnight Essence]]. After forming a Luhel bond with Midnight Essence, the human begins to feel an overwhelming thirst as water is extracted from their body, and in return gains control over the creature formed from the Midnight Essence. The amount of water drained is proportional to the amount of direct control the human has over the essence creature. Uniquely, the bond between some who form a Luhel bond with Midnight Essence is visible in the form of black lines, and the connection can be severed using a silver knife.
An additional likely manifestation of the Luhel bond is the [[Spore eater|spore eater]] condition, though whether spore eaters truly utilize the Luhel bond is unknown. Spore eaters are connected directly to a prime aether on one of Lumar's moons, and exchange a large and eventually fatal amount of water for protection by the prime aether. This protection is granted through the related substance protecting the spore eater from any force that would break their skin. Due to the seeming inability for the spore eater to manipulate these substances for any other purpose, it is likely driven by the spore eater's prime aether more directly.
### Core aethers
As the Luhel bond is referred to by [[Hoid|Hoid]] as the manner in which aethers typically function, it is likely integral in the function of the [[Aetherbound|aetherbound]]. Indeed, known aetherbound are shown to exchange water with their bonded primal aether for the manipulation of aether. Additionally, there is some form of psychic communication available between aetherbound and their bonded primal aether through this connection.
| Luhel bond |
|**Cultivation**|
|-|-|
|by Ari Ibarra |
|**Vessel**|[[Koravellium Avast|Koravellium Avast]]|
|**Slivers**|*None*|
|**Splinters**|[[Spren|Spren]]|
|**Status**|Alive and whole|
|**Perpendicularity**|[[Cultivation's Perpendicularity|Cultivation's Perpendicularity]]|
|**Magics**|[[Surgebinding|Surgebinding]], [[Old Magic|Old Magic]]|
|**Residence**|[[Roshar|Roshar]], [[Ashyn|Ashyn]]|
|**Universe**|[[Cosmere|Cosmere]]|
This page or section contains spoilers for *Wind and Truth*!This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page is part of the December 2024 objectives!It has been claimed by User: Larkin, please contact them before doing edits.
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>“*I control all things that can be grown, nurtured.That includes the thorns.*”
\-Cultivation to Dalinar[4]
**Cultivation** is one of the sixteen [[Shard|Shards of Adonalsium]]. Her Vessel is a [[Dragon (cosmere)|dragon]] named [[Koravellium Avast|Koravellium Avast]], though [[Hoid|Hoid]] has referred to her as **Slammer**. Cultivation resides on [[Roshar|Roshar]], having originally come there with [[Honor|Honor]] before [[Odium|Odium's]] arrival. Cultivation's [[Investiture|Investiture]] is typically associated with the color green.
## Contents
1 Intent
2 Associated Magics
2.1 Lifelight
2.2 God Metal
2.3 Surgebinding
2.4 Old Magic
2.5 Other
3 History
3.1 Shattering and ancient Roshar
3.2 Era of Solitude
4 Influence
5 Trivia
6 Notes
## Intent
Cultivation's Intent as a Shard appears to be related to transformation. According to Odium, all she wishes to see is change, regardless of where it leads. Due to this, the power supports anything that induces growth and development, including war and conflict.
In her own view, on the other hand, she wishes to grow things and people, and prune them if need be, to shape them in a desired form, even if she accepts that there will always be a degree of uncertainty.
## Associated Magics
by Gar_leyva
### Lifelight
Cultivation has her own form of gaseous Investiture, Lifelight, that is comparable to the Scadrian [[Mist|mists]], [[Stormlight|Stormlight]], and [[Voidlight|Voidlight]]. When visiting the [[Nightwatcher|Nightwatcher]], Dalinar sees Cultivation surrounded by green mist, which is likely Lifelight. It can both be captured in gems and serve as a power source much like the other two Lights. In fact, [[Lift|Lift's]] Investiture that she generates by transmuting consumed food is Lifelight and not Stormlight. The power that the [[Sibling|Sibling]] uses, [[Towerlight|Towerlight]], is a mixture of Lifelight and Stormlight.
Lifelight takes up the middle note on the Rosharan .
### God Metal
[[Shardblade|Shardblades]] and [[Shardplate|Shardplate]] are both made out of a mixture of the unnamed God Metals of Honor and Cultivation. The precise proportion of the two differs depending on the type of [[Spren|spren]] that forms the Blade, or the order to which the Plate belongs; as such, there are at least ten alloys.
### Surgebinding
For more information, see [[Surgebinding|Surgebinding]].
Surgebinding is a magic system derived from both Cultivation and [[Honor|Honor]]. To Surgebind, a person must bond a [[Spren|spren]], which grants them the ability to inhale [[Stormlight|Stormlight]] and use it for various purposes, chief among them self-healing and manipulating [[Surge|Surges]], the fundamental forces of Roshar. Some Surges are more inclined towards Cultivation, while others are closer to Honor. Additionally, some of the Radiant spren appear to be closer to Cultivation than others.
The spren capable of forming the Radiant bonds are likewise a mix of Cultivation and Honor's [[Investiture|Investitures]]; as such, a [[Shardblade|Shardblade]] is a mix of her and his metals. She is able to acknowledge the oaths of [[Knights Radiant|Knights Radiants]].
### Old Magic
For more information, see [[Old Magic|Old Magic]].
Old Magic is a magic "system" that appears to be usable only by Cultivation and the [[Nightwatcher|Nightwatcher]]. It allows for granting another person a boon and a curse based on their request. The boons and curses can range from physical objects, such as money or swords, to mental alterations, such as making a person see upside-down for the rest of their life, or erasing memories. It even permits [[Realmatic Theory|Realmatic]] changes, such as granting a new and unique way of acquiring Investiture.
Although the Nightwatcher has no known agenda in her boons and curses, Cultivation occasionally intervenes when she can further her plans. These include granting [[Taravangian|Taravangian]] the capacity to Ascend to [[Odium|Odium]] and [[Dalinar|Dalinar]] the emotional fortitude to avoid becoming Odium's champion.
There is more to Old Magic than just boons and curses; however, there is no person currently known to make use of that.
by paintweaver
### Other
Cultivation is capable of seeing the future, with [[Honor|Honor]] mentioning that she is much better at it than he ever was. While certainly one of the better users of future sight in the [[Cosmere|cosmere]], she herself admits that she cannot truly predict everything.
She is capable of creating [[Spren|spren]] of herself, the chief example of this being the [[Nightwatcher|Nightwatcher]]. This being said, the Nightwatcher is not very humanlike, and so Cultivation keeps her in the [[Valley|Valley]] to hold court, and grants her the use of the Old Magic. [[Cultivationspren|Cultivationspren]] are also likely tied to Cultivation herself, as they refer to her as "Mother".
Something about her presence on Roshar, whether intentional or otherwise, makes it easier for animal life there to attain a degree of sentience, with both [[Ryshadium|Ryshadium]] and [[Santhid|santhidyn]] being far more intelligent than their peers for this reason.
[[Cultivation's Perpendicularity|Cultivation's Perpendicularity]] is located in the [[Horneater Peaks|Horneater Peaks]], and forms either one or all of the [[Horneater Oceans|Horneater Oceans]], the giant lakes at the top of the mountains. Until the [[True Desolation|True Desolation]], where it was overtaken by the [[Fused|Fused]], it was the main way for [[Worldhopper|worldhoppers]] to travel to and from Roshar.
Cultivation appears to have the ability to kill or at least seriously wound [[Odium|Odium]], as he refrained from killing the [[Stormfather|Stormfather]] out of fear of leaving himself exposed to her counterattack.
## History
by mushimallo Cultivation, [[Honor|Honor]] and [[Odium|Odium]]
For the history of the original Vessel, see Koravellium Avast#History.
### Shattering and ancient Roshar
>“*I think there's only one [woman of my age] around these parts, and she and I never did get along.*”
\-Hoid[37]
The Shard of Cultivation was created during the Shattering, and was subsequently taken up by [[Koravellium Avast|Koravellium Avast]]. She and [[Honor|Honor]], with whom she was romantically involved, departed the site of the Shattering, [[Yolen|Yolen]], and ended up on Roshar. There, they became the gods of a local sentient species known as the [[Singer|singers]]. However, following [[Odium|Odium's]] arrival in the [[Rosharan system|Rosharan system]], the two Shards ended up siding with human newcomers instead.
At an unknown point in time, she created the [[Nightwatcher|Nightwatcher]], who became both infamous and deeply sought after for her ability to grant banes and boons with the [[Old Magic|Old Magic]]. She also created the [[Sibling|Sibling]] alongside Honor, who became vital in the functioning of [[Urithiru|Urithiru]] and the fight against the [[Voidbringers|Voidbringers]].
Although Cultivation assisted Honor in fighting Odium, Honor still perished. Following his death, Cultivation withdrew in grief, and appeared to have lost all interest in aiding mankind any longer. This was not entirely correct, however -- rather than hiding, she was planning.
Cultivation also briefly spent time on [[Ashyn|Ashyn]].
### Era of Solitude
In the late [[Era of Solitude|Era of Solitude]], Cultivation used the [[Old Magic|Old Magic]] at least thrice. She granted [[Taravangian|Taravangian]] fluctuating amounts of compassion and intelligence, ultimately grooming him to take up the [[Shard|Shard]] of [[Odium|Odium]], which required compassion, and to master its [[Shard|Intent]], which required the intelligence. She altered [[Lift|Lift's]] Surgebinding so it was powered by Lifelight, rather than Stormlight, though Lift's boon and curse are not known. She also intervened when [[Dalinar Kholin|Dalinar Kholin]] came to see the Nightwatcher and begged for forgiveness. Instead of this, she erased all memories of [[Evi|his wife]], which served as both a boon and a curse.
Unlike with all other boons and curses, Dalinar's memories gradually returned after the arrival of the [[Everstorm|Everstorm]]. This was deliberately engineered by Cultivation to give him time to come to terms with his past before [[Odium|Odium]] would try to use it to turn Dalinar into his champion.
## Influence
by Heatherly
>“*Storming Mother of the World and Father of Storms above!*”
\-Lift[45]
Cultivation has been honored on [[Roshar|Roshar]] for a long time, at least since the era of the [[Knights Radiant|Knights Radiant]]. In the present day, however, her worship is limited to the western part of the continent, where she is considered an embodiment of nature and nature [[Spren|spren]]. There, she is sometimes referred to as **Mother of the World**. Even in the east, people sometimes make references to Mother Cultivation, though typically as a joke. In [[Vorinism|Vorinism]], belief in her and her cohorts, such as the [[Nightwatcher|Nightwatcher]], is considered pagan superstition and usually dismissed.
Cultivation is also highly revered by [[Cultivationspren|cultivationspren]]. Though the precise relation between them and her is unclear, they often call her Mother or Blessed Mother, and only sometimes by her proper name. "Mother's vines" appears to be a particular curse related to Cultivation.
## Trivia
Cultivation is one of the only five characters who have spoken in small-caps, the other four are: [[Odium|Odium]], [[Syl|Syl]],, [[Dalinar|Dalinar]], and the [[Stormfather|Stormfather]].
In *Magic:The Gathering* colors, Cultivation would be green.
Cultivation has never really gotten along with [[Hoid|Hoid]].
| Cultivation |
by an unknown artist
**RAFO** is a term [[Brandon Sanderson|Brandon Sanderson]] uses at signings as a non-answer for prying [[17thshard.com|17th Sharders]]. It means "Read and Find Out." When Brandon uses this, it is neutral, and neither means one is right or one is wrong. Many things are RAFO'd because they would spoil future books.
Robert Jordan popularized this term in this genre, and Brandon "inherited" it, so to speak. Brandon feels bad for simply stating "No, I won't answer.", so he has the RAFO cards made physically. Instead of saying it, he hands out the cards to the fans, and as such it has become a sort of trophy hunt for them.
RAFO can also be used as a response to questions that are meant to be discussed by fans or ones that will never be answered.
| RAFO |
|**Yomen-Ostlin wedding dinner**|
|-|-|
|**Date**|Doxil, 341 [[Catacendre|PC]]|
|**Era**|Post-Catacendre|
|**Participants**|[[Joshin Yomen|Joshin Yomen]], [[Mi'chelle Ostlin|Mi'chelle Ostlin]]The [[Vanishers|Vanishers]], [[Waxillium Ladrian|Waxillium Ladrian]], [[Wayne|Wayne]]|
|**Effects**|[[Steris Harms|Steris Harms]] taken hostage by the Vanishers|
|**City**|[[Elendel|Elendel]]|
|**Location**|[[Yomen Manor|Yomen Manor]]|
|**World**|[[Scadrial|Scadrial]]|
|**Universe**|[[Cosmere|Cosmere]]|
The **Yomen-Ostlin wedding dinner** is the reception following the wedding of [[Joshin Yomen|Joshin Yomen]] and [[Mi'chelle Ostlin|Mi'chelle Ostlin]].
Nearly the entirety of the [[Elendel|Elendel]] upper class was invited to the event. Those who were not were specifically not invited to reinforce their outsider status in elite society; some of the upper class' least savory figures were also invited to maximize the insult to those who were not.
Wax and [[Steris Harms|Steris Harms]] attend as the official start of their relationship. [[Jackstom Harms|Jackstom Harms]] and [[Marasi|Marasi]] both accompany Steris. [[Wayne|Wayne]] gatecrashes as a waiter.
The [[Vanishers|Vanishers]] invade under the guise of daylight robbery, stealing many valuables from attendees, then kidnapping both Steris and Marasi along other women and killing Lord [[Peterus|Peterus]].
Lord Peterus's death prompts chaos in the ballroom. Using a [[Bendalloy|bendalloy]] speed bubble, Wax and Wayne plan and execute a counter-attack, rescuing Marasi and forcing the Vanishers into retreat. The constabulary arrive and berate Wax for saving everyone, despite Wax's actions causing no casualties.
## List of Notable Attendees
[[Waxillium Ladrian|Waxillium Ladrian]]
[[Wayne|Wayne]]
[[Steris Harms|Steris Harms]]
[[Jackstom Harms|Jackstom Harms]]
[[Marasi Colms|Marasi Colms]]
[[Khriss|Khriss]]
[[Hoid|Hoid]]
Lord [[Peterus|Peterus]]
Lord [[Shewrman|Shewrman]]
Lord [[Alernath|Alernath]]
## Trivia
The names of the characters who were marrying are a cameo appearance for Josh & Mi'ch, the owners of [[17thshard.com|17thshard.com]].
[[Hoid|Hoid]] appeared at the dinner dressed as a beggar; he was there simply to congratulate friends.
| Yomen-Ostlin wedding dinner |
|**Mungam**|
|-|-|
|**Profession**|[[Ardent|Ardent]]|
|**Residence**|[[Kharbranth|Kharbranth]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
**Mungam** is an [[Ardent|ardent]] in [[Kharbranth|Kharbranth]] on [[Roshar|Roshar]].
She ran the hospital in Kharbranth where [[Shallan|Shallan]] was treated after her trip to [[Shadesmar|Shadesmar]]. She initially prohibited [[Kabsal|Kabsal]] from visiting Shallan while she was recuperating. She eventually relented, but Kabsal—who referred to her as "Old Mungam"—still complained that she was a tyrant.
| Mungam |
|**Yunfah**|
|-|-|
|**Abilities**|[[Nahel bond|Nahel bond]], [[Windrunner|Windrunner]] magic, [[Splinter|Splinter]] of [[Honor|Honor]]|
|**Bonded With**|[[Vratim|Vratim]] |
|**Species**|[[Honorspren|Honorspren]]|
|**Homeworld**|[[Roshar|Roshar]]|
|**Universe**|[[Cosmere|Cosmere]]|
|**Introduced In**|*Rhythm of War*|
**Yunfah** is an [[Honorspren|honorspren]] on [[Roshar|Roshar]]. He was bonded to [[Windrunner|Windrunner]] [[Vratim|Vratim]] before their death.
## Contents
1 Appearance and Personality
2 Attributes and Abilities
3 History
4 Notes
## Appearance and Personality
In the [[Physical Realm|Physical Realm]], Yunfah can change his shape and size like any other honorspren. To [[Kaladin|Kaladin]], he appears as tiny old man with a long beard flying on a small cloud.
Yunfah doesn't seem to be affected much by the death of his bonded Radiant. Like other honorspren, Yunfah too likes hierarchy and considers Kaladin his superior. He detests the idea of bonding with a [[Singer|singer]], even one fighting against [[Odium|Odium]]. According to Syl, Yunfah loves the Physical Realm and doesn't want to return to [[Shadesmar|Shadesmar]].
## Attributes and Abilities
Being an honorspren, Yunfah can form a [[Nahel bond|Nahel bond]] with a willing human. This bond gives the bonded human access to the [[Surges|Surges]] of the [[Order of Windrunners|Order of Windrunners]], namely [[Adhesion|Adhesion]] and [[Gravitation|Gravitation]].
## History
During the [[True Desolation|True Desolation]], Yunfah was among the honorspren who left Shadesmar, against the will of senior honorspren, to bond humans.
He later bonded Vratim, making them a Windrunner. Vratim later died during a battle.
A few months later Kaladin ordered Yunfah to try bonding with [[Rlain|Rlain]] within ten days, to which Yunfah reluctantly agreed. Later, Rlain rejected the bond viewing it as 'forced'.
| Yunfah |
Subsets and Splits