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import discord
from discord import app_commands
import aiohttp
import random
import time
import asyncio

from cash import user_cash

luck_multipliers = {}
luck_expiration = {}
luck_opportunities = {}
used_luck_opportunities = set()
first_luck_claimed = set()

# Cache for pet data
pet_cache = None
pet_cache_expiry = 0
CACHE_DURATION = 300  # 5 minutes

async def fetch_and_process_pets():
    global pet_cache, pet_cache_expiry
    
    current_time = time.time()
    if pet_cache and current_time < pet_cache_expiry:
        return pet_cache

    async def fetch_data(url):
        async with aiohttp.ClientSession() as session:
            async with session.get(url) as response:
                if response.status == 200:
                    return await response.json()
                return None

    rap_data, collection_data = await asyncio.gather(
        fetch_data("https://petsgo.biggamesapi.io/api/Rap"),
        fetch_data("https://petsgo.biggamesapi.io/api/collection/Pets")
    )

    if not rap_data or not collection_data:
        return None

    pets = [pet for pet in collection_data['data'] if pet['configName'] in [p['configData']['id'] for p in rap_data['data']]]
    
    if not pets:
        return None

    # Sort pets by difficulty (rarity)
    sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])
    
    # Divide pets into tiers
    tier_size = len(sorted_pets) // 5
    tiers = [sorted_pets[i:i+tier_size] for i in range(0, len(sorted_pets), tier_size)]

    pet_cache = {
        'tiers': tiers,
        'rap_data': rap_data
    }
    pet_cache_expiry = current_time + CACHE_DURATION
    return pet_cache

async def perform_roll(interaction: discord.Interaction):
    pet_data = await fetch_and_process_pets()
    if not pet_data:
        return None

    tiers = pet_data['tiers']
    rap_data = pet_data['rap_data']

    user_id = interaction.user.id
    luck_multiplier = luck_multipliers.get(user_id, 1)
    
    # Adjust probabilities based on luck
    tier_probabilities = [0.5, 0.25, 0.15, 0.07, 0.03]
    luck_boost = (luck_multiplier - 1) * 0.1  # 10% boost per luck level
    for i in range(len(tier_probabilities)):
        if i < len(tier_probabilities) - 1:
            tier_probabilities[i] -= luck_boost
            tier_probabilities[i+1] += luck_boost
    
    # Ensure probabilities are non-negative and sum to 1
    tier_probabilities = [max(0, p) for p in tier_probabilities]
    total = sum(tier_probabilities)
    tier_probabilities = [p / total for p in tier_probabilities]
    
    # Select tier based on probabilities
    selected_tier = random.choices(tiers, weights=tier_probabilities)[0]
    
    # Select pet from the chosen tier
    rolled_pet = random.choice(selected_tier)

    pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)

    if not pet_rap:
        return None

    rap_value = pet_rap['value']
    thumbnail_id = rolled_pet['configData']['thumbnail'].split('://')[1]
    thumbnail_url = f"https://api.rbxgleaks1.workers.dev/asset/{thumbnail_id}"

    def format_difficulty(difficulty):
        if difficulty >= 1_000_000_000:
            return f"{difficulty / 1_000_000_000:.1f}B ({difficulty:,})"
        elif difficulty >= 1_000_000:
            return f"{difficulty / 1_000_000:.1f}M ({difficulty:,})"
        elif difficulty >= 1_000:
            return f"{difficulty / 1_000:.1f}K ({difficulty:,})"
        else:
            return f"{difficulty} ({difficulty:,})"

    embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
    embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
    embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
    embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
    embed.set_thumbnail(url=thumbnail_url)
    
    luck_text = ""
    if user_id in luck_expiration:
        remaining_time = int(luck_expiration[user_id] - time.time())
        if remaining_time > 0:
            luck_percentage = (luck_multiplier - 1) * 10
            luck_text = f"\nYou have {remaining_time // 60} minutes and {remaining_time % 60} seconds of luck left! ({luck_percentage}% luck)"
        else:
            del luck_multipliers[user_id]
            del luck_expiration[user_id]
    
    embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")

    roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
    
    async def roll_again_callback(interaction: discord.Interaction):
        await interaction.response.defer()
        result = await perform_roll(interaction)
        if result:
            await interaction.followup.send(embed=result[0], view=result[1])
        else:
            await interaction.followup.send("An error occurred.")

    roll_again_button.callback = roll_again_callback

    view = discord.ui.View()
    view.add_item(roll_again_button)

    sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value}", custom_id="sell_pet")

    async def sell_pet_callback(interaction: discord.Interaction):
        if interaction.user.id != user_id:
            await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
            return

        sell_value = rap_value
        user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
        await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
        for item in view.children:
            if item.custom_id == "sell_pet":
                view.remove_item(item)
                break
        await interaction.message.edit(view=view)

    sell_button.callback = sell_pet_callback
    view.add_item(sell_button)

    if user_id not in first_luck_claimed:
        first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 10% Luck Forever", custom_id="first_luck")
        
        async def first_luck_callback(interaction: discord.Interaction):
            if interaction.user.id != user_id:
                await interaction.response.send_message("You cannot use this button.", ephemeral=True)
                return
            
            luck_multipliers[user_id] = 2  # 10% luck
            first_luck_claimed.add(user_id)
            
            await interaction.response.send_message("You've claimed 10% luck forever!", ephemeral=True)
            
            for item in view.children:
                if item.custom_id == "first_luck":
                    view.remove_item(item)
                    break
            await interaction.message.edit(view=view)
        
        first_luck_button.callback = first_luck_callback
        view.add_item(first_luck_button)
    
    elif random.random() < 0.6 and luck_opportunities.get(user_id, 0) < 4:
        luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
        increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
        
        async def increase_luck_callback(interaction: discord.Interaction):
            if interaction.user.id != user_id:
                await interaction.response.send_message("You cannot use this button.", ephemeral=True)
                return
            
            if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
                await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
                return

            current_luck = luck_multipliers.get(user_id, 1)
            new_luck = min(current_luck + 0.1, 2)  # Max 20% luck
            luck_multipliers[user_id] = new_luck
            luck_expiration[user_id] = time.time() + 1800
            
            if user_id not in used_luck_opportunities:
                used_luck_opportunities[user_id] = set()
            used_luck_opportunities[user_id].add(luck_opportunities[user_id])
            
            luck_percentage = (new_luck - 1) * 100
            await interaction.response.send_message(f"Your luck has been increased to {luck_percentage:.1f}% for 30 minutes!", ephemeral=True)
            
            for item in view.children:
                if item.custom_id == interaction.custom_id:
                    view.remove_item(item)
                    break
            await interaction.message.edit(view=view)
        
        increase_luck_button.callback = increase_luck_callback
        view.add_item(increase_luck_button)

    return embed, view

@app_commands.command(name="petroll", description="Roll for a random pet")
async def petroll(interaction: discord.Interaction):
    await interaction.response.defer()
    result = await perform_roll(interaction)
    if result:
        await interaction.followup.send(embed=result[0], view=result[1])
    else:
        await interaction.followup.send("An error occurred.")

@app_commands.command(name="balance", description="Check your current balance")
async def balance(interaction: discord.Interaction):
    user_id = interaction.user.id
    current_balance = user_cash.get(user_id, 0)
    await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)

@app_commands.command(name="dice", description="Roll the dice and bet")
async def dice(interaction: discord.Interaction, bet: int):
    await roll_dice(interaction, bet)

async def roll_dice(interaction: discord.Interaction, bet: int):
    user_id = interaction.user.id
    balance = user_cash.get(user_id, 0)
    
    if bet <= 0:
        await interaction.response.send_message("Bet Higher than 0 Idiot.")
        return
    
    if bet > balance:
        await interaction.response.send_message(f"You don't have enough cash. Your current balance is ${balance:.2f}")
        return
    
    embed = discord.Embed(title="Dice Roll", description=f"{interaction.user.name} is betting ${bet:.2f}", color=0x787878)
    embed.add_field(name="Current Balance", value=f"${balance:.2f}", inline=False)
    
    roll_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll the Dice", custom_id="roll_dice")
    
    async def roll_dice_callback(interaction: discord.Interaction):
        nonlocal balance
        result = random.choice(["win", "lose"])
        
        if result == "win":
            winnings = bet
            balance += winnings
            result_text = f"You won ${winnings:.2f}!"
        else:
            balance -= bet
            result_text = f"You lost ${bet:.2f}."
        
        user_cash[user_id] = balance
        
        embed.clear_fields()
        embed.add_field(name="Result", value=result_text, inline=False)
        embed.add_field(name="New Balance", value=f"${balance:.2f}", inline=False)
        
        roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
        
        async def roll_again_callback(interaction: discord.Interaction):
            if interaction.user.id == user_id:
                await roll_dice(interaction, bet)
            else:
                await interaction.response.send_message("you cant roll this", ephemeral=True)
        
        roll_again_button.callback = roll_again_callback
        
        new_view = discord.ui.View()
        new_view.add_item(roll_again_button)
        
        await interaction.response.edit_message(embed=embed, view=new_view)
    
    roll_button.callback = roll_dice_callback
    
    view = discord.ui.View()
    view.add_item(roll_button)
    
    if interaction.response.is_done():
        await interaction.followup.send(embed=embed, view=view)
    else:
        await interaction.response.send_message(embed=embed, view=view)